Blizzard: "We were pretty happy with the amount of options the [Priest] class was getting from neutral"

๐ŸŽ™๏ธ Gola_ ยท 931 points ยท Posted at 15:47:51 on August 8, 2016 ยท (Permalink)*


It got buried pretty deep in another topic, but Game Designer /u/IksarHS gave a honest reply yesterday what their thoughts about Priest are right now:

"In the case of Priest, we were pretty happy with the amount of options the class was getting from neutral (Barnes, Curator*, Medivh, Dragon Cards) to do some testing with a new archetype that Purify could be a part of."[1]

So they actually believe, that introducing of a few neutral cards, that are supposed to work better in Priest than in other classes (that alone is highly debatable), will help the worst class across different modes right now (Standard Constructed and Arena) enough to make them "happy".

That line of thinking seems insane to me.

A real help for Priest would be a strong independent class minion, that is able to fill a hole in the curve (2-drop or 3-drop), synergizes well with the rest of the toolkit the class has at its disposal (think: Ravaging Ghoul with the Whirlwind effect in Warrior), and is not understatted while doing so.

In my opinion Book Wyrm is a missed opportunity here. If it were for example a Priest only 3-drop with 3/2 stats and the same text, that could at least be a start to push Dragon Priest towards 50 percent: a Dragon cheap enough that you want to mulligan for it, with no further dragon synergy required and with a strong early game removal effect, allowing the player to preserve tempo on the board.

It remains to be seen how the new cards will feel ingame, but on paper Blizzard's view on the game's balance seems very disconnected from the community, at least regarding the Priest class.


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mrfuzzie ยท 434 points ยท Posted at 17:03:37 on August 8, 2016 ยท (Permalink)

In a sense, they are not wrong about neutral cards helping priest. His best cards back in the times of Naxxramas were all neutral (Loatheb, Dethlord, Chow). It was the loss of those core neutrals that killed Priest, in addition to Lightbomb.

SlyKrapa ยท 199 points ยท Posted at 18:25:14 on August 8, 2016 ยท (Permalink)

The power of neutrals greatly diminished since Naax and GvG, though. Blizzard regretted how strong neutrals made classes too similar and made class cards purposefully much stronger recently. It seems weird to try to make class cards stronger than neutrals and suggest one class use the much weaker neutrals to make up for it's weak class cards.

velrak ยท 67 points ยท Posted at 19:38:42 on August 8, 2016 ยท (Permalink)

Not only neutrals. Naxx and GvG cards were just OP in general (Seriously if you think of the "most op cards in HS" its majorly those two). Its probably why they introduced rotating formats.

[deleted] ยท 1 points ยท Posted at 18:28:14 on August 9, 2016 ยท (Permalink)

Well, its more than likely monetary reasons. League of Explorers and Karazhan would have much, much less value if you have Sludge Belcher amongst all the other naxx cards taking up deck space.

[deleted] ยท -16 points ยท Posted at 19:55:51 on August 8, 2016 ยท (Permalink)

Challenger, call of wild, and thing from below would all refute that statement.

velrak ยท 23 points ยท Posted at 20:08:19 on August 8, 2016 ยท (Permalink)

No they dont, i said "majorly", not "only"

[deleted] ยท 19 points ยท Posted at 20:19:47 on August 8, 2016 ยท (Permalink)

Just reread your comment. My bad.

Gskip ยท 7 points ยท Posted at 20:39:48 on August 8, 2016 ยท (Permalink)

So you are fairly new to the game? Or dont recall the fuckery that was pre nerf Undertaker from Nax...

[deleted] ยท 2 points ยท Posted at 21:04:07 on August 8, 2016 ยท (Permalink)

I joined in April 2015, although I heard all about that bastard of a card.

Johns_Ba-con ยท 1 points ยท Posted at 23:36:21 on August 8, 2016 ยท (Permalink)

made my 3 friends that played with me quit the game and they still haven't cared to come back since.

[deleted] ยท 1 points ยท Posted at 00:02:58 on August 9, 2016 ยท (Permalink)

Ouch.

Brabey ยท 5 points ยท Posted at 19:58:35 on August 8, 2016 ยท (Permalink)

Challenger wasn't OP, it was the deck around it, such as Shielded Minibot, Shredder, those things.

frostedWarlock ยท 5 points ยท Posted at 20:08:13 on August 8, 2016 ยท (Permalink)

Well yes it was a deckbuilding card.

Brabey ยท 6 points ยท Posted at 20:13:32 on August 8, 2016 ยท (Permalink)

But if you tried to build secret paladin now, even if you still had Avenge you'd have better decks.

[deleted] ยท 4 points ยท Posted at 20:15:54 on August 8, 2016 ยท (Permalink)

But midrange paladin, which had the minibot, muster, shredder, belcher curve wasn't OP. It was a tier 2 deck. Secret paladin was a tier one deck solely because of challenger.

rainbrostalin ยท 8 points ยท Posted at 20:38:29 on August 8, 2016 ยท (Permalink)

But it absolutely wasn't "solely" because of MC, otherwise it would still be a tier 1 deck. Minibot and Muster were crucial to offset the loss of card quality running 6+ secrets caused, and MC gave a reason to play a midrange paladin shell, which got to play all of the best cards in the format, rather than just running Minibot and Muster in an aggressive deck with Divine Favor.

[deleted] ยท 3 points ยท Posted at 21:05:43 on August 8, 2016 ยท (Permalink)

You're right. I;m just saying that Challenger pushed midrange shaman over the edge into brokenness. Few people complained about minibot or muster before challenger.

rainbrostalin ยท 1 points ยท Posted at 21:26:04 on August 8, 2016 ยท (Permalink)

If I remember correctly there were some complaints, similar to how CotW is complained about now. I think most people recognized that the cards were a bit broken, and the arena experience confirmed that, but Patron was so good against paladin and paladin lacked anything else good between turns 4 and 8. But otherwise I agree with you, it was certainly the card that pushed paladin into tier 1.

[deleted] ยท 0 points ยท Posted at 00:12:26 on August 9, 2016 ยท (Permalink)

Minibot was annoying to remove if you didn't have a ping for the shield, but it's not OP because it's still a 2 attack minion with no beneficial text other than the shield. I'd rather run apprentice or cult sorcerer in tempo Mage than minibot in midrange paladin. Those cards are good at any point in the game; minibot is only great on turn 2.

Muster was a problem because the weapon gave the card immediate impact. It's not an overstatted card; it's a hard to deal with card.

rainbrostalin ยท 1 points ยท Posted at 01:54:52 on August 9, 2016 ยท (Permalink)

I think you're underrating minibot, tempo mage certainly plays the spell focused minions, but I'd imagine a neutral minibot would see play in a shitton of decks. It synergizes super well with all the standard zoo style deck minions, and helps midrange and control decks battle for the early game. Muster is probably better, but minibot is certainly great.

[deleted] ยท 1 points ยท Posted at 02:13:24 on August 9, 2016 ยท (Permalink)

I'm not saying minibot isn't great; he is. I'm saying he isn't OP by any means. He's good on curve, but gets weaker as the game goes on, because he doesn't have an immediate impact late game. The sorcerers in mage do have late game impact, which is why I personally like them more.

absolutezero132 ยท 1 points ยท Posted at 23:01:58 on August 8, 2016 ยท (Permalink)

But it absolutely wasn't "solely" because of MC, otherwise it would still be a tier 1 deck.

I do agree with you in general, but secret paladin is actually really strong right now. Data reaper has it as a tier 1 deck.

rainbrostalin ยท 1 points ยท Posted at 23:25:33 on August 8, 2016 ยท (Permalink)

Fair, I haven't seen that tier list, but it's certainly not as dominant of a tier 1 deck anymore

Smash83 ยท -1 points ยท Posted at 03:20:50 on August 9, 2016 ยท (Permalink)

What NAXX cards where OP except Undertaker?

velrak ยท 3 points ยท Posted at 03:27:25 on August 9, 2016 ยท (Permalink)

Creeper, deathlord, cultist, chow, belcher were all significantly above average during that time, some still are. Theres probably more that i forgot.

[deleted] ยท 8 points ยท Posted at 18:59:27 on August 8, 2016 ยท (Permalink)

But it's not all about strength, it's about synergy (which is what I think Blizzard is trying to stress so the classes are difference from each other). So a neutral card might be ok, but great with a certain class card (meaning the neutral card becomes a great card for Shaman, but not so much for other classes for example).

Darkwolfer2002 ยท 5 points ยท Posted at 20:10:38 on August 8, 2016 ยท (Permalink)

This doesn't make sense either. Why make the card neutral if it is just going to be garbage for all but 1 class. Just make it a class card for that one and replace it with something that might be less than average for all classes.

I mean why even have neutrals? They've also pidgeon-holed themselves into bad position of being "Heroes of Warcraft" and yet made it so they can't really introduce new classes because they would entrench on other classes space design.

Honestly, the game is pretty poorly implemented and this is why Blizzard has such a hard time balancing cards. Are classes balanced in WoW? Not really...

Blizzard has somehow gotten by on their humor and good name. They keep putting out sub-par products but because "Oh it's Blizzard it must be wonderful!" they keep skating by and you get a bunch of angry players.

Players can complain a lot. They are very demanding, and I think this is why these products keep coming out this way. Anyways, my 2 cents.

Soul_Turtle ยท 3 points ยท Posted at 01:50:10 on August 9, 2016 ยท (Permalink)

A card could be good with 2 or 3 classes and potentially playable in Arena, which is fine justification for it being neutral.

Think of things like the 3 mana 3/5 that can only attack when your hero attacks. Obviously useless in several classes, but it makes sense as a neutral even though Mage/Priest/Warlock etc can't even use it.

shallowtl ยท 1 points ยท Posted at 14:15:55 on August 9, 2016 ยท (Permalink)

Obvious synergy with Medivh. Get with the times brother ;)

Ulthran ยท 0 points ยท Posted at 07:34:13 on August 9, 2016 ยท (Permalink)

Priest will use it in new Purify deck!

WimpyRanger ยท 1 points ยท Posted at 04:25:39 on August 9, 2016 ยท (Permalink)

Why would you remove a card from neutral just because it is best with one class? You failed to explain why that makes sense.

DroopyTheSnoop ยท 1 points ยท Posted at 08:31:10 on August 9, 2016 ยท (Permalink)

Seriously, you can't see the reasons for having neutral cards but think you're a better designer than the guys at Blizzard?

They've also pidgeon-holed themselves into bad position of being "Heroes of Warcraft"

Please excuse me while I dismiss your opinion.

[deleted] ยท 1 points ยท Posted at 09:30:56 on August 9, 2016 ยท (Permalink)

Ist not like the concept of the Death Knight, Monk or Deamon Hunter arent existing. Ist just like in WoW they dont really care about the Hardcore Players they just care about the casual ones who are buying Hero Skins to get animated stuff without reaching 500 ranked wins. best Example are the Card backs you should at least reach rank 15 or soemthing sligthly higher then rank 20. But thats jsut Blizzard

BlazzGuy ยท 0 points ยท Posted at 22:37:51 on August 8, 2016 ยท (Permalink)

Man this is the worst development of a card game I've ever experienced! I can't believe how bad it is! Ooh, new expansion. *grabs out credit card *

Darkwolfer2002 ยท 0 points ยท Posted at 23:42:32 on August 8, 2016 ยท (Permalink)

Exactly...

[deleted] ยท 0 points ยท Posted at 03:07:00 on August 9, 2016 ยท (Permalink)

Lol, Blizzard have gotten by by being a pretty damn polished developer, releasing quality products by some of the top minds in the gaming industry. Just because you don't think they are, doesn't mean they are the size they are for the ridiculous reasons you gave.

 

Go play MTGO and then tell me HS isn't pretty damn solid for the most part.

Oninemo ยท 3 points ยท Posted at 19:31:07 on August 8, 2016 ยท (Permalink)

So a neutral card might be ok, but great with a certain class card

You mean..... Purify?

BlutigeBaumwolle ยท 10 points ยท Posted at 21:02:44 on August 8, 2016 ยท (Permalink)

Blizzard regretted how strong neutrals made classes too similar

I don't think it did, the classes feel way more similar now that they all play midrange-tempo-ish decks.

NotARealPenguinToday ยท 1 points ยท Posted at 09:54:22 on August 9, 2016 ยท (Permalink)

Regretted classes being similar so they made yogg and cthun

Hatchie_47 ยท 1 points ยท Posted at 20:30:23 on August 8, 2016 ยท (Permalink)

It's not about overall strength of the cards, it's about how much better they fitted Priest than any other class. It is truth that for example Barnes shows one of it's greatest potential in Priest. Is it enough to make Priet #1 class - no, ofc not! Is it at least something to help out Priest (which is btw exactly what Adventures tend to do since they rarely reshape any Class - and if they do it is because 1-2 cards that are worth building an entire deck around like Reno) - yes, it is!

It is a piece that helps out an already existing archetype (Control Priest) aswell as the other Priest cards from expansion actually do. It won't probably make much difference because Control Priest is above all a counter to ANY other control deck - but there are not enough control decks in the meta to make Priest good. But adventure cards (given their number) usually complement whatever archetype a class already have rather than creating new ones.

Priest definitely needs a different viable archetype as Control - with it place in meta - rarely fits it. But thats a work for standart expasion, not an adventure!

[deleted] ยท -9 points ยท Posted at 18:30:32 on August 8, 2016 ยท (Permalink)

funny classes play more similarly now than ever before.

Utilitymann ยท 16 points ยท Posted at 18:52:48 on August 8, 2016 ยท (Permalink)

I'm not too sure that's true.. Turn 5 is not always a ubiquitous auto include for every class (belchers or loatheb) and though rag is in most decks, he still isn't as autoincluded in every single deck as Dr. Boom was. (Zoo would run boom but does not run rag)

[deleted] ยท 5 points ยท Posted at 19:58:37 on August 8, 2016 ยท (Permalink)

Rag only sees a ton of play in warrior right now. He's rare to see in Druid, Mage, paladin, priest and warlock. Rogue, hunter, and shaman never run him. Rag is honestly a fine card that's good but not Dr Boom OP.

DrJovago ยท 6 points ยท Posted at 19:00:19 on August 8, 2016 ยท (Permalink)

This is not true. They are actually quite distinct.

[deleted] ยท 30 points ยท Posted at 19:51:15 on August 8, 2016 ยท (Permalink)

Lightbomb and most of the GvG and naxx cards gutted priest the worst. And so far they haven't given any alternatives.

Lightbomb I think is the biggest loss. I used to think very hard about which minions to play and which to hold back because light bomb could clear the whole board. Now I can just vomit my hand and the priest players can't do anything.

someoneinthebetween ยท 24 points ยท Posted at 20:57:11 on August 8, 2016 ยท (Permalink)

"2 5 health minions? Well I can't circle Auchenai and Excavated any more, guess I lose."

TheDarkMaster13 ยท 19 points ยท Posted at 21:23:28 on August 8, 2016 ยท (Permalink)

Don't forget Velen's Chosen. That plus Deathlord was often how the priest actually got on the board during the early game, and its complete inability to do so now is one of the biggest problems facing the class.

asdfsdf2f23 ยท 1 points ยท Posted at 00:39:55 on August 9, 2016 ยท (Permalink)

Plus allowing for spell damage to help clear the board when needed later on.

I miss lightbomb and velens.

pimpdiggitycong ยท 1 points ยท Posted at 00:57:50 on August 9, 2016 ยท (Permalink)

yeah priest used to be such a tough matchup for me when I played zoo and I always kept a PO to get rid of the Deathlord before they could Velen's it or an Owl to use after the Velens.

Now the only time I lose to Priest is if it's Dragon Priest with a really good curve. It's relatively easy to play around Holy Nova and Excavated Evil compared to Lightbomb

AudioSly ยท 1 points ยท Posted at 22:55:30 on August 8, 2016 ยท (Permalink)

The problem is, how do you even come close to replacing something like lightbomb?
Other than reprinting a weak over costed minion with the spell attached as a battlecry, there aren't too many options (I can think of) that would come close to bridging that gap.

[deleted] ยท 2 points ยท Posted at 01:36:17 on August 9, 2016 ยท (Permalink)

Yeah it's tough to make a replacement. but I think if I had the option I would have made Lightbomb part of standard as well as Loatheb.

Fyrjefe ยท 1 points ยท Posted at 03:46:03 on August 9, 2016 ยท (Permalink)

I don't feel like light bomb will help too much in this metagame. By the time you get to play it, you're dead. Its hard enough to play excavated evil on curve. The big loss are the early blockers.

EnemyOfEloquence ยท 1 points ยท Posted at 15:28:51 on August 9, 2016 ยท (Permalink)

They should make a core set with all reprints from older sets, that way they can bring old defining cards back for a rotation. Like lightbomb!

[deleted] ยท 1 points ยท Posted at 15:42:46 on August 9, 2016 ยท (Permalink)

Just wait until Flash Heal, Entomb and Excavated Evil cycle out. What the fuck will Priest have after that?

Ben Brode really wants Dragon Priest to shine? How's that going to happen after Blackwing Corruptor, Blackwing Technician, Wyrmwrest Agent and Twilight Whelp cycle out? They are the defining tempo cards of the Dragon Priest deck, because they give premium stats for their mana cost or non conditional removal. And help even with those cards and the ability to play 2 mana worth of stats on turn 1, the deck still gets shit on in the current meta.

Closet thing to any of these cards in Karazhan is Book Wyrm and it gives non-premium stats with a tempo swing on turn 6 that's conditional on your opponent having a 3 or less attack value minion.

The Priest core set is garbage and has been largely "fixed" (that's a very liberal use of the word "fixed", btw) by the addition of cards in other expansions; cards that are now cycling out due to the creation of Standard.

They make "fun cards" like Purify instead of addressing this issue and justify it under the basis that neutral cards in the new expansion help Priest? Yep, the way they help Priest is by adding minor improvements to the arsenal of Dragon Priest, a deck archetype that isn't based off cards in the core Priest set, but rather cards that will be cycling out soon.

And this whole sentiment of "We'll see how Dragon Priest does this Meta and if it doesn't work out, we'll give Priest some better cards". What is the point of this? You are basing future design decisions for Priest off the success of a deck archetype that will die after the next batch of cards cycles out of standard?

SquareOfHealing ยท 13 points ยท Posted at 18:23:29 on August 8, 2016 ยท (Permalink)

But that still sucks because those new neutral cards will be rotated out, and any good priest cards will be rotated out! So what you have left is sucky priest cards.

And if you are running neutral cards, then why not run those neutral cards in a better class?

PetzkuH ยท 21 points ยท Posted at 18:33:57 on August 8, 2016 ยท (Permalink)

Because those neutral cards (especially Deathlord) were much stronger in priest than in other classes.

SquareOfHealing ยท 34 points ยท Posted at 19:06:18 on August 8, 2016 ยท (Permalink)

Yeah, so when they get rotated out, priests need to get some sort of new tools to deal with the early game. When warriors had Death's Bite rotated out, they got a great card in Ravaging Ghoul. When priests had Lightbomb, Zombie Chow, Deathlord, Velen's Chosen, and Dark Cultist rotated out, they got....um...Shadow Word: Horror? Power Word: Tentacles? And to replace those minions they got...absolutely nothing...

[deleted] ยท 4 points ยท Posted at 20:00:57 on August 8, 2016 ยท (Permalink)

What neutrals did priest receive that are great in priest but not in other classes for karazhan? Anomaly isn't great, Barnes is better elsewhere, so is Medivh. I can't think of any neutral that's great in priest.

Jahkral ยท 1 points ยท Posted at 00:18:46 on August 9, 2016 ยท (Permalink)

You really think there is a class that can use Medivh significantly better than priest? I'm not saying they're #1, but, come on. Medivh into Mind Control is a flat out win condition - steal enemy's huge minion, spawn deathwing for free. Entomb becomes a monster of a play, too. Its restricted into the forced ultra-control priest style, but goddamn its going to be good for it.

[deleted] ยท 7 points ยท Posted at 00:45:46 on August 9, 2016 ยท (Permalink)

The 8 mana slot has the best minions. 10 mana will net you an old God with wasted battlecry or a giant 2/3 times. Yes, either deathwing or Y'Shaarj will be great, but that's not as consistent as the 8 mana slot. So, with that said, what class has a great 8 mana spell for Medivh? Hunter with Call of the Wild.

Jahkral ยท 1 points ยท Posted at 22:57:23 on August 9, 2016 ยท (Permalink)

I was also thinking Forbidden shaping on 8 mana with medivh's staff. You're essentially doubling up on an incredibly strong spell.

[deleted] ยท 1 points ยท Posted at 23:02:10 on August 9, 2016 ยท (Permalink)

Forbidden shaping, at any mana cost you pay for it, would summon a 0 mana minion. Check out how it works with summoning stone.

Jahkral ยท 1 points ยท Posted at 23:17:09 on August 9, 2016 ยท (Permalink)

Aww, fuck. Too bad, then.

Richiebay ยท 0 points ยท Posted at 22:28:07 on August 8, 2016 ยท (Permalink)*

People are speculating that the 1/3 if you are holding a dragon discover a dragon and the bookworm dragon will be enough to make dragon priest good again especially since they get another 4 drop apart from the 3/6 taunt dragon.

Tarplicious ยท 3 points ยท Posted at 23:26:51 on August 8, 2016 ยท (Permalink)

There's also the 2/1 that get's more health as you cast spells. Not sure if it's working yet but [[Arcane Anomaly]] is the card. With coin, turn one AA, coin, Power Word: Shield gives you a 2/5 on turn 1. That's definitely very useful and we'll likely see a lot of that card in priest. The only downside is if you don't have any spells it's not great, but priests typically run pretty spell-heavy anyway.

[deleted] ยท 1 points ยท Posted at 00:17:58 on August 9, 2016 ยท (Permalink)

Anomaly is only good with the coin. It's a strong one drop, but it works even better in paladin with divine strength, blessing of might and hand of protection.

Tarplicious ยท 1 points ยท Posted at 01:08:10 on August 9, 2016 ยท (Permalink)

Sure but it also is essentially a make-shift 2-drop for priest as well even without the coin. A turn 2 2/4 isn't terrible by any means.

[deleted] ยท 3 points ยท Posted at 02:06:40 on August 9, 2016 ยท (Permalink)

A 2/4 that requires 2 cards isn't great.

