[deleted] · 1189 points · Posted at 06:12:33 on August 7, 2016 · (Permalink)*
Magic: the Gathering has a separate design and a balance/playtest team. I wish Blizzard would adopt this model as it has several advantages:
To start, creating and testing/balancing are different skill sets. For instance, people who are really creative often aren't the kind of guys who deeply care about making sure that card text is consistent. See Onyx Bishop from the latest expansion and Resurrect. It's also surprisingly hard to proofread text that you're read dozens of times already, because your brain basically goes "bored now, I know that text already."
Ever wonder why so many great cards on /r/customhearthstone are so badly balanced? It's because after working on a card for a long time, you lose the ability to look at the card objectively because you get attached to your own cards. That's where the balance/playtest team comes in with their fresh and unbiased eyes.
We all get attached to pet cards and fall in love with stupid ideas from time to time and it can be hard to tell your coworker "we need to kill that card that you really love." This is especially hard if that coworker happens to be the lead designer. Introducing a playtest/balance team and giving them the final responsibility for the set provides a mechanism to kill pets cards and counterbalances the lead designer.
Another good reason for making separate design and balance teams is that for most people, designing new cards is just more fun that grinding a ton of playtest games to check whether you need to nerf your own card. Hiring people who specifically have the job to playtest cards in both arena and constructed makes sure that sufficient playtesting gets done. You can even hire current expert Hearthstone players to become playtesters.
Finally, knowing that they'll have to justify their card designs to a coworker who is responsible for balance will motivate designers to think more closely about what choices they're making and what priorities they have.
So tl;dr: please make separate design and balance teams.
edit: see this
[1] for a reply by a Blizzard employee.[1]
Saved comment
InvisibleEar · 904 points · Posted at 07:31:09 on August 7, 2016 · (Permalink)
As a small indie studio, I don't know if Blizzard can spare the resources for that.
tegeusCromis · 210 points · Posted at 09:16:51 on August 7, 2016 · (Permalink)
You're a small indie studio?
[deleted] · 496 points · Posted at 10:05:47 on August 7, 2016 · (Permalink)
[removed]
[deleted] · -76 points · Posted at 12:05:28 on August 7, 2016 · (Permalink)
I identify as tired of this stupid, overwrought, flagrantly transphobic excuse for a joke.
Now, if one of Reddits delightfully original comedians will inscribe a "TRIGGERED!" below my comment...
max225 · 14 points · Posted at 13:07:53 on August 7, 2016 · (Permalink)
DEREGGIRT
TopGoats · 6 points · Posted at 14:08:06 on August 7, 2016 · (Permalink)
PEERC REWOP
bingooh · 43 points · Posted at 12:19:23 on August 7, 2016 · (Permalink)
TRIGGERED
[deleted] · -17 points · Posted at 13:24:42 on August 7, 2016 · (Permalink)
Very good, the ritual is complete
GreenTomatoSauce · 11 points · Posted at 14:15:21 on August 7, 2016 · (Permalink)
I'm honestly curious, since some people sexually identify as dragons for example, what is the approved list according to you? Are furries transphobic too? No one COULD sexually identify as a helicopter without being transphobic?
Kozyre · 4 points · Posted at 15:41:02 on August 7, 2016 · (Permalink)
It's usually about whether they genuinely feel like that, or are just making a joke out of it? That seems like a pretty simple line.
GreenTomatoSauce · 0 points · Posted at 17:31:09 on August 7, 2016 · (Permalink)
Any kind of joke is transphobic? I have quite a few friends who don't take everything so seriously and constantly make jokes about their own skin color and/or sexuality, are they being prejudiced against themselves? And how to make the distinction between a "geniune feel" and a joke in the first place? I could point to you quite a few blogs and tumblr posts that look as much of a satire as the attack helicopter meme, and they may in fact be pretty serious about it judging by their history.
Kozyre · 2 points · Posted at 18:40:13 on August 7, 2016 · (Permalink)
I'm all for humor that punches up, but in a country where trans people are assaulted and commit suicide at such high rates, it's hard to deny that often, humor based in what feels like transphobia, is part of the problem. It's impossible to separate blackface from racism, and racism from racist violence. Likewise (to me) with humor that mocks trans people. Maybe I'm wrong.
As for distinguishing... I don't know. I really don't know how to draw a perfect line. But I'm pretty sure that the attack helicopter meme is firmly on the 'parody' side.
psymunn · 4 points · Posted at 14:24:35 on August 7, 2016 · (Permalink)
Most people who identity as animals or creatures usually end up being transgendered. It's just a subconcious coping strategy
[deleted] · 2 points · Posted at 17:02:08 on August 7, 2016 · (Permalink)
That might matter if you actually did identify "sexually" (whatever the fuck that means) as a helicopter. It doesn't, however, because you don't. It's a "joke" making fun of trans people and their "fucking retarded" gender dysphoria (not otherkin, as some would claim. There's a reason the copy pasta inevitably includes the word "sexually")
GreenTomatoSauce · -2 points · Posted at 17:17:36 on August 7, 2016 · (Permalink)
How can you know better? Can I also make assumptions about your sexuality?
[deleted] · 1 points · Posted at 17:30:14 on August 7, 2016 · (Permalink)
This is incredibly weak bait. It's transphobic. You obviously don't care.
GreenTomatoSauce · -2 points · Posted at 17:35:07 on August 7, 2016 · (Permalink)
Calling anything bait, not presenting arguments, and putting yourself in the position of "be all end all", I always expect this type of arrogance from a privileged white cis american male and I'm never disappointed.
charlyDNL · 1 points · Posted at 16:27:20 on August 7, 2016 · (Permalink)
People identify as dragons? Good grief, you would think the dark corners of the Internet would prepare you to not be impressed by this kind of thing, but damn I was naive
Shortsinabag · 2 points · Posted at 16:50:36 on August 7, 2016 · (Permalink)
Hi tired, I'm Dad
RoboCaveman · -5 points · Posted at 13:39:19 on August 7, 2016 · (Permalink)
I completely agree with you. It just never seems to go away for some reason
Ditocoaf · 0 points · Posted at 21:10:03 on August 7, 2016 · (Permalink)
Ooh, next do the south park dolphin thing.
rtb8 · 9 points · Posted at 09:21:52 on August 7, 2016 · (Permalink)
You're a towel.
Zhubarik · 6 points · Posted at 16:05:34 on August 7, 2016 · (Permalink)
You're a
wizardtowel, Harry!Ayenz · 4 points · Posted at 13:55:06 on August 7, 2016 · (Permalink)
You're a towel!
TheOnin · 0 points · Posted at 16:51:58 on August 7, 2016 · (Permalink)
Something something switcheroo.
IfIRepliedYouAreDumb · 151 points · Posted at 07:31:58 on August 7, 2016 · (Permalink)
All the ideas that the sub puts out are great, but honestly I would be fine if Blizzard didn't implement any of these but communicated with us instead.
If you have a bad design, at least justify it or admit that it was a bad implementation. Say, purify was intended to give priests a play style similar to the old handlock.
Even if it's over costed and horrible, at least tell us what you're trying to do. Printing cards without seeming end goals just pisses off the community.
Aztok · 53 points · Posted at 09:15:26 on August 7, 2016 · (Permalink)
I'd also be happy with something along the lines of "this card went through like three hundred variations, and hey fell into two camps: so stupidly strong that the entire game would be warped by it, or genuinely awful but possibly right for a jank deck. By the time we decided on a version, it was too late to make it good without being crazy strong, so we left it in the trash"
That way, I can at least rest knowing that priest could have gotten the next enemies-concede-on-turn-two-rather-than-play-against deck, and I don't want that. I don't want priest to be the next 4 mana 7/7, I just want it playable.
Daktush · 16 points · Posted at 14:47:19 on August 7, 2016 · (Permalink)
I don't think if purify was 1 mana it would break the game.
Compare it to normal silence. 0 mana silence any minion you want. Considering 1 card draw is roughly worth 1.5 mana and it also has the restriction of only being able to silence your own minions it wouldn't be broken, not by far.
jovietjoe · 3 points · Posted at 18:39:13 on August 7, 2016 · (Permalink)
What if it was 0 silence a random friendly minion, Draw a card?
absolutezero132 · 12 points · Posted at 18:49:49 on August 7, 2016 · (Permalink)
That's still a really bad card, but at least it's interesting and could make for some fun janky decks. As is, purify is just one of the worst designed cards in the game.
ClonedCarl · 0 points · Posted at 19:08:49 on August 7, 2016 · (Permalink)*
Broken. Gives you a 28 card deck which increases consistency. You can very easily get a board with one minion on it you don't mind silencing.
edit:
The effect is subtle when its just 2 cards less. If you could put 17 0 mana cycles in a deck. Then you have 4 2 mana cards, 2 3's, and one of every other cost. You would 100% have your 10 mana finisher by turn 10. Given you mulligan properly you should also have something like a 90%+ likelihood to curve out perfectly. Put in emperor and another cycle instead of a 2 mana and you have a 90%+ likelihood of having the turn 10 finisher on turn 9 with on curve plays the entire game leading up to it.
Bluechacho · 6 points · Posted at 19:29:14 on August 7, 2016 · (Permalink)
Increasing consistency for Priest? No way jose
kejipriest · 1 points · Posted at 23:28:20 on August 7, 2016 · (Permalink)
Priest having consistency would conflict with its identity of conceding on turn 6.
Vladimir_Putting · 5 points · Posted at 20:20:24 on August 7, 2016 · (Permalink)
Hey everyone, this guy thinks that Priest can "easily get a board"
Reality is, the best Priest deck at getting board control is actually the worst possible deck for self-silence. That's Dragon Priest.
ClonedCarl · 1 points · Posted at 20:45:52 on August 7, 2016 · (Permalink)*
By get a board I mean literally just get something on board. You don't need to keep it through the opponent's turn to use the cycle. I don't think that actually has a term.
TTTrisss · 0 points · Posted at 00:24:50 on August 8, 2016 · (Permalink)
Not broken, but definitely very good.
Please stop over-inflating good cards for a bad class.
ClonedCarl · 1 points · Posted at 00:43:21 on August 8, 2016 · (Permalink)
The card would be broken. It would be in every top tier deck where it was legal to run it. It gets you the stronger cards you need faster.
TTTrisss · 1 points · Posted at 02:22:04 on August 8, 2016 · (Permalink)
Don't downvote me for disagreeing. That's now how this game works.
ClonedCarl · 1 points · Posted at 02:43:46 on August 8, 2016 · (Permalink)
I downvoted you for not reading. It is broken in any class.
TTTrisss · 0 points · Posted at 03:00:18 on August 8, 2016 · (Permalink)
I read. You downvoted because you disagreed. Because I'm a dissenting voice.
Again, I don't believe it's broken, but it's definitely very good. I think it would be fine to have a very good card to make a bad class better.
ClonedCarl · 1 points · Posted at 03:13:51 on August 8, 2016 · (Permalink)
No, as shown here.
In reply to the comment I had saying it is a broken card because it effectively gives a smaller deck. That isn't class specific.
TTTrisss · 0 points · Posted at 03:22:49 on August 8, 2016 · (Permalink)
Here you can see where my argument with you lies, and you continue to downvote against reddiquette. Thanks.
ClonedCarl · 1 points · Posted at 03:32:14 on August 8, 2016 · (Permalink)
That's not an argument; it's an opinion. It was then followed up with an incorrect assertion that my opinion of it had anything to do with what class it is put in.
An argument has reasoning like this: It is going to be a two-of in every top deck since it effectively creates a 28 card deck. Being an auto-include in every top deck means the card broken.
Rediquette says you should downvote anything you believe doesn't add to the discussion. Your posts don't because you do not understand what I am quite clearly saying and are passing off your opinions with no reasoning attached as arguments.
TTTrisss · 1 points · Posted at 03:35:50 on August 8, 2016 · (Permalink)
Right, but that is not "broken" (broken implying that it's such a strong effect that it "breaks" the game.)
It's simply "Good." Silencing your own minion isn't always worth it, going one card further into fatigue (which priest often does) isn't always worth it, and it requires you to have a minion on the board (which isn't impossible; but it is a valuable prerequisite if you're playing a spell-heavy deck).
It is by no means "broken."
elephantsinthealps · 1 points · Posted at 20:44:52 on August 7, 2016 · (Permalink)
i dunno, you give a class enough cheap spells and at some moment you hit critical mass and enable gadgetzan, and then you're looking at velen combo decks or something.
Daktush · 3 points · Posted at 22:16:36 on August 7, 2016 · (Permalink)
You would have to silence the auctioneer lol
TheDarkMaster13 · 4 points · Posted at 17:19:29 on August 7, 2016 · (Permalink)*
Assuming this is the case, I wish they'd just scrapped the card and made a fairly average 2 or 3 drop instead (ex: 2 3/2 Battlecry: Give a friendly minion +1 health, 3 2/5 At the end of your turn, restore 1 health to this minion). Nothing that would really rock the boat, but something that the class desperately needs; especially in arena.
EDIT: Friendly.
coldfirephoenix · 1 points · Posted at 20:09:29 on August 7, 2016 · (Permalink)
In theory this would be a reasonable user-reaction, but can you imagine how the majority of this sub would actually react to something like this? "They knew it was trash and left it in anyway!!" "Blizzard hates priest officially confirmed" "This is a slap in the face! Lynch them!".
I'm not saying I support their silence, or even those inexcusably bad desigened priest cards, but I can see why your approach would only work in an ideal world where everyone is reasonable.
lul9 · 1 points · Posted at 00:33:47 on August 8, 2016 · (Permalink)
Except Blizzard has 100% REFUSED to do anything like this for the past 10 years in other games. People tried to be civilized and tell them what the problem was....... people got mad and told them how fucking stupid their decisions were....... Nothing helped. At the pinnacle Blizz acknowledged the feedback, but then still ignored it.
They have this completely ridiculous mindset that it is "okay" to have classes that are sooooooooooooooo much better than others for months on end as long as they turn around and make those shitty classes that much better than the others at some point. The idea of "BALANCE" is seen as nothing more than a Druid spec. They do nothing but make pathetic excuses as to why they are justified in doing things the way they do and whoever is in charge is fine with it. They have this superiority complex and think people don't know what they want or what is logical......, but Blizzard does and thats all that matters.
[deleted] · -6 points · Posted at 13:06:44 on August 7, 2016 · (Permalink)
I want Priest to be playable but not cancer as they have been and are in Wild. Just give them a goodish early drop and some strong anti aggro, just please never print something like Entomb again.
asdfsdf2f23 · 12 points · Posted at 15:06:14 on August 7, 2016 · (Permalink)
I don't get it.
So what do you want priest to do? Just be another mid-range deck?
Why does everyone want every deck homogenized into dropping balls of stats?
Xaliver · 4 points · Posted at 18:24:50 on August 7, 2016 · (Permalink)
Apparently board/tempo swings such as AOE or mind control effects are "unfun" because they require more than 2 seconds of thought and preparation to play around. People just wanna play minions and run them into each other without having to pay attention to the enemy hand or anything, I suppose.
[deleted] · 1 points · Posted at 20:19:31 on October 30, 2016 · (Permalink)
Top strawman fam. I'd like for Priest to become really good at Anti aggro, but honestly I'd like a range of archetypes, not just 1d classes as you seem to want. I hate playing vs Control Priest, so I don't want them to be a thing. IDK why people get so triggered over that.
MrSoprano · 3 points · Posted at 15:40:32 on August 7, 2016 · (Permalink)
How are they cancer in Wild?
There are a lot of good competitive decks in Wild right now, nzoth priest just happens to be one of them.
It's no where the clear near #1 wild deck. It can be beaten by a lot of decks.
[deleted] · 1 points · Posted at 20:18:20 on October 30, 2016 · (Permalink)
Cancer=/= most powerful maybe? I find them uttlerly boring to play against and would rather face Secret Paladin. Priests are unfun to play against IMO, so fuck them.
iiMr1 · -4 points · Posted at 16:07:30 on August 7, 2016 · (Permalink)
Because they're on Secret Paladin levels of unfun to play against. Nothing you do matters because they will answer it and then fuck you with your own cards. In Wild with cards like Shrinkmeister and Lightbomb still being in the meta and the addition of things like entomb and excavated evil Priest can just shit on you the entire game and then steal your threats for themselves and you're absolutely helpless to do anything against it.
Warrior just kills your things efficiently whereas Priests steal it and kill you with it so the only way to play against Priest in Wild is to just somehow play more threats than they can remove which is nigh on impossible since they will be taking two of those minimum(Assuming they don't shrink/cabal your Ysera or some other card you have) for themselves on top of whatever they have. So your only option is to play Zoo or Aggro Shaman and hope they don't draw circle of healing and that you kill them fast enough which you probably won't because Sludge Belcher is a thing
SnowJuice · 3 points · Posted at 16:40:23 on August 7, 2016 · (Permalink)
Try a combo deck instead, that's what has always fucked priests.
absolutezero132 · 3 points · Posted at 18:51:04 on August 7, 2016 · (Permalink)
Or just a good midrange deck. Midrange hunter shits on the control priest variants in Wild.
HinduHamma · 4 points · Posted at 15:04:09 on August 7, 2016 · (Permalink)
they aren't cancer just because they entombed your fucking ysera.
there's all kinds of ways to remove big threats, from a 1 mana execute/shield slam to equality consec, twisting nether, poly/hex, etc etc etc.
Do you bitch about them?
one of the priest classes identity is in stealing (for the most part).
Ask blizzard to just redesign the class from the core if you don't want them taking your shit.
Everyone has different definitions of "cancer". And every class has those cards.
If blizz listened to everyone, no one would even have a fucking deck cause this game wouldn't even exist since everyone believes no other class should have "cancerous" aka good cards...
Khanstant · 1 points · Posted at 16:44:52 on August 7, 2016 · (Permalink)
Realistically this is the exact attitude that seems to make balancing for Blizzard and priest so difficult. I think Entomb and Mind Control are great cards but the outcry against them is very loud. The second priest becomes viable, it'll get moaned about just the same because people lose their minds about those kinds of cards. I personally don't get it, but again, I like the concept of those cards a lot. I personally hate losing my big minions to cheapie shits like execute or an abused token.
[deleted] · 1 points · Posted at 20:17:30 on October 30, 2016 · (Permalink)
It's a far attitude. Techies is a super weak hero in DotA but he's so cancer to play against nobody wants him to be strong except Techies pickers. My personal opinion is that Priest ruins control matchups and I despise playing against them. I'm not saying I don't think they should be playable, just I'd prefer it more if they weren't. Reddit's circlejerk over Priest is too fragile though so downvotes LUL.
