Mojira Archive
MCPE-992

Mobs can't move through deep water

All the animals in my world seem to have a preference for sea over land... please fix! Means I have to dive underwater to collect drops and difficult to herd.

Linked Issues

Attachments4

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Michelle

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Michelle

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Michelle

Comments42

I also noticed and am frustrated with this tendency. I thought animals like and spawn on grass only to see them constantly swimming. It makes it difficult like mentioned to sheer sheep since have to dive for wool after locking the sheers on em long enough. Then is a big task to coax the sheep on land long enough to eat grass before returning to the water. Think this would make it hard for chickens to lay eggs too if that is possible. (I'm on ios ipod G4)

It may be connected with a world renderer annoyance - world like 256x256 should not have much water, instead more land (it will be easier to find mushrooms, cacti etc if there will be more land). So if you somehow got a world with extreme lot of water then they will spawn on woter. But it's only my thoughts. and i noticed it too. diving just to get my food...

It sure seems like they get "stuck" in the water to me. Makes me wonder if they are looking at the elevation of the underwater terrain and deciding it's too steep to navigate, as if it were above ground, or something similar...

Animals in water surely are annoying. Need to make them smarter than that. They should be attracted to grassy areas, and possibly wheat plantations.

My animals seem to prefer water too. I've pushed animals to shore while swimming. Then I was able to sheer a sheep that had been at sea most of it's life. Some of the "rescued" animals just jumped right back into the water. Silly creatures!

Yeah, I had 2 chickens in the ocean which I spent 30 mins trying to get into a pen just outside the water. As soon as I get them to land, they just jump back in the water and swim back to the same place! (so I just killed those 2 suckers, so annoying). Argh, chickens are the hardest animal to round up. Need to lure them with wheat!

Happens to me all the time, in different worlds and mcpe versions, this must be solved now!

So will mojang will fix this freaking bug that bug happens on the first passive mobs

good point, its werid how animals stay in water all the time.

Reopened / Pulled out of archive.

I made a little progress in testing this and wrote some comments on MCPE-934. I'll probably link the rest of these tickets as duplicates of that one eventually...

It all makes sense that the mobs would act that way since they forget there AL when in stationary water. The lands should have less water per meter (block) anyways.

I think the world needs less water(maybe only 10% water) but at the edges have water like on classic.

Ya, it seems that mobs fail to understand their position when they are in deep water or lava, which results in them not moving.

I've been working on my farm and having animals in the water maks them much easier to trap and push trough long tunnels

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

It is still a problem in 0.6.1, although mobs can get out of stationary water if land is near. Mobs in oceans, though, don't move.

This has been an issue ever since pocket edition was released

Yea, when I spawn animals in the water, they act like if there were "Bobbing" on that level of water. Anyone get what I'm saying?

This is an issue when with 0.7.0 and 0.7.1 . I'm not sure about 0.7.2, but if someone would like to add if they have that version. Also, it says on the wiki that it was intentional that mobs are attracted to water.

I can confirm that cows, pigs, sheep and chickens stay in the water in version 0.7.2 alpha.

(Only on rare occasions, a couple of them manage to exit the water themselves.)

The bug still applies to v.0.7.4.

We will redo the AI system to port the new PC code to MCPE in either 0.8 or 0.9, it will probably be fixed in those versions!

I have exactly the same problem. Only animals on the sea....

So with the AI system, mobs will walk over deep water, and hostile mobs will be more intelligent!? :O

Does this mean mobs can wear armour and hold items

No, unless Mojang decides to add it as a feature. Mob AI is basicly how mobs behave after they are spawned in, such as how they move and react to different circumstances.

The bug is in 0.7.5.

Yiihaaaa! We're all looking forwards to go shearing the sheep and still keep our boots dry!

Thank you! : )))

It isn't fixed yet, hopefully it will be fixed for 0.8 though.

Restricted to global-moderators

Sorry. Don't know why I resolved that as fixed...

A really annoying bug, hard to get wool because once I sheer the sheep it won't go back to land to eat and if I eventually push it back it goes back in before eating :/

Please, if proper AI handling is too much work to make it into 0.8, then please make a quick fix in 0.8.

If any mob falls into water, and a land block is nearby, make the mob go to the land block and not to another water block.

Won't be as realistic, but at least the most voted bug can be ticked as fixed. Then improvements can be added in 0.9.


This bug is getting a little annoying. I have WAY too many animals in the water - including a brown sheep. (Just to clarify, this one was naturally spawned - no mods) It gets annoying because you can't get the sheep to regrow their wool until they find grass.

Oh, and Vegard's idea is a pretty good idea. At least any new coloured/colored (Australian English!) sheep will not get stuck in the water.

Restricted to global-moderators

vet server jo

plssssssssssss...make me as your co-designer of MCPE

NO MOBS CAN DI IT IF YOU WILL PUT A BLOCK ON THE TOP

History50

Michelle

Added attachment:

Michelle

Added attachment:

Michelle

Added attachment:

Do
Do

Added is duplicated by link: MCPE-547

Do

Added is duplicated by link:
MCPE-588Animal weird spawningDuplicate

Do

Changed summary:

Animals are good swimmers! Let animals spend more time out of the water

Do

issuetype

Do

Added is duplicated by link: MCPE-709

Do
Do

Added is duplicated by link:
MCPE-744Animals spawn in water?Duplicate

EvilSeph (Warren Loo)

Added labels: MCPE-NB

Removed labels:

EvilSeph (Warren Loo)

Device

Key

Project

Added Security Level: Minecraft Pocket Edition Archive - Private

Removed affects versions:

Kumasasa

Added Confirmation Status: Unconfirmed

Device

Key

Project

issuetype

Removed Security Level: Minecraft Pocket Edition Archive - Private

Added affects versions: 0.5.0

Kumasasa

Added is duplicated by link:
MCPE-990animals in waterDuplicate

Kumasasa

Added is duplicated by link:
MCPE-1029animalsDuplicate

Do

Changed summary:

Let animals spend more time out of the water Mobs can't move through deep water

Do
Do
Do
Tails

Removed is duplicated by link: TRASH-105

Tails

Confirmation Status: UnconfirmedCommunity Consensus

Added labels:

Removed labels: MCPE-NB

Tails

Added affects versions: 0.6.1 0.6.0

Do
Do
Do
Tails
Tails

Added is duplicated by link:
MCPE-5181Animals spawnDuplicate

tommo
Tails

Added affects versions: 0.7.3 0.7.2 0.7.1 0.7.4

Kumasasa

Added is duplicated by link:
MCPE-4312Mobs frozen in waterDuplicate

Kumasasa
Kumasasa
Kumasasa

Added affects versions: 0.8.0 beta build 2 0.7.5

Kumasasa

Resolution: UnresolvedFixed

tommo

Resolution: FixedUnresolved

tommo

Resolution: UnresolvedFixed

Kumasasa
Cameron Musler

Resolution: FixedUnresolved

Cameron Musler

Resolution: UnresolvedFixed

Fixed
Tom
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Community Consensus
0.5.0 - 0.7.50.5.0 0.6.0 0.6.1 0.7.1 0.7.2 0.7.3 0.7.4 0.7.5
0.8.0 beta build 2