[deleted] ยท 1 points ยท Posted at 00:15:26 on August 9, 2016 ยท (Permalink)

Both of those cards are better in paladin due to better buffs and debuffs. Dragon paladin now has a 2 drop, 3 drop, and removal card that isn't kodo. Sounds like an actual midrange dragon deck for paladin may finally work.

Hawthornen ยท 12 points ยท Posted at 18:26:56 on August 8, 2016 ยท (Permalink)

...but if they made better priest cards those cards would also rotate out...

SquareOfHealing ยท 15 points ยท Posted at 19:01:53 on August 8, 2016 ยท (Permalink)

then it looks like Blizzard DUN FUCKED UP. But they'd never admit that. They'll just put out a PR statement for damage control and use a lot of bullshit terms to try to make it sound like they had a plan in mind.

There really needs to be a change to the core set. Just make Zombie Chow and Deathlord priest class cards or something. Or make them evergreen neutrals. Maybe that would be a reason to run a stupid self-silence priest. But NO. Those options are limited only to wild, which is not being played in tournaments, by pro streamers, and where the meta is still way stronger than any dumb self-slience gimmick deck could ever hope to be.

0rdinaryGatsby ยท 13 points ยท Posted at 19:13:34 on August 8, 2016 ยท (Permalink)

I'm sick of their incrementalist bullshit. They're playing at the same shit they did with Shaman. Instead of taking WoG, LoE, AND TGT, to make mid-range shaman viable, why not just release the cards the class needed with the 9 available slots in TGT. Just say: we're going to give class x 70% of the archetype now and parcel out niche cards here and there for the rest of the year. Rather than give us the niche cards FIRST and scratch your heads at why we're all butthurt.

SquareOfHealing ยท 16 points ยท Posted at 19:25:48 on August 8, 2016 ยท (Permalink)

People are complaining about Shaman, but as soon as WTG rotates out, Shaman is left with nothing again. Then what is shaman left with? Spell synergy cards? Ancestral Healing? Frost Shock? Totemic Might? Far Sight? Ancestral Spirit? Dust Devil? Shaman is only strong right now because of the class cards in this set that are being run in every single Shaman deck. Without them, Shaman is once again stuck with being behind the whole game with no catchup mechanisms due to how overload works.

protar95 ยท 4 points ยท Posted at 20:43:48 on August 8, 2016 ยท (Permalink)

Exactly. The problem lies with the core set and it's going to persist until Blizzard changes the core set. Either move old cards to core, or better yet, release an expansion where all the cards are core, with the intention of fixing the gaps that the classes have. Give Shaman and Priest the boost they need, give Warrior strong arena value cards, give Druid's permanent beast synergy etc. etc.

0rdinaryGatsby ยท 3 points ยท Posted at 19:49:31 on August 8, 2016 ยท (Permalink)

Shaman will likely be shit out of luck post rotation too. All of the totem synergy will be gone and Tunnel Trogg will be gone. They'll still have thing from below, but with Golem and Tuskarr Totemic it won't be the huge tempo play it is now.

Selutu ยท 2 points ยท Posted at 19:45:07 on August 8, 2016 ยท (Permalink)

Shaman doesn't have the worst core set. Priest does. Shaman will always have Doomhammer + Rockbiter, Feral Spirits and Lava Burst. Those are genuinely good cards that enables an aggro deck to work at the very least.

Then we also have Hex and Earth Shock, which are good cards to make a midranged or control deck work.

What does Priest have? Northshire Cleric, Shadow Word: Pain, Shadow Word: Death, and Power Word: Shield, Auchenai + Circle. Sure great core set. A bunch of 2 removals, 1 cycle card, 1 draw engine and a board clear combo. What an amazing set of cards that gives Priest an identity.

FlamingSwaggot ยท 10 points ยท Posted at 20:22:52 on August 8, 2016 ยท (Permalink)

I completely disagree. For curiosity's sake, did you play Hearthstone before Naxx? I played it a lot, and Shaman was complete garbage. People made the same jokes about Shaman as they do for Priest. Shaman's really good cards like Lightning Storm, Hex, Fire Elemental, or Doomhammer do not synergize with each other. The only combo Shaman has is Rockbiter + Doomhammer, which is decent but still costs you 6 mana + 2 overload for 10 damage. Overload as a mechanic puts you incredibly far behind, and the only way to mitigate that is with insane cards like Tunnel Trogg, Totem Golem, Flamewreathed Faceless, and Lava Shock. Without ways to manage and synergize with Overload, Shaman was trash. The only good Shaman deck prior to Naxx was Crusher Shaman, a deck which has recently made a comeback involving Ancestral Spirit on Earth Elementals/Injured Blademasters, combined with Faceless Manipulators.

However, Priest, while they have fewer excellent cards in their Classic set, were consistently excellent to the point of getting nerfed (8 mana mind control!) in the pre-Naxx era. Cards like Auchenai Soulpriest are good independently while also synergizing with Circle of Healing, and Power Word: Shield has always been one of the best spells in Hearthstone. Their core set made for a tight list in the pre-Naxx days, with Injured Blademasters, Circles of Healing, Auchenai Soulpriests, Power Words, Shadow Words, Holy Novas, Northshire Clerics, and Thoughsteals all being auto includes in literally every Priest deck back then.

So, to sum up, Priest's core cards are definitely better cards independently than Shaman's. While Shaman has some insane cards like Fire Elemental that are just really, really good, Priest has more of those, and a Basic/Classic only Priest would be a far better deck than a Basic/Classic only Shaman.

Jackwraith ยท 6 points ยท Posted at 21:08:31 on August 8, 2016 ยท (Permalink)*

I've played since the second week of the beta and both Priest and Shaman are among my three favorite classes (the other being Paladin; I'm 1 for 3 right now!) While neither was particularly good during beta and, until Whispers, neither has ever been "top tier", Priest was AWFUL in the beta until they replaced Fade with SW:D. Then everyone went on a tear for a while until they realized that 8 mana Mind Control (and Pyroblast) were perhaps a bit OTT. Since that time, Control Priest has contended a couple times, but typically on the strength of Deathlord, Velen's, and Lightbomb, all of which you might notice, are not core cards. Priest's base set is the worst in the game because it's a set designed for slow control play in a game that's inherently based on tempo because of the constant resource gain (i.e. 1 mana per turn, without exception, for both players.) Priest has a single 1-drop in its basic set and that's a card that is unable to establish board presence. It also has a single 2-drop in its basic set, which also is unable to establish board presence. There are no 3-drops. Shaman, OTOH, while also having a limited selection, can always use its hero power to establish a board presence until it reaches turn 3 where it possesses some of the best cards in the game. Priest has precisely zero impact cards in the early part of the game, which is currently the only part that matters. That's the root cause of Priest's problems, not (only) the fact that it hasn't gotten anything decent in the last three expansions.

FlamingSwaggot ยท 5 points ยท Posted at 21:30:40 on August 8, 2016 ยท (Permalink)

I definitely think that if Blizz added Deathlord, Belcher, Velen's, and Lightbomb to Standard and made them all Priest-exclusive, Priest would be tier 1. N'Zoth Control Priest absolutely stomps in Wild even though Priest has garbage early game, just because minions like Deathlord, Shredder/Shade, and Belcher have to be dealt with twice, and this makes for a really crazy OTT deck. I think there is no "root problem" with Priest except that most cards they have gotten since GvG are absolute dogshit and that they lost more than a third of the cards in their best deck with the switch to Standard.

Galbotrix ยท 1 points ยท Posted at 22:19:00 on August 8, 2016 ยท (Permalink)

I agree with that list except for belcher because that would literally break priest because of Nzoth

FlamingSwaggot ยท 1 points ยท Posted at 22:27:03 on August 8, 2016 ยท (Permalink)

To be clear, I don't think they SHOULD do it. I think if they did, Priest would be absolutely insane. Therefore, in my opinion, by far the biggest problem with Priest is that their recent cards have largely been shit.

Jackwraith ยท 1 points ยท Posted at 22:33:24 on August 8, 2016 ยท (Permalink)

Hm. It's certainly possible, but I look at Priest and I see a class in absolute conflict with the rest of the game because it lacks an identity. There's nothing that Priest really does well, unlike most of the other classes and it's constrained by what seems to be an outdated model of the game.

Look at the comparison between Warrior and Priest C'Thun decks. For a long time, Lesser Heal has been considered superior to Armor Up because the former affects the board state. But it affects it in a passive way, just like Armor Up, unless you have active cards that make it work. When playing C'Thun Warrior, you always want to play Ancient Shieldbearer on curve (with C'Thun at 10) because no matter your life total, you gain 10 armor. When playing C'Thun Priest, you often don't want to play Darkmender on curve because, if you've been playing well/got lucky up to that point, you may not have lost 10 life, thus losing whatever excess heals happen because you can never go past 30, whereas the Warrior's health is potentially unlimited. Furthermore, Shieldbearer enables active cards like Shield Slam at any time of the game, whereas healing more only delays what will be your eventual loss. It doesn't produce anything because it, like most basic Priest cards, is reactive, not active.

In a fast-paced game like Hearthstone, that's just not workable most of the time. They were able to paper it over with Naxx and GvG cards, but now the reality has returned because, as you say, what Priest has gotten has been subpar in addition to the fact that the base set and the very identity of the class is flawed. Some of the best cards in Priest are the ones that do the opposite of what all of the rest of the cards are designed to do: heal. But all Shadow decks are doomed to failure because by engaging Shadowform, you excise the reason for existence of most of Priest's cards (Northshire Cleric, etc.) Auchenai being on the board does the same thing. What class wants to kill its own minions to ensure it doesn't die in the late game? That's your root conflict right there.

Notsomebeans ยท 1 points ยท Posted at 21:53:09 on August 8, 2016 ยท (Permalink)

I did not play during vanilla but every single tier list from vanilla that icould find places priest at 8th or 9th place and shaman is usually aroubd 4th.

asdfsdf2f23 ยท 1 points ยท Posted at 00:41:38 on August 9, 2016 ยท (Permalink)*

8 mana mind control wasn't even good, blizzard said that themselves. Statistically it wasn't a great card, it was just really shitty to play against and FELT unfair/super strong.

edit: rather, it wasn't BROKEN. It was good, but not above most other comparable cards.

Selutu ยท 1 points ยท Posted at 06:17:10 on August 9, 2016 ยท (Permalink)

Yes I did play, a lot too. The thing with Priest back then was that they weren't good. They were simply frustrating to play against. Ever since Mind Control was nerfed to 10 mana, it has been that way. Playing against Priest has always felt terrible, but that's because a lot of their deck was just pure removal, thus meaning that once they grabbed the board, that was it.

Also, I think you are misunderstanding what my post meant. What I meant was that Shaman's core set allows different types of decks to be built because they are good cards. Not all of them HAVE TO synergies with each other. Priest on the other hand just have a bunch of removal and... nothing else. Their best board clear is a 2 card combo, their card generator engine is a 3 card combo, their single AoE clear is too slow for the damage it does.

Individually speaking, Priest core set is definitely not better than Shaman's. The actual good cards that Priest has are: Shadow Words, Power Words, CoH, Auchenai and Northshire. CoH, Auchenai and Northshire are all combo cards. Sure Injured Blademaster is essentially a Priest card, but it's another combo card.

Shaman have good individual cards like Fire Elemental, Lightning Storm, Hex, Rockbiter, Doomhammer, Lava Burst, Al'Akir and Flametongue. Out of them, Doomhammer + Rockbiter is a combo, so is AL'Akir + Flametongue/Rockbiter. However they are still good cards individually. Compared to CoH and Northshire for Priest... CoH is 0 mana do nothing essentially. Northshire will never draw considering how pool the body is. PW: S is just a cycle, Shadow Words are 1 for 1 removals, which are not good because they are reactive, thus meaning you're still giving your opponent the initiative. etc. Auchenai is the single good individual card that Priest has, and it still needs at the very least usage of Hero Power or some heal spells, otherwise it's just a 3/5.

The only reason Priest felt better than Shaman pre-Naxx was because in an era of mostly vanilla minions, Priest could utilize and counter them better. For example, a Yeti could trade into both Feral Wolves, and since Priest could heal the Yeti, it would always be at full health. However nowadays, where actual aggro are played, a Yeti no longer makes the cut. Sure it can still trade into multiple minions, but the pressure is so high that Priests now have to heal their Hero over their minions. Shaman on the other have stuff like Lightning Storm and Feral Spirits to actually stop the aggro stuff a little, and this can be placed into both a midranged style deck, which will use this chance to gradually grab board control, or an aggro deck that will use this chance to go face.

SquareOfHealing ยท 0 points ยท Posted at 19:51:55 on August 8, 2016 ยท (Permalink)

Unfortunately, Hex and Earth Shock are not even good enough to make a control Shaman work. Not even when Handlock was a thing back in Naxx and Shaman could Earth Shock Twilight Drakes and Hex Mountain Giants. Not even now is control shaman good enough. Midrange Shaman works now, but not because of Hex and Earth Shock. It's because of the perfect curve of Tunnel Trogg, Totem Golem, Tuskarr Totemic, Fourmanawreathed 7/7.

I will agree that priest has a worse core set though, but Shaman would still suck if it wasn't for the fact that EVERY SINGLE CARD they printed for Shaman in WoToG is overpowered.

Anyway, that's enough ranting. I'm gonna go play some Duelyst.

jaxmanf ยท 1 points ยท Posted at 19:33:46 on August 8, 2016 ยท (Permalink)

That's a loooong time to wait for an unfun and uninteractive deck to rotate out. Plus, Shaman still has Doomhammer and Feral Spirit.

SquareOfHealing ยท 7 points ยท Posted at 19:38:49 on August 8, 2016 ยท (Permalink)

Feral Spirit did not actually see play before LoE. It's played now because it buffs Tunnel Trogg, protects Tunnel Trogg, and continues to help you stay ahead. When you are behind, Feral Spirit is actually quite weak. It only trades evenly against an average 3 mana minion, can't beat a 4 mana minion, and still overloads you the next turn, making it harder for you to catch up.

The same goes for Doomhammer. If you are ahead and looking to finish the opponent off, it is insanely strong. If you are behind, then you can't spend 5 mana to just do 4 damage to the face and overload yourself. And hitting minions with Doomhammer is very painful for your own health. Especially against enemy 4 or 5 drops.

Lama051 ยท 6 points ยท Posted at 21:18:47 on August 8, 2016 ยท (Permalink)

Feral Spirits were not played because Piloted Shredder was a thing, easily traded into both and left some value afterwards

SquareOfHealing ยท 1 points ยท Posted at 22:16:53 on August 8, 2016 ยท (Permalink)

Feral Spirits doesn't trade well with most good 4-drops. Even Chillwind Yeti leaves behind a 4/1 body against Feral Spirits.

jaxmanf ยท 0 points ยท Posted at 19:57:07 on August 8, 2016 ยท (Permalink)

If you played Shaman before Trogg, you would know both of those cards saw play in Midrange Sharman. Early on back in gvg, the deck was halfway decent. Mech Shaman was also a thing, and it played Doomhammer.

SquareOfHealing ยท 1 points ยท Posted at 20:32:29 on August 8, 2016 ยท (Permalink)

Midrange Shaman was in the position of being as good as midrange paladin is now. It's ok, but like C tier. Like I said, Doomhammer is insane if you are ahead, which is why Mech Shaman worked for a while. You would tempo out the early game with some mechs, then finish with Doomhammer. Mech Shaman never became top tier though. Just like Mech Mage, it slowly died out as people learned to deal with those mech starts.

Tarplicious ยท 1 points ยท Posted at 23:28:08 on August 8, 2016 ยท (Permalink)

They would admit it, but only after they've fixed it or months down the line. They admit lots of their failures (there's a whole series about it in regards to Titan) but they don't until they've already offered an alternative or fixed the problem or whatever.

friendofriendo ยท 0 points ยท Posted at 22:39:15 on August 8, 2016 ยท (Permalink)

??? your first point about rotation is nonsense. no matter what they print in this set, it will someday rotate out

lol at your first three sentences of hypocritical PR damage control using bullshit terms to try to make it sound like you thought about your rotation criticism for even half a second, i've seriously never seen some so blatantly and cluelessly project

SquareOfHealing ยท 1 points ยท Posted at 23:23:23 on August 8, 2016 ยท (Permalink)*

It looks like you were not reading what I wrote at all. I agree that no matter what they print in this set, it will get rotated out. That's why I am saying that there needs to be a change to the core set. Otherwise priest will continue to have to get new cards to replace their old ones with each set.

And how is that hypocritical? I'm not using any jargon like "arena viability" or anything. I'm not doing PR, nor damage control. Where is the hypocrisy? These are real complaints.

Edit: What I'm talking about bullshit PR is the things like saying "18 deckslots is too confusing" or "we want to preserve the soul of the card" or "you don't actually know what you want." I'm sick of it. Give us actual reasons.

ElyssiaWhite ยท 4 points ยท Posted at 19:19:44 on August 8, 2016 ยท (Permalink)

Which is why the rotation system is shit. Because the best class in the long run is the one with the best classic set. They'll always have a higher option-pool. It's ridiculous to base it on that because the classic sets are so wildly different in power.

[deleted] ยท 1 points ยท Posted at 22:08:49 on August 8, 2016 ยท (Permalink)

Roation is fine, it's necessary for the game to maintain a player base, the problem is the classic set itself.

AudioSly ยท 1 points ยท Posted at 23:15:38 on August 8, 2016 ยท (Permalink)

I don't remember classic priest being as horrible as everyone makes out. In fact I thought Pali was deemed to be the absolute worst class in vanilla?

Might be I just didn't know as much about the game to really make a judgement.

[deleted] ยท 1 points ยท Posted at 23:27:28 on August 8, 2016 ยท (Permalink)

Oh it was annoying, but not tier 1, and solidly ahead of Shaman and Pally who are tied for worst. The thing about priest is that it has no identity, so Blizz has no clue what to print for it besides unplayable combo jank. Control and dragon priest were legit problems for a little while, then everyone realised that Warrior and Mage are way better at control and dragons work better in Warrior and Pally.

aljoel ยท 2 points ยท Posted at 02:26:55 on August 9, 2016 ยท (Permalink)

Shaman was not the worst, bots were playing shaman before Naxx and were getting legend. Shaman died after Naxx came out.

Trump got legend with F2P shaman. Shaman has a good classic set the only thing it really missed was cards that remove or interact with overload, which it got in later expansions.

The worst class was Paladin since it lacked early drops.

acamas ยท 2 points ยท Posted at 22:21:23 on August 8, 2016 ยท (Permalink)

His best cards back in the times of Naxxramas were all neutral (Loatheb, Dethlord, Chow).

I don't know... Dark Cultist was a pretty amazing early game card, and was a class card.

Ayenz ยท 2 points ยท Posted at 22:21:28 on August 8, 2016 ยท (Permalink)

We just need them to build a core set and use the cards that worked in it. Deathlord is a perfect example. So is Reno, when he rotates out its going to be a sad day. Along with Emperor Thaurissan. Pretty much fuck combo decks when hes gone. I don't understand why when you make such a beautiful card you need to stick it in wild purgatory FOREVER. Please blizzard. MTG keeps cards around for years and recycles old cards into the core set. It would be cool to see some old cards come back. My favorite was Trade Prince Gallywix. I miss him :(

green_meklar ยท 1 points ยท Posted at 21:16:23 on August 8, 2016 ยท (Permalink)

Dark cultist was also an amazing Naxxramas card, and that was priest only.

LostCTRL ยท 1 points ยท Posted at 22:46:47 on August 8, 2016 ยท (Permalink)

I'd argue lightbomb alone could bring back priest to at least tier two competitive.

Make velen's and lightbomb classic cards and the class regains so much.

Tarplicious ยท 1 points ยท Posted at 23:21:26 on August 8, 2016 ยท (Permalink)

Don't forget Undertaker. It was great in priest and should be reprinted as a priest specific card (change the name and BOOM no longer a "reprint" if they don't want to do that).

I agree that they got a lot of really great neutrals in both this set and Naxx. But this is also what worries me about the future of priest. The base standard set for priest is just not very good. So they will inevitably have to print very powerful priest cards or neutral cards that benefit priest in each set or at least each rotation or the class will struggle. This means that in Wild, the class (which is already almost oppressively strong) will just get to absurd levels.

Blizzard is sort of in a catch 22 here because if they don't adjust priest's base set, then it shows they're unconcerned with Wild balance and they've claimed quite a bit that Wild balance is just as important to them as Arena and Standard. Perhaps next rotation we may see some additional adjustments to the core sets but this seems like a never-ending problem and lends to Kibler's argument that there should be no core set but just a pure rotation. Obviously this has it's down-sides and I see both sides of the argument, I'm interested to see where they go and how the reactions to this set influence their design decisions going forward.

Elcactus ยท 1 points ยท Posted at 00:07:32 on August 9, 2016 ยท (Permalink)

What they donยดt seem to get is that more big value generators is not what priest is looking for. Priest needs answers to early boards that can get them ahead in terms of dealing with threats. It doesnยดt need to be war axe levels of automatic 2 for 1, but something that can give the priest breathing room that isnยดt a 2 card combo and comes down before turn 5.

Soulerrr ยท 1 points ยท Posted at 19:51:41 on August 8, 2016 ยท (Permalink)

Lightbomb didn't matter to Dragon Priest, Velen's Chosen was much more useful. If we had Velen's now, we'd have early game.

racalavaca ยท 0 points ยท Posted at 20:18:34 on August 8, 2016 ยท (Permalink)

And Velen's Chosen... that card always gets underrated, and it was INSANE for priest.

Nintales ยท 1 points ยท Posted at 20:52:40 on August 8, 2016 ยท (Permalink)

Velen's Chosen, Lightbomb and Dark Cultist.

All the three class cards that allowed Priest to be awesome.

racalavaca ยท 1 points ยท Posted at 20:59:26 on August 8, 2016 ยท (Permalink)

FeelsBadMan

lul9 ยท 0 points ยท Posted at 01:16:28 on August 9, 2016 ยท (Permalink)

I don't get how people see Priest as a fun class. The only fun about Priest is laughing at ur opponent if u happen to steal everything good from him. That's not fun to play against. They draw out games for 20 mins.....

There is nothing interactive about them. Stop bitching about getting a new 2 drop and worry about redesigning the class to something that is actually cool.

Itachi4077 ยท 127 points ยท Posted at 16:35:33 on August 8, 2016 ยท (Permalink)

So I tried Silence Priest. Climbed from rank 21 to rank 20. So basically too OP

But honestly, i was thinking "What do I put into a Silence priest?" First the obvious like Earie Statue or Ancient watchers... Then I thought about Ogres. You know, make them 100% attack....but there is only one oggre in Standard, being Mogors Champion....

