Mojira Archive
BDS-16458

Gametest Chat detection inconsistent in BDS

So, I'm not entirely sure how to describe this issue.
I recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.
We tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.
I have attached the addon in question for further testing.ย 

How to reproduce:
Apply the behavior pack provided in the report in a singleplayer world
All commands use "." instead of "/"
Attempt to use ".spawn", you should be teleported to "0, 116, 0" (location of my server's spawn)
Have any number of other players join
They should all be able to properly use ".spawn" as well.
Apply the behavior pack in BDS
Have the same players join as before
Some players will be able to use ".spawn" to teleport, others cannot as Gametest is failing to detect their message

Expected Result:
All players should be detected in the Gametest Framework's chat detection

Observed Result:
Chat detection is highly inconsistent and seemingly random as to which players it listens for.

Attachments1

Comments5

Thank you for your report!
However, this issue has been temporarily closed asย Awaiting Response

Can you provide more details how to reproduce this issue?

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Observed Results:
(Briefly describe what happens)

Expected Results:
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This ticket will automatically reopen when you reply.

How to reproduce:
Apply the behavior pack provided in the report in a singleplayer world
All commands use "." instead of "/"
Attempt to use ".spawn", you should be teleported to "0, 116, 0" (location of my server's spawn)
Have any number of other players join
They should all be able to properly use ".spawn" as well.
Apply the behavior pack in BDS
Have the same players join as before
Some players will be able to use ".spawn" to teleport, others cannot as Gametest is failing to detect their message

Expected Result:
All players should be detected in the Gametest Framework's chat detection

Observed Result:
Chat detection is highly inconsistent and seemingly random as to which players it listens for.

experimental gameplay is not supported on bds

Hi

Do this feature require experimental features enabled?

This ticket will automatically reopen when you reply.

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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History9

Maciej Piornik

Resolution: Unresolved โ†’ Awaiting Response

[Bot] Arisa

Resolution: Awaiting Response โ†’ Unresolved

Bobby Dobberstein

Changed description:

So, I'm not entirely sure how to describe this issue.
0I recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.
0We tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.
0I have attached the addon in question for further testing.ย 

So, I'm not entirely sure how to describe this issue.
0I recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.
0We tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.
0I have attached the addon in question for further testing.ย 

0

How to reproduce:
0Apply the behavior pack provided in the report in a singleplayer world
0All commands use "." instead of "/"
0Attempt to use ".spawn", you should be teleported to "0, 116, 0" (location of my server's spawn"
0Have any number of other players join
0They should all be able to properly use ".spawn" as well.
0Apply the behavior pack in BDS
0Have the same players join as before
0Some players will be able to use ".spawn" to teleport, others cannot as Gametest is failing to detect their message

0

Expected Result:
0All players should be detected in the Gametest Framework's chat detection

0

Observed Result:
0Chat detection is highly inconsistent and seemingly random as to which players it listens for.

Bobby Dobberstein

Changed description:

So, I'm not entirely sure how to describe this issue.
0I recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.
0We tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.
0I have attached the addon in question for further testing.ย 

0

How to reproduce:
0Apply the behavior pack provided in the report in a singleplayer world
0All commands use "." instead of "/"
0Attempt to use ".spawn", you should be teleported to "0, 116, 0" (location of my server's spawn")
0Have any number of other players join
0They should all be able to properly use ".spawn" as well.
0Apply the behavior pack in BDS
0Have the same players join as before
0Some players will be able to use ".spawn" to teleport, others cannot as Gametest is failing to detect their message

0

Expected Result:
0All players should be detected in the Gametest Framework's chat detection

0

Observed Result:
0Chat detection is highly inconsistent and seemingly random as to which players it listens for.

Bobby Dobberstein

Changed description:

So, I'm not entirely sure how to describe this issue.
0I recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.
0We tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.
0I have attached the addon in question for further testing.ย 

0

How to reproduce:
0Apply the behavior pack provided in the report in a singleplayer world
0All commands use "." instead of "/"
0Attempt to use ".spawn", you should be teleported to "0, 116, 0" (location of my server's spawn")
0Have any number of other players join
0They should all be able to properly use ".spawn" as well.
0Apply the behavior pack in BDS
0Have the same players join as before
0Some players will be able to use ".spawn" to teleport, others cannot as Gametest is failing to detect their message

0

Expected Result:
0All players should be detected in the Gametest Framework's chat detection

0

Observed Result:
0Chat detection is highly inconsistent and seemingly random as to which players it listens for.

Bobby Dobberstein

Deleted comment:

Just an addendum, this appears to primarily effect Linux servers, Windows based servers appear to work flawlessly, much like hosted worlds. This is a major issue as most server hosts use Linux over Windows.

Maciej Piornik

Resolution: Unresolved โ†’ Awaiting Response

Maciej Piornik

Resolution: Awaiting Response โ†’ Unresolved

Maciej Piornik

Resolution: Unresolved โ†’ Incomplete

Incomplete
Bobby Dobberstein
0
1
Unconfirmed
1.18.0