Khanstant · 1 points · Posted at 22:06:00 on October 30, 2016 · (Permalink)
I dread playing against priest more than any other classes and it's also my favourite class to play!
DustyLance · 14 points · Posted at 13:08:43 on August 7, 2016 · (Permalink)
justifying poor choices is not in the spirit of cards
"the spirit of the card" will always be a poor excuse because brode didnt want to admit they didnt know what to do with warsong commander
Khanstant · 0 points · Posted at 16:46:40 on August 7, 2016 · (Permalink)
It seems like they knew what they wanted and needed to do. Giving charge to 3 attack and less minions was too strong, and they got rid of that.
Nudysta · 2 points · Posted at 19:55:52 on August 7, 2016 · (Permalink)
They didn't need to murder this card while nerfing it.
Khanstant · 1 points · Posted at 20:20:35 on August 7, 2016 · (Permalink)
Well, kind of, the card was essentially it's effect and that's what needed to go.
Nudysta · 1 points · Posted at 20:42:58 on August 7, 2016 · (Permalink)
I agree, but the outcome is so awfully bad, and they could give it better replacement. Like with knife juggler, nerf should be about balance, not deleting card from the game.
Zireall · 13 points · Posted at 10:43:21 on August 7, 2016 · (Permalink)
Im pretty sure they are waiting for people to calm down cause any attempt to have an actual discussion would be faced with memes.
Shasan23 · 8 points · Posted at 17:26:21 on August 7, 2016 · (Permalink)
When was the last time hearthstone dev team tried to have an actual discussion?
Naramo · 5 points · Posted at 12:34:36 on August 7, 2016 · (Permalink)
We've had bad classes before and we had bad cards before...
Sure priests not being able to compete on ladder sucks but reddit is overacting a bit atm.
Darkseid_Omega · 0 points · Posted at 13:53:29 on August 7, 2016 · (Permalink)
That's an understatement. Priest only became bad with the intro of standard. There are still 8 other classes that got interesting cards this adventure-- just give it more time and wait for a larger expansion/standard to rotate. It's not like other classes haven't been in the shitter the same way priest currently is.
psymunn · 8 points · Posted at 14:26:53 on August 7, 2016 · (Permalink)
It's had problems for a long time. Museum curator, shrink meister, and embrace the shadows are steps in the right direction although a lot of its tools rotated out.
shyhalu · -4 points · Posted at 15:00:07 on August 7, 2016 · (Permalink)
Priest was still pretty bad before, its removal cards are still excruciatingly painful to use.
Nova is 5 mana for 2 damage.
Lightbomb kills your own minions.
Excavate kills your own minions and then gives your opponent removal...
Shadow Words can't do anything against the number 4.
Holy fire is 6 mana for 5 damage.
Mind control takes an entire turn
Entomb is 1 mana too expensive, but probably the only decent removal.
You can argue healing effects...but other classes with better removal demonstrate that its irrelevant.
Darkseid_Omega · 5 points · Posted at 15:27:55 on August 7, 2016 · (Permalink)
That's absolutely not true. Dragon priest was strong and priest, overall, in Wild is really strong. Obviously the intro of standard caused priest to lose a lot of valuable cards but those will be replaced in time. Also, are you really trying to paint light bomb as bad? Seriously? That was one of priest's strongest cards(and with good reason). You're right about some of your analysis but you're being sorta dishonest in some as well. I'm not trying to argue about this but, shadow words for example, shouldn't be an answer for every minion in the game. it should have a weakness(in this case, it's 4 attack minions).
iiMr1 · 4 points · Posted at 16:10:44 on August 7, 2016 · (Permalink)
I'd say that Lightbomb was in fact the best board clear in the game for a long time due to everyone playing extremely aggressively statted minions. On top of that all of the priest cards have more health than attack so it's not like it's really a problem.
[deleted] · 1 points · Posted at 16:12:15 on August 7, 2016 · (Permalink)
You could also argue that execute and shield slam shouldn't be an answer to every minion in the game. But they are. And that the minions need to be damaged for it to work or that you need to have armor doesn't really count as situational when every second card in your deck either gives you armor or damages minions.
Darkseid_Omega · 1 points · Posted at 16:49:50 on August 7, 2016 · (Permalink)*
You could, and I'm on that side of the argument. I think shield slam and execute are ridiculous (and I could see one of the two being nerfed). That doesn't mean we need to give that sort of thing to another class as well.
shyhalu · -1 points · Posted at 17:10:46 on August 7, 2016 · (Permalink)
Wild is irrelevant, its not the official tournament structure nor is it a mode that matters. Plus, other classes are even stronger in wild, so priest still has its problems so that is a pretty terrible foundation to argue priest is balanced or decent.
Lightbomb kills your own minions. Its a strong removal but a double edged sword. You can't use it without paying more than just the mana, like you can with flamestrike.
Assassinate is, Polymorph is. /argument. Other classes do not have this "must have a weakness" condition as bad as priest does.
I'm not being dishonest I'm being fair, you on the other hand are just refusing to acknowledge to downsides to priest removal.
Darkseid_Omega · 3 points · Posted at 18:19:34 on August 7, 2016 · (Permalink)*
No, actually, it's not. I used it as an example to illustrate the point that priest wasn't bad before standard.it was indeed strong before the shift. Priest is one of the strongest classes in Wild-- I'm not sure why you're trying to make it seem bad in that format when it objectively isn't. And as someone stated, yes, light bomb can kill your own minions but often does not due to the stat distributions of the minions be priest ran. It was one of the best removals in the game. Once again we have another 'class x gets this, so we should get it too'. Wrong, that's not the case and has never been the case. What priests lack in removal for every minion, they make up for with flexibility-- do you really want to assassinate or polymorph a 3 attack or less minion? Those Priest single target removals are also a lot cheaper than the two you mentioned, which is another benefit they get that the other classes don't. That's not even taking into account the different tools classes are given that effect new cards they're given. For example, there's a reason gazrilla wasn't a neutral or warrior card. Similarly, there's also a reason why priest isn't given a single target removal for all cases(they already have really cheap hard removal in the form of Pain and Death). Your 'arguments' are just a bunch of straw men and I, Frankly, I don't care enough to sit here and keep refuting them to try and change your mind. Yes, priest lost a lot and sucks right now, but that's all that needs to be said. There's no need to make dishonest 'analysis' that cherry picks all the negatives without mentioning and strengths that the class has.
shyhalu · -2 points · Posted at 19:50:04 on August 7, 2016 · (Permalink)
/mindblown
Do you not see the various thread and pros/streamers complaining about priest?
Priest has 1 deck in wild, compared to tons of viable decks for other classes. That is still bad.
Then shut the fuck up? You are one of a handful of delusional people going against the general opinion of the community that priest is in bad shape. People rarely bring it to tournaments and you don't really come across them on the REAL ladder.
Priest removal sucks. Period, everything except one or two spells has a downfall to it. Other classes don't really have these issues.
You can cry and whine about wild all you want, won't change anything.
Darkseid_Omega · 2 points · Posted at 21:39:00 on August 7, 2016 · (Permalink)
Oh, it seems like I've struck a nerve. Keep that nerd rage in check. What's funny is that I can't tell if you're retarded, trolling, or just flat-out can't read.
All the complaints of priest rose after standard was introduced, which is where Priest lost it's key cards. I've mentioned that like 3 times. Again, can you not read?
The only delusional person here is you. If you could read, you'd have seen that I agreed Priest is in a bad spot. What I disagreed on, and with good reason, is that Priest was bad prior to Standard being introduced. The class isn't going to be bad forever and the class just recently became unplayable with Standard/WotOG. This, however, shouldn't warrant people overreacting with all the 'Blizzard, I demand answers' threads. We know the class is bad, they know the class is bad. They're going to change that probably with the next expansion, so dig your tighty whities out of your ass and calm yourself.
Ironically, the only person bitching and crying like a 5 year old here is you.
shyhalu · 0 points · Posted at 21:40:55 on August 7, 2016 · (Permalink)
Yet, you are still here...trying to argue....
Why am I not surprised?
"herp derp, I'm done arguing!", two minutes later "Grr I haz no will powas!!"
That makes you a moron, or a troll...take your pick.
[deleted] · 0 points · Posted at 21:44:45 on August 7, 2016 · (Permalink)
[removed]
shyhalu · 0 points · Posted at 21:48:21 on August 7, 2016 · (Permalink)
You seem to be ignorant of the community outrage going on, in this thread alone too.
Amazing, but then again it is not surprising seeing how you just demonstrated such a lack of willpower to actually be done with something you claimed to be done with.
absolutezero132 · 2 points · Posted at 18:54:21 on August 7, 2016 · (Permalink)
How so? Unless you're competing for blizzcon points it doesn't really matter. Wild still has a ladder and you can still get to legend. There's still lots of competitive decks. Sounds pretty fucking relevant to me.
It's pretty clear to me that you don't play Wild. I mean, control priests have bad matchups in Wild, but it's a tier one deck easily.
shyhalu · -2 points · Posted at 19:44:30 on August 7, 2016 · (Permalink)
Nope. Blizzard doesn't run tournaments and etc, its irrelevant to balancing the official game mode...which is standard.
You are correct, I do not play much wild because stealpriest doesn't work well in it.
You can cite wild all you want. You can't erase the fact that even in wild priest is still weak in that mode compared to other classes and the removal spells it has available are terrible and anti tempo.
absolutezero132 · 2 points · Posted at 19:50:10 on August 7, 2016 · (Permalink)
I don't have to erase that fact because it isn't true. Priest is not weak in Wild, it's top tier. You clearly do not know what you're talking about. Priest has some of the best removal ever printed. Lightbomb is the best board clear in the game, hands down. Entomb is the best single-target kill spell, particularly in Wild where there's a huge amount of sticky deathrattle minions.
Me: "Wild still has a ladder."
You: "No it doesn't."
Me: "Ok..."
Let me ask you, do you play Magic? Probably not, or you wouldn't have this point of view. Just because Wild is a nonrotating format doesn't mean it's irrelevant.
shyhalu · -1 points · Posted at 19:54:39 on August 7, 2016 · (Permalink)
1 deck in wild != good. Wild != a mode taken seriously. 1 viable deck does not mean priest has good removal compared to other classes.
It means its irrelevant when it comes to balance or claiming a class is strong.
Come back when you can take a wild deck to a official tournament.
Your biased ass is missing the entire point of the discussion.
Lightbomb is garbage when it screws your own minions, its also expensive. Entomb is 1 mana too expensive, and I already said its one of the few good ones priest has.
I know what I am talking about, you on the other hand don't as you still play in an outdated mode.
When all you can say is "Priest is not weak in wild" you need to stop talking.
We aren't balancing standard or creating new cards based off of wild mode.
absolutezero132 · 1 points · Posted at 19:59:49 on August 7, 2016 · (Permalink)
There's two different issues here, and you're misconstruing them. I'm not trying to argue that priest isn't in bad shape in standard. I'm simply correcting your factual inaccuracies. Priest is good in Wild. And priest does have really good removal, at least in Wild (Lightbomb isn't in standard, and Entomb is way less good in standard). You are simply wrong about the state of priest in Wild, period.
I'm in agreement that Blizzard shouldn't balance new cards with Wild in mind. After all, Wizards doesn't balance it's new cards based on non-rotating formats, and it works out well for them. I'm simply correcting your factual inaccuracies.
shyhalu · 0 points · Posted at 20:05:51 on August 7, 2016 · (Permalink)
Uh huh uh huh, are you done yet? Or are you going to continue to argue 1 decent deck compared to other classes that have a ton of them is still a good state?
Why are you still talking as if wild is relevant?
absolutezero132 · 1 points · Posted at 20:32:14 on August 7, 2016 · (Permalink)
If that deck is the best in the format, sure. Nobody was arguing that Paladin was underpowered during the reign of Secret Paladin just because it was the only good Paladin deck.
Did you read that closely enough? I agreed with you.
shyhalu · 1 points · Posted at 20:47:28 on August 7, 2016 · (Permalink)
An irrelevant format, with a lower playerbase meaning that "herp derp this deck does well" is meaningless, competing against a ton of other non priest viable decks.
Why are you still talking?
absolutezero132 · 1 points · Posted at 20:53:50 on August 7, 2016 · (Permalink)
Why would you say this? You yourself have admitted to not playing wild. How do you know what it's like? Speaking as a Wild player, the format is still very competitive in the higher ranks.
Because you keep responding, and are still very misinformed despite my best efforts.
shyhalu · 0 points · Posted at 21:08:52 on August 7, 2016 · (Permalink)
/facepalm
Not used for balance, not taken into account when making new cards, not used in official tournaments. I've been saying this the entire time.
Seriously.....I'm just writing you off as a dumb troll now and blocking you.
LucasPmS · 1 points · Posted at 13:43:50 on August 7, 2016 · (Permalink)
You say like blizzard is know to have actual discussions
Stepwolve · 2 points · Posted at 21:24:21 on August 7, 2016 · (Permalink)*
Cards were announced friday evening. People are faulting them because they havn't had developer streams on priest BY SUNDAY!!
It hasnt even been 48 hours since announcement, but reddit expects game devs to never have weekends or sleep. Maybe they actually need time, on a weekday, to figure out what they want to say to the eternally angry /r/hearthstone?
imagreentea · 3 points · Posted at 13:05:53 on August 7, 2016 · (Permalink)
Communication is useless. They will just come and say something stupid to show us they have 0 idea how to balance the game and people will get even more angry.
Daktush · -1 points · Posted at 14:42:23 on August 7, 2016 · (Permalink)*
"We are just putting in horrible cards so you have to buy more packs to get the good ones"
"We have the rotation / ignore the balance of cards that rotate out so wild is such a clusterfuck that people are forced to play standard where their collection will be regularly shrunk, forcing them to buy packs"
Bladerunner20006 · 118 points · Posted at 10:02:01 on August 7, 2016 · (Permalink)
You know what the funniest/saddest thing about this post is?
We have a member of the Hearthstone design team telling us that there are, in fact, already two separate teams for those tasks.
So basically, there's a group of people specifically looking at the games balance and yet we feel like that just can't be the case because of how insanely bad some design decisions are.
SirFunchalot · 28 points · Posted at 15:19:00 on August 7, 2016 · (Permalink)
I feel like their job is not to fix bad cards, but rather to make sure that no absurdly busted cards get through. They don't give a shit if a new expansion is 90% hot trash as long as people buy it with money to get the 10% of actually playable cards. So as long as there's nothing completely game warping then they've basically done their job. =/
raw_image · 1 points · Posted at 04:19:49 on August 8, 2016 · (Permalink)
Yep. We just have to stop the addiction of buying cards and they will be fired eventually.
garbonzo607 · 1 points · Posted at 01:49:04 on August 8, 2016 · (Permalink)
Realz is apart of the balance team.
anrwlias · 1 points · Posted at 18:50:46 on August 8, 2016 · (Permalink)
Think about it this way. People point to WotC as some paragon of design philosophy, and with a lot of justification given that they have the most experience in the genre of anyone, and WotC still makes bad decisions and releases bad cards.
Suggestions like this aren't helpful because Blizzard is already doing that. The problem is that having separate teams isn't a cure all. Every CCG will have flops from time to time. By all means, call the company on those flops, but don't pretend that this makes you a guru on running their business.
hobbitluck · 0 points · Posted at 23:00:57 on August 7, 2016 · (Permalink)
"insanely bad"
This
This is your justification
It is rhetoric and subjective.
Perhaps I am wrong and the loaded words are most appropriate. But please will someone clarify how to rank "good" design decisions versus "bad" that are objective.
[deleted] · 2 points · Posted at 06:03:10 on August 8, 2016 · (Permalink)
Cards are not art, they are not subjective. If you lose games with a card or if the card doesn't do enough for its cost, the card is fucking bad
hobbitluck · 0 points · Posted at 06:36:31 on August 8, 2016 · (Permalink)
Thank you! Lets look at this with your objective categories: winrate and mana cost.
Winrate: Unknown... card is not out!
Mana cost: Card draw is 1.5 mana cost... so this is .5 mana behind. Requiring a minion to draw? Takes the .5 mana away... so this alone makes the card 1 mana behind. Silencing own minion? Depends on the minion! If you get nothing, its 1 mana behind. If you silence something good? its terrible. If you silence something for 1 mana tempo? its "competitive". If you get more than 1 mana tempo return? its "insanely good".
Thank you again for helping me clarify how this card is "bad" but not "insanely bad".
[deleted] · 1 points · Posted at 07:07:49 on August 8, 2016 · (Permalink)
Okay, what card does priest currently run that you would be okay with silencing? Literally none of them. Building a deck around two cards also sucks because silence decks dont work without a silence and a thing to silence in your hand. So it's insanely bad since it has no value at all other than draw a card, which novice engineer and even northshire cleric does better. You even lose tempo by making your minions worse without building a deck around it.
hobbitluck · 1 points · Posted at 07:12:29 on August 8, 2016 · (Permalink)
No one is putting a gun to your head forcing you to play this card?
And o god, you have to build a deck around it! Must be worse than Bolster, Astral communion, and Ancestor's Call! o way those leave you without a card... Least this one cycles itself!
I mean, if it was not for the card draw; all this rage and hate i would understand (even though i accept that bad cards are "fine" to be printed). But seriously? its not the worse card ever... just the worse card draw ever... (you could argue astral communion is a card draw at 10... making Purify not the worse card draw).
[deleted] · 1 points · Posted at 18:56:54 on August 8, 2016 · (Permalink)
So what you're telling me is that you don't see a problem and there will always be a 9th class?
hobbitluck · 0 points · Posted at 19:39:59 on August 8, 2016 · (Permalink)
"You don't see a problem" and "there will always be a 9th class" are not mutually dependent on each other (and is a fallacy to deconstruct my argument by equating the two). But yes, how is printing bad class cards for the worse class a problem for constructed? Yes, I am serious! If i print 500 shitty cards for priest, their winrate would not drop at all! In fact, it would increase against rogues who play their burgle cards.
My response to "Purify should not be printed" is "FINE you get two cards this expansion!". It takes months for Blizzard to approve a card. Rather this is right or wrong is getting overshadowed by the circlejerk of Priest.
