I don't know if they still do this, but for a while MAD Magazine ran a parody of Goofus and Gallant, called "Melvin and Jenkins". Here's one I remember off the top of my head:
"JENKINS salts the sidewalk after a snowstorm to make sure that people can walk across it safely. MELVIN used up all his rock salt torturing garden slugs."
Ya, that was rare. I'd occasionally get new ones at school way back in the day, but a lot of times I was looking through stacks of older copies somewhere like a pediatrician's or dentist's waiting room.
T1T4Nz · 4 points · Posted at 19:01:58 on May 25, 2017 · (Permalink)
In like 2nd grade or so, our teacher had some for the class and told us to not write in the magazines we had. It made it a little more difficult for us, but we still enjoyed it.
KamuiT · 72 points · Posted at 17:37:29 on May 25, 2017 · (Permalink)
My daughter gets them now as a present from her grandma (my mom). She has me read her all the stories and then we do the hidden images puzzle. It's awesome and something from my own childhood that I enjoy doing with her.
[deleted] · 64 points · Posted at 18:45:22 on May 25, 2017 · (Permalink)
My son received a few as a gift from his great grandmother, but then she canceled the subscription "because of the gays." I was really worried the goofus would turn my two year old gay, but now I can rest easy in my heterosexual household. /s
Man, I'm so sick of media caving into the pressure of heterosexual activists. All you see are straight couples. They're trying to spread their straight agenda, I tell you! /s
(It's funnier to me because I'm gay.)
[deleted] · 6 points · Posted at 14:59:48 on May 26, 2017 · (Permalink)
Not everyone may get the joke. your sense of humor is a bit queer.
Highlight magazines first introduced to me to the PC disks. coming from a low income family, it began in me an urge to seek out PCs back in the early 90's as a toddler.
For as obvious as it was, I thought I was missing something. It could not be that obvious. It's a distraction? I scrolled through too fast and missed him saying there were would be a blatant distraction or something.
I spent far more time than they intended on it because I was overthinking it by a factor of 10.
Nothing can make a person feel more dumb than overcomplicating something that really is that simple.
yonka2 · 143 points · Posted at 20:45:06 on May 25, 2017 · (Permalink)
But the problem lies in how simple it is. I shouldn't feel patronized by the game when it makes everything so easy that I breeze through what is essentially a gym battle. I remember playing Emerald for the first time and not being able to get past the psychic twins. I just failed over and over and over. But when I finally did it, I felt like heaven. This game had none of that.
Finally, I've played Pokemon since Blue and was stoked for sun/moon cause I love Hawaii. Then I got the game and it felt like it was made for preschoolers, it's pretty much a guided tour through the world of Pokemon, not your own journey.
Same problem. I love the setting and I love a lot of the Pokemon, but it doesn't let me play the game two minutes without telling me what to do. I can't stand it, and I was really loving it too.
yonka2 · 12 points · Posted at 23:31:33 on May 25, 2017 · (Permalink)
It's absolutely Baby's First Pokemon, and it's so annoying. It's like being wheeled through some amazing theme park in a stroller and you're not allowed to get out.
I didn't start playing Pokémon until diamond and I got the yellow downloadable game and I haven't even passed the first gym. How am I supposed to pass a rock gym with only electric and grass
Considering Black/White were about the wrongs of literally enslaving hundreds of sentient beings and forcing them to battle each other over and over, and X/Y included a literal doomsday device powered by the souls of hundreds of sacrificed pokemon, I thought the friendly atmosphere of Sun/Moon was refreshing.
Well it IS canonically a journey intended for kids mostly hovering around 10-13. For Christ's sake there are preschoolers in the battle tree, the place only people of "CHAMPION" level may enter!
abcd_z · 11 points · Posted at 05:21:43 on May 26, 2017 · (Permalink)
I remember playing Emerald for the first time and not being able to get past the psychic twins.
Ghuh. Liza and Tate. I still remember those fuckers.
For those of you thinking "They weren't so bad," you were probably playing Ruby or Sapphire.
Sun and Moon are easier than Emerald, granted, but also remember that you were younger at the time you played Emerald, so it would also seem harder just due to your own lack of experience
I mean I just replayed Emerald, and the psychic twins still gave me trouble, only won by chance.
[deleted] · 45 points · Posted at 02:06:14 on May 26, 2017 · (Permalink)
Yeah the guy you're replying to is full of it. Sure we're grown and smarter now, but even accounting for that the difference between the difficulty of the old games compared to sun/moon is night and day.
I did too. I thought, "Well other than this guy hanging out, they're all exactly the same." I didn't think it would be THAT obvious.
Luvas · 341 points · Posted at 17:10:15 on May 25, 2017 · (Permalink)
Right, I thought somehow the Marowak were moving differently during the dance or something, not the still at the very end. Paid more attention to the wrong thing.
Me too! I chose all of the options and chose Middle last.. I didn't know anything was different and mentioned it to my cousin so he pointed out the difference. It was then I fell into a crippling depression.
Luvas · 88 points · Posted at 17:17:02 on May 25, 2017 · (Permalink)
I still have yet to actually beat the game, because I procrastinated hard. I swear I just buy the games so I can keep transferring my old 'mons across time and space rather than to actually assemble a competitive team.
That one fucking kid stole my HeartGold copy with my first pokemon.
Luvas · 0 points · Posted at 22:45:33 on May 25, 2017 · (Permalink)
Two or three 'mons from my first Gen III playthrough still exist in my Black or my Sun. I also replayed XD and got the Jirachi disc all in the name of preparation for having a decent collection of 'mons to battle people with. That said, it certainly hasn't happened yet
I've stopped doing that only because of the lack of an updated pokedex. Why bring them over if the game doesn't recognize that I have them.
Luvas · 0 points · Posted at 23:50:19 on May 25, 2017 · (Permalink)
True. I do miss the full Dex. Used to read entries when I was bored. I will never steer from Smogon rules now, considering the increased emphasis on current-generation Pokémon elsewhere
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[deleted] · 1 points · Posted at 21:13:08 on May 25, 2017 · (Permalink)
Yup, exactly. I figured their dances were different, not that they would end standing in a different way. And the next two rounds are hilarious but total jokes.
Even then I thought they were alternative answers for little kids. I (wrongly) assumed that there was a REAL answer for intellectuals (such as myself~)
Is this actually a reasonable representation of what happens in-game? I haven't played, but if so, it reminds me of Illusion of Gaia. There's a point in the game where there's three pairs of rooms. You go into the first one, and then the second one, and use a cursor to point at what changed. One of them has a pot that changes color; the second one has wind blowing on a square where it wasn't before (you can see a plant moving).
The third room, has no visible differences - there's a treasure chest in the room and the contents are the only thing that changed. It was kind of dumb because IIRC you couldn't actually open the treasure chest until after you'd spotted the difference.. so you had no way of knowing aside from eliminating all other possibilities.
Luvas · 1 points · Posted at 00:53:00 on May 26, 2017 · (Permalink)
Right. All of my 'mons save Salamence were at their most unevolved form at the time, so he still had to carry my team regardless of level. I recall that Totem Salzazzle fight being a real pain
TokoWH · 1037 points · Posted at 17:21:06 on May 25, 2017 · (Permalink)
I mean, to be fair, the fact that is stupidly easy to tell the images apart kind of felt like the point.
The whole 'trial' felt more like it was attempting to be a funny breather rather than a seriously difficult 'spot the difference' game, what with the trial captain's overreactions to you spotting the differences and freaking photobomber Hiker David.
This. All of them are a joke. They're not "trials". They're just time waster for the real "challenge" which are Totem Pokemon, and even then most of them are piss poor easy to beat.
The wishiwashi trial was no joke for me. Mine kept getting an Alolamola partner who would heal pulse the thing. I mean, I still beat it first try. But it wasn't easy.
And the Ghost trial was downright creepy. Sure, using the PokéFinder was a bit childish, but there was definitely a darker undertone. It's rare that a Pokémon game gets my heart going out of fear, but that back room did it.
The fact that after you beat the trial, the captain basically tell you "what backroom,? There is no backroom, stop trying to scare me". Then you go back in and there really isn't one.
Yeah, if you watch the cutscenes again after u beat the trial, and talk to the girl. In the background behind the fence u can see mimikyu walking back to the grocery strore
Yeah, I really liked the Ghost trial - it was almost like Lavender Town MkII. The whole area surrounding the building was cool as well, totally different from the rest of the game maps.
Sun and Moon are fairly dark for Pokemon games and that's what I love about em, mainly Pokedex entries which is great because as a kid, at least in my case, I never read the entries so I missed out on dark ones, now I read every single one when I catch a new 'mon to see what dark stuff lies within
Another missed opportunity. Would it have been so hard for them to not prompt you to use the Pokefinder? I mean c'mon. Let me explore on my own. Because yeah, otherwise it was a cool area.
I spent like half an hour pacing around the haunted supermarket to get a Mimikyu. It's just such a cool Pokemon, and I dunno, maybe she just needed some love.
Right now, Nadeko the Mimikyu is the star of my Pokemon Sun team. I'm not even that attached to my starter.
The trial itself was obnoxious. I kept finding the same thing over and over again because for whatever reason, the Pokemon that was guarding theingredient respawns when you move to a different part of the jungle.
I'm guessing it was a play on words with "Alola" more than a mistake, but I'd also guess that the joke was only made because of not being sure the real spelling
The trials all come down to team make up. I waltzed through all of them but Lurantis because I didn't have a strong enough fire/flying/poison/etc type. Once you have good type coverage, they fail to be an issue.
I also got the Alomomola and it was still simple. Dartrix super effective moves make short work of it and heal pulse only makes you have to hit it an extra time or so.
I turned off EXP share and am using 6 Pokémon. It took out all of my Pokémon twice. On my third attempt my underleveled Pokémon somehow OHKO'd it and I won on the first turn. I don't get it.
I played AS with the exp share on and it was horrible. I was always 10 levels higher and the game felt like a grind. Nothing was challenging. I turned it off in Sun and was usually about the same level as my opponents. I actually had challenging battles and struggled with some of the totem Pokemon. It definitely made the game so much more fun to play.
This is why I'm a big fan of the all-team xp share. Between that and getting XP for captures these newer pokemon games have really encouraged me to actually catch and train and evolve a whole lot of different pokemon while playing through the main game. I could keep a healthy stock and variety of pokemon and change up my team depending on the trial/environment I'm entering next.
It always felt like too much of a grind to do that in the old games. Instead I was always picking up the 6 I wanted to use in the elite 4 and only using those until the postgame.
I get the feeling that the creators have always wanted us to "catch them all" and actually use them during the course of the game, and that these new mechanics do a really good job of encouraging the players to do that.
The problem with EXP Share is the game isn't balance with it turned on or with it turned off. You need to micromanage it basically GameFreak make it the player's job to balance the game when that is what they should be doing.
Weird, I thought all the Pokémon games had that problem.
Zikerz · 11 points · Posted at 23:32:28 on May 25, 2017 · (Permalink)
In the last game you can just walk into a gym 10 levels above by just going straight through the story.
In the originals you would have to power farm a while before being that far ahead, so if you just played the game regularly, you would at least have some form of challenge.
In the originals you would have to power farm a while before being that far ahead
My biggest concern regarding that idea is they're making spawns so incredibly stupid you'd have to do something about them first or the game will become tedious in a whole other way. The pokemon you see most often on the first island and their evolutions are pretty common on every island, Raticate being one example. Even when you get something else it's still 85% one pokemon (like tentacool) 8% each for two other pokemon, and then the rest is all the rares. I don't know why game freak thinks we want to see the same stuff over and over again while traveling the land searching far and wide but it's my biggest pet peeve with the last few gens.
I had that with XY, but definitely not with SM. It presented a decent challenge, with some fun battles.
Zikerz · 8 points · Posted at 00:54:24 on May 26, 2017 · (Permalink)
I don't want to hate on the games, many many people had a great time with each generation including this one. But i honestly don't see how this last game was challenging at all. Not exaggerating, i beat the first half of the game hitting one button, without actually watching the battle. During the battles a cat could paw at the buttons for me and it would have won.
Maybe they were just focused on the 5-12 yo range for these games, which isn't a bad thing, just not my demographic. It just stinks because i love the series so much, and it seems to be tailored less for the general user and maybe more for little tykes.
EXP share is broken. Turn it off and it shouldn't be "a cat could paw at the buttons for me during all battles and it would have won." At least, not without the cat grinding.
I mean, to be clear, it's still easy if what you're looking for is a challenge, but I got multiple party wipes this way.
They do but I definitely feel like the old ds and gba games were at a good difficulty level, while the gb and gbc offer a nice challenge, meanwhile the exp share makes x/y, oras, and s/m too easy, now I know the solution to this would be turn it off, which I did at first on Moon, but even then it was still too easy, I only turned it back on so everyone would be about the same level without effort. All this being said I still love these games and will hand GameFreak my money once the next game comes out.
Ability of the AI, move sets, use of items, hold items, switching out for type advantages, use of an actual team rather than 6 of the user's corresponding type etc. You know, things that make competitive Pokemon competitive
You mean things sun/moon actually pulled off if you weren't over leveled? A lot of the game's totems/route bosses/kahunas actually posed a pretty significant threat if you were on par with them.
My run through the game, I only had EXP Share on when I was explicitly leveling, and my game was a blast. Everything was smooth, I didn't spend much time at all grinding, and the fights were fun and challenging for the reasons you say.
I get the impression that a lot of people are comparing the difficulty of their second run of Sun and Moon using guides to the difficulty of their first blind run of Emerald as a kid. In the first week after they came out, everyone was complaining about totem Wishiwashi, Lurantis, and Mimikyu tearing them a new asshole. And I remember a lot of people having trouble with Kukui because they weren't expecting sneaky pebbles in the story mode. There were people saying that they would have been the hardest main series games without the exp share.
I mean I think a lot of the argument is the fact that you have to purposefully gimp yourself to make the game a challenge. If they give you an EXP share immediately in the game, why not just tune the games difficulty assuming the player would be using it the whole time?
I also agree with the poster above that the AI and teams just generally didn't make for a very difficult fight. Even if they were the same level as you, the majority of trainers had maybe 1 or 2 pokemon that were usually the same type. Like if pokemon was actually a real thing, who wouldn't walk around with 6 (or more if there was no cap) at all times? I know that would get tedious after a while, but I wouldn't mind seeing maybe less trainers, but with more like 3 - 6 pokemon on average, along with some interesting pokemon combos.
The trainers also just do idiotic things a lot of the time. It makes sense for wild pokemon to do stupid things sometimes, but some of the trainers just have such poor decision making skills too. They'll do things like perform a move to lower your stats multiple times in a row, when they already had you at low enough health to finish you off with an offensive move to begin with, or switch in a pokemon with a type advantage on yours, but then not use a move that is actually super effective / STAB bonus against you.
I'm not saying every trainer should be some strategic genius but it would be nice to see a little better overall strategy and team choices from the more average trainers in the world.
Well, in PokeSpe, they refer to this, actually. The reason for trainers only going with up to six Pokemon is because they have to share their attention and care between all these Pokemon. It's a world-appropriate approach, people wouldn't walk with six of them often because they can't neglect their partners.
Yeah, the players are implied to be prodigies who are able to learn how to care for and train more than one type of Pokemon, where most trainers can't. Notice how basically only Ace trainers, veterans, and maybe one other class use more than one type. That's because they're prodigies like you, or have a lifetime of experience.
Exactly! It's a lot of responsibility, taking care of so many of these creatures and keeping them trained and cared for. That the game stays consistent with the universe is a good thing.
Even if they were the same level as you, the majority of trainers had maybe 1 or 2 pokemon that were usually the same type. Like if pokemon was actually a real thing, who wouldn't walk around with 6 (or more if there was no cap) at all times?
What really got to me with this is even the evil team leaders, the kahunas, and other amazing trainers were using 4 pokemon most of the time. Is your player character able to ascend to champion so easily because their overseas experience taught them the legendary art of having 6 pokemon? What's the deal?
The rematches with some of the trial captains were quite difficult if you had Pokemon of a similar level.I still remember Ilima's gumshoos one shotting my torracat with its z move
See I didnt use exp.share either because it kinda ruined x for me, but even without it the game was ridiculously easy... every totem died instantly in one or two super effective attacks, as you'd expect from a wild mon... the trials just sucked all round lets admit that. If they were any good there wouldnt be the need to debate about it, it would be more one sided.
I never feared losing a Pokémon in battle because whenever they'd have me cornered on my last sliver of life, they'd waste their turn with a stat boosting move or a move that didn't work instead of just finishing me off.
[deleted] · 1 points · Posted at 23:10:12 on May 25, 2017 · (Permalink)
How much fun would players have if the trainers were more like Smogon's playerbase?
Maybe not that much stronger (although Elite 4 or post game would be interesting to be that hard), but I like the idea of fighting trainers a second time. I feel like of that were a bigger feature, that'd allow the implementation of an increased difficulty on the second encounter. Other trainers always trying to improve themselves would be cool and add more life to the world
[deleted] · 3 points · Posted at 23:18:54 on May 25, 2017 · (Permalink)
I feel like the fact trainers don't ever seem to get stronger or have more than three pokemon is supposed to be a subtle hint that we're the only trainers actually training properly. You get people keeping magikarp in his base form all the way to level 40 and others who only have one pokemon. None of them save for maybe one or two have starters and most don't use TMs, items, or anything to boost stats. The only ones who put up a challenge are the gym leaders, elite four, and the champion- who all do things that players do. Having larger teams, using items, having varied move pools, having superior stats on pokemon to represent proper training.
The reason we're able to challenge the elite four so quickly after starting for the first time while others are in their 60s and still only have one level 30 growlithe to show for it means one of two things- literally everyone (even the ace trainers) are casuals or we're the only ones who seem to know how to train our pokemon properly.
Challenging type compositions and move sequencing choices. Without the level grind nonsense, you could reasonably have the story mode for pokemon be an introduction to competitive pokemon play.
Its all of the strategy involved besides Pokemon level. Also what makes any game hard is amount of mistakes you can make without losing vs the amount of choices you have.
Bwob · 6 points · Posted at 23:43:29 on May 25, 2017 · (Permalink)
Has there EVER been a pokemon game that wasn't trivial if you had a team of all level 100s?
Well, that's why they have level caps in between gyms.
EDIT: Also I want to say that I think Pokemon games are fun but I think the only time they felt challenging was when I was a dumbass kid and I didnt even know how the game worked.
Bwob · 5 points · Posted at 00:47:52 on May 26, 2017 · (Permalink)
Sure, but I was just responding to your comment about grinding. I'm pretty much every pokemon game made so far becomes trivial if you just grind your levels. (Even with the badges required to train high level pokemon, the "caps" are so far above what is required to trivialize a gym, they might as well not exist.)
You are right. I think there should be strategic elements besides basic Pokemon stat numbers. Its funny how the show says type and level don't matter when that's blatantly false.
Played Dark Souls? Played Skyrim? Played Undertale? Skill makes a huge difference. Yeah, those are action games, and Pokémon is basically the only turned based non-action RPG I played, but theres gotta be mechanics other than level. Pokémon has those other mechanics but in PvE those mechanics like typing, stats, and move type are absolutely drilled into everyone's minds by now and there is no challenge. And any "skill" involved is just knowledge, rather than testing your abilities. Undertale is the perfect example of how a game forces you to learn and get better at the gameplay. I don't have to learn or really try at all in any new Pokémon game. I just pick a team so that I have a good variety of moves that can best anything. Game over. Things like the Battle Frontier are perfect because it balances the leveling. Its a shame the Battle Maison and Battle Tree are absolutely monotonous.
I'm not necessarily disagreeing with you, but instead of comparing Undertale to Pokémon now, compare it to the first time you played. You did have to learn and strategize, but you've been doing it with Pokémon now for 20 years.
There's a lot more to Pokémon than leveling, but we've had decades to practice. Typing, items, switching, and yes, level grinding, are core mechanics of the games. If they changed too much of the core gameplay, they may as well not make it a Pokémon game. So what Gamefreak does is they try to improve the experience of how you use those core gameplay mechanics.
And yes, I've played some Dark Souls and a lot Skyrim. Those are RPGs, sure, but they're not exactly equivalent. Dark Souls is more skill based, and damage is (mostly) predictable and avoidable. People can beat the game with a level of 1, but most people still have to grind for the occasional level or item, though. As for Skyrim, if you are on any difficulty above normal, you sure as shit have to grind that xp both to survive and to craft anything useful.
That's completely different because proper hard mode would just have smarter opponents (both AI and team building) rather than just lazily nerfing the player.
It means tuning game difficulty is something that takes a lot of care and experience, something that should be expected of a game designer but completely unreasonable to burden the player with.
I'd argue that even easy/hard modes are just a bandaid as thanks to many cognitive biases people will over/under-estimate their own ability and choose the wrong option potentially ruining the experience for themselves.
Ultimately if the game feels bad the player will blame the developer, not themselves, so it is really in the developer's best interests to ensure the player cannot mess up their own experience with the game.
I have a weird love/hate relationship with difficulty.
I won't play hard difficulty modes (nor easy). Just stick to normal. It doesn't feel rewarding to me. But I still like difficult games. I love Dark Souls, but I specifically try and avoid adding any mods that make Skyrim easier and I kind of detest it's level curve. Game isn't hard enough.
Only games I've gone up on difficulty were Devil May Cry and Halo.
I also did it for the original Nier but that was because of higher drop rates.
I wish for many things of Pokemon, including it being more realistically difficult. But then I realize I'm 27 and this game is made for 10-ish year olds.
[deleted] · -7 points · Posted at 22:56:24 on May 25, 2017 · (Permalink)
Niche as in it's not for the mainstream customer. The people who are sick and tired of mainstream low difficulty games are the ones buying the game in droves. Also, exceptions do not disprove the rule.
[deleted] · 3 points · Posted at 23:15:03 on May 25, 2017 · (Permalink)
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[deleted] · -8 points · Posted at 23:17:01 on May 25, 2017 · (Permalink)
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[deleted] · 0 points · Posted at 23:27:18 on May 25, 2017 · (Permalink)
I think it was because I didn't have anything my it was weak to, and it was too bulky to deal with properly, I hadn't quite figured out it would infinitely SOS and I didn't know that I could knock it out of schooling mode if I got it low enough
Toxic and venoshock on my salandit are what's making the game so easy, I honestly like encountering trainers with poison Pokemon that aren't part grass/bug(anything weak to fire), since the move won't be super effective and if it's poison/water I'll have to switch, albeit to charjabug which wild charge blasts the 'mon out but still.
Yeah... flying and poison pokemon hard counter most of the threats in s/m. If you just pick up the grimer at the school and the pikipek in the grass near your house (which is guaranteed to be the first pokemon you see when doing the pokeball tutorial) you get to coast off them all the way through.
Your welcome. :) Good luck to you, they also come with one egg move each for breeding.
pyba · 80 points · Posted at 18:49:01 on May 25, 2017 · (Permalink)
Lurantis was the hardest for me and even then I won with 4/6 Pokemon alive. There needs to be a hard mode, otherwise I just play the game on autopilot :(
Bwob · 25 points · Posted at 21:08:59 on May 25, 2017 · (Permalink)
If you want a harder pokemon experience, consider turning off the XP share, and changing the setting so you don't get a free swap after defeating an opposing trainer's pokemon. (After finding out what it is, no less!)
Just those two changes make a surprisingly big difference in difficulty. It's still doable, but you actually have to think about things sometimes, and can't just cruise through on autopilot any more.
I dunno, I felt like the game punished me at times for going on autopilot. This is with the Shift setting and the Exp. Share on, mind you.
pyba · 1 points · Posted at 01:06:59 on May 26, 2017 · (Permalink)
I did that, but I've been playing since Red/Blue so it's hard to surprise me. Outside of guessing a Pokemon's type wrong I generally over level or build a team too strong for these battles. If I had done a Nuzlocke run I'd still only have lost a handful of Pokemon over the course of the game, although the restriction on only catching the first Pokemon per area might have changed that admittedly.
Nuzlocke on my first Aloha game was pretty amazing. Totem Pokemon pretty consistently took out 1 Pokemon on average, so I had a rotating door of a team and almost got completely blown out by surprise MegaGyrados
Wait, am I thinking about Nuzlocke of the Paris one? Eh, whatever, Nuzlocke on first run through of these otherwise super easy games, and without the knowledge of anything past Gen 3 has been really fun. Carbink is a god.
Some of the older games had pretty severe difficulty spikes if you choose the wrong starter. I'm not like a Pokemon guru so I don't have tons of examples, but sprout tower is really hard if you choose totodile, since you don't have any good bug or fire Pokemon available. Trying to think of another one... I want to say the rock gym in gen III if you choose torchic is also pretty bad, since you don't have any fighting moves available unless you grind XP.
Edit: apparently lots of people think sprout tower is a bad example
Yeah Charmander in gen I is rough. I was a fire starter only kid, so I had to get them to a really high level in order to progress very far. I didn't start building balanced teams until gen...V. Now I ditch my starter the instant I can cover its type.
My issue as well I love Charmander and his evos but man it wasn't a fun way to blah the first gen. Would have been easier if I had know about butterfree and confusion as a kid. I'm doing a playthrough on my 3ds since the rerelease and it seems so broken to use butterfree lol.
The elite 4 in RBY were quite difficult, but I think the start was pretty easy if you didn't only concentrate on the starter.
You could easily catch a nidoran or mankey depending on the version and just level it till it learned double kick.
Wasn't sprout towet pretty ok, as you can just catch some bird and also Totodile can learn an Ice move pretty early, but yeah I remember Whitneys Milktank being really annoying.
Geodude, heracross and Onix are available before Miltank and you can trade for a machop In the same town. Whitney's Miltank was only hard because we were too dumb to team build properly.
No not at all. I replayed Black and Diamond recently. Ghetsis and Lenora for Black and Cynthia for diamond kicked my ass like nothing in Sun even came close to. In both games I use the exp share and beat all the trainers to get all the advantages possible. I actually quit Sun 3/4 of they way through the story because I was oneshotting everything and it just became boring.
The experience share in those games is the old, weak one. It didn't actually give you more exp like the new one does, it just distributed more of the total earned exp to the user while reducing the amount the rest got. It was a utility item, not a difficulty modifier.
Nah game design back then expected you to keep trying at puzzles and not need all your puzzles to be self solving. People these days are afraid of failure and avoid it at all costs, it's very sad.
For starters, simply battle style set. More challenge: battle style set + exp. share off. Then nuzlocke for harder variations of each. Simply setting battle style to set makes the game a fair bit tougher.
Eh, turning off exp share made it reasonably difficult; when I went through with minimal grinding, everything was about 10 levels higher than me and it forced me to use my entire team for each battle
I think I ended up being 10 levels below Kukui's weakest Pokémon. I needed two attempts to kill him because I refuse to grind or use the exp. share crutch.
My Pokémon were between levels 45 and 51 and a measly 2 Full Restores when I faced him. Took me ten tries (I refused to quit and keep training), but when I finally beat him, it was one of my most satisfying Pokémon experiences.
Black 2 but it was trash because it required you to beat the game and restart to use it. To play hard mode on white 2 you had to transfer the item from black 2 (and vice versa for the easy mode). It was a farce.
Lymah · 7 points · Posted at 20:20:35 on May 25, 2017 · (Permalink)
The wishiwashi or whatever got my only STAB advantage 'Mon with Soak, or whatever that move was, to turn it water type.
Considering that I had to go back and get it and it was almost 10 levels behind the rest of my team and I had to grind it up just to be somewhat near my team, yeah it was a bit of a hassle.
I was referring to the fight itself (but you probably didn't need to grind, you could just have directly used it against lurantis, type advantages are extremely powerful in pokémon games.)
Actually it does, a super effective hit is x2, and so it's quite an ludicrous amount of damage added, and if you consider the fact that lurantis only has grass-type moves, it's not going to be very difficult.
Well by the end of the game I had great type coverage. I went into the game knowing that I wanted to use Turtonator as my main fire type and I didn't know that the Lurantis would be that powerful at the time
Hell, I had the Exp. Share on most of the game, only stopping briefly at the start of Poni Island because it bothered me that my Pokemon were never evenly leveled.
Given this was my first run through, all I was concerned about was enjoying the ride. And like I said, it bothered me that my Pokemon were never at the same levels across the board (seriously, ever since I got my final team member, it was consistently my weakest Pokemon in terms of level, so I always operated on the mindset that it needs the experience at the moment, but my other Pokemon kept leveling up without me doing anything, so it only perpetuated the "this guy needs the experience" mindset). But yeah, if you wanna beat Kukui without Revives, you need the Exp. Share, no ifs ands or buts.
Right? I think I only beat the very first totem pokemon on the first try. Every subsequent one was a struggle, and got harder and harder. Mimikyu fucked me up so bad, so many times, that I had to take like a 2-day break from playing lest I smash my DS.
That sounds more like X and Y. That's the game where no trainer had 6 Pokémon. Not even the Elite 4. It was just 2-3 Pokémon 99% of the time. The champion has 5.
Sun and Moon should have given most players a few close calls unless you shamelessly spam revives and etc. I would have lost the champion battle until I used 5 revives on my team. If you're an older player you need self control to experience any semblance of challenge.
Older players who seek a challenge really should just aim for PvP. A human is going to give you more challenging than manipulatable AI. Or at least that battle tower thing at the end of the game which is kinda tricky (but mostly rng)
I have actually just started and just finished the ground trial but the totem pokemon are a joke so far, I have absolutely destroyed them without any kind of push back. No challenge what so ever
It's a joke. The 7th trial isn't even a trial. There's no puzzle. You just walk in a straight line, fight a couple wild Pokemon, and get your free stone.
It feels like they literally forgot to put a puzzle or a trial captain in the game for the 7th trial lol
I think they rushed the last few trials to get the game out for Black Friday. Nintendo always rushes a game out for that holiday. Like Mario Tennis last year (which was incomplete)
Fuck off! The Lush Jungle trial was irritating as hell for me! In fact, I'm not entirely sure I'll be able to get to Lurantis in a timely manner the next time I attempt it!
The trials, not the battles. Agreed that some of the battles sucked. I forgot about Mimikyu's ability and went in guns blazing with Decidueye's Z-Move. Ugh.
I wonder how many people just used their starter to beat the game on their first playthrough. I ended up beating the elite four with a lvl 80 charzard and a team full of random Pokemon from victory road that I used as meat shields. Was great.
When I was like, eight and pokemon was the thing to do in before-school-care, one of the other kids had gotten his totodile to evolve before he even realized he could move past the starting area.
Funny story, when I was little and couldn't really read I would just make up what I thought made sense and just fully believe it. At the beginning of Blue version that dude is laying down before he gets his coffee and you can't leave viridian city until I think you deliver the parcel for oak or something to the mart.
Anyways I was just like "yeah the game won't let you go by until you have your final evolution"... it wasn't until I asked my mom for help and she read the text but alas I had a venusaur before viridian forest.
Also unrelated I wasted my master ball on my rivals charizard. I mean it said you could catch any pokemon right?
Are you on drugs? I remember I never even beat Red Version until just recently on Virtual Console because my Venusaur had run out of PP by the time I got to the Champion fight. Although, to be fair, I was eight and had no concept of Revives or Ethers/Elixers.
[deleted] · 1 points · Posted at 00:13:57 on May 26, 2017 · (Permalink)
Yeah... I don't remember much about that first playthrough, but I know I beat Blue's Charizard just before Victory Road with some low-leveled Pokemon (I wanna say Ditto, which would explain things a ton).
The only reasons people think the old games were hard are that they were kids when they played them and the games had such shallow movepools that most Pokémon had little to no versatility.
Raticate did have a weird level of versatility but, much like Hitmonchan, didn't have the stats to support it. Having fuck all in the way of Special makes elemental coverage moves a wasted slot in gen I (as elemental moves were special, regardless of animation or move description). Blizzard's an exception but that's only because you're using it to proc freeze, not to damage.
Regardless, it's very much an exception to the rule. Most Pokémon had some real trash movepools. I mean, Dragonite didn't even have STAB moves.
I totally agree, I think the very existence of the nuzlocke challenge is symptomatic of the problem.
People want to struggle and overcome a challenge because it feels good, and video game is specifically the type of medium that can provide this experience, and the fact that people had to create their own rules in a video games, the one medium were it's not supposed to work like that because you are limited in your actions by the world of the game, and not self-inflicted rules, shows that the pokémon company has entirely failed at balancing their games.
