Terrain jitters when at extreme distances from the spawn
Terrain appears to jitter wildly at any movement from the player when at extreme distances from the spawn. The jittering gradually intensifies as the player's distance from the spawn increases, first becoming apparent at approximately X/Z 50,000. The player model in third person view does not seem to influenced by the jittering.
Tested using the 'infinite' world type, with all view distances and graphics options. I also noted that animals move about jerkily at these distances, may or may not be related to the jittering terrain.
Linked Issues
Comments6
History17
Added relates to link: MCPE-6819Block Highlight Glitch (z-fighting)Fixed
Added relates to link: MC-63333Terrain Behaves Very Strangely Near World EdgeFixed
Added relates to link: MCPE-8108Compass leads secondary player to different point from primary playerFixed
Removed relates to link: MCPE-8108Compass leads secondary player to different point from primary playerFixed
Removed relates to link: MCPE-6819Block Highlight Glitch (z-fighting)Fixed
Added labels: SuperflatWorld Terrain InfiniteWorld Jitter
Added affects versions: 0.11.0
Added affects versions: 0.11.1
Resolution: Unresolved → Awaiting Response
Resolution: Awaiting Response → Unresolved
Resolution: Unresolved → Cannot Reproduce
Removed labels: terrain SuperflatWorld jitter InfiniteWorld
This issue relates to
MC-63333.Thank You Pat
Does this bug still appear in 0.12.3? If so please respond.
msbulkresolve
This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)
This should be reopened, it still affects even the latest beta version of bedrock, 1.16.230.56, and there is now video proof of its existence.