Objectively, the winrate difference between 9 classes is at an exceptional place when compared to other class games. Riot would want their champion winrate spread to be what Hearthstone's is now. But discussion in this regard is being overrided by the emotional response people are having to their favorite class of all time: PRIEST!
Subjectively, I feed on your tears. I have played classes in "dumbster tier" in too many games... you guys have it great atm. And Purify is not remotely a slap in the face, because you are simply not forced to use it.
[deleted] · 0 points · Posted at 19:47:57 on August 8, 2016 · (Permalink)
Oh wow, yeah, we should be real grateful that blizzard's balancing team is slightly less shit than much worse game's balancing teams. Obviously league's problem of having horribly spread winrates is not because that's how it should be, but because they're shit at making games. Dota 2 can have 112 heroes and have them all be balanced and be able to use them in pro matches without worrying about winrates, since you can actually win with them. Priest though? Most pros wouldn't be able to win with priest if they had a gun to their head. Why is it like that? It fucking shouldn't be, Blizzard obviously has no clue what their doing to fuck up balance so badly where you can't win tournaments AT ALL with priest, you can't even climb to legend with priest. Purify is a slap to the face because it does not fix these problems at all, it's just completely fucking useless. No deck will use it, it's literally worse than a basic card that doesn't see play already. Even when shaman was the worst class pre loe, you could still win with shaman and they had their place in the meta. Priest though? There's only 8 classes in the game you can be expected to win with, and the 9th class is so badly balanced its not even funny.
hobbitluck · 0 points · Posted at 20:08:31 on August 8, 2016 · (Permalink)
Your getting caught up in the details. My point was "it can be worse" and you seemed to agree with it. While I, too, feel "it can be better" we simply have different views on was is reasonable to be expected. For instance, any class be able to win a tournament? This game had always been "community driven" from the get go... Blizzard had no inclinations for competitive play from this game. Mana grind (with a few others) is what moved it towards this competitive spotlight. 1 class not making it is AT THE LEAST not a crime against life itself, as you seem to infer.
To get lost again in the details: Purify will make a Ancient Watcher/Eerie Statue deck better... which means BY DEFINITION its not "completely fucking useless". It just does not improve its "competitive" viability. But hey that's what all the neutrals were for. Not understanding that is simply a failure on your part for not understanding how a card game works when it comes to "class cards vs. neutral cards." To me, this is so "fundamental" that "its not even funny."
[deleted] · 1 points · Posted at 20:16:52 on August 8, 2016 · (Permalink)
It will not make it better because there's a 0 mana spell that does what purify does except BETTER since you can use it on the same turn. It's actually reverse power creep. You think that booty bay bodyguard is seeing any play after evil heckler existed? If evil heckler existed first, booty bay still wouldn't see any play, and even with evil heckler being strictly better, it still sees no play. It's completely USELESS.
hobbitluck · 1 points · Posted at 20:32:02 on August 8, 2016 · (Permalink)
Its the first silence effect that draws a card... That is something to be "passive" about when designing a card. They might had been overall cautious with this one; but it is not 'useless' to a Ancient Watcher/Eerie Statue deck... where using 0 mana spell's weakness of "not drawing the combo pieces" is mitigated through use of Purify. In the right context, the card is not "reverse power creep".
I do not understand why people are ignoring the card draw? I mean sure if the text wasn't there, all of what they are saying about the card I understand COMPLETELY. We are just disagree on how strong "card draw" is and NOT on how strong the rest of the card is.
[deleted] · 1 points · Posted at 20:55:44 on August 8, 2016 · (Permalink)
A combo piece that draws cards is useless. If rampage drew a card, it wouldn't matter at all since you only use that card to win the game. Except rampage makes your minions better, purify doesn't except in niche scenarios and using a combo spell (not minion) that is meant to draw your combo pieces is stupid since you used your combo spell and can't combo with it anymore.
DerKev · 32 points · Posted at 11:45:57 on August 7, 2016 · (Permalink)
TL;DR: hire kripp as arena playtester to get rid of all these overpowered common mage spells
shyhalu · 6 points · Posted at 14:45:16 on August 7, 2016 · (Permalink)
They couldn't afford Kripp. Despite pulling in millions, they still pay barely competitive market prices for talent.
Daktush · 10 points · Posted at 14:50:50 on August 7, 2016 · (Permalink)
I actually do think they should balance arena by changing the % chance of each card popping up
[deleted] · 6 points · Posted at 15:11:56 on August 7, 2016 · (Permalink)*
[deleted]
Daktush · 0 points · Posted at 15:15:58 on August 7, 2016 · (Permalink)
No, they have to balance it both by class and cards.
If you are a class with above average winrate, your above average cards are harder to get whereas if you are a class with a lower than average winrate your good cards are easier to get.
That way currently good classess would be consistent but not stronger than the rest, and currently bad classess would similar winrates but be inconsistent (You can luck out and get an amazing deck or get a deck similar to what you are getting now). Instead of the braindead pick system we have now which is pick one of these 3 or lose we would have the slightly more interesting: Do I want to go with a consistent class or do I feel like a little bit of a gamble and pick the other one?
Xaliver · 4 points · Posted at 18:27:36 on August 7, 2016 · (Permalink)
They've been saying recently that they want to do this but need to change some of the underlying coding first. Basically, they're working on it.
noobattackerofdoom · 2 points · Posted at 19:43:37 on August 7, 2016 · (Permalink)
I understand what you mean and how you mean this type of draft to go, but I don't think that biasing cards options is the way to go in arena. I think rather than changing single cards, they should change the frequency of rares versus commons. Some classes have good rares over commons (i.e. Priest) but don't shine unless they get insane drafts. Changing single cards would result in having the community complain about never having even one backstab/sap or having too many eerie statues in the draft (long live our 4 7/7 overlords)
Daktush · 0 points · Posted at 19:45:40 on August 7, 2016 · (Permalink)
I don't think this would solve the problem by any stretch of the imagination, it might make it worse actually.
noobattackerofdoom · 2 points · Posted at 19:48:35 on August 7, 2016 · (Permalink)
I just don't see a solution to our problem and the ninth class thing is true even to arena. They'll honestly never achieve perfect balance because it really doesn't exist. The variation is large and can be brought down, but it seems Blizzard has a plan and look at it this way, WoW has been around how long? How many games have been called WoW killers? They're top of the game for a reason.
YazshHS · 1 points · Posted at 19:44:31 on August 7, 2016 · (Permalink)
Ben Brode hinted in his recent QA that they would like to do that, and are looking into rewriting the code to make it possible.
Cynical_Kook · 1 points · Posted at 05:54:14 on August 10, 2016 · (Permalink)
Check out Hearthstone's latest "Designer Insights" vid: Brode addresses this and says that Purify will literally be out of the arena pool (like a C'Thun card) until they can implement the feature you suggested here, which is a great thing to hear!
BigSwedenMan · 0 points · Posted at 17:14:17 on August 7, 2016 · (Permalink)
I've been saying this for a while, I'm glad to see someone else have the idea. If they did that, they could relatively easily control balance in arena and even change the direction of arena to something other than the tempo driven style that it has become
TemporalOnline · 0 points · Posted at 23:32:42 on August 7, 2016 · (Permalink)
You are asking for blizzard to specifically to weigh the dice... This can go bad really really fast.
Daktush · 1 points · Posted at 00:11:38 on August 8, 2016 · (Permalink)
Please give me one example of how making flamestrike would be making things "really bad really fast"
TemporalOnline · 0 points · Posted at 00:27:42 on August 8, 2016 · (Permalink)
Well, if blizzard starts to weigh the dice in arena, there is no telling they might start doing this for everything else as a clutch, like if you start winning too much in constructed they can purposely pair your deck with a counter or start to force your draw to be weighted to be worse (drawing fat cards first).
They already have the tech to identify the type of the deck(IE: vicous syndicate and this statement from iksar about deck archetypes ) and they've already shown they can manipulate your draws as per the brawl you draw a card that costs your current mana, so... yeah.
Daktush · 1 points · Posted at 00:35:15 on August 8, 2016 · (Permalink)
That's some mental gymnastics there
TemporalOnline · 0 points · Posted at 00:38:53 on August 8, 2016 · (Permalink)
Blizzard's hearthstone team5 has shown they are not above making bad decisions.
raw_image · 0 points · Posted at 04:21:42 on August 8, 2016 · (Permalink)
Man that's too hard to do, "technology isn't here yet" (i can't actually believe they said this shit) and it wouldn't give them instant $$$ so why bother.
Piro42 · 46 points · Posted at 07:26:34 on August 7, 2016 · (Permalink)
Afaik, I remember one of devs saying that they have separate teams for initial design, aka thinking out cards, their feeling and the effect they are supposed to have. And another team for picking stats and tuning them.
And there are supposedly high-legend players working for them too.
anikm21 · 125 points · Posted at 08:23:57 on August 7, 2016 · (Permalink)
Yeah...but purify exists so I'm not 100% on that part.
freezingbyzantium · 72 points · Posted at 10:38:16 on August 7, 2016 · (Permalink)
Well, it's not like any of the high-legend players would be Priests...
MikeDonaisMeme · 39 points · Posted at 12:19:59 on August 7, 2016 · (Permalink)
Is there a problem? When you list the nine classes in order [of power], there will be always be a class that is ninth. It’s impossible for there not to be a ninth class. So in a way, if you call it a problem, then there’s always a problem and it’s not fixable, because there’s always a bottom class. So in that respect, not really, it’s just a matter of which class.
Please_no_copy · 14 points · Posted at 12:52:32 on August 7, 2016 · (Permalink)
Yet somehow blizzard made priest the tenth class edit: word
MikeDonaisMeme · 7 points · Posted at 16:49:07 on August 7, 2016 · (Permalink)
Is there a problem? When you list the ten classes in order [of power], there will be always be a class that is tenth. It’s impossible for there not to be a tenth class. So in a way, if you call it a problem, then there’s always a problem and it’s not fixable, because there’s always a bottom class. So in that respect, not really, it’s just a matter of which class.
[deleted] · 0 points · Posted at 17:25:30 on August 7, 2016 · (Permalink)
[deleted]
Dr_Dinoboy · 1 points · Posted at 17:35:52 on August 7, 2016 · (Permalink)
its a meme. get it?
Jpgesus · 1 points · Posted at 18:31:00 on August 7, 2016 · (Permalink)
It's a meme you dip
garbonzo607 · 1 points · Posted at 01:51:11 on August 8, 2016 · (Permalink)
It's a meme, asshole
MrHanSolo · 3 points · Posted at 13:32:52 on August 7, 2016 · (Permalink)*
Edit: Nvm, I didn't catch the meme.
adamcim · 3 points · Posted at 13:44:54 on August 7, 2016 · (Permalink)
It's a copypasta of what a Dev said, check his name
MrHanSolo · 2 points · Posted at 13:48:08 on August 7, 2016 · (Permalink)
Thanks
Vladimir_Putting · 1 points · Posted at 20:24:20 on August 7, 2016 · (Permalink)
Because when you spend time balancing a game, there should be actual debates about which classes are "best" and "worst."
But, right now, there absolutely is no debate. And that is a sign of terrible balancing.
PupperDogoDogoPupper · 0 points · Posted at 22:53:15 on August 7, 2016 · (Permalink)
Priest is an oppressive class in Wild. It's incredibly easy for Blizzard to accidentally make Priest not only overpowered but disgustingly oppressive. Secret Paladin is annoying but at least you can play against it. The design of the priest that people claim to want to play is the anti-thesis of fun for his opponent, and that's not a great design space to be in (either priest is weak and unhappy or strong and the opponent is unhappy).
That's why Blizzard has been desperately trying to make some other type of Priest, and yet people keep throwing it back in their face saying "I don't want to play Dragon Priest". We'll see if Silence Priest or Resurrect Priest can bring some life to the class.
[deleted] · 8 points · Posted at 09:05:36 on August 7, 2016 · (Permalink)
[removed]
SigurdZS · 40 points · Posted at 09:12:24 on August 7, 2016 · (Permalink)
But surely having all classes be reasonably competitive is a design goal, so you don't have a situation where even the best priest players in the world struggle to get to legend with it?
[deleted] · 10 points · Posted at 09:23:11 on August 7, 2016 · (Permalink)
[removed]
SigurdZS · 31 points · Posted at 09:50:21 on August 7, 2016 · (Permalink)
Sure, but there is a difference between "ninth in a close race" and "ninth is virtually unplayable"
Hayn0002 · 6 points · Posted at 12:03:50 on August 7, 2016 · (Permalink)
How many times are we going to repeat the same discussion?
ORLYORLYORLYORLY · 22 points · Posted at 13:15:35 on August 7, 2016 · (Permalink)
You must be new here.
Bowbreaker · 8 points · Posted at 13:45:06 on August 7, 2016 · (Permalink)
Until people don't make arguments that have already been countered.
phunax · 3 points · Posted at 10:22:01 on August 7, 2016 · (Permalink)
It's true. I just played priest last season (for some reason...) just to see if I could hit legend with it. I got stuck at rank 3. I was slowly going up, but my calculations revealed that I would have to expect about another 12 hour grind, so...
[deleted] · 1 points · Posted at 13:08:28 on August 7, 2016 · (Permalink)
They don't as much as Leddit thinks they do. Still a dumpster class but Reddit goes OTT.
[deleted] · -6 points · Posted at 09:21:26 on August 7, 2016 · (Permalink)
if Priest isn't dead last to a point where nobody bothers playing it then another class might look bad! seriously this is basic math how do you not get that. problem?
anikm21 · 3 points · Posted at 09:22:52 on August 7, 2016 · (Permalink)
Well good to know priest is safe then.
Uniia · 2 points · Posted at 14:33:09 on August 7, 2016 · (Permalink)
Nah, thats not true. Thats just what mtg did to force people to pay for shitty unplayable pack filler and at least HS copies that model, even if the greedy reasoning might not work similarly in its model.
Duelyst for example balances really problematic cards regularly and also buffs bad cards. Every card seems to be designed to be really good in a right context and probably usable in a high tier deck. There are some pretty basic stuff comparable to a yeti, but even those have some extra synergy so they can be more than just good stats for cost.
GoldStarBrother · 2 points · Posted at 15:59:18 on August 7, 2016 · (Permalink)
Mtg also has limited, so "pack filler" is kind of needed.
Uniia · 1 points · Posted at 16:09:40 on August 7, 2016 · (Permalink)
I think limited/arena can be fine without bad cards as many good but situational cards(for example ice block) are awful in random decks like that. Just make more interesting synergy cards instead of bad vanilla minions etc. This would dilute the limited power similarly and not make people waste money on useless cards.
[deleted] · 1 points · Posted at 09:41:17 on August 7, 2016 · (Permalink)
But the goal should at least be have cards that arent retarded.
anrwlias · 1 points · Posted at 18:51:50 on August 8, 2016 · (Permalink)
Give us the name of a CCG company that never puts out bad cards. You know, since we're already looking for unicorns.
anikm21 · 1 points · Posted at 18:53:47 on August 8, 2016 · (Permalink)
Oh I'm sorry is putting out a shit card once in a while as filler the same as putting out a shit card for a shit class that was only gonna get 3 cards in the expansion to begin with?
anrwlias · 1 points · Posted at 21:03:43 on August 8, 2016 · (Permalink)
Once again, WotC has been just as bad about putting out awful cards. Were you not around when they broke their entire meta with Jitte?
I'm fine with people complaining about Purify, but the point where people start acting like Blizzard is uniquely sinful about things like this is the point where I feel compelled to add a reality check.
The card is terrible. That's going to happen from time to time. We can, and should, provide constructive criticism when these things happen. But losing our shit? Well, it's the internet, so that's the normal course of action, but it's not especially helpful.
anikm21 · 1 points · Posted at 21:57:31 on August 8, 2016 · (Permalink)
People are just getting tired of blizzard maintaining silence on a lot of issues with classes and why cards are designed the way they are. Also a lot of people had really high hopes for karazhan priest cards and what we got is purify, an ok-ish 4 drop and another resurrect card.
anrwlias · 1 points · Posted at 22:29:00 on August 8, 2016 · (Permalink)
That doesn't negate my observation that other companies, including WotC, have had a history of doing just as badly or worse. You seem to think that I'm trying to suggest that releasing Purify when Priest clearly needs help was a good outcome. I'm not. I'm saying that treating this as something uniquely flawed with Blizzard's design team or philosophy is not as clearly supportable.
Per your specific points:
I don't agree that Blizzard is being silent. I do agree that Blizzard should go out of their way towards being more communicative. I'm a huge fan of MaRo and I've long maintained that Blizzard needs someone acting in that role as a spokesman for the design team and that Brode isn't particularly well suited for that task. That said, I also think that it needs to be said that the level of transparency that Reddit wants from Blizzard is flat out unrealistic. No game company is ever going to give specific details on cards that are in development or offer any explanations that spoil unreleased cards and that's often what our demands are tantamount to.
Obviously people got their hopes up about ONIK. I understand how that happened but I think that it should be noted that people in this sub didn't really start to complain about Priests tier until about a month or so ago. Before the WotOG meta solidified, people weren't sure where Priest was and, indeed, when it looked like a control meta might be developing, Priest was looking pretty decent.
Since it didn't become fully apparent that Priest was in trouble until much later, it's not entirely realistic to expect that ONIK would be the set to fix Priest. As like as not, by the time the set was finalized, it was too late to put in any course correction cards for the class, at least without skipping proper playtesting (and that never goes wrong).
At the end of the day, I can agree that priest needs help, and we need to let Blizzard know that it's a priority, just as we did when Shaman was the worst class. But we should also try to understand that development does not turn on a dime and that it may not be until the next expansion that Priest finally gets some help. Time will tell.
And, finally, I think we should at least try to remember that Priest is getting some potential help with some of the neutrals. Will that help be enough? Eh, I wouldn't put a whole lot of money on it, but I would like to see what comes out of them before decreeing that Priest is definitely shafted. I've seen too many examples of this sub failing to anticipate the meta to assume that our own judgement is infallible just from theorycrafting.
jurble · 7 points · Posted at 08:32:29 on August 7, 2016 · (Permalink)
Iksar gets Legend every month afaik. A couple of pros like Reynad have him on their friendslists and you can see him there sitting at legend.
Cthulhooo · 1 points · Posted at 08:48:16 on August 7, 2016 · (Permalink)
I wonder how many of those high-legend players play priest, if any.
[deleted] · 47 points · Posted at 09:02:27 on August 7, 2016 · (Permalink)
That would be too confusing for new designers.
