{
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   "id": "486458",
   "self": "https://bugs.mojang.com/rest/api/2/issue/486458",
   "key": "BDS-16458",
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      "issuetype": "1",
      "project": "11700",
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      "resolution": "4",
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      "resolutiondate": "2023-01-27T16:39:23.000+0200",
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      "created": "2021-12-02T08:11:13.000+0200",
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      "assignee": null,
      "updated": "2023-01-27T16:39:23.000+0200",
      "status": "5",
      "description": "So, I'm not entirely sure how to describe this issue.\r\nI recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.\r\nWe tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.\r\nI have attached the addon in question for further testing.\u00a0\r\n\r\n*How to reproduce:*\r\nApply the behavior pack provided in the report in a singleplayer world\r\nAll commands use \".\" instead of \"/\"\r\nAttempt to use \".spawn\", you should be teleported to \"0, 116, 0\" (location of my server's spawn)\r\nHave any number of other players join\r\nThey should all be able to properly use \".spawn\" as well.\r\nApply the behavior pack in BDS\r\nHave the same players join as before\r\nSome players will be able to use \".spawn\" to teleport, others cannot as Gametest is failing to detect their message\r\n\r\n*Expected Result:*\r\nAll players should be detected in the Gametest Framework's chat detection\r\n\r\n*Observed Result:*\r\nChat detection is highly inconsistent and seemingly random as to which players it listens for.",
      "customfield_11100": 0.0,
      "customfield_11300": null,
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      "customfield_12503": null,
      "customfield_12700": null,
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      "attachment": [
         "464009"
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      "summary": "Gametest Chat detection inconsistent in BDS",
      "creator": "gamershy",
      "reporter": "gamershy",
      "customfield_10002": null,
      "customfield_12501": null,
      "customfield_12500": null,
      "customfield_11601": null,
      "customfield_11600": "0|i25fkn:",
      "environment": null,
      "customfield_11801": null,
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      "comment": {
         "comments": [
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/486458/comment/1119353",
               "id": "1119353",
               "author": "JIRAUSER648376",
               "body": "*Thank you for your report!*\r\nHowever, this issue has been temporarily closed as\u00a0*{color:#ff5722}Awaiting Response{color}*\r\n\r\nCan you provide more details how to reproduce this issue? \r\n\r\nVideo would also be very helpful. You can record it and upload it here as attachment. If your video size exceeds 10 MB, you can use OneDrive or similar file hosting service and share link. \r\n\r\nAlso, just a reminder, to make your bug report as effective as possible, please try and include the following steps to reproduce the problem:\r\n{quote}*Steps to Reproduce:*\r\n1.\r\n2.\r\n3.\r\n\r\n*Observed Results:*\r\n_(Briefly describe what happens)_\r\n\r\n*Expected Results:*\r\n_(Briefly describe what should happen)_\r\n{quote}\r\nIf your ticket does not look like the example given\u00a0[here|https://help.mojang.com/customer/portal/articles/801354-writing-helpful-bug-reports-for-minecraft], then it's likely to be closed as incomplete.\r\n\r\nThis ticket will automatically reopen when you reply.",
               "updateAuthor": "JIRAUSER648376",
               "created": "2021-12-02T14:48:23.834+0200",
               "updated": "2021-12-02T14:48:23.834+0200"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/486458/comment/1121370",
               "id": "1121370",
               "author": "gamershy",