You should probably reread my message, that isn't something I said at all.
I think difficulty should fit the narrative, in the case of dark souls for example it make sense that the game is difficult, because you are alone against an uncaring world in complete agony.
In the case of pokémon, it doesn't make any sense, as you are a single kid supposed to take on a entire society based around a specific activity, and yet everyone in the world sucks at it; the game is piss-easy when it should actually be really hard.
So easy games aren't bad, they just have to make sense.
Yeah here's the thing...Dark Souls isn't hard. The respawn system is much more lenient than most games; you keep your inventory and weapons and only your currency is dumped.
If you wanted Dark Souls to be harder, you could stick with only the starting gear and not level up. If you don't, you could grind levels and use better equipment.
Also Pokemon isn't the main currency of the Pokemon world. It's a currency of the pokemon world. Most of the trainers you see are children and hobbyists. The adults are mostly business people and scientists and laborers.
It makes sense that the kid who's apparently ditching school for a cross-region adventure might be better off than the kid who has school tomorrow or the electrician who's battling pokemon on his break. :P
Or you could look at it the other way and say that they designed this game with enough tools so that your average ADHD 10-year-old could beat it with no issues. Just because the tools are there doesn't mean you have to use them, especially since this game is intentionally balanced around kids.
If that was the case, there would be difficulty settings, I should be able to use all the tools a game give me and still enjoy the experience, I shouldn't have to create arbitrary rules to have fun.
"I think games designed for children should be challenging for me as an adult because I've been a fan for the past 20 years. I refuse to change the way I play to make it less easy to beat the game and instead demand that the developers focus on making their main audience 25 year old men."
Indeed, there will always be weirdos, that's the principle of speedrunning, but no games has more self-inflicted challenge than pokémon, and I think that's because people want something more out of this game.
But really, look at Dark Souls 3. This game had so many Dark Souls Veterans complaining about it being the easiest and hand-holdiest game in the series, pandering to new players by making it easier to play. As a new player, I failed 30 times or more on almost every boss up to the Abyss Watchers, had a few easy ones that I figured out by chance, was thrown a whopping curve-ball in the form of a motherfucking giant, and then had the rest of the bosses just start challenging me on everything I'd learned up to that point. It's a well-designed game that left me with a refreshing but incredibly difficult challenge curve.
Old Dark Souls players beat the game easy, and went back to earlier titles. Why? Because they know the mechanics, they know the tricks. They know how the leveling works and how to optimize a build. They were introduced to all the core mechanics of the game years prior, and as such had far less to learn about it when the time came to actually play it.
What I'm getting at is that any time old series players play a new installment, it'll feel easier than the previous ones, and as such less satisfying, even for a game famous for it's challenge. Imagine a new player playing Sun as his first pokemon game. How do you deal with Chain Battles? I as a veteran was almost wiped by one because I could only kill one or the other pokemon at a time and they just kept calling more. I was down to struggle on three pokemon before I managed to get through. That's brutal for a new player. The stat boosts on the totem pokemon change how you have to fight them if you don't want a lot more of your team to die. There are pokemon that are really hard to fight by default. I had a largely physical team in my run, and Mudsdale was a fucking beast with it's Defense Boost thing.
There are plenty of challenges in the game that someone who's memorized the strategies from previous games just wont get because they know how to actually play before they even turn on the console. It's not the game's fault it's challenge is in the pre-fight, instead of the mid-fight strategy.
Your arguments don't make a lot of sense, I mean, are you seriously saying dark souls and pokémon are remotely similar in term of difficulty?
Sure, dark souls 3 might have been easier if you already knew the mechanics of the game, (I mean it's a dark souls game, it sucks at explaining things) but there is still difficulty, especially in learning the bosses patterns for example.
And sure, as you get better with the game mechanics of a specific serie of games, the games will feel easier, but up to a certain point, the challenges you will face are still different from the ones you faced previously.
The reason you felt chain battle were "challenging" is because they are so badly designed, and if you're just unlucky and don't have a multi-hitting move, you just have to pray that the pokémon stop calling it's friends.
And totem pokémon are not even remotely hard, for the simple reason that it's only one pokémon, and you're facing it with six, so even if it manage to kill on of your pokémon, you won't have any problem revenge-killing it.
The funniest part about this is that Dark Souls does the same thing Pokemon does by giving you the choice to make the game harder yourself or cruise through. If you play a ranged character in DS it's not anywhere near as hard as playing a melee character. So most players play melee characters because it's the most fun, challenging way to play.
Still there is a distinct difference between making a choice about how hard the game will be before you start then never having to worry about it again and having to constantly self-impose rules.
EXP Share exist to encourage use of a full Pokémon party because the optimal way to play has always been to just use one Pokémon.
EXP Share is just hilariously overtuned, turning it off makes it harder sure, but just goes back to the problem where you can still stomp the entire game with one Pokémon.
The games are just not well balanced and EXP Share fixes none of that.
No, it's just a comparison. I'm not saying they are the same, I'm saying people arguments about and against them are the same.
Playing Pokemon for the first time with Sun and Moon would be similar to Red and Blue. The differences are that they give out free heals, so chance of failure because you didn't know of an encounter is low. They give an XP share that helps prevent the need/option for grinding or the lack thereof. And the Totem Pokemon are different.
Tell me. When you face a totem pokemon, what is your strategy? I'd be willing to bet you fight the totem first, throw everything you can at it so it dies then pick off the SOS pokemon, right? It's also a fair bet that you figured out immediately that their moves will be stronger, so you avoid lengthy set-ups like attack boosting or something.
A person coming in new won't have known all of that. Sure, it's not hard to figure out, but the games are still marketed towards a younger audience too. That all together leads a person into a situation where without being careful it's easy to lose multiple pokemon to a single one like that.
Here is where the game's style comes in. The consequence for failure has always been almost non-existent. In this one, it takes it further. It want's to remove the amount of time wasted on trying to not fail. Having 3 pokemon faint against a Totem feels bad. That's the point. That's the failure. The little kid playing it is going to go through that and be frustrated, but end up winning the encounter. He isn't going to waste a lot of time losing the whole thing, and be forced to grind up and try again.
See, in today's market, there are tons of other games out there that kids can latch onto when their concentration wavers. The goal is to keep that from happening. Red and Blue didn't have much competition in that regard. They had much less pressure to keep the gameplay at it's peak progression for so much time.
Seriously. Appreciate the game for what it's worth. There are differences, but it's still pretty well designed, all things considered.
Also, the basic adventure in Pokemon has never been exactly hard. I mean, I remember beating Red when I was 9 without major difficulties, and that was back when I didn't know shit. People are asking for a challenge from a game series that was never challenging, and doesn't need to be. It's not one if its selling points.
Maybe one day Nintendo will decide to make a Pokemon game geared towards a mature audience, we'll see. But I won't hold my breath.
Sure, but the people that get into the competitive scene are a relatively small portion. It's a bit different from making an entire game meant for teens/adults.
Yes, actually. Metroid and Smash come to mind, and Zelda to some extent, depending on the game. Haven't played Fire Emblem in a while, but if I recall that used to be for teens and up as well. They're not mature in the GTA-sense of the word, but they're often designed for older audiences than many other Nintendo titles. In my opinion, at least.
Well, in my earlier comment, I was talking about teens / adults, not exclusively adults. Nintendo's got games geared towards younger or more casual audiences, and some games geared towards teens & up. I don't expect that to change, and I consider Pokemon to be one of the games mainly targeting the first category (despite having lots to do for hardcore fans of the series). All I'm hoping for is that we'll some day see a Pokemon game designed for the second category.
You can control your experience by making choices implemented in the gameplay, and having a general feeling of agency, you should not have to do the job of the game designers.
Minecraft is a video game that is specifically designed to give you the tools to explore the world and allow you to build things, that comparison doesn't even make any sense.
(Or are you talking about the people who took minecraft as a game and used it as a level editor of sorts and created a bunch of different games, because that's essentially developing a video game using specific tools and it is incredibly unique. )
But you can't play a video game however you want, you're still presented with an experience with rules and guidelines, sure, you have agency, but that's still something game designers give you because they designed the game that way.
You completely missed the point, open world games still have rules, you just have more agency than in over games, but you're still limited by what you can or can't do.
To be fair, exchanging gym battles that could occasionally be slightly difficult with jokes defeats the whole purpose of Pokemon. The challenges were all a bit too easy, but this one was a joke
Which is why I specified "slightly difficult" "occasionally." I am not sure what comparison you are trying to make though. I haven't played DND, and Chess isn't overly difficult or complicated
I don't think chess has ever been marketed, but I see your point. But Pokemon has always been for kids, yet it has gotten way easier with the 3ds games. The only explains took I can think of is that they are either marketing the games towards younger children than usual, or they just think children have gotten less intelligent. Kids survived through 6 generations of gyms before the Island challenge and the game guiding you everywhere you needed to go, so what changed
Actually, they think kids and adults have shorter attention spans. They take the approach of a phone game, even have been quoted in interviews that this was a design choice in Gen 6
What changed was that they realized that most people never finished pokemon games. Because xp grinding is not fun. So, they decided to take the xp grind away.
I never knew this and was really disappointed when each generation I'd buy the games with my friends with the intention of battling, trading, and racing each other to the finish only to have everyone else stop at gym 3 or 4.
I get that, and that is fine, I don't like XP grinding, but I never had to XP grind. As a kid, I avoided every trainer battle possible and just levelled up my starter, a strategy I think many kids are likely to follow, and I made it through the game. XP grinding inst necessary at all.
But I do see your point, if you want a mixed team, you might have to grind, which is annoying for kids. But removing battles and replacing them with Spot-the-difference is just ridiculous. Next thing you know, they'll removing battling from games because it can get repetitive
What you just explained is yet another reason why they implemented the xp share. So that players can always use the starter pokemon if they want without penalizing them.
Eh, Yellow, GSC, HGSS, and Platinum required it at points. But that's because Yellow and Post Game GSC/HGSS had stupid level spikes with no good spots to level, and Platinum is probably the only actually somewhat maybe challenging main line Pokemon game
That is literally wrong, type advantage in pokémon games are so powerful that you can just roll over any obstacle with a balanced team, simply because the IA is too stupid to switch.
Gen I had horrible level up sets and horrible tm distribution in many cases, so you didn't have type advantage to your benefit in many cases, and GSCHgSs late game was pretty atrocious, giving you things like level 30 to 40 Pokemon to train to fight level 70 to 80 Pokemon
And Platinum had some decent surprise battles and a not completely stupid AI or unbalanced teams (Albeit that was pretty much all Barry and Cynthia. Still easy, just not a complete pushover)
I mean hell, with Yellow it goes from Erika with level 32 Weepinbell, level 30 Tangela, and level 32 Gloom to Koga with level 44, 46, 48 Venonat and level 50 Venomoth and Sabrina with a level 50 Alakazam which is an absurd level spike in a game where Charizard's level up fire moves are Ember at level 9 then Flamethrower at level 46
You pretty much need to grind just to get moves able to do anything in Gen I and at times Gen II
I literally don't see your point, I mean yeah, Tm distribution was awful, but most Pokémon still learned stab moves early on, and that was all you needed, and your yellow example doesn't even make any sense, because you don't take account that between erika an koga, there is the game corner, the pokémon tower, and a minimum of one road full of trainers (depending if you go east or west).
Same thing between Koga and Sabrina, there is sylph sarl, the longest dungeon in the game.
And sure platinum is still one of the harder pokémon games, but that doesn't mean much, as you still literally never have to grind at any point.
My point still stand, you never need to grind in a pokémon game.
We may be having different definitions of grinding here
In my case, I'm defining grinding as any trainers or Pokemon you have to even slightly go out of your way to fight. You can avoid a good hunk of trainers pretty easily if you are going straight from point a to point b, and avoid even more with a little bit of effort for the sake of a speed run
Ah well that would explain it, I define grinding by being obligated to having to experience again things I have already seen or experienced in a video game for the sake of being able to progress.
I don't think battling a trainer with an unique team of pokémons and dialogue is grinding for example.
You pretty much always had to grind every time you caught a new pokemon you wanted to use. And there's A LOT of grinding before the first gym in the early games.
I don't know which game you've been playing but it's certainly not pokémon, all you have to do when you catch a new pokémon is put him in the first place on your team and keep going with the game, switch him out when he's about to die et voilà! New team member.
Also that's just bullshit about the early game (unless you're playing yellow I guess, and even then you can just catch a Mankey who learn low kick at level 9, not exactly "a lot of grinding")
And to be fair, pokemon doesn't have nearly as much grinding as most JRPGs. But it was definitely there. The xp curve definitely got better with every game. But even in gen IV and V there were dozens of times when I caught a new pokemon and thought "I really want to use this, but it's not worth the hassle of managing his xp at this point."
Someone at Game Freak said that they have been trying to make the games easier so that kids don't get frustrated and pick up a mobile game instead. This was somewhere during gen 6. I'm on mobile, but I'll try to find a link.
Honestly I found Sun Moon one of the harder Pokemon games. The grand trial battles were difficult, ace trainers actually did shit, and the elite 4 finally wasn't a curb stomp. Gym battles have honestly never been difficult or challenging and for once a Pokemon game actually had a fun campaign.
I haven't beaten it even if I preordered the game, because I got bored out of my mind, so much that for the first time ever, I dropped a Pokemon game.
I am in the third island and have been since January, I like what they wanted to do, but I feel like they missed the mark by a long shot. Also, the online castle sucks
Online castle was bad yeah but I absolutely loved what they did with the campaign. This was the first Pokemon game I'd actually recommend for the campaign alone instead of the post game/online portion.
Yeah, i actually failed the first tell the difference one believe it or not, when the hiker popped up it actually made me laugh outloud. It was genuinely hilarious.
If this was the purpose of the tasks, then that's just a waste of time. If they want to put puzzle elements into your game (which would be great), then make real puzzles. If you want to waste my time, just show a funny cutscene.
I'm glad you can look past it. First pokemon game that I have not finished. Too much hand holding and pointless intrusive dialogue. I think there's a good game in there but I'm not willing to sit through it all.
Yeah, honestly I felt the same way. I mean, I thought this trial was hilarious. I actually laughed at it. I don't know, maybe I just don't expect as much of a challenge in the Pokemon games as other people.
Yeah, really missing when these games would surprise you with a rival battle before a boss fight, and didn't care if you survived. Most of the time these newer games feel like the other trainers are healing you for free every other screen lol.
First time I played Blue I didn't know the layout of Cerulean Town, so I ended up wandering toward the bridge and got killed by Gary before I found the Pokemon Center. I blacked out and woke up ON THE OTHER SIDE OF THE MOUNTAIN.
There were literally 3 different occasions where I cleared a string of enemies, healed myself up, went to the next room and somebody had healed me. Great. Thanks a lot
That was obnoxious. I didn't heal through the gauntlet because Ibdidn't think I would need to. But no, here Red and Blue come, you have to pick one and battle them right now. Its some bullshit
Yep. It was actually a nice surprise for me. Added some tension when I hadn't saved for a while because the game had been so kind for the last 40 hours lol.
I've been going back playing some of the older games, I have blacked out quite a number of times because I keep forgetting that the rival isn't going to instantly heal your Pokémon after you fight
So, explain to me how in the newer games when your Pokémon are healed by random NPC's and even sometimes your own rival, thereby saving you a trip to a pokecenter and/or saving your healing items, isn't by definition easier than the games that didn't heal you at every opportunity
You said in your own comment that you forget that you won't get healed and black out because of it. That has nothing to do with how difficult a particular game is, forgetting something is all on you
I'm not even trying to say newer games aren't easier or harder
I have blacked out quite a number of times because I keep forgetting that the rival isn't going to instantly heal your Pokémon after you fight
This is what I'm talking about. That right there happened because you just happened to forget something, it didn't happen because the game was harder
I keep forgetting
To which I replied with saying that you happening to forget something had nothing to do with the difficulty of a game. No where did I mention the games weren't easier
It took me a while, but I figured out where I misunderstood your first comment, yeah it's my fault for forgetting, but that's understood in my message anyways
Edit: To expand a little, you have to do things like catch a bellsprout and level it up by murdering all the geodudes nearby with one hit each, so that it learns the next move with enough PP to be worth it. Then you find HMs to be really useful as they include some PP, and you actually use a lot of TMs which is a nice change.
FL14 · 1 points · Posted at 13:01:38 on May 26, 2017 · (Permalink)
Managed to beat the Elite Four in Omega Ruby without using a Poké Center or rest house. At least that made it a fun challenge :D
cmal · 2 points · Posted at 23:03:11 on May 25, 2017 · (Permalink)
I honestly don't care about the surprise heals, just saves the tedium of using potions or walking back to a pokecenter.
I don't understand the complaints about the last couple gens being too easy. The only real challenge I can think of in the earlier games was rollout spam which seems more like a hard level check than anything else.
[deleted] · -4 points · Posted at 20:25:41 on May 25, 2017 · (Permalink)
... I actually got that one wrong the first time. I was convinced the Hiker was a red herring, and focused on the finding how the Marowak were different.
gahlo · 258 points · Posted at 17:10:48 on May 25, 2017 · (Permalink)
This was when I lost hope for the trials being interesting.
Freaking totem Mimikyu. I breezed through most of this game, even the pokemon league/elite four/whatever they called it, with the major exception of totem Mimikyu. I lost to that thing so many times. It was faster than everything, it could one hit KO just about everything, and the first hit did no damage. One of the hardest parts of any pokemon game ever.
gahlo · 13 points · Posted at 18:44:53 on May 25, 2017 · (Permalink)
It was bitter sweet for me, since it's the closest we're gonna get to another Snap.
The idea was cool, but most of it was linear "walk to the next part of the room. Dialogue pointing you at something that's moving! Walk to it and press button." It'd be a lot cooler if you actually had to look for things out of the ordinary or had more free reign inside the haunted market.
Was it, though? Why? The camera function is slow and clunky and doesn't really do anything. The pokemon to take pictures of aren't hard to find. Mimikyu is the only tough part because, if you didn't know about it in the beginning, it's type and ability will wreck you.
Yeah. In all honesty of all the "changes" they did to the formula, the whole trials + totem Pokemon was just....bad
I would have preferred challenging the trial captains than just goofing around doing irrelevant stuff. They could have just made them use the whole totem Pokemon for their main Pokemon and done.
I actually really liked the Totem pokemon. Assuming you didn't drastically over-level for each challenge, the fights were actually pretty difficult overall. That Wishiwashi was tough.
Knowing type advantages isn't even important anymore because the game tells you what moves are super effective now
Bwob · 30 points · Posted at 21:11:56 on May 25, 2017 · (Permalink)
It's still important for team planning. All they did was remove the memorization aspect in the middle of fights. No more "Is Florges grass? I think so? Crap, it's pure fairy?!?" in the heat of battle.
Might I suggest changing up your team throughout the game. It's recently become my playstyle to almost always have a team six, and regularly change which Pokemon are on my team. It allows you to experience the playstyle of more Pokemon, and always leaves you drastically underleveled, which makes the game a bit harder and more fun.
[deleted] · 11 points · Posted at 19:26:50 on May 25, 2017 · (Permalink)
It makes battles actually difficult and forces you to think more about which moves you choose because you can't just rely on your power. It's lead to me winning more battles by the skin of my teeth, which I think is more exciting. But I can see it not being for everyone
[deleted] · 13 points · Posted at 19:36:50 on May 25, 2017 · (Permalink)
But what if you don't grind instead? Just play the game underleveled and try to figure out how to win anyway?
Like for example, I'm replaying Platinum and got to the third gym. I was a good 6 levels below the strongest Pokemon in the gym, and most of my team was weak to fighting types. I had to rely on confusion, leech seed, and priority moves to just barely beat the gym leader, and it felt like a much more hard earned win than with my older playstyle where I'd steamroll with my well balanced well leveled team.
This was the first edition where I started swapping out underachievers. Usually i wouldnt need to switch my order up unless i was levelling or fight a trial though, you can do the game no bother with 3 or 4 mons without exp share.
Espeon is pretty great, actually, if you pick the right moves. Is it's default ability Magic Guard? That's a good ability too.
Basically, between Psyshock and Psychic, you can hit the enemy with stab psychic moves no matter what kind of defense the enemy has more of, can use another special move for coverage, then use Calm Mind to set up sweeps. Use a Sitrus Berry, Shell Bell, or Leftovers for in-battle regen, and you've got a pretty good well-balanced pokemon.
Did you have the exp share on? If you turn it off you're actually at a pretty equal level to most opponents you face and are a few levels below the totems. It makes it much more challenging and fun because getting through the game no longer just feels like a grind you can't lose.
tmssmt · 1 points · Posted at 10:13:21 on May 26, 2017 · (Permalink)
I was rushing so fast that even with it on I was usually underlevelled.
The totem Pokémon were fine tbh. You already fight a ton of trainers, what's the point of one more that has slightly better ai? Sure you can cheese the totem Pokémon too, but if you run in blind and unprepared it could end up interesting.
But that's the thing, I don't mind Totem Pokemon. But reaching them were very uninteresting. The whole hype up for them to just them beeing "Pokemon.....with instant boosts!" is just a baffling change to the Gym Leader formula that was never asked to be removed.
I thought the synergy with sos Pokémon made them scary, the boost could be scary if it makes up for a weakness in a Pokémon, say a slow Pokémon doubled its speed for free.
There should've been a post-game Totem Pokemon in the basement of the Aether foundation that would have all of its stats boosted by +6 with its aura and would call in Psuedo Legendaries for support. Catchable Totem Marshadow anyone?
I think for me, Totem Salazzle was harder because I was running Pokemon weak to fire AND poison (Ice Vulpix I had just gotten), a newborn Eevee and oh yeah - my water type was also weak to fire. (Araquanid) I still got partially swept but I kept reviving the Scuba Bug.
Honestly, Kiawe's trial was probably the only one which could be copied 1:1 into the comic and still be funny.
I'm glad the games went for that approach. Find the Difference puzzles are so boring, and adding anything simpler would be an insult to an older player's intelligence. Instead we got Hiker David, and it became the best trial in the game.
Bwob · 48 points · Posted at 21:13:48 on May 25, 2017 · (Permalink)
Instead we got Hiker David, and it became the best trial in the game.
It really was. The group I play with STILL gets the occasional chuckle from phrases like "GO, my Hiker!"
Bwob · 4 points · Posted at 02:46:45 on May 26, 2017 · (Permalink)
I actually brought up this thread to them shortly after I posted. Their first reaction was similar to mine: Incredulousness that anyone could NOT like the fire trail. "But that's one of the best parts of that game!" one said.
Then someone said "Go, my hiker!" and we all laughed.
So yes. Actually, as of this writing at least, they still do.
By the time I saw the post about asking what we thought about S&M now months after launch, there were too many comments but many echoed my concerns.
The games have been getting easier and easier to the point that after the new colors and pokemon wear off, the game is just one unnecessary exposition or cutscene to the next. Let me wonder around a new town and risk being blacked out. Give me a reason to actually have items. Throw trainers with more than one pokemon at me.
I think the developers need to re-examine the target audience of these games and their capabilities. I played Red and Blue when I was 11-12 and had a lot of fun with them. They didn't hold my hand everywhere, they didn't have a marker on the map of my next step. They allowed the player to explore the world and everything it had to offer. Now I feel like we are just on rails.
Anyway, end rant. I've been trying to finish my livingdex after taking a break and replaying through Moon has made all of these shortcomings disgustingly obvious to me.
Fucking hell I hate trainers having just 1 pokemon. Or the god damn ELITE FOUR having anything less than 6 pokemon. It's insulting. Instead of having 5 trainers with 1 pokemon each, how about 2 trainers with 3 each?
The entire transition between walking around, starting a battle, ending the battle and going back to walking takes up more time than the entirety of the battle itself. It's infuriating.
Yeah, I wanna see my pokemon's cool moves and the game is giving you so few chances to fight and see my pokemon kicking butt. Major downer.
voliol · 39 points · Posted at 21:11:30 on May 25, 2017 · (Permalink)
Even worse, in the final fight with the main villain, the climax of the game's story, she still uses only 5 pokémon!
She even turned into one herself! What's the point of that if we aren't able to battle her as her 6:th and final Pokémon? It'd make for one of the most amazing and revolutionary boss battles in all Pokémon history, but nope, they had to leave her there with just 5 Pokémon, leaving a big gaping hope that needed to be filled.
I always read that as a tradition of sorts. I wish they kept exactly five for all the games. Basically that the elite four are intentionally leaving a space on their belt empty to show deference to the champion, or perhaps just as a show of confidence like "I don't need six pokemon to win".
EVERYONE is saying "they never did". I never said they used to. I always hated Elite Four having less than 6 pokemon. Main complaint is about single pokemon trainers.
Every time I think about playing Sun again, I think "Eh ... maybe I'll play Pokemon X or Alpha Sapphire instead. No, I don't really want to play one of those either. So ... do I play Fire Red or Emerald (my favourites) again for the 21st time and keep hoping the next game they make will actually be interesting ...?"
A bit hyperbolic because S/M had some neat ideas and Pokemon (Alolan Muk and Araquanid have joined my favourites) and the DexNav from ORAS is one of my favourite features ever introduced in a Pokemon game--only to be removed next-gen sigh--but the best games IMO are FRLG, Emerald, and HeartGold/SoulSilver. ALL THREE OF THESE ARE (technically, in Emerald's case) REMAKES OF EARLIER GAMES.
I yearn for a new title that is actually challenging (not necessarily difficult in the Totem Pokemon sense, design the game better don't just throw stat bonuses on over-leveled opponents and call it a day) where the story isn't less interesting than a Final Fantasy rip-off with even more cut-scenes. Give us engaging characters with more personality than "my mom is a horrible woman" and "I am physically incapable of not smiling", a plot that makes sense (Gen II had the best IMO, exploring the fallout of Rocket collapsing), places worth exploring interesting enough to make me want to, and Pokemon I actually care enough to explore and find.
I bring up the Sevii Islands a lot on this sub because I think they're one of the best things GameFreak ever put into a Pokemon game; pretty long post-game content, a different generation's pokemon introduced into that game, a novel and well designed series of new areas to explore with their own trainers and story to them, and a couple Strength puzzles that didn't take 2 seconds and no real thought to solve. I will grant that the braille thing was a little weird, and I'm still annoyed that Emerald didn't have trade options with FRLG, but the Sevii Islands were a great addition to a terrific remake of the original games which I feel surpass the original RBY in basically every sense.
Have you Have you played B/W/B2/W2 yet? They're absolutely fantastic, and challenging without being frustrating like some of the older ones, have fantastic stories, and are beautiful aesthetically and have fantastic music.
That's the thing with pokemon games, though. I can't trust your judgement. There are people on here saying Sun/Moon had an amazing story, when it was such shallow, pointless stuff. How can I trust someone else's opinion on here? I also played B/W and it was the same simple, saccharine nonsense as the other games in the past 3 generations.
I'm totally prepared to get crucified but it took me about a month after Sun's release to get to the second island and I haven't progressed past the beginning since.
Not out of difficulty, but because I'm so utterly bored by the game that I consider actively playing it "turning it on, fighting one trainer, then stopping for a week".
I haven't touched the game in two months because I have Animal Crossing right next to it on the home screen and that game is infinitely more entertaining so I end up picking it out of reflex every time I boot the console.
I bought both games on launch with Amazon. I gave the second to my nephew and told him to try it out on thanksgiving basically to get me through the tutorial phase.
Now I've been finishing the game intermittently while watching tv or drinking a few beers. Either way, I'm basically on autopilot.
Gen II best plot? Dude, it's barely there at all. None of the team rocket admins even have any semblance of personality or character! Or even names! (In the original) And it's not like they were especially memorable or notable characters in the remake either. Team Rocket's big, evil plan in Gen II amounts to them begging their lover who spurned them (in this case, Giovanni) to please come home. They could have played "Baby Come Back" and it would have achieved the same effect.
The rest of your post is fine, but the idea that, of all the plots, that Gen 2 had the best one is akin to lunacy to me? Even Gen 3's story, which is even worse, at least tried to have a plot.
I think BW2 were the last games to actually have respect for the player's intelligence.
WTK55 · 27 points · Posted at 19:36:49 on May 25, 2017 · (Permalink)
Exactly. Hell, I find these newer games insulting for the kids playing Pokemon for the first time and its this easy. I personally believe that kids today are way smarter then when we were kids with Red & Blue (I was like 7-8). Red & Blue did not hold your hand at all. It was pretty much "Beat the gyms and catch Pokemon, do it you little shits" and that was it, the game told you nothing and we still figured it out.
I agree. You had to actually EXPLORE. No one told you what to do or how things work beyond the basic mechanics. You have to go out and search for answers yourself. You check ever tile, talk to every NPC, and go through every room in every dungeon, because you never know what's there to be found. And a lot of times that would lead to dead ends, other times to amazing discoveries you couldn't have dreamed of. That's how exploration works.
I tried so hard to get pikablu... It was fun. The world was full and alive to a young kid on a gameboy. Now parts of the game are a chore. I just re-did exeggutor island. The whole thing was a cutscene broken up by me taking a few steps. It was frustratingly stupid.
WTK55 · 1 points · Posted at 23:53:51 on May 25, 2017 · (Permalink)
Dude, I tried so long getting Mew from that fucking truck...
Because Red and Blue are not hard to figure out. They are super basic games, honestly, and not nearly as complex as Sun and Moon, by comparison.
If you switched the games around (for argument's sake), and people had played Sun and Moon as kids without any hand-holding, they would gotten lost and bored early on, and if we played Red and Blue now with the 'hand-holding' of sun and moon, then people would realize what a simple game it is.
Counter argument: Look at any of the posts that come up here where people talk about the stupid things they did when they first played pokemon, and you'll have you answers as to why GF does it. Kids are retarded as fuck half the time
WTK55 · 8 points · Posted at 23:51:37 on May 25, 2017 · (Permalink)
You are not wrong. But that was a part of why it was fun. Figuring out the Mount Moon puzzle or finding the legendary birds was really satisfying. The earlier games made it feel like it was YOUR journey. Your problems to figure out and solve. Now with Sun & Moon, you can't walk 10 feet without a cutscene telling you exactly where to go or what to do.
[deleted] · 3 points · Posted at 01:58:40 on May 26, 2017 · (Permalink)
And the fact that it was actually difficult to catch/find legendaries. I've recently done a play through of both Sapphire and AS and the differences in epicness and satisfaction between the two games are actually insane. AS just felt like it coddles the crap out of me and the tweaks to the plot that they made cheapened the entire experience when compared to Sapphire.
The plot in ORAS is a lot better, though? Like, it's still not great, since the original plot isn't very good, but they do a lot to flesh out characters and give them actual personalities (basic they may be) beyond 'generic villain' for Maxie and Archie, and 'henchman' for Matt, Shelley, Tabitha and Courtney. Plus, the delta episode is actually fairly decent, and the story as a whole adds to the whole multiverse pokemon theory and stuff.
When I said easier and easier, I wasn't referring to the basic battle mechanics. Rather the discovery and progression of the world. I think one person in RBY mention that the safari warden has HM04 Strength. Or a security guard to saffron city saying he wanted a drink and having to find a vending machine and buy him one. In the more recent games there would be a marker on your map and five people telling you what to do. Or even worse, someone would just hand it to you for entering a city.
Hell, I think Fly was hidden as well.
Also, I wasn't talking about the cumulative quality of life changes. At the time, key binding the bicycle to select on the GBC was the best thing ever.
It's the over all design of constant cutscenes and hand holding that have made the games frustratingly boring.
Aeolsu · 9 points · Posted at 03:17:17 on May 26, 2017 · (Permalink)
To be fair, I think RBY can be too obtuse at times. I remember being incredibly frustrated as a kid trying to figure it all out.
I feel GSC hit a good sweet spot, especially when you go back to Kanto; I love how free everything is.
Well, for me, I was stuck for years (though that was from giving up for months at a time) figuring out what to do to get the ragecandybar salesman to go away to reach Blackthorne city.
QOL is exactly what they are talking about, in addition to hand-holding. Hand-holding didn't make it easier, it made it annoying to progress more than once.
Yet somehow the first three games are still the best. Even their remakes are legendary. XY holds up, but SM is the most hand holdy bore fest game stuffed with gimmicks I've ever played.
This sums up another post I made in this thread, but way more concisely.