IksarHS · 209 points · Posted at 09:15:58 on August 7, 2016 · (Permalink)
We work together on most everything, but what you are suggesting already exists. We refer to the teams internally as initial design and final design.
r_e_k_r_u_l · 380 points · Posted at 09:39:43 on August 7, 2016 · (Permalink)
Can you explain Purify?
ChiefSittingBulls · 166 points · Posted at 10:23:48 on August 7, 2016 · (Permalink)*
That looks like a no.
It's kind of creepy to me that no one is speaking freely on this. As the game stands today, Purify is a bad card. It's completely unnecessary as well as overcosted. It's being given as a common to what is statistically the worst class in arena by a wide margin.
It's bad. And no one at Blizzard cares to expound upon why priest should have such a bad card. They said adding deckslots would be too confusing to new players. They said buffing and nerfing cards too often would confuse old players. You know what's really confusing to players, new and old?
"Why would I pay 2 mana to make my minion weaker?"
[deleted] · 12 points · Posted at 13:14:07 on August 7, 2016 · (Permalink)
The only use I could think of is allowing those "Can't attack" or "can only attack if its the only card on the board" minions (I forget their names) to attack like normal. But why on earth would you attempt to build a deck around that?
thekimpula · 34 points · Posted at 13:56:19 on August 7, 2016 · (Permalink)
And since [[silence]] already exists why would you need this shitty card.
DogemondSword · 21 points · Posted at 14:06:02 on August 7, 2016 · (Permalink)
Because Priest is very obviously lacking the card draw it needs to be tier 1 /s.
thekimpula · 5 points · Posted at 14:43:07 on August 7, 2016 · (Permalink)
Ahh... That's what I was missing, good point! I really see the value in [[Purify]] now! /s
shyhalu · -2 points · Posted at 14:55:32 on August 7, 2016 · (Permalink)
Not for 2 mana, way too slow.
Silence can hit an enemy minion as well as a friendly, it costs 0 mana and doesn't ruin tempo. The fact it can hit an enemy minion makes it less combo reliant, thus more consistent in value.
MarioThePumer · 3 points · Posted at 18:12:34 on August 7, 2016 · (Permalink)
/s means the comment was being sarcastic. He knows that.
shyhalu · -3 points · Posted at 19:51:30 on August 7, 2016 · (Permalink)
Don't give a fuck, someone is going to try arguing that. I'm already arguing with an idiot that thinks priest is fine because it has 1 viable wild deck.
asdfsdf2f23 · 7 points · Posted at 15:08:53 on August 7, 2016 · (Permalink)
It cycles itself and adds consistency to those decks.
Unfortunately those decks suck. Purify would be a funny card to have in a normal expansion, but when you're in desperate need of new power cards and get it it's a slap in the face...
hearthscan-bot · 3 points · Posted at 13:56:34 on August 7, 2016 · (Permalink)
0 Mana - Silence a minion.
Call/PM me with up to 7 [[cardname]] PM [[info]]
[deleted] · 2 points · Posted at 05:59:01 on August 8, 2016 · (Permalink)
Nonono, you see, the point of [[Purify]] is to give priest a 2 drop! You might be thinking "WTF, purify isn't a two drop" but hear me out.[[Nat, the Darkfisher]] turn 2, purify turn 3. Astounding! You can even draw a card to make up for nat drawing a card sometimes! Thanks Blizzard!
hearthscan-bot · 1 points · Posted at 05:59:39 on August 8, 2016 · (Permalink)
2 Mana 2/4 - At the start of your opponent's turn, they have a 50% chance to draw an extra card.
Call/PM me with up to 7 [[cardname]] PM [[info]]
syllabic · 5 points · Posted at 16:21:28 on August 7, 2016 · (Permalink)
They could print a 1 mana 5/5 with battlecry: give this guy -4/-4
Would synergize with purify and resurrect
[deleted] · 2 points · Posted at 20:14:07 on August 7, 2016 · (Permalink)
And the Brann value to discount volcanic drake!
CommieOfLove · 2 points · Posted at 16:45:35 on August 7, 2016 · (Permalink)
And you can't even silence minions you steal with Shadow Madness because they just go back to your opponent's side.
TheWizardOfFoz · 1 points · Posted at 23:03:44 on August 7, 2016 · (Permalink)
Back when Wailing Soul was a thing it was actually a pretty decent Druid deck. Not something you'd play at a tournament perhaps but definitely something that a good player could pilot to Legend.
Omnievul · 29 points · Posted at 10:35:09 on August 7, 2016 · (Permalink)
Of course he can't.
xNuts · 8 points · Posted at 11:01:10 on August 7, 2016 · (Permalink)
I can. I have the feeling that this card text said : "Silance a minion, draw a card" . And in the last moment they thought it was too op and they changed it to what we have now .
beirch · 12 points · Posted at 13:17:58 on August 7, 2016 · (Permalink)
Yep. The card went to "final design", and they suddenly remembered they don't want cheap silence effects in the game.
[deleted] · 54 points · Posted at 09:45:07 on August 7, 2016 · (Permalink)*
Here's related reading from Magic the Gathering.
tl;dr: there are people who get enjoyment out of building decks around cards that are obviously and blatantly bad. To keep those people happy, you want to occasionally make cards that are obviously and blatantly bad. (edit: angry chicken is another example of this.) Not every card can please anyone and Purify simply wasn't designed for you. Yeah, that sucks, but then again, there probably are people who hate the cards that you love.
So I can understand Purify from that perspective. That being said, Purify should never have been made a common and shouldn't have been printed at a time when Priest is already underpowered. If they wanted to make an obviously bad build-around-me card, they should have printed it as a warrior or shaman rare.
Neomone · 104 points · Posted at 10:17:18 on August 7, 2016 · (Permalink)
The difference between Magic and Hearthstone is that HS sets are a fraction of the size of MTG sets. And that even given that, HS has to cater to nine classes and MTG only has five colours.
When you've got a set and each class only gets three cards, you can't afford to waste them with garbage. It's a nice idea to have some cards that are deckbuilding challenges, but there just isn't room in something like Karazhan with a class that is already fundamentally struggling.
One could argue that even without Purify, Priest is a class for people who get enjoyment out of building decks around cards that are obviously and blatantly bad. ;)
[deleted] · 14 points · Posted at 15:49:14 on August 7, 2016 · (Permalink)
Five colours but you can mix them in any way you want. Realistically, MtG has 11ish classes with only several of them being viable in any given meta.
absolutezero132 · 4 points · Posted at 18:47:26 on August 7, 2016 · (Permalink)
Realistically it's got 20 classes, but any given standard format is lucky if it has 11 of them being viable. (10 color pairs, 5 three-color clans, 5 three-color shards)
TemporalOnline · 3 points · Posted at 20:18:42 on August 7, 2016 · (Permalink)
Shouldn't it be 31? 5C1 + 5C2 + 5C3 + 5C4 + 5C5 = 31?
absolutezero132 · 3 points · Posted at 20:38:36 on August 7, 2016 · (Permalink)
Eh, it's pretty rare to have viable 4 or 5 color decks in standard (which is pretty weird to say coming hot off a format where basically every deck was 4 colors, but it's true if you look at the history of standard). But I did forget mono colored decks. So 25, with the occasional 4c or 5c deck.
In other formats, all bets are off lol. You can do some pretty crazy stuff in Magic outside of Standard.
TemporalOnline · 1 points · Posted at 21:01:33 on August 7, 2016 · (Permalink)
Agreed. Sorry if I sounded anal about it, just that I couldn't help myself doing some quick combinatory math :P
SirClueless · 1 points · Posted at 20:19:35 on August 7, 2016 · (Permalink)
Also mono-color decks, which depending on the power level of the mana bases in rotation, can be way more common than dual or tri-color decks.
There have also been times with commonly played 5-color decks, and 4-color decks (actually just half a year ago these were common).
absolutezero132 · 1 points · Posted at 20:39:32 on August 7, 2016 · (Permalink)
Yep, you're correct I forgot mono colored decks. I did intentionally leave out 4c and 5c decks though, because they're usually not that common in standard (even though, like you said, they were pretty common in the last standard format).
[deleted] · -12 points · Posted at 10:28:42 on August 7, 2016 · (Permalink)
Do you like that Angry Chicken is in the game?
If yes, then at least we can agree that there's a time and place for clearly bad build-around-me-cards in Hearthstone, even if that time and place wasn't right now as a Priest common. Maybe build-around-me's should be in card sets and not in adventures.
If no, then let me assure you that there are plenty of people who love Angry Chicken.
Hayn0002 · 30 points · Posted at 12:06:47 on August 7, 2016 · (Permalink)
You didn't respond to his actual point at all.
Kaldheim · 14 points · Posted at 11:33:50 on August 7, 2016 · (Permalink)
No, it is ok in an adventure as well as in "normal" sets. These cards just shouldn't be outright bad. Take for instance Silverware Golem, it is a very good designed card and nobody complained about it, quite the contrary actually.
[deleted] · -3 points · Posted at 11:38:26 on August 7, 2016 · (Permalink)
You're probably right, but your example was a poorly-chosen one because Thijs actually complained about Silverware Golem. It can lead to quite nutty situations when paired with Soulfire or Doomguard.
Kaldheim · 17 points · Posted at 12:17:11 on August 7, 2016 · (Permalink)*
So my example is invalid because one guy complained? I guess the joke is on me for using "nobody", but I thought it was quite clear that an absolute statement like that should not be taken at face value.
But that is exactly the payoff one should be getting for playing a "bad" card.
MrHanSolo · 4 points · Posted at 13:18:13 on August 7, 2016 · (Permalink)*
Edit: (Starts at 35:02)
The situations are completely different though. Angry chicken is a "bad" card that could situationally be good. Silverware Golem is a good card that could potentially be OP.
Neomone · 1 points · Posted at 16:32:28 on August 11, 2016 · (Permalink)
Angry Chicken is fine.
Angry Chicken would be an awful choice as a class card in a set the size of Karazhan. It's very definitely a time and a place thing, and a small set when Priest desperately needs some of the parts that's it's missing to be at least moderately viable is the worst time and place.
r_e_k_r_u_l · 28 points · Posted at 09:51:59 on August 7, 2016 · (Permalink)
But priest already had a bad silence card. Why are they reprinting bad cards even shittier?
Kaldheim · 12 points · Posted at 11:29:04 on August 7, 2016 · (Permalink)
TL;DR Even though this is a very valid argument, it does not apply for Purify nor does the article you linked justify Purify.
The idea discussed in the article is that bad cards could create new archetypes. We can see this happening in Hearthstone currently with the discard archetyp being pushed exactly in this direction, with Tiny Knight of Evil, Malchezaar's Imp and more importantly Silverware Golem being printed. These cards take advantage of a disadvantage from cards like Succubus, Soulfire, Darkshire Librarian, etc. or at least negate that disadvantage. However this is not the case for Purity, since the cards that have a downside have at least an equal upside and while this is still true for cards like Ancient Watcher and Eerie Statue it is not for Purity. Purity is in essence Silence and therefor should be worth 0 mana, but since it gets a downside of only being able to target your own minions it gets the upside of drawing a card. This is why both up- and downside should cancle each other out and the card should cost 0 mana with the effect currently printed. In the end this boils down to Purify being a payoff card like Silverware Golem that should reward you for making it work in conjunction with other cards not punish you and that is the narrative in the article you linked.
[deleted] · -2 points · Posted at 11:33:32 on August 7, 2016 · (Permalink)
But Silence Priest, with Ancient Watchers and Eerie Statue, is a new archetype. Sure, it's not a deck you'll reach legend with, but there are people who are eager to try it out anyway. Some people would rather have a 30% winrate with a unique and creative deck than have a 60% winrate with a netdeck. In Magic, we call these people Johnny and Spike respectively.
It's the same with cards like Angry Chicken and Magic's One with Nothing (which is as bad as it looks, but has some very niche and non-competitive uses). Some people enjoy losing three games with those cards if it means having a spectacular and hilarious victory in the fourth game.
Kaldheim · 13 points · Posted at 11:41:11 on August 7, 2016 · (Permalink)
No, it is not. You entirely missed my point. Angry Chicken and One with Nothing are ok because they are balanced in reguards of effect and mana cost, Purify is not, due to the fact that it is overpriced for the effect you are getting.
SirClueless · 1 points · Posted at 20:22:40 on August 7, 2016 · (Permalink)
1-mana do anything and draw a card is pretty strong. There are MtG decks that are basically piles of cards that look like that + a few cards that synergize with # of spells cast because drawing cards is such a strong effect. So it's probably 1-mana overcosted to be competitive.
Angry chicken is Wisp with upside, and is probably also 1 mana overcosted. The comparison is not too far off.
[deleted] · 1 points · Posted at 19:59:16 on August 7, 2016 · (Permalink)
It's not a new archetype. DuckWingFace has been doing it since the game fully released.
PrematureBurial · 4 points · Posted at 11:15:34 on August 7, 2016 · (Permalink)
Maybe Blizzard takes this concept to the new level: Instead of single cards being blatantly bad and delivering to people who demand those, there's now a whole class for them to hipster around.
Uniia · 4 points · Posted at 14:45:57 on August 7, 2016 · (Permalink)
There is a big difference in dramatic effects that are likely bad but have potential, and cards that are bad because they cost way too much.
Ancient watcher is a good "bad" card. Not being able to attack and not having taunt is a combination that makes the minion useless without really strong synergies. But if you can enable it, you get way more power because of how much stats the card has for its cost.
Booty bay bodyguard is a bad card because its just flat out too expensive. Purify could be an interesting card, but its useless because it costs way too much. Its kind of like if one with nothing was expensive in addition to being super synergy dependant.
Its ok to print stuff that might not work at all, but also making them grossly overcosted is just bad balancing.
ParadoxSepi · 12 points · Posted at 09:58:00 on August 7, 2016 · (Permalink)
You just summed up playing as priest in hearthstone in one short sentence
leopard_tights · 2 points · Posted at 14:31:29 on August 7, 2016 · (Permalink)
Shit comparison. MTG has endless depth compared to HS, a mediocre card like Psychatog ruled Standard, Extended and even weint into T1 because there are so many more cards with so many more mechanics to use.
Kolima25 · 8 points · Posted at 09:48:37 on August 7, 2016 · (Permalink)
I dont care, I'm going to make Purify work.
[deleted] · 61 points · Posted at 09:57:36 on August 7, 2016 · (Permalink)
Someone at Team 5 just screenshotted this comment, printed a picture of it and put it on his wall.
[deleted] · 7 points · Posted at 10:19:48 on August 7, 2016 · (Permalink)*
See, there are people out there who like building decks around clearly underpowered cards. And Purify is just one of many bad build-around-me cards in Hearthstone: another example is [[angry chicken]]. Those kind of cards do have their place, although they should be printed at rare so they don't mess up Arena and they shouldn't have been given to Priest right now.
Imagine if in this expansion Priest got a really good two-drop, a really good three-drop and Purify. Would people then complain as bitterly about Purify as they're doing now? Probably not. In other words, Purify is acting as a lightning rod for people's legitimate anger about the state of Priest.
The problem isn't that Purify costs two instead of one mana (at which point it'd still suck). The problem is that the other two Priest cards (Onyx Bishop and Priest of the Feast) aren't good enough to fix Priest's problems. It's greedy to demand three "spike" cards in one expansion, but it is reasonable to demand that Priest's "spike" cards are actually really strong.
Zireall · 19 points · Posted at 10:41:46 on August 7, 2016 · (Permalink)
They however should do that to classes that do have viable decks like warlock and they did , theu gave them discard warlock
What priest needs is good viable decks not bad meme ones.
jespermathijssen · 13 points · Posted at 10:58:45 on August 7, 2016 · (Permalink)
The community has been crying for some decent early game or board clear in priest, but instead they further clutter up the 4- and 5-drop slots with cards that don't help the class, and the one card that is not a midrange minion is the worst spell ever printed in the game, for the class that's currently in the worst shape. Of course we are mad about Purify.
[deleted] · -7 points · Posted at 11:22:25 on August 7, 2016 · (Permalink)
Imagine that you have dinner at your friend's house. He knows that you really hate the taste of fish, so he tells you that he'll cook some steak for you, but he'll still cook a fish dish because his wife loves fish.
During dinner, it turns out that the steak is badly cooked and not tasty at all. Your friend's wife offers you some of her fish dish, and you try some, but you think it's absolutely disgusting even though she likes it. After all, you hate fish and she loves it.
In this situation, would it make more sense to be upset that the steak was badly cooked, or would it make more sense to complain about the fish dish?
Purify is like a fish dish: it simply wasn't designed for people with your set of preferences. Other people, like your friend's wife in this example, like it just fine. The problem is that the steak (Onyx Bishop and Priest of the Feast), which was cooked/were designed for you, aren't very good/tasty.
So while you're right to be upset, I think you should be upset about Onyx Bishop and Priest of the Feast rather than at Purify. One or both of those cards should have been great early-game minions.
MrPotatoWarrior · 16 points · Posted at 11:44:28 on August 7, 2016 · (Permalink)*
So let me ask you this. Who is Purify supposed to be designed for?
Cuz it sure as hell aint priest players.
The mental gymnastics people have to defend purify is astounding.
Fucking really? How dumb do you think we are?
Like jesus christ man.
Edit: lmao. The supposed people who enjoy building garbage decks are downvoting me!
Itsthatgy · 2 points · Posted at 20:48:41 on August 7, 2016 · (Permalink)
There are people who do to be fair, some people don't need to play the flavor of the month deck to have fun, mill rogue for example.
LittleCackles · 1 points · Posted at 01:41:43 on August 8, 2016 · (Permalink)
The difference is mill rogue is an archetype that plays in a unique way. Purify is just Silence again. We already had that archetype and it was already bad. Even if you want to make a deck around cards like Ancient Watcher Purify is a bad card to do it with. People barely do it with Silence, again. Blizzard could also create a 10 mana 0/1. That's bad too but Blizzard isn't supposed to be praised for that. Those decks are about doing something fun and unique, not about just being bad. Otherwise everyone's favorite joke deck would just be a Priest deck with every buff spell they have and then the highest cost minions there are. That's a bad deck but it isn't fun because for 8 turns all you do is heal your face and nobody gives a shit about that, it isn't interesting or amusing it's just bad.