Sinegarde ยท 279 points ยท Posted at 17:55:39 on August 8, 2016 ยท (Permalink)

Doomsayer. Trust me. You play a doomsayer and then you, as if by accident, use purify on it. "hehe, clumsy me" you think as you emote "oops". "What an idiot" your opponent thinks and ignores the silenced doomsayer on board. Then next turn, you play power word: shield, divine spirit, divine spirit, inner fire. And then you hit his face with 36/36 doomsayer.

[deleted] ยท 213 points ยท Posted at 18:24:18 on August 8, 2016 ยท (Permalink)

A 6 card combo that requires your opponent to be dumb, this is why priest is bad.

prezuiwf ยท 23 points ยท Posted at 19:44:00 on August 8, 2016 ยท (Permalink)

Rank 18 here, can confirm, 47% of the time this strategy works every time.

humanistkiller ยท 41 points ยท Posted at 20:10:08 on August 8, 2016 ยท (Permalink)

Wow, highest priest win rate right there.

Ghostronic ยท 3 points ยท Posted at 23:58:56 on August 8, 2016 ยท (Permalink)

teach me your ways

velrak ยท 57 points ยท Posted at 19:40:52 on August 8, 2016 ยท (Permalink)

tbf, how many people would kill a silenced doomsayer?

[deleted] ยท 49 points ยท Posted at 20:06:36 on August 8, 2016 ยท (Permalink)

After my opponent silenced him? smh

manbrasucks ยท 29 points ยท Posted at 21:41:32 on August 8, 2016 ยท (Permalink)

That's why you spam oops emote so they think it's a mistake.

numbl120 ยท 25 points ยท Posted at 21:59:09 on August 8, 2016 ยท (Permalink)

If I saw someone using purify to silence it, I would assume they are challenged.

aessa ยท 2 points ยท Posted at 03:17:10 on August 9, 2016 ยท (Permalink)

Purify is straight value, it cycles!

hchan1 ยท 17 points ยท Posted at 20:51:26 on August 8, 2016 ยท (Permalink)

Against a Priest who blatantly spends 4 mana to do it? I would.

xyroclast ยท 1 points ยท Posted at 22:13:09 on August 8, 2016 ยท (Permalink)

Anyone who realizes cards can be buffed

EasyWinJ ยท 1 points ยท Posted at 23:49:02 on August 8, 2016 ยท (Permalink)

This whole conversation is just hilarious hahahah

sourcreamjunkie ยท 4 points ยท Posted at 19:19:16 on August 8, 2016 ยท (Permalink)

Never underestimate the stupidity of people.

ClearandSweet ยท 13 points ยท Posted at 18:43:59 on August 8, 2016 ยท (Permalink)

We call that the long con.

EcnoTheNeato ยท 12 points ยท Posted at 19:23:57 on August 8, 2016 ยท (Permalink)

Also works with [[Validated Doomsayer]]!

hearthscan-bot ยท 1 points ยท Posted at 19:24:32 on August 8, 2016 ยท (Permalink)
  • Validated Doomsayer Minion Neutral Epic OG ๐Ÿ™ | HP, HH, Wiki
    5 Mana 0/7 - At the start of your turn, set this minion's Attack to 7.

Call/PM me with up to 7 [[cardname]] PM [[info]]

Michelle_Johnson ยท 15 points ยท Posted at 18:25:01 on August 8, 2016 ยท (Permalink)

This seems like the best strategy.

iceman012 ยท 10 points ยท Posted at 19:16:34 on August 8, 2016 ยท (Permalink)

That makes me think of an interesting card idea. "1 Mana - Silence a friendly minion. Your opponent only sees this spell cast at the start of your next turn."

Suddenly, there's a whole layer of thought that goes on when you play Doomsayer. "The priest left 1 mana open after playing Doomsayer. Did he just float a mana, or is that Doomsayer actually silenced now? Should I attack face for a bit of extra damage, or damage the Doomsayer to make sure he can't OHKO me? Why did the priest play that when he had a solid board- does he really need to get of my board that badly, or is he bluffing to get me to not play any more creatures?"

TemporalOnline ยท 1 points ยท Posted at 16:48:27 on August 9, 2016 ยท (Permalink)

This could be something like secrets and weapons (that priests don't have), STEALTHED SPELLS! Can only have its effects shown when the card it is used interacts with something:

It would be cast, BUT the mana spent wouldn't be shown. The card would appear as a class card, like the secrets, but with a thick mist on it that only say it is a "stealthed" spell.

Imagine if [[Silence]] had "stealthed". I cast it on my opponent's sylvanass while I have a harrison and a blackwing corruptor. The opponent attacks my minion thinking it would get a 2 for 1, but gets nothing! It would be AMAZING!

Imagine if velens had stealthed: I cast it on my Fjola Lightbane, but it does not show. If my opponent try to kill it with SW:Pain, then it reveals itself buffed and with a shield, (and the effect does not trigger, of course), but let's say he does not have it and attack with his 4/4. Now she reveals itself as 5/8 divine shield that pops and BOOM!

Yes, AOEs, would reveal stealthed buffs. And wouldn't make sense to make stealthed AOEs as they interact with the board immediately. And ping classes would have a better time against stealthed spells, but I can totally see it working!

hearthscan-bot ยท 1 points ยท Posted at 16:49:34 on August 9, 2016 ยท (Permalink)
  • Silence Spell Priest Common Classic ๐Ÿ™ | HP, HH, Wiki
    0 Mana - Silence a minion.

Call/PM me with up to 7 [[cardname]] PM [[info]]

0rdinaryGatsby ยท 0 points ยท Posted at 19:23:15 on August 8, 2016 ยท (Permalink)

Honestly had some poor scrub play doomsayer, then silence it. Then the next turn play inner fire on it. Sure he got 7 damage in before turn 4, but I just SW:D, and feel glad I got a 3 for 1.

GhostMug ยท 10 points ยท Posted at 18:09:01 on August 8, 2016 ยท (Permalink)

I tried an IceHowl Silence Priest deck once. Thought it would be cool for the other player to kind of ignore the Icehowl and then BOOM it can attack the hero. But that never actually happened and now I have dusted my IceHowl.

Popsychblog ยท 7 points ยท Posted at 17:08:06 on August 8, 2016 ยท (Permalink)

Do you want to seriously consider a list?

Here's the first draft of one I was working on: http://www.hearthpwn.com/decks/599801-watcher-priest-test

Funkyduffy ยท 0 points ยท Posted at 19:59:27 on August 8, 2016 ยท (Permalink)

No [[Wailing Soul]]?

Bluemajere ยท 3 points ยท Posted at 21:03:03 on August 8, 2016 ยท (Permalink)

Naxx is not in standard.

Funkyduffy ยท 3 points ยท Posted at 21:18:27 on August 8, 2016 ยท (Permalink)

SORRY, I'M DUMB

hearthscan-bot ยท 1 points ยท Posted at 19:59:45 on August 8, 2016 ยท (Permalink)
  • Wailing Soul Minion Neutral Rare Naxx | HP, HH, Wiki
    4 Mana 3/5 - Battlecry: Silence your other minions.

Call/PM me with up to 7 [[cardname]] PM [[info]]

Jay_RPGee ยท 0 points ยท Posted at 09:29:27 on August 9, 2016 ยท (Permalink)

That deck... is... well..

Suffice it to say, it is full of anti-synergy. The deck would actually be better if you removed every bit of Silence gimmick from it and made it a traditional deathrattle/Nzoth deck.

That deck as it stands is just going to be heartbreaking, for every dream Barnes pull (what is the dream barnes pull in that deck btw?) you're going to have it pull a spellbreaker, or sunfury protector, or onyx bishop. You then either deal with having a useless 1/1 or you spend another card and/or mana to turn it into a 3/4 or 2/3 or whatever.

Onyx bishop also diminishes in value after you've used the first one, because now the second one has a chance of resurrecting the first onyx bishop, which has awful stats.

There are so many targets in the deck that you don't want to silence, you are basically 100% under the control of your deck order. There are going to be so many situations where your whole hand is filled with dead cards (all your silences, nothing you can silence without it making your situation worse, or the opposite, all your silencable targets and none of your silences, or sunfurys). It just simply isn't consistent, it's not even consistent enough for a "fun" noncompetitive deck.

OphioukhosUnbound ยท 38 points ยท Posted at 16:51:51 on August 8, 2016 ยท (Permalink)*

There are actually quite a few cards that benefit from silence. Purify is overcosted, I'm not arguing that, but there's ample fodder for a lolz silence deck.

To name a few big ones: Ancient Watcher, Eerie Statue, Silithid Swarmer, Corrupted Healbot, Venture Co. Mercenaries, Dark Speaker, The Beast, & Barnes's token.

Plus some situational silences: Moat Lurker, Volazj token, Icehowl, & Rag.

And getting something like a 2-mana 2-overload 4/5 out on turn 2 does have value especially for priest because they heal. (It's not amazing, because of the overload cost; but in general getting anything to stick on board is very strong for priest and a silence deck won't just run Purify; it will also have other silences that can be deployed as appropriate including the zero mana version.)

kejipriest ยท 18 points ยท Posted at 17:35:55 on August 8, 2016 ยท (Permalink)

Additionally want to run Sunfury Protector and Defender of Argus in that deck.

OphioukhosUnbound ยท 3 points ยท Posted at 18:29:22 on August 8, 2016 ยท (Permalink)

yeah

Selite ยท 3 points ยท Posted at 17:44:08 on August 8, 2016 ยท (Permalink)

So you can buff up minions attack then silence them out of BGH range?

Throwawaytaro ยท 7 points ยท Posted at 17:52:17 on August 8, 2016 ยท (Permalink)

Do you know how to fucking play this game?

icantbelievethisbliz ยท 45 points ยท Posted at 18:23:27 on August 8, 2016 ยท (Permalink)

"Play around BGH, play around BGH!" I whispered, tossing around sleeplessly in my bed.

kejipriest ยท 5 points ยท Posted at 18:37:18 on August 8, 2016 ยท (Permalink)

Haha this thread made my day.

ElyssiaWhite ยท 3 points ยท Posted at 19:26:40 on August 8, 2016 ยท (Permalink)

We remember the good old days...

hacksilver ยท -1 points ยท Posted at 18:46:39 on August 8, 2016 ยท (Permalink)

Do the devs?

_selfishPersonReborn ยท 20 points ยท Posted at 17:10:12 on August 8, 2016 ยท (Permalink)

Why would you silence Chillwind Yeti?

Melarnian ยท 23 points ยท Posted at 17:22:35 on August 8, 2016 ยท (Permalink)

To draw a card, of course!

OphioukhosUnbound ยท 3 points ยท Posted at 18:31:20 on August 8, 2016 ยท (Permalink)

My mistake. I meant Icehowl

Alphander ยท 2 points ยท Posted at 17:32:43 on August 8, 2016 ยท (Permalink)

Just a mistake I think.

Orval ยท 2 points ยท Posted at 18:38:18 on August 8, 2016 ยท (Permalink)

Since everyone below missed it they meant Icehowl.

[deleted] ยท 4 points ยท Posted at 17:23:49 on August 8, 2016 ยท (Permalink)

So you can draw a card /s

Rekipp ยท 0 points ยท Posted at 17:57:05 on August 8, 2016 ยท (Permalink)

They probably meant the mech yeti

OphioukhosUnbound ยท 2 points ยท Posted at 18:38:46 on August 8, 2016 ยท (Permalink)

I meant Icehowl. 10/10 charge, but only attacks minions.

My mistake! :)

_selfishPersonReborn ยท 1 points ยท Posted at 18:14:50 on August 8, 2016 ยท (Permalink)

Why would you silence that?

icantbelievethisbliz ยท 3 points ยท Posted at 18:22:23 on August 8, 2016 ยท (Permalink)

Because you never get what you want and your opponent always gets exactly what they need.

Rekipp ยท 0 points ยท Posted at 18:20:19 on August 8, 2016 ยท (Permalink)

That's why it was listed under situational, but of the the top of my head I could see it being better most of the time versus current rogue decks as a vanilla 4/5 than with its deathrattle.

Giving a rogue a free 1 mana spell could more easily backfire against you to combo enable or draw another card w/ auctioneer than benefit you with one of spare parts

_selfishPersonReborn ยท 2 points ยท Posted at 18:47:03 on August 8, 2016 ยท (Permalink)

Why not just run normal Yeti yet?

asdfsauce ยท 7 points ยท Posted at 17:45:08 on August 8, 2016 ยท (Permalink)

Silithid swarmer? A two card combo where the majority of the time where you draw one without the other it's completely useless, but if you pull it off you get 1 extra hit point.

Xlythe ยท 1 points ยท Posted at 02:09:02 on August 9, 2016 ยท (Permalink)

Play it with Medivh. Then you have a weapon to attack with, to activate the Silithid Swarmer when you don't draw Purify!

Spikeroog ยท 48 points ยท Posted at 17:09:56 on August 8, 2016 ยท (Permalink)

Silithid Swarmer + Purify = 2 card combo, 5 mana, vanilla 3/5 body. And a card draw. Wow. Priest is going tier one with that.

[deleted] ยท 13 points ยท Posted at 19:01:03 on August 8, 2016 ยท (Permalink)

Dies to Hemet. Unplayable.

Spikeroog ยท 1 points ยท Posted at 20:50:53 on August 8, 2016 ยท (Permalink)

This change was nerf all along to already bad card.

kander77 ยท 4 points ยท Posted at 21:24:31 on August 8, 2016 ยท (Permalink)

And just think I could run a Azure Drake, keep the 8 total of stats, still draw a card, AND have a useful spellpower. Good thing Priest got purify!

manatwork01 ยท 1 points ยท Posted at 22:31:30 on August 8, 2016 ยท (Permalink)

you also gain a card slot. which can be a good thing or a bad thing

[deleted] ยท 1 points ยท Posted at 22:44:33 on August 8, 2016 ยท (Permalink)

No one's saying Purify isn't garbage. The "draw a card" is such a minor upside that it would only see play if it were zero mana to compete with the existing free silence card priest has.

It

could

see play if there was a viable handpriest deck, as Barnes/Volajs would clone giants. But Priest can't survive that long, and revived twilight drakes die to tentacles.

OphioukhosUnbound ยท -12 points ยท Posted at 18:32:20 on August 8, 2016 ยท (Permalink)

Wow. A for fun deck. I said that pretty clearly.

Renounce Warlock, Evolve Shaman, Mill Rogue -- some decks are just passable and for fun.

[deleted] ยท 7 points ยท Posted at 18:39:16 on August 8, 2016 ยท (Permalink)*

[deleted]

OphioukhosUnbound ยท 0 points ยท Posted at 18:48:03 on August 8, 2016 ยท (Permalink)

A whole deck centered around trying to abuse minions with negatives. I think it would be fun. Just making Purify kind of work is sort of its own deckbuilding challenge.

It's not for everyone, but some people (self included) enjoy that sort of thing.

And, like a couple other players mentioned you have some hidden burst in a deck like that. E.g. silenced doom sayer into giant burst combo or corrupted healbot into small burst combos.

VIRobot2 ยท 3 points ยท Posted at 18:57:20 on August 8, 2016 ยท (Permalink)

I see how renouncing or evolving or milling can be fun, how is paying more mana to get a vanilla stat line minion fun, it's not even random, it's just bad.

inoajd ยท 2 points ยท Posted at 19:12:01 on August 8, 2016 ยท (Permalink)

You get to play a 2 mana +1 health Power Word: Shield or a 0 mana +1 health spell. If you don't get a silence, it's a dead card. That's like 2 times the fun.

He's just trying to make a bigger list to help Blizzard out.

Anaraky ยท 1 points ยท Posted at 21:35:50 on August 8, 2016 ยท (Permalink)

I don't think people mind there being fun but inconsistent or weak decks, assuming the class also has a couple competetive ones. If they released arguably the worst card in the game to Warrior for example people probably wouldn't really care, since they got options. Priest doesn't have that luxury, which is the problem.

OphioukhosUnbound ยท 1 points ยท Posted at 22:12:46 on August 8, 2016 ยท (Permalink)

No one's saying that's not a problem. Everyone agrees that's a problem. This just isn't about that. It's about making a fun deck with silence.

MAXSR388 ยท 5 points ยท Posted at 18:31:55 on August 8, 2016 ยท (Permalink)

Healbots Deathrattle isnt necessarily a downside in Priest

OphioukhosUnbound ยท 3 points ยท Posted at 18:33:36 on August 8, 2016 ยท (Permalink)*

It's not the worst and can even be clever burst (as I assume you're alluding to), but there are times silencing it would be nice. If you happen to have a deck with a bunch of silences then it only becomes better.

rottenborough ยท 7 points ยท Posted at 22:41:42 on August 8, 2016 ยท (Permalink)

Imagine the deck archetype Purify might enable if it was "draw two cards" instead? 1 cost lower than mage draw because it's conditional with a potenial drawback, but powerful in combo.

It's really flavorful, too. Injured/cursed minions come to Priest for help, Priest heals them and learn something new in the process.

All we got instead was a lost opportunity.

ContentBotHZ54K ยท 2 points ยท Posted at 17:19:20 on August 8, 2016 ยท (Permalink)

You would need to run so many silences to make that combo consistent that you would end up with a shitty situational deck full of silences.

OphioukhosUnbound ยท 2 points ยท Posted at 18:29:46 on August 8, 2016 ยท (Permalink)

Hence the "for lolz silence deck". Yeah. It's for fun.

Eluisys ยท 2 points ยท Posted at 17:59:46 on August 8, 2016 ยท (Permalink)

To be fair it is a bit worse than just a 4/5 overload 2. You'd have to have a two card combo in hand. Preist doesn't really need another one (auch+circle).

PupperDogoDogoPupper ยท -1 points ยท Posted at 18:21:33 on August 8, 2016 ยท (Permalink)

Silence, Purify, Defender of Argus are all synergy cards. Granted, not 100% consistent, but it's not the same as a 2-card combo.

OphioukhosUnbound ยท -4 points ยท Posted at 18:28:31 on August 8, 2016 ยท (Permalink)*

It's a "for fun" deck. Like Renounce Warlock. No one is talking about this being top tier. And with enough synergy cards it shoudl have some consistency.

kingskybomber14 ยท 2 points ยท Posted at 18:08:53 on August 8, 2016 ยท (Permalink)

The Beast also benefits from silence.

OphioukhosUnbound ยท 2 points ยท Posted at 18:22:42 on August 8, 2016 ยท (Permalink)*

Good call, will add.

playdead09 ยท 3 points ยท Posted at 18:15:21 on August 8, 2016 ยท (Permalink)

does volazj and barnes tokens really go back to full stats when silenced? And Shadow caster's?

OphioukhosUnbound ยท 6 points ยท Posted at 18:21:28 on August 8, 2016 ยท (Permalink)

Volazj's and Shadow Caster's apparently do (I don't have them myself but multiple people have reported it). So it is exceedingly likely that Barnes's will as well.

Shedanigans ยท 4 points ยท Posted at 20:01:43 on August 8, 2016 ยท (Permalink)

God I hope a Barnes+Purify deck becomes quite powerful so everyone can shut the hell up about how horrible the Blizz devs are.

F it, I'm going to focus all of my energy on making this happen :)

OphioukhosUnbound ยท 4 points ยท Posted at 20:24:58 on August 8, 2016 ยท (Permalink)

I do think the devs are makign some directional mistakes. The focus on over valued early game, on curve, low combinatorics play is a real problem IMO.

But I think the solution is to ask them to push interesting decks like Silence, or Moat Lurker, etc. Which right now tend to be overcosted and hard to make competitive. But putting together fun decks and then pushing for more focus on those I agree is a health approach.

Keyll93 ยท 1 points ยท Posted at 13:10:31 on August 9, 2016 ยท (Permalink)

You would just play Silence then. You could play Barnes turn 4 and silence whatever comes out of it without having to hope that your enemy doesn't manage to kill a 1/1 token...

Shedanigans ยท 1 points ยท Posted at 13:35:37 on August 9, 2016 ยท (Permalink)

The problem with that is then you have a very low impact card taking up space in your deck that will usually do nothing unless the opponent drops a Sylv/Tirion/Cairne or you draw Barnes. While it's far more mana efficient than Purify, at least Purify doesn't waste a spot in the deck because it cycles itself. Essentially Silence gives up card advantage while Purify gives up tempo / mana resources - I'd say card advantage is a bigger deal than tempo / mana in most Priest decks we see due to their lackluster draw capabilities. If Purify could silence any minion I think it'd be quite strong, but unfortunately that's not the case.

[deleted] ยท 3 points ยท Posted at 19:52:01 on August 8, 2016 ยท (Permalink)

If you play against Paladin, you might get some Purify value out of undoing your opponent's Equality and Keeper of Uldaman.

Crownbear ยท 2 points ยท Posted at 23:45:05 on August 8, 2016 ยท (Permalink)

Except paladins play those cards as removals and will kill your weakened creature before you can silence it.

brodhi ยท 1 points ยท Posted at 08:23:05 on August 9, 2016 ยท (Permalink)

Well it does remove Peacekeeper, which is pseudo-removal but Paladin's don't typically kill a Peacekeeper'd minion right away.

Crownbear ยท 1 points ยท Posted at 23:22:21 on August 9, 2016 ยท (Permalink)

If it's control paladin then kodo can follow up but I agree it's the most likely reactive use purify has in the match up.

brodhi ยท 1 points ยท Posted at 23:34:12 on August 9, 2016 ยท (Permalink)

Late-game definitely but if you Silence (the 0 cost one) a Barnes pulled Deathwing or something and it gets Peacekeeper'd it cannot be Kodo'd, so Purify would work in that regard. That is legit the only scenario Purify works against control Paladin and is this a dead card 99.99% of the time.

OphioukhosUnbound ยท 1 points ยท Posted at 20:22:59 on August 8, 2016 ยท (Permalink)

That would be a warm fuzzy feeling :)

MacrosInHisSleep ยท 5 points ยท Posted at 17:12:28 on August 8, 2016 ยท (Permalink)

That's a really cool list. But I'm curious, why would I want to silence Chillwind Yeti?

OphioukhosUnbound ยท 3 points ยท Posted at 18:30:36 on August 8, 2016 ยท (Permalink)

My mistake. I meant... what's his name... Icehowl

will edit

MacrosInHisSleep ยท 2 points ยท Posted at 19:03:45 on August 8, 2016 ยท (Permalink)

Damn! I never thought of how awesome that would be with silence! thanks!