I think this is what annoys me about the CONSTANT 'hand-holdy' complaints. While true in the sense that the early games do have more freedom, when people act like those games are somehow super hard in comparison, it rings false because the games have never been challenging.
The reason a 7 year old child can beat RB or GS is not because the games aren't 'handholdy', but because they are not difficult games. Pokemon is, and always has been, a series meant for children, first and foremost. I wish people would take that into consideration.
Pokemon has never been some super challenging game, you know? Everyone acts like the earlier gens were SO HARD, when it's not as if the actual AI was programmed to be any more difficult (in fact the AI in the earlier gens is probably worse than it is now). Back then, there were less pokemon to be had, so there were not as many options for type coverage, which made picking your starter more important in the beginning-game, and therefore made more of a challenge if you picked a starter who was weak to the first few gyms.
Also, with no exp. share or anything of that nature, grinding was more important and so the 'challenge' would come from you being under-leveled, not from the skill of the AI outplaying you.
The only difference in recent gens (as far as battling goes) has been the EXP. Share, (Which, btw, YOU CAN TURN OFF. YOU DON'T HAVE TO USE IT AT ALL.) and more frequent automatic healing and other things meant to improve convenience, which I can understand them wanting to do.
There are certain other things I do kind of miss from older games, like the exploration puzzles and whatnot, but besides those things, I think people need to realize that the older pokemon games were not these incredible titans of RPGs that were meant to bring you to your limits as a videogamer. People just remember them that way because they played them when they were younger and stuff was more challenging to them as kids. Now that we're all adults, obviously, these games are not going to be the most taxing RPG's ever played. In fact, they were hardly ever that difficult at all, barring a few battles here and there, and the challenge that was there was just artificial difficulty and forced grinding, which is no better than the games of today being too easy.
Now, this isn't to say that I don't think they should try and make the games a little tougher in future installments, but if they did, I would rather they actually try to design the games to be more challenging, through better AI and stuff, and not just giving every single trainer 6 pokemon and raising the levels of everything by 10 or 15 levels. That would not be true difficulty, and it wouldn't be very fun either.
Though, personally, I wouldn't mind either way. It's not as if I play Pokemon expecting it to be like a Fire Emblem or Atlus game, like people here seem to. I expect a relaxing, and enjoyable journey through a colorful and exciting world.
There is more they can do besides just battle mechanics and as I mentioned earlier, the battle difficulties wasn't my argument. Check out my post on the mechanics and exploration.
Also, RBY had their flaws. They weren't perfect at all "missingno?" But their style was superior. In that, the apparent philosophy of the GB/GBC games was more exploration, less hand holding and story development through said exploration. Not mandatory cut scenes or dialogue.
The games now are on rails and the cutscenes/dialogue is too much. I just finished the E4 on a copy of mine and from the hall of fame to being able to independently save my game took forever. It was stupidly long.
I love Pokemon. I've never taken a break with a generation and my history will show you some other posts. I want these games to be great and engaging future generations. Now they just coddle new trainers.
Hmm, well, that's fair, I guess. The earlier games do definitely have a different feel, that's for sure. Though, they are sometimes a little too obtuse for my liking. And they were still pretty linear at the end of the day. It's not like they were open-world games or anything.
For me, though, the issues go beyond 'hand-holding'. For the cutscenes and dialogue (which I feel are part of an effort to make pokemon more like traditional RPGs, which, you know, have lots of talking and stuff.), I feel like they would have been better implemented if they had just not had the obnoxious 'fade' effect for each and every one. If it was just natural conversation with characters walking up and speaking, like most other pokemon games, I feel like people would have been bothered less by it.
As for the hand-holding, I too feel like it wouldn't be as big an issue, if the region itself was a little more interesting. For me, anyway, routes and towns often felt too simple or small, with little room for exploration or otherwise much to do, and I guess because each island is its own thing, it doesn't really come together to feel like one, whole big region. If towns, routes, and cities had more varied and interesting designs with more room for exploration, I feel like people would have tolerated the 'hand-holding' a little more.
So, I guess I can see what some people are saying, but it's just the idea that hand-holding is the only problem while also making reference to original games as some gold standard that bugs me a bit, especially since the games were never meant to be games that an adult should have trouble with, from the beginning. It's always been meant for kids, and I feel like if this was some kid's first pokemon game, and they were thrown into it with no direction or guidance, they would probably get lost quickly, since Sun and Moon have a lot more mechanics to grasp and just general stuff than the first pokemon games did.
Damnit, I'll continue your rant. I desperately trudged through the game thinking that once I beat the elite four I would be done with the relentless cut scenes and could actually begin playing the game like a Pokemon game, but then there were like five cut-scenes following the elite four (not an exaggeration) before I turned the game off forever. I've never seen a story ruin an otherwise great game this badly.
Pokemon games don't need a story at all! Red/Blue pretty much had nothing. Gold/Silver pretty much had nothing. Those were phenomenal games. They didn't need literally hours of explanation of every little thing either. Pokemon is rooted in culture enough that everyone playing the game knows you're supposed to "catch them all" and defeat the elite four, but surprise, there's a fifth champion. If you design you game good enough I don't need someone telling me where to go all the time, what buttons to press, how to use items, etc. It should be easy enough to figure all that out yourself. The game just insults your intelligence hours on end.
Talk to NPCs, go straight to UB, catch easily. Go back to NPCs, go straight to UB, catch easily. Repeat multiple times.
The NPC cutscenes are too long and take too long to skip. Despite the NPCs telling you that the UBs threaten everything, there's no hint of threat. No overworld music change, no destruction happening, no nothing. There is zero urgency. Then the UBs themselves aren't even hard to catch! You can literally start the fight and immediately throw beast balls and it won't take more than 2 or 3 to catch any one of the UBs.
It was pathetic.
Then they immediately tell you where Necrozma is. At least that one is a tough fight and a tough catch.
It's just showcasing more of the hand-holding easiness of the games. In older titles there'd be a cave you couldn't enter and the curiosity would drive you mad until you finally check it post-E4 and it's open! Then you find a badass legendary at the end!
Or there were out of the way dungeons where legendaries hid that you had to find yourself or figure out the puzzle to to make the legendary appear.
At that point the criticisms continue. The mewtwo cave, for example, was pitch black and filled with tough wild pokemon. The Tapu dungeons required maybe two taps with Machamp until you got to the legendary. The hardest part about the Tapu dungeons was finding Tapu Bulu in the maze desert. The others you just walk to, easy-peasy, solve a barely-puzzle, then battle the tapu.
Sun and Moon really aren't defensible. The best things they brought to the table are the great new pokemon and pokerides getting rid of HMs.
Either way, they removed HMs, so they were a godsend. For me personally, ideally they'd make it so you can choose pokemon that you have caught to fulfill the roles. Doesn't matter if they're in your team or not, you could call your Machoke or Vigoroth to use Strength.
I actually cannot believe I just read that. HMs are terrible and have been the bane of players for many years. Pokerides could easily be tweaked to work better with exploration, but bringing HMs back would be a huge step backwards.
I don't think they're that terrible, even though I do think they went overboard in Gen 4. They provide an extra challenge by making you strategize which Pokemon will have what move.
But stories help, I think. I certainly appreciate their attempts at making a halfway decent story, rather than doing nothing at all like in the first two gens.
I bought the game in April before spring break as something to do on my 8 hour plane rides to vacation. I've played 1 and half hours so far, and I've had ample time. It's just so boring, I've barely played anything, it's all hand holding so far.
I'm not sure, I dabble in Pokémon fan games and instead of flowing into the next cutscenes you have to grind into them which becomes sooo tedious very fast.
Granted some are a lot harder than they should be and GameFreak could balance it better but younger kids that play this may find the difficulty annoying...
I don't remember much of the Salazzle fight, but I don't remember feeling like I breezed through it, either. My team at the time was Torracat, Rockruff, Pikachu, and a Trumbeak I kept around for emergencies until I got my permanent team of six. But the Totem is easy if you use a strong enough Hydro Vortex. I remember I didn't have a Water-type because I wanted to use only 7th Gen Pokemon for my first run (I counted Alolan forms as 7th Gen Pokemon), and the only viable option that fit that mold was Wishiwashi, which is my least-favorite Pokemon because I still can't wrap my head around it conceptually (seriously, where does it call the other Wishiwashi from to form the school?! Especially if you're not anywhere near a body of water?!)
Neefew · 10 points · Posted at 17:41:49 on May 25, 2017 · (Permalink)
It is sad that I didn't notice the hiker when I first did this trial. I was so tunnel vision-ed on the marowaks that I didn't notice him
Bwob · 52 points · Posted at 20:32:02 on May 25, 2017 · (Permalink)
Woah, hold the phone.
Now give the phone to me.
Are you seriously talking drawing smack about the volcano island trial? Because if so, you need to realize: that is not a case of hand-holding. It's one of the best gags in the entire game. ("Go, my hiker!")
I mean, fundamentally it's the same as all the other trials (or gyms, for that matter) - an excuse to throw several fights at you, before the big, harder fight - but they do a hilarious switch up, since they do all the buildup to make you think it's going to be a difficult "spot the difference" puzzle, and then... there's just some dude in the way.
Complaining that the Volcano Island trial is "too easy" is like complaining that the battle tree isn't a very difficult maze because there are no branches. It's technically true, but it's kind of missing the point.
This. That scene made me go, "Okay, fine, no other gag in any pokemon game or episode can top this. None."
I noticed S&M seem to have more gags than any of the other games (excepting X&Y cause I hadn't played), and I appreciate that attempt to keep things lighthearted.
I entered the cave at the base of the volcano and thought "finally, a mountain with a cave full of trainers and struggle! I'll have to work to get to the top." And was promptly let down by an apparent elevator to the top...
I'm not even after a challenge. I just want to grind Pokemon while I catch up on TV. I struggle to even do that with this game.
I must have become a grumpy old man at some point.
I remember when this part happened, I was so ready, I got close to the screen, started studying every single detail of the Marowak ready to catch any differences...and then the hiker showed up.
AeroQC · 7 points · Posted at 06:07:10 on May 26, 2017 · (Permalink)
Still my favourite Trial in SuMo, literally lost it when the hiker photobombed the place.
And it really is as obvious as "this image has a random NPC posing in the back." I remember when I started I got all ready and focused and took in every detail I could... then saw the doofy guy waving his arms around in one image and sighed heavily.
Honestly, I think people are reading into this too much. I'm pretty sure the trial "dance differences" were done as a joke, not some hand holding difficulty dial down.
The only legitimate difficulty dial down I saw was by having your rival's pokemon have the type disadvantage.
Also your pokemon tend to get healed by random strangers a lot more frequently than in past generations.
Yeah... I understand one or two scientists or nurses out in the field (or caves) to heal you up... But almost one per route (including Lily) is a bit overboard.
I noticed the hiker, but it was a too obvious answer, so I failed that question like 3 times until I got it.
dityEX · 21 points · Posted at 18:23:19 on May 25, 2017 · (Permalink)
I still think silly trials like this one are much more fun than walking around a soulless gym defeating generic trainers and then acquiring a gym badge just because "it's Pokemon, that's what you do."
The hand holding really ruined the game for me. If this is the future of Pokemon, I'm afraid its been a good 20 years, but I'm probably not going to purchase the next gen.
I disliked the amount of cutscenes, but that was about it. TBH people take the game way too seriously, I enjoyed the goofiness of it. Though, the games could benefit from a "how experienced of a player are you?" setting. It's fine to target kids with the games, we all understand that, but at least let the vets skip some of the BS/training-wheels. SuMo is way more exciting without expshare or any amount of level grinding.
You know, that's a perfectly reasonable compromise. I definitely didn't mind grinding a bit in the old games, but the new formula was, yea, goofy and passable.
I recall having a mostly dragon team (eggs sent to me by a buddy of mine who powered through the game when it released) and getting my teeth kicked in by the Mimikyu boss. Other than that, the difficulty was pretty nil.
Just the option to skip the first island would have been grand.
On my second play through i built my ideal "team" (just the pokes from the reg dex i like most) without items/grinding/share. There were some plenty of epic moments throughout the game. I was never in danger of losing, but the shenanigans were fun.
Ralts, Larvatar, Dratini, Gibil, Bagon, and Axew (Replaced later by Fletchling)
The idea behind it was that these Pokemon start incredibly weak and make the easier early game actually really tough. Even by the time you're starting to get your stage 3 evolutions, most of these Pokemon have barely evolved into Stage 2, and are still only moderately powerful. But, by end game, you generally have a team of truly fearsome Pokemon, and that was always such a rewarding play experience for me.
I don't have the patience for the pseudo legendaries until competitive leveling, haha, so more power to you. I thoroughly enjoyed playing with alola-exeggutor and mareanie. Those two clutched out so many fights for me. Cheesing NPCs was great fun.
A "How experienced are you?" option and the game acknowledging if you did a challenge run (e.g. "Oh you didn't use EXP Share once?" "None of your Pokemon fainted?" "Hey, now you can play with those Pokemon you retired when they fainted!" "Not a single item but Pokeballs!?" "Wow, you only caught one mon per route!")
SM kind of disappointed me when it acknowledged me not using a Z Move at all against Hala then never recognizing this when I beat the rest of the game without using Z Moves
I'm still gonna get the next generation since every game so far has been awesome except for a few annoying things, but holy shit Game Freak, come on. Most of your players started 20 years ago. Most pokemon fans are grown ass adults. Understand where your money is coming from and cater to us!
I think nintendo has one of the biggest hybrid fanbase out there. I want exactly that, to cater to both worlds. They did it extremely well in X&Y, and R&S remakes. The fact that advanced players could hatch a team and get into super training before even going through the first town was excellent. Then you could have your kid players who would never touch super training at all and thats perfectly fine too.
SuMo unfortunately made us go through such ridiculous hand holding, by the time I was Champion I had lost my desire to play. I dont even know if Super Training was unlocked for me.
It's such a shame, really. I think Alola puts Kalos to shame (aside from the switch from Mega Evolutions to Z moves), it's just the way the creators treat the player that sucks. And frankly, hand-holding is too weak a phrase for the game. There are sections that are essentially on rails.
I really really enjoyed Kalos, I loved the French theme, and was really looking forward to Z being released.
Alola was cool, it was different, really shook up the formula but the Z moves were obnoxious. The dancing and scripting made me think of super-hero animes and I personally don't really enjoy those cutsy kind of animes much.
Overall I think my pinnacle was going to be XY for everything they did. Z moves, and tutorials just made this generation so weak for me.
I got downvoted into Oblivion one time for expressing doubts about Z moves. I actually havent gotten far enough in the game to experience them for myself, but after watching people use them on YouTube I'm still oretty skeptical. Maybe I just loved the concept of mega evolution too much? Still waiting for arcanine to get one...
I was skeptical of Mega Evolution until I saw it. I really dug it after a while. They balanced Mega Evolution extremely well (M Rayquaza being the rulebreaker)
Z moves, I can say, are garbage. Its the first time a game has introduced a concept that I full on hated. I don't like the goofy dance, I don't like the once-per battle power throttle, and I hate the immersion breaking over-the-top animations. Everything about them, I dislike.
I think it's actually a pretty big contributor to the many gripes people have about Z-Moves that they so closely match the games when used in the anime--the anime changes everything about the games to be more silly, over the top, and extravagant to be fun to watch. Except Z-Moves, because they're already insanely silly, over the top, and extravagant even compared to Mega Evolution and the climbing number of (often pretty much purposeless) Legendaries in each generation.
I'm in the same boat as the guy above you as far as my personal take on Z-Moves but just do my best to ignore them over the course of the game (as difficult as the game makes it, much like the Megas from Kalos and ORAS for anyone who disliked those). That said, it's just a little odd to me that they made something so ridiculous in the games that the anime was content to take it basically 1:1 and it totally works--no massive space-laser attack or mushroom cloud on impact or Charizard's tail flame becoming the size of a house when it uses Dragon Rage. Because the game already has rock pokemon throw a mountain. Like, what?
XY was fun, but I can't forgive a game with so few new pokemon. So Black and White are probably my favorites, since they're the last games when I really felt I was in unfamiliar territory.
I lost motivation after the first trial because of all the constant stopping in the beginning for pointless shit. It took me months of on/off playing to get there, and now I still haven't touched it. I feel like I'm cheating on The Witcher everytime i touch my DS now
The cutscenes cut way down (still a stupid amount, but less so) around the end of the second island. Just so if you ever pick it up again, you know how long is left til the game gives you a bit of a breather
Lol yeah I hate to admit it but I havent even cracked open the case on Moon. I bought both (as I normally do when a new generation comes out) and couldn't be bothered to play through it again.
I personally love to hatch a full team, then super train them to perfect EVs before even having my first battle. Makes the games super challenging and fun for me. But you can't trade until you get off the first island, and you cant super train until you beat the game. Pretty much makes it pointless and doesn't allow me to play the way I want to and have for years.
Hmm. Not to be argumentative, but how do you figure that? - In regards to the handholding.
I agree with you as far as all of the cutscenes parts. Unfortunately as its nintendo I think they'll just go at their own rate and not really care about fan feedback.
The handholding is at worst only as bad as XY (and even then, playing XY and playing SM back to back, XY was more grating) - the issue is that it seems way worse due to all the long cutscenes surrounding them. The map indicator isn't really handholding as it's still linear, and the characters don't really guide you through actions any worse than XY (Remember the forced mega evolution in XY where you have to use Lucario and have to make it mega evolve and have to follow the directions?)
That's essentially what I mean. The handholding only seems worse due to the cutscenes making things drag out way more
I don't feel like we played the same game. XY didn't have an entire unskippable 2 hour tutorial in the form of the first island, and all of the super training features were unlocked right from the start.
I do agree with you on the fade-in/fade-out. I honestly feel like a lot of complaints people have about the cutscenes/pacing being annoying (myself included) would have been a lot less so, if they just had the cutscenes act like normal conversations. Like, say, Hau would just approach me and start talking, without a fade-in and fade-out. That part was what annoyed me most anyway.
Basically, I think the game would be a lot better if there was no fade-in/fade-out effect.
For some reason I found that challenge creepy. You'd be following along on your Highlights adventure and then things would freeze and stuff would just show up. And you swear if you asked someone else they'd be like "no, that didn't happen for me" and then you'd turn back and the hiker or salazzle would have blood red eyes and then disappear. This challenge was half creepy pasta for me.
I love it because it was stupidly funny and unlike anything else; not taking itself seriously. It was completely unexpected.
I hate it because I felt mocked. Here I am, with a serious face and prepared to face the hardship of a trial... and that is what it came down to? Really?
I didn't know if I should cry tears from laughter or throw my 3DS against the next wall in anger.
I dissagree. RPGs -which the games of the Pokémon main series fall under - tell a story and draw you into that world.
This joke completely broke the imersion. The character in that moment has to have felt like they were being made fun of. And so did I. Imagine you are studying for an exam, one that is very important in influencing how you go further from that point on. And then you get handed a quizz of that type.
That's not even observation skills that are tested here, it's a joke. And that is literally the problem. I am 100% all for humor, but there's a time and a place for that. Something that is supposed to serve as a milestone for character growth is not it.
There's been humor in Pokémon games from the beginning. And it's a good thing when a game can have fun and not take itself to seriously. And I do applaud it for taking that decision. But it's also completely out of place.
Well, I don't know what the exact intentions of the team when coming up with the scene, but perhaps they felt like it was needed for the sake of levity or something. It's not like a 'find the difference' puzzle is going to really tax you or produce an intense scene, so they decided to just have fun with it. Besides, the totem pokemon are the real challenge of the trials, I believe, and you do still have a serious battle, so it's not like it ruins the trial altogether.
But yeah, it does come out of nowhere. But I think that's the point. It subverts your expectations. You go in expecting one thing, and get another.
If you didn't like it, that's fine too. I'm just glad you realize it was in fact meant to be a joke, unlike how some people here are seeming to react.
Hence the love-hare relationship I have to this scene. I get what they were going for but as far as I am concerned it doesn't fit at all.
If the player character would react to it in a way that the player can see it might have worked better. In the scene with Ilima at the docs for example, when Team Skull was introduced, this was handled way better. It just felt like the Trial scene was forcefully made into a joke. And that is what I didn't like.
Diffrent things bother diffrent people. One person might get annoyed by a certain type of music. An other by mixing two certain foods together. A third one may hate the choice for an actor in a movie. I get annoyed when my imersion is broken by forcefully changing the mood in a scene. XD I write and read a lot too, so good story telling is something I value. I just feel like this could have been handled better.
I literally thought this was a next level puzzle when I first encountered it. I was all like, "Hell naw, it can't be this easy" and spent the following 5 mins scanning over the picture for any minute differences... Didn't find any...
That's the joke, though. Kiawe looks like he's going to be a scarily intense character, but it turns out he has the easiest trial and the goofiest personality. It's absolutely intentional.
(I mean it's not like any of them are hard, but still. This comic is complaining about water being wet.)
Arumen · 2 points · Posted at 13:05:12 on May 26, 2017 · (Permalink)
The music in that scene is pretty bomb though
[deleted] · 2 points · Posted at 13:44:21 on May 26, 2017 · (Permalink)
This is the reason I haven't gone back to Pokémon in years. It's a game that is still made for children even though there are so many adults that grew up on it and still play it.
I'm not saying they should all be like this but give us a tougher game and mix up gameplay and I think they'd be a lot more fulfilling.
cat666 · 4 points · Posted at 13:45:39 on May 26, 2017 · (Permalink)
It needs a toggle. One mode holds your hand and prompts for everything, the other just lets you get on with it.
Highlights, oh shit. Hahahah. Talk about a throwback.
But actually. Is this just my bad memory or were the island trials hyped as being challenges on-par with gym puzzles but taking place over a larger area? The first one seemed to be headed there as you actually had to explore a cave. But then we got "Gather these ingredients" and "lol spot the differences!" and ended up with "Eh just walk forward and one-shot the dragons with your Mimikyu". What a total waste of an idea.
dityEX · 19 points · Posted at 18:30:52 on May 25, 2017 · (Permalink)
Gym "puzzles"? Come now, let's not kid ourselves here.
Eh, they were never Zelda-level in complexity, but many of them--especially in Gen V and VI--required some thought, whether it was a maze, room manipulation, or some memory puzzle.
dityEX · 14 points · Posted at 19:09:08 on May 25, 2017 · (Permalink)
Most gyms quite blatantly guide you through their linear "puzzle" while artificially elongating it with trainer battles. Outside of cases like the Vermillion (trash cans) or Sootopolis (ice panel) gyms, you're basically just following a straight line while pressing switches or hitting warp pads.
No, they just removed some of the artificial difficulties of an RPG (Lack of grinding, healing locations etc). No Pokemon game is ever that difficult, it's just that instead of forcing you to either leave a dungeon mid way through to heal or keeping stocked up on healing items, they have NPCs who do it for you. It's not turly any less difficult, just less tedious. Same with grinding and level curves, which were at times garbage in old games. Call it difficulty if you want, but it is bad design to have a dungeon with Primarly level 25 pokemon, (there are four trainers with a single 33 Pokemon) then have the two bosses with mid to high 30 pokemon with a 40 ace.
Edit: I did miss a rocket grunt in Silph with three pokemon in the 30s, but even so, that doesn't make it any less garbage of a level jump between the grunts and Blue/Giovanni.
[deleted] · 1 points · Posted at 02:09:31 on May 26, 2017 · (Permalink)
No, they figured out that easier games sell to a broader audience. Just like the rest of the industry (sadly)
I don't think kids have gotten dumber, but I think their attentions spans have decreased. With the amount of information that is thrown at you in one day it's got to be hard to keep them interested with a long game. Or at least that's what the developers think.
The old games weren't really that difficult. It was just artificial difficulty back then, which later gens have removed, therefore the new games are 'too easy' when they are perhaps only a little less difficult than they once were, but everyone wants to pretend the early gens the equivalent of Shin Megami Tensei when that's not the case at all.
Thanks for being a dick about it, but when I was 5 the elite four in Fire Red were really tough. It took me a ton of tries to beat Gary. I'm not saying the games were ever hard for an adult but you can't argue that the games aren't way easier now. The elite four don't even have 6 pokemon each.
I shouldn't have been that mean, I apologize. It's worth mentioning that the elite four used to only have five Pokémon as well, they never had six unless it was the final member
Two months ago everybody was still saying that the difficulty of this game was a step up from 6th gen, and yet here we are back to complaining about the games being too easy. Turn off the OP share, mate.
really? that's a bit of an overstatement to me cause even though the gameplay may have been lacking, it may be the pokemon game with the most personality. I had fun, laughed, and loved characters like guzma. considering those factors and imo it being harder than kalos, it's definitely an upward trend. i feel like on release a lot of people had the same sentiment as me but this thread is kind of a cesspool of negativity. bummer.
Yeah, I wish people would not be so hyperbolic. Like, me personally, I did have some issues with Sun and Moon that made it one of my less favorite pokemon games (the hand-holding and difficulty not being one of them), but I don't think the games suck or are actively bad. Yet everyone here acts like the games are complete garbage because of a few problems they have when at the end of the day, it's still Pokemon. It's still a fun, functioning game.
I wish people could be a little more nuanced when talking about the game. You know, be like, "here's what I liked", "here's what I didn't like" and here's my overall opinion. But nope, it feels like most people are just like, "BORING HANDHOLDY GARBAGE" when, for most games, if its biggest issues were difficulty (or lack of post game content as the other most common complaint) then it would be seen as a good, successful game.
Hand holding tutorials, insultingly easy "challenges," a general lack of variety in Pokemon (wild and teams), and an emotionally dead player character. Not really an upward trend. All the positive in the game fall under "par for the course" as far as Pokemon games go.
I disagree. I hate how the removed the sense of exploration and adventure from the game. Having rotomdex tell you were to go, constant breaks in the action with cut scenes, no real challenge. For me this game was incredibly tedious, and difficult to get through.
What do you like about it that made it one of the best for you?
I admit I agree with you, unlike many other people here I actually found Sun and Moon to be the most interesting out of all the pokemon games and the only that I actually fully consider buying the opposite game for anything but trading pokemon. I loved their addition of more of a true story and to me, in some ways the trails felt less repetitive than gym leaders often feel. I do agree with some others here that they could have been better but that is true for anything
That is definitely true. Consider that I have bought at least one For each gen,sometimes more like alpha sapphire,mystery dungeon, ranger, since I started and played all the games released before I started for some extra info about my opinion and how it matters.
Rotomdex was an answer to a problem in XY which is putting your DS down to go do real life things and coming back only to realize you have completely forgotten where to go.
It allowed them to have a more "open world" map than previous games which would use a lot of road blocks to keep you on rails, or just have very linear layouts in the first place.
That's a good point, I just wish you could have turned it off. I hated having him constantly piping up and just plopping down a marker on where to go next. It didn't feel like it was letting me play the game. Even if the other games were more linear and restrictive, it still felt like I was figuring it out, even if the game obviously pushed me in one direction.
I like that it affects the whole team for quick leveling for when you need to but I really wish it would make it clear that playing the game with it on is easy mode. You'll be about 10 levels higher than all opponents and nothing will challenge you. Beating the game just becomes a grind. That's what AS felt like to me. I turned it off for Sun and was actually leveling at a rate similar to the opponents I faced and actually had some difficult battles and was able to enjoy the game.
Hang on a minute, there wasn't that much to do endgame in any pokemon game. This one had the Battle Tree, Battle Royales, and the UB quests. No games had that much more aside from maybe Emerald. If you want a lot of endgame, you breed and play competitive. That's the point of this series of games.
Also, the S.O.S. system primarily exists for endgame purposes. It's used for hunting high IVs, shinies, hidden abilities, and some rare encounters, as well as EV training. Also level 11 Salamence.
Yeah, I don't know why people keep complaining about postgame really. Like, I think a lot of it is that many Pokémon fans (myself included) started playing the game as a kid and back then we could play on survival island for hundreds of hours and still think it was interesting (how did I put 400 Hours into Pokémon diamond...). The only Pokémon game that really had that good a post game imo is GSC and, by extension, HGSS. The problem I think I had with SM post game wasn't with the game, it was with my short attention span with it. Things like breeding and the battle tree have just gotten dull, and I've explored everywhere. I don't think it's the game's fault, though, because this is what Pokémon has always been. I've done Old playthroughs of Gens 3 and 4 and they have the same level of dullness in some areas for me.
I know all and all Pokemon is a kids game. But I think it would benefit by at least having a hard mode. I remember playing and enjoying it. It became a little too easy. And fan games are being completely annihilated, so I'm left not really being all that interested in Pokemon anymore.
I've seen so many comics of /u/JHallComics that I'm really curious to see what he looks like, compared to the character in the comics. Anyone else agree?
I couldn't finish playing this game because of this.
RscMrF · 3 points · Posted at 22:00:11 on May 25, 2017 · (Permalink)
Yes, you are playing a game made for small children to be able to beat. Not saying it's a bad game, and it has surprising depth for such a thing, but it is not a challenging game nor has it ever been.
The target audience is the 8-12 demographic... So...
Rzx5 · 3 points · Posted at 18:59:45 on May 25, 2017 · (Permalink)
This. Sums up most of why this game is not great from an adult standpoint. From a kid standpoint I'm sure it's more than good. But if you're going to remove the long running core of gyms with something else then at least make it good. The Trials are not good. They're an insult to kids. I believe children deserve a better challenge than what was given.
WTK55 · 1 points · Posted at 19:40:31 on May 25, 2017 · (Permalink)
Amen. When I heard that they were getting rid of gyms for the trial challenges, I was bummed out. Gyms are awesome but I was still open to the idea for the challenges. I assumed it would be harder then the gyms (Which to be fair, are normally a cake walk as long as you know what your doing). Boy was I wrong. The "Challenges" are by far the easiest thing we have ever done in a Pokemon game (and that's saying a lot).
Rzx5 · 2 points · Posted at 04:05:43 on May 26, 2017 · (Permalink)
Exactly. I thought trials would have some cool quest line or have some light Zelda-like dungeon puzzles in an area but instead we get stuff out of a toddler's TV show. I get the main demographic it's catered to is the same 10 year olds we were 10-15 years ago but like I said, it was just insulting 10 year olds haha.
Pokémon difficulty curve is designed around children. That's why I was so pissed that hard mode was only unlocked in B&W 2 after beating the game. I usually don't hack Pokémon games, but I just had to unlock it from the start.
Wait what? I havent been able to pick up the game yet... these comments are making it seem like there really is a spot-the-difference challenge in the game.... is there really? And is it really that easy?
Yes, there is. No, that doesn't make the game not worth playing. Most of the trial challenges are subpar but I for one think that a lot of the game's design (both new Pokémon design and island design) is really beautiful and is a big step forward for the franchise. If you like exploring in Pokémon games, this game is, in my opinion, great for that, though I do wish some of the game's earlier water levels were more diverse. There's a ton more nooks and crannies to find with rare Pokémon stashed in places to reward adventuring (my favorite of these is that on the first island you can find a Salmence, though it is comically under leveled). Additionally, capturing Pokémon is actually a challenge for once, as some Pokémon have very specific discovery conditions and there's a lot of low appearance rates (yet again that's also a problem sometimes when everything good is 1% find rate). The story is also better than most, but come on, you don't play Pokémon games for the story. The game definitely has its flaws, but I think it's worth buying and I don't really agree with the level of hate people are giving it.
Ironically the lack of diversity in the games was the major turn off for me. In Kalos you'd always find a new pokémon wherever you went, in Alola you get a lot of Yungoos and Gumshoos all the time!
Thats true, but my problem with Kalos was that while you didn't have Ratatta syndrome, every Pokémon was at like 15-20% find rate, so you could always find something cool but you could never find what you wanted because everything had equally low probability of appearing. I think SM succeeds a little by making that less annoying albeit that was at the cost of making a lot of good things at 1% find rates.
I agree. This is one of my biggest complaints about Sun and Moon. It felt, like even on the second island, I kept running into Alolan-Raticates, Fearows, Gumshoos, and Trumbeaks WAY too often for my liking.
X/Y was definitely easier than sun moon. The battles can actually be kinda challenging sometimes, don't take the stupid trial puzzles to mean the game is easier as a whole.
I never had a challenge in either game and I felt the hand-holding was even more intrusive in sun/moon. But we may agree on both games being way easier than red and blue?
You can't use glitches to represent game difficulty... Plus, the glitch can't be accessed until later in the game so you have to endure the intended difficulty until then.