LittleCackles · 1 points · Posted at 01:40:03 on August 8, 2016 · (Permalink)
The thing is, Onyx Bishop is the card you're talking about. It's the bad-but-niche card that could work in a deck built around it. Purify is just bad. It doesn't open up new design space or anything because we already had a number of cards with silence effects that we can use. Purify doesn't open up a new niche deck it's just the same shit that people already didn't use because it was awful even for niche decks, except even worse.
It's like if I went to a restaurant over and over and they had nine dishes. Eight of them were on the scale from really good to pretty bad. And then one of them seemed almost poisonous, it was almost inedible. The ninth dish was supposed to be a fish dish with some ethopian dipping sauce which most people weren't really going to the restaurant for and that was bad too. So they come out with a menu overhaul and I go back and decide to try their fish dish hoping maybe it's better, but it's the same fish from before (Feast), and the same bad sauce (Onyx), except this time I cut open the fish and it's filled with a weird white slime (Purify).
Sure you can argue that that's a sauce too but it's being put in there with the fish when the fish is almost inedible. And in fact I'm pretty sure that's not supposed to be there, it seems like it's liquefied maggots or something disgusting. This already bad dish was actually made worse and the sauce is still sitting over on the side just as bad as before anyway.
Your analogy didn't work because even the priest 'joke' decks aren't fun. Mill Rogue and Casino Mage and the like might not be top tier but they have interesting playstyles and they tend to be fairly unique. If nothing else they're fun to play around with at low ranks. The new discard cards for the Warlock are like that where even though Warlock didn't need or want them at least it's something they're trying to push. But silence isn't a deck to push, we have that deck, that deck is bad, you didn't add anything to that deck because this card is already bad.
And regardless, that excuse doesn't work for Priest right now. Joke cards are tolerable in Magic because Magic releases a hell of a lot more cards and has a much better history with balance. HS released 45 cards and what, close to a third of them are for these niche decks? That's not acceptable. And even moreso, it isn't acceptable for Priest. You focus on the real game before the silly extras, and the real Priest isn't in a position where they can print joke cards for it. There's nothing insisting that every card needs one of these joke niche cards because look at Warrior.
I mean Warrior is already top of the metagame. But none of their three cards are very obviously joke trash. Are they all amazing top tier cards? No, not really. But none of them are Purify, or even like the warlocks discard cards. They're just Warrior cards. That's what Priest needs, Priest cards. There isn't room for joke Priest cards when you don't even have regular Priest cards to begin with. When you have a bike with no wheels and somebody asks you to fix it you don't put a silly horn on it and hand it back. If you do, hell yes will they be pissed at you for wasting their time putting on a shitty joke when that isn't what your job was. You don't just defend that but saying 'yeah but the joke was the point, the horn isn't meant to be a functioning wheel!'
Dukajarim · 8 points · Posted at 11:10:10 on August 7, 2016 · (Permalink)
I think the reason most people are upset about Purify is because priest already has a wealth of clearly underpowered cards or cards that are too situational. I don't claim to speak for most people, but having an entire class dedicated to "bad and clearly underpowered" cards isn't exactly what I'd want Priest to be.
If warrior had received something similarily bad to purify (I think all of their Karazhan cards are better than Purify, though only Fool's Bane is constructed worthy) people wouldn't be nearly as upset.
Kljunas1 · 5 points · Posted at 11:30:55 on August 7, 2016 · (Permalink)
Sure. The problem is that priest is the worst class in both constructed and arena, and none of their new cards helps in any way. People focus on Purify because it's the worst of the three (and because it's common).
hearthscan-bot · 1 points · Posted at 10:20:15 on August 7, 2016 · (Permalink)
1 Mana 1/1 Beast - Enrage: +5 Attack.
Call/PM me with up to 7 [[cardname]] PM [[info]]
Uniia · 1 points · Posted at 14:51:22 on August 7, 2016 · (Permalink)
If a class is as far behind as priest its very reasonable to expect 3 spike cards that all try making priest more powerful. Even that might not be good enough to make the class bad. Priest already has enough bad silly cards, you can make one adventure without them.
Its not greedy to want HS be balanced somewhat reasonably. Even just 3 cards can be a huge help, not using that opportunity is pretty bad for HS as a game.
Okichah · 1 points · Posted at 20:52:18 on August 7, 2016 · (Permalink)
It doesnt belong in an adventure. Theres only 45 cards, having chaff/niche cards reduces the viability of the whole class. Printing Purify is telling a part of your users to go fuck themselves for 6 months.
Zuthis · 1 points · Posted at 23:28:32 on August 7, 2016 · (Permalink)
Yeah but those kinds of cards should be reserved for expansions and not adventures.
ForPortal · 0 points · Posted at 14:13:52 on August 7, 2016 · (Permalink)
I've read WotC's excuses for making bad cards. It's all garbage. There are only two valid excuses - a legitimate mistake, and a safety valve that goes unused, a hard counter for a potentially game-ruining strategy that never comes to light. Neither is necessary in a game like Hearthstone where mistakes can be fixed, if you're not a stubborn fool.
TheNewOP · 5 points · Posted at 13:38:33 on August 7, 2016 · (Permalink)
Sure you can, everyone knows that drawing a card is worth at least 4 mana, so they added a silence-your-own-minion effect in order to balance the card at 2 mana!
Stompdomp · 9 points · Posted at 10:48:48 on August 7, 2016 · (Permalink)
Perhaps they figured out the original version of that card broke the game. And what we get now is a nerfed version that still has it's soul intact.
Fluzing · 2 points · Posted at 10:46:58 on August 7, 2016 · (Permalink)
I think they only look for OP cards and not for bad cards.
Bohya · 2 points · Posted at 15:35:31 on August 7, 2016 · (Permalink)
I think you broke him. Criticism and player feedback is like a magic "off button"" for Hearthstone developers.
izmimario · 1 points · Posted at 10:24:34 on August 7, 2016 · (Permalink)
lol
yumyum36 · 1 points · Posted at 11:13:00 on August 7, 2016 · (Permalink)
This is them printing all the niche cards so it's been done once I think.
anrwlias · 1 points · Posted at 18:45:54 on August 8, 2016 · (Permalink)
Frankly, is there any conceivable explanation that you'd accept from them? If your goal is just to make Blizzard flagellate themselves over a bad design choice, you're probably going to be waiting a long time.
AsmodeusWins · -6 points · Posted at 11:40:58 on August 7, 2016 · (Permalink)
Can you explain Holocaust?
EpicLives7 · 11 points · Posted at 11:57:28 on August 7, 2016 · (Permalink)*
Blizzard 'purified' 6 million Priest players
Ditocoaf · 62 points · Posted at 10:00:24 on August 7, 2016 · (Permalink)*
In threads like this, people are trying to come up for reasons that you guys are screwing up class balance, something specific that can be focused on and changed, instead of it just being general intractable lack of care or vision.
When you respond to "maybe if they did this, things would get better" with "we're already doing that", that's not inspiring more confidence or optimism. (This comment I'm responding to is just one example. Most responses by Brode and other blizzard representatives tend to take this approach.)
You might think you're helping PR by saying "give us a little credit, we're already doing that thing you think we should do", but in reality you're just eliminating an excuse, narrowing the options towards "they actually just decided, after all possible deliberation and safeguarding, that this unpopular thing was the best possible decision." The community is trying to brainstorm things you can do to improve the process, and if it seems like there isn't anything that can improve the process, then all that's left is hopelessness.
Ditocoaf · 21 points · Posted at 10:16:08 on August 7, 2016 · (Permalink)*
addition to clarify: If you want the community to feel reassured by your responses, mention things you will change. Either changes to the game, or to the mindset you use in development. It seems to be strongly against Blizzard corporate philosophy to admit mistakes, or to openly discuss a change of mind. But the Overwatch team has seemingly moved past this, and openly discusses mind-changing, and it's been hugely popular with the community. I hope other parts of Blizzard learn to emulate that.
(the Overwatch team took inspiration from Hearthstone for the "video of lead designer talking casually to the public" thing. Hopefully the Hearthstone team can take inspiration from Overwatch for the ability to say "yeah we tried this, and learned we should change it")
Bowbreaker · 6 points · Posted at 13:41:20 on August 7, 2016 · (Permalink)
Even the WoW team got around to doing the latter part of admitting mistakes. Then again, it would be pretty much impossible to maintain a >10 old game otherwise.
[deleted] · 1 points · Posted at 06:01:16 on August 8, 2016 · (Permalink)
More like 6 year old game, wow became a different game after cata.
raw_image · 0 points · Posted at 04:16:57 on August 8, 2016 · (Permalink)
They just suck at what they do really LOL even at PR
Ehdelveiss · 12 points · Posted at 11:34:01 on August 7, 2016 · (Permalink)
Final design team needs some "organizational restructuring".
I work at a tech company with a fairly large audience. If my team released a product as poorly received by our customers as this expansion, and specifically the blatant fuck up that is the state of Priest, we would be fired. Sorry, "undergo organizational restructuring".
Maybe that's not how Blizzard does it, but holy shit... I spent so much money on your product, I was a strong customer, and my aversion to it now is strong. You don't think I tell my other gaming friends how fucked up the state of Hearthstone is?
shyhalu · 5 points · Posted at 14:49:45 on August 7, 2016 · (Permalink)
Blizzard fired an entire dev team for Diablo 3 to get it fixed, sounds like they need to do the same for HS to be honest.
Itsthatgy · 0 points · Posted at 20:55:06 on August 7, 2016 · (Permalink)
The expansion isn't even out yet, dear god this sub is over dramatic
TheWizardOfFoz · 1 points · Posted at 23:09:53 on August 7, 2016 · (Permalink)
All of the cards in it are out. Just because the minigame used to unlock them isn't doesn't mean people can't be disappointed.
[deleted] · 22 points · Posted at 09:41:28 on August 7, 2016 · (Permalink)
I think what Op is suggesting is that Blizzard could essentially purify the balancing process, with less cross-talk between design teams that may lead to confusion, especially among new team members.
He's suggesting it would be helpful if you could silence the friendly coworkers that muddy the process. I can't imagine it would take more than 2 hours to accomplish this.
You're probably thinking, 'We've had the ability to silence whoever we want for years now, and it takes no time at all, why would I spend 2 hours on that, and why would I do it to my friendly colleagues that I care for dearly? Shouldn't I be silencing the naysayers on Reddit instead?'
That's a very good question, Iksar. I'll have to get back to you on that. I may not be thinking clearly right now.
colgatejrjr · 1 points · Posted at 07:44:17 on August 8, 2016 · (Permalink)
Well played.
[deleted] · 14 points · Posted at 09:53:53 on August 7, 2016 · (Permalink)*
[deleted]
shyhalu · 4 points · Posted at 14:51:05 on August 7, 2016 · (Permalink)
Nonsense, Hamsters know how to run servers.
ParadoxSepi · 12 points · Posted at 09:54:50 on August 7, 2016 · (Permalink)*
I seriously can't imagine 2 teams being unable to see anything wrong with giving weakest class in the game worthless cards and then showering other 8 classes with cards that can start new types of deck/ improve their already superior decks.
Mouth_Puncher · 23 points · Posted at 09:39:18 on August 7, 2016 · (Permalink)
There is no way you have 2 teams dedicated to design and balance and both teams thought these priest cards would help the worse class in the history of hearthstone not continue to be stuck in the dungeon
Bowbreaker · 4 points · Posted at 13:42:33 on August 7, 2016 · (Permalink)
I think it's more that the senior developers told both teams that preventing that isn't a priority.
Stepwolve · 0 points · Posted at 21:20:17 on August 7, 2016 · (Permalink)
Definitely couldn't be that another standard season is coming up (where 3 expansions rotate out and most of the top decks lose key cards), and the devs have a long term plan
The ONLY design option that 'good' teams would pursue is to give priest 3 cards that are so good they instantly become competitive. And then when the new standard season starts, people can complain about OP priest for 2 years.
And "the worse class in the history of hearthstone"? Really?? Clearly not remembering that before Aggro shaman was discovered in LoE, tier 4 was known as 'shaman tier' and people claimed the 'devs didnt care about shaman'. Turns out the devs had an idea for shaman, and now there are aggro shaman, mid shaman, and bog creeper / control shaman.
Elvenstar32 · 8 points · Posted at 09:45:17 on August 7, 2016 · (Permalink)
Certainly does not feel like it when you released things like Mysterious Challenger and didn't even see the potential between a midrange "drop your best minion on curve" deck (your favorite archetype) and the obvious synergy with secrets.
And it also doesn't feel like it when trash like purify is what comes out of "final design".
DeathByReach · 3 points · Posted at 04:28:56 on August 8, 2016 · (Permalink)
Is there a problem? When you list the dev teams in order there will be always be a dev team at the bottom that is called Team 5. It’s impossible for there not to be a Team 5. So in a way, if you call it a problem, then there’s always a problem and it’s not fixable, because there’s always a bottom dev team called Team 5
moljac024 · 1 points · Posted at 12:45:04 on August 8, 2016 · (Permalink)
REKT
cheese758 · 2 points · Posted at 15:06:32 on August 7, 2016 · (Permalink)
Shouldn't you be in hiding?
ThorDoubleYoo · 2 points · Posted at 16:00:17 on August 7, 2016 · (Permalink)
The can you clarify on how weak cards make their way into the expansion for already struggling classes? Why is a gimmick like Purify going to priest and not to an already strong class that doesn't need help? Why aren't these cards tested against already strong in the meta decks instead of against each other in gimmick decks?
Why was Blade Flurry removed from the game to "free up design space" for a significantly worse version of fiery war axe? Why does Rogue no longer get any combo cards?
If you have both a design and a balance team ending up with these results then clearly some people need to be "restructured" on both ends.
ESLfak3d3ath · 2 points · Posted at 16:45:37 on August 7, 2016 · (Permalink)
Hey Iksar i have a question.
When a set has rng cards which dont need balancing, unoriginal themes from previous sets, leftover cards which got axed during develepment back then, a set which solves nothing regarding balance and doesnt introduce new keywords do we blame the initial design team, the final design team or all of you together?
sortaz · 2 points · Posted at 19:31:48 on August 7, 2016 · (Permalink)
Thats great if you have that, do you also have something similar to WotCs "Multiverse"? Multiverse is essentially a commenting system used by the developers during design to generate discussion and improve the card quality. It also create a audit of what changes were proposed for a card.
From time to time wotc publish articles where they talk about cards that were pushed too much, too little or that had were radically changes during design.
Example what it can look like:
Would be interesting to see something similar for purify/firelands portal...
IksarHS · -42 points · Posted at 20:11:53 on August 7, 2016 · (Permalink)
We've had similar articles in the past about design stories for particular cards, I think the most recent one I remember discussed all the design iterations that Yogg went through. Card designs have a number of different goals, sometimes those goals are immediate competitive play and sometimes they shoot for something else. Things like flavor, arena viability, or sprinkling in tools for a new or existing archetype. In smaller sets, it can be a little risky to take a gamble on a new toolkit because there are fewer cards to work with. In the case of Priest, we were pretty happy with the amount of options the class was getting from neutral (Barnes, Curator*, Medivh, Dragon Cards) to do some testing with a new archetype that Purify could be a part of. In my mind there is some positive to the outcry over Purify because I think people will definitely try it out and report any successes/failures/stories they had building and playing a 'silence your own stuff' priest. None of this is to say anyone is wrong in their feedback, but just to communicate some of the ideas surrounding a card design. Hearthstone is important to all of us, and we're trying to do better in terms of communication and understanding what different communities (like this one) are most interested in. I've been happy to be here and have a conversation about what you all want from the game, thanks for being so passionate about it. :D
Crystality · 53 points · Posted at 20:32:27 on August 7, 2016 · (Permalink)
The problem isn't that the effect sucks to justify drawing a card, it's that the mana cost sucks for it's effect
We already have a 0 mana silence, 2 mana 1/1 draw a card, 3 mana 2/1, 1 mana give a minion +2 health and draw a card, so why is purify 2 mana?
I would have loved to see a handlock style priest to work with this card, something that runs 2 mana 4/5's and 4 mana 7/7's, but in the state that the card and class is, I'll be lucky to be able to climb as Dragon Priest again. Or if I have to craft lightbombs and play priest in wild from now on
Shortsinabag · 10 points · Posted at 20:49:55 on August 7, 2016 · (Permalink)
Here's my best guess after playing Purify Priest without Purify on ladder today:
The deck runs 0-mana silence and it works well. If it could replace 0- mana silence with 1-mana silence draw a card it would do so in a heartbeat. Let me use some other 0-mana examples and you can tell me which you would run in that deck.
Backstab or 1-mana backstab draw a card?
Innervate or 1-mana innervate draw a card?
Inner rage or 1-mana inner rage draw a card?
Ask any high level player and they'll tell you the second version of each card is insane. Card cycle is EXTREMELY valuable. Look at Novice Engineer's nerf, Shiv's nerf, etc.
The big difference here is that Wailing Priest running 0-mana silence isn't an OP deck. Would it be too powerful at 1-mana? Maybe, who knows. Is it too slow at 2 mana? Possibly. But lots of cards are too expensive for their effect and still see play. We should honestly wait and see.
assassin10 · 30 points · Posted at 00:44:09 on August 8, 2016 · (Permalink)
You forget one important detail: Silence can target enemy minions. Purify can't. That's a big deal. A condition like that usually reduces the cost of card by one.
Shortsinabag · -8 points · Posted at 00:59:07 on August 8, 2016 · (Permalink)
That is true, but we can't think of the card in a vacuum. We have to look at it in context, including the best possible context. In this case, it combos too well with too many cards. Think of it with any negative effect card as 1 mana:
3 mana 4/5 draw a card
5 7/7 draw a card
4 3/5 draw a card
7 9/6 draw a card
That's just standard too.
4 mana 2/8 draw a card
2 mana 2/3 draw a card
It just becomes too good. Too consistent in a deck built around self silence/taunting up useless minions.
assassin10 · 13 points · Posted at 01:11:04 on August 8, 2016 · (Permalink)
You forget that you're paying a card to draw a card. They're closer to Draw a card and Discard a card. That's worth quite a bit less.
4 3/5 draw a card. Discard a card.
7 9/6 draw a card. Discard a card.
I see a 4-mana 3/5 and a Malorne with one less health.