FeatherNET ยท 1 points ยท Posted at 19:28:50 on August 8, 2016 ยท (Permalink)

Don't get too excited, it loses charge when silenced.

velrak ยท 3 points ยท Posted at 19:42:15 on August 8, 2016 ยท (Permalink)

you cant do it on the same turn anyway its 9 mana

FeatherNET ยท 2 points ยท Posted at 20:15:18 on August 8, 2016 ยท (Permalink)

You can with [[Silence]], not that you'd get any value from it on the turn you play it.

hearthscan-bot ยท 1 points ยท Posted at 20:15:45 on August 8, 2016 ยท (Permalink)
  • Silence Spell Priest Common Classic ๐Ÿ™ | HP, HH, Wiki
    0 Mana - Silence a minion.

Call/PM me with up to 7 [[cardname]] PM [[info]]

MacrosInHisSleep ยท 1 points ยท Posted at 19:37:00 on August 8, 2016 ยท (Permalink)

I realized that, I think it's still pretty awesome for the next turn.

Aloil ยท 1 points ยท Posted at 17:47:30 on August 8, 2016 ยท (Permalink)

[[dark speaker]]

hearthscan-bot ยท 3 points ยท Posted at 17:47:57 on August 8, 2016 ยท (Permalink)
  • Darkspeaker Minion Neutral Epic OG ๐Ÿ™ | HP, HH, Wiki
    5 Mana 3/6 - Battlecry: Swap stats with a friendly minion.

Call/PM me with up to 7 [[cardname]] PM [[info]]

OphioukhosUnbound ยท 2 points ยท Posted at 18:28:56 on August 8, 2016 ยท (Permalink)

I'm not sure what this comment means. sorry

GardensOfBoydstylon ยท 4 points ยท Posted at 18:34:00 on August 8, 2016 ยท (Permalink)

Dark Speaker is a 5 Mana 3/6 with Battlecry: Swap stats with a friendly minion. It is a good target for Purify as you can swap stats with a smaller minion (Northshire, Museum Curator, etc) then Purify the Dark Speaker to get its original stats back.

Formatting like [[card name]] gets the /u/hearthscan-bot to return its stats in a comment reply.

OphioukhosUnbound ยท 6 points ยท Posted at 18:37:02 on August 8, 2016 ยท (Permalink)

Yeah. Or swap with a bigger minion then silence it. I'm the OP who mentioned it. I just didn't understand what the [[ ]] was. :)

But thank you for trying to explain :)

Aloil ยท 3 points ยท Posted at 18:31:17 on August 8, 2016 ยท (Permalink)

It just triggers a bot to say what the minion is. Works within the Hearthstone reddit

OphioukhosUnbound ยท 2 points ยท Posted at 18:33:57 on August 8, 2016 ยท (Permalink)

Ah, cool - thanks. New here.

Zeromius ยท 1 points ยท Posted at 21:28:55 on August 8, 2016 ยท (Permalink)

For example, if you put in [[477]] it will bring up that card as a response.

hearthscan-bot ยท 1 points ยท Posted at 21:29:57 on August 8, 2016 ยท (Permalink)

Call/PM me with up to 7 [[cardname]] PM [[info]]

KARMA_P0LICE ยท 1 points ยท Posted at 21:15:36 on August 8, 2016 ยท (Permalink)

Shadow madness also lets you steal things and keep them

OphioukhosUnbound ยท 2 points ยท Posted at 21:25:28 on August 8, 2016 ยท (Permalink)

I'm actually not sure how that interaction works.

I thought I heard that silencing a shadowmadnessed creature returns it to its original owner immediately.

I don't know though.

Flabberjiggles ยท 3 points ยท Posted at 22:14:15 on August 8, 2016 ยท (Permalink)

Brewmaster

EfficiencyVI ยท -1 points ยท Posted at 18:05:14 on August 8, 2016 ยท (Permalink)

So if silence is at the bottom of your deck, you have a lot of cards that suck? Sounds like a game plan!

OphioukhosUnbound ยท 6 points ยท Posted at 18:27:47 on August 8, 2016 ยท (Permalink)

(A) I said a fun ("lolz") deck. Mill rogue is playable and fun and it's entirely dependent on Coldlight Oracle

(B) The advantage of Purify is not that it's a silence, it's that it's another silence. With Silence, Purify, and Spellbreaker you have 6 cards with different kinds of tempo and advantages. In addition to Mass Dispel & Ironbeak.

Moshiyitsu ยท 3 points ยท Posted at 19:12:26 on August 8, 2016 ยท (Permalink)

Mass dispel only works on enemy minions acctually. Although defender of argus and sunfury protector would also fit in the deck

OphioukhosUnbound ยท 1 points ยท Posted at 20:20:10 on August 8, 2016 ยท (Permalink)

Ah, good catch. Thanks. And yeah, both of those, especially defender are good cards that can synergize with most other cards.

Morningst4r ยท 1 points ยท Posted at 22:00:59 on August 8, 2016 ยท (Permalink)

Just combo it with blood manus so it's ALL minions

Shedanigans ยท 2 points ยท Posted at 20:03:50 on August 8, 2016 ยท (Permalink)

And now Mill rogue has been given another way to draw its CLO in Curator [licks chops preparing to taste the beautiful millpocalypse]

OphioukhosUnbound ยท 1 points ยท Posted at 20:26:37 on August 8, 2016 ยท (Permalink)

Yeah, I'm really curious about it. I feel like it's too expensive to really work in the deck, but on the other hand those games where I full mulligan for a CLO and it doesn't come till turn 10+ hurt so much...

Will be fun to see. :)

unrelated side note: it doesn't address core problems with Mill Rogue, but Arcane Golems for free in the late game might be fun at least... at least worth trying :)

[deleted] ยท -2 points ยท Posted at 18:13:37 on August 8, 2016 ยท (Permalink)

I don't think you understand the concept of value. The fact that there's some cards that you can silence and get rid of negatives for doesn't mean that it's good or mana-efficient to do that.

For Silithid Swarmer, you spend 2 cards, 5 mana to get a 3/5 with nothing good. For Venture Co., you spend 7 mana to get a 7/6...just play a War Golem. These card combinations result in getting significantly less value and spending more cards than most single class cards will net other classes.

OphioukhosUnbound ยท 1 points ยท Posted at 18:22:30 on August 8, 2016 ยท (Permalink)*

By that reasoning:

Flamewreathed Faceless is a 7/7 for 6. What a bad value!


(A) I didn't say silence was top tier; I said a fun deck can be made

(B) Purify wouldn't be played on the same turn as the silenced card, it would be played after -- so it's essentially an Overload cost

(C) A silence deck would have multiple silences including the zero-mana silence and the 4/3 4 mana spell breaker, which can be used conditionally based on available mana and best tempo or card value.

PupperDogoDogoPupper ยท 1 points ยท Posted at 18:22:35 on August 8, 2016 ยท (Permalink)

Innervate is bad too right? You pay the silence cost the turn after, which is relevant. It's the reason Flamewreathed Faceless at a 4 mana overload 2 is nuts but at 6 mana it would be pretty meh.

SlyKrapa ยท 5 points ยท Posted at 18:18:32 on August 8, 2016 ยท (Permalink)

I've been trying out Icehowl to some good effect. It's less awful by itself than the other silence synergy cards because you can at least clear minions and heal it repeatedly.

Marraphy ยท 7 points ยท Posted at 17:04:35 on August 8, 2016 ยท (Permalink)

Barnes and Volazj! Priest can turn the 1/1's into stronger vanilla minions

2daMooon ยท 6 points ยท Posted at 17:55:54 on August 8, 2016 ยท (Permalink)

Barnes Maybe, but Volazj assumes that you've got a board to use it on...

[deleted] ยท 3 points ยท Posted at 18:57:24 on August 8, 2016 ยท (Permalink)

is that how Barnes works? It summons the regular minion but with a debuff to make it 1/1 (meaning silence would work)?

rBrink_ ยท 1 points ยท Posted at 19:10:54 on August 8, 2016 ยท (Permalink)

Thats how Shadow Caster and Herald work so unless Blizzard does their thing on Barnes it should work like that

StormWarriors2 ยท 1 points ยท Posted at 17:25:42 on August 8, 2016 ยท (Permalink)

Hurray?

FuciMiNaKule ยท 0 points ยท Posted at 19:10:36 on August 8, 2016 ยท (Permalink)

Don't get me started on fucking Volazj. 4 mana neutral legendary from a fucking adventure is better than a class legendary from WOTG at the same thing. Hell, EPIC ROGUE CARD is better at the same thing.

SpoonyDude ยท 1 points ยท Posted at 23:22:36 on August 8, 2016 ยท (Permalink)

The epic rogue card requires you to play the minion and it only works on 1. It's not better at the same thing. And not sure what the legendary is.

[deleted] ยท 1 points ยท Posted at 22:30:33 on August 8, 2016 ยท (Permalink)

It could work if Priest could borrow from Handlock using mountain and arcane giant. You could then play Barnes and silence a huge beast, or revive monstrous minions with reliability. In fact, Barnes into Volajs into two silences is a terrifying pair of giants.

But Handlock has more reliable draw, much better boardclears and much stronger class cards. And as strong as Auchenai is, it's not as good as say, a mountain giant you can taunt up.

Onmur ยท 1 points ยท Posted at 01:07:33 on August 9, 2016 ยท (Permalink)

Herald Volazj, if you can manage to get a board with him, you can Silence the 1/1s up to their normal stats.

Also works with Shadowcaster, but that's a Rogue card.

[deleted] ยท -3 points ยท Posted at 16:42:22 on August 8, 2016 ยท (Permalink)

Did you consider that you might be bad at building decks?

Itachi4077 ยท 21 points ยท Posted at 16:56:09 on August 8, 2016 ยท (Permalink)

Oh absolutely 100%

boiledbuns ยท 4 points ยท Posted at 16:49:59 on August 8, 2016 ยท (Permalink)

Did you consider that silence priest might just be really bad?

Quetzalma ยท 3 points ยท Posted at 17:11:44 on August 8, 2016 ยท (Permalink)

did you consider both?

deliciousnightmares ยท 3 points ยท Posted at 18:28:20 on August 8, 2016 ยท (Permalink)

Did you even consider that he may have considered this?

Quetzalma ยท 0 points ยท Posted at 18:55:44 on August 8, 2016 ยท (Permalink)

I've considered that he may or may not have considered this, so I thought it was considerate of it to let him know that there was the possibility for him to consider both

Serinus ยท 2 points ยท Posted at 17:52:55 on August 8, 2016 ยท (Permalink)

He did put purify into a deck.

[deleted] ยท 63 points ยท Posted at 17:07:20 on August 8, 2016 ยท (Permalink)

DragonBeastMurlocBarnesMedivhVolazjPurify Priest will make Undertaker Hunter and Patron Warrior look like...Priest right now.

Neutral cards that fit so well they look like they were specifically made for Warlock, Paladin, Druid, Mage and Rogue (and Warrior, because everything is for Warrior)โ€”and anti-synergize with cards Priest has to play, and with all existing Priest decks (even Dragon)โ€”will improve Priest's position in relation to those classes.

To us that might seem impossible.

We might even say it's "so retarded that even the short bus won't pick it up," if we say things like that.

But we haven't done some testing.

So.

DeadOptimist ยท 24 points ยท Posted at 19:35:09 on August 8, 2016 ยท (Permalink)

DragonBeastMurlocBarnesMedivhVolazjPurify Priest

OMG, just think of the shenanigans!

LdShade ยท 8 points ยท Posted at 21:59:59 on August 8, 2016 ยท (Permalink)

Turn 1: Pass

Turn 2: Concede

syllabic ยท 14 points ยท Posted at 20:10:07 on August 8, 2016 ยท (Permalink)

Surely my turn 7 medivh will save me from all the alextraszas champions and 16/3 frothing berserkers.

Rpgguyi ยท 1 points ยท Posted at 08:22:36 on August 9, 2016 ยท (Permalink)

medivh is 8 mana

Gnooooome ยท 1 points ยท Posted at 11:45:49 on August 9, 2016 ยท (Permalink)

Mind vision coin, duh.

Drumbas ยท 1 points ยท Posted at 23:16:53 on August 8, 2016 ยท (Permalink)

I mean priest got a pretty good 1 drop honestly in the 1 mana 2/1 get +1 health for every spell you cast. I think that in itself is a huge buff to priest.

Schizodd ยท 440 points ยท Posted at 16:04:11 on August 8, 2016 ยท (Permalink)

So they actually believe, that introducing of a few neutral cards, that are supposed to work better in Priest than in other classes (that alone is highly debatable), will help the worst class across different modes right now (Standard Constructed and Arena) enough to make them "happy". That line of thinking seems insane to me.

It makes pretty good sense to me. Imagine if warrior was struggling with card draw and they released acolyte. Or if paladin had board clear issues and they released wild pyromancer. They might've been wrong thinking the neutral cards were good enough, but just the general concept of neutral cards that work better with a particular class seems fair to me.

someguy945 ยท 193 points ยท Posted at 16:23:51 on August 8, 2016 ยท (Permalink)

Imagine if warrior was struggling with board presence and they released Grim Patron.

No longer just hypothetical.

GeistesblitZ ยท 86 points ยท Posted at 17:00:11 on August 8, 2016 ยท (Permalink)

I thought Grim Patron was a Warrior class card

/s

TheBrickBlock ยท 33 points ยท Posted at 18:09:50 on August 8, 2016 ยท (Permalink)

You've never seen my patron warlock then.

Androidconundrum ยท 173 points ยท Posted at 18:19:15 on August 8, 2016 ยท (Permalink)

That hellfire synergy.

TheBrickBlock ยท 68 points ยท Posted at 18:24:19 on August 8, 2016 ยท (Permalink)

It's all about the spreading madness. It works about 40% of the time, the other 60% it summons 2 patrons and then hits the rest to your face.

bruhbruhbruhbruh1 ยท 12 points ยท Posted at 18:27:54 on August 8, 2016 ยท (Permalink)

my opponent once played it; he had the bigger board...all 9 hit me in the face. :\

watdefk ยท 9 points ยท Posted at 18:52:32 on August 8, 2016 ยท (Permalink)

It only works like that when your opponent uses it.

Navy_Pheonix ยท 26 points ยท Posted at 21:12:52 on August 8, 2016 ยท (Permalink)

RNG spells work better if you get the top half of the board, everyone knows that.

ImAStupidFace ยท 1 points ยท Posted at 23:17:01 on August 8, 2016 ยท (Permalink)

Yeah, besides, gravity makes the eyeballs from Spreading Madness fall down.

cinderwell ยท 1 points ยท Posted at 18:23:38 on August 8, 2016 ยท (Permalink)

[[Spreading Madness]]

watdefk ยท 5 points ยท Posted at 18:51:36 on August 8, 2016 ยท (Permalink)

My favourite combo of Grim patron - spreading madness - pyroblasting my face - concede

hearthscan-bot ยท 0 points ยท Posted at 18:24:22 on August 8, 2016 ยท (Permalink)
  • Spreading Madness Spell Warlock Rare OG ๐Ÿ™ | HP, HH, Wiki
    3 Mana - Deal 9 damage randomly split among ALL characters.

Call/PM me with up to 7 [[cardname]] PM [[info]]

A_FitGeek ยท 0 points ยท Posted at 20:10:46 on August 8, 2016 ยท (Permalink)

[[Demonwrath]]

hearthscan-bot ยท 1 points ยท Posted at 20:10:57 on August 8, 2016 ยท (Permalink)
  • Demonwrath Spell Warlock Rare BRM ๐Ÿ™ | HP, HH, Wiki
    3 Mana - Deal 2 damage to all non-Demon minions.

Call/PM me with up to 7 [[cardname]] PM [[info]]

aswd2471 ยท 3 points ยท Posted at 19:46:54 on August 8, 2016 ยท (Permalink)*

i beat zoo with patron shaman once.

TheBrickBlock ยท 13 points ยท Posted at 20:11:01 on August 8, 2016 ยท (Permalink)

It's almost as good as my patron druid where the win-con is moonfire procs. The only counter to this op deck is if they run jungle moonkin because then the moonfire one shots the patrons.

If you haven't figured out by now, I love putting patrons into random decks.

aswd2471 ยท 2 points ยท Posted at 20:16:24 on August 8, 2016 ยท (Permalink)

i've tried sooo many times to make patron priest and patron druid work.

teymon ยท 1 points ยท Posted at 11:37:08 on August 9, 2016 ยท (Permalink)

How would patron priest even work? Patron + wild pyro + pw shields?

aswd2471 ยท 1 points ยท Posted at 16:43:43 on August 9, 2016 ยท (Permalink)

well, yea. in mine i ran mind vision, power world sheild, circle of healing, silence, and all that sort of stuff to combo with wild pyro. in a lot of cases, it's better just to play patron and buff it with velen's or divine spirit.

thgril ยท 1 points ยท Posted at 20:12:52 on August 8, 2016 ยท (Permalink)

Well it's a shame frost shock only targets enemy characters, isn't it?

aswd2471 ยท 2 points ยท Posted at 20:15:52 on August 8, 2016 ยท (Permalink)

well now i feel dumb. i thought i had the best idea for a new meme shaman.

thgril ยท 1 points ยท Posted at 21:11:41 on August 8, 2016 ยท (Permalink)

Firebat tried a patron deck with evolve in shaman, didn't do it for long though.

aswd2471 ยท 1 points ยท Posted at 22:42:28 on August 8, 2016 ยท (Permalink)

yeeaaa, it's not a great combo.

GeistesblitZ ยท 1 points ยท Posted at 20:56:55 on August 8, 2016 ยท (Permalink)

Frost shock and earth shock synergy!!!!!

aswd2471 ยท 1 points ยท Posted at 22:42:00 on August 8, 2016 ยท (Permalink)

apparently those only target enemy minions :(

Alarid ยท 1 points ยท Posted at 18:29:38 on August 8, 2016 ยท (Permalink)

No one has

Megakarp ยท 4 points ยท Posted at 19:53:32 on August 8, 2016 ยท (Permalink)

Actually he's an inspire minion for arena mage.

Cow_God ยท 2 points ยท Posted at 18:15:14 on August 8, 2016 ยท (Permalink)

It did actually see play in mage and priest but neither of those decks were remotely competitive compared to patron warrior

No_Creativity ยท 1 points ยท Posted at 20:58:34 on August 8, 2016 ยท (Permalink)

How could you forget Forsen's Patron Shaman.

Cow_God ยท 1 points ยท Posted at 21:16:04 on August 8, 2016 ยท (Permalink)

Well this WAS during the golden age when shamans had literally no viable decks.

Orval ยท 58 points ยท Posted at 18:36:03 on August 8, 2016 ยท (Permalink)

Imagine Injured Blademaster didn't exist and he was printed as a new Neutral card, but COH already existed.

This is truly the kind of "class exclusive neutral card" synergy they're talking about. Nobody else EVER plays Blademaster, ever. It's a Priest card.

fernmcklauf ยท 44 points ยท Posted at 19:37:23 on August 8, 2016 ยท (Permalink)

Nobody else EVER plays Blademaster, ever.

My [[Ancestral Healing]] and Blademaster Shaman deck begs to differ!

dvirpick ยท 4 points ยท Posted at 21:11:50 on August 8, 2016 ยท (Permalink)

3 mana Avian Watcher.

I've seen this deck on hearthpwn or something where they made use of Reincarnate and Ancestral Spirit as well. It also included Black Knight to combo with Ancestral Healing. It's a pretty old deck. I wonder what improvements could be made with the cards from the latest expansions (without turning it into Crusher Shaman).

Jahkral ยท 1 points ยท Posted at 00:23:18 on August 9, 2016 ยท (Permalink)

Its basically just a reskin of crusher shaman. I've run IBM+healing lists to about rank 4 before getting bored and it works strongest as that heavy midrange sort of list where you hope you do well enough earlygame that you can just start slamming bullshit your opponent runs out of answers to. Heal+Ibm combo in your opening hand (soft mulligan for it) is almost always a won game vs aggro/midrange.

hearthscan-bot ยท 3 points ยท Posted at 19:37:54 on August 8, 2016 ยท (Permalink)
  • Ancestral Healing Spell Shaman Basic Basic ๐Ÿ™ | HP, HH, Wiki
    0 Mana - Restore a minion to full Health and give it Taunt.

Call/PM me with up to 7 [[cardname]] PM [[info]]

TL-PuLSe ยท 1 points ยท Posted at 22:31:04 on August 8, 2016 ยท (Permalink)

Ancestral healing should cost 2 mana.

0rdinaryGatsby ยท 11 points ยท Posted at 19:19:28 on August 8, 2016 ยท (Permalink)

I just don't see how priest is going to take advantage of Barnes in a way that any other N'zoth deck couldn't do better. I mean I'd rather pull Tirion out of my deck than shifting shade... As for book wyrm. The card is going to be complete crap once BRM rotates out of standard. Of course the same could be said for beast druid once tgt rotates out. I just don't get why they would push decks that are only going to be in the meta for a comparatively short period of time compared to eternal deck types like classic control priest.

saintshing ยท 10 points ยท Posted at 20:18:18 on August 8, 2016 ยท (Permalink)

Paladin can also get a 1/1 aldor peacekeeper, keeper of uldaman, kodo from barnes. Tirion is just the best case scenario. Priest can potentially summon a 1/1 cleric or 1/1 soulpriest which can be useful in some cases, or even confessor and velen in specific decks.

Also this adventure alone has added 6 cards that have synergy with dragons. Even when BRM gets rotated out, they will probably add other dragon synergy cards to keep dragon decks viable.

[deleted] ยท 7 points ยท Posted at 20:32:44 on August 8, 2016 ยท (Permalink)

Im glad theyre still gonna support dragon decks in standard, unlike mech decks.

Mahale ยท 3 points ยท Posted at 21:31:46 on August 8, 2016 ยท (Permalink)

I assume it's because dragons already have several classic/basic card staples and are generally easier to incorporate into a fantasy games than mechs

brodhi ยท 1 points ยท Posted at 08:27:18 on August 9, 2016 ยท (Permalink)

They are releasing two cards that can buff mechs in this Adventure (and Murlocs).

They are still keeping an eye on themed decks.