I still play the older games and find the newer games way easier. I know my son would give up on the older games if he played the newer games first. They all are easy games in general though.
Yes, the "puzzles" are quite easy, but the battles can be challenging depending on your team. That to me is what counts. It's better than X/Y that's for sure.
I was annoyed by the ease of some of the trials, like walking down a hallway (dragon trial felt tedious and boring), but I laughed so hard when this happened. I was ready for some intense memorisation. RIP Nintendo hard
One: This trial was meant to be a joke. I hope people understand this. It was not meant to be a challenge or taken seriously in any way.
Two: For all the people who are whining about the game being too easy, why do you complain about the Battle Tree being so hard? Shouldn't that be all the 'challenge' you need?
One: This trial was meant to be a joke. I hope people understand this. It was not meant to be a challenge or taken seriously in any way.
Two: For all the people who are whining about the game being too easy, why do you complain about the Battle Tree being so hard? Shouldn't that be all the 'challenge' you need?
Wickk · 1 points · Posted at 12:44:40 on May 27, 2017 · (Permalink)
I think this is why I'm so struggling to complete Sun, I love the IDEA of trials but the execution feels like a theme park that I'm powering through like a wrecking ball and I can't find enough side shit to do in between each one. I realize I am 25 years too old for the target demographic, not a complaint just a realization that maybe i need to finally move on
It's not that the game is too easy, it's just that there's not enough freedom. You can hardly explore any new areas without someone telling you "Oh you can't come this way yet!" I get that this has happened in previous games, but it wasn't literally every single town. Pokemon is about exploration, and I feel that Sun and Moon (and X and Y for that matter) hindered on that.
I do feel that if they're going to make the main game so easy they should make the post-game more challenging. I sorta got some of that with hunting the ultra-beasts but most of my party was at least level 70+ so it was more a challenge of not killing the UB's on accident. I remember when I was a kid and pokemon games were hard.
Admittedly when I started playing red version I couldn't even read, so that may have influenced things. Also there are a ton more online guides these days, and they are almost all better than ever. Though I will miss the huge, notepad-esque guides of yesteryear, with their massive ASCII-art "covers" gracing the screen of my hand-me-down CRT monitor, and the richly-illustrated prima games strategy guide and pokedex that came out with each new game.
Pokemon games were not that hard. They have never been that hard. Any difficulty from the games back then was mostly artificial difficulty, or purposeful obtusness making things unclear. The only reason you remember them being hard was because the games were appropriately challenging for a young child. As an adult, you really shouldn't be struggling with a pokemon game.
I remember when I was a kid and pokemon games were hard.
I don't understand the complaining. Times have changed, and you are technically too old to be playing Pokemon.
Its designed for ten year-old players, and Gamefreak has stated they are facing direct competition from other handheld gaming platforms (i.e phones). So of course they have to compete by making something equally appealing to their target audience.
I totally get that, but I still think that there is enough of an older segment that plays the game that might justify a little bit of tougher post-game content
Mobile games and JRPGs are completely different things. Game Freak seems to be confusing the two, and they are creating less fun and immersive games as a result.
I think the only totem I even remotely had issues with was mimikyu. The game in general was really easy, and the trials themselves I thought were terrible replacements for gyms.
I know its a joke but it's honestly the reason why I still haven't finished Sun. It's sitting in my 3DS, nagging me to finish, but every time I turn it on and play for more than ten minutes it puts me right to sleep. Perhaps it's having to press A to pass through every door, or there's a marker on my screen telling me where to go next, or the Rotomdex who won't stop reminding me about things I've not yet forgotten. I've played since RBY, and I've longed for Nintendo to make a version of the game that's harder, and each successive generation is just easier and easier. This game hasn't stopped holding my hand since I stepped foot on the first island, and it's killing what little sense of exploration was left to this generation. Might be time for me to admit I've outgrown this game, but that's too painful of an admission to make right now.
Don't worry my warriors of Gen 6...I'll bring you into Gen 7 soon...
The main reason I haven't completed Sun yet (I think I'm still on the third island) is that I really haven't felt that challenged so far. The totem battles and each route's Ace Trainer battles have been the most fun parts so far :/
Pokemon Company doesn't want to make a hard Pokemon. Because it's for kids.
But I'm not a kid. I'd like a hard mode and normal (kid) mode. Or maybe don't hold kids hand anymore and make hard games for them. They don't know Battletoads or Donkey Kong Country. They don't know how it could be.
[deleted] · 1 points · Posted at 01:04:59 on May 26, 2017 · (Permalink)
So are trials hard or easy AF. A lot of conflicting information. Haven't been able to get sun moon yet :/
[deleted] · -3 points · Posted at 17:50:54 on May 25, 2017 · (Permalink)
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[deleted] · 4 points · Posted at 18:29:00 on May 25, 2017 · (Permalink)
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jer706 · 4 points · Posted at 18:13:38 on May 25, 2017 · (Permalink)
I personally liked this gen's mon designs. Also it's kind of odd that you want people to not like this game.
[deleted] · 0 points · Posted at 19:41:38 on May 25, 2017 · (Permalink)
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jer706 · 1 points · Posted at 20:12:20 on May 25, 2017 · (Permalink)
blindly take it? I don't know where you've been but I've seen a HELL of a lot of criticism for this game. Even way before the hype died out, there were a bunch of people saying certain things about Sun and Moon weren't great. And nobody is saying it's perfect, it's just a really fun game.
Now I just want to see people agree that this last gen had the weakest mon designs, that Alola was a linear lackluster region and that Hau / Gladion are bad writen and cringy.
That's gonna take a while, considering how wrong you are.
Umm no. People can like what they please. I dislike gen 5 but I don't "wait for people to realize Im right". It's a lot of people's favorite gens and that's great. People can enjoy things you dislike and see things you find bad as good. Get over yourself
Honestly, I felt sun and moon was quite difficult to play through, but hear me out.
Because of my bad experiences with Gen 6 I never turned on the Exp Share, and I made an absolute Alolan and Gen7 only mon playthrough. To play around with the new critters a bit.
Maybe I cycled teams a lot but I felt myself really underleveld, I battled all trainers, and never ran from a wild encounter, but still thought I was underleveled. The lack of trainer rematches really made this slightly punishing, in past games you could farm Audinos or go to the Battle Chateau but not here. Because the game was actually very difficult I made myself settle on a single team before the later half of the game.
I daresay these Totem Pokémon gave me more of a challenge than Gym Leaders with 3 pokémons, that Alomomola heal in the Water trial, and the Castform/sun on the Grass trial made this game really hard in some places.
I feel like some people happened to have good match-ups against the harder totems and tended to underestimate their average difficulty. Sunny Day Lurantis was no joke, but it was if you picked Litten. Popplio was obviously no good, and Rowlet/Dartrix are weak to the Trumbeaks despite their other advantages.
Not really. A lot of that games difficulty comes from it been an old game and them having less control over various parameters/less room to place controls and "hand holding". Like I get people wanting harder games, and getting annoyed the newer ones are seemingly easier (they're not much different, just more linear control story segment which I approve of. I like the games having a focused better story over vague), but I've seen the arguments time and again and it just seems like "same kids/different generation".
Like when Diamond and Pearl came out, all the people who played Gen 1 whinge it didn't become harder, and darker and more mature (some of them still do to this day), and then it just repeats itself. The Generation who were the target audience for Diamond and Pearl complain XY is too kiddy/easy etc.
Like I'm a big nuzlocke style fan, and yes I know that's like fan rules, but I've found Sun and Moon to be far more challenging than XY/ORAS. Sure the in world puzzles aren't exactly mind bending but the core of the game is challenging enough.
I agree on much of the difficulty of the older games comes from the technology limitations, but the hand holding nowadays is way over the top, dude...
Take the remakes of ruby/sapphire as an example. They improved on the games without inputting too much of the modern restrictions and the game retained a nice blend of hand-holding and difficulty. I didn't get that queasy, impatient feeling I got from the story part of x/y and sun/moon.
Could be much tighter. Comic has 8 panels. Last 3 panels are superfluous to the joke. And maaaaaybe panel 4 can be removed. So the whole comic would be 1-2-3-5.
Saved comment
qdp · 661 points · Posted at 17:37:27 on May 25, 2017 · (Permalink)
I thought the Hiker was masking the true difference the first time.
mackasfour · 205 points · Posted at 02:12:52 on May 26, 2017 · (Permalink)
I thought there was something in the dance I had to spot and that the idle screen was just that, an idle screen.
shockubu · 31 points · Posted at 02:46:10 on May 26, 2017 · (Permalink)
Me too
TheMightyBattleSquid · 1 points · Posted at 04:32:36 on May 26, 2017 · (Permalink)
Saaaaaame
Evenidontkno · 1 points · Posted at 10:38:31 on May 26, 2017 · (Permalink)
Yep...
McKnighty9 · 24 points · Posted at 04:32:15 on May 26, 2017 · (Permalink)
I feel like the trail was supposed to be a joke...
CoeusFreeze · 3 points · Posted at 05:37:29 on May 26, 2017 · (Permalink)
You did that too? A risk of being too clever, I suppose.
C00lossus · 2 points · Posted at 08:37:20 on May 26, 2017 · (Permalink)
same here.
[deleted] · 0 points · Posted at 13:04:14 on May 26, 2017 · (Permalink)
Or so stupid you missed the point of the task.
TheGoldenPilot · 1 points · Posted at 09:34:38 on May 26, 2017 · (Permalink)
Omg same
vmnoelleg · 1 points · Posted at 11:24:44 on May 26, 2017 · (Permalink)
This part took me so long because I thought the hiker was totally irrelevant too!
DL2828 · 1790 points · Posted at 16:25:01 on May 25, 2017 · (Permalink)
Highlight magazines were the bomb when I was younger. I love that you referenced them here.
Veteran_Trainer · 450 points · Posted at 17:03:03 on May 25, 2017 · (Permalink)
I used to get excited when I'd find a fresh copy that someone didn't already write in and do the puzzles and stuff.
Sadly_Not · 137 points · Posted at 17:22:48 on May 25, 2017 · (Permalink)
I never got fresh copies..But I loved like the comic at front! Goofred and Goffery or something like that.
Fabreeze63 · 263 points · Posted at 17:24:04 on May 25, 2017 · (Permalink)
Goofus and Gallant, bro.
Sadly_Not · 37 points · Posted at 17:25:58 on May 25, 2017 · (Permalink)
Oh yeah!
isosceles_kramer · 69 points · Posted at 21:59:27 on May 25, 2017 · (Permalink)
spotted the goofus
ADRASSA · 34 points · Posted at 23:47:51 on May 25, 2017 · (Permalink)
Don't be such a Goffery.
shiningyrael · 2 points · Posted at 02:54:23 on May 26, 2017 · (Permalink)
Better than a Joffrey, right Wolf Mother?
MasterCyconide · 4 points · Posted at 00:04:39 on May 26, 2017 · (Permalink)
REMEMBER: NOBODY WANTS TO BE A GOOFUS.
Toxic_Gorilla · 2 points · Posted at 12:07:52 on May 26, 2017 · (Permalink)
I don't know if they still do this, but for a while MAD Magazine ran a parody of Goofus and Gallant, called "Melvin and Jenkins". Here's one I remember off the top of my head:
"JENKINS salts the sidewalk after a snowstorm to make sure that people can walk across it safely. MELVIN used up all his rock salt torturing garden slugs."
iforgot120 · 27 points · Posted at 20:24:36 on May 25, 2017 · (Permalink)
"Gallant and.... Goofeth."
Veteran_Trainer · 17 points · Posted at 17:46:36 on May 25, 2017 · (Permalink)
Ya, that was rare. I'd occasionally get new ones at school way back in the day, but a lot of times I was looking through stacks of older copies somewhere like a pediatrician's or dentist's waiting room.
ChubbyMonkeyX · 19 points · Posted at 22:47:46 on May 25, 2017 · (Permalink)
I never wrote in them cause i felt bad so i'd do the puzzles in my head
MasterCyconide · 6 points · Posted at 00:03:09 on May 26, 2017 · (Permalink)
Then there was always that one asshole kid who would do all the puzzles in them at the doctor's office.
ThatDamnRaccoon · 1 points · Posted at 13:10:42 on May 26, 2017 · (Permalink)
Yeah fuck that kid's fun
BambooEarpick · 1 points · Posted at 06:37:27 on May 26, 2017 · (Permalink)
Yeah!!!!!! Head puzzle buddies!
T1T4Nz · 4 points · Posted at 19:01:58 on May 25, 2017 · (Permalink)
In like 2nd grade or so, our teacher had some for the class and told us to not write in the magazines we had. It made it a little more difficult for us, but we still enjoyed it.
KamuiT · 72 points · Posted at 17:37:29 on May 25, 2017 · (Permalink)
My daughter gets them now as a present from her grandma (my mom). She has me read her all the stories and then we do the hidden images puzzle. It's awesome and something from my own childhood that I enjoy doing with her.
[deleted] · 64 points · Posted at 18:45:22 on May 25, 2017 · (Permalink)
My son received a few as a gift from his great grandmother, but then she canceled the subscription "because of the gays." I was really worried the goofus would turn my two year old gay, but now I can rest easy in my heterosexual household. /s
moldcube · 23 points · Posted at 22:56:02 on May 25, 2017 · (Permalink)
http://www.newnownext.com/highlights-magazine-will-feature-a-gay-couple-for-the-first-time/01/2017/ just in case you guys are wondering what caused the uproar.
milliondrones · 62 points · Posted at 23:20:30 on May 25, 2017 · (Permalink)
Bit of an ironic name for a homophobic organisation - like two moms would be bad but a million is fine? Where would they all sleep
SkyeWolfofDusk · 18 points · Posted at 03:45:37 on May 26, 2017 · (Permalink)
Man, I'm so sick of media caving into the pressure of heterosexual activists. All you see are straight couples. They're trying to spread their straight agenda, I tell you! /s
(It's funnier to me because I'm gay.)
[deleted] · 6 points · Posted at 14:59:48 on May 26, 2017 · (Permalink)
Not everyone may get the joke. your sense of humor is a bit queer.
rimshot
SkyeWolfofDusk · 2 points · Posted at 01:33:57 on May 27, 2017 · (Permalink)
... Take my upvote.
TeddyR3X · 7 points · Posted at 22:31:37 on May 25, 2017 · (Permalink)
What the actual fuck .-.
DL2828 · 13 points · Posted at 17:48:51 on May 25, 2017 · (Permalink)
A+ parenting! I'm sure it's a memory your daughter will remember the rest of her life.
Hencenomore · 16 points · Posted at 17:48:27 on May 25, 2017 · (Permalink)
Highlight magazines first introduced to me to the PC disks. coming from a low income family, it began in me an urge to seek out PCs back in the early 90's as a toddler.
Raveleine · 2 points · Posted at 19:07:48 on May 26, 2017 · (Permalink)
Highlight magazines and "I Spy" books were and still are the best.
whatdoiexpect · 212 points · Posted at 18:40:42 on May 25, 2017 · (Permalink)
For as obvious as it was, I thought I was missing something. It could not be that obvious. It's a distraction? I scrolled through too fast and missed him saying there were would be a blatant distraction or something.
I spent far more time than they intended on it because I was overthinking it by a factor of 10.
Nothing can make a person feel more dumb than overcomplicating something that really is that simple.
yonka2 · 143 points · Posted at 20:45:06 on May 25, 2017 · (Permalink)
But the problem lies in how simple it is. I shouldn't feel patronized by the game when it makes everything so easy that I breeze through what is essentially a gym battle. I remember playing Emerald for the first time and not being able to get past the psychic twins. I just failed over and over and over. But when I finally did it, I felt like heaven. This game had none of that.
LurkFest2006 · 90 points · Posted at 23:29:51 on May 25, 2017 · (Permalink)
Finally, I've played Pokemon since Blue and was stoked for sun/moon cause I love Hawaii. Then I got the game and it felt like it was made for preschoolers, it's pretty much a guided tour through the world of Pokemon, not your own journey.
Bleh.
Tharage53 · 28 points · Posted at 02:23:43 on May 26, 2017 · (Permalink)
I still haven't finished it because of this, the game is just way too hand-holdy. That and I dont like the new camera angle they used for this one.
BurmecianSoldierDan · 7 points · Posted at 04:35:57 on May 26, 2017 · (Permalink)
Same problem. I love the setting and I love a lot of the Pokemon, but it doesn't let me play the game two minutes without telling me what to do. I can't stand it, and I was really loving it too.
yonka2 · 12 points · Posted at 23:31:33 on May 25, 2017 · (Permalink)
Yep.
El_Psyren · 4 points · Posted at 15:24:12 on May 26, 2017 · (Permalink)
Possibly.
SimplyQuid · 3 points · Posted at 13:53:15 on May 26, 2017 · (Permalink)
It's absolutely Baby's First Pokemon, and it's so annoying. It's like being wheeled through some amazing theme park in a stroller and you're not allowed to get out.
Laprasrides · 2 points · Posted at 04:17:49 on May 26, 2017 · (Permalink)
I didn't start playing Pokémon until diamond and I got the yellow downloadable game and I haven't even passed the first gym. How am I supposed to pass a rock gym with only electric and grass
Chrysaries · 4 points · Posted at 07:22:35 on May 26, 2017 · (Permalink)
Grass is 4x effective, so...
To mix it up I've started to run Nidoran with Double Kick.
Laprasrides · 2 points · Posted at 10:49:06 on May 26, 2017 · (Permalink)
Dang, idk why I'm having such a hard time then, I don't know how I missed that for so long. Thanks for the advice!
1g1g1 · 1 points · Posted at 08:01:29 on May 26, 2017 · (Permalink)
Uh, both of his Pokémon are weak to grass
Laprasrides · 1 points · Posted at 12:25:07 on May 26, 2017 · (Permalink)
That's my bad then, idk how I missed that
UDK450 · 1 points · Posted at 05:16:26 on May 26, 2017 · (Permalink)
And that's why I've got a hacked 3ds. Easily install-able ROMhacks to make me hate myself.
SidusObscurus · 1 points · Posted at 14:10:06 on May 26, 2017 · (Permalink)
Considering Black/White were about the wrongs of literally enslaving hundreds of sentient beings and forcing them to battle each other over and over, and X/Y included a literal doomsday device powered by the souls of hundreds of sacrificed pokemon, I thought the friendly atmosphere of Sun/Moon was refreshing.
TheMightyBattleSquid · 0 points · Posted at 04:40:04 on May 26, 2017 · (Permalink)
Well it IS canonically a journey intended for kids mostly hovering around 10-13. For Christ's sake there are preschoolers in the battle tree, the place only people of "CHAMPION" level may enter!
abcd_z · 11 points · Posted at 05:21:43 on May 26, 2017 · (Permalink)
Ghuh. Liza and Tate. I still remember those fuckers.
For those of you thinking "They weren't so bad," you were probably playing Ruby or Sapphire.
InsertANameHeree · 6 points · Posted at 13:42:42 on May 26, 2017 · (Permalink)
I rolled through them in Emerald, I don't know what was so difficult.
Keelvaran · 3 points · Posted at 11:53:16 on May 26, 2017 · (Permalink)
Played sapphire for years. Whats the difference ?
abcd_z · 5 points · Posted at 21:21:30 on May 26, 2017 · (Permalink)
The addition of a Claydol and a Xatu.
AnimeAndComputers · 1 points · Posted at 12:35:25 on May 26, 2017 · (Permalink)
You don't wanna know
Getfooked · 1 points · Posted at 14:47:16 on May 26, 2017 · (Permalink)
I thought they were hard af to beat when I played sapphire and ruby as a kid...
Ethanlac · 1 points · Posted at 15:01:48 on May 26, 2017 · (Permalink)
Surf can beat them in one turn. You need Surf to fight them in the first place.
Icalasari · 44 points · Posted at 22:37:24 on May 25, 2017 · (Permalink)
Sun and Moon are easier than Emerald, granted, but also remember that you were younger at the time you played Emerald, so it would also seem harder just due to your own lack of experience
Pokemon's always been an entry level RPG
Mudbug117 · 40 points · Posted at 23:14:51 on May 25, 2017 · (Permalink)
I mean I just replayed Emerald, and the psychic twins still gave me trouble, only won by chance.
[deleted] · 45 points · Posted at 02:06:14 on May 26, 2017 · (Permalink)
Yeah the guy you're replying to is full of it. Sure we're grown and smarter now, but even accounting for that the difference between the difficulty of the old games compared to sun/moon is night and day.
xFoundryRatx · 10 points · Posted at 04:34:44 on May 26, 2017 · (Permalink)
Heh...nice
StarshockNova · 3 points · Posted at 17:08:59 on May 26, 2017 · (Permalink)
I miss the days when we got stuck on that one gym leader in every region, it gave us something to hate and complain about together with our friends.
abcd_z · 3 points · Posted at 23:56:17 on May 26, 2017 · (Permalink)
Fuck Miltank!
NotAHeroYet · 1 points · Posted at 06:31:21 on May 27, 2017 · (Permalink)
Did you have EXP share on in Sun/Moon? i had a decent challenge with it off, though it was still far too easy.
yonka2 · 2 points · Posted at 23:11:14 on May 25, 2017 · (Permalink)
I still have trouble with the E4 on separate playthroughs.
Chaos_1x · 3 points · Posted at 14:18:28 on May 26, 2017 · (Permalink)
The whole game felt stripped and simplified. I love my vikavolt, but I want him in another game. A better made game
Luvas · 724 points · Posted at 17:06:47 on May 25, 2017 · (Permalink)
I still managed to somehow fail the first Marowak dance three times.
Daemonten · 622 points · Posted at 17:09:04 on May 25, 2017 · (Permalink)
I did too. I thought, "Well other than this guy hanging out, they're all exactly the same." I didn't think it would be THAT obvious.
Luvas · 341 points · Posted at 17:10:15 on May 25, 2017 · (Permalink)
Right, I thought somehow the Marowak were moving differently during the dance or something, not the still at the very end. Paid more attention to the wrong thing.
AeroTheManiac · 168 points · Posted at 17:15:03 on May 25, 2017 · (Permalink)
Me too! I chose all of the options and chose Middle last.. I didn't know anything was different and mentioned it to my cousin so he pointed out the difference. It was then I fell into a crippling depression.
Luvas · 88 points · Posted at 17:17:02 on May 25, 2017 · (Permalink)
I still have yet to actually beat the game, because I procrastinated hard. I swear I just buy the games so I can keep transferring my old 'mons across time and space rather than to actually assemble a competitive team.
khandragonim2b · 11 points · Posted at 21:43:18 on May 25, 2017 · (Permalink)
tell me about it i still have mine from emerald
JoshuaLunaLi · 3 points · Posted at 03:16:17 on May 26, 2017 · (Permalink)
That one fucking kid stole my HeartGold copy with my first pokemon.
Luvas · 0 points · Posted at 22:45:33 on May 25, 2017 · (Permalink)
Two or three 'mons from my first Gen III playthrough still exist in my Black or my Sun. I also replayed XD and got the Jirachi disc all in the name of preparation for having a decent collection of 'mons to battle people with. That said, it certainly hasn't happened yet
wildthing202 · 2 points · Posted at 23:42:41 on May 25, 2017 · (Permalink)
I've stopped doing that only because of the lack of an updated pokedex. Why bring them over if the game doesn't recognize that I have them.
Luvas · 0 points · Posted at 23:50:19 on May 25, 2017 · (Permalink)
True. I do miss the full Dex. Used to read entries when I was bored. I will never steer from Smogon rules now, considering the increased emphasis on current-generation Pokémon elsewhere
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ajdragoon · 32 points · Posted at 17:38:52 on May 25, 2017 · (Permalink)
Yup, exactly. I figured their dances were different, not that they would end standing in a different way. And the next two rounds are hilarious but total jokes.
TheMightyBattleSquid · 1 points · Posted at 04:36:49 on May 26, 2017 · (Permalink)
Even then I thought they were alternative answers for little kids. I (wrongly) assumed that there was a REAL answer for intellectuals (such as myself~)
Octagonalkahn · -6 points · Posted at 19:57:20 on May 25, 2017 · (Permalink)
One of the marowak has a third arm, which I pointed it out and it counted as wrong. :/
pm_me_hedgehogs · 4 points · Posted at 21:48:21 on May 25, 2017 · (Permalink)
Haha, I did this too. I didn't even see that the hiker was an option to choose at first.
NEEEEEEEEEEERD · 6 points · Posted at 20:44:22 on May 25, 2017 · (Permalink)
My mistake is that I referred to them as they were in the beginning, not at the end.
flappity · 1 points · Posted at 05:15:17 on May 26, 2017 · (Permalink)
Is this actually a reasonable representation of what happens in-game? I haven't played, but if so, it reminds me of Illusion of Gaia. There's a point in the game where there's three pairs of rooms. You go into the first one, and then the second one, and use a cursor to point at what changed. One of them has a pot that changes color; the second one has wind blowing on a square where it wasn't before (you can see a plant moving).
The third room, has no visible differences - there's a treasure chest in the room and the contents are the only thing that changed. It was kind of dumb because IIRC you couldn't actually open the treasure chest until after you'd spotted the difference.. so you had no way of knowing aside from eliminating all other possibilities.
ExtremeAquaJets · 1 points · Posted at 00:49:55 on May 26, 2017 · (Permalink)
Well at least extra EXP is nice?
Luvas · 1 points · Posted at 00:53:00 on May 26, 2017 · (Permalink)
Right. All of my 'mons save Salamence were at their most unevolved form at the time, so he still had to carry my team regardless of level. I recall that Totem Salzazzle fight being a real pain
TokoWH · 1037 points · Posted at 17:21:06 on May 25, 2017 · (Permalink)
I mean, to be fair, the fact that is stupidly easy to tell the images apart kind of felt like the point.
The whole 'trial' felt more like it was attempting to be a funny breather rather than a seriously difficult 'spot the difference' game, what with the trial captain's overreactions to you spotting the differences and freaking
photobomberHiker David.ajdragoon · 786 points · Posted at 17:39:24 on May 25, 2017 · (Permalink)
This would have been okay if every trial didn't end up being a funny breather.
ThrashThunder · 575 points · Posted at 18:04:46 on May 25, 2017 · (Permalink)
This. All of them are a joke. They're not "trials". They're just time waster for the real "challenge" which are Totem Pokemon, and even then most of them are piss poor easy to beat.
MikeManGuy · 230 points · Posted at 19:13:42 on May 25, 2017 · (Permalink)
The wishiwashi trial was no joke for me. Mine kept getting an Alolamola partner who would heal pulse the thing. I mean, I still beat it first try. But it wasn't easy.
CorporalDarkness · 141 points · Posted at 22:24:34 on May 25, 2017 · (Permalink)
And the Ghost trial was downright creepy. Sure, using the PokéFinder was a bit childish, but there was definitely a darker undertone. It's rare that a Pokémon game gets my heart going out of fear, but that back room did it.
HiddenGhost1234 · 144 points · Posted at 22:55:33 on May 25, 2017 · (Permalink)
The fact that after you beat the trial, the captain basically tell you "what backroom,? There is no backroom, stop trying to scare me". Then you go back in and there really isn't one.
That was the best part.
Also the little sneaky mimikyu behind the fence.
CorporalDarkness · 46 points · Posted at 23:02:40 on May 25, 2017 · (Permalink)
I felt so special for noticing sneaky Mimikyu lol
C00lossus · 14 points · Posted at 08:45:22 on May 26, 2017 · (Permalink)
wait, mimikyu was hiding behind the fence?
HiddenGhost1234 · 3 points · Posted at 07:27:17 on May 27, 2017 · (Permalink)
Yeah, if you watch the cutscenes again after u beat the trial, and talk to the girl. In the background behind the fence u can see mimikyu walking back to the grocery strore
SmallLumpOGreenPutty · 55 points · Posted at 22:37:37 on May 25, 2017 · (Permalink)
Yeah, I really liked the Ghost trial - it was almost like Lavender Town MkII. The whole area surrounding the building was cool as well, totally different from the rest of the game maps.
CorporalDarkness · 34 points · Posted at 23:03:02 on May 25, 2017 · (Permalink)
The lore behind the building definitely added to the creepiness.
SmallLumpOGreenPutty · 31 points · Posted at 23:07:45 on May 25, 2017 · (Permalink)
I thought it was unusually dark for Pokemon, you know, not dark by general standards but definitely for these games.
NovaShroom · 31 points · Posted at 00:17:06 on May 26, 2017 · (Permalink)
Sun and Moon are fairly dark for Pokemon games and that's what I love about em, mainly Pokedex entries which is great because as a kid, at least in my case, I never read the entries so I missed out on dark ones, now I read every single one when I catch a new 'mon to see what dark stuff lies within
Chaos_1x · 2 points · Posted at 12:49:06 on May 26, 2017 · (Permalink)
Pokemon has always been dark
Charliek4 · 19 points · Posted at 23:17:14 on May 25, 2017 · (Permalink)
What back room? /s
CorporalDarkness · 13 points · Posted at 23:37:33 on May 25, 2017 · (Permalink)
Hahaha, you're kidding, right, Acerola? Right?
scw55 · 9 points · Posted at 23:30:31 on May 25, 2017 · (Permalink)
Totem Mimikyu was evil.
CorporalDarkness · 6 points · Posted at 23:36:41 on May 25, 2017 · (Permalink)
He's just misunderstood :c
ajdragoon · 5 points · Posted at 12:18:18 on May 26, 2017 · (Permalink)
Another missed opportunity. Would it have been so hard for them to not prompt you to use the Pokefinder? I mean c'mon. Let me explore on my own. Because yeah, otherwise it was a cool area.
mkul316 · 5 points · Posted at 02:31:53 on May 26, 2017 · (Permalink)
I thought it was bitter sweet. The Pikachu room where you encounter mimikyu really tugged on my heart strings.
CorporalDarkness · 4 points · Posted at 02:32:55 on May 26, 2017 · (Permalink)
It gave off creepy vibes, but it also made me sad. If I ever replay Sun, I'm definitely adding a Mimikyu to my team.
PureSmoulder · 4 points · Posted at 08:39:15 on May 26, 2017 · (Permalink)
I spent like half an hour pacing around the haunted supermarket to get a Mimikyu. It's just such a cool Pokemon, and I dunno, maybe she just needed some love.
Right now, Nadeko the Mimikyu is the star of my Pokemon Sun team. I'm not even that attached to my starter.
musashisamurai · 21 points · Posted at 21:57:09 on May 25, 2017 · (Permalink)
The forest one for me was also pretty hard, especially since I didn't have a fire type
dralcax · 21 points · Posted at 23:22:31 on May 25, 2017 · (Permalink)
I did.
At least until Trumbeak used Rock Blast.
Nightlingbolt · 1 points · Posted at 23:49:17 on May 25, 2017 · (Permalink)
The trial itself was obnoxious. I kept finding the same thing over and over again because for whatever reason, the Pokemon that was guarding theingredient respawns when you move to a different part of the jungle.
Jesin00 · 32 points · Posted at 21:22:12 on May 25, 2017 · (Permalink)
It's easier to spell Alolamamallama's name right if you remember it's a palindrome, and the only "A"s are at the beginning and end.
MatheusExpedito · 9 points · Posted at 22:38:54 on May 25, 2017 · (Permalink)
Alolomololola
dvasquez93 · 2 points · Posted at 00:34:16 on May 26, 2017 · (Permalink)
Alolololololololololol...I forgot what I was doing
DiverGuy · 13 points · Posted at 22:38:46 on May 25, 2017 · (Permalink)
And the one in the middle?
461weavile · 4 points · Posted at 22:51:14 on May 25, 2017 · (Permalink)
There isn't one. A LO MO MO LA
LightningHedgehog · 5 points · Posted at 23:25:40 on May 25, 2017 · (Permalink)
AL OM O MO LA
"O" is the middle
461weavile · -1 points · Posted at 01:40:37 on May 26, 2017 · (Permalink)
I was separating by syllable. You separated by?
LightningHedgehog · 4 points · Posted at 01:41:52 on May 26, 2017 · (Permalink)
The order which would allow a middle letter. I was only trying to show what could have been meant by the "middle".
461weavile · 5 points · Posted at 22:53:23 on May 25, 2017 · (Permalink)
I'm guessing it was a play on words with "Alola" more than a mistake, but I'd also guess that the joke was only made because of not being sure the real spelling
MundaneInternetGuy · 2 points · Posted at 22:53:56 on May 25, 2017 · (Permalink)
I only remember it because of 'Allo, mom! Hola!