Shortsinabag · 1 points · Posted at 01:17:34 on August 8, 2016 · (Permalink)
Okay, so let's ignore the card draw then, that's my mistake. Given that your deck has purfiy, you would have two of:
3 mana 4/5
5 mana 7/7
Also, with 0 mana silence:
2 mana 4/5 discard a card
4 mana 7/7 discard a card
Not counting the other synergies with taunt enablers and minions with silence as a battlecry.
assassin10 · 4 points · Posted at 01:21:08 on August 8, 2016 · (Permalink)
So 4 targets in your entire deck. The combo's starting to look way too inconsistent to see play.
Shortsinabag · 1 points · Posted at 01:46:41 on August 8, 2016 · (Permalink)
You're forgetting the rest of the deck. Taunt enablers, shambler synergy, plus up to 6 other silence cards. Ancient Watcher in Handlock only had a handful of enablers but still saw widespread play. And that was in an even more aggressive meta than now. Think of it like this: 4 targets with up to 14 synergy cards.
Fluorescent_hs · 3 points · Posted at 14:32:38 on August 8, 2016 · (Permalink)
You need to distinguish between build arounds and build tools. Handlock was built around cheap giants, and ancient watcher was nothing more than a build tool for the deck, synergizing well with a kit that was already included in the base premise of the deck.
Silence priest is built around watcher/statue, meaning the activation needs to be much more consistent for it to be worth including, otherwise the whole deck crumbles to dust.
This is also excluding the fact that handlock had access to tap to actually find the synergistic combos, priest doesn't have access to that kind of draw power if you're going for a silence heavy theme, especially early in the game.
Shortsinabag · 3 points · Posted at 16:47:24 on August 8, 2016 · (Permalink)
Well like I said, there's a lot of silence access when you include minions, and there's taunt access, and synergy with other minions like faceless shambler. 4 targets, 8 silence cards, 4 taunt enablers. I wouldn't call it inconsistent without playing it first. Plus you have 4 cycle cards (pw:s, purify) and 2 draw engines (cleric). I'm just saying that it's not a unilaterally bad card. Nobody has built a deck with it yet, and there's enough cards that could potentially enable that kind of deck. For example, another good fit in the deck is corrupted heal bot. Synergies with silence, or you slam down auchenai before it dies? There's just too many variables to call it unusable. It's not what priests should have gotten. But it's not an unusable card.
dota2nub · 2 points · Posted at 07:16:07 on August 8, 2016 · (Permalink)
Those are all two card combos though, you need to have both in your hand which is a huge drawback that Priest already has to rely on way too much
[deleted] · 2 points · Posted at 07:42:38 on August 9, 2016 · (Permalink)
Is that why you compared it, in a vacuum, to a bunch of other 0-mana cards that are actually good?
kejipriest · 5 points · Posted at 21:08:28 on August 7, 2016 · (Permalink)
How often do you have to mulligan a starting hand for it? How often do you end up with Silence, Silence, [[Card That Shouldn't Be Silenced]]?
Shortsinabag · 4 points · Posted at 21:13:46 on August 7, 2016 · (Permalink)
Basically I mulligan for Northshire, PW:S, Watcher, or Sunfury. If I have Watcher, I hard mulligan for taunt or silence. Even t2 watcher into t3 owl is punishing, let alone t2 watcher, t3 silence, northshire, heal. Watcher into Sunfury is great against early pressure. If my opponent is telegraphing a spell for the next turn to kill a Watcher or Swarmer, I slam down eerie statue for insurance. There's more to it, but honestly it's not a bad deck. Purify might just push it into tier 3.
kejipriest · 2 points · Posted at 21:19:04 on August 7, 2016 · (Permalink)
So the only "Can't Attack" cards you have are Swarmer, Watcher and Statue? You mentioned Sunfury, but how many Arguses do you run?
Shortsinabag · 3 points · Posted at 21:22:46 on August 7, 2016 · (Permalink)
Double sunfury, double argus. I have various other self-silence friendly cards but I'm still playtesting. Really liking [[Faceless Shambler]] right now. Biggest weakness, funny enough, is running out of cards (lol)
kejipriest · 3 points · Posted at 21:30:28 on August 7, 2016 · (Permalink)
What's your win condition for the deck? Is it like Sylvanas, Harrison Jones, and Elise Starseeker kind of thing? Sorry i'm asking so many questions.
Shortsinabag · 3 points · Posted at 21:35:24 on August 7, 2016 · (Permalink)
Don't worry about it, your interest is encouraging. Right now it's a matter of getting a big nasty board and putting 7/7s behind taunts (sound familiar?) and pushing for lethal. But I'm still experimenting with win conditions right now. Ragnaros is an obvious choice, but I'm trying to pick just one more reliable finisher. One advantage is that when you taunt or silence the 7/7s you encourage your opponent to spend removal, which is less likely to be used on late game. I've only really got one more slot for late game at the moment, and I'm having trouble deciding. I might try Arch-Thief Rafaam next.
kejipriest · 3 points · Posted at 21:39:21 on August 7, 2016 · (Permalink)
Hilariously enough, the deck you've been suggesting the entire time is scarily similar to a theory-crafted one of mine that I made earlier today haha. And I was gonna recommend trying out Arch-Thief Rafaam as your win condition. If your minions survive to the late game, a +10/+10 would be clutch.
But of course, there's still removal you have to deal with, what's been the biggest cock-block for your deck? Aside from running out of cards.
Shortsinabag · 2 points · Posted at 21:43:47 on August 7, 2016 · (Permalink)
Aside from card draw, RNG. That's about it honestly. The deck auto-loses if you get a horrendous draw, not highly likely but possible, and the deck auto-loses if your opponent curves out perfectly. Aside from that, I'm not too sure really. I played a lot of handlock back in the day so I know the value of just taunting something and leaving it. The deck is definitely an aggro-midrange type deck, so it gets sort of punished by control when they have reliable draw, which the meta decks certainly do.
kejipriest · 2 points · Posted at 21:52:24 on August 7, 2016 · (Permalink)
I see, and what about enemy removal? Do any classes in particular struggle to get rid of the cards when you have a good combo?
Shortsinabag · 2 points · Posted at 21:54:44 on August 7, 2016 · (Permalink)
I do run some shadow words, still balancing the amount of each one right now. Pain so far has seemed useless, trying to decide on 1 or 2 death. Holy nova as well for tokens and Northshire combo. Again, this is all first impressions. I'll be balancing it all week!
kejipriest · 2 points · Posted at 21:59:23 on August 7, 2016 · (Permalink)
One thing I would give a shot would be adding Abusive Sergeants to your deck (don't play them on turn 1 obviously), would probably help you trade up easier as well as more viably run SW: Death (put those pesky 4 attack minions in range for death).
I was actually asking about the enemy's removal by the by, haha. I mean like can Mage remove you easily? I'm pretty sure Warrior has no problem with stuff like Execute and Brawl.
Shortsinabag · 2 points · Posted at 22:09:09 on August 7, 2016 · (Permalink)
Man, Abusive is a great idea. Might swap in for a Silithid or two.
The thing about this deck is that it puts insane pressure on in the early game. So as long as you play around value AOE, the single target removal doesn't hurt too much, because you're slamming down threats every turn. And yeah, they can spend removal before you taunt or silence, but that's a bit of a waste for them.
kejipriest · 2 points · Posted at 22:20:23 on August 7, 2016 · (Permalink)
The thing is, as positive as this conversation is, I feel like the stars have to align to make the good things happen. Which isn't really consistent enough to call "good".
We'll see what happens come August 11th, I do believe a silence priest deck has value but if Purify is one of the key aspects of the deck, and unchanged (still 2 mana), I foresee Priest staying as a Tier 4 class. Thanks for this talk though, I appreciate it, I don't have a lot of cards so having someone with practical experience is awesome to talk to.
Shortsinabag · 2 points · Posted at 22:26:50 on August 7, 2016 · (Permalink)
No problem. Don't forget, sometimes all it takes is one card to enable a deck archetype! Not saying Purify is at that level, but we've seen Patron, Mysterious Challenger, Undertaker, and countless other cards practically create and popularize archetypes from thin air. Sometimes all it takes is one card. We'll have to wait and see!
hearthscan-bot · 2 points · Posted at 21:22:51 on August 7, 2016 · (Permalink)
4 Mana 1/1 - Taunt Battlecry: Copy a friendly minion's Attack and Health.
Call/PM me with up to 7 [[cardname]] PM [[info]]
Crystality · 5 points · Posted at 20:58:35 on August 7, 2016 · (Permalink)
Well thanks for sinking your rank in ladder for the well being of all other priests out there, but how reliable is it to pull the combo off?
Priest already has a lot of combo cards in the game, like auchenai + circle, circle + blademaster, pyro + PW:S + circle, and even though these combos are nearly game winning when used right, priest is still where it is now.
Barnes does help the mythical purify priest if you don't get a deathrattle minion off him, but idk man, another cheesy combo deck isn't what we need :(
Shortsinabag · 6 points · Posted at 21:07:12 on August 7, 2016 · (Permalink)
I run all the silence and all the taunt enablers. It is ridiculously easy to enable the shit cards. So much so that I run silithid swarmer even. There's a reason Handlock ran Ancient Watcher.
BTW I'm currently 5-2 with the deck against strictly meta decks, but I consider myself a very skilled player and my opponents have misplayed a lot due to this being a total surprise deck. I'll collect data over the next little while and post something next week.
Crystality · 5 points · Posted at 21:34:22 on August 7, 2016 · (Permalink)
so unicorn priest finally found?
Shortsinabag · 7 points · Posted at 21:36:18 on August 7, 2016 · (Permalink)
Probably not. But it's pretty good, and certainly anti-meta when aggro is popular. Purify might make the difference, I'm waiting patiently!
LegendReborn · 8 points · Posted at 22:04:25 on August 7, 2016 · (Permalink)
I'd wager that a good bit of your success is fueled by players not knowing how to respond. I'd imagine if it became the norm, players would respond easily. What rank are you playing at?
Shortsinabag · 3 points · Posted at 22:13:25 on August 7, 2016 · (Permalink)
This is theoretically possible, but I would argue that the decision making against a deck like this isn't as straightforward as "okay 4/7/7 coming up, do I have the answer or not?", given that you don't want to spend removal on a card that I couldn't even enable anyway, you have to wager whether or not it's worth waiting to see it activated. Among a lot of other things of course. But yeah, the surprise factor is certainly working for me. Currently I'm only rank 17, I haven't played much this season yet. I'm hoping to ladder with this deck though, fingers crossed.
[deleted] · 2 points · Posted at 17:09:16 on August 8, 2016 · (Permalink)*
[deleted]
brigandr · 1 points · Posted at 18:59:32 on August 8, 2016 · (Permalink)
Really? Boogie Monster, Shatter, Confuse, Amgam Rager, but Purify is the worst card?
kejipriest · 3 points · Posted at 22:33:25 on August 7, 2016 · (Permalink)
Additionally, good opening hands versus bad opening hands, "how much of the deck is good when the planets and the stars align" versus "how much of the deck is consistently good"?
RamblingJack · 3 points · Posted at 21:52:59 on August 7, 2016 · (Permalink)
It sounds like a pretty interesting deck, whether it's viable or not. Would you mind posting a decklist?
Shortsinabag · 2 points · Posted at 22:06:27 on August 7, 2016 · (Permalink)
Here's the initial list. I'm still balancing it out, and messing around with different cards.
1 Circle
2 Silence
2 Northshire
2 Power Word: Shield
2 Ancient Watcher
2 Sunfury Protector
2 Ironbeak Owl
2 Shadow Word: Death
2 Silithid Swarmer (questionable)
2 Defender of Argus
2 Eerie Statue
2 Faceless Shambler
2 Spellbreaker
1 Holy Nova
1 Venture Co.
1 Justicar Trueheart (questionable)
1 Ragnaros
1 Arch-Thief Rafaam
RamblingJack · 3 points · Posted at 22:45:12 on August 7, 2016 · (Permalink)
Thanks! Looks like a cool deck. I know Day9 was experimenting with Faceless Manipulator in a similar Warlock deck--I wonder if that might be a good addition?
Shortsinabag · 1 points · Posted at 23:30:06 on August 7, 2016 · (Permalink)
Very possible, but 5 mana is a lot to pay for something in this meta, and Faceless Manipulator is best when it gets a lot of mana worth of value (or doubles a charge minion). Just don't see it getting enough value in this deck.
PupperDogoDogoPupper · 1 points · Posted at 22:15:26 on August 7, 2016 · (Permalink)
Since you've actually played a deck on ladder, what do you think of this possible version of the deck once Purify hits?
x2 Silence
x2 Dragon Egg
x2 Cleric
x2 PW:S
x2 Ancient Watcher
x1 Doomsayer
x2 Purify
x2 SW:P
x2 Sunfury
x2 SW:D
x1 Argus
x2 Eerie
x2 Shambler
x2 Darkspeaker
x1 Facless Manipulator
x2 Entomb
x1 Soggoth
Shortsinabag · 7 points · Posted at 22:22:51 on August 7, 2016 · (Permalink)
At first glance, here's my initial impressions.
Firstly, doomsayer is great to slam down on 2, but it goes against what you're trying to do with cheating out big dudes. If you get a lead on the board, it's a dead card for the rest of the game, and if you want to play big dudes in the late game instead you would likely just build a control-type priest.
Dragon egg is nice to taunt, but to quote Trump, "it's not unfair enough". It's basically a 1 mana 2-1 that needs to be activated. When you think of it that way, it's not good.
Faceless Manipulator is a great pick, one that I'm wrestling with right now, simply because, again, "it's not unfair enough". The silence deck is an aggressive midrange deck, so I'm tentative on including the manipulator as it's only good with a pre-silenced Statue.
Soggoth is a quality legendary, really good to hide your 7/7's behind.
Entomb is a bit too slow, and the big removal is excessive in a deck as aggressive as this one.
I would substitute in the silence minions. They seem low quality in other decks, but they're very versatile in this one and the synergy is too much to pass up.
I'm on the fence about Darkspeaker, I just think it might be too slow, and doesn't synergise enough.
oh, and double up on argus. He's really good!
PupperDogoDogoPupper · 3 points · Posted at 22:34:22 on August 7, 2016 · (Permalink)*
Yeah. My thinking was just that x2 Ancient Watcher is possibly not consistent enough on its own, and Doomsayer is one of the few cards able to stall out an opener in this meta.
I know dragon egg isn't fantastic early game, but the same logic with the Doomsayer, that it's at least SOMETHING early on. Late-game the idea would be to synergize with Darkspeaker - Darkspeaker give stats to egg, unsilence Darkspeaker to get stats back, since I think a 3/6 Egg is potentially very annoying for the opponent.
I wasn't sure about Entomb, I had spell breakers on the list but cut them for Entomb because I was concerned that maybe you don't have enough answers to opponent's big threats. But I guess really, Sylvanas is one of the scariest threats to face for this type of deck and Spellbreakers can deal with her as it is.
Edit: Yeah, I think cut the Doomsayer and both Entombs for Spellbreakers and maybe another Argus might be a good idea.
r_e_k_r_u_l · 1 points · Posted at 23:44:56 on August 7, 2016 · (Permalink)
I'm going to try this tomorrow for at least a few hours. Looks dubious, but I'll give it a shot
brigandr · 1 points · Posted at 19:08:28 on August 8, 2016 · (Permalink)
Would you stick Barnes in the deck? It seems ~50/50 in terms of good/bad targets. The enabler minions are terrible, but all the big stuff is amazing if you have 0 mana silence in hand.
fox112 · 2 points · Posted at 17:45:47 on August 8, 2016 · (Permalink)
Hey man thanks for being the one person in this sub who stopped to think for a second instead of just jumping on the hate-jerk bandwagon
brigandr · 2 points · Posted at 19:03:18 on August 8, 2016 · (Permalink)
Off the top of my head, Purify seems like a better deal than Ironbeak for that deck. Cheaper and refills your hand, and since you have so many enablers I'd assume you run through cards pretty fast.
SkyferTheSlyDragon · 1 points · Posted at 19:02:07 on August 9, 2016 · (Permalink)
Here's an Idea:
Purify: 1-Mana; Silence a Minion. If you control that minion, Draw a card.
Also, Silence as an effect isn't an immediate gain. That's not to say that it's not powerful, but unlike the cards you mentioned which give an immediate and noticeable advantage to you (IE Backstab removing a 2-health minion or putting them in dagger range) silencing an enemy minion is more reactive, good in certain situations, but almost always trumped by hard removal.
IE, Silence used reactively STILL requires you to LATER DESTROY that minion, it just might make it a tiny bit easier to ignore doing so. It's why it was primarily used for aggro decks via Owl as a way to ignore, BUT NOT REMOVE, bulky taunts.
igniteice · 1 points · Posted at 19:06:44 on August 8, 2016 · (Permalink)
Would someone run a 1 mana deal 2 damage draw a card for Rogue? Probably not. Here's why: Rogue is extremely tight on mana, which is why it has so many cards that give you coins, or reduce the cost of something else. In fact, if you had Backstab as it is and another version that cost 1 mana and drew a card, I bet most people would just run the original, simply because it costs 0 mana. You couldn't do a 1 mana Backstab into an SI:7 on turn 3 for 5 damage. You can do a 0 mana Backstab into SI:7 for 5 damage on turn 3 though. You can't drop an Auctioneer and Backstab for a card draw on turn 6. Costing 1 mana but drawing a card would just make it be another card that you have to Prep for, and Prep is already used to reduce Conceal down from 1 to 0.
Innervate for 1 mana draw a card? Doesn't even make sense. Gain 1 mana and draw a card? That's completely useless. You gain a card, but you LOSE a complete turn advantage. Instead of putting out a 6 mana minion on turn 4, you can only put out a 5 mana minion on turn 4, but hey, you get a card, right? Useless.
And Inner Rage for 1 mana draw a card? Also useless. The combos that run Inner Rage do so with other cards like Charge and Cruel Task Master. Increasing a mana cost by even 1 can kill a combo. When you DO use Inner Rage, you aren't looking for card draw, you already have the combo in hand. You wouldn't waste Inner Rage on the off chance that you draw into your combo.
MarioThePumer · 0 points · Posted at 10:02:36 on August 8, 2016 · (Permalink)
1 mana Innervate is just a coin
Klayhamn · 2 points · Posted at 17:10:43 on August 8, 2016 · (Permalink)
not quite, since you need to have 1 mana to begin with.
You can play coin when you have zero mana and then cast a 1 mana card,
But you CAN'T play a 1 mana innervate when you have zero mana.
if - for whatever reason - the order of effects dictates that you must cast the 1-mana card last -- it makes a difference
Shortsinabag · 2 points · Posted at 16:41:14 on August 8, 2016 · (Permalink)
1 mana innervate + draw a card. Sounds a lot better than coin to me.