[deleted] ยท 1 points ยท Posted at 08:34:09 on August 9, 2016 ยท (Permalink)

No, they released thematic mechs. The last mech synergy card was Gorillabot (Before standard), and that and clockwork knight are the only standard mech synergy cards. And there are only 10 mech cards in the entire standard format. Mech as a relevant tribal is dead, long live Mech as a thematic choice.

Bubbleset ยท 5 points ยท Posted at 01:26:32 on August 9, 2016 ยท (Permalink)

I would guess the thinking is there could be a Priest deck that's spell heavy, with cards that help you regain the board and make use of your more reactive spells. Medivh lets you refill your board while using cards like Entomb or Excavated Evil or even Holy Fire or Mind Control if those fit into the deck. The Feast card helps you survive longer while clearing the board using your spells as normal - a clever way of giving Priest additional healing while not being overpowered through Soulpriest. Lots of useful targets for Barnes, lots of good things to be revived by the new 5-drop since your goal will be to survive and do things later on.

It remains to be seen if that will actually work, but there are potential decks in there that synergize with Priest's current reactive, stalling, spell-reliant nature.

kometenmelodie ยท 2 points ยท Posted at 12:45:57 on August 9, 2016 ยท (Permalink)

That's what I'm thinking. Yogg Priest where you play all the removal and sweepers at your disposal, along with Justicar, Elise, and and Yogg is almost viable now. Adding arcane giant or medivh along with priest of the feast might make it a thing.

mmimzie ยท -1 points ยท Posted at 23:29:15 on August 8, 2016 ยท (Permalink)

Barnes suck so bad for priest, and your dragon surgery card suck with Barnes. All our control deck cards suck with Barnes (doomsayer, canal shadow priest, arcane soup priest), and even out nazoth stuff can suck mueaum curator.

RiskyTall ยท 11 points ยท Posted at 19:42:04 on August 8, 2016 ยท (Permalink)

Because there will be 2 more expansions before then and further synergies will be released? Or because it's good to give the opportunity for variety rather than the same stale archetypes forever?

0rdinaryGatsby ยท -1 points ยท Posted at 19:52:58 on August 8, 2016 ยท (Permalink)

Meh unless they always want there to be a dragon deck, they're going to have to let it die eventually. And maybe they will get more synergies, but if that were the case why not just focus on pushing those synergies NOW rather than float watered down versions. BRM was all about dragons, gvg was mechs, and naxx was strong deathrattles. Karazahn is just all over the place and doesn't really do anything well except pushing out bullshit like menagerie warden and purify. Cards on completely different ends of the playablity spectrum.

Whilst-dicking ยท 1 points ยท Posted at 20:08:25 on August 8, 2016 ยท (Permalink)

I can't do the testing but with herald volazj when you silence the 1/1 you get the full stats back... and that makes purify pretty good actually!

...Except you might not want to silence 1/1 sylvanas for +4/+4. Also being that situational of a combo is pretty gimmicky

kinarth ยท 5 points ยท Posted at 22:00:00 on August 8, 2016 ยท (Permalink)

There's also the 0 mana silence that isn't restricted to your own minions.

carrot0101 ยท 1 points ยท Posted at 23:04:23 on August 8, 2016 ยท (Permalink)

I really don't get why they couldn't make it for any minion, it would still be pretty bad then, at least it wouldn't be the worst card ever.

Crycos ยท 1 points ยท Posted at 21:38:10 on August 8, 2016 ยท (Permalink)

It doesn't have to be just a N'Zoth deck. I am currently theorycrafting a resurrect deck:

T1 injured kvaldir

heal it T2 or resurrect it as 2/4

T3 blademaster (maybe include a cleric+circle combo for burst draw somewhere).

T4 Barnes and get something of high value (reluctant to play clerics and acolytes atm since they dont work that great with resurrect)

have the 1/1 die on oponents turn

T5 bishop for a 3/4 + either a 2/4, 4/7, maybe another 3/4 or whatever barnes pulled (remember that it will get full stats on resurrect)

The swing you can get this way is insane, a turn 4 1/1 sylvanas will be awkward to deal with, a 1/1 rag still deals 8 dmg and so on. If they kill them (which they likely want to do) you have a decent shot at resurrecting them, for a full sylvanas/rag/whatever on turn 5

saintshing ยท 4 points ยท Posted at 19:57:20 on August 8, 2016 ยท (Permalink)

There are many other examples.

Huge toad, tiger for hunter.
Auctioneer for rogue.
Twilight drake, mountain giant for warlock.
Pirate weapon synergy cards for warrior.
Violet teacher for druid and rogue.
To certain extent, wild pyromancer+equality and aldor+Kodo combos for paladin.

LordBrontes ยท 4 points ยท Posted at 22:19:55 on August 8, 2016 ยท (Permalink)

Wild Pyro sees playin in Combo Warrior and Priest decks. Twilight Drake sees play in Malygos decks. Tiger is also seen in Druid. Kodo is seen in Renolocks and Hunter as well. There aren't many neutral cards that are exclusively used by one class like Blademaster is.

saintshing ยท 1 points ยท Posted at 22:56:47 on August 8, 2016 ยท (Permalink)
Majeran0 ยท 1 points ยท Posted at 23:49:52 on August 8, 2016 ยท (Permalink)

Ancestral spirit/healing, reincarnate... If resurrect were shaman card we wold get pretty nice midrange shaman in TGT.

LordBrontes ยท 0 points ยท Posted at 23:01:01 on August 8, 2016 ยท (Permalink)

Well there you go. Even Blademaster saw play in other decks (granted they're dead now). There's pretty much no neutral that doesn't see play in a wide variety of decks. And that's a good thing. That's what neutrals are supposed to be.

Hallaws ยท 1 points ยท Posted at 23:44:10 on August 8, 2016 ยท (Permalink)

Injured Kvaldir for camel hunter?

LittleBalloHate ยท 11 points ยท Posted at 17:08:45 on August 8, 2016 ยท (Permalink)*

Yep, I agree. Conceptually it's possible. As it relates to our specific situation, however, I don't think most people look at Medivh and think "Yep, will go in every control Priest deck," or look at Book Wyrm and think it's clearly better for Dragon Priest than it is Dragon Paladin or Control Dragon Warrior, for instance. Moreover, neither is being graded as an especially strong card period by most reviewers, before you even begin to discuss which class uses them best.

We could all be wrong, of course. And I mean that in a non-sarcastic way.

screamer19 ยท 3 points ยท Posted at 09:06:07 on August 9, 2016 ยท (Permalink)

The idea that medivh is an autoinclude in priest decks is actually laughable. Priest doesnt even have an 8 mana spell, and forbidden shaping doesnt count due to how it works

๐ŸŽ™๏ธ Gola_ ยท 60 points ยท Posted at 16:21:59 on August 8, 2016 ยท (Permalink)

The general concept is absolutely fine.

But the argument went further than that. He's basicly saying: While those cards are neutral and everyone else can use them too, the Devs believe they will help specifically Priest in a way that justifies releasing a card like Purify in one of the only 3 classcard slots in this expansion.

tyree731 ยท 77 points ยท Posted at 18:51:51 on August 8, 2016 ยท (Permalink)*

Let's go back to Blackrock Mountain. Warrior gets as class cards Revenge and Axe Flinger, at this point one of which sees play as anti-aggro tech and the other doesn't see play at all. Granted Warrior was in a fine state at that point, but one could reasonably have concluded just from the class cards that Warrior got shit on during that adventure.

Unfortunately for that conclusion. Blizzard also printed the neutral card Grim Patron in that adventure. Grim Patron went on to fuel one of the most dominant decks in the history of hearthstone, Patron Warrior, a deck where even after one of its primary win conditions was nerfed into oblivion months later, it still remains semi-competitive with some tweaks.

What I'm saying is, we haven't seen how all of this plays out yet. Perhaps Medivh or Curator or Book Wyrm or something else fuels a Priest resurgence, or perhaps it doesn't. It seems a bit premature to declare the end of Hearthstone, or that the developers are insane, or that Blizzards hates priests, before we've gotten to play with the cards they've created.

drketchup ยท 20 points ยท Posted at 21:36:41 on August 8, 2016 ยท (Permalink)

Big big difference being (as you said) warrior wasn't already in the dumpster at the time. No reason to give the worst class the worst new card.

kander77 ยท 30 points ยท Posted at 21:18:14 on August 8, 2016 ยท (Permalink)

Getting shit class cards in an expansion is OK if the class is in an OK state. Throwing trash cards on a class when they're already in the dumpster (and have been for a looong time) is just bad balance and card design.

bomko ยท 5 points ยท Posted at 21:50:42 on August 8, 2016 ยท (Permalink)

i feel like this is the case here, i mean everyone would shit on a card for a lil bit and then would be forgotten, but as it is people were expecting to fix at least a little bit of priest problems instead we got purify

thegooblop ยท 1 points ยท Posted at 22:56:19 on August 8, 2016 ยท (Permalink)

Let's see how it plays out first. For all we know a new card (like Medivh, or Book Wyrm, or Arcane Anomaly, or Moat Lurker, or Barnes) is going to end up being so OP in priest that Priest gets a Tier 1 deck. Warrior got shit in BRM when you ignore everything but the class cards, but that didn't stop the simple fact that Warrior got the best deal out of BRM by far with Grim Patron and Dragon Warrior cards.

Also, people underestimate Priest of the Feast and Onyx Bishop. Priest of the Feast will be a fantastic anti-aggro card, I mean on turn 4 you can go "Priest of the Feast, Coin, Power Word Shield" and get a 3/8, heal your hero 6, and draw a card to stop yourself from running out of fuel.

Onyx Bishop is REALLY good, people don't seem to get that just yet. Resurrect sucks because it's a 2-drop you can't use on turn 2, and it's unreliable in the way that it might just give you a cheap minion back when you needed a solid body. Onyx Bishop is a pretty reliable card, though, giving a 3/4 AND the resurrected minion. Even if you just get a Northshire Cleric from it, that is 5 mana for 4/7 of stats (with the Northshire effect still on the 1/3), which is acceptable for what will likely be the worst possible scenario of the card in any deck you play Onyx Bishop. I assume Blademaster will make a return, I mean you drop the guy on turn 3, it dies, and on turn 5 you get a 5 mana 4/7 AND the 3/4. That's 7/11 of stats, spread pretty damn well for a Priest as well. With 4 resurrections throughout the game, Priest can likely play the "start out with cheap removal, and then drop mid-sized minions and resurrect them" game more consistently.

ESCrewMax ยท 1 points ยท Posted at 22:12:00 on August 8, 2016 ยท (Permalink)

and have been for a looong time

Please stop this blatant lie, Priest was fine in LoE and was seen in good numbers at top legend. Priest is only bad this expansion cycle.

aunty_strophe ยท 0 points ยท Posted at 23:14:13 on August 8, 2016 ยท (Permalink)*

Ehh, Priest was middle of the pack at best in LoE, was nowhere near the raw power level of Midrange Druid and Secret Paladin, only seeing play because it semi-reliably countered Paladin. This still wasn't enough for it to be competitively viable, and it was seen less in tournaments than Shaman. That said, LoE was by far my favorite meta for playing Priest in.

They had a week at the top in TgT/WoG with Dragon priest, and a week in Naxx with Undertaker Priest. In both cases people quickly realised that these decks weren't actually nearly as strong as they were hyped up to be and Priest went back to T3/T4 where he belongs.

ESCrewMax ยท 1 points ยท Posted at 23:17:00 on August 8, 2016 ยท (Permalink)

Priest was middle of the pack at best in LoE

Top of tier 2 is a bit higher than middle of the pack.

Snow_Regalia ยท 1 points ยท Posted at 15:23:41 on August 9, 2016 ยท (Permalink)

It was absolutely on par with Druid, the only deck that outstripped the rest by any noticeable margin was Secret Paladin.

aunty_strophe ยท 1 points ยท Posted at 17:35:01 on August 9, 2016 ยท (Permalink)

That's definitely not true. Combo Druid was generally reckoned to be the deck that was a cut above the rest.

Snow_Regalia ยท 1 points ยท Posted at 17:50:05 on August 9, 2016 ยท (Permalink)

Not really (coming from someone who finished top 200 legend with it as the main deck). It was a deck you brought to tournaments because it was pretty much even across the field and had some burst damage. It was also a deck you could easily just go 0-3 with, and was incapable of winning several matchups without a god draw on ladder. It was definitely a tier 1 deck, but it wasn't above 2-3 other tier 1 decks at the time.

anrwlias ยท 6 points ยท Posted at 21:09:44 on August 8, 2016 ยท (Permalink)

You're making sense, but people don't want to hear it, right now. At the moment, people are angry and feeling hurt and there's a ton of emotion behind these posts.

This will dissipate if and when someone puts together a new Priest build that's competitive. At the moment, I don't know if the neutrals will do that job. I hope so, if only because I find these kinds of mass outrages to be tedious to wade through, but only time and play will tell.

Setekhx ยท 11 points ยท Posted at 23:04:12 on August 8, 2016 ยท (Permalink)

Big difference was that Warrior was actually fine when that happened.

Priest is dumpster tier right now.

That is an enormous difference.

anrwlias ยท 1 points ยท Posted at 16:37:24 on August 9, 2016 ยท (Permalink)

There's a contextual difference, to be sure, but the degree of outrage is concomitant.

asdfsdf2f23 ยท 1 points ยท Posted at 00:44:51 on August 9, 2016 ยท (Permalink)

The problem is that we know if that DOESN'T happen we'll be stuck with a useless class for another ~4-6 months since Blizzard has no intentions of balancing the game in between expansions.

If they regularly balanced things people would be much, much less upset about these types of things.

[deleted] ยท -4 points ยท Posted at 22:06:48 on August 8, 2016 ยท (Permalink)

they should get over it it's a game lmao

sandgoose ยท 1 points ยท Posted at 23:37:07 on August 8, 2016 ยท (Permalink)

It seems a bit premature to declare ... before we've gotten to play with the cards they've created.

I get what you're saying, but I think it's pretty reasonable to compare Purify to cards we already have. Silence, and Mass Dispel are both priest cards which don't see any play and provide a similar function. Really, I don't think Purify should even have the friendly target only downside, because typically drawing a card is worth 2 mana, and priest already has silence for free. But that's what priest got, a card it already had with a cycle tacked on.

I think if Blizz really wants Purify to be a thing they should make silence 2 mana cost with "draw a card", and purify can be 0 cost "silence a friendly minion". That way silence might actually see play and purify can continue being a gimmicky heap of garbage.

Fyrjefe ยท 1 points ยท Posted at 03:42:19 on August 9, 2016 ยท (Permalink)

Axe flinger makes sense to the kit, though! It takes chip damage, then does something. It wasn't perfect, but it was playing with the whirlwind mechanic. Purify has no synergy with the priest kit. It's way out of left field.

RoseEsque ยท 18 points ยท Posted at 16:31:56 on August 8, 2016 ยท (Permalink)

I agree. I think Priest would be better of trading Purify for Mages new 2 drop (even though Priest can't ever reliably pull of the battlecry) JUST to shaft Mage in arena.

shallowtl ยท 2 points ยท Posted at 14:12:28 on August 9, 2016 ยท (Permalink)

If you have another class' card in your hand, deal 3 damage.

Gorm_the_Old ยท 4 points ยท Posted at 19:03:15 on August 8, 2016 ยท (Permalink)

Conceptually, it's possible. But in this case, they haven't done anything to show how, exactly, these specific cards are going to benefit Priests more than they will benefit other decks. Other than some hand-waving about something something Dragon Priest, there's not reason to believe these cards will help Priest more than the other classes.

NakedCapitalist ยท 3 points ยท Posted at 23:28:46 on August 8, 2016 ยท (Permalink)

Except in those cases, there is strong synergy between class cards and the neutrals. Warrior has a lot of whirlwind effects and self-damage to minions, so Acolyte works. Paladin has Equality. But what exactly is Barnes synergizing with? Or Curator?

Not to mention, the response just completely ignores Arena. Releasing Grim Patron might improve Warrior's constructed play, but it really doesn't do much to help them in a format where you cant rely on synergies. It was independently strong class cards that pulled Warrior out of the hole, one monkey at a time.

So even if the designers thought, "Maybe the legendary neutrals we're releasing will have particular synergy with Priest" that does absolutely fuck-all to help Priest out in Arena. How many times are you going to draft Barnes, or Curator, or have a dragon deck with Boom Wyrm?

This is just PR bullshit. Ex-post justification of very bad decisions.

Natgeochan64 ยท 10 points ยท Posted at 16:17:28 on August 8, 2016 ยท (Permalink)

I'll upvote that...because lets face it WP + Equality is prolly the most annoying thing ever created.

Khanstant ยท 11 points ยท Posted at 17:37:36 on August 8, 2016 ยท (Permalink)

Equality consecrate is worse because the animation for consecrate is just annoying.

QuickAGiantRabbit ยท 7 points ยท Posted at 21:02:20 on August 8, 2016 ยท (Permalink)

I remember when it would move the board too, after you got 3 or four of those animations it got hard to click on their face.

MAXSR388 ยท 1 points ยท Posted at 18:29:04 on August 8, 2016 ยท (Permalink)

Why?

Natgeochan64 ยท 1 points ยท Posted at 20:23:59 on August 8, 2016 ยท (Permalink)

Mostly because its a three drop full board clear. Doesn't matter how big the mobs are. Only thing it has trouble with is rattle but that's any board clear.

[deleted] ยท -1 points ยท Posted at 17:11:28 on August 8, 2016 ยท (Permalink)

[deleted]

BulbaBooty ยท 2 points ยท Posted at 17:55:57 on August 8, 2016 ยท (Permalink)

Doesn't work. You only draw twice

fatjack2b ยท 8 points ยท Posted at 17:34:04 on August 8, 2016 ยท (Permalink)*

They're just saying that to silence cricism. They know that people can't prove them wrong because we don't have the cards yet. They're just stalling for time hoping the complaints will have disappeared by the time we realise they were lying.

Farrac ยท 67 points ยท Posted at 17:43:45 on August 8, 2016 ยท (Permalink)

So you could say they are trying to "silence" the criticism to "draw" attention to the neutrals?

fatjack2b ยท 12 points ยท Posted at 17:46:28 on August 8, 2016 ยท (Permalink)

Well, I kind of set that one up didn't I?

velrak ยท 12 points ยท Posted at 19:37:30 on August 8, 2016 ยท (Permalink)

"Why dont the devs tell us what they thinka bout the expansion and priest?"
They tell us
"Omfg its only to silence criticism buck flizzard"

fatjack2b ยท 0 points ยท Posted at 20:58:53 on August 8, 2016 ยท (Permalink)

Damage control =/= explanation

anrwlias ยท 6 points ยท Posted at 21:12:24 on August 8, 2016 ยท (Permalink)

Once again, I want to know what sort of explanation wouldn't be dismissed as damage control. Please give me a hypothetical answer that would actually make you happy. I've asked others for the same and have never gotten an answer back.

fatjack2b ยท 3 points ยท Posted at 21:17:21 on August 8, 2016 ยท (Permalink)

''We made a mistake, and we're going to use the digital format to our advantage to correct that mistake.''

There, 2 things that Blizzard would never say.

anrwlias ยท 0 points ยท Posted at 21:35:48 on August 8, 2016 ยท (Permalink)

Oh please. In what world would "we're going to use the digital format" be met with anything other than scorn or derision for vagueness and evasion. It's the very example of an answer without substance.

fatjack2b ยท 2 points ยท Posted at 21:37:51 on August 8, 2016 ยท (Permalink)

Well obviously they'd have to then actually go ahead and do it. Otherwise it'd be like everything else Blizzard says: empty promises (aka we'll look into it).

anrwlias ยท -1 points ยท Posted at 21:45:38 on August 8, 2016 ยท (Permalink)

So you basically want them to say, "we'll look into it" in a different way.

Look, I agree that the real issue is whether or not they actually come through with changes, but the most that a communication can do is to assure us that they are, indeed, working on it.

Getting pissed off because that assurance isn't phrased just so seems, to me, to be a lot more about our anger than it is about them being uncommunicative.

fatjack2b ยท 3 points ยท Posted at 21:50:58 on August 8, 2016 ยท (Permalink)

I don't want them to say ''wel'll look into it'' in a different way. I want deeds, not words. If that makes me an angry complainer, then so be it.

ESCrewMax ยท -2 points ยท Posted at 22:16:17 on August 8, 2016 ยท (Permalink)

So, you don't want an explanation for what they think, you just want them to bend over and do whatever Reddit says? Figures.

fatjack2b ยท 3 points ยท Posted at 22:21:15 on August 8, 2016 ยท (Permalink)

No, read my post. I want them to admit their mistakes and to work on improving them. But they won't, because of people like you.

ESCrewMax ยท -2 points ยท Posted at 22:23:51 on August 8, 2016 ยท (Permalink)

No, read my post. I want them to admit their mistakes and to work on improving them.

That's not asking them for an explanation, that's assuming they are wrong automatically and demanding a fix before the card are even tested by the players.

But they won't, because of people like you.

Daww, now I feel all special.

fatjack2b ยท 1 points ยท Posted at 22:41:41 on August 8, 2016 ยท (Permalink)

That's not asking them for an explanation, that's assuming they are wrong automatically and demanding a fix before the card are even tested by the players.

Oh I wasn't reffering to the new expansion specifically.

ESCrewMax ยท 1 points ยท Posted at 22:42:54 on August 8, 2016 ยท (Permalink)

Oh I wasn't reffering to the new expansion specifically.

That's what everyone else is talking about.

GamingToad ยท 1 points ยท Posted at 20:28:55 on August 8, 2016 ยท (Permalink)

Can't agree more. Also neutral don't help arena priest since class cards get a bonus offering so prepared if god forbid you draft a priest to get 4x times offered purify

DeadOptimist ยท 1 points ยท Posted at 19:33:17 on August 8, 2016 ยท (Permalink)

The funny thing is, the main reason Priest is seen with Dragons is because it's class cards patch up Dragons limited early game.

But they went and released neturals to help any Dragon deck with that.

Crownbear ยท 1 points ยท Posted at 23:16:05 on August 8, 2016 ยท (Permalink)

Not to take away your point but Warrior doesn't lack card draw even without acolyte. Shield block, slam, battle rage and command shout all see play in ranked.