MikeManGuy · 1 points · Posted at 03:54:18 on May 26, 2017 · (Permalink)
Alomomomomomomomomomomomomomomomomola
klingma · 4 points · Posted at 00:58:22 on May 26, 2017 · (Permalink)
Dude, fuck that Wishiwashi.
lukaswolfe44 · 4 points · Posted at 22:50:17 on May 25, 2017 · (Permalink)
Wishiwashi was legit hard. I had a team weak to water....and a Pichu.
Zemyla · 1 points · Posted at 06:09:04 on May 28, 2017 · (Permalink)
Leech Seed trivializes nearly every Totem Pokemon, but Wishiwashi most of all.
Tarcanus · 3 points · Posted at 15:13:16 on May 26, 2017 · (Permalink)
The trials all come down to team make up. I waltzed through all of them but Lurantis because I didn't have a strong enough fire/flying/poison/etc type. Once you have good type coverage, they fail to be an issue.
MikeManGuy · 2 points · Posted at 20:46:01 on May 26, 2017 · (Permalink)
I started with Rowlet. Alomomola healed Wishiwashi was still an beast.
Tarcanus · 1 points · Posted at 21:20:50 on May 26, 2017 · (Permalink)
I also got the Alomomola and it was still simple. Dartrix super effective moves make short work of it and heal pulse only makes you have to hit it an extra time or so.
MikeManGuy · 2 points · Posted at 22:01:09 on May 26, 2017 · (Permalink)
Sounds like you got a crit/were overlevelled
Nightlingbolt · 2 points · Posted at 23:45:47 on May 25, 2017 · (Permalink)
I mean, I had a Pikachu, so I was just fine.
MikeManGuy · 1 points · Posted at 03:50:34 on May 26, 2017 · (Permalink)
I started with Rowlet. Still was an uphill battle
daskrip · 1 points · Posted at 23:37:20 on May 25, 2017 · (Permalink)
I turned off EXP share and am using 6 Pokémon. It took out all of my Pokémon twice. On my third attempt my underleveled Pokémon somehow OHKO'd it and I won on the first turn. I don't get it.
MikeManGuy · 2 points · Posted at 03:51:10 on May 26, 2017 · (Permalink)
Crits ignore defense boosts.
daskrip · 1 points · Posted at 05:17:42 on May 26, 2017 · (Permalink)
Oh I see. Still crazy though. I guess it makes sense if all its power came from the defense boosts.
unrelevant_user_name · 199 points · Posted at 18:30:01 on May 25, 2017 · (Permalink)
What game were you playing?!
elitepenguin4 · 431 points · Posted at 18:32:19 on May 25, 2017 · (Permalink)
deleted What is this?
sephferguson · 17 points · Posted at 22:56:03 on May 25, 2017 · (Permalink)
Is this considered easy mode?
Is the game supposed to be played without xp share? Seems like it would take forever
DirtyDan257 · 34 points · Posted at 00:51:22 on May 26, 2017 · (Permalink)
I played AS with the exp share on and it was horrible. I was always 10 levels higher and the game felt like a grind. Nothing was challenging. I turned it off in Sun and was usually about the same level as my opponents. I actually had challenging battles and struggled with some of the totem Pokemon. It definitely made the game so much more fun to play.
sephferguson · 13 points · Posted at 04:03:09 on May 26, 2017 · (Permalink)
yeah I have XP share on, once my guys get a little too far ahead I swap them for box pokemon and work on leveling other guys up
diffeqmaster · 10 points · Posted at 10:38:12 on May 26, 2017 · (Permalink)
This is why I'm a big fan of the all-team xp share. Between that and getting XP for captures these newer pokemon games have really encouraged me to actually catch and train and evolve a whole lot of different pokemon while playing through the main game. I could keep a healthy stock and variety of pokemon and change up my team depending on the trial/environment I'm entering next.
It always felt like too much of a grind to do that in the old games. Instead I was always picking up the 6 I wanted to use in the elite 4 and only using those until the postgame.
I get the feeling that the creators have always wanted us to "catch them all" and actually use them during the course of the game, and that these new mechanics do a really good job of encouraging the players to do that.
TSPhoenix · 7 points · Posted at 01:54:38 on May 26, 2017 · (Permalink)
The problem with EXP Share is the game isn't balance with it turned on or with it turned off. You need to micromanage it basically GameFreak make it the player's job to balance the game when that is what they should be doing.
C00lossus · 3 points · Posted at 08:48:55 on May 26, 2017 · (Permalink)
yeah, they need to nerf it again. making it only give EXP to one party pokemon again would be perfect.
Ardub23 · 102 points · Posted at 21:58:31 on May 25, 2017 · (Permalink)
"Turning on easy mode makes the game too easy, what a joke"
NoobSailboat444 · 166 points · Posted at 22:04:47 on May 25, 2017 · (Permalink)
If experience points and grinding are the only thing preventing the game from being easy you have a bad game.
Ardub23 · 43 points · Posted at 22:07:56 on May 25, 2017 · (Permalink)
What's the difference between an "easy" Pokémon game and a "hard" one other than relative level curve?
Jigenjahosaphat · 108 points · Posted at 22:11:12 on May 25, 2017 · (Permalink)
Having people with multiple types not mono, higher evolution than the base. I am terribly disappointed in the,last 2 games.
Frandaman760 · 20 points · Posted at 02:35:46 on May 26, 2017 · (Permalink)
S/M was way more difficult then X/Y.
Make sure you play on "Set" mode if you want it to be more difficult.
Ardub23 · 21 points · Posted at 23:24:54 on May 25, 2017 · (Permalink)
Weird, I thought all the Pokémon games had that problem.
Zikerz · 11 points · Posted at 23:32:28 on May 25, 2017 · (Permalink)
In the last game you can just walk into a gym 10 levels above by just going straight through the story.
In the originals you would have to power farm a while before being that far ahead, so if you just played the game regularly, you would at least have some form of challenge.
jesusfish98 · 9 points · Posted at 23:56:20 on May 25, 2017 · (Permalink)
Plus your rivals have been complete push overs for the last few gens
[deleted] · 2 points · Posted at 07:47:37 on May 26, 2017 · (Permalink)
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tore522 · 2 points · Posted at 21:07:23 on May 26, 2017 · (Permalink)
that wasnt Gary, that was your rival in 2nd gen/wally in 3rd gen.
[deleted] · 2 points · Posted at 21:07:55 on May 26, 2017 · (Permalink)
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tore522 · 1 points · Posted at 21:16:21 on May 26, 2017 · (Permalink)
sure, gary took it a step further and cockblocked you after the elite four.
TheMightyBattleSquid · 4 points · Posted at 05:05:00 on May 26, 2017 · (Permalink)
My biggest concern regarding that idea is they're making spawns so incredibly stupid you'd have to do something about them first or the game will become tedious in a whole other way. The pokemon you see most often on the first island and their evolutions are pretty common on every island, Raticate being one example. Even when you get something else it's still 85% one pokemon (like tentacool) 8% each for two other pokemon, and then the rest is all the rares. I don't know why game freak thinks we want to see the same stuff over and over again while traveling the land searching far and wide but it's my biggest pet peeve with the last few gens.
mynamealwayschanges · 2 points · Posted at 00:43:33 on May 26, 2017 · (Permalink)
I had that with XY, but definitely not with SM. It presented a decent challenge, with some fun battles.
Zikerz · 8 points · Posted at 00:54:24 on May 26, 2017 · (Permalink)
I don't want to hate on the games, many many people had a great time with each generation including this one. But i honestly don't see how this last game was challenging at all. Not exaggerating, i beat the first half of the game hitting one button, without actually watching the battle. During the battles a cat could paw at the buttons for me and it would have won.
Maybe they were just focused on the 5-12 yo range for these games, which isn't a bad thing, just not my demographic. It just stinks because i love the series so much, and it seems to be tailored less for the general user and maybe more for little tykes.
mynamealwayschanges · 3 points · Posted at 01:00:22 on May 26, 2017 · (Permalink)
It had some good challenges, for me. Did you keep the exp share on at all times? Did you have battle mode set to shift?
NotAHeroYet · 1 points · Posted at 06:58:07 on May 27, 2017 · (Permalink)
EXP share is broken. Turn it off and it shouldn't be "a cat could paw at the buttons for me during all battles and it would have won." At least, not without the cat grinding.
I mean, to be clear, it's still easy if what you're looking for is a challenge, but I got multiple party wipes this way.
NovaShroom · 2 points · Posted at 00:21:17 on May 26, 2017 · (Permalink)
They do but I definitely feel like the old ds and gba games were at a good difficulty level, while the gb and gbc offer a nice challenge, meanwhile the exp share makes x/y, oras, and s/m too easy, now I know the solution to this would be turn it off, which I did at first on Moon, but even then it was still too easy, I only turned it back on so everyone would be about the same level without effort. All this being said I still love these games and will hand GameFreak my money once the next game comes out.
The-Harry-Truman · 3 points · Posted at 01:54:53 on May 26, 2017 · (Permalink)
... and the other games were harder? All of them are easy.
Grabbioli · 43 points · Posted at 22:12:41 on May 25, 2017 · (Permalink)
Ability of the AI, move sets, use of items, hold items, switching out for type advantages, use of an actual team rather than 6 of the user's corresponding type etc. You know, things that make competitive Pokemon competitive
Namagem · 59 points · Posted at 22:21:53 on May 25, 2017 · (Permalink)
You mean things sun/moon actually pulled off if you weren't over leveled? A lot of the game's totems/route bosses/kahunas actually posed a pretty significant threat if you were on par with them.
My run through the game, I only had EXP Share on when I was explicitly leveling, and my game was a blast. Everything was smooth, I didn't spend much time at all grinding, and the fights were fun and challenging for the reasons you say.
rump_truck · 5 points · Posted at 11:40:57 on May 26, 2017 · (Permalink)
I get the impression that a lot of people are comparing the difficulty of their second run of Sun and Moon using guides to the difficulty of their first blind run of Emerald as a kid. In the first week after they came out, everyone was complaining about totem Wishiwashi, Lurantis, and Mimikyu tearing them a new asshole. And I remember a lot of people having trouble with Kukui because they weren't expecting sneaky pebbles in the story mode. There were people saying that they would have been the hardest main series games without the exp share.
chins4tw · 2 points · Posted at 22:42:07 on May 25, 2017 · (Permalink)
I was a couple levels lower then the water totem boss. got destroyed till my Makuhita evolved into Hariyama which could tank it
sephferguson · 2 points · Posted at 22:58:05 on May 25, 2017 · (Permalink)
I actually beat it with an equal level slowpoke my first try, I just slept the school and killed the help and switched back. It was really easy
chins4tw · 2 points · Posted at 00:21:56 on May 26, 2017 · (Permalink)
i think the only status move i had in my team was someone with thunderwave who was outsped and one shot by the school
VolumeLevelJumanji · 4 points · Posted at 23:56:04 on May 25, 2017 · (Permalink)
I mean I think a lot of the argument is the fact that you have to purposefully gimp yourself to make the game a challenge. If they give you an EXP share immediately in the game, why not just tune the games difficulty assuming the player would be using it the whole time?
I also agree with the poster above that the AI and teams just generally didn't make for a very difficult fight. Even if they were the same level as you, the majority of trainers had maybe 1 or 2 pokemon that were usually the same type. Like if pokemon was actually a real thing, who wouldn't walk around with 6 (or more if there was no cap) at all times? I know that would get tedious after a while, but I wouldn't mind seeing maybe less trainers, but with more like 3 - 6 pokemon on average, along with some interesting pokemon combos.
The trainers also just do idiotic things a lot of the time. It makes sense for wild pokemon to do stupid things sometimes, but some of the trainers just have such poor decision making skills too. They'll do things like perform a move to lower your stats multiple times in a row, when they already had you at low enough health to finish you off with an offensive move to begin with, or switch in a pokemon with a type advantage on yours, but then not use a move that is actually super effective / STAB bonus against you.
I'm not saying every trainer should be some strategic genius but it would be nice to see a little better overall strategy and team choices from the more average trainers in the world.
mynamealwayschanges · 5 points · Posted at 00:48:02 on May 26, 2017 · (Permalink)
Well, in PokeSpe, they refer to this, actually. The reason for trainers only going with up to six Pokemon is because they have to share their attention and care between all these Pokemon. It's a world-appropriate approach, people wouldn't walk with six of them often because they can't neglect their partners.
Namagem · 4 points · Posted at 03:56:31 on May 26, 2017 · (Permalink)
Yeah, the players are implied to be prodigies who are able to learn how to care for and train more than one type of Pokemon, where most trainers can't. Notice how basically only Ace trainers, veterans, and maybe one other class use more than one type. That's because they're prodigies like you, or have a lifetime of experience.
mynamealwayschanges · 2 points · Posted at 04:35:18 on May 26, 2017 · (Permalink)
Exactly! It's a lot of responsibility, taking care of so many of these creatures and keeping them trained and cared for. That the game stays consistent with the universe is a good thing.
TheMightyBattleSquid · 3 points · Posted at 05:09:24 on May 26, 2017 · (Permalink)
What really got to me with this is even the evil team leaders, the kahunas, and other amazing trainers were using 4 pokemon most of the time. Is your player character able to ascend to champion so easily because their overseas experience taught them the legendary art of having 6 pokemon? What's the deal?
500mmrscrub · 1 points · Posted at 18:13:56 on May 26, 2017 · (Permalink)
The rematches with some of the trial captains were quite difficult if you had Pokemon of a similar level.I still remember Ilima's gumshoos one shotting my torracat with its z move
DrBlueDot · 1 points · Posted at 01:45:26 on May 26, 2017 · (Permalink)
See I didnt use exp.share either because it kinda ruined x for me, but even without it the game was ridiculously easy... every totem died instantly in one or two super effective attacks, as you'd expect from a wild mon... the trials just sucked all round lets admit that. If they were any good there wouldnt be the need to debate about it, it would be more one sided.
Tenshik · 2 points · Posted at 00:09:41 on May 26, 2017 · (Permalink)
Weren't there like special trainers in some areas? They did some non-traditional things.
Twelve20two · 14 points · Posted at 22:30:37 on May 25, 2017 · (Permalink)
Competent AI combatants, regardless of level
_tylerthedestroyer_ · 12 points · Posted at 23:42:52 on May 25, 2017 · (Permalink)
I never feared losing a Pokémon in battle because whenever they'd have me cornered on my last sliver of life, they'd waste their turn with a stat boosting move or a move that didn't work instead of just finishing me off.
[deleted] · 1 points · Posted at 23:10:12 on May 25, 2017 · (Permalink)
How much fun would players have if the trainers were more like Smogon's playerbase?
Twelve20two · 2 points · Posted at 23:15:23 on May 25, 2017 · (Permalink)
Maybe not that much stronger (although Elite 4 or post game would be interesting to be that hard), but I like the idea of fighting trainers a second time. I feel like of that were a bigger feature, that'd allow the implementation of an increased difficulty on the second encounter. Other trainers always trying to improve themselves would be cool and add more life to the world
[deleted] · 3 points · Posted at 23:18:54 on May 25, 2017 · (Permalink)
I feel like the fact trainers don't ever seem to get stronger or have more than three pokemon is supposed to be a subtle hint that we're the only trainers actually training properly. You get people keeping magikarp in his base form all the way to level 40 and others who only have one pokemon. None of them save for maybe one or two have starters and most don't use TMs, items, or anything to boost stats. The only ones who put up a challenge are the gym leaders, elite four, and the champion- who all do things that players do. Having larger teams, using items, having varied move pools, having superior stats on pokemon to represent proper training.
The reason we're able to challenge the elite four so quickly after starting for the first time while others are in their 60s and still only have one level 30 growlithe to show for it means one of two things- literally everyone (even the ace trainers) are casuals or we're the only ones who seem to know how to train our pokemon properly.
GaBeRockKing · 1 points · Posted at 06:21:46 on May 29, 2017 · (Permalink)
Check out Blaze Black/Volt White if you want to see something like that.
drakeblood4 · 2 points · Posted at 22:52:10 on May 25, 2017 · (Permalink)
Challenging type compositions and move sequencing choices. Without the level grind nonsense, you could reasonably have the story mode for pokemon be an introduction to competitive pokemon play.
klatnyelox · 2 points · Posted at 23:50:05 on May 25, 2017 · (Permalink)
Consequence for failure.
Ardub23 · 3 points · Posted at 23:57:34 on May 25, 2017 · (Permalink)
So, all the Pokémon games are too easy.
klatnyelox · 1 points · Posted at 00:20:11 on May 26, 2017 · (Permalink)
Remove the too. Easy is easy, if you don't want it, play Final Fantasy or something.
NCRandProud · 1 points · Posted at 23:56:12 on May 25, 2017 · (Permalink)
Look to the Cynthia fight for your answer
NoobSailboat444 · 1 points · Posted at 00:08:29 on May 26, 2017 · (Permalink)
Its all of the strategy involved besides Pokemon level. Also what makes any game hard is amount of mistakes you can make without losing vs the amount of choices you have.
Bwob · 6 points · Posted at 23:43:29 on May 25, 2017 · (Permalink)
Has there EVER been a pokemon game that wasn't trivial if you had a team of all level 100s?
NoobSailboat444 · 3 points · Posted at 00:06:51 on May 26, 2017 · (Permalink)
Well, that's why they have level caps in between gyms.
EDIT: Also I want to say that I think Pokemon games are fun but I think the only time they felt challenging was when I was a dumbass kid and I didnt even know how the game worked.
Bwob · 5 points · Posted at 00:47:52 on May 26, 2017 · (Permalink)
Sure, but I was just responding to your comment about grinding. I'm pretty much every pokemon game made so far becomes trivial if you just grind your levels. (Even with the badges required to train high level pokemon, the "caps" are so far above what is required to trivialize a gym, they might as well not exist.)
NoobSailboat444 · 1 points · Posted at 01:30:29 on May 26, 2017 · (Permalink)
You are right. I think there should be strategic elements besides basic Pokemon stat numbers. Its funny how the show says type and level don't matter when that's blatantly false.
Gharrot · 2 points · Posted at 02:46:28 on May 26, 2017 · (Permalink)
Eh, Fire Emblem games are a good counterpoint to this.
Shadow_Jedi · 0 points · Posted at 03:44:30 on May 26, 2017 · (Permalink)
....that's how the RPG genre has always been, though.
NoobSailboat444 · 0 points · Posted at 04:16:55 on May 26, 2017 · (Permalink)
Played Dark Souls? Played Skyrim? Played Undertale? Skill makes a huge difference. Yeah, those are action games, and Pokémon is basically the only turned based non-action RPG I played, but theres gotta be mechanics other than level. Pokémon has those other mechanics but in PvE those mechanics like typing, stats, and move type are absolutely drilled into everyone's minds by now and there is no challenge. And any "skill" involved is just knowledge, rather than testing your abilities. Undertale is the perfect example of how a game forces you to learn and get better at the gameplay. I don't have to learn or really try at all in any new Pokémon game. I just pick a team so that I have a good variety of moves that can best anything. Game over. Things like the Battle Frontier are perfect because it balances the leveling. Its a shame the Battle Maison and Battle Tree are absolutely monotonous.
Shadow_Jedi · 1 points · Posted at 16:57:17 on May 26, 2017 · (Permalink)
I'm not necessarily disagreeing with you, but instead of comparing Undertale to Pokémon now, compare it to the first time you played. You did have to learn and strategize, but you've been doing it with Pokémon now for 20 years.
There's a lot more to Pokémon than leveling, but we've had decades to practice. Typing, items, switching, and yes, level grinding, are core mechanics of the games. If they changed too much of the core gameplay, they may as well not make it a Pokémon game. So what Gamefreak does is they try to improve the experience of how you use those core gameplay mechanics.
And yes, I've played some Dark Souls and a lot Skyrim. Those are RPGs, sure, but they're not exactly equivalent. Dark Souls is more skill based, and damage is (mostly) predictable and avoidable. People can beat the game with a level of 1, but most people still have to grind for the occasional level or item, though. As for Skyrim, if you are on any difficulty above normal, you sure as shit have to grind that xp both to survive and to craft anything useful.
ManicOppressive · 42 points · Posted at 22:39:37 on May 25, 2017 · (Permalink)
"The game is perfectly hard as long as you turn off a bunch of features to deliberately Nerf yourself."
lolnopound · 21 points · Posted at 01:20:03 on May 26, 2017 · (Permalink)
This sub has been begging for a hard mode, so that's exactly what the sub wants
TSPhoenix · 13 points · Posted at 01:52:33 on May 26, 2017 · (Permalink)
That's completely different because proper hard mode would just have smarter opponents (both AI and team building) rather than just lazily nerfing the player.
TheMannWithThePan · 0 points · Posted at 03:10:24 on May 26, 2017 · (Permalink)
It's not lazily nerfing the player, it's making that the default so that the kids can turn on easy mode when they so choose.
TSPhoenix · 1 points · Posted at 03:31:35 on May 26, 2017 · (Permalink)
Game difficult is the job of game designers, not children.
TheMannWithThePan · 1 points · Posted at 03:34:14 on May 26, 2017 · (Permalink)
What does that mean, exactly? It's the player's responsibility to choose whether or not to go with easy mode or hard mode.
TSPhoenix · 1 points · Posted at 04:41:43 on May 26, 2017 · (Permalink)
It means tuning game difficulty is something that takes a lot of care and experience, something that should be expected of a game designer but completely unreasonable to burden the player with.
I'd argue that even easy/hard modes are just a bandaid as thanks to many cognitive biases people will over/under-estimate their own ability and choose the wrong option potentially ruining the experience for themselves.
Ultimately if the game feels bad the player will blame the developer, not themselves, so it is really in the developer's best interests to ensure the player cannot mess up their own experience with the game.
RuneKatashima · 1 points · Posted at 05:40:47 on May 26, 2017 · (Permalink)
I have a weird love/hate relationship with difficulty.
I won't play hard difficulty modes (nor easy). Just stick to normal. It doesn't feel rewarding to me. But I still like difficult games. I love Dark Souls, but I specifically try and avoid adding any mods that make Skyrim easier and I kind of detest it's level curve. Game isn't hard enough.
Only games I've gone up on difficulty were Devil May Cry and Halo.
I also did it for the original Nier but that was because of higher drop rates.
I wish for many things of Pokemon, including it being more realistically difficult. But then I realize I'm 27 and this game is made for 10-ish year olds.
[deleted] · -7 points · Posted at 22:56:24 on May 25, 2017 · (Permalink)
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SpindlySpider · 5 points · Posted at 23:25:47 on May 25, 2017 · (Permalink)
Dark Souls über popular how then?
GAGAgadget · -1 points · Posted at 23:40:29 on May 25, 2017 · (Permalink)
It's a niche game that feeds off the fact that the rest of the industry have dumbed down their games. It's no Call of Duty or Pokémon.
SpindlySpider · 2 points · Posted at 23:45:52 on May 25, 2017 · (Permalink)
GAGAgadget · 0 points · Posted at 00:19:06 on May 26, 2017 · (Permalink)
Niche as in it's not for the mainstream customer. The people who are sick and tired of mainstream low difficulty games are the ones buying the game in droves. Also, exceptions do not disprove the rule.
[deleted] · 3 points · Posted at 23:15:03 on May 25, 2017 · (Permalink)
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[deleted] · -8 points · Posted at 23:17:01 on May 25, 2017 · (Permalink)
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[deleted] · 0 points · Posted at 23:27:18 on May 25, 2017 · (Permalink)
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Dragon-Snake · 1 points · Posted at 20:18:53 on June 15, 2017 · (Permalink)
The EXP Share is on by default. It's not easy mode, it's normal mode.
RQK1996 · 1 points · Posted at 23:28:37 on May 25, 2017 · (Permalink)
only if you also use refresh
ThrashThunder · 107 points · Posted at 18:32:08 on May 25, 2017 · (Permalink)
Aside from Mimikyu with it's ability and MAYBE Lurantis to some degree....I really didn't had any issue with the Totem Pokemon
maxakusu · 45 points · Posted at 18:52:55 on May 25, 2017 · (Permalink)
I had a hard time with the WishiWashi personally.
Yeazelicious · 13 points · Posted at 19:04:22 on May 25, 2017 · (Permalink)
I don't remember how or why, but I had a Dartrix and Wishiwashi still wrecked me. I think a Water Pulse confused me.
mirshe · 30 points · Posted at 20:12:29 on May 25, 2017 · (Permalink)
He always seems to summon up Alomomola and keep getting Heal Pulsed back to full health for me.
Yeazelicious · 7 points · Posted at 20:20:14 on May 25, 2017 · (Permalink)
Oh, I remember that. God, that was annoying.
Radota2 · 1 points · Posted at 07:09:31 on May 26, 2017 · (Permalink)
Yeah on my second playthrough I managed to remember about that heal pulse spam and so purposely avoided killing the first small wishiwashi.
maxakusu · 5 points · Posted at 19:11:40 on May 25, 2017 · (Permalink)
I think it was because I didn't have anything my it was weak to, and it was too bulky to deal with properly, I hadn't quite figured out it would infinitely SOS and I didn't know that I could knock it out of schooling mode if I got it low enough
cccviper653 · 3 points · Posted at 22:46:28 on May 25, 2017 · (Permalink)
Thunder wave and toxic the best for shutting that shit right down.
NovaShroom · 2 points · Posted at 00:24:33 on May 26, 2017 · (Permalink)
Toxic and venoshock on my salandit are what's making the game so easy, I honestly like encountering trainers with poison Pokemon that aren't part grass/bug(anything weak to fire), since the move won't be super effective and if it's poison/water I'll have to switch, albeit to charjabug which wild charge blasts the 'mon out but still.
TheMightyBattleSquid · 2 points · Posted at 04:50:23 on May 26, 2017 · (Permalink)
Yeah... flying and poison pokemon hard counter most of the threats in s/m. If you just pick up the grimer at the school and the pikipek in the grass near your house (which is guaranteed to be the first pokemon you see when doing the pokeball tutorial) you get to coast off them all the way through.
Storm137 · 3 points · Posted at 20:14:43 on May 25, 2017 · (Permalink)
Wishiwashi was a bit hard to deal with but I had a Chikorita with Leech Seed from Island scan.
NovaShroom · 1 points · Posted at 00:25:06 on May 26, 2017 · (Permalink)
Dude what island has chikorita as island scan? I could look it up but this makes me so hype haha
Storm137 · 3 points · Posted at 01:17:54 on May 26, 2017 · (Permalink)
Melemele route 2. :) You can get it on Friday.
Edit: Same island, on I believe Sunday and Monday you can also get Totodile and Cyndaquil via scan.
NovaShroom · 1 points · Posted at 06:13:55 on May 27, 2017 · (Permalink)
Thats so awesome thanks!
Storm137 · 1 points · Posted at 06:25:56 on May 27, 2017 · (Permalink)
Your welcome. :) Good luck to you, they also come with one egg move each for breeding.
pyba · 80 points · Posted at 18:49:01 on May 25, 2017 · (Permalink)
Lurantis was the hardest for me and even then I won with 4/6 Pokemon alive. There needs to be a hard mode, otherwise I just play the game on autopilot :(
Bwob · 25 points · Posted at 21:08:59 on May 25, 2017 · (Permalink)
If you want a harder pokemon experience, consider turning off the XP share, and changing the setting so you don't get a free swap after defeating an opposing trainer's pokemon. (After finding out what it is, no less!)
Just those two changes make a surprisingly big difference in difficulty. It's still doable, but you actually have to think about things sometimes, and can't just cruise through on autopilot any more.
Nightlingbolt · 1 points · Posted at 00:02:09 on May 26, 2017 · (Permalink)
I dunno, I felt like the game punished me at times for going on autopilot. This is with the Shift setting and the Exp. Share on, mind you.
pyba · 1 points · Posted at 01:06:59 on May 26, 2017 · (Permalink)
I did that, but I've been playing since Red/Blue so it's hard to surprise me. Outside of guessing a Pokemon's type wrong I generally over level or build a team too strong for these battles. If I had done a Nuzlocke run I'd still only have lost a handful of Pokemon over the course of the game, although the restriction on only catching the first Pokemon per area might have changed that admittedly.
gibby67 · 65 points · Posted at 19:28:16 on May 25, 2017 · (Permalink)
Nuzlocke is the only way to make new Pokémon hard. It also makes it emotionally devastating.
pwndnoob · 11 points · Posted at 22:03:06 on May 25, 2017 · (Permalink)
Nuzlocke on my first Aloha game was pretty amazing. Totem Pokemon pretty consistently took out 1 Pokemon on average, so I had a rotating door of a team and almost got completely blown out by surprise MegaGyrados
holocene-tangerine · 1 points · Posted at 19:51:03 on May 26, 2017 · (Permalink)
Just curious as to which Mega Gyarados you mean in SM?
pwndnoob · 1 points · Posted at 00:20:56 on May 27, 2017 · (Permalink)
Wait, am I thinking about Nuzlocke of the Paris one? Eh, whatever, Nuzlocke on first run through of these otherwise super easy games, and without the knowledge of anything past Gen 3 has been really fun. Carbink is a god.
holocene-tangerine · 2 points · Posted at 00:22:38 on May 27, 2017 · (Permalink)
Yeah, XY has a Mega Gyarados quite near the end but no totems, SM has totems but no Megas in the story
pwndnoob · 1 points · Posted at 00:40:36 on May 27, 2017 · (Permalink)
Ya, Aloha Elite 4 was a breeze. I beat XY final boss with 2 Pokemon after the Gyrados sweeper almost got me.
Ardub23 · 46 points · Posted at 22:01:11 on May 25, 2017 · (Permalink)
The older games are easy too. What made them hard was the fact that people were younger and worse at understanding game mechanics.
krymz1n · 20 points · Posted at 22:55:56 on May 25, 2017 · (Permalink)
Some of the older games had pretty severe difficulty spikes if you choose the wrong starter. I'm not like a Pokemon guru so I don't have tons of examples, but sprout tower is really hard if you choose totodile, since you don't have any good bug or fire Pokemon available. Trying to think of another one... I want to say the rock gym in gen III if you choose torchic is also pretty bad, since you don't have any fighting moves available unless you grind XP.
Edit: apparently lots of people think sprout tower is a bad example
talon04 · 22 points · Posted at 23:25:33 on May 25, 2017 · (Permalink)
I think the worst was picking Charmander in RB the first two/three gyms were rough.
Then Whitneys miltank in GS was a place I really ground my teeth at.
I found sprout tower to be easy as long as you had a trained flying type.
krymz1n · 1 points · Posted at 23:35:49 on May 25, 2017 · (Permalink)
Yeah Charmander in gen I is rough. I was a fire starter only kid, so I had to get them to a really high level in order to progress very far. I didn't start building balanced teams until gen...V. Now I ditch my starter the instant I can cover its type.
talon04 · 1 points · Posted at 23:54:51 on May 25, 2017 · (Permalink)
My issue as well I love Charmander and his evos but man it wasn't a fun way to blah the first gen. Would have been easier if I had know about butterfree and confusion as a kid. I'm doing a playthrough on my 3ds since the rerelease and it seems so broken to use butterfree lol.
SchwarzerRhobar · 1 points · Posted at 00:08:59 on May 26, 2017 · (Permalink)
The elite 4 in RBY were quite difficult, but I think the start was pretty easy if you didn't only concentrate on the starter.
You could easily catch a nidoran or mankey depending on the version and just level it till it learned double kick.
Valenzahub · 1 points · Posted at 05:04:31 on May 26, 2017 · (Permalink)
Wasn't sprout towet pretty ok, as you can just catch some bird and also Totodile can learn an Ice move pretty early, but yeah I remember Whitneys Milktank being really annoying.
klatnyelox · 3 points · Posted at 23:51:03 on May 25, 2017 · (Permalink)
Sprout Tower is easy since you can have flying types.
GeorgeStark520 · 2 points · Posted at 02:39:07 on May 26, 2017 · (Permalink)
Whitney's Milktank
MintyFreshNipples · 1 points · Posted at 08:12:22 on May 26, 2017 · (Permalink)
Geodude, heracross and Onix are available before Miltank and you can trade for a machop In the same town. Whitney's Miltank was only hard because we were too dumb to team build properly.