MarioThePumer · 1 points · Posted at 17:08:57 on August 8, 2016 · (Permalink)
I was just pointing out you could've written instead "The coin with card draw", Since 1 mana Innervate = coin
DaVdEv71 · 16 points · Posted at 21:00:59 on August 7, 2016 · (Permalink)
Aren't classes supposed to have an identity? If Priest is fed up by neutral cards how will it have an identity?
[deleted] · 22 points · Posted at 20:35:26 on August 7, 2016 · (Permalink)
Thanks for the communication /u/IksarHS, could you possibly elaborate as to why Purify costs so much mana? Silence costs zero, and only being able to silence your own minions is worse than the flexibility of silencing anything, so it would I guess cost (-1). Obviously you can't print that but card draw normally costs 1, and for the sake of the discussion we will say combining cards costs 1 even though in my opinion this really shouldn't apply considering the current state of priest. This brings our total mana cost to (-1) + (1) + (1) = 1. How come? Thank you for reading.
Ditocoaf · 8 points · Posted at 21:14:13 on August 7, 2016 · (Permalink)
Do you guys actually think any of those neutral cards will be better in Priest than in other classes? If not, those cards aren't helping priest out relative to its position of "way behind and in need of help".
[deleted] · 8 points · Posted at 09:48:17 on August 8, 2016 · (Permalink)*
Can you explain why it costs 2 mana? There is a 0 mana card that can silence anything and we have a 1 mana buff that also draws. People aren't freaking out over purify because the idea of silencing your own minions is an inherently bad play, we just have no idea where the two mana comes from. We've had the capability to silence our own minions for no cost at all and no archetype came of that. Why would something that costs 2 more make that happen? Isn't a situational, restrictive effect less powerful than a stat buff? Why is Power Word: Shield 1 mana? Is a single card draw two whole mana with a restriction? Why does nearly every other class have a two mana card draw combined with a positive effect? The logic is just baffling. People are trying to make sense of it but nobody can. If the justification is "there needs to be bad cards", why did literally the worst card go to the worst class in the game? If there needs to be bad cards, why don't you give them to overpowered classes and give good cards to the ones that need them?
SquareOfHealing · 9 points · Posted at 18:45:23 on August 8, 2016 · (Permalink)*
JUST CHANGE PURIFY.
You already know what's going to happen. People will try "silence your own stuff" priest, lose a bunch, and then priest will have nothing again. And what's the point of a "silence your own stuff" priest if you don't give priest good cards to silence? Ancient Watcher is bad, Argent Watcher is worse, Eerie Statue is bad.
Don't even talk about "arena viability" or "sprinkling in tools for an existing archetype". We are not idiots. We don't need your fancy catchwords to try to convince us. If you cared about arena viability, then WHY IS PURIFY A COMMON?! What deck would want to run Purify? At 1 mana it could be a situational card draw, but you changed Flare from 1 to 2 mana and it instantly went from being played in every hunter deck to being played in no hunter decks. 2 mana draw a card is not good at all. And it's even WORSE than that. You cannot even play the card if you don't have any minions on board! Well, I guess I'll just play a priest and use it as a cantrip on my early game minions. OH WAIT. YOU DIDN'T PRINT ANY EARLY GAME MINIONS FOR PRIEST.
And what's this about playing priest with neutral minions? What's the point? You want us to run that new Arcane Anomaly and Barnes and Curator in priest? Sure, that might be pretty good. It's still kind of bad that the hero power is useless without a board, and the class spells are all situational. Hmm...then WHY DON'T I JUST PLAY A BETTER CLASS?! What the hell?! You're saying that your happy for the options that a class is getting from neutral cards?! Doesn't that contradict how class cards are supposed to define a class? Now the neutral cards that all the other better classes can run is what priests are supposed to be happy about?!
I wouldn't mind Purify if it was a part of some 100 card set. It would just be a crappy gimmick card that people could make some funny awful decks with. But you had just THREE slots for priest this expansion. WHY would you give what is already the weakest class in the game this WASTE OF SPACE?!
edit: If you're actually reading this, then cut it out with the generic PR damage control posts. If you are honestly telling us that you think Purify is a good card, then I have lost faith in how well you understand your own game. If you keep trying to tell us "NONONO wait! It's actually good! We did a lot of testing!" all you are doing is losing credibility in any future card design discussions and all future expansions. The statements we want to see are either "Okay, we made a mistake. This has been a learning experience. We will make sure that future expansions are not like this." or "Okay, we made a mistake. This has been a learning experience. We will make sure that future expansions are not like this. We will fix Purify by replacing it with a better card."
[deleted] · 5 points · Posted at 07:49:57 on August 9, 2016 · (Permalink)
Thank you for convincing me your team has no fucking clue how its own game works. The decision to not buy this adventure has been made 100% clear. Thank you, Iksar!
LegendReborn · 3 points · Posted at 22:02:09 on August 7, 2016 · (Permalink)
So how do we get to a point in the match where we get to try out those cool new cards? There was nothing in the adventure to even hint that the meta was slowing down and Priests weren't granted anything through class cards or neutrals that gets them into the mid game without going on life support. It looks like the meta is even speeding up with beast druids getting a strong mid game win condition.
Is the thought process that a card that could synergize with Barnes on Turn 4 or 5 would be too good?
imsh_pl · 3 points · Posted at 18:47:50 on August 8, 2016 · (Permalink)
"None of this is to say anyone is wrong in their feedback, but just to communicate some of the ideas surrounding a card design."
I'm sorry, but at no point in your comment did you mention the ideas behind the design of Purify.
We could literally take your statement, replace "Barnes, Curator, Medivh Dragon Cards" with a list of cards from WotOG, replace "Purify" with "Power Word Tentacles", and we would get the exact same explanation on why you thought that was a good card.
You can see why people are critical of the HS dev team communicating their design choices if their explanation for a bad card reads like a template that could apply to literally any other bad card, and offers no insight whatsoever into a particular card's design process.
ianjh06 · 3 points · Posted at 00:06:43 on August 9, 2016 · (Permalink)
So you give every class the good priest cards, give other classes like hunter and druid crazy cards for constructed and mage crazy arena cards while giving priest a crappy easy to understand common?
The rarity system has nothing to do with complexity of cards because babbling book is easier to understand than Firelands Portal. There is no reason why Purify should be a common or even printed for the worst class in constructed AND arena while their decent card "Onyx Bishop" gets put in the rare slot.
This response is nothing but a PR stunt to try and cover up the fact they goofed it hard with not just priest but the whole balance of the adventure as a whole, The strongest class (top 2 at least) mage in arena gets one of if not the strongest common class cards of the set while priest, the worst class in arena gets the absolute worst class common of the set.
What on earth where you thinking?
suleszilard · 6 points · Posted at 17:02:25 on August 8, 2016 · (Permalink)
cut the fckin bullshit already man. seriously. it's counter-productive. just admit that you messed up
TheKingofHearts · 2 points · Posted at 20:44:25 on August 7, 2016 · (Permalink)
First and foremost, I'm very glad you made this post, I may not understand the whole background testing context of the synergy behind Purify and the neutrals given in ONK, but in saying anything at all, you are most welcome here.
enterthehydra · 2 points · Posted at 19:22:17 on August 8, 2016 · (Permalink)
...All 4 of those cards you mentioned are significantly better in classes other than priest.
Medivh is better in mage. Dragon cards are better in warrior. Curator and Barnes are better in really any other class.
You didn't make any cards that priest can take advantage of more than other classes. We needed a deathlord or something. Not any of this garbage...
spoqster · 2 points · Posted at 21:49:10 on August 8, 2016 · (Permalink)
/u/IksarHS, there is one thing I don't understand: Why are you not releasing decent 2- and 3-drops for the Priest class?
The community has been asking for a decent 2-drop that fits the theme of the class since beta and you've ignored it. Just a tiny bit of tempo to help give the class a bit more tempo.
You've release a great 3-drop with Naxx, and it helped Priest a lot. You've released Curator with LoE and it is a great card, but it trades terribly.
I think the reason Priest is so terrible, is because you've made the meta so goddamn fast, and you haven't given Priest any kind of tempo to keep up with the rush decks.
JeJoueMal · 2 points · Posted at 00:56:57 on August 9, 2016 · (Permalink)
Thanks for your feedback on this. Can you please elaborate on this?
daregister · 2 points · Posted at 02:41:24 on August 9, 2016 · (Permalink)
But priest already has a silence...for 0 mana...on ANYTHING. You think 2 mana is worth draw a card + less of a effect?????
Your design team is a joke.
[deleted] · 2 points · Posted at 03:01:41 on August 9, 2016 · (Permalink)
I have to say its getting a little boring on hearthstone. I'm getting sick and tired of seeing warrior after warrior after warrior to then be followed by shaman after shaman after shaman. Lets get a little diversity here and bring back priest because it is such a fun class to play.
Grandpriest · 2 points · Posted at 19:49:04 on August 8, 2016 · (Permalink)
Seriously? Like ... really? If that's all you're going to say after such an outcry over an obvious terrible card, you can just go fire yourselves.
5vs5action · 2 points · Posted at 18:20:22 on August 8, 2016 · (Permalink)
Asemble your whole team, make a purify deck and get legend with it, I dare you, I double dare you motherflocker.
PlayersAce · 1 points · Posted at 20:52:24 on August 8, 2016 · (Permalink)
There is no justification for this card.
It's horrid, its absolute shit, and you know it.
It's a shame that you have to defend Blizzard's position because you're an employee. You know this card is so bad, and you gave it to the worst class in the game.
Blizzard has lost so much credibility in game balancing because of this. You've lost the community's trust.
Ivan_Panera · 1 points · Posted at 20:53:53 on August 7, 2016 · (Permalink)
It feels like the team may be afraid of something like 1 Mana Purify + Ancient Watcher would be too strong in a new archetype and would just become as oppressive as Warrior is now, but it looks like most players would be fine with a Turn 3 Purified Yeti.
The whole thing though is, you don't have to be afraid for the community anymore, by and large, at least the professional players know their stuff and in the age of communication, we'll probably be able to come up with an answer to that no matter how powerful it truly is.
I'm merely a casual player/lurker, but at least with the brightest minds of the community have faith in them.
[deleted] · 1 points · Posted at 23:33:33 on August 7, 2016 · (Permalink)
1) I have no doubts that you guys are fully aware that Purify is (and I believe Onyx Bishop is as well) overcosted. 2) I think it's cool to see you guys exploring new design space with priest and fleshing out possible new identities and decks. 3) Priest is the least played and least successful class at the highest levels of play (at least according to all large-sample-size-statistics and tournament lineups that we have access to as a community).
All that in mind, I think the reason that everybody is so frustrated is that you chose to use this set to explore new design space. You erred on the side of caution, and likely undershot the power levels of some of the cards. There's nothing wrong with exploring new design space or being cautious but, when you're choosing to use 2/3 card slots for weaker, experimental cards and the 3rd for the most oversaturated mana cost in a class that is already not working, it doesn't feel good for priest players. I understand not wanting to overshoot on a new mechanic but, with how weak priest is in general at the moment, overshooting on this set might have been a good thing. I think that's the main reason that everybody is so frustrated.
P.S. You mentioned dragon cards possibly helping priest as well but most people I know that are really excited to play priest are excited by all of the powerful combos that they can pull off and want tools to help them get there; if players want to just play big minions on curve, there are plenty of other classes that do that better and as part of their core identity. I don't think it's your intention, but whenever the dragon priest defense comes up it almost makes it feel like you guys are just padding the stats to give priest a passing grade.
raxxx666 · 1 points · Posted at 18:56:59 on August 8, 2016 · (Permalink)
How hard would it be to make a card like Firelands Portal for priest instead of mage? How hard is it to give a minion to priest like flamewaker? Why are all the OP cards going to mage?
Selutu · 1 points · Posted at 19:32:06 on August 8, 2016 · (Permalink)
That is fair enough and all, but is that truly what Priest is going to be about from now on? Either Dragon or minions that you silence yourself to turn them into Vanilla ones?
Medivh isn't going to work in Control Priest. Why? Because we're never going to get to Turn 8 without dying, not even Turn 7 for The Curator. Barnes is okay, but when we're already facing down 2-3 minions when we drop him... He's much less good.
Good neutrals that have a slightly better synergy with one class over others isn't an excuse to release a crappy card for that class. Especially since the class is already in a terrible position.
DreamingIsFun · 1 points · Posted at 22:57:28 on August 8, 2016 · (Permalink)
I think it's pretty clear that the community wants priest to be better.
HeyDinoczar · 1 points · Posted at 23:22:55 on August 8, 2016 · (Permalink)
Two remarks. First, thank you for taking the time to respond, it does a lot of good to have some blue response to all the outrage, and I'm glad the negative responses aren't diminishing that. That communication is what has always made Blizzard special and I don't want that to change. I really mean that, for all I have to say after this.
Second, and my major criticism, is that accepting the explanation for Purify (making space for silence-your-stuff Priest) doesn't explain why you had to make it so awful. I thought Gang Up and Beneath the Grounds were both very competitively priced for what they did, but the strongest justification I can come up with for Purify costing 2 mana is that there was developer concern over having too many cantrips available to one class (PW:S and Purify at 1 would do a lot).
I think a lot of the outcry comes from the result that Priest not only doesn't have any competitive success, but that they don't have decks that are even fun to try. Ancestral Spirit on a 4 mana 7/7 is a hell of a lot more fun than using Purify on Ancient Watcher or Eerie Statue, and is competitive to boot. Priest has neither fun nor competitive and Shaman gets both. So does Rogue, and Warrior, and Hunter, and Druid, and Paladins are arguably competitive and Warlocks and Magi are arguably fun.
I can understand the concerns behind pricing a cantrip at 0, but at 1 (in priest, no less, with a strong condition of silencing your own minion) it doesn't seem too strong. Would you disagree? If not, why wasn't it priced that way?
twilightaz · 1 points · Posted at 23:38:29 on August 8, 2016 · (Permalink)
flame on
Siannath · 1 points · Posted at 03:23:52 on August 9, 2016 · (Permalink)
Could you please link us to that post when you discuss all the design iterations that Yogg went through?
JoelMahon · 1 points · Posted at 08:10:10 on August 8, 2016 · (Permalink)
Doesn't feel like the devs are trying very hard, you could like, actually do what we say are most interested in: stop making stupidly strong cards like the new druid 6 drop. And make decent priest cards whilst assigning rarities based on strength in arena?
I mean, you can say whatever you want but actions speak louder than your empty words.
blackcud · 1 points · Posted at 18:34:32 on August 8, 2016 · (Permalink)
Rofl. This is so ridiculous.
Obachu · 0 points · Posted at 21:38:33 on August 8, 2016 · (Permalink)
fuck you
[deleted] · 0 points · Posted at 23:09:36 on August 8, 2016 · (Permalink)
[deleted]
Obachu · 1 points · Posted at 23:12:48 on August 8, 2016 · (Permalink)
No no fuck you!
1337duck · 0 points · Posted at 15:39:59 on August 9, 2016 · (Permalink)
Holy shit, the downvote for the Blizzard staff responder.
[deleted] · -4 points · Posted at 18:21:41 on August 8, 2016 · (Permalink)
[removed]
[deleted] · 1 points · Posted at 23:09:03 on August 8, 2016 · (Permalink)
[deleted]
Cynical_Kook · 0 points · Posted at 05:44:05 on August 10, 2016 · (Permalink)
Yeah, I got too frustrated/worked up after looking at how terrible the card is and watching Kripp's vid (which mainly just gave me confirmation bias).
I'm now very happy to hear Brode's response, but only because of the arena balance solution. That truly was incredibly important. idk why I'm giving such a detailed response to such a thoughtless, emotional, Blizzard-fanboyish cancer comment, but here you go.
LookAtThisJabroni · 4 points · Posted at 10:42:34 on August 7, 2016 · (Permalink)
"No no no, you have it all wrong. It's not that we don't don't have that type of system, it's just that we're bad at doing this whole "Card game" thing. Have been for a while."
[deleted] · 5 points · Posted at 10:29:50 on August 7, 2016 · (Permalink)
Thanks for talking to us.
[deleted] · 24 points · Posted at 12:45:36 on August 7, 2016 · (Permalink)
Blizzard does a great job of talking to their playerbase without ever having a dialogue.
MrHanSolo · 2 points · Posted at 13:28:02 on August 7, 2016 · (Permalink)*
Just and FYI: The whole point of this post is that there is a specific card/class that seems totally crappy and everyone on this sub is talking about it. Someone suggested you split the teams because it appears as if there is only one team that is doing both designing and balancing. Instead of addressing the actual issue, you simply fanned the flame by letting us know "actually, we do have the teams split like you describe," which only perpetuates the idea that you all don't know what you're doing. I'm not saying you don't, what I'm saying is you all need to communicate better.
The top reply to your post was asking for an explanation for Purify. Can you answer that? If not, can you tell BB or someone else to answer it? Even a "we are aware of the complaints and are working to find a solution" would be better than what your team is doing now.
Edit: Here's one of many examples how people are taking your post.
GreenTomatoSauce · 1 points · Posted at 14:17:40 on August 7, 2016 · (Permalink)
REALLY? And this is the final product? LMAO
shyhalu · 2 points · Posted at 14:48:43 on August 7, 2016 · (Permalink)
Maybe you guys should stop working together if that is the case.
Between basic issues like Purify costing 1 mana too much and the rarity nonsense with firelands portal whatever you guys are doing isn't working.
OriginalName123123 · 4 points · Posted at 09:52:06 on August 7, 2016 · (Permalink)
Then can you please explain why Purify is an adventure card and it costs 2 mana?It would be fine as part of an expansion as a 1 mana card.
vidyagames · 1 points · Posted at 18:04:11 on August 7, 2016 · (Permalink)
That makes it even worse then
_AlpacaLips_ · 1 points · Posted at 23:59:54 on August 7, 2016 · (Permalink)
Is Blizzard pretending that they didn't design [[Purify]]?
Billman6 · 1 points · Posted at 18:04:40 on August 7, 2016 · (Permalink)
Hey I know everyone is hating on you guys right now but I really like your game and appreciate the work you guys do.