Elcactus ยท 1 points ยท Posted at 00:10:19 on August 9, 2016 ยท (Permalink)

Youยดre right that Neutrals impact classes asymmetrically, but the problem is the good neutrals already give priest more of what it already has too much of, long term value. What priest needs is a less situational answer to early and midgame threats.

lmpervious ยท 1 points ยท Posted at 00:37:30 on August 9, 2016 ยท (Permalink)

I completely agree with that. But the problem for me is it doesn't seem like they put together the best decks they could think of and playtest them to see if they can at least go head to head with current decks (which don't have the advantage of new cards) to establish a baseline.

This message seems like they are saying "Hey there are some good neutrals, maybe they will work better in priest than in other classes!" with no basis for it. Maybe I'm wrong on that though and they have done plenty of testing to at least feel like the neutrals may be better for priest.

HeldByTheHeal ยท 18 points ยท Posted at 16:32:17 on August 8, 2016 ยท (Permalink)

I realize they don't have legions of playtesters to check all of the different scenarios/possibilities of a card before releasing an expansion/Adventure, but sometimes I wonder if they only test cards within the bounds of the new content (think TGT Tavern Brawl with Joust Hunter and Inspire Mage, where the cards may have been seen as balanced in that limited scope, but either of those decks would've gotten absolutely slaughtered in the meta at the time).

[deleted] ยท 12 points ยท Posted at 18:27:53 on August 8, 2016 ยท (Permalink)

I've suspected for awhile this is how they do the testing... Yeah new dragon priest might look alright if you test it against murloc/beast hunter, secret mage, bolster warrior or spellpower shaman. But if today only priest had access to the new cards I couldn't see them standing well against existing top tier decks.

It would make sense because I don't think they'd intentionally try to make a class suck, but I think it might be too much optimism that lots of new decks are going to arise based around the new cards

Onmur ยท 1 points ยท Posted at 01:41:06 on August 9, 2016 ยท (Permalink)

If they were willing to do nerfs and buffs, they do have legions of playtesters.

Elvenstar32 ยท 73 points ยท Posted at 16:24:00 on August 8, 2016 ยท (Permalink)

What's upsetting about this is that a lot of people have been complaining about priest having no identity.

I really like how Amaz presented it with priest which is supposed to heal, steal and control yet paladin, rogue and warrior do those things better and priest is just an inferior combination of those 3 classes.

So maybe the neutral cards will make priest viable again but in the end the new decks will be articulated around a neutral card with no identity. A bit like C'thun decks, some classes are better at working with C'thun than others but no class' identity is linked to their ability at working with C'thun because C'thun is a neutral with no identity.

kolst ยท 68 points ยท Posted at 17:36:00 on August 8, 2016 ยท (Permalink)

Funny thing with Amaz's video was, he suggested maybe the designers didn't have a priest player.. I've always wondered if it was the opposite. If their priest player is so much better of a deckbuilder than the other testers, that he'll make a 50% deck against them out of garbage.

The other problem is, this isn't 2014 when you could make a basic minion deck (like Trump's arena mage list) and actually do well in a tournament with it. And there's STILL no reason you'd pick priest to do it with, even if you could. C'thun priest was the first C'thun deck I tried, but then I realized it was fucking terrible. Despite its c'thun cards being above average. Because a deck based in consistency doesn't work with a class so inconsistent in design.

[deleted] ยท 23 points ยท Posted at 19:02:16 on August 8, 2016 ยท (Permalink)

If their priest player is so much better of a deckbuilder than the other testers, that he'll make a 50% deck against them out of garbage.

That's actually a pretty interesting point, and one that could certainly throw some balancing out. If some of your testers are brilliant at building decks, they might be able to get more value from a mediocre card, meaning Blizzard will believe the card has more value than it does.

kolst ยท 6 points ยท Posted at 20:16:37 on August 8, 2016 ยท (Permalink)

With all the random elements in this game, there's so many extra things to skew numbers with limited sample size, too.. luck, draws, rng.. also, say the testers are trying really hard to make fun but inefficient archetypes (like bad control decks) that priest happens to counter.

hoopaholik91 ยท 7 points ยท Posted at 18:40:18 on August 8, 2016 ยท (Permalink)

I have no clue why burgle and undercity huckster are rogue cards. They should be priest cards, and give rogues museum curator. Priest should be all about stealing cards, and rogues can keep with the deathrattle theme.

Elvenstar32 ยท 32 points ยท Posted at 19:12:15 on August 8, 2016 ยท (Permalink)

rogues can keep with the deathrattle theme

Actually rogues had nothing to do with deathrattles until raptor came out ; rogue's identity is about the combo keyword, weapons and a bit of stealth. Deathrattle rogue just got created as part of Blizzard's grand plan of making every class a midrange class. The only classes which actually should have deathrattle as part of their identity are shaman and hunter.

Thesaurii ยท 9 points ยท Posted at 21:14:15 on August 8, 2016 ยท (Permalink)

Rogues primary theme to me always seemed to be tempo, especially weird cheap spells that are hard to use optimally.

Elvenstar32 ยท 0 points ยท Posted at 21:47:28 on August 8, 2016 ยท (Permalink)

I'm having a hard time describing rogue as a tempo class because I absolutely hate on curve tempo decks but rogue is by far my favorite class.

It is a tempo based class without a doubt but the way they acquire tempo is not the same as decks like tempo mage or even better example secret paladin.

Both of those decks play the best minion or spell on curve starting giving them instant tempo and board advantage from turn 1. And they just stay ahead on board for the whole game, if they lose the board they lose the game without any comeback possible (though mage at least has some reach thanks to the spells and secret paladin sometimes had a good turn 6 minion but that is none of my business)

Rogues can spend several turns doing nothing but dagger up, hit a bit and play seemingly sub-optimal minions like Xaril being behind on tempo and with no board control, sometimes even using an eviscerate without combo to not fall too far behind. But they can make miraculous recoveries by completely swinging the tempo around nullifying anything their opponent tried to setup.

I consider that kind of tempo acquisition funnier because it's more complex and more rewarding but Blizzard doesn't think so which is why we got deathrattle rogue instead of combo cards and more cheap spells and weapons.

Thesaurii ยท 2 points ยท Posted at 21:51:51 on August 8, 2016 ยท (Permalink)

I definitely agree. Rogue is a really cool class because of how strange it is, it has a bunch of really cheap spells which are situationally bonkers and usually great, and every turn you have several valid options.

I think any reasonably competent player can play just about any competitive deck very well, but Rogue has always been the standout weird one. You have to know how to play rogue to win with it, you're just constantly given the tools to be aggressive, control, or something in between every turn of the game and can switch at a moments notice.

Rogue is actually my least played deck because I am pretty bad with making those decisions, and when I lose, I know it was on me like 95% of the time. When I play any of the other top decks, I know I made errors and think about them and can pick out what the swing points were. With rogue? I definitely could have made the wrong play, turns one through ten.

I wouldn't be surprised if rogue is the class with the most individuals who play exclusively one class, and the class with people who play everything but it a ton.

AudioSly ยท 1 points ยท Posted at 01:23:39 on August 9, 2016 ยท (Permalink)

Don't you dare take my theif skills away.

People for ever since launch have been asking why stealing was a Priest mechanic and not Rogue...

Karl_Marx_ ยท 1 points ยท Posted at 21:28:14 on August 8, 2016 ยท (Permalink)

I honestly hate the idea of themes. It pushes towards a meta that doesn't change much. Not to mention it forces game play onto us. Wotg is one of the most fun releases but I really dislike the meta that was forced. These 10 mana god decks build themselves.

Elvenstar32 ยท 1 points ยท Posted at 21:56:42 on August 8, 2016 ยท (Permalink)

Do you entirely hate the idea of class identity.

Like you already hate the fact that healing should be something only priest should be really good at.

Or do you only hate the idea that Blizzard is trying to force midrange to be the identity of all classes ? (though midrange is not really an identity)

Karl_Marx_ ยท 1 points ยท Posted at 22:00:43 on August 8, 2016 ยท (Permalink)

I don't like the idea that warrior for instance will always have a theme of doing whirlwind affects on it's own minions forever.

Elvenstar32 ยท 0 points ยท Posted at 22:15:30 on August 8, 2016 ยท (Permalink)

So what you're saying is that you don't like the fact that there are classes in this game ? You would like that all cards were neutral so that everyone could get access to whirlwind effects ?

Karl_Marx_ ยท 1 points ยท Posted at 22:18:49 on August 8, 2016 ยท (Permalink)

I want the meta to change. If we continue with "oh warrior has to do damage to it's own minions." Then decks never really change.

Elvenstar32 ยท 1 points ยท Posted at 22:31:39 on August 8, 2016 ยท (Permalink)

That's why in theory each class has several identities so that if Blizzard wanted to do a good job they could switch between the identities in each expansion.

Staying with warrior. Warrior's main identities are weapons, extremely hard control and damage to their own minions.

So first we had classic control warrior

Then for a while we had patron for the damage to their own minions identity

After that we had pirate warrior for the weapon identity (+pirate flavor)

And now we're back to control warrior (+c'thun) and the dragon tempo deck without identity.

Until Blizzard started to force tempo decks without identity into every class I think they made a pretty decent job at rotating identities to change the meta, at least on warrior.

AudioSly ยท 1 points ยท Posted at 01:24:37 on August 9, 2016 ยท (Permalink)

If classes didn't have themes, there may aswell not have classes but simply a hero portrait and neutral card set.

HollywoodCG ยท 39 points ยท Posted at 18:47:31 on August 8, 2016 ยท (Permalink)

I've played other blizzard games before, HS devs are the only ones that I have seen that will never admit a mistake.

wakarey ยท 43 points ยท Posted at 20:29:45 on August 8, 2016 ยท (Permalink)

WoW has many instances. I remember when they told the players it was impossible to nerf "Reckoning" stack from unlimited to a certain amount.
Soon after a video was released showing a paladin with a million stacks or so, soloing a 40 man boss Named Kazzak.
The ability was fixed within 24 Hours in order to stop others from doing the same.

Gaardean ยท 24 points ยท Posted at 22:48:34 on August 8, 2016 ยท (Permalink)

Oh, god, vanilla WoW was an amazing case study into developers who would never admit a mistake, ever. The best was when Battle Shout was patched to no longer provide ranged attack power for hunters. People asked why it was changed on the forum, and the CM response was that it never affected RAP and was never intended to do so. It was pointed out that the tooltip stated that it increased RAP. Within 15 minutes, the servers went down for an emergency hotfix, and when the servers came back up, the tooltip was changed. The official CM response? The tooltip does not state that, and never has. The forums were outraged, understandably. Eventually someone noticed that the ability descriptions on the website still had the old ability descriptions on it. Cue the website going down for emergency maintenance, the tooltips again changing. Somehow none of the dozens of posts with screenshots of the old tooltips on the website managed to get a response, though. (The actual reason for the nerf was a similar bug, where it and another hunter RAP buff stacked indefinitely, and a hunter had soloed the hardest raid instance in the game at the time.) Why they thought gaslighting their entire user base was preferable to admitting to a bugfix has been forever beyond my understanding.

[deleted] ยท 16 points ยท Posted at 00:19:36 on August 9, 2016 ยท (Permalink)

It was pointed out that the tooltip stated that it increased RAP. Within 15 minutes, the servers went down for an emergency hotfix, and when the servers came back up, the tooltip was changed. The official CM response? The tooltip does not state that, and never has.

that's some 1984 doublethink shit

HollywoodCG ยท 1 points ยท Posted at 21:10:18 on August 8, 2016 ยท (Permalink)

It just so happens that Wow is the game I have not played. D3/Sc2 had the same issue but they've improve significantly since Lotv/RoS.

AudioSly ยท 2 points ยท Posted at 01:30:23 on August 9, 2016 ยท (Permalink)

Funny you mention it, because originally a lot of the improvements to D3 that came with RoS were implemented due to the console version and challenges they had to over come with it.
Like a happy accident.

Fortunately the changes were great for the game and the feedback was overwhelming, so they continued down that path.

Granted, they had accepted there were issues before then too, but the big changes never happened til then.

TheReaver88 ยท 1 points ยท Posted at 22:07:49 on August 8, 2016 ยท (Permalink)

If this is their explanation, then there's no mistake to admit until/unless the neutral cards don't vault Priest back into contention.

jonathansharman ยท 1 points ยท Posted at 02:29:08 on August 9, 2016 ยท (Permalink)

HS devs have admitted mistakes. E.g., here: https://www.youtube.com/watch?v=PprkXykU5xM

Alphander ยท 19 points ยท Posted at 17:31:04 on August 8, 2016 ยท (Permalink)

I can understand Medivh, because Priest uses a lot of spells. Curator could help in Dragon Priest, because the 7 mana slot is weak. Barnes maybe for Velen/Maly OTK? And the dragon cards will be tried out.

But it is still insane. They basically said "Priest doesn't need good class cards, they can use the neutrals." What comes next? They don't make cards for a class in an expansion, because they think the class doesn't need them? Because that basically happened.

DragoonTT ยท 9 points ยท Posted at 18:24:29 on August 8, 2016 ยท (Permalink)

I don't think Medivh even does too well in Priest to be honest. Expensive Priest spells (5 mana or more) are:

Mind Control (10) - might be pushed into viability by Medivh since you might finally get an effect worth 10 mana; yet still prone to sitting in your hand uselessly for multiple turns.

Entomb (6) - good spell made even better

Holy Fire (6) - currently not seeing any play since dealing 5 for 6 mana is pitiful. If you add the Atiesh effect, you get a 6 mana minion on top of your deal 5, heal 5 - a slightly better Firelands Portal. Probably not enough to push Holy Fire into viability.

Excavated Evil/Holy Nova (5) - potential to clear the board (though we're very lategame at this point, as Medivh takes 8 mana) and leaving behind a minion (with stats around 4/5). Solid, but not overwhelming

Power Word: Tentacles (5) - you need to play Medivh (who, due to his slowness, will not live the turn) and then get a minion to stick to even attempt this card. Even with a random 5-drop stuck on top not worth the attempt.

The 4 mana spells (Shadow Madness, Mass Dispel, Shadow Word: Horror, Mindgames) all suffer from lack of impact lategame that isn't made up by the random 4-drop you get along your spell; Shadow Madness, while probably the most powerful of the cards listed, might not even be playable at that point of the game due to lack of targets.

Finally, if Medivh ever makes a splash in the metagame, Harrison will be there to put Atiesh into a museum. Previously, he was a dead card against Priest - now, he can eat (one of) your win condition(s).

Nidy ยท 10 points ยท Posted at 21:33:35 on August 8, 2016 ยท (Permalink)

I was already winning every game as priest where I can afford to drop a 8 mana 7/7 that doesn't affect the board.

daveh86 ยท 1 points ยท Posted at 23:15:31 on August 8, 2016 ยท (Permalink)

I think this is a good point. The only high cost priest spells that have seen use in any of the current archetypes (dragon+control) are the 5 mana AOE's and Entomb at 6 mana. All of which are highly reactive and may have already been used before Medihv hits the board. Though they make for a great theoretical tempo recovery when dropped on turn 9+.

I don't think Medihv is enough to warrant playing MC given that 8 mana is the "ideal point" (see discussions on Forbidden Shaping) for a "summon a random minion" effect and the 10 drops are fairly lacklustre in comparison.

Link to discussion on FS at 8-10 mana https://www.reddit.com/r/hearthstone/comments/4axkyj/it_seems_best_to_play_forbidden_shaping_with_8/

DragoonTT ยท 1 points ยท Posted at 08:30:48 on August 9, 2016 ยท (Permalink)

Don't think the "8 mana is the ideal point" arguement really holds ground here, since the minion you get from Atiesh isn't the only outcome of the spell. With Forbidden Shaping, you're angling for a minion that immediately impacts the board - with Mind Control, you already get good board impact immediately. The Atiesh minion is only "bonus" - a medium-to-huge beatstick, in most cases. It's likely not going to make Mind Control any more viable, though.

ThreeStringKa-Tet ยท 4 points ยท Posted at 19:02:16 on August 8, 2016 ยท (Permalink)

This is an absurd argument. You've put words in their mouth and then tried to build some shitty slippery slope argument on that fabrication.

CommunistScum ยท 0 points ยท Posted at 23:45:39 on August 8, 2016 ยท (Permalink)

Can't think of a murloc/ beast that Dragon Priest would run, so it'd just be a 7 mana 4/6 draw a dragon. Pretty piss poor. If anything OTK would sooner run it to draw a win condition.

Patatokeftes ยท 8 points ยท Posted at 18:30:18 on August 8, 2016 ยท (Permalink)

Well, there is one question I have to ask them, Why not play the SAME deck, and just replace the priest class cards with better warrior ones?

imsh_pl ยท 16 points ยท Posted at 18:51:52 on August 8, 2016 ยท (Permalink)

It's actually quite funny. Read the dev's comment again and simply replace "Purify" with "Power Word Tentacles", and the list of the cards from the current expansion with the ones from the previous one.

You'll see that this basically reads like a cookie-cutter response that seems like it explains something without actually even having to reference the discussed card's effect.

HLPony ยท 17 points ยท Posted at 18:57:43 on August 8, 2016 ยท (Permalink)

Their argument would hold ground if:

  • The archetype they were hyping, 'silence your own stuff' Priest wouldn't already suck, even with a better silence than Purify
  • There was any value to this card. Flavor, constructed or arena viability. However, the card has none and it's blatantly obvious how terrible it is, it doesn't take a rocket scientist or a game designer to tell

They're just trying to mitigate the damage and calm down the crowd. Imo, they should've just admitted they fucked up and tweaked the card before release. They are people, too, people mess up sometimes. Trying to deny that makes them look silly.

GetchaPopcorn ยท 1 points ยท Posted at 20:49:31 on August 8, 2016 ยท (Permalink)

Do you think they could be set to release more Priest silence-type cards in the next expansion after this one or no?

HLPony ยท 6 points ยท Posted at 20:52:34 on August 8, 2016 ยท (Permalink)

I don't know. I hope they give up on it and give us some 'real', good cards instead.

gumpythegreat ยท 1 points ยท Posted at 00:44:49 on August 9, 2016 ยท (Permalink)

maybe some kind of trogg-like minion with some crazy silence interaction?

"when this minion is targeted with a silence, it instead gets insert buff or interesting effect here"

HLPony ยท 1 points ยท Posted at 18:42:27 on August 10, 2016 ยท (Permalink)

I was thinking of something like this.

One of my old designs, might be outdated, but you get the idea.

http://i.imgur.com/wZHCQ6w.png

Token:

http://i.imgur.com/bOOs7Iq.png

LordBrontes ยท 6 points ยท Posted at 22:17:00 on August 8, 2016 ยท (Permalink)

Lol, I found the problem:

"In my mind there is some positive to the outcry over Purify..."

It's all in their heads. They think that because 1% of the Hearthstone community will use this card, it is good. And even if nobody uses this card, they still "think" that there will be positive reception. They're literally fucking delusional.

Fyce ยท 11 points ยท Posted at 18:38:48 on August 8, 2016 ยท (Permalink)

Actually, that's their one and only option. Priest can only become a "neutral card" class because of how shitty the core set is.

They don't seem to want to have to print a good 2 and/or 3 Priest drop each adventure or expansion because the core set suck.

I'm really starting to think that Priest cards are only printed to support neutral cards, and not the other way around. They really want you to make an Ancient Watcher/Eerie Statue deck while backing it up with cards like Silence and Purify. It's still doesn't cut it because of the value loss, but that's the only reason I'm seeing in their design choices.

... That or they simply have absolutly no idea what to do with Priest and just release random terrible cards.

mrglass8 ยท 6 points ยท Posted at 18:54:35 on August 8, 2016 ยท (Permalink)

Priest NEEDS a class exclusive early game taunt.

If Priest was the same way it is now except it had Deathlord, the class could break into Tier 3.

Because it has such high health, it works well with the hero power, and can fill in extremely well for the lack of early drops. Now you don't NEED turn 4 Auchenai Circle to survive.

NebuVala ยท 8 points ยท Posted at 17:33:39 on August 8, 2016 ยท (Permalink)*

You look at the lake

[deleted] ยท 5 points ยท Posted at 18:24:25 on August 8, 2016 ยท (Permalink)

The curator mention seems a bit odd. Unfortunately I don't think the murloc/dragon/beast thing will work well in priest because there aren't many good neutral beasts and murlocs. Dragons are the easiest to slot into any deck so like hunter and druid might get some benefit from the beast-dragon synergy because they have strong beasts without having to put in sub-par cards. But priest would have to put in sub-par beasts to make it work. Murlocs just don't work with anything else because they're a tribal heavily reliant on synergy

TheInnsmouthLook ยท 4 points ยท Posted at 20:41:12 on August 8, 2016 ยท (Permalink)

I only see Control Paladin really abusing Curator. Kodo combos, Murloc Knight and any flavor of dragons you could ask for.

[deleted] ยท 1 points ยท Posted at 21:02:24 on August 8, 2016 ยท (Permalink)

Could probably resurface some anyfin variant with kodos and azures

Kordylian ยท 0 points ยท Posted at 17:54:05 on August 8, 2016 ยท (Permalink)

!RemindMe 3 Months

RemindMeBot ยท 0 points ยท Posted at 17:54:28 on August 8, 2016 ยท (Permalink)

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Divinspree ยท 18 points ยท Posted at 17:07:57 on August 8, 2016 ยท (Permalink)

"In my opinion Book Wyrm is a missed opportunity here. If it were for example a Priest only 3-drop with 3/2 stats and the same text."

lol

zSprawl ยท 1 points ยท Posted at 16:08:11 on August 9, 2016 ยท (Permalink)

You got the dude holding annoy-a-tron's head... whatever that dumb card is called!

unbeliever87 ยท 1 points ยท Posted at 00:50:24 on August 9, 2016 ยท (Permalink)

Was the quoted text meant to be a joke, or a meme? I don't get it.

Mortaii ยท 10 points ยท Posted at 18:25:46 on August 8, 2016 ยท (Permalink)

How is not giving priest a good class card ok because we have neutrals? Every other class can use neutrals aswell and you know what else every other class can use, CLASS CARDS!! Everyone except priest got good class cards!!! And i dont want to even talk about how bad priest is already. It looks like you dont respect your players anymore, so fuck you!

syllabic ยท 1 points ยท Posted at 20:11:25 on August 8, 2016 ยท (Permalink)

I'll go to bat for Onyx Bishop, I think that guy is secretly one of the best cards in the set. He's not flashy like barnes or curator but he fits into the curve really nicely.