MintyFreshNipples · 2 points · Posted at 08:10:13 on May 26, 2017 · (Permalink)
You can get bug and flying types directly prior to Sprout tower and all the grass Pokémon are super low level. It was never hard.
krymz1n · 1 points · Posted at 18:21:42 on May 26, 2017 · (Permalink)
We got a real Pokemon badass over here, better watch what I say
Luquitaz · 10 points · Posted at 23:31:44 on May 25, 2017 · (Permalink)
No not at all. I replayed Black and Diamond recently. Ghetsis and Lenora for Black and Cynthia for diamond kicked my ass like nothing in Sun even came close to. In both games I use the exp share and beat all the trainers to get all the advantages possible. I actually quit Sun 3/4 of they way through the story because I was oneshotting everything and it just became boring.
MintyFreshNipples · 1 points · Posted at 08:14:58 on May 26, 2017 · (Permalink)
The experience share in those games is the old, weak one. It didn't actually give you more exp like the new one does, it just distributed more of the total earned exp to the user while reducing the amount the rest got. It was a utility item, not a difficulty modifier.
GAGAgadget · 1 points · Posted at 22:59:39 on May 25, 2017 · (Permalink)
Nah game design back then expected you to keep trying at puzzles and not need all your puzzles to be self solving. People these days are afraid of failure and avoid it at all costs, it's very sad.
cougardraven · -1 points · Posted at 23:29:17 on May 25, 2017 · (Permalink)
Shh, they can't handle being told they're not superior.
Edit: Case in point. No one is better at games because of their age. That is simple. Calling that out draws the ire of people who think they are.
zeetandroid · 2 points · Posted at 05:37:17 on May 26, 2017 · (Permalink)
For starters, simply battle style set. More challenge: battle style set + exp. share off. Then nuzlocke for harder variations of each. Simply setting battle style to set makes the game a fair bit tougher.
ICWat_UDidThere · 32 points · Posted at 20:08:41 on May 25, 2017 · (Permalink)
Eh, turning off exp share made it reasonably difficult; when I went through with minimal grinding, everything was about 10 levels higher than me and it forced me to use my entire team for each battle
BlazingKitsune · 18 points · Posted at 20:33:48 on May 25, 2017 · (Permalink)
I think I ended up being 10 levels below Kukui's weakest Pokémon. I needed two attempts to kill him because I refuse to grind or use the exp. share crutch.
MyNameIsDon · 2 points · Posted at 21:49:05 on May 25, 2017 · (Permalink)
Exact same! I wonder if it was planned like that?
ThePoochyKid · 4 points · Posted at 21:54:25 on May 25, 2017 · (Permalink)
My Pokémon were between levels 45 and 51 and a measly 2 Full Restores when I faced him. Took me ten tries (I refused to quit and keep training), but when I finally beat him, it was one of my most satisfying Pokémon experiences.
BlazingKitsune · 2 points · Posted at 05:12:14 on May 26, 2017 · (Permalink)
I think I burned through all my revives, full restores and what not.
It was so fucking satisfying to see that Snorlax die though.
semi-bro · 1 points · Posted at 14:18:22 on May 27, 2017 · (Permalink)
See the fact that you could win at all in that situation is the problem. We should be 5-10 levels higher than them and still getting our asses kicked.
BlazingKitsune · 1 points · Posted at 17:35:45 on May 27, 2017 · (Permalink)
I won with quite literally dumb luck and one pokemon with barely any HP left. I got lucky with crits and status effects, mostly.
And full revives, so many of them.
Basically, for once the AI didn't get all the fucking luck in the world, but I did.
Lymah · 2 points · Posted at 20:22:28 on May 25, 2017 · (Permalink)
I swear there was one edition that had a hard mode, jacked up all the trainers a solid 5-10 levels
Like Pearl? Or black and white maybe?
2nuhmelt · 9 points · Posted at 20:25:08 on May 25, 2017 · (Permalink)
Black 2 and white 2 had an easy mode and a hard mode, forget which had which.
Xolotl123 · 2 points · Posted at 20:43:51 on May 25, 2017 · (Permalink)
Well black2 default was challenge mode I think, but you could just trade the key with white 2 to get the other one.
MintyFreshNipples · 1 points · Posted at 08:18:38 on May 26, 2017 · (Permalink)
Black 2 but it was trash because it required you to beat the game and restart to use it. To play hard mode on white 2 you had to transfer the item from black 2 (and vice versa for the easy mode). It was a farce.
Lymah · 7 points · Posted at 20:20:35 on May 25, 2017 · (Permalink)
The wishiwashi or whatever got my only STAB advantage 'Mon with Soak, or whatever that move was, to turn it water type.
Suddenly that fight slowed way the hell down
KallistiEngel · 1 points · Posted at 21:25:55 on May 25, 2017 · (Permalink)
Yeah, that would be Soak.
FoxiiMaxii · 7 points · Posted at 21:22:38 on May 25, 2017 · (Permalink)
I built a team of ghost/fairy/psychic types just for shits and gigs. Mimikyu was a pain in the ass.
lava172 · 8 points · Posted at 20:28:52 on May 25, 2017 · (Permalink)
Lurantis is fucking brutal if you picked Popplio
MrLaggron · 21 points · Posted at 20:54:03 on May 25, 2017 · (Permalink)
It's not like it's a pokémon game and the whole point is to catch different pokémons to diversify your team...
lava172 · 1 points · Posted at 20:59:54 on May 25, 2017 · (Permalink)
And I caught a Magmar and used it to beat it. Didn't make it that much easier.
MrLaggron · -4 points · Posted at 21:28:00 on May 25, 2017 · (Permalink)
Yeah, I'm sure type advantage didn't make it easier...
lava172 · 2 points · Posted at 21:32:16 on May 25, 2017 · (Permalink)
Considering that I had to go back and get it and it was almost 10 levels behind the rest of my team and I had to grind it up just to be somewhat near my team, yeah it was a bit of a hassle.
MrLaggron · -1 points · Posted at 21:39:09 on May 25, 2017 · (Permalink)
I was referring to the fight itself (but you probably didn't need to grind, you could just have directly used it against lurantis, type advantages are extremely powerful in pokémon games.)
lava172 · 2 points · Posted at 22:17:21 on May 25, 2017 · (Permalink)
I mean a super-effective ember from a Magmar 10 levels behind the Lurantis doesn't do that much
MrLaggron · -3 points · Posted at 22:27:59 on May 25, 2017 · (Permalink)
Actually it does, a super effective hit is x2, and so it's quite an ludicrous amount of damage added, and if you consider the fact that lurantis only has grass-type moves, it's not going to be very difficult.
GAGAgadget · -1 points · Posted at 23:02:23 on May 25, 2017 · (Permalink)
If you have a team that isn't balanced enough to be able to take on any type you're probably doing it wrong.
lava172 · 1 points · Posted at 02:27:21 on May 26, 2017 · (Permalink)
Well by the end of the game I had great type coverage. I went into the game knowing that I wanted to use Turtonator as my main fire type and I didn't know that the Lurantis would be that powerful at the time
GAGAgadget · 1 points · Posted at 02:28:51 on May 26, 2017 · (Permalink)
That isn't really the games fault then is it?
lava172 · 1 points · Posted at 02:42:46 on May 26, 2017 · (Permalink)
No? When did I ever blame the game?
MundaneInternetGuy · 1 points · Posted at 22:56:10 on May 25, 2017 · (Permalink)
Or if you went in massively underleveled and saved after starting the trial so there's no escape.
Nightlingbolt · 5 points · Posted at 23:56:57 on May 25, 2017 · (Permalink)
Hell, I had the Exp. Share on most of the game, only stopping briefly at the start of Poni Island because it bothered me that my Pokemon were never evenly leveled.
Given this was my first run through, all I was concerned about was enjoying the ride. And like I said, it bothered me that my Pokemon were never at the same levels across the board (seriously, ever since I got my final team member, it was consistently my weakest Pokemon in terms of level, so I always operated on the mindset that it needs the experience at the moment, but my other Pokemon kept leveling up without me doing anything, so it only perpetuated the "this guy needs the experience" mindset). But yeah, if you wanna beat Kukui without Revives, you need the Exp. Share, no ifs ands or buts.
Derpetite · 2 points · Posted at 00:26:27 on May 26, 2017 · (Permalink)
The same one as me I guess, I'm not a grinder really but found them easy. Never had a full party faint. There's not one I struggled on.
Actually Mimikyu was a BIT challenging more frustrating really but no biggie
hufflepufftato · 2 points · Posted at 03:28:26 on May 26, 2017 · (Permalink)
Right? I think I only beat the very first totem pokemon on the first try. Every subsequent one was a struggle, and got harder and harder. Mimikyu fucked me up so bad, so many times, that I had to take like a 2-day break from playing lest I smash my DS.
ShinyBreloom2323 · 3 points · Posted at 20:00:40 on May 25, 2017 · (Permalink)
Pokémon Sun and Moon.
It's not even hard. Several friends also had a really easy time.
FourEyedJack · 15 points · Posted at 21:02:33 on May 25, 2017 · (Permalink)
It was so easy that most of my friends didn't bother finishing the game. They felt no real reason to play because they were accomplishing nothing.
Bombkirby · 3 points · Posted at 23:31:36 on May 25, 2017 · (Permalink)
That sounds more like X and Y. That's the game where no trainer had 6 Pokémon. Not even the Elite 4. It was just 2-3 Pokémon 99% of the time. The champion has 5.
Sun and Moon should have given most players a few close calls unless you shamelessly spam revives and etc. I would have lost the champion battle until I used 5 revives on my team. If you're an older player you need self control to experience any semblance of challenge.
Older players who seek a challenge really should just aim for PvP. A human is going to give you more challenging than manipulatable AI. Or at least that battle tower thing at the end of the game which is kinda tricky (but mostly rng)
sephferguson · 1 points · Posted at 22:55:33 on May 25, 2017 · (Permalink)
I have actually just started and just finished the ground trial but the totem pokemon are a joke so far, I have absolutely destroyed them without any kind of push back. No challenge what so ever
elbenji · 1 points · Posted at 02:11:15 on May 26, 2017 · (Permalink)
Pikminyu. Jesus
TeddyR3X · 0 points · Posted at 22:40:22 on May 25, 2017 · (Permalink)
I played sun. Didn't use exp share. Shit was usually easy af
113CandleMagic · 7 points · Posted at 18:42:48 on May 25, 2017 · (Permalink)
The 7th trial is too challenging for a Pokemon game. I've been stuck on it for the last sixth months and still can't figure out what to do.
ThrashThunder · 16 points · Posted at 18:44:44 on May 25, 2017 · (Permalink)
Wait really? You're stuck on the mountain? The patch is pretty linear and obvious to follow!
113CandleMagic · 52 points · Posted at 18:56:23 on May 25, 2017 · (Permalink)
It's a joke. The 7th trial isn't even a trial. There's no puzzle. You just walk in a straight line, fight a couple wild Pokemon, and get your free stone.
It feels like they literally forgot to put a puzzle or a trial captain in the game for the 7th trial lol
ThrashThunder · 23 points · Posted at 19:02:15 on May 25, 2017 · (Permalink)
Oh now remember
You see......I can barely remember what the trials were
M3mentoMori · 21 points · Posted at 20:37:12 on May 25, 2017 · (Permalink)
I think that was on purpose, actually. Mina, the trial captain for Poni Island, hadn't set up a trial yet. She was super new, IIRC.
Jesus-KunOP · 20 points · Posted at 21:54:24 on May 25, 2017 · (Permalink)
Also probably high, like have you seen her?
RQK1996 · 4 points · Posted at 23:29:28 on May 25, 2017 · (Permalink)
I mean her signature mon is a mushroom and she does display many stoner traits
Mentalink · 2 points · Posted at 00:32:50 on May 27, 2017 · (Permalink)
Yeah, but that kind of feels like they were lazy.
Bombkirby · 3 points · Posted at 23:32:53 on May 25, 2017 · (Permalink)
I think they rushed the last few trials to get the game out for Black Friday. Nintendo always rushes a game out for that holiday. Like Mario Tennis last year (which was incomplete)
Cybersmash · 3 points · Posted at 21:47:46 on May 25, 2017 · (Permalink)
Doesn't the captain say she forgot to make a trial or something? Man Sun and Moon sucked.
113CandleMagic · 6 points · Posted at 21:52:11 on May 25, 2017 · (Permalink)
The devs forgot to make a trial lol
Cybersmash · 6 points · Posted at 21:55:08 on May 25, 2017 · (Permalink)
They had to work that into the plot.
japasthebass · 1 points · Posted at 23:38:13 on May 25, 2017 · (Permalink)
You and I clearly didn't fight the same wishiwashi
Nightlingbolt · 1 points · Posted at 23:45:08 on May 25, 2017 · (Permalink)
Fuck off! The Lush Jungle trial was irritating as hell for me! In fact, I'm not entirely sure I'll be able to get to Lurantis in a timely manner the next time I attempt it!
StoopidMonkey78 · 1 points · Posted at 21:33:44 on May 25, 2017 · (Permalink)
Uhhh try nuzlocking and turning off exp share
ohmygodlenny · 12 points · Posted at 20:30:47 on May 25, 2017 · (Permalink)
They're not so much of a funny breather if you're doing a nuzlocke. Friggin' Mimikyuu killed my starter and like 2/3 of my team.
ajdragoon · 17 points · Posted at 20:46:16 on May 25, 2017 · (Permalink)
The trials, not the battles. Agreed that some of the battles sucked. I forgot about Mimikyu's ability and went in guns blazing with Decidueye's Z-Move. Ugh.
ohmygodlenny · 3 points · Posted at 20:55:04 on May 25, 2017 · (Permalink)
I didn't even use Z-move...I just got one shotted by its sucker punch and then everything else went to shit.
Nightlingbolt · 1 points · Posted at 00:06:02 on May 26, 2017 · (Permalink)
Wait, Disguise doesn't at least reduce the damage to 25% of its original power like Protect and Detect do?
Jarich612 · 1 points · Posted at 13:29:18 on May 26, 2017 · (Permalink)
Nope. You z move a mimikyu with disguise up, you do 0 damage.
Slant_Juicy · 1 points · Posted at 13:30:18 on May 26, 2017 · (Permalink)
Disguise is more like a 1-HP Substitute than Protect.
MrLaggron · 62 points · Posted at 20:57:29 on May 25, 2017 · (Permalink)
"It's not so much of a breather if you play with arbitrary self-imposed rules unintended by the game designers."
ohmygodlenny · 31 points · Posted at 21:04:51 on May 25, 2017 · (Permalink)
I mean...it's pokemon.
None of the puzzles in the original games were really hard either. Two of them were just annoying, not really difficult (Sabrina/Lt. Surge).
The gym battles themselves were never very hard. The Elite 4 was a little hard if you didn't level grind and purchase items ahead of time.
Pokemon is always only as hard as you allow it to be. If you level grind and optimize your team, it's not hard.
Also after nuzlocking so many times it's now the only way I can play pokemon. send help.
[deleted] · 17 points · Posted at 21:17:31 on May 25, 2017 · (Permalink)
[deleted]
MrLaggron · 7 points · Posted at 21:41:55 on May 25, 2017 · (Permalink)
That was kind of his point...
nmaster5 · 2 points · Posted at 22:59:42 on May 25, 2017 · (Permalink)
I wonder how many people just used their starter to beat the game on their first playthrough. I ended up beating the elite four with a lvl 80 charzard and a team full of random Pokemon from victory road that I used as meat shields. Was great.
ohmygodlenny · 7 points · Posted at 23:13:41 on May 25, 2017 · (Permalink)
When I was like, eight and pokemon was the thing to do in before-school-care, one of the other kids had gotten his totodile to evolve before he even realized he could move past the starting area.
CptnDeadpool · 2 points · Posted at 04:14:28 on May 26, 2017 · (Permalink)
Funny story, when I was little and couldn't really read I would just make up what I thought made sense and just fully believe it. At the beginning of Blue version that dude is laying down before he gets his coffee and you can't leave viridian city until I think you deliver the parcel for oak or something to the mart.
Anyways I was just like "yeah the game won't let you go by until you have your final evolution"... it wasn't until I asked my mom for help and she read the text but alas I had a venusaur before viridian forest.
Also unrelated I wasted my master ball on my rivals charizard. I mean it said you could catch any pokemon right?
ohmygodlenny · 2 points · Posted at 04:32:28 on May 26, 2017 · (Permalink)
I tried out the master ball on an opponent pokemon but I had the good sense to save first.
tamethewild · 2 points · Posted at 00:00:11 on May 26, 2017 · (Permalink)
critglitch
[deleted] · 1 points · Posted at 00:05:08 on May 26, 2017 · (Permalink)
[deleted]
tamethewild · 3 points · Posted at 00:30:09 on May 26, 2017 · (Permalink)
Crits were based on speed, razor leaf had extra critical rating combined with venasaurs speed = guaranteed crits
Crits ignored typing and stat changes always dealing out double normal damage
Bulky Venasaurs + constant crits = pwn
PineconeKing23 · 2 points · Posted at 11:58:31 on May 26, 2017 · (Permalink)
I played from Gen 1 to Gen 4, when I was younger, literally ONLY using my starter pokemon and HM slaves. It was a perfectly legitimate strategy!
Nightlingbolt · 1 points · Posted at 00:09:49 on May 26, 2017 · (Permalink)
Are you on drugs? I remember I never even beat Red Version until just recently on Virtual Console because my Venusaur had run out of PP by the time I got to the Champion fight. Although, to be fair, I was eight and had no concept of Revives or Ethers/Elixers.
[deleted] · 1 points · Posted at 00:13:57 on May 26, 2017 · (Permalink)
[deleted]
Nightlingbolt · 1 points · Posted at 01:33:24 on May 26, 2017 · (Permalink)
Yeah... I don't remember much about that first playthrough, but I know I beat Blue's Charizard just before Victory Road with some low-leveled Pokemon (I wanna say Ditto, which would explain things a ton).
ReDustMan · 2 points · Posted at 23:03:48 on May 25, 2017 · (Permalink)
(War flashbacks of Seafloor Cavern block puzzle in R/S)
ohmygodlenny · 1 points · Posted at 23:54:15 on May 25, 2017 · (Permalink)
I didn't even open it intentionally. It just happened. When I tried to go through again on subsequent playthroughs I was very confused.
MintyFreshNipples · 2 points · Posted at 08:24:42 on May 26, 2017 · (Permalink)
The only reasons people think the old games were hard are that they were kids when they played them and the games had such shallow movepools that most Pokémon had little to no versatility.
ohmygodlenny · 1 points · Posted at 13:24:55 on May 26, 2017 · (Permalink)
I distinctly remember teaching my raticate bubblebeam but to each his own
MintyFreshNipples · 1 points · Posted at 14:52:10 on May 26, 2017 · (Permalink)
Raticate did have a weird level of versatility but, much like Hitmonchan, didn't have the stats to support it. Having fuck all in the way of Special makes elemental coverage moves a wasted slot in gen I (as elemental moves were special, regardless of animation or move description). Blizzard's an exception but that's only because you're using it to proc freeze, not to damage.
Regardless, it's very much an exception to the rule. Most Pokémon had some real trash movepools. I mean, Dragonite didn't even have STAB moves.
ohmygodlenny · 1 points · Posted at 16:53:10 on May 26, 2017 · (Permalink)
For a normal playthrough it was a'ight.
GraveRaven · 1 points · Posted at 03:15:06 on May 26, 2017 · (Permalink)
For future reference, in RB, the trick to Sabrina is to always go one teleporter clockwise.
ohmygodlenny · 1 points · Posted at 03:50:59 on May 26, 2017 · (Permalink)
well fuck.
Oh well I always fight every trainer in the gym for money + XP anyway.
i_floop_the_pig · 1 points · Posted at 09:34:31 on May 26, 2017 · (Permalink)
Silph Co.
MrLaggron · 1 points · Posted at 21:25:49 on May 25, 2017 · (Permalink)
I totally agree, I think the very existence of the nuzlocke challenge is symptomatic of the problem.
People want to struggle and overcome a challenge because it feels good, and video game is specifically the type of medium that can provide this experience, and the fact that people had to create their own rules in a video games, the one medium were it's not supposed to work like that because you are limited in your actions by the world of the game, and not self-inflicted rules, shows that the pokémon company has entirely failed at balancing their games.
ohmygodlenny · 0 points · Posted at 23:23:39 on May 25, 2017 · (Permalink)
If you think the mark of a good video game is how hard it is then you're underselling a lot of excellent games.
MrLaggron · 1 points · Posted at 23:34:26 on May 25, 2017 · (Permalink)
You should probably reread my message, that isn't something I said at all.
I think difficulty should fit the narrative, in the case of dark souls for example it make sense that the game is difficult, because you are alone against an uncaring world in complete agony.
In the case of pokémon, it doesn't make any sense, as you are a single kid supposed to take on a entire society based around a specific activity, and yet everyone in the world sucks at it; the game is piss-easy when it should actually be really hard.
So easy games aren't bad, they just have to make sense.
ohmygodlenny · 0 points · Posted at 23:41:19 on May 25, 2017 · (Permalink)
Yeah here's the thing...Dark Souls isn't hard. The respawn system is much more lenient than most games; you keep your inventory and weapons and only your currency is dumped.
If you wanted Dark Souls to be harder, you could stick with only the starting gear and not level up. If you don't, you could grind levels and use better equipment.
Also Pokemon isn't the main currency of the Pokemon world. It's a currency of the pokemon world. Most of the trainers you see are children and hobbyists. The adults are mostly business people and scientists and laborers.
It makes sense that the kid who's apparently ditching school for a cross-region adventure might be better off than the kid who has school tomorrow or the electrician who's battling pokemon on his break. :P
MrLaggron · -2 points · Posted at 23:45:48 on May 25, 2017 · (Permalink)
I'm going to stop talking to you now, as you either are an utter moron, or you have gone completely mad.
ohmygodlenny · 0 points · Posted at 23:49:25 on May 25, 2017 · (Permalink)
or maybe you need to Git Gud
ohmygodlenny · 1 points · Posted at 23:51:37 on May 25, 2017 · (Permalink)
lol at the downvotes...someone died to the asylum demon
GAGAgadget · 14 points · Posted at 23:05:47 on May 25, 2017 · (Permalink)
Or you could look at it the other way and say that they designed this game with enough tools so that your average ADHD 10-year-old could beat it with no issues. Just because the tools are there doesn't mean you have to use them, especially since this game is intentionally balanced around kids.
MrLaggron · 5 points · Posted at 23:09:49 on May 25, 2017 · (Permalink)
If that was the case, there would be difficulty settings, I should be able to use all the tools a game give me and still enjoy the experience, I shouldn't have to create arbitrary rules to have fun.
Konekotoujou · 38 points · Posted at 21:24:33 on May 25, 2017 · (Permalink)
"I think games designed for children should be challenging for me as an adult because I've been a fan for the past 20 years. I refuse to change the way I play to make it less easy to beat the game and instead demand that the developers focus on making their main audience 25 year old men."
MrLaggron · 15 points · Posted at 21:30:59 on May 25, 2017 · (Permalink)
You know, most game developers that aren't completely incompetent use a thing called "difficulty settings" to make a game suitable to all audiences.
Also I shouldn't have to make my own rules to be able to enjoy the experience, especially not in a video game.
klatnyelox · 4 points · Posted at 00:00:43 on May 26, 2017 · (Permalink)
Every game has people making self-imposed rules to make a challenge.
MrLaggron · 1 points · Posted at 00:04:10 on May 26, 2017 · (Permalink)
Indeed, there will always be weirdos, that's the principle of speedrunning, but no games has more self-inflicted challenge than pokémon, and I think that's because people want something more out of this game.
klatnyelox · 8 points · Posted at 00:32:40 on May 26, 2017 · (Permalink)
That's what you get for an entry-level RPG.
But really, look at Dark Souls 3. This game had so many Dark Souls Veterans complaining about it being the easiest and hand-holdiest game in the series, pandering to new players by making it easier to play. As a new player, I failed 30 times or more on almost every boss up to the Abyss Watchers, had a few easy ones that I figured out by chance, was thrown a whopping curve-ball in the form of a motherfucking giant, and then had the rest of the bosses just start challenging me on everything I'd learned up to that point. It's a well-designed game that left me with a refreshing but incredibly difficult challenge curve.
Old Dark Souls players beat the game easy, and went back to earlier titles. Why? Because they know the mechanics, they know the tricks. They know how the leveling works and how to optimize a build. They were introduced to all the core mechanics of the game years prior, and as such had far less to learn about it when the time came to actually play it.
What I'm getting at is that any time old series players play a new installment, it'll feel easier than the previous ones, and as such less satisfying, even for a game famous for it's challenge. Imagine a new player playing Sun as his first pokemon game. How do you deal with Chain Battles? I as a veteran was almost wiped by one because I could only kill one or the other pokemon at a time and they just kept calling more. I was down to struggle on three pokemon before I managed to get through. That's brutal for a new player. The stat boosts on the totem pokemon change how you have to fight them if you don't want a lot more of your team to die. There are pokemon that are really hard to fight by default. I had a largely physical team in my run, and Mudsdale was a fucking beast with it's Defense Boost thing.
There are plenty of challenges in the game that someone who's memorized the strategies from previous games just wont get because they know how to actually play before they even turn on the console. It's not the game's fault it's challenge is in the pre-fight, instead of the mid-fight strategy.
MrLaggron · -4 points · Posted at 01:07:46 on May 26, 2017 · (Permalink)
Your arguments don't make a lot of sense, I mean, are you seriously saying dark souls and pokémon are remotely similar in term of difficulty?
Sure, dark souls 3 might have been easier if you already knew the mechanics of the game, (I mean it's a dark souls game, it sucks at explaining things) but there is still difficulty, especially in learning the bosses patterns for example.
And sure, as you get better with the game mechanics of a specific serie of games, the games will feel easier, but up to a certain point, the challenges you will face are still different from the ones you faced previously.
The reason you felt chain battle were "challenging" is because they are so badly designed, and if you're just unlucky and don't have a multi-hitting move, you just have to pray that the pokémon stop calling it's friends.
And totem pokémon are not even remotely hard, for the simple reason that it's only one pokémon, and you're facing it with six, so even if it manage to kill on of your pokémon, you won't have any problem revenge-killing it.
SgtNmbr · 7 points · Posted at 01:16:41 on May 26, 2017 · (Permalink)
The funniest part about this is that Dark Souls does the same thing Pokemon does by giving you the choice to make the game harder yourself or cruise through. If you play a ranged character in DS it's not anywhere near as hard as playing a melee character. So most players play melee characters because it's the most fun, challenging way to play.
TSPhoenix · -1 points · Posted at 02:01:34 on May 26, 2017 · (Permalink)
Still there is a distinct difference between making a choice about how hard the game will be before you start then never having to worry about it again and having to constantly self-impose rules.
SgtNmbr · 3 points · Posted at 05:22:16 on May 26, 2017 · (Permalink)
Turning off the exp share makes the game much more difficult, and it's something you do right at the start.
TSPhoenix · 0 points · Posted at 05:27:17 on May 26, 2017 · (Permalink)
EXP Share exist to encourage use of a full Pokémon party because the optimal way to play has always been to just use one Pokémon.
EXP Share is just hilariously overtuned, turning it off makes it harder sure, but just goes back to the problem where you can still stomp the entire game with one Pokémon.
The games are just not well balanced and EXP Share fixes none of that.
klatnyelox · 3 points · Posted at 03:58:19 on May 26, 2017 · (Permalink)
No, it's just a comparison. I'm not saying they are the same, I'm saying people arguments about and against them are the same.
Playing Pokemon for the first time with Sun and Moon would be similar to Red and Blue. The differences are that they give out free heals, so chance of failure because you didn't know of an encounter is low. They give an XP share that helps prevent the need/option for grinding or the lack thereof. And the Totem Pokemon are different.
Tell me. When you face a totem pokemon, what is your strategy? I'd be willing to bet you fight the totem first, throw everything you can at it so it dies then pick off the SOS pokemon, right? It's also a fair bet that you figured out immediately that their moves will be stronger, so you avoid lengthy set-ups like attack boosting or something.
A person coming in new won't have known all of that. Sure, it's not hard to figure out, but the games are still marketed towards a younger audience too. That all together leads a person into a situation where without being careful it's easy to lose multiple pokemon to a single one like that.
Here is where the game's style comes in. The consequence for failure has always been almost non-existent. In this one, it takes it further. It want's to remove the amount of time wasted on trying to not fail. Having 3 pokemon faint against a Totem feels bad. That's the point. That's the failure. The little kid playing it is going to go through that and be frustrated, but end up winning the encounter. He isn't going to waste a lot of time losing the whole thing, and be forced to grind up and try again.
See, in today's market, there are tons of other games out there that kids can latch onto when their concentration wavers. The goal is to keep that from happening. Red and Blue didn't have much competition in that regard. They had much less pressure to keep the gameplay at it's peak progression for so much time.
Seriously. Appreciate the game for what it's worth. There are differences, but it's still pretty well designed, all things considered.
Randomritari · 3 points · Posted at 08:40:29 on May 26, 2017 · (Permalink)
Also, the basic adventure in Pokemon has never been exactly hard. I mean, I remember beating Red when I was 9 without major difficulties, and that was back when I didn't know shit. People are asking for a challenge from a game series that was never challenging, and doesn't need to be. It's not one if its selling points.
Maybe one day Nintendo will decide to make a Pokemon game geared towards a mature audience, we'll see. But I won't hold my breath.
klatnyelox · 1 points · Posted at 02:31:51 on May 27, 2017 · (Permalink)
They do. It's called competitive Pokemon. It's been in every game to some extent.
Randomritari · 1 points · Posted at 08:42:17 on May 27, 2017 · (Permalink)
Sure, but the people that get into the competitive scene are a relatively small portion. It's a bit different from making an entire game meant for teens/adults.
klatnyelox · 1 points · Posted at 10:32:36 on May 27, 2017 · (Permalink)
Do you play nintendo titles? I don't know many that are meant for adults. It's not really their thing.
Randomritari · 1 points · Posted at 10:51:42 on May 27, 2017 · (Permalink)
Yes, actually. Metroid and Smash come to mind, and Zelda to some extent, depending on the game. Haven't played Fire Emblem in a while, but if I recall that used to be for teens and up as well. They're not mature in the GTA-sense of the word, but they're often designed for older audiences than many other Nintendo titles. In my opinion, at least.
klatnyelox · 1 points · Posted at 23:51:31 on May 27, 2017 · (Permalink)
Talking about adults here. Vast majority of games are made for young to mid teens.
Randomritari · 1 points · Posted at 01:48:44 on May 28, 2017 · (Permalink)
Well, in my earlier comment, I was talking about teens / adults, not exclusively adults. Nintendo's got games geared towards younger or more casual audiences, and some games geared towards teens & up. I don't expect that to change, and I consider Pokemon to be one of the games mainly targeting the first category (despite having lots to do for hardcore fans of the series). All I'm hoping for is that we'll some day see a Pokemon game designed for the second category.
peteyboo · 13 points · Posted at 22:29:33 on May 25, 2017 · (Permalink)
Uh what? Video games are one of the few forms of media entertainment where you CAN control your experience. Why would you not take that opportunity?
MrLaggron · 10 points · Posted at 22:37:30 on May 25, 2017 · (Permalink)
You can control your experience by making choices implemented in the gameplay, and having a general feeling of agency, you should not have to do the job of the game designers.
peteyboo · -2 points · Posted at 22:43:42 on May 25, 2017 · (Permalink)
So like... is Minecraft just not a video game to you, or?
MrLaggron · 9 points · Posted at 22:54:38 on May 25, 2017 · (Permalink)
Minecraft is a video game that is specifically designed to give you the tools to explore the world and allow you to build things, that comparison doesn't even make any sense.
(Or are you talking about the people who took minecraft as a game and used it as a level editor of sorts and created a bunch of different games, because that's essentially developing a video game using specific tools and it is incredibly unique. )
peteyboo · 3 points · Posted at 22:56:05 on May 25, 2017 · (Permalink)
I'm talking about how you can play video games however you want, unlike say, a novel or a tv show.
But thanks for the downvotes anyway
MrLaggron · 4 points · Posted at 23:12:53 on May 25, 2017 · (Permalink)
But you can't play a video game however you want, you're still presented with an experience with rules and guidelines, sure, you have agency, but that's still something game designers give you because they designed the game that way.
ohmygodlenny · 0 points · Posted at 23:25:51 on May 25, 2017 · (Permalink)
Maybe you ought to stick with sidescrolling platformers if you don't like open world games.