[deleted] · -3 points · Posted at 09:36:52 on August 7, 2016 · (Permalink)
Thanks for the response. I feel the game is balanced fairly well, but could probably do with one more pass now the dust has settled in Standard mode. There are some obvious disparities in the quality of classic class sets, hence unless very powerful cards are printed to address this each expansion and adventure, it's inevitable that changes will have to me made eventually. Why not do it sooner rather than later?
wauchau · 0 points · Posted at 09:44:44 on August 7, 2016 · (Permalink)
And why they did nerf Rogue and Druid basic cards but not Warriors?
ghukas · 0 points · Posted at 20:41:59 on August 7, 2016 · (Permalink)
Expect for those people on both teams messing everything up.
Enkidu1337 · 0 points · Posted at 00:19:35 on August 8, 2016 · (Permalink)
wow, they certainly make a really bad job
EggNoj · -1 points · Posted at 09:31:03 on August 7, 2016 · (Permalink)
Makes sense. Does initial design and final design work together from beginning to end? Like, for example, when you implement a concept do you begin balancing it from it's inception or do you start the balance process later into the process?
DestroyedArkana · 17 points · Posted at 07:04:59 on August 7, 2016 · (Permalink)
Yes please. So many Hearthstone cards are terribly balanced. Almost every single time they try and create a deck archetype it never works unless they accidentally make it way too strong.
Having 2 different teams working on the game like that would go a long way. Hell, they could even balance for Arena at the same time then, because as it stands Team 5 either has no idea what they're doing, or they've being overwhelmed and rush every 2nd release out fast.
gajaczek · 3 points · Posted at 12:54:56 on August 7, 2016 · (Permalink)
We don't need separate teams, we need transparency, like 1 paragraph for each card that evokes controversy that explains what they were thinking making the card.
_edge_case · 5 points · Posted at 15:57:01 on August 7, 2016 · (Permalink)
Like how Overwatch does it. When they put out patch notes, they usually explain a little why certain changes were made. For example:
"Developer Comments: McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang."
geeky_username · 2 points · Posted at 19:26:49 on August 7, 2016 · (Permalink)
HOTS and Overwatch patch notes are awesome
raw_image · 2 points · Posted at 04:23:25 on August 8, 2016 · (Permalink)
HOTS is the perfect example of how a great dev team can make a great environment for the community.
Dr_Dinoboy · 1 points · Posted at 18:08:55 on August 7, 2016 · (Permalink)
That's not enough either. We need complete overhaul. A new design philosophy with a different definition of "fun". Significant changes to the staff. A focus on closing the gaps between the weakest and strongest classes without the use of blatantly overpowered 4 mana 7/7 that will cycle out. A re-balancing of the classic set, and perhaps the addition of a few key meta defining cards to it (like Lightbomb, Reno, Thaurrissan?, ect...) We need Arena drafting to be decoupled from card rarities. We need a banlist for Wild and another format in which to play broken cards (N'zoth and Boom). We need Molten and Flurry to be re-balanced again, so that they are not OP, but at least still playable. Then, Hearthstone will be a great game that people will trust and invest for the long haul, and it avoid the slow death that befell WOW.
EDIT: and also new cards must be printed with controllable rng mechanics like discover, or no rng at all.
raw_image · 2 points · Posted at 04:27:59 on August 8, 2016 · (Permalink)
You are not 100% right but close. Basically re-do the rank system (I mean everyone is so fucking pissed about balance they actually forget this HUGE flaw), actually attempt to BALANCE A DIGITAL GAME, and re-define what HS is. Is it playing minions on curve the perfect game style we want, or do we consider it absolutely fucking bland?How do we allow players to have more options and diverge from spamming minions? Is the mulligan phase okay? How many cards should a player have in his hand? HP pool is okay? Deck size? Game mechanics, are they all fairly costed, consistent and or fun?
I mean so many years of neglect lead to such a shitfest, something drastic needs to be done. And by drastic I don't mean removing half of my collection from the game without refunding me my invested money.
anrwlias · 1 points · Posted at 18:54:26 on August 8, 2016 · (Permalink)
And this is the precise point where I can see that the mob has officially lost its fucking mind over a single bad card.
Dr_Dinoboy · 1 points · Posted at 19:02:47 on August 8, 2016 · (Permalink)
It is not over a single bad card. I wanted this to happen when the standard rotation hit, now everyone else has finally realized just how badly Team 5 is managing their game.
Dr_Dinoboy · 1 points · Posted at 19:11:56 on August 8, 2016 · (Permalink)
I didn't even mention purify in my rant. That is the last straw for many players, but really everyone should have been this upset months ago. Most players didn't seem to care that handlock, oil rogue, and control priest were removed from the game for no reason. In a way - the community brought this on themselves - for not making an appropriate outcry when it was obvious that Team 5 was abandoning one fifth of the community.
Crazzluz · 3 points · Posted at 17:00:17 on August 7, 2016 · (Permalink)
Honestly, I want another strong Tempo-oriented Priest deck, like the old Undertaker days. Control Priest is fine and all, but at this point it's boring because, other than Undertaker Priest, that's been the only style that's been viable. Give Priest new tools for a more tempo-oriented start, based around healing to make favorable trades.
TheMightyBellegar · 10 points · Posted at 08:59:53 on August 7, 2016 · (Permalink)
"We just don't have the technology yet" - Blizzard
imblizzard01 · 8 points · Posted at 09:11:36 on August 7, 2016 · (Permalink)
ok fam I got u
tostito1 · 12 points · Posted at 09:21:27 on August 7, 2016 · (Permalink)
We got a Bliz response finally, we did it Reddit
[deleted] · 6 points · Posted at 09:12:39 on August 7, 2016 · (Permalink)
Hey, thanks. That was surprisingly easy.
SkyZo222 · 2 points · Posted at 12:41:00 on August 7, 2016 · (Permalink)
The problem is NOT that some cards are designed for casual play or Arena in mind. The problem is that a large pool oriented for competitive play won't hardly be used. In my opinion, expansions should be larger in order to feed all three formats plus the casual / collectioners audience. 20 bucks for barely 5 cards potentially being used in ladder sounds like a scam to me
_edge_case · 2 points · Posted at 15:55:36 on August 7, 2016 · (Permalink)
You don't have to buy it with real money, you can use gold. And you can wait and see how the meta develops after the adventure is released to see how important any of those cards are for play at higher levels.
I don't see what is a "scam" about it. If you don't like the cards just don't buy it. Unless you're looking to build a specific deck, you can probably do without the entire thing.
ClockworkNecktie · 2 points · Posted at 14:21:41 on August 7, 2016 · (Permalink)
They already have separate design and balance teams.
Theworldhere247 · 2 points · Posted at 15:26:33 on August 7, 2016 · (Permalink)
They only make $20 million a month from Hearthstone. Give them a break.
raw_image · 1 points · Posted at 04:33:30 on August 8, 2016 · (Permalink)
Basically this. Shareholders probably have family portraits of the dev team in their bedrooms covering their kids graduation photo.
YazshHS · 2 points · Posted at 19:43:38 on August 7, 2016 · (Permalink)
They do have separate balance and design teams....
edit: See Iksar's post below for further confirmation.
FrodaN · 2 points · Posted at 19:57:14 on August 7, 2016 · (Permalink)
The design and balance team are separate but they sometimes give feedback on things. You should do the research before making a public outcry like this...
Design team -- Ben Brode, Peter Whalen, etc.
Balance team -- Mike Donais, Iksar, Realz, Max
GunslingerYuppi · 1 points · Posted at 13:45:23 on August 7, 2016 · (Permalink)
Half of what you say is really obvious that they are doing already, like professional playtesters. The problem is what they allow to get through even when they know they will get immediate response from community and not doing anything about it when they notice it was a bad idea.
SgtBrutalisk · 1 points · Posted at 13:55:09 on August 7, 2016 · (Permalink)
Reynad ragequit last night. We was playing a Standard Dragon priest on rank 12
ceease · 1 points · Posted at 14:02:27 on August 7, 2016 · (Permalink)
If you really wanted to change the way they work you would have to start with the policies or ideology set by senior management.
You can reorganize the team all you want but if the Game Director and Lead Designers still enforce a specific way of thinking and operating then that overrides any structure.
The community is better off worrying less about what Team5 does internally and just focusing on what specific outcomes we want or hope to see.
[deleted] · 1 points · Posted at 15:21:50 on August 7, 2016 · (Permalink)
As a constant designer on r/customhearthstone, I'd LOVE a balance team to review my design before I submit my posts!
But, my balance team are the commenting peers. ;)
raw_image · 1 points · Posted at 04:31:29 on August 8, 2016 · (Permalink)
I'd actually be mad if they reviewed your cards, because I feel they don't bother reviewing their own.
honj90 · 1 points · Posted at 16:01:20 on August 7, 2016 · (Permalink)
Wait, you're telling me Blizzard doesn't have separate design and balance teams? That explains a lot.
anrwlias · 1 points · Posted at 18:55:21 on August 8, 2016 · (Permalink)
He may be telling you that, but the source of his data is his own arse.
rlh445 · 1 points · Posted at 16:21:05 on August 7, 2016 · (Permalink)
Did anyone happen to hear Brode the other night when he said that he also has off-book, high level Legend players evaluating cards they've created? That sounds similar to what this post is describing.
JaveDohnson · 1 points · Posted at 19:16:15 on August 7, 2016 · (Permalink)
Now more than ever I hope that the fan theory that all the revealed cards are just dummy cards and when the adventure is released we all find not a party, but a creepy haunted tower after being promised a party much like the actual Karazhan is true.
[deleted] · 1 points · Posted at 20:12:11 on August 7, 2016 · (Permalink)
I think that pros should be the ones who balance the cards. It makes all the sense in the world for that to become a thing.
Cromatus · 1 points · Posted at 22:32:33 on August 7, 2016 · (Permalink)
Do you really think that they don't have QA analysts at Blizzard?
hobbitluck · 1 points · Posted at 22:58:59 on August 7, 2016 · (Permalink)
I think they have separate design and balance teams?
minuswhale · 1 points · Posted at 03:45:41 on August 8, 2016 · (Permalink)
Great post. But B they'll ignore it.
1F1S · 1 points · Posted at 16:05:19 on August 8, 2016 · (Permalink)
This will make for good pasta at the circlejerk subreddit
[deleted] · -2 points · Posted at 07:30:56 on August 7, 2016 · (Permalink)
One thing I don't understand is why they don't have an online poll or some way to give feedback on problematic cards. Not so that they can necessarily nerf that card but so that the following expansion or adventure can have some form of counter. Look at Mysterious Challenger and how we now have Eater of Secrets in the event that Secret Paladin ever becomes popular again. We need effective counters/tech cards for other certain cards. It's also quite laughable how Tuskarr Totemic has effectively been reprinted in a weaker form rather than just rebalancing Tuskarr.
fox112 · 0 points · Posted at 09:04:38 on August 7, 2016 · (Permalink)
ok i will
Deepandabear · -2 points · Posted at 07:01:20 on August 7, 2016 · (Permalink)
I think a prize of making Blizzcon finals means you get to be on a yearly, rotating balance team. One clearly has to have a deep understanding of the game to get that far after all.
Keeps things fresh with new opinions and ideas, and prevents Blizzard from getting bad PR (players' fault).
OhLegit · 1 points · Posted at 07:43:08 on August 7, 2016 · (Permalink)
To be honest great players have wildly varying opinions.
Stancifka thinks the new druid 5/5 warden card that buffs a beast is unplayable. Chakki thinks it's crazy good.
Stancifka might make it a 6/7 for all we know while Chakki would make it a 4/5.
walkthefuckingplank · 5 points · Posted at 08:26:23 on August 7, 2016 · (Permalink)
Except Blizzard can also playtest the cards, unlike the pro players. Its pretty much impossible to determine exactly how good a card is without actually playing it, hence why most pro players get their reviews of sets completely wrong.
Deepandabear · 0 points · Posted at 08:11:04 on August 7, 2016 · (Permalink)
Which is the beauty of a team of players, it stops one particular decision from getting too much traction without critical review.
lactosefree1 · -1 points · Posted at 10:17:01 on August 7, 2016 · (Permalink)
Just remember that some cards released now won't see their glory until a later expansion/adventure. Case and point: Paladin secrets.
zzbzq · 0 points · Posted at 14:04:29 on August 7, 2016 · (Permalink)
I don't agree because in Hearthstone there's not much ability to re-balance a card, compared to MtG, or even moreso other games like MMOs.
In Hearthstone the design basically is the balance. Cards are mainly powerful based on how well they match up against other popular cards of a similar cost. I think to achieve good balance in Hearthstone, they need to do a better job of understanding the latter and balancing toward it through shrewd design up-front, the opposite of what you suggest.
NightKev · 5 points · Posted at 15:37:38 on August 7, 2016 · (Permalink)
Doesn't the OP mean making sure they're balanced before they're released (thus avoiding a need to re-balance them afterward)?
zzbzq · -1 points · Posted at 20:55:48 on August 7, 2016 · (Permalink)
Logistically speaking it's the same thing.
TravellingFool · 3 points · Posted at 15:40:08 on August 7, 2016 · (Permalink)
There is ability, there is no will.
raw_image · 1 points · Posted at 04:30:26 on August 8, 2016 · (Permalink)
"in Hearthstone there's not much ability to re-balance a card"??
WHAT??? This is a fucking DIGITAL CARD GAME, CARDS ARE BITS OF INFORMATION IT LITERALLY TAKES THEM SECONDS TO TWEAK THEM
zzbzq · 1 points · Posted at 11:44:32 on August 8, 2016 · (Permalink)
That's not what I meant. Guess I have to spell everything out since some people won't think things through on their own.
If you "smoothed" out totem golem a tad by dropping one of its stats, the card would actually be terrible. The card is good because it has the stats to trade with stuff. Similarly with cards that are strong from their effects, most effects can't be changed unless you want to add some random component to whether they work or not. There aren't enough "knobs to turn" for balance.
Balance in Hearthstone is basically this dynamic, recursive formula based on the way cards match up against other cards in the meta. Concealed auctioneer was insanely powerful in classic because there was virtually no way to stop it. In Naxx, flame cannon and bomb lobber provided a direct counter; however by that point there were nearly no other 4-health minions in the rest of the meta, making bomb lobber a very dead card in most matchups. Ironically if bomb lobber were still in standard it would be a pretty good card; azure drakes are back in style, blackwing corrupter, totem golem, frothing berserker, etc. Lots of targets.
You have to design the balance into the card, and moreover into the set & format & game. You can't do a QA-testing back-and-forth, because it's not an MMO with the ability to buff or nerf some ability by 5%. You have to include cycles of balance, make sure cards and strategies have a counter that WORKS.
raw_image · 1 points · Posted at 13:17:55 on August 8, 2016 · (Permalink)
Well first of all sorry, I'm not used to rationale on this topic.
I agree with you, totem golem is fine by himself. But there are a bunch of cards that are passible of changes. And they would affect the meta. But the real issue is: the game is too minion focused. And too fast. It feels stupid not having good answers for a 1 and a 2 drop and being SO punished. (talking about our friendly shaman opener)
Changes that could actually mean something? Starting hand sizes, improvement of swing cards, more interesting card abilities. Re-evaluate the cost of certain stats, and so on.
I mean, for fucks sake, they released a 1 mana 2/2 and the consensus is the card isn't even that good by itself (not counting beast sinergy).
[deleted] · 0 points · Posted at 15:52:33 on August 7, 2016 · (Permalink)
HS was a cash grab by Blizzard. Why would they waste any money actually balancing this game or to get designers who actually know how to make cards? The community has proved it doesn't give a fuck about balance. Cards go untouched for years. Once Blizzard finally "balances" a card they may as well just have deleted it. This is the way it's always been and people still just keep giving Blizzard money. They have no reason to improve HS at this point. All they have to do is release new content, balance be damned, and get paid.
DingusMcCringus · 0 points · Posted at 16:56:53 on August 7, 2016 · (Permalink)
I love how this guy lays out this elaborate reasoning as to why blizzard is doing something wrong and why it's wrong without any actual knowledge on if that's how they work or not. This sub has become so bad the past couple days.
LongJohnMcCain · 0 points · Posted at 21:36:55 on August 7, 2016 · (Permalink)
The real reason why Hearthstone is so poorly balanced is because it's profitable. A balance patch is new content, and they don't like to give that away for free. If they did balance changes as frequently as they could, people wouldn't get as excited for new adventures and expansions and they'd both be less likely to impact the meta much. It's also the reason why there are so many filler cards released with each set. If every card in the set was viable, it would take players way longer to get an urge to spend money on packs. It's just business. Not incompetence in any way.
[deleted] · -1 points · Posted at 09:05:51 on August 7, 2016 · (Permalink)
[deleted]
[deleted] · 2 points · Posted at 09:12:01 on August 7, 2016 · (Permalink)
If you make a separate balance team, then you need to give that balance team the ultimate say and the ultimate responsibility. Otherwise it indeed won't work.
athonis · -1 points · Posted at 17:05:09 on August 7, 2016 · (Permalink)
Sure sure, reddit knows better than the makers of this game, just like pre loe, pre tgt, pre gvg, pre naxramas and pre onik!! Just calm down your tits and wait until the adventure is out.
Thetenthdoc · -2 points · Posted at 10:56:05 on August 7, 2016 · (Permalink)
They need a dedicated development team that's almost entirely divorced from design. Two design teams doesn't really cut it.
icantbelievethisbliz · -2 points · Posted at 12:49:02 on August 7, 2016 · (Permalink)
If a designer can't balance cards he doesn't really understand the game he is working on.
Boyhowdy107 · -3 points · Posted at 13:27:47 on August 7, 2016 · (Permalink)
Jesus christ this sub is cringy.
anrwlias · 1 points · Posted at 18:56:27 on August 8, 2016 · (Permalink)
Angry people say stupid things, even when their anger is justified.
Boyhowdy107 · 2 points · Posted at 19:25:36 on August 8, 2016 · (Permalink)
I mean, Purify blows and priest blows right now. I agree with that sentiment. I just get annoyed watching Internet crusaders talk like the meta competitiveness (of my favorite class mind you) is the civil rights movement of our generation. Even when they start from a valid place, echo chambers like this one become giant, silly circlejerks at some point.
Elvenstar32 · -5 points · Posted at 09:42:31 on August 7, 2016 · (Permalink)
Hiring professional playtesters ? AND hiring extra expert hearthstone players ?
Nope, not gonna happen Blizzard will not spend extra money just to follow this weird idea the community seems to like which is a "balanced" (what weird word right ?) game. /s