Mortaii ยท 1 points ยท Posted at 20:53:55 on August 8, 2016 ยท (Permalink)

Yeah well if he was released for a class that survives until turn 5 it would be nice... We still have no good board clear and no early game minion, priest wont be viable after the adventure. I think your curve is pass a turn, hero power, play injured blademaster that gets traded by 1 drop, play shifting shade that gets traded by 1 drop, and die...

syllabic ยท 2 points ยท Posted at 20:59:52 on August 8, 2016 ยท (Permalink)

I think your curve is pass a turn, hero power, play injured blademaster that gets traded by 1 drop

Or play injured blademaster, they hit it with a war axe and next turn play resurrect for 4/7 (sometimes 2x resurrect, I've done it a couple times so far) and then play bishop the turn after.

Or turn 4 auchenai+circle, then they ping your auchenai and you res it next turn with bishop. Resurrect is a really strong mechanic that hasn't been fully explored yet.

Mortaii ยท 1 points ยท Posted at 10:10:21 on August 9, 2016 ยท (Permalink)

I know that ressurect is a very strong mechanic, i just wanted to say that priest needs more than 1 good 5 drop, you have only 2 blademasters 2 auchenais 2 circles and 2 ressurects in your deck, how often are you able to play this dream curve? 1 out of 7 games? How often do you lose a game just because you got only auchenai without circle and blademasters without circle and ressurect? And also by playing ressurect you restrict your deck to not play weak minions like wild pyro, but then how do you even beat aggro?

syllabic ยท 0 points ยท Posted at 14:27:19 on August 9, 2016 ยท (Permalink)*

It's not too rare. It's as frequent as tunnel trogg+totem golem start. And with resurrect in the deck playing auchenai just by himself with no followup is fine. Ressing auchenai for 2 mana gives mega tempo. And you will more than likely make them use at least 2 cards to kill auchenai.

Plus you still have the good old blademaster+circle combo if you happen to draw that. Or just leading with a turn 2 or 3 blademaster when you are running res isn't as bad as it is in a deck without it. When I play the res priest I aggressively mulligan (and keep any copies of) for blademaster circle auchenai and resurrect. Having any 2 of those cards in your starting hand is solid. Even just blademaster+auchenai is a strong turn 3 and turn 4 play and you can follow that up with any resses or circles or whatever you draw.

It does restrict your deckbuilding in some ways, but it also opens it up in other ways. And resurrect itself is so hyper efficient that it's IMO worth exploring decks built around that mechanic. For a measily 2 mana you can res anything in the game. I ressed sylvanas twice in one game last night. It was only a 50/50 shot since the only other creature I had played was Auchenai.

AggnogPOE ยท 3 points ยท Posted at 18:07:38 on August 8, 2016 ยท (Permalink)

I wouldn't mind my deck being based on neutral cards as long as they weren't inherently understatted compared to class cards. In the case of priest though it might be the opposite so whatever.

eternalexodus ยท 3 points ยท Posted at 21:54:55 on August 8, 2016 ยท (Permalink)

yeah, but... blizz printed purify. like, that's a real card that made it through design, development, playtesting, and final implementation. like kripp said in his rant, I can't put faith in HS's dev team anymore because they allowed that card to exist. what the fuck, blizz?

Eevea ยท 2 points ยท Posted at 18:11:46 on August 8, 2016 ยท (Permalink)

I mean class cards are meant to be often far superior to neutrals and define a class, yet priest is meant to use almost entirely neutrals? Doesn't that just sum up the problems with priest perfectly? Oh sorry, I mean "is there a problem?" of course not.

ParadoxSepi ยท 4 points ยท Posted at 18:32:03 on August 8, 2016 ยท (Permalink)

Yea, about those neutral minions there is that small detail Team5 forgets and that problem is THAT EVERY OTHER CLASS HAS ACCESS TO THEM AND THOSE OTHER CLASSES WILL USE THEM MORE EFFICIENTLY BECAUSE THEIR CLASS CARDS DON'T SUCK.

Zakdawg ยท 1 points ยท Posted at 20:50:16 on August 8, 2016 ยท (Permalink)

On top of that all the early game neutral minions are crap for priest this expansion.

ikilledtupac ยท 2 points ยท Posted at 21:12:58 on August 8, 2016 ยท (Permalink)

PriestLivesMatter

Lord_Vanderhuge ยท 2 points ยท Posted at 22:43:17 on August 8, 2016 ยท (Permalink)

So it seems like OP has much more insight and knowledge about the game than one of the people working on it. We can see Blizzard's failure as a company clearly showcased by the fact they've yet to hire Gola_ onto the dev team, and fired everyone currently working on it. He knows what Hearthstone truly needs!

mhtom ยท 2 points ยท Posted at 00:14:34 on August 9, 2016 ยท (Permalink)*

This is turning into a Bus Shock moment with the developer responses so far.

Syphou ยท 2 points ยท Posted at 04:41:01 on August 9, 2016 ยท (Permalink)

Priest is strong enough already in wild.

JoelMahon ยท 5 points ยท Posted at 16:35:08 on August 8, 2016 ยท (Permalink)

But that's not their honest opinion. Mage got better synergy than priest with the neutral cards ffs.

Breatnach ยท 9 points ยท Posted at 15:55:56 on August 8, 2016 ยท (Permalink)

If a card is supposed to work better with Priest than with other classes, that speaks of how poorly the class is designed.

Priest has no design concept except trying to heal things to get board advantage. Hence they should be getting minions that empower that concept.

NotSkyve ยท 26 points ยท Posted at 16:04:53 on August 8, 2016 ยท (Permalink)

Or cards that enable another archetype. I heard Shadow Form is a card. A sad card, but a card nonetheless.

[deleted] ยท 10 points ยท Posted at 16:22:40 on August 8, 2016 ยท (Permalink)

[deleted]

Toado85 ยท 5 points ยท Posted at 18:48:30 on August 8, 2016 ยท (Permalink)

That was my all-time favorite deck... soooo much fun dropping Reno then shadowform.

[deleted] ยท 1 points ยท Posted at 18:54:26 on August 8, 2016 ยท (Permalink)

[deleted]

GI-Jewish ยท 2 points ยท Posted at 19:24:20 on August 8, 2016 ยท (Permalink)

Why would it matter if you shadowform then reno? All it does is change your hero power, not all healing becomes damage.

[deleted] ยท 2 points ยท Posted at 19:22:42 on August 8, 2016 ยท (Permalink)

I think the biggest problem with the Priest's identity is the way they've implemented the buff/debuff mechanic.

First of all, for some reason they haven't differentiated (at least from a mechanics point of view) between buffs/debuffs/intrinsic abilities. That is to say, instead of silence impacting an intrinsic ability/dispel getting rid of buffs/debuffs, instead it's all kind of lumped together. By doing that, you limit the cards you can design, and take away a lot of interesting play.

I also don't think they've explored the buff/debuff mechanic NEARLY enough. Right now most buff cards seem to be pure stat based (change attack or health) or giving a few abilities (taunt, divine shield, etc). Debuffs are mostly non-existent, again either changing stats, or transformation (though that is immune to anything else, so it's not even a real debuff at the moment. Those cards also need to be changed so the effect is removable with the right cards).

That I think is why the priest lacks identity. In my mind, the priest should revolve around a few things.

1) healing (obviously)

2) buffing (specific buffs though, like a HoT, shielding, etc). Debuffing for shadow priest cards (DoTs)

3) SELECTIVE CLEANSING - That means being able to remove buffs while leaving debuffs, remove debuffs while leaving buffs, silencing card abilities, etc.

4) Damage (shadow priest)

In order for that to work though, more than the priest class would need to be overhauled. You'd need more debuffs from warlocks, more buffs from shamans and paladins, and obviously they'd need to start differentiating between the two. At that point, the priest will be a great counter to decks that rely heavily on either buffing or debuffing, which could get really interesting.

[deleted] ยท 2 points ยท Posted at 19:58:42 on August 8, 2016 ยท (Permalink)

If a card is supposed to work better with Priest than with other classes, that speaks of how poorly the class is designed.

There are ton of cards like that in hearthstone. Gadgetzan, Patron, mountain giants, twilight drakes, ancient watcher, any beast neutrals like huge toad and spideys, injured blademaster, acolyte, deathlords and so on.

Many cool decks or class wouldn't work without those neutrals.

dillyg10 ยท 3 points ยท Posted at 18:24:55 on August 8, 2016 ยท (Permalink)

Look, Blizzard... you have to give (forgive me meme gods) the priest the equivalent of a 4 mana 7/7.

They actually fixed shaman being shit tier by putting the pedal to the medal with the kinds of cards they got in WOTG. And heck, they totally set it up with LOE.

There is NO SETUP in this set. None. So the ONLY way they could possibly get the priest class to be playable is to give it an entire set of 4 mana 7/7s.

Which sounds, stupid. So really, someone should step up, retroactively purify this mistake, give priests a good card and move on. It's not hard, it requires work, but it needs to happen if you want to have more than 8 classes.

cgmcnama ยท 1 points ยท Posted at 19:00:02 on August 8, 2016 ยท (Permalink)

I view Book Wyrm as a good dragon replacement when BRM rotates out. But, and a lot of people have brought this up, it has a weak body and you have to meet two specific conditions to use it.

  • You have to be holding a dragon.
  • You have to have a 0-3 ATK creature to target.

From Mike Dondai's interviews, and now IksarHS, it seems Blizzard truly believes Book Wyrm will save Dragon Priest. Maybe they think Barnes too but there are far better classes and Barnes gets in the way of Resurrect.

It's not as good as Blackwing Corrupter but the dragon tag is a positive for activating other cards.

Arcsurvivor ยท 1 points ยท Posted at 20:25:15 on August 8, 2016 ยท (Permalink)

They should make Purify's flavor text read- Play Priest on Wild mode Only. If you want to stay rank 20 or worst, include this card in your deck. They might give a new portrait to Priest so we will not see Anduin anymore, since he basically is irrelevant in standard.

ikilledtupac ยท 1 points ยท Posted at 21:13:29 on August 8, 2016 ยท (Permalink)

These guys are like drug addicts that don't think they have a problem!

Lama051 ยท 1 points ยท Posted at 21:16:32 on August 8, 2016 ยท (Permalink)

How to fix Priest: Deathlord becomes Priest only and part of Standard

AspectOfDreams ยท 1 points ยท Posted at 21:38:56 on August 8, 2016 ยท (Permalink)

Now my only problem with this line of thinking is that if there's a neutral card Priest can take advantage of, there's a high likelihood that another class can do even better with the same card do to more valuable class cards

BigFatMurloc ยท 1 points ยท Posted at 21:39:48 on August 8, 2016 ยท (Permalink)

Ahahaha which neutrals? Museum Kurator 3+4. Sure! Why play for board when I can die with 10 Cards in Hand?!

SpazzyBaby ยท 1 points ยท Posted at 21:58:41 on August 8, 2016 ยท (Permalink)

I just want priest to get a minion that doesn't require some kind of combo to work well. He's saying "silence priest could be good" as if that excuses the fact that they've basically given priest nothing but more inefficient ways to keep keep up on board.

Priest's best board clear is a two card combo. They deck they're pushing with Purify requires you to play an ancient watcher on turn two and silence it turn 3 to attack, while having 1 mana left to develop something else. 4 mana 7/7s and 0 mana 5/5s don't need an extra card investment before smashing your face in.

aimeryakal ยท 1 points ยท Posted at 22:14:12 on August 8, 2016 ยท (Permalink)

It's not really crazy. Look at how Grim Patron, a neutral, propelled Warrior to #1 in the BRM set period.

buymagicfish ยท 1 points ยท Posted at 22:21:04 on August 8, 2016 ยท (Permalink)

shush, no one wants to hear your 'logic' ;)

eevo ยท 1 points ยท Posted at 22:19:20 on August 8, 2016 ยท (Permalink)

I'm a strong independent bla.. class minion

[deleted] ยท 1 points ยท Posted at 22:26:25 on August 8, 2016 ยท (Permalink)

Just look at that turn-8 two-card combo where you assassinate something and summon a 3/3! That's op AF

Cyrex_ ยท 1 points ยท Posted at 22:30:15 on August 8, 2016 ยท (Permalink)

While I disagree with what he said, I still think we shouldn't downvote him. The devs talk to us so rarely, lets not scare away the few who occasionally do communicate with us.

ragingcaterpie ยท 1 points ยท Posted at 22:44:22 on August 8, 2016 ยท (Permalink)

Do you want them to just do to priest what they did to shaman? Or would you rather it be more creative?

LokoManiac ยท 1 points ยท Posted at 22:48:23 on August 8, 2016 ยท (Permalink)

The issue with Priest is that as a class, there are cards it specifically NEEDS to even potentially win a game in its current state. Priest hero power is capped at 30 Hp, meanwhile 2 other classes offer a way of overcapping their effective health, so Priest isn't altogether that tanky. Other classes offer damage, or multiple cards with synergy IN THEIR CORE SET. Priest does not have many minions that actually synergize with their hero power in a way that affects the board. Also, strictly looking at the priest-only legendaries, you cannot expect to use either of them in a way that reliably affects the outcome of the game. Even the core legendary, Prophet Velen, is currently only useful if you have Emporer, and even then, consistency is a rarity. His removal cards are not as efficient as ANY other classes, even next to Warlocks, which even affects his own side of the board. So when you hear "The neutral cards will be beneficial" all that says is that at the core, the expansion will dictate if there is any chance of a viable Priest deck. He is missing out on cards that will ALWAYS EXIST to give him a decent deck. One that has some early game, some mid game, and a potential to deal 30 damage to the enemy. That is all we priest players want, and we don't have that. If there was ONE deck that was decently consistent, we'd only be annoyed at the current state of the game. As an example. I am playing Mage. I built a garbage deck That bases itself around Reno Jackson and Yogg Saron. It's garbage as a concept, and yet, I hit rank 15. I have barely gotten to rank 15 playing the best priest deck I have. And I have played priest in over 2,000 games. Why can this Mage deck find success? Because it has options like Fireball, Pyroblast, Flamestrike, etc. To win the game.

JupitersClock ยท 1 points ยท Posted at 22:52:49 on August 8, 2016 ยท (Permalink)

So Priest doesn't get good class cards because they get enough from neutral? Like other classes?

jesus fucking christ

Moogzie ยท 1 points ยท Posted at 22:57:17 on August 8, 2016 ยท (Permalink)

Nah bro, another 4 drop!

ph33randloathing ยท 1 points ยท Posted at 23:57:30 on August 8, 2016 ยท (Permalink)

The only neutral card that even remotely fills the broken range for Priest is Thespian, and it's still shit.

[deleted] ยท 1 points ยท Posted at 00:17:45 on August 9, 2016 ยท (Permalink)

Well sure. Half the game is neutral cards <_<

Varyyn ยท 1 points ยท Posted at 00:32:12 on August 9, 2016 ยท (Permalink)

We nerfed Mind Control for "emotional" balancing, but we won't buff the class for emotional or statistical reasons, in the timeless words of simon lane "WTF blizz"

TopGoats ยท 1 points ยท Posted at 00:40:05 on August 9, 2016 ยท (Permalink)

The best thing priest got from this expansion is Arcane Anomaly into Coin PW:S

[deleted] ยท 1 points ยท Posted at 01:10:39 on August 9, 2016 ยท (Permalink)

Here's what this statement says to me, and we already knew it: Blizzard doesn't know what to do with Priest. Their metrics tell them that players don't like playing against all the things Priest does well like stealing minions, healing minions and using your own cards against you. But they haven't figured out what it should do instead and so they're just throwing things at the wall and hoping something sticks.

deadbulky ยท 1 points ยท Posted at 02:03:34 on August 9, 2016 ยท (Permalink)

Daily reminder blizz can't balance for shit

PlanckZer0 ยท 1 points ยท Posted at 02:07:33 on August 9, 2016 ยท (Permalink)

Why are you surprised exactly?

Expecting a class to make due with neutral cards has been standard practice for Warlock for a while now.

EatAllThePoop ยท 1 points ยท Posted at 02:08:49 on August 9, 2016 ยท (Permalink)

Blizzard: We've made a bunch of neutrals that are showing up in every deck. We want class cards to be more strongly represented in decks, so we're banishing half your collection to Wild.

Also Blizzard: lol we have no idea wtf we're doing with Priest class minions. Use the neutrals.

What a bunch of crap. They keep talking in circles, why are we supposed to take any of this at face value? After all, these guys printed Purify.TM

grizzlydurdle ยท 1 points ยท Posted at 02:28:48 on August 9, 2016 ยท (Permalink)

I actually just got into Hearthstone, and I love playing my priest control deck. It's frustrating that it isn't getting support, but if you build a deck around the Holy/Shadow design it's a lot of fun to play.

That play style is how the class needs to be supported, IMO. Right now, it is a little inconsistent to build a deck that way (if you don't draw certain cards you are dead in the water), but when it works its a ton of fun.

TuUhmazyn ยท 1 points ยท Posted at 03:14:43 on August 9, 2016 ยท (Permalink)

So let's make a 30 card deck of just neutrals. Problem solved

ProfessorHearthstone ยท 1 points ยท Posted at 08:11:00 on August 9, 2016 ยท (Permalink)

I mean Barnes+Purify is.. sort of a thing

funkmasterjo ยท 1 points ยท Posted at 08:32:11 on August 9, 2016 ยท (Permalink)

You know what priest could use? A 1 mana 2/2. Or a 2 mana 2/2 discover a 1 cost card

FishtheJew ยท 1 points ยท Posted at 09:32:11 on August 9, 2016 ยท (Permalink)

As much as neutral cards are good id love more class-cards.

Well more class legendaries, they rock.

nefariousnilbog ยท 1 points ยท Posted at 09:40:57 on August 9, 2016 ยท (Permalink)

I love how they talk about neutrals being used in Priest as a way of making it better but then try and slide in Purify as being part of it.............

[deleted] ยท 1 points ยท Posted at 10:02:28 on August 9, 2016 ยท (Permalink)

Yeah, but they made purify.

ZeoaZ ยท 1 points ยท Posted at 15:13:05 on August 9, 2016 ยท (Permalink)

Bring back dark cultist again!

Zalaiya ยท -1 points ยท Posted at 15:51:11 on August 8, 2016 ยท (Permalink)

Neutral cards really don't matter given that they afford the same, if not far better options in synergizing with the other classes. Priest is already in a shit state; adding more of the same in the form of neutrals combats nothing, and Iksar's explanation is a simple way to deflect the real problem that'll go unsolved.

Divinspree ยท 2 points ยท Posted at 17:12:37 on August 8, 2016 ยท (Permalink)

It depends if those neutral cards synergize better or are even only viable with Priest though.

SGTSHOOTnMISS ยท 1 points ยท Posted at 14:28:02 on August 9, 2016 ยท (Permalink)

I agree. Grim Patron was a neutral card, and it made an entire warrior deck.

[deleted] ยท 1 points ยท Posted at 20:03:26 on August 8, 2016 ยท (Permalink)

Neutral cards really don't matter given that they afford the same, if not far better options in synergizing with the other classes.

unless you've actually played the adventure it is all just guesswork.

silverhydra ยท 1 points ยท Posted at 16:55:25 on August 8, 2016 ยท (Permalink)

Cards I'm thinking of:

  • Barnes, probably most synergy with priest because of silence (although wondering how shadowstepping the 1/1 token would be if it had a nice battlecry)

  • Medivh since we have many high costed spells, but that is just a win more condition and implies that we win.

  • Moat Lurker works well with silence but I'd rather shadowstep that bitch so I can play it again for 4 mana. Plus if we're on turn six we have access to Entomb and SW:D so more removal isn't super needed.

  • Nethersprite Historian (and by extension, Book Wyrm) are nice for dragon decks but I don't see how they would help priest for than other classes. Twilight whelp is the only reason I can see where priest may have a slight advantage since its a 1 drop that facilitates Historian

  • Arcane anomaly can be a 2/4 with PW:S, but relying on a two card combo on your first turn doesn't seem prudent (and if it was, Ancient Watcher + Silence would be better)

And that's it really? I don't see how mage, rogue, or warrior wouldn't benefit from this stuff more. Nothing seems designed for priest except maybe a Nethersprite Historian and Twilight Whelp combo for turns 1 and 2.

The only other possibility I see is they playtested a lot with the beast/murloc/dragon archetype and priest works well with zoobot, magician, and curator but even then I don't see why priest would benefit more than the other classes except for twilight whelp.

psymunn ยท 3 points ยท Posted at 17:10:20 on August 8, 2016 ยท (Permalink)*

Barnes is honestly just much better in hunter and paladin than in priest. Who needs silence when you can get a 1/1 highmane or tirion. Even kindly grandmother is really good and doesn't require a second card

LittleBalloHate ยท 2 points ยท Posted at 17:14:53 on August 8, 2016 ยท (Permalink)

I actually think Netherspite Historian works better in Warrior, at least in my early looks. For a control-ish Dragon Warrior, you already have two strong anti-aggro 2 drops: Fiery War Axe and Alexstrasza's Champion (yes, I'm aware the champion can also be a strong aggro card, but it's a good way to contest the board, as well). As such, Netherspite historian is a card that can be safely mulliganed away by Dragon Warrior and played later for value rather than early game board tempo. For Priest, though, the only 2 drop they have is Wyrmrest agent, so Netherspite Historian would have to be their "other" two drop, and it does a very poor job of contesting the board.

_tpyo ยท 2 points ยท Posted at 18:05:14 on August 8, 2016 ยท (Permalink)

Arcane anomaly can be a 2/4 with PW:S, but relying on a two card combo on your first turn doesn't seem prudent (and if it was, Ancient Watcher + Silence would be better)

You could do that already with injured one drop dude + circle of healing.

Divinspree ยท 0 points ยท Posted at 17:09:57 on August 8, 2016 ยท (Permalink)

Wyrmrest Agent is quite good as well against aggro.

silverhydra ยท 6 points ยท Posted at 17:15:46 on August 8, 2016 ยท (Permalink)

Yup, I love Wyrmrest Agent and would never mock him but I can't have fun with priest when at least 20 of my cards go towards a specific archetype that I've played to death.

C'thun is the same. We at least get some synergistic early game drops but then you're locked into an archetype with a bunch of minions and can't really experiment beyond maybe 10 cards that should ideally be going to certain spells.

Divinspree ยท 2 points ยท Posted at 17:27:53 on August 8, 2016 ยท (Permalink)

Very true. Plus Dragon and C'Thun Priests are such auto piloted decks. They get boring extremely quick.