MrLaggron · 3 points · Posted at 23:36:24 on May 25, 2017 · (Permalink)
You completely missed the point, open world games still have rules, you just have more agency than in over games, but you're still limited by what you can or can't do.
ohmygodlenny · 0 points · Posted at 23:49:02 on May 25, 2017 · (Permalink)
To me the more limiting a game is the more bored I am with it. There's a reason I own 12 pokemon games and 0 mario games.
If Pokemon's story mode was only viable with a team of fully EV trained Ubers then it would be incredibly boring.
TheColaFiend · 1 points · Posted at 08:31:18 on May 26, 2017 · (Permalink)
I think what they're saying is they'd like the option.
They did it for Black and White 2 and it was pretty cool. It'd be cool to have it again.
Lefarsi · 26 points · Posted at 19:52:48 on May 25, 2017 · (Permalink)
I legit thought the hiker was a trick question. I felt really, really dumb.
Dragmire800 · 53 points · Posted at 17:40:16 on May 25, 2017 · (Permalink)
To be fair, exchanging gym battles that could occasionally be slightly difficult with jokes defeats the whole purpose of Pokemon. The challenges were all a bit too easy, but this one was a joke
Hencenomore · -15 points · Posted at 17:49:14 on May 25, 2017 · (Permalink)
Pokémon is not meant to be DND or chess.
Dragmire800 · 25 points · Posted at 17:51:54 on May 25, 2017 · (Permalink)
Which is why I specified "slightly difficult" "occasionally." I am not sure what comparison you are trying to make though. I haven't played DND, and Chess isn't overly difficult or complicated
Hencenomore · -7 points · Posted at 17:55:38 on May 25, 2017 · (Permalink)
I mean DND and chess is marketed towards adults/teens, Pokémon is for kids to play at their level to start off.
Dragmire800 · 32 points · Posted at 17:58:53 on May 25, 2017 · (Permalink)
I don't think chess has ever been marketed, but I see your point. But Pokemon has always been for kids, yet it has gotten way easier with the 3ds games. The only explains took I can think of is that they are either marketing the games towards younger children than usual, or they just think children have gotten less intelligent. Kids survived through 6 generations of gyms before the Island challenge and the game guiding you everywhere you needed to go, so what changed
Icalasari · 2 points · Posted at 22:15:34 on May 25, 2017 · (Permalink)
Actually, they think kids and adults have shorter attention spans. They take the approach of a phone game, even have been quoted in interviews that this was a design choice in Gen 6
MikeManGuy · 3 points · Posted at 19:18:31 on May 25, 2017 · (Permalink)
What changed was that they realized that most people never finished pokemon games. Because xp grinding is not fun. So, they decided to take the xp grind away.
I never knew this and was really disappointed when each generation I'd buy the games with my friends with the intention of battling, trading, and racing each other to the finish only to have everyone else stop at gym 3 or 4.
Dragmire800 · 4 points · Posted at 19:22:56 on May 25, 2017 · (Permalink)
I get that, and that is fine, I don't like XP grinding, but I never had to XP grind. As a kid, I avoided every trainer battle possible and just levelled up my starter, a strategy I think many kids are likely to follow, and I made it through the game. XP grinding inst necessary at all.
But I do see your point, if you want a mixed team, you might have to grind, which is annoying for kids. But removing battles and replacing them with Spot-the-difference is just ridiculous. Next thing you know, they'll removing battling from games because it can get repetitive
MikeManGuy · 3 points · Posted at 20:31:46 on May 25, 2017 · (Permalink)
What you just explained is yet another reason why they implemented the xp share. So that players can always use the starter pokemon if they want without penalizing them.
XP managing isn't fun either.
MrLaggron · 2 points · Posted at 21:45:23 on May 25, 2017 · (Permalink)
That's because people are morons, not because the game was difficult, you literally never had to grind in any pokémon game ever.
Icalasari · 3 points · Posted at 22:18:38 on May 25, 2017 · (Permalink)
Eh, Yellow, GSC, HGSS, and Platinum required it at points. But that's because Yellow and Post Game GSC/HGSS had stupid level spikes with no good spots to level, and Platinum is probably the only actually somewhat maybe challenging main line Pokemon game
MrLaggron · 0 points · Posted at 22:24:06 on May 25, 2017 · (Permalink)
That is literally wrong, type advantage in pokémon games are so powerful that you can just roll over any obstacle with a balanced team, simply because the IA is too stupid to switch.
Icalasari · 2 points · Posted at 22:49:02 on May 25, 2017 · (Permalink)
Gen I had horrible level up sets and horrible tm distribution in many cases, so you didn't have type advantage to your benefit in many cases, and GSCHgSs late game was pretty atrocious, giving you things like level 30 to 40 Pokemon to train to fight level 70 to 80 Pokemon
And Platinum had some decent surprise battles and a not completely stupid AI or unbalanced teams (Albeit that was pretty much all Barry and Cynthia. Still easy, just not a complete pushover)
I mean hell, with Yellow it goes from Erika with level 32 Weepinbell, level 30 Tangela, and level 32 Gloom to Koga with level 44, 46, 48 Venonat and level 50 Venomoth and Sabrina with a level 50 Alakazam which is an absurd level spike in a game where Charizard's level up fire moves are Ember at level 9 then Flamethrower at level 46
You pretty much need to grind just to get moves able to do anything in Gen I and at times Gen II
MrLaggron · 1 points · Posted at 23:07:10 on May 25, 2017 · (Permalink)
I literally don't see your point, I mean yeah, Tm distribution was awful, but most Pokémon still learned stab moves early on, and that was all you needed, and your yellow example doesn't even make any sense, because you don't take account that between erika an koga, there is the game corner, the pokémon tower, and a minimum of one road full of trainers (depending if you go east or west).
Same thing between Koga and Sabrina, there is sylph sarl, the longest dungeon in the game.
And sure platinum is still one of the harder pokémon games, but that doesn't mean much, as you still literally never have to grind at any point.
My point still stand, you never need to grind in a pokémon game.
Icalasari · 2 points · Posted at 23:11:56 on May 25, 2017 · (Permalink)
We may be having different definitions of grinding here
In my case, I'm defining grinding as any trainers or Pokemon you have to even slightly go out of your way to fight. You can avoid a good hunk of trainers pretty easily if you are going straight from point a to point b, and avoid even more with a little bit of effort for the sake of a speed run
MrLaggron · 1 points · Posted at 23:17:24 on May 25, 2017 · (Permalink)
Ah well that would explain it, I define grinding by being obligated to having to experience again things I have already seen or experienced in a video game for the sake of being able to progress.
I don't think battling a trainer with an unique team of pokémons and dialogue is grinding for example.
MikeManGuy · 1 points · Posted at 03:53:30 on May 26, 2017 · (Permalink)
You pretty much always had to grind every time you caught a new pokemon you wanted to use. And there's A LOT of grinding before the first gym in the early games.
MrLaggron · 1 points · Posted at 03:59:36 on May 26, 2017 · (Permalink)
I don't know which game you've been playing but it's certainly not pokémon, all you have to do when you catch a new pokémon is put him in the first place on your team and keep going with the game, switch him out when he's about to die et voilà! New team member.
Also that's just bullshit about the early game (unless you're playing yellow I guess, and even then you can just catch a Mankey who learn low kick at level 9, not exactly "a lot of grinding")
MikeManGuy · 0 points · Posted at 04:37:38 on May 26, 2017 · (Permalink)
Ah you just don't remember.
And to be fair, pokemon doesn't have nearly as much grinding as most JRPGs. But it was definitely there. The xp curve definitely got better with every game. But even in gen IV and V there were dozens of times when I caught a new pokemon and thought "I really want to use this, but it's not worth the hassle of managing his xp at this point."
Hencenomore · 0 points · Posted at 18:00:33 on May 25, 2017 · (Permalink)
You got older.
The previous games weren't as easy as they wanted it to be.
Smart phone games have lowered the standard for passive entertainment.
Dragmire800 · 22 points · Posted at 18:05:31 on May 25, 2017 · (Permalink)
Nope, just played through Platinum, and it was far harder than SuMo and XY. I actually lost a battle
Hencenomore · 2 points · Posted at 18:07:47 on May 25, 2017 · (Permalink)
But then they rebooted for BW, when smart phones were becoming a thing back then
RobertMato · 19 points · Posted at 18:19:37 on May 25, 2017 · (Permalink)
BW/B2W2 are way harder than XY and up. They had some of the toughest fights of any generation.
Hencenomore · 2 points · Posted at 18:23:38 on May 25, 2017 · (Permalink)
Huh. Touche. Then I guess Sumo and Xy is because of smart phones
RobertMato · 7 points · Posted at 18:27:28 on May 25, 2017 · (Permalink)
Someone at Game Freak said that they have been trying to make the games easier so that kids don't get frustrated and pick up a mobile game instead. This was somewhere during gen 6. I'm on mobile, but I'll try to find a link.
EDIT: "Rather than any actual feedback from players, it's more accepting the realities of modern life," Junichi Masuda says.
Hencenomore · 3 points · Posted at 18:28:53 on May 25, 2017 · (Permalink)
Which reminds me, I have to play Mario Jump at work
RobertMato · 2 points · Posted at 18:31:05 on May 25, 2017 · (Permalink)
The new Nintendo mobile games make me hope that their main games get a little tougher again.
ManateeofSteel · 6 points · Posted at 18:47:01 on May 25, 2017 · (Permalink)
It's also supposed to be challenging at times, SunMoon is ridiculously easy, even easier than ORAS
gman5852 · 2 points · Posted at 20:44:45 on May 25, 2017 · (Permalink)
Honestly I found Sun Moon one of the harder Pokemon games. The grand trial battles were difficult, ace trainers actually did shit, and the elite 4 finally wasn't a curb stomp. Gym battles have honestly never been difficult or challenging and for once a Pokemon game actually had a fun campaign.
ManateeofSteel · 2 points · Posted at 20:51:34 on May 25, 2017 · (Permalink)
I haven't beaten it even if I preordered the game, because I got bored out of my mind, so much that for the first time ever, I dropped a Pokemon game.
I am in the third island and have been since January, I like what they wanted to do, but I feel like they missed the mark by a long shot. Also, the online castle sucks
gman5852 · 1 points · Posted at 21:05:50 on May 29, 2017 · (Permalink)
Online castle was bad yeah but I absolutely loved what they did with the campaign. This was the first Pokemon game I'd actually recommend for the campaign alone instead of the post game/online portion.
Aurorious · 1 points · Posted at 02:00:04 on May 26, 2017 · (Permalink)
Yeah, i actually failed the first tell the difference one believe it or not, when the hiker popped up it actually made me laugh outloud. It was genuinely hilarious.
nosarcasmforyou · 1 points · Posted at 02:32:10 on May 26, 2017 · (Permalink)
I know I laughed like an idiot through the entire trial, I'll tell you that.
suugakusha · 1 points · Posted at 05:05:54 on May 26, 2017 · (Permalink)
If this was the purpose of the tasks, then that's just a waste of time. If they want to put puzzle elements into your game (which would be great), then make real puzzles. If you want to waste my time, just show a funny cutscene.
Gyms > Trials
alexdrod · 1 points · Posted at 09:55:57 on May 26, 2017 · (Permalink)
I'm glad you can look past it. First pokemon game that I have not finished. Too much hand holding and pointless intrusive dialogue. I think there's a good game in there but I'm not willing to sit through it all.
agentCAPS · 1 points · Posted at 16:14:53 on May 26, 2017 · (Permalink)
Yeah, honestly I felt the same way. I mean, I thought this trial was hilarious. I actually laughed at it. I don't know, maybe I just don't expect as much of a challenge in the Pokemon games as other people.
Laratez · 48 points · Posted at 18:42:29 on May 25, 2017 · (Permalink)
Trifling gnome!
Orchuntsman · 25 points · Posted at 18:59:15 on May 25, 2017 · (Permalink)
... Lord Jaraxxus, is that you?
[deleted] · 9 points · Posted at 22:05:00 on May 25, 2017 · (Permalink)
YOU FACE GIRATINA, GHOST TYPE LORD OF THE DISTORTION LEGION!
elbenji · 2 points · Posted at 02:21:10 on May 26, 2017 · (Permalink)
Gdi. No escape
Jahneboi · 3 points · Posted at 00:57:27 on May 26, 2017 · (Permalink)
Came here to post this...
YOUR ARROGANCE WILL BE YOUR UNDOING
Laratez · 2 points · Posted at 04:12:46 on May 26, 2017 · (Permalink)
But I'm in charge!
Neo_Revolution · 457 points · Posted at 17:06:37 on May 25, 2017 · (Permalink)
Yeah, really missing when these games would surprise you with a rival battle before a boss fight, and didn't care if you survived. Most of the time these newer games feel like the other trainers are healing you for free every other screen lol.
Bananawamajama · 337 points · Posted at 18:00:55 on May 25, 2017 · (Permalink)
First time I played Blue I didn't know the layout of Cerulean Town, so I ended up wandering toward the bridge and got killed by Gary before I found the Pokemon Center. I blacked out and woke up ON THE OTHER SIDE OF THE MOUNTAIN.
lugnut92 · 214 points · Posted at 18:10:14 on May 25, 2017 · (Permalink)
That's why you gotta save as soon as you finish any cave.
TheGenesect · 171 points · Posted at 18:58:19 on May 25, 2017 · (Permalink)
Heck, save before you exit that cave. There's no telling when your friend/rival will show up.
eloel- · 92 points · Posted at 19:03:26 on May 25, 2017 · (Permalink)
Or Team Rocket, in yellow. Dammit guys, I'm running on Struggles here.
RuneKatashima · 2 points · Posted at 05:42:47 on May 26, 2017 · (Permalink)
In a couple games haven't you been given tough fights right at exits too?
OlderAndTaller · 12 points · Posted at 21:16:39 on May 25, 2017 · (Permalink)
Once you see the exit
CaptainStank056 · 1 points · Posted at 21:34:27 on May 25, 2017 · (Permalink)
THE SHIT
Auctoritate · 1 points · Posted at 01:13:46 on May 26, 2017 · (Permalink)
Fucking. Same.
RQK1996 · -1 points · Posted at 23:30:37 on May 25, 2017 · (Permalink)
you know you run right past the PC when you go to the bridge, right?
Bananawamajama · 2 points · Posted at 11:19:12 on May 26, 2017 · (Permalink)
There's that fork where you either go above the row of houses which contains the PC or below. I went up.
RQK1996 · 1 points · Posted at 14:34:40 on May 27, 2017 · (Permalink)
then you still pass the PC, only past the roof rather than the door
SmileyMayle · 92 points · Posted at 22:14:50 on May 25, 2017 · (Permalink)
There were literally 3 different occasions where I cleared a string of enemies, healed myself up, went to the next room and somebody had healed me. Great. Thanks a lot
dralcax · 52 points · Posted at 23:38:35 on May 25, 2017 · (Permalink)
And then just as you've gotten used to the NPC heals at every other event flag Red and Blue ambush you at the Battle Tree.
ColonelKetchup13 · 16 points · Posted at 00:44:13 on May 26, 2017 · (Permalink)
That was obnoxious. I didn't heal through the gauntlet because Ibdidn't think I would need to. But no, here Red and Blue come, you have to pick one and battle them right now. Its some bullshit
Neo_Revolution · 12 points · Posted at 03:22:41 on May 26, 2017 · (Permalink)
Yep. It was actually a nice surprise for me. Added some tension when I hadn't saved for a while because the game had been so kind for the last 40 hours lol.
klingma · 5 points · Posted at 01:07:00 on May 26, 2017 · (Permalink)
Oh yeah I ran into that one with only two pokemon alive.
SmallLumpOGreenPutty · 34 points · Posted at 22:42:39 on May 25, 2017 · (Permalink)
I wish there was an option to disable healers. The last few gens have been so hand-holdy.
Omnix_Eltier · 68 points · Posted at 17:55:47 on May 25, 2017 · (Permalink)
I've been going back playing some of the older games, I have blacked out quite a number of times because I keep forgetting that the rival isn't going to instantly heal your Pokémon after you fight
The-Angel-Of-Death · 3 points · Posted at 22:51:07 on May 25, 2017 · (Permalink)
I don't think that's cause the game is harder, that's all on you lol
Omnix_Eltier · 31 points · Posted at 00:56:12 on May 26, 2017 · (Permalink)
So, explain to me how in the newer games when your Pokémon are healed by random NPC's and even sometimes your own rival, thereby saving you a trip to a pokecenter and/or saving your healing items, isn't by definition easier than the games that didn't heal you at every opportunity
tehbored · 2 points · Posted at 13:41:37 on May 26, 2017 · (Permalink)
To be fair, that's kind of a shitty way to increase difficulty. Often times the AIs just use dumb moves on purpose and have shitty pokemon.
The-Angel-Of-Death · -7 points · Posted at 01:47:29 on May 26, 2017 · (Permalink)
You said in your own comment that you forget that you won't get healed and black out because of it. That has nothing to do with how difficult a particular game is, forgetting something is all on you
Omnix_Eltier · 7 points · Posted at 01:58:13 on May 26, 2017 · (Permalink)
so, by your logic, no game can be more or less difficult by its design than any other if you remember everything about it? I don't see how that tracks
The-Angel-Of-Death · -3 points · Posted at 02:22:18 on May 26, 2017 · (Permalink)
I'm not even trying to say newer games aren't easier or harder
This is what I'm talking about. That right there happened because you just happened to forget something, it didn't happen because the game was harder
To which I replied with saying that you happening to forget something had nothing to do with the difficulty of a game. No where did I mention the games weren't easier
Omnix_Eltier · 1 points · Posted at 04:21:21 on May 26, 2017 · (Permalink)
It took me a while, but I figured out where I misunderstood your first comment, yeah it's my fault for forgetting, but that's understood in my message anyways
The-Angel-Of-Death · 1 points · Posted at 05:15:14 on May 26, 2017 · (Permalink)
My original comment was supposed to be a joke
RadicalDog · 7 points · Posted at 23:36:26 on May 25, 2017 · (Permalink)
Trying to play Gold without using a Pokecenter is pretty hard - and that did have post-rival healing. Now it's so damn friendly.
FL14 · 2 points · Posted at 12:47:30 on May 26, 2017 · (Permalink)
How is that possible? Aren't ethers/elixirs unavailable until like the miltank city?*
*Goldenrod
RadicalDog · 3 points · Posted at 12:49:45 on May 26, 2017 · (Permalink)
Very. Carefully.
Seriously, it's really fun. Give it a try.
Edit: To expand a little, you have to do things like catch a bellsprout and level it up by murdering all the geodudes nearby with one hit each, so that it learns the next move with enough PP to be worth it. Then you find HMs to be really useful as they include some PP, and you actually use a lot of TMs which is a nice change.
FL14 · 1 points · Posted at 13:01:38 on May 26, 2017 · (Permalink)
Sounds like a lot of Cut and Mud Slap
BroDudeIII · 11 points · Posted at 18:58:55 on May 25, 2017 · (Permalink)
I at least found Sun better than Omega Ruby.
Managed to beat the Elite Four in Omega Ruby without using a Poké Center or rest house. At least that made it a fun challenge :D
cmal · 2 points · Posted at 23:03:11 on May 25, 2017 · (Permalink)
I honestly don't care about the surprise heals, just saves the tedium of using potions or walking back to a pokecenter.
I don't understand the complaints about the last couple gens being too easy. The only real challenge I can think of in the earlier games was rollout spam which seems more like a hard level check than anything else.
[deleted] · -4 points · Posted at 20:25:41 on May 25, 2017 · (Permalink)
[removed]
Evex_Wolfwing · 40 points · Posted at 18:32:07 on May 25, 2017 · (Permalink)
... I actually got that one wrong the first time. I was convinced the Hiker was a red herring, and focused on the finding how the Marowak were different.
gahlo · 258 points · Posted at 17:10:48 on May 25, 2017 · (Permalink)
This was when I lost hope for the trials being interesting.
GreyouTT · 163 points · Posted at 18:06:52 on May 25, 2017 · (Permalink)
The Ghost Trial was awesome though.
PreztoElite · 150 points · Posted at 18:44:36 on May 25, 2017 · (Permalink)
I led with a Z move on mimikyu before I realised it's ability.
Coppercredit · 75 points · Posted at 19:53:06 on May 25, 2017 · (Permalink)
TBH that ability is pretty strong.
Storm137 · 29 points · Posted at 20:16:04 on May 25, 2017 · (Permalink)
I wasted a Malicious Moonsault. Was worth it to see it but then the sweep started..
rand337 · 18 points · Posted at 20:40:27 on May 25, 2017 · (Permalink)
Mimikyu copied Swords Dance (with Mimic) my first attempt at it. I needed a second attempt after that.
MintyFreshNipples · 4 points · Posted at 08:28:39 on May 26, 2017 · (Permalink)
He copied rockslide against me and that's how I realised my entire team was either weak or neutral to rock
shoeboxchild · 20 points · Posted at 18:52:28 on May 25, 2017 · (Permalink)
I also did this. Mimikyu was a real sum bitch
AshnakAGQ · 1 points · Posted at 00:31:02 on May 26, 2017 · (Permalink)
He almost ruined my nuzlocke. Only one pokemon survived.
enigmaticeric · 1 points · Posted at 02:11:24 on May 26, 2017 · (Permalink)
The way I play nuzlockes i catch one new Pokémon per new area that way if my party is wiped I go grab whatever is in there
AshnakAGQ · 2 points · Posted at 11:23:36 on May 26, 2017 · (Permalink)
Well a common rule and the rule I was running is that if you wipe, you lose the Nuzlocke.
enigmaticeric · 1 points · Posted at 16:33:37 on May 26, 2017 · (Permalink)
Not sure why someone downvoted you people play nuzlockes by different rules but allow me to rectify that
Little_darthy · -2 points · Posted at 23:15:54 on May 25, 2017 · (Permalink)
Wait, I did the same thing. I thought I out-right killed him. What did he do if you didn't?
shoeboxchild · 3 points · Posted at 00:51:04 on May 26, 2017 · (Permalink)
Mimikyu has an ability where it can take one hit with no damage at all to it
Little_darthy · 1 points · Posted at 05:57:08 on May 26, 2017 · (Permalink)
Oh gotcha, I must have misremembered how it happened.
leethomas93 · 28 points · Posted at 21:06:56 on May 25, 2017 · (Permalink)
Freaking totem Mimikyu. I breezed through most of this game, even the pokemon league/elite four/whatever they called it, with the major exception of totem Mimikyu. I lost to that thing so many times. It was faster than everything, it could one hit KO just about everything, and the first hit did no damage. One of the hardest parts of any pokemon game ever.
gahlo · 13 points · Posted at 18:44:53 on May 25, 2017 · (Permalink)
It was bitter sweet for me, since it's the closest we're gonna get to another Snap.
FantasticTony · 5 points · Posted at 21:23:02 on May 25, 2017 · (Permalink)
The idea was cool, but most of it was linear "walk to the next part of the room. Dialogue pointing you at something that's moving! Walk to it and press button." It'd be a lot cooler if you actually had to look for things out of the ordinary or had more free reign inside the haunted market.
Tarcanus · 2 points · Posted at 15:16:57 on May 26, 2017 · (Permalink)
Was it, though? Why? The camera function is slow and clunky and doesn't really do anything. The pokemon to take pictures of aren't hard to find. Mimikyu is the only tough part because, if you didn't know about it in the beginning, it's type and ability will wreck you.
nitsunekoni · 1 points · Posted at 00:22:29 on May 26, 2017 · (Permalink)
Photographing? What did this trial "try"? How well your eyes work?
ThrashThunder · 84 points · Posted at 18:02:44 on May 25, 2017 · (Permalink)
Yeah. In all honesty of all the "changes" they did to the formula, the whole trials + totem Pokemon was just....bad
I would have preferred challenging the trial captains than just goofing around doing irrelevant stuff. They could have just made them use the whole totem Pokemon for their main Pokemon and done.
giantroboticcat · 126 points · Posted at 18:09:31 on May 25, 2017 · (Permalink)
I actually really liked the Totem pokemon. Assuming you didn't drastically over-level for each challenge, the fights were actually pretty difficult overall. That Wishiwashi was tough.
def_init · 77 points · Posted at 18:17:59 on May 25, 2017 · (Permalink)
Lurantis and Mimikyu were also savages
RQK1996 · 0 points · Posted at 23:32:58 on May 25, 2017 · (Permalink)
I beat Lurantis with a small bug with terrible defences
[deleted] · 22 points · Posted at 18:31:08 on May 25, 2017 · (Permalink)
[deleted]
WaltLongmire0009 · 37 points · Posted at 19:29:41 on May 25, 2017 · (Permalink)
Knowing type advantages isn't even important anymore because the game tells you what moves are super effective now
Bwob · 30 points · Posted at 21:11:56 on May 25, 2017 · (Permalink)
It's still important for team planning. All they did was remove the memorization aspect in the middle of fights. No more "Is Florges grass? I think so? Crap, it's pure fairy?!?" in the heat of battle.
Cromakoth · 6 points · Posted at 18:56:11 on May 25, 2017 · (Permalink)
You shut the hell up about Eeveelutions right now, young man.
HumanAtlas · 3 points · Posted at 19:26:09 on May 25, 2017 · (Permalink)
Might I suggest changing up your team throughout the game. It's recently become my playstyle to almost always have a team six, and regularly change which Pokemon are on my team. It allows you to experience the playstyle of more Pokemon, and always leaves you drastically underleveled, which makes the game a bit harder and more fun.
[deleted] · 11 points · Posted at 19:26:50 on May 25, 2017 · (Permalink)
[deleted]
HumanAtlas · 1 points · Posted at 19:31:04 on May 25, 2017 · (Permalink)
It makes battles actually difficult and forces you to think more about which moves you choose because you can't just rely on your power. It's lead to me winning more battles by the skin of my teeth, which I think is more exciting. But I can see it not being for everyone
[deleted] · 13 points · Posted at 19:36:50 on May 25, 2017 · (Permalink)
[deleted]
klatnyelox · -1 points · Posted at 00:11:12 on May 26, 2017 · (Permalink)
That's what pokemon has always been. The challenge is the time-sink grinding.
HumanAtlas · 1 points · Posted at 03:11:34 on May 26, 2017 · (Permalink)
But what if you don't grind instead? Just play the game underleveled and try to figure out how to win anyway?
Like for example, I'm replaying Platinum and got to the third gym. I was a good 6 levels below the strongest Pokemon in the gym, and most of my team was weak to fighting types. I had to rely on confusion, leech seed, and priority moves to just barely beat the gym leader, and it felt like a much more hard earned win than with my older playstyle where I'd steamroll with my well balanced well leveled team.
klatnyelox · 1 points · Posted at 03:45:16 on May 26, 2017 · (Permalink)
Is a possibility.
It's all in how you play.
nitsunekoni · 1 points · Posted at 09:26:53 on May 26, 2017 · (Permalink)
BW2 and johto games were hard enough to be fun.
Tarcanus · 1 points · Posted at 15:19:21 on May 26, 2017 · (Permalink)
The point is that the player shouldn't have to arbitrarily set their own rules to make the game worth playing.
DrBlueDot · 1 points · Posted at 01:51:14 on May 26, 2017 · (Permalink)
This was the first edition where I started swapping out underachievers. Usually i wouldnt need to switch my order up unless i was levelling or fight a trial though, you can do the game no bother with 3 or 4 mons without exp share.
oneinchterror · 1 points · Posted at 23:08:28 on May 25, 2017 · (Permalink)
Almost all of the eeveelutions are pretty decent TBH.
klatnyelox · 1 points · Posted at 00:10:18 on May 26, 2017 · (Permalink)
Espeon is pretty great, actually, if you pick the right moves. Is it's default ability Magic Guard? That's a good ability too.
Basically, between Psyshock and Psychic, you can hit the enemy with stab psychic moves no matter what kind of defense the enemy has more of, can use another special move for coverage, then use Calm Mind to set up sweeps. Use a Sitrus Berry, Shell Bell, or Leftovers for in-battle regen, and you've got a pretty good well-balanced pokemon.
DirtyDan257 · 1 points · Posted at 01:26:14 on May 26, 2017 · (Permalink)
Did you have the exp share on? If you turn it off you're actually at a pretty equal level to most opponents you face and are a few levels below the totems. It makes it much more challenging and fun because getting through the game no longer just feels like a grind you can't lose.
tmssmt · 1 points · Posted at 10:13:21 on May 26, 2017 · (Permalink)
I was rushing so fast that even with it on I was usually underlevelled.
thebad_comedian · 1 points · Posted at 21:35:09 on May 25, 2017 · (Permalink)
I was legit getting my ass beat during the kommo-o fight.
docmedic · 16 points · Posted at 18:13:11 on May 25, 2017 · (Permalink)
The totem Pokémon were fine tbh. You already fight a ton of trainers, what's the point of one more that has slightly better ai? Sure you can cheese the totem Pokémon too, but if you run in blind and unprepared it could end up interesting.
ThrashThunder · 36 points · Posted at 18:20:12 on May 25, 2017 · (Permalink)
But that's the thing, I don't mind Totem Pokemon. But reaching them were very uninteresting. The whole hype up for them to just them beeing "Pokemon.....with instant boosts!" is just a baffling change to the Gym Leader formula that was never asked to be removed.
docmedic · 10 points · Posted at 18:27:04 on May 25, 2017 · (Permalink)
I thought the synergy with sos Pokémon made them scary, the boost could be scary if it makes up for a weakness in a Pokémon, say a slow Pokémon doubled its speed for free.
I agree there was a lack of gym puzzles though.
ThrashThunder · 2 points · Posted at 18:30:23 on May 25, 2017 · (Permalink)
Maybe it was just me with how I level up my Pokemon that I never suffer from beeing under levelled or I picked perfect fit for the Totem Pokemon
ReDustMan · 0 points · Posted at 23:15:33 on May 25, 2017 · (Permalink)
There should've been a post-game Totem Pokemon in the basement of the Aether foundation that would have all of its stats boosted by +6 with its aura and would call in Psuedo Legendaries for support. Catchable Totem Marshadow anyone?
Storm137 · 0 points · Posted at 20:18:20 on May 25, 2017 · (Permalink)
I think for me, Totem Salazzle was harder because I was running Pokemon weak to fire AND poison (Ice Vulpix I had just gotten), a newborn Eevee and oh yeah - my water type was also weak to fire. (Araquanid) I still got partially swept but I kept reviving the Scuba Bug.
Muur1234 · 3 points · Posted at 22:17:16 on May 25, 2017 · (Permalink)
Araquanid is neutral to Fire
Galemp · 5 points · Posted at 22:23:12 on May 25, 2017 · (Permalink)
Resistant, actually, thanks to Water Bubble.
Storm137 · 0 points · Posted at 22:27:32 on May 25, 2017 · (Permalink)
Didn't change the fact it got roasted. Three times.
Golden-Owl · 121 points · Posted at 17:44:37 on May 25, 2017 · (Permalink)
Honestly, Kiawe's trial was probably the only one which could be copied 1:1 into the comic and still be funny.
I'm glad the games went for that approach. Find the Difference puzzles are so boring, and adding anything simpler would be an insult to an older player's intelligence. Instead we got Hiker David, and it became the best trial in the game.
Bwob · 48 points · Posted at 21:13:48 on May 25, 2017 · (Permalink)
It really was. The group I play with STILL gets the occasional chuckle from phrases like "GO, my Hiker!"
blippityboop · 3 points · Posted at 19:03:21 on May 26, 2017 · (Permalink)
"ALOLA!!!"
WhyAyala · 0 points · Posted at 02:33:50 on May 26, 2017 · (Permalink)
Do they?
Bwob · 4 points · Posted at 02:46:45 on May 26, 2017 · (Permalink)
I actually brought up this thread to them shortly after I posted. Their first reaction was similar to mine: Incredulousness that anyone could NOT like the fire trail. "But that's one of the best parts of that game!" one said.
Then someone said "Go, my hiker!" and we all laughed.
So yes. Actually, as of this writing at least, they still do.
IntegralCalcIsFun · 2 points · Posted at 16:46:14 on May 26, 2017 · (Permalink)
I'm with you on this, when I first saw his stupid face pop up on my screen I had to put my ds down I was laughing so hard
Khal_Goodman · 125 points · Posted at 18:26:12 on May 25, 2017 · (Permalink)
By the time I saw the post about asking what we thought about S&M now months after launch, there were too many comments but many echoed my concerns.