               "body": "*How to reproduce:*\r\nApply the behavior pack provided in the report in a singleplayer world\r\nAll commands use \".\" instead of \"/\"\r\nAttempt to use \".spawn\", you should be teleported to \"0, 116, 0\" (location of my server's spawn)\r\nHave any number of other players join\r\nThey should all be able to properly use \".spawn\" as well.\r\nApply the behavior pack in BDS\r\nHave the same players join as before\r\nSome players will be able to use \".spawn\" to teleport, others cannot as Gametest is failing to detect their message\r\n\r\n*Expected Result:*\r\nAll players should be detected in the Gametest Framework's chat detection\r\n\r\n*Observed Result:*\r\nChat detection is highly inconsistent and seemingly random as to which players it listens for.",
               "updateAuthor": "gamershy",
               "created": "2021-12-05T01:05:32.476+0200",
               "updated": "2021-12-05T01:06:13.994+0200"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/486458/comment/1137903",
               "id": "1137903",
               "author": "JIRAUSER524321",
               "body": "experimental gameplay is not supported on bds",
               "updateAuthor": "JIRAUSER524321",
               "created": "2022-01-26T20:18:29.577+0200",
               "updated": "2022-01-26T20:18:29.577+0200"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/486458/comment/1139030",
               "id": "1139030",
               "author": "JIRAUSER648376",
               "body": "Hi\r\n\r\nDo this feature require experimental features enabled? \r\n\r\nThis ticket will automatically reopen when you reply. ",
               "updateAuthor": "JIRAUSER648376",
               "created": "2022-02-02T11:50:17.757+0200",
               "updated": "2022-02-02T11:50:17.757+0200"
            },
            {
               "self": "https://bugs.mojang.com/rest/api/2/issue/486458/comment/1234054",
               "id": "1234054",
               "author": "JIRAUSER648376",
               "body": "Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as _Incomplete_. If you feel this is still a valid issue then please comment, or create a new ticket following the [Issue Guidelines|https://help.minecraft.net/hc/en-us/articles/4408887473421] which includes steps to reproduce the problem.\r\n\r\n*Quick Links*:\r\n \ud83d\udcd3 [Issue Guidelines|http://help.mojang.com/customer/portal/articles/801354-writing-helpful-bug-reports-for-minecraft] \u2013 \ud83d\udcac [Mojang Support|https://help.minecraft.net/hc/en-us/requests/new] \u2013 \ud83d\udce7 [Suggestions|https://feedback.minecraft.net/] \u2013 \ud83d\udcd6 [Minecraft Wiki|http://minecraft.gamepedia.com/Minecraft_Wiki]",
               "updateAuthor": "JIRAUSER648376",
               "created": "2023-01-27T16:39:23.659+0200",
               "updated": "2023-01-27T16:39:23.659+0200"
            }
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                  "fromString": "So, I'm not entirely sure how to describe this issue.\r\nI recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.\r\nWe tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.\r\nI have attached the addon in question for further testing.\u00a0",
                  "to": null,
                  "toString": "So, I'm not entirely sure how to describe this issue.\r\nI recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.\r\nWe tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.\r\nI have attached the addon in question for further testing.\u00a0\r\n\r\n*How to reproduce:*\r\nApply the behavior pack provided in the report in a singleplayer world\r\nAll commands use \".\" instead of \"/\"\r\nAttempt to use \".spawn\", you should be teleported to \"0, 116, 0\" (location of my server's spawn\"\r\nHave any number of other players join\r\nThey should all be able to properly use \".spawn\" as well.\r\nApply the behavior pack in BDS\r\nHave the same players join as before\r\nSome players will be able to use \".spawn\" to teleport, others cannot as Gametest is failing to detect their message\r\n\r\n*Expected Result:*\r\nAll players should be detected in the Gametest Framework's chat detection\r\n\r\n*Observed Result:*\r\nChat detection is highly inconsistent and seemingly random as to which players it listens for."
