Player no longer sneaks when going under a trapdoor
Parity issue between Minecraft Bedrock and Java. Character sneaks when passing under lowered trapdoors or active down pistons
Environment
Minecraft Bedrock Mobile, android 12
Linked Issues
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History4
Changed description:
Added labels: Parity-java Parity block parity-request
Removed labels: Parity-java Parity block parity-request
Added duplicates link: MCPE-51744Trapdoor does not activate crouched state for playerFixed
Resolution: Unresolved → Duplicate
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We're tracking this issue in
MCPE-51744, so this ticket is being resolved and linked as a duplicate.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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