DragoonTT ยท 0 points ยท Posted at 17:57:30 on August 8, 2016 ยท (Permalink)

You use Barnes and Moat Lurker in a N'Zoth deck. Barnes making copies of Deathrattles that come back at full stats once N'Zoth hits the field. Moat Lurker your own (damaged?) Deathrattles for funky effects (and who knows, maybe they even remember what they ate if N'Zoth resurrects them....)

Haussenfuss ยท 1 points ยท Posted at 18:08:41 on August 8, 2016 ยท (Permalink)

To be fair, I can't honestly see any other classes playing Netherspite Historian - it might be a neutral Priest card, the same way Shade of Naxxrammas was a neutral Druid card. However, I think the holes in the Priest class ought to have been partially filled before experimenting with something new. It's entirely possible that Dragon Priest could be somewhat viable, post-Kara. But a nice Dragon-synergy 2-drop or 4-drop would have helped a great deal more than what was given - it's probably a safe guess that Eerie Watcher and Barnes tokens aren't enough for Silence Priest to take off.

unbeliever87 ยท 1 points ยท Posted at 01:12:44 on August 9, 2016 ยท (Permalink)

But a nice Dragon-synergy 2-drop or 4-drop would have helped

Forgive if this was a joke, but don't we already have these two exact things?

cfcannon1 ยท 1 points ยท Posted at 19:02:16 on August 8, 2016 ยท (Permalink)

I've spent a lot on this game. I have every expansion card (that I want) and all adventures. I love the adventures and even go back to them fairly often to see how new cards change them. My favorite class is Priest. This is the first time I'm seriously considering not buying an adventure and maybe leaving HS alone until the next expansion. Good job, Blizzard. I guess you have saved me some cash/gold by wrecking my enjoyment of your game.

Kerath ยท 1 points ยท Posted at 19:05:42 on August 8, 2016 ยท (Permalink)

It's funny how they dare to speak about "new archetype" instead of just... admitting they've made a mistake. So next time we get 10/10 for 2 Mana - Can't attack. It's still better than changing Purify, right?

Kurraga ยท -3 points ยท Posted at 15:53:10 on August 8, 2016 ยท (Permalink)

It might seem that way to you, and you could be right, but the people designing the set have actually played with these cards so I give them a little bit more credence right now.

pixtini ยท 0 points ยท Posted at 17:29:43 on August 8, 2016 ยท (Permalink)

why cant they throw preist a bone, giving them a 2 mana silence a minion draw a card wont make preist tier 1 it wont even make them tier 3. the fact its so limited is retarded and bad design. i know the folks at /r/hearthstonecirclejerk have been making jokes about eerie statue plus purify = 4 mana 7 7 overload 2 but if that was actually the though behind this then you need to rethink the design of preist a little bit blizzard instead of trying to coverup your blatent fuck ups

xnyxverycix ยท -1 points ยท Posted at 19:04:10 on August 8, 2016 ยท (Permalink)

I feel like people are reacting way too early. You saw what happened in GvG, many people called Boom bad and praised troggzor to the top tiers. Exactly the opposite happened. Im not saying purify will be amaizng or something like that but I dont think it makes sense to outrage this much without even testing the new neutral and class cards with priest

Hoewoe ยท 2 points ยท Posted at 19:31:53 on August 8, 2016 ยท (Permalink)

I feel like people are reacting way too early. You saw what happened in GvG, many people called Boom bad and praised troggzor to the top tiers.

Iirc pre-GvG, when Boom wasn't called OP there was no info about the Boom bots and how fucking retarded they were. And some ppl still thought even before 4 dmg bots that it was very solid.

Purify is garbage, its negative power creep pretty much. And whole fact about blizzard talking shit about priest development and cards. If i had such BAD employees in my company that were too scared for their jobs to speak out the truth, I'd actually fire them instead the ones speaking out.

xnyxverycix ยท 0 points ยท Posted at 19:42:46 on August 8, 2016 ยท (Permalink)

I believe trump had info on the boom bots when he was making his prediction atleast. As for the purify card. Yes its bad and its probably will never see play but the point of my comment was to say that most people are just jumping on the bandwagon. I think the community should playtest the expansion before claiming its "worthless" and "dissapointing". And no I dont think 1 trash card makes the whole expansion bad.

VoidInsanity ยท 0 points ยท Posted at 17:57:46 on August 8, 2016 ยท (Permalink)

That line of thinking seems insane to me.

Because it is. The whole point of picking a class is to provide value to the neutrals, neutrals are not the ones meant to be providing value to a class. It doesn't work that way and never will. Ever. Any value a neutral brings it brings to every class, because its neutral.

It is impossible for neutral cards to bring value to a class and before anyone thinks suggesting Chow or Deathlord them cards didn't provide value to priest, the Priest hero power provided value to them.

Vandilfrons ยท 0 points ยท Posted at 18:38:31 on August 8, 2016 ยท (Permalink)

This doesn't even make any sense. I would understand if a neutral card somehow interacted in a way that that benefited one class more than the others because of certain class mechanics like Patrons with warrior or mage. But none of the neutral cards in Karazhan do that with priest. I mean maybe Morose with powerword shield would be synergistic that other classes couldn't really duplicate, but that's really low impact and doesn't actually solve one of the core priest problems, namely putting minions sticky enough on the board so that your hero power actually matters.

Why would you play dragon priest over dragon warrior with the new neutral dragon cards? Warrior just simply has a better set of core cards to work with. For priests it is the entire infrastructure that is broken, which really became apparent after the loss of light bomb, velen's chosen, and sledge bulcher.

Curator is only going to be drawing dragon's for priests. Besides cold light oracle they won't be double dipping in reasonable way. Beast druid might experiment with the card and though I doubt the five mana slot will be open enough for azure drake, because druids are going to do everything in their power to get that ridiculous 5-mana beast into menagerie warden play. They may play with Onyxia.

Medivh is a late game win more card for priest that doesn't help in anyway to get to the late game. I see Medivh more viable in a mage or druid deck, possibly paladin deck than a priest deck.

Barnes is a card that pretty much every class hopes to abuse. I guess priests could use it for a OTK priest deck or throw it in a N'zoth priest deck. Again this doesn't elevate priest in any way above the consistency of the other OTK decks and N'zoth decks.

Defending purify is just stupid. It feels like a throwaway card that was slotted in last minute for the adventure to replace a problematic card that was planned for priests.

insanzz ยท 0 points ยท Posted at 20:51:53 on August 8, 2016 ยท (Permalink)

Why not "Silence all your minions. Draw a card" ? At least you could see some direction to the card..

iluvdankmemes ยท 0 points ยท Posted at 16:07:07 on August 8, 2016 ยท (Permalink)

Altough I see and to some extent agree with your points, your solution for Book Wyrm would make it the priests 4 mana 7/7.

parak00pa ยท -1 points ยท Posted at 17:19:04 on August 8, 2016 ยท (Permalink)*

Okay... so... let's just talk about the "dream scenario" here. Let's say you play priest and for some reason you make it to turn 6 (bear with me, I'm just speaking theoretically). So you play Barnes, you get your 1/1 Ragnaros/Deathwing Dragonlord and then you purify it. So now you have a 3/4 and a 8/8 on Board and you draw a card for 6 Mana. Seems good. The problem is, priest never struggled with putting out threats in lategame. It struggled with getting there in the first place. I think this "dream scenario" might actually be pretty solid if you play it for 4 mana and use Silence instead of Purify. That brings us back to where we started from. Purify can NOT realistically be a part of this archetype. I wish one of the devs would just go "Look, we know the card is trash. Let's focus on other possibilities." Atleast then we could move on with this ridiculous discussion.

[deleted] ยท -2 points ยท Posted at 18:50:30 on August 8, 2016 ยท (Permalink)

[deleted]

parak00pa ยท 4 points ยท Posted at 19:06:33 on August 8, 2016 ยท (Permalink)

Now that's a plain empty argument. How is a 2 mana 4/5 overload 2 the same as the POSSIBILITY to have these 2 cards in your opening hands that are, if not used in a combo, 100% worthless? If you play an ancient on turn 2, you did nothing. For the cost of 2 mana. It doesn't pose a threat to any class, especially not to the high prominence aggro decks as long as you don't taunt it up. Furthermore, this "2 mana 4/5 overload 2" requires 2 cards (4 in total if you really were insane enough to op for a deck like this). You are just wasting slots and these two cards are dead for as long as you have only one of them in your hand.

[deleted] ยท 0 points ยท Posted at 21:33:11 on August 8, 2016 ยท (Permalink)

[deleted]

parak00pa ยท 1 points ยท Posted at 23:39:43 on August 8, 2016 ยท (Permalink)*

Look, if this deck you're suggesting actually worked, it would exist already. Silence (the 0 Mana card) would be way more efficient to enable the Watcher and you wouldn't lose tempo. This deck doesn't work, because most of the time these cards are dead in your hand. Watcher worked in warlock because warlock can consistently use his hero power to gain card advantage. Priest's HP is mostly worthless in the early game. If there will ever be a competitive Silence Priest, it will not be due to Purify. Period.

[deleted] ยท 1 points ยท Posted at 00:10:39 on August 9, 2016 ยท (Permalink)

[deleted]

parak00pa ยท 1 points ยท Posted at 00:24:45 on August 9, 2016 ยท (Permalink)

That statement reminds me of one of the devs comment on Purify. Something like "people have failed to grasp the potential of this card". I consider myself an average HS player (constructed and arena). But even if i were fresh to this game I would look at a card like Purify and think to myself "Isn't that worse than novice engineer in most situations? And isn't a card like Mark of Y'shaarj way, way more powerful in every single case for the same amount of mana?"

Every single pro player (including those that have come up with unthinkable archetypes in the past) is shaking his head in disbelief over this card. I understand that Silence Priest as an archetype has potential. Doesn't take away from the fact that Purify is a badly designed card and too terribly costed to be a viable tool of said deck.

Not to mention that it still completely fucks over arena priests...

[deleted] ยท 1 points ยท Posted at 00:42:34 on August 9, 2016 ยท (Permalink)

[deleted]

parak00pa ยท 1 points ยท Posted at 01:21:49 on August 9, 2016 ยท (Permalink)

I just saw that post and even though I am a huge fan of Kibler's content and especially his attitude, I have to disagree with him. There is no "puzzle" that can't be solved with the much more flexible, much less tempo losing "Silence". Spellbreaker would fit much better in this deck than Purify because it provides a body and has the flexibility (that really should not be a "flexibility" in the first place) to silence enemy minions.

[deleted] ยท 1 points ยท Posted at 00:52:00 on August 9, 2016 ยท (Permalink)

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parak00pa ยท 1 points ยท Posted at 01:17:41 on August 9, 2016 ยท (Permalink)

Strifecro has not released a review on his youtube channel yet and I haven't watched his stream. I'm pretty sure he says a lot more about the card than that. Like, what else would a self-silencing card enable? :D It's not like it's versatile or anything. I mean, most of the players that didn't try to exploit the fact that Purify is a meme have tried to come up with reasonable applications for the card. Quintessence of these contemplations is always "if it works, it works in a self-silencing deck, but it most likely won't work because the cost of this card is way too high."

๐ŸŽ™๏ธ Gola_ ยท 1 points ยท Posted at 19:17:00 on August 8, 2016 ยท (Permalink)

It's not the same at all.

Drawing both parts of a combo together versus just one card makes a big difference. And that's not even accounting for the fact that both combo parts Ancient Watcher and Purify were completely useless on it's own unless more cards in the deck were build around them.

0rdinaryGatsby ยท 0 points ยท Posted at 19:08:34 on August 8, 2016 ยท (Permalink)

Freak man, just gimmie a 2/2 for 3 with Circle of Healing attached at this point.

acamas ยท 0 points ยท Posted at 19:13:32 on August 8, 2016 ยท (Permalink)

It got buried pretty deep in another topic, but Game Designer /u/IksarHS gave a honest reply yesterday what their thoughts about Priest are right now:

We have zero reason to believe this is a โ€œhonestโ€ reply any more than any other โ€œstatementโ€ from a figurehead on Team 5. In fact, to me it sounds like a PR response to what is clearly becoming an issue on this subreddit.

Letโ€™s be honestโ€ฆ Purify, Priest of the Feast, and Onyx Bishop have zero synergy with one another. Add in the neutral cards, and Iโ€™m still not seeing hardly any synergies or a โ€œnew archetypeโ€ to be hadโ€ฆ is he referring to some sort of silence deck with Purify? A resurrection deck with Bishop? Some sort of spell deck with Feast? Thereโ€™s really very little interaction to even be had with the neutral cardsโ€ฆ maybe Purify the Moat Lurker? Even the new dragon card is just a minion with Shadow Word: Pain attached to its battlecry.

I donโ€™t know which is more worrisomeโ€ฆ that Blizzard actually believes what theyโ€™re saying, or have zero problems lying to our face.

daverave1212 ยท 0 points ยท Posted at 19:28:53 on August 8, 2016 ยท (Permalink)

Number of options*

Shedanigans ยท 0 points ยท Posted at 19:41:19 on August 8, 2016 ยท (Permalink)

I don't think many people realize that Netherspite Historian is VERY powerful for Dragon Priest...essentially a Curator with one extra health that has a discover that actually helps the deck synergy rather than grabbing deathrattles that may or may not be useful. Of course the only drawback is that you need a dragon to activate it, but still. Book Wyrm's hard to evaluate, but the 6 spot is pretty uncontested in Dragon Priest and I believe it'd definitely be better than Drakonid Crusher and even possibly Cabal due to the dragon synergy. Maybe if a Kodo or two are added to the deck Curator could work, although admittedly that feels like a reach. All of this powers up Dragon Priest above what it currently is, and therefore it's impossible to declare all Priest decks dead this early.

Barnes also seems like he's able to do some crazy things, don't count out the possibility of some random Barnes Priest deck becoming quite powerful out of nowhere.

Zakdawg ยท 0 points ยท Posted at 20:41:59 on August 8, 2016 ยท (Permalink)

Yeah... playing a 1 mana minion for 2 mana is definitely what priest needed... too bad there are no 3 mana dragons, which makes it irrelevant what dragon you discover.

Shedanigans ยท 1 points ยท Posted at 20:51:15 on August 8, 2016 ยท (Permalink)

Interesting, I totally forgot there are no 3-mana dragons. Still, 1/3 is a far better stat line than any other 2 mana draw card in the game, plus Discover is an incredibly powerful mechanic, and Discovering dragons perfectly syncs with what the deck is trying to achieve. If I had Netherspite Historian in my opening hand, I'd feel a lot more comfortable keeping Ysera for dragon synergy knowing that I could discover a different dragon to be played earlier on the curve by t2.

Zakdawg ยท 1 points ยท Posted at 21:45:38 on August 8, 2016 ยท (Permalink)

Still, 1/3 is a far better stat line than any other 2 mana draw card in the game.

Well it is definitely better than Purify thats for sure. But okay... now you have a 1/3 on the board and some random dragon in hand. How is that going to help against Warlock, Rogue, Hunter, Warrior, Mage, Druid or Shaman. You do not have any buffs in priest and you do not have damage spells, so what is your 1/3 going to trade with?

dposse ยท 0 points ยท Posted at 19:45:56 on August 8, 2016 ยท (Permalink)

"a new archetype that Purify could be a part of." so, they truly believe a debuff deck is possible and, most importantly, good? What are they smokin' and where can I find some of that good shit?

guyonearth ยท 0 points ยท Posted at 20:20:19 on August 8, 2016 ยท (Permalink)*

It's sad how they try to push every class towards minion based strategies. Priest used to be about comboing spells and minions, using auchenai + circle/flash heal or velens chosening a deathlord, or power word shielding a wild pyromancer.

Now priest is being pushed toward having dragons be its only viable strategy, a midrangey deck that just tries to curve out with high stats like every other midrange deck

You can see the same thing with other classes that didn't rely as much on minions. Rogue has been pushed toward deathrattles and away from spells. warrior started playing all the Cthun minions.

It makes for very homogenous games without much decision making

dIoIIoIb ยท 0 points ยท Posted at 20:26:24 on August 8, 2016 ยท (Permalink)

that

is dumb

what they're saying is that priest is so bad their best cards are neutral cards

that is absurd

you have classes for a reason, a class that relies on neutral card is just stupid, neutral cards are good for archetypes that you want every class to be able to play (reno, c'thun, big dragons), vanilla cards for new players and generic cards that can help every class (sludge belcher to stop aggro, thaurissian for combo, loatheb etc.), you can't have a class be reliant on neutral cards when no other calss does it

Rawdealthemage ยท 0 points ยท Posted at 20:28:31 on August 8, 2016 ยท (Permalink)

Oh boy, i don't play priest to play a neutral class, neutral cards are for supporting not for making the entire deck.

oldtype09 ยท 0 points ยท Posted at 20:29:21 on August 8, 2016 ยท (Permalink)

Credit to Iksar for being the only one to communicate, but all it's really doing is making me despair as to Blizzard ever getting Priest right.

SloppyinSeattle ยท 0 points ยท Posted at 20:38:31 on August 8, 2016 ยท (Permalink)

Priests have no identity. Paladins are superior at healing and buffing and board clears. Warrior is superior at removal and health gain (because armor is superior to healing). Rogue is also now being pushed as the premier thief class, with some synergies to boost the power of stolen cards.

Priest literally has nothing. It's Basic/Classic cards are all mostly inferior to other class cards. Because the Classic set Priest cards are so bad, every expansion will need to boost Priest every time cards are cycled out. This is also an issue for Paladin. Blizzard seriously needs to fix the Classic set and make some core archetypes for classes. If they don't do this, Warrior and Warlock will ALWAYS be the best classes without exception.

[deleted] ยท 0 points ยท Posted at 21:04:13 on August 8, 2016 ยท (Permalink)

Nobody's complaining about the lack of class identity for warlocks. Warlocks, with the exception of Demonlock decks, have always relied on neutrals. And now, before you even had a chance to test the new cards, you start lynching Blizzard for suggesting Priest might have to rely on neutrals.

stormblind ยท 1 points ยท Posted at 03:03:01 on August 9, 2016 ยท (Permalink)

Common cards played in viable warlock decks: Power Overwhelming. Flame Imp. Dark Peddler. Void walker. Darkshire Councilman. Possessed Villager. Forbidden Villager. Imp Gang Boss. Mortal Coil. Soulfire.

Priest: SW:P. Holy Nova. SW:D. Auchenai Shadowpriest. Circle of Healing. Twilight Whelp. Flash Heal. Wyrmrest Agent. Museum Curator. How many of these do ANYTHING to put board pressure? None. How many of them exist purely to remove board pressure on the priest or specifically to combo with auchenai shadowpriest? Almost all of them.

Here's the problem, yes, warlock does use alot of neutral minions, but there's a very solid base to work from with regards to warlocks that can go in multiple decks. PO, Dark peddler, Flame Imp, Imp Gang. These all assist in establishing board pressure, and continuing board pressure either with overstated minions due to hand size (Handlock), or just non-stop board flood; out numbering the number of answers the opponent can play (Zoo).

sabocano ยท 0 points ยท Posted at 22:12:51 on August 8, 2016 ยท (Permalink)

In my opinion Book Wyrm is a missed opportunity here. If it were for example a Priest only 3-drop with 3/2 stats and the same text, that could at least be a start to push Dragon Priest towards 50 percent.

WTF?!? A 3 mana 3/2 that destroys target minion with 3 or less attack... That card single-handedly makes Dragon Priest the best deck in the metagame as long as there are viable Dragons available.

leva549 ยท 1 points ยท Posted at 23:40:33 on August 8, 2016 ยท (Permalink)

Call it the shaman treatment.

AppleBlumpkinator ยท 0 points ยท Posted at 23:42:57 on August 8, 2016 ยท (Permalink)

Fuck you Blizzard

dicenight ยท -2 points ยท Posted at 18:36:59 on August 8, 2016 ยท (Permalink)

Wait for the cards to be out and testable for fucks sake

EnigmaRequiem ยท -1 points ยท Posted at 18:54:06 on August 8, 2016 ยท (Permalink)

Y'all know that Priest is currently one of the strongest contenders in Wild... because it synergies better than anyone else with a lot of the neutral cards?

Neutral cards CAN be the solution. Not saying they ARE currently, but they definitely can be.

racalavaca ยท -1 points ยท Posted at 20:17:01 on August 8, 2016 ยท (Permalink)

Holy SHIT!!! I was with you until your example about the theoretical priest dragon, are you insane?!?! a 3-cost card that straight up kills any minions with 3 attack AND puts a 3/2 body on the board would straight-up be the most broken card in the game... completely meta-defining shit!

Just imagine Shaman throws out that turn 2 totem golem, taking a overload point just to see it annihilated, leaving him with 1 mana against a 3/2 on the board (that is if there isn't even more, like a 2/3 whelp). Same goes for shit like frothing or even FANDRAL!

danhakimi ยท -1 points ยท Posted at 20:33:58 on August 8, 2016 ยท (Permalink)

Barnes is probably the best here. The problem with the rest of the cards you listed is twofold.

The Curator and Medivh are too slow for current priests. Priests have plenty of big crazy win conditions, like N'Zoth, Monkey and Paletress, available to them. Those were the problem once upon a time, but not anymore.

For Dragon Priest, I don't think Book Wyrm is going to help -- it's worse than cards like Blackwing Corruptor and Fire Elemental by a clear margin -- and I don't think the other one will help, because wyrmrest agent is so much better.

Right now, the problem is that Priests don't have any early game board contesting cards.

Cowabungaaaaa ยท -1 points ยท Posted at 20:57:34 on August 8, 2016 ยท (Permalink)

Guys, calm the fuck down. Wait to see how strong priest is. If it's trash, then bitch about it. But for now, calm down.

Nethervex ยท -1 points ยท Posted at 00:38:11 on August 9, 2016 ยท (Permalink)

These morons have no idea how their own game works, buy refuse to hear anything anyone else says.

They probably thought dr boom would be a fringe card and troggzor was OP.

Muelojung ยท -2 points ยท Posted at 20:41:23 on August 8, 2016 ยท (Permalink)

HOW THE FUCK do the new neutral minions benefit from Purity? People should stop being so nice to these developers and fucking start flaming then big time so that they are forced to do changes.

ScytheSloth ยท 1 points ยท Posted at 21:10:46 on August 8, 2016 ยท (Permalink)

They didn't say neutral minions benefited from Purity (although some of them might, thinking Eerie Statue or Ancient Watcher), he said that BECAUSE neutral minions introduced in Karazhan were going to be useful to Priests, they could afford designing a card that goes towards the creation of a new archetype (Silence priest).