               }
            ]
         },
         {
            "id": "2474746",
            "author": "gamershy",
            "created": "2021-12-05T01:06:03.495+0200",
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                  "fromString": "So, I'm not entirely sure how to describe this issue.\r\nI recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.\r\nWe tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.\r\nI have attached the addon in question for further testing.\u00a0\r\n\r\n*How to reproduce:*\r\nApply the behavior pack provided in the report in a singleplayer world\r\nAll commands use \".\" instead of \"/\"\r\nAttempt to use \".spawn\", you should be teleported to \"0, 116, 0\" (location of my server's spawn\"\r\nHave any number of other players join\r\nThey should all be able to properly use \".spawn\" as well.\r\nApply the behavior pack in BDS\r\nHave the same players join as before\r\nSome players will be able to use \".spawn\" to teleport, others cannot as Gametest is failing to detect their message\r\n\r\n*Expected Result:*\r\nAll players should be detected in the Gametest Framework's chat detection\r\n\r\n*Observed Result:*\r\nChat detection is highly inconsistent and seemingly random as to which players it listens for.",
                  "to": null,
                  "toString": "So, I'm not entirely sure how to describe this issue.\r\nI recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.\r\nWe tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.\r\nI have attached the addon in question for further testing.\u00a0\r\n\r\n*How to reproduce:*\r\nApply the behavior pack provided in the report in a singleplayer world\r\nAll commands use \".\" instead of \"/\"\r\nAttempt to use \".spawn\", you should be teleported to \"0, 116, 0\" (location of my server's spawn\")\r\nHave any number of other players join\r\nThey should all be able to properly use \".spawn\" as well.\r\nApply the behavior pack in BDS\r\nHave the same players join as before\r\nSome players will be able to use \".spawn\" to teleport, others cannot as Gametest is failing to detect their message\r\n\r\n*Expected Result:*\r\nAll players should be detected in the Gametest Framework's chat detection\r\n\r\n*Observed Result:*\r\nChat detection is highly inconsistent and seemingly random as to which players it listens for."
               }
            ]
         },
         {
            "id": "2474750",
            "author": "gamershy",
            "created": "2021-12-05T01:06:48.734+0200",
            "items": [
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                  "fromString": "So, I'm not entirely sure how to describe this issue.\r\nI recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.\r\nWe tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.\r\nI have attached the addon in question for further testing.\u00a0\r\n\r\n*How to reproduce:*\r\nApply the behavior pack provided in the report in a singleplayer world\r\nAll commands use \".\" instead of \"/\"\r\nAttempt to use \".spawn\", you should be teleported to \"0, 116, 0\" (location of my server's spawn\")\r\nHave any number of other players join\r\nThey should all be able to properly use \".spawn\" as well.\r\nApply the behavior pack in BDS\r\nHave the same players join as before\r\nSome players will be able to use \".spawn\" to teleport, others cannot as Gametest is failing to detect their message\r\n\r\n*Expected Result:*\r\nAll players should be detected in the Gametest Framework's chat detection\r\n\r\n*Observed Result:*\r\nChat detection is highly inconsistent and seemingly random as to which players it listens for.",
                  "to": null,
                  "toString": "So, I'm not entirely sure how to describe this issue.\r\nI recently re-launched my SMP server and wanted to add some commands to it and chose to use vanilla BDS as opposed to modified software (for feature consistency). WE are using the chat detection system in the Gametest framework for this.\r\nWe tested it in a multiplayer setting in a hosted world and it worked flawlessly, however, when put onto the server, even with only 2-3 players, it'll randomly not detect some player's messages, but will detect others. The consistency of the detection is entirely random, one moment it works for me, for example, and then when I relog it stops working, when someone else relogs, it'll suddenly work for them.\r\nI have attached the addon in question for further testing.\u00a0\r\n\r\n*How to reproduce:*\r\nApply the behavior pack provided in the report in a singleplayer world\r\nAll commands use \".\" instead of \"/\"\r\nAttempt to use \".spawn\", you should be teleported to \"0, 116, 0\" (location of my server's spawn)\r\nHave any number of other players join\r\nThey should all be able to properly use \".spawn\" as well.\r\nApply the behavior pack in BDS\r\nHave the same players join as before\r\nSome players will be able to use \".spawn\" to teleport, others cannot as Gametest is failing to detect their message\r\n\r\n*Expected Result:*\r\nAll players should be detected in the Gametest Framework's chat detection\r\n\r\n*Observed Result:*\r\nChat detection is highly inconsistent and seemingly random as to which players it listens for."
               }
            ]
         },
         {
            "id": "2476149",
            "author": "gamershy",
            "created": "2021-12-06T11:54:50.171+0200",
            "items": [
               {
                  "field": "Comment",
                  "fieldtype": "jira",
                  "from": "Just an addendum, this appears to primarily effect Linux servers, Windows based servers appear to work flawlessly, much like hosted worlds. This is a major issue as most server hosts use Linux over Windows.",
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                  "to": null,
                  "toString": null
               }
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            "author": "JIRAUSER648376",
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