The games have been getting easier and easier to the point that after the new colors and pokemon wear off, the game is just one unnecessary exposition or cutscene to the next. Let me wonder around a new town and risk being blacked out. Give me a reason to actually have items. Throw trainers with more than one pokemon at me.
I think the developers need to re-examine the target audience of these games and their capabilities. I played Red and Blue when I was 11-12 and had a lot of fun with them. They didn't hold my hand everywhere, they didn't have a marker on the map of my next step. They allowed the player to explore the world and everything it had to offer. Now I feel like we are just on rails.
Anyway, end rant. I've been trying to finish my livingdex after taking a break and replaying through Moon has made all of these shortcomings disgustingly obvious to me.
Flying_Toad · 107 points · Posted at 19:08:34 on May 25, 2017 · (Permalink)
Fucking hell I hate trainers having just 1 pokemon. Or the god damn ELITE FOUR having anything less than 6 pokemon. It's insulting. Instead of having 5 trainers with 1 pokemon each, how about 2 trainers with 3 each?
Coppercredit · 55 points · Posted at 19:57:10 on May 25, 2017 · (Permalink)
Yeah but at least we didn't have the fisherman with six Magikarp all over lvl 25.
Flying_Toad · 43 points · Posted at 20:01:21 on May 25, 2017 · (Permalink)
The entire transition between walking around, starting a battle, ending the battle and going back to walking takes up more time than the entirety of the battle itself. It's infuriating.
Coppercredit · 16 points · Posted at 20:05:37 on May 25, 2017 · (Permalink)
Yeah, I wanna see my pokemon's cool moves and the game is giving you so few chances to fight and see my pokemon kicking butt. Major downer.
voliol · 39 points · Posted at 21:11:30 on May 25, 2017 · (Permalink)
Even worse, in the final fight with the main villain, the climax of the game's story, she still uses only 5 pokémon!
She even turned into one herself! What's the point of that if we aren't able to battle her as her 6:th and final Pokémon? It'd make for one of the most amazing and revolutionary boss battles in all Pokémon history, but nope, they had to leave her there with just 5 Pokémon, leaving a big gaping hope that needed to be filled.
Flying_Toad · 24 points · Posted at 21:12:25 on May 25, 2017 · (Permalink)
Yeah. I thought for sure we'd have an epic true boss battle. But we didn't. And I am sad.
dralcax · 12 points · Posted at 23:15:15 on May 25, 2017 · (Permalink)
I spent the entire fight setting up Dragon Dances expecting to have to deal with an Ultra Beast at the end.
Instead she just kept spamming Pain Split long after it stopped doing anything and proceeded to get swept by a single Gyarados.
I was just... What, really, that was it? I don't even get the satisfaction of smacking a Nihilego with a +6 super effective Z-Move?
Montaru · 6 points · Posted at 22:23:38 on May 25, 2017 · (Permalink)
It's most Elite Fours that don't have a full team of Six. The ones with Six are the HGSS, ORAS, and Unova Rematches.
[deleted] · 4 points · Posted at 23:43:51 on May 25, 2017 · (Permalink)
Didnt they have six in Diamond/Pearl/Platinum?
Montaru · 1 points · Posted at 04:07:17 on May 26, 2017 · (Permalink)
Nope
klatnyelox · 2 points · Posted at 00:13:37 on May 26, 2017 · (Permalink)
Didn't the elite 4 always have 5 each?
laturner92 · 1 points · Posted at 22:43:06 on May 25, 2017 · (Permalink)
I stopped playing SuMo after the first trial for every reason mentioned in this thread...
Do the Elite Four really not have 6 Pokémon each? That's absurd.
The-Angel-Of-Death · 7 points · Posted at 22:54:14 on May 25, 2017 · (Permalink)
Uh they never do, in any game. Not until their rematch teams
tehbored · 1 points · Posted at 13:42:59 on May 26, 2017 · (Permalink)
The Elite Four only had 5 Pokemon each in the original games.
Flying_Toad · 3 points · Posted at 14:35:17 on May 26, 2017 · (Permalink)
I know. And I am saying I hate when the elite four have anything less than 6 each.
tehbored · 1 points · Posted at 14:42:33 on May 26, 2017 · (Permalink)
I always read that as a tradition of sorts. I wish they kept exactly five for all the games. Basically that the elite four are intentionally leaving a space on their belt empty to show deference to the champion, or perhaps just as a show of confidence like "I don't need six pokemon to win".
The-Harry-Truman · 0 points · Posted at 02:00:28 on May 26, 2017 · (Permalink)
They never did...
Flying_Toad · 4 points · Posted at 02:01:48 on May 26, 2017 · (Permalink)
EVERYONE is saying "they never did". I never said they used to. I always hated Elite Four having less than 6 pokemon. Main complaint is about single pokemon trainers.
RechargedFrenchman · 29 points · Posted at 21:50:57 on May 25, 2017 · (Permalink)
Every time I think about playing Sun again, I think "Eh ... maybe I'll play Pokemon X or Alpha Sapphire instead. No, I don't really want to play one of those either. So ... do I play Fire Red or Emerald (my favourites) again for the 21st time and keep hoping the next game they make will actually be interesting ...?"
A bit hyperbolic because S/M had some neat ideas and Pokemon (Alolan Muk and Araquanid have joined my favourites) and the DexNav from ORAS is one of my favourite features ever introduced in a Pokemon game--only to be removed next-gen sigh--but the best games IMO are FRLG, Emerald, and HeartGold/SoulSilver. ALL THREE OF THESE ARE (technically, in Emerald's case) REMAKES OF EARLIER GAMES.
I yearn for a new title that is actually challenging (not necessarily difficult in the Totem Pokemon sense, design the game better don't just throw stat bonuses on over-leveled opponents and call it a day) where the story isn't less interesting than a Final Fantasy rip-off with even more cut-scenes. Give us engaging characters with more personality than "my mom is a horrible woman" and "I am physically incapable of not smiling", a plot that makes sense (Gen II had the best IMO, exploring the fallout of Rocket collapsing), places worth exploring interesting enough to make me want to, and Pokemon I actually care enough to explore and find.
I bring up the Sevii Islands a lot on this sub because I think they're one of the best things GameFreak ever put into a Pokemon game; pretty long post-game content, a different generation's pokemon introduced into that game, a novel and well designed series of new areas to explore with their own trainers and story to them, and a couple Strength puzzles that didn't take 2 seconds and no real thought to solve. I will grant that the braille thing was a little weird, and I'm still annoyed that Emerald didn't have trade options with FRLG, but the Sevii Islands were a great addition to a terrific remake of the original games which I feel surpass the original RBY in basically every sense.
Namagem · 24 points · Posted at 22:30:12 on May 25, 2017 · (Permalink)
Have you Have you played B/W/B2/W2 yet? They're absolutely fantastic, and challenging without being frustrating like some of the older ones, have fantastic stories, and are beautiful aesthetically and have fantastic music.
They're my favorite in the series
Khal_Goodman · 5 points · Posted at 00:27:31 on May 26, 2017 · (Permalink)
I've been hoping ever since BW that the next generation gives us an entirely new set of Pokemon to work with. That was the best design feature.
Tarcanus · 0 points · Posted at 15:27:39 on May 26, 2017 · (Permalink)
That's the thing with pokemon games, though. I can't trust your judgement. There are people on here saying Sun/Moon had an amazing story, when it was such shallow, pointless stuff. How can I trust someone else's opinion on here? I also played B/W and it was the same simple, saccharine nonsense as the other games in the past 3 generations.
Unkawaii · 12 points · Posted at 01:23:30 on May 26, 2017 · (Permalink)
I'm totally prepared to get crucified but it took me about a month after Sun's release to get to the second island and I haven't progressed past the beginning since.
Not out of difficulty, but because I'm so utterly bored by the game that I consider actively playing it "turning it on, fighting one trainer, then stopping for a week".
I haven't touched the game in two months because I have Animal Crossing right next to it on the home screen and that game is infinitely more entertaining so I end up picking it out of reflex every time I boot the console.
WhyAyala · 7 points · Posted at 02:36:29 on May 26, 2017 · (Permalink)
I agree, it's deeply boring.
Khal_Goodman · 3 points · Posted at 13:59:03 on May 26, 2017 · (Permalink)
I bought both games on launch with Amazon. I gave the second to my nephew and told him to try it out on thanksgiving basically to get me through the tutorial phase.
Now I've been finishing the game intermittently while watching tv or drinking a few beers. Either way, I'm basically on autopilot.
themadkingatmey · 1 points · Posted at 01:27:46 on May 27, 2017 · (Permalink)
Gen II best plot? Dude, it's barely there at all. None of the team rocket admins even have any semblance of personality or character! Or even names! (In the original) And it's not like they were especially memorable or notable characters in the remake either. Team Rocket's big, evil plan in Gen II amounts to them begging their lover who spurned them (in this case, Giovanni) to please come home. They could have played "Baby Come Back" and it would have achieved the same effect.
The rest of your post is fine, but the idea that, of all the plots, that Gen 2 had the best one is akin to lunacy to me? Even Gen 3's story, which is even worse, at least tried to have a plot.
MarsAdept · 14 points · Posted at 23:09:49 on May 25, 2017 · (Permalink)
I think BW2 were the last games to actually have respect for the player's intelligence.
WTK55 · 27 points · Posted at 19:36:49 on May 25, 2017 · (Permalink)
Exactly. Hell, I find these newer games insulting for the kids playing Pokemon for the first time and its this easy. I personally believe that kids today are way smarter then when we were kids with Red & Blue (I was like 7-8). Red & Blue did not hold your hand at all. It was pretty much "Beat the gyms and catch Pokemon, do it you little shits" and that was it, the game told you nothing and we still figured it out.
bob237189 · 8 points · Posted at 01:45:26 on May 26, 2017 · (Permalink)
I agree. You had to actually EXPLORE. No one told you what to do or how things work beyond the basic mechanics. You have to go out and search for answers yourself. You check ever tile, talk to every NPC, and go through every room in every dungeon, because you never know what's there to be found. And a lot of times that would lead to dead ends, other times to amazing discoveries you couldn't have dreamed of. That's how exploration works.
TempAcct20005 · 6 points · Posted at 20:18:37 on May 25, 2017 · (Permalink)
We figured it out so well that angelfire was full of awesome secret Pokémon to unlock
Khal_Goodman · 4 points · Posted at 21:05:11 on May 25, 2017 · (Permalink)
I tried so hard to get pikablu... It was fun. The world was full and alive to a young kid on a gameboy. Now parts of the game are a chore. I just re-did exeggutor island. The whole thing was a cutscene broken up by me taking a few steps. It was frustratingly stupid.
WTK55 · 1 points · Posted at 23:53:51 on May 25, 2017 · (Permalink)
Dude, I tried so long getting Mew from that fucking truck...
themadkingatmey · 0 points · Posted at 01:44:45 on May 27, 2017 · (Permalink)
Because Red and Blue are not hard to figure out. They are super basic games, honestly, and not nearly as complex as Sun and Moon, by comparison.
If you switched the games around (for argument's sake), and people had played Sun and Moon as kids without any hand-holding, they would gotten lost and bored early on, and if we played Red and Blue now with the 'hand-holding' of sun and moon, then people would realize what a simple game it is.
The-Angel-Of-Death · -1 points · Posted at 22:56:29 on May 25, 2017 · (Permalink)
Counter argument: Look at any of the posts that come up here where people talk about the stupid things they did when they first played pokemon, and you'll have you answers as to why GF does it. Kids are retarded as fuck half the time
WTK55 · 8 points · Posted at 23:51:37 on May 25, 2017 · (Permalink)
You are not wrong. But that was a part of why it was fun. Figuring out the Mount Moon puzzle or finding the legendary birds was really satisfying. The earlier games made it feel like it was YOUR journey. Your problems to figure out and solve. Now with Sun & Moon, you can't walk 10 feet without a cutscene telling you exactly where to go or what to do.
[deleted] · 3 points · Posted at 01:58:40 on May 26, 2017 · (Permalink)
And the fact that it was actually difficult to catch/find legendaries. I've recently done a play through of both Sapphire and AS and the differences in epicness and satisfaction between the two games are actually insane. AS just felt like it coddles the crap out of me and the tweaks to the plot that they made cheapened the entire experience when compared to Sapphire.
themadkingatmey · 1 points · Posted at 01:41:04 on May 27, 2017 · (Permalink)
The plot in ORAS is a lot better, though? Like, it's still not great, since the original plot isn't very good, but they do a lot to flesh out characters and give them actual personalities (basic they may be) beyond 'generic villain' for Maxie and Archie, and 'henchman' for Matt, Shelley, Tabitha and Courtney. Plus, the delta episode is actually fairly decent, and the story as a whole adds to the whole multiverse pokemon theory and stuff.
Konekotoujou · 27 points · Posted at 21:31:24 on May 25, 2017 · (Permalink)
Not really. You can literally beat the original game with basically a single nidoking. Not only that, that's the most efficient way to beat the game.
The games aren't getting easier, you're just less bad.
Honestly I can't even play games before gen 5 anymore because the qol fixes are too nice. Item finder is super obnoxious before that.
Khal_Goodman · 40 points · Posted at 00:39:01 on May 26, 2017 · (Permalink)
When I said easier and easier, I wasn't referring to the basic battle mechanics. Rather the discovery and progression of the world. I think one person in RBY mention that the safari warden has HM04 Strength. Or a security guard to saffron city saying he wanted a drink and having to find a vending machine and buy him one. In the more recent games there would be a marker on your map and five people telling you what to do. Or even worse, someone would just hand it to you for entering a city.
Hell, I think Fly was hidden as well.
Also, I wasn't talking about the cumulative quality of life changes. At the time, key binding the bicycle to select on the GBC was the best thing ever.
It's the over all design of constant cutscenes and hand holding that have made the games frustratingly boring.
Aeolsu · 9 points · Posted at 03:17:17 on May 26, 2017 · (Permalink)
To be fair, I think RBY can be too obtuse at times. I remember being incredibly frustrated as a kid trying to figure it all out.
I feel GSC hit a good sweet spot, especially when you go back to Kanto; I love how free everything is.
themadkingatmey · 1 points · Posted at 01:46:26 on May 27, 2017 · (Permalink)
Well, for me, I was stuck for years (though that was from giving up for months at a time) figuring out what to do to get the ragecandybar salesman to go away to reach Blackthorne city.
i_floop_the_pig · 2 points · Posted at 09:55:38 on May 26, 2017 · (Permalink)
Fly was on a route above cycling road and it required cut. An actress wanted to fly around and be left alone
Zach_DnD · 1 points · Posted at 19:33:30 on May 26, 2017 · (Permalink)
Yeah fly was in that house north of cycling road.
klatnyelox · 18 points · Posted at 00:15:34 on May 26, 2017 · (Permalink)
QOL is exactly what they are talking about, in addition to hand-holding. Hand-holding didn't make it easier, it made it annoying to progress more than once.
WhyAyala · 4 points · Posted at 02:43:14 on May 26, 2017 · (Permalink)
Yet somehow the first three games are still the best. Even their remakes are legendary. XY holds up, but SM is the most hand holdy bore fest game stuffed with gimmicks I've ever played.
Konekotoujou · 1 points · Posted at 19:56:09 on May 26, 2017 · (Permalink)
I'd play black/white and black/white 2 100 times before I'd play the originals again.
They were fun when I was 7 but the games have improved drastically since then.
Aperture-Employee · 3 points · Posted at 05:25:59 on May 26, 2017 · (Permalink)
Yup, Pokemon games have never been hard. The biggest challenge in gen 1 was "psychic and ghost types are bugged and don't function how they should"
The biggest challenge ever since was "how long should I grind for?"
Gen 6 and 7 got rid of grinding and now the games are "easy" because you're spending less time killing hundreds of pidgeys, bidoofs, and wingull.
themadkingatmey · 1 points · Posted at 01:50:02 on May 27, 2017 · (Permalink)
This sums up another post I made in this thread, but way more concisely.
I think this is what annoys me about the CONSTANT 'hand-holdy' complaints. While true in the sense that the early games do have more freedom, when people act like those games are somehow super hard in comparison, it rings false because the games have never been challenging.
The reason a 7 year old child can beat RB or GS is not because the games aren't 'handholdy', but because they are not difficult games. Pokemon is, and always has been, a series meant for children, first and foremost. I wish people would take that into consideration.
nitsunekoni · 2 points · Posted at 09:38:47 on May 26, 2017 · (Permalink)
Actually I played Black 2 after Sun and it was both harder and more fun
themadkingatmey · 2 points · Posted at 01:34:51 on May 27, 2017 · (Permalink)
Pokemon has never been some super challenging game, you know? Everyone acts like the earlier gens were SO HARD, when it's not as if the actual AI was programmed to be any more difficult (in fact the AI in the earlier gens is probably worse than it is now). Back then, there were less pokemon to be had, so there were not as many options for type coverage, which made picking your starter more important in the beginning-game, and therefore made more of a challenge if you picked a starter who was weak to the first few gyms.
Also, with no exp. share or anything of that nature, grinding was more important and so the 'challenge' would come from you being under-leveled, not from the skill of the AI outplaying you.
The only difference in recent gens (as far as battling goes) has been the EXP. Share, (Which, btw, YOU CAN TURN OFF. YOU DON'T HAVE TO USE IT AT ALL.) and more frequent automatic healing and other things meant to improve convenience, which I can understand them wanting to do.
There are certain other things I do kind of miss from older games, like the exploration puzzles and whatnot, but besides those things, I think people need to realize that the older pokemon games were not these incredible titans of RPGs that were meant to bring you to your limits as a videogamer. People just remember them that way because they played them when they were younger and stuff was more challenging to them as kids. Now that we're all adults, obviously, these games are not going to be the most taxing RPG's ever played. In fact, they were hardly ever that difficult at all, barring a few battles here and there, and the challenge that was there was just artificial difficulty and forced grinding, which is no better than the games of today being too easy.
Now, this isn't to say that I don't think they should try and make the games a little tougher in future installments, but if they did, I would rather they actually try to design the games to be more challenging, through better AI and stuff, and not just giving every single trainer 6 pokemon and raising the levels of everything by 10 or 15 levels. That would not be true difficulty, and it wouldn't be very fun either.
Though, personally, I wouldn't mind either way. It's not as if I play Pokemon expecting it to be like a Fire Emblem or Atlus game, like people here seem to. I expect a relaxing, and enjoyable journey through a colorful and exciting world.
Khal_Goodman · 1 points · Posted at 03:31:15 on May 27, 2017 · (Permalink)
There is more they can do besides just battle mechanics and as I mentioned earlier, the battle difficulties wasn't my argument. Check out my post on the mechanics and exploration.
Also, RBY had their flaws. They weren't perfect at all "missingno?" But their style was superior. In that, the apparent philosophy of the GB/GBC games was more exploration, less hand holding and story development through said exploration. Not mandatory cut scenes or dialogue.
The games now are on rails and the cutscenes/dialogue is too much. I just finished the E4 on a copy of mine and from the hall of fame to being able to independently save my game took forever. It was stupidly long.
I love Pokemon. I've never taken a break with a generation and my history will show you some other posts. I want these games to be great and engaging future generations. Now they just coddle new trainers.
themadkingatmey · 1 points · Posted at 04:20:06 on May 27, 2017 · (Permalink)
Hmm, well, that's fair, I guess. The earlier games do definitely have a different feel, that's for sure. Though, they are sometimes a little too obtuse for my liking. And they were still pretty linear at the end of the day. It's not like they were open-world games or anything.
For me, though, the issues go beyond 'hand-holding'. For the cutscenes and dialogue (which I feel are part of an effort to make pokemon more like traditional RPGs, which, you know, have lots of talking and stuff.), I feel like they would have been better implemented if they had just not had the obnoxious 'fade' effect for each and every one. If it was just natural conversation with characters walking up and speaking, like most other pokemon games, I feel like people would have been bothered less by it.
As for the hand-holding, I too feel like it wouldn't be as big an issue, if the region itself was a little more interesting. For me, anyway, routes and towns often felt too simple or small, with little room for exploration or otherwise much to do, and I guess because each island is its own thing, it doesn't really come together to feel like one, whole big region. If towns, routes, and cities had more varied and interesting designs with more room for exploration, I feel like people would have tolerated the 'hand-holding' a little more.
So, I guess I can see what some people are saying, but it's just the idea that hand-holding is the only problem while also making reference to original games as some gold standard that bugs me a bit, especially since the games were never meant to be games that an adult should have trouble with, from the beginning. It's always been meant for kids, and I feel like if this was some kid's first pokemon game, and they were thrown into it with no direction or guidance, they would probably get lost quickly, since Sun and Moon have a lot more mechanics to grasp and just general stuff than the first pokemon games did.
NoFunInBand · 3 points · Posted at 22:06:11 on May 25, 2017 · (Permalink)
Damnit, I'll continue your rant. I desperately trudged through the game thinking that once I beat the elite four I would be done with the relentless cut scenes and could actually begin playing the game like a Pokemon game, but then there were like five cut-scenes following the elite four (not an exaggeration) before I turned the game off forever. I've never seen a story ruin an otherwise great game this badly.
Pokemon games don't need a story at all! Red/Blue pretty much had nothing. Gold/Silver pretty much had nothing. Those were phenomenal games. They didn't need literally hours of explanation of every little thing either. Pokemon is rooted in culture enough that everyone playing the game knows you're supposed to "catch them all" and defeat the elite four, but surprise, there's a fifth champion. If you design you game good enough I don't need someone telling me where to go all the time, what buttons to press, how to use items, etc. It should be easy enough to figure all that out yourself. The game just insults your intelligence hours on end.
vetch222 · 2 points · Posted at 01:03:17 on May 26, 2017 · (Permalink)
I do like some story. The hunt for the UBs was pretty fun to me.
Tarcanus · 1 points · Posted at 15:35:07 on May 26, 2017 · (Permalink)
How was that fun to you?
Talk to NPCs, go straight to UB, catch easily. Go back to NPCs, go straight to UB, catch easily. Repeat multiple times.
The NPC cutscenes are too long and take too long to skip. Despite the NPCs telling you that the UBs threaten everything, there's no hint of threat. No overworld music change, no destruction happening, no nothing. There is zero urgency. Then the UBs themselves aren't even hard to catch! You can literally start the fight and immediately throw beast balls and it won't take more than 2 or 3 to catch any one of the UBs.
It was pathetic.
Then they immediately tell you where Necrozma is. At least that one is a tough fight and a tough catch.
It's just showcasing more of the hand-holding easiness of the games. In older titles there'd be a cave you couldn't enter and the curiosity would drive you mad until you finally check it post-E4 and it's open! Then you find a badass legendary at the end!
Or there were out of the way dungeons where legendaries hid that you had to find yourself or figure out the puzzle to to make the legendary appear.
Sun and Moon handled its legendaries terribly.
vetch222 · 1 points · Posted at 16:07:41 on May 26, 2017 · (Permalink)
The caves you can't enter and Pokémon you can't catch until the game is over are the island guardians
Tarcanus · 1 points · Posted at 17:36:39 on May 26, 2017 · (Permalink)
At that point the criticisms continue. The mewtwo cave, for example, was pitch black and filled with tough wild pokemon. The Tapu dungeons required maybe two taps with Machamp until you got to the legendary. The hardest part about the Tapu dungeons was finding Tapu Bulu in the maze desert. The others you just walk to, easy-peasy, solve a barely-puzzle, then battle the tapu.
Sun and Moon really aren't defensible. The best things they brought to the table are the great new pokemon and pokerides getting rid of HMs.
vetch222 · 1 points · Posted at 18:16:00 on May 26, 2017 · (Permalink)
I disliked the pokerides...well, Mudsdale anyway.
Tarcanus · 2 points · Posted at 18:28:53 on May 26, 2017 · (Permalink)
Either way, they removed HMs, so they were a godsend. For me personally, ideally they'd make it so you can choose pokemon that you have caught to fulfill the roles. Doesn't matter if they're in your team or not, you could call your Machoke or Vigoroth to use Strength.
MarsAdept · 0 points · Posted at 02:43:59 on May 27, 2017 · (Permalink)
I actually prefer HM's to Pokeride. They were at least designed to fit into gameplay, while Pokerides were not designed with exploration in mind.
Tarcanus · 3 points · Posted at 04:12:50 on May 27, 2017 · (Permalink)
I actually cannot believe I just read that. HMs are terrible and have been the bane of players for many years. Pokerides could easily be tweaked to work better with exploration, but bringing HMs back would be a huge step backwards.
MarsAdept · 0 points · Posted at 18:49:06 on May 27, 2017 · (Permalink)
I don't think they're that terrible, even though I do think they went overboard in Gen 4. They provide an extra challenge by making you strategize which Pokemon will have what move.
themadkingatmey · 1 points · Posted at 01:51:42 on May 27, 2017 · (Permalink)
But stories help, I think. I certainly appreciate their attempts at making a halfway decent story, rather than doing nothing at all like in the first two gens.
UnlimitedOsprey · 1 points · Posted at 00:16:41 on May 26, 2017 · (Permalink)
I bought the game in April before spring break as something to do on my 8 hour plane rides to vacation. I've played 1 and half hours so far, and I've had ample time. It's just so boring, I've barely played anything, it's all hand holding so far.
Knoxxyjohnville · 1 points · Posted at 03:39:59 on May 26, 2017 · (Permalink)
I'm not sure, I dabble in Pokémon fan games and instead of flowing into the next cutscenes you have to grind into them which becomes sooo tedious very fast.
Granted some are a lot harder than they should be and GameFreak could balance it better but younger kids that play this may find the difficulty annoying...
MikeManGuy · 52 points · Posted at 19:11:37 on May 25, 2017 · (Permalink)
To be fair, that "challenge" was really funny
roleparadise · 14 points · Posted at 23:22:01 on May 25, 2017 · (Permalink)
I was under the impression that the trial was supposed to be a joke. It made me laugh.
nitsunekoni · 0 points · Posted at 00:21:15 on May 26, 2017 · (Permalink)
All trials were joke imo.
Strix182 · 7 points · Posted at 23:41:58 on May 25, 2017 · (Permalink)
That "trial" was the most I've ever laughed at a pokemon game ever. I'm happy they put that in the game.
Nightlingbolt · 1 points · Posted at 00:21:52 on May 26, 2017 · (Permalink)
I don't remember much of the Salazzle fight, but I don't remember feeling like I breezed through it, either. My team at the time was Torracat, Rockruff, Pikachu, and a Trumbeak I kept around for emergencies until I got my permanent team of six. But the Totem is easy if you use a strong enough Hydro Vortex. I remember I didn't have a Water-type because I wanted to use only 7th Gen Pokemon for my first run (I counted Alolan forms as 7th Gen Pokemon), and the only viable option that fit that mold was Wishiwashi, which is my least-favorite Pokemon because I still can't wrap my head around it conceptually (seriously, where does it call the other Wishiwashi from to form the school?! Especially if you're not anywhere near a body of water?!)
Neefew · 10 points · Posted at 17:41:49 on May 25, 2017 · (Permalink)
It is sad that I didn't notice the hiker when I first did this trial. I was so tunnel vision-ed on the marowaks that I didn't notice him
Cynical_Analysis · 10 points · Posted at 12:25:53 on May 26, 2017 · (Permalink)
Meanwhile, in Pokemon Red
The generation that actually needed to figure shit out or buy the guidebook
KiqueDragoon · 2 points · Posted at 12:54:15 on May 26, 2017 · (Permalink)
Or do what you already do and talk to everyone.
Bwob · 52 points · Posted at 20:32:02 on May 25, 2017 · (Permalink)
Woah, hold the phone.
Now give the phone to me.
Are you seriously
talkingdrawing smack about the volcano island trial? Because if so, you need to realize: that is not a case of hand-holding. It's one of the best gags in the entire game. ("Go, my hiker!")I mean, fundamentally it's the same as all the other trials (or gyms, for that matter) - an excuse to throw several fights at you, before the big, harder fight - but they do a hilarious switch up, since they do all the buildup to make you think it's going to be a difficult "spot the difference" puzzle, and then... there's just some dude in the way.
Complaining that the Volcano Island trial is "too easy" is like complaining that the battle tree isn't a very difficult maze because there are no branches. It's technically true, but it's kind of missing the point.
blippityboop · 2 points · Posted at 19:10:32 on May 26, 2017 · (Permalink)
This. That scene made me go, "Okay, fine, no other gag in any pokemon game or episode can top this. None."
I noticed S&M seem to have more gags than any of the other games (excepting X&Y cause I hadn't played), and I appreciate that attempt to keep things lighthearted.
downtherabbithole- · 11 points · Posted at 21:24:38 on May 25, 2017 · (Permalink)
I failed that the first time because I was like "surely it can't be the hiker, that would be too obvious"...
🎙️ JHallComics · 50 points · Posted at 16:05:49 on May 25, 2017 · (Permalink)
WHAT IS THIS.
Episode 31 is up here, keep up to date at the archive! New episodes every Thursday.
KISS_THE_GIRLS · 2 points · Posted at 19:40:03 on May 25, 2017 · (Permalink)
i havent played pokemon since blue/red but do plan to get sun soon, but i have to say i love your work
🎙️ JHallComics · 2 points · Posted at 20:48:53 on May 25, 2017 · (Permalink)
Thank you!
[deleted] · -3 points · Posted at 17:39:12 on May 25, 2017 · (Permalink)
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[deleted] · 3 points · Posted at 17:46:08 on May 25, 2017 · (Permalink)
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zimmah · -2 points · Posted at 21:47:14 on May 25, 2017 · (Permalink)
Toucan sam? Is that supposed to be funny?
[deleted] · -5 points · Posted at 19:58:47 on May 25, 2017 · (Permalink)
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[deleted] · 1 points · Posted at 20:38:41 on May 25, 2017 · (Permalink)
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itsallmysky · 8 points · Posted at 03:53:54 on May 26, 2017 · (Permalink)
I entered the cave at the base of the volcano and thought "finally, a mountain with a cave full of trainers and struggle! I'll have to work to get to the top." And was promptly let down by an apparent elevator to the top...
I'm not even after a challenge. I just want to grind Pokemon while I catch up on TV. I struggle to even do that with this game.
I must have become a grumpy old man at some point.
Asthmetheus · 8 points · Posted at 05:09:32 on May 26, 2017 · (Permalink)
I remember when this part happened, I was so ready, I got close to the screen, started studying every single detail of the Marowak ready to catch any differences...and then the hiker showed up.
AeroQC · 7 points · Posted at 06:07:10 on May 26, 2017 · (Permalink)
Still my favourite Trial in SuMo, literally lost it when the hiker photobombed the place.
Storm137 · 16 points · Posted at 20:12:11 on May 25, 2017 · (Permalink)
You laugh but then Totem Salazzle comes out and starts her sweep.
StarDestinyGuy · 13 points · Posted at 21:46:06 on May 25, 2017 · (Permalink)
Wait, I thought this was just a joke for the comic.
You actually play a "spot the differences" game as a trial?
garykanary · 14 points · Posted at 22:13:30 on May 25, 2017 · (Permalink)
Yup
StarDestinyGuy · 8 points · Posted at 22:35:45 on May 25, 2017 · (Permalink)
Wow
themosquito · 11 points · Posted at 23:04:38 on May 25, 2017 · (Permalink)
And it really is as obvious as "this image has a random NPC posing in the back." I remember when I started I got all ready and focused and took in every detail I could... then saw the doofy guy waving his arms around in one image and sighed heavily.
pierogieman5 · 3 points · Posted at 04:48:59 on May 26, 2017 · (Permalink)
Well yeah, but it's played up as a joke in-game too. It's not like they actually expect you to have a hard time with it.
StarDestinyGuy · 1 points · Posted at 05:06:02 on May 26, 2017 · (Permalink)
Ah, ok. That makes it better.
downd00t · 6 points · Posted at 15:35:51 on May 26, 2017 · (Permalink)
I just wish nintendo and game freak would listen to the fan's desire for an opt out of the training wheels in each cart
TattooSadness · 6 points · Posted at 18:46:15 on May 25, 2017 · (Permalink)
Why does his nose disappear in far away shots? I know it's petty but that always bothered me.
Mercury321 · 3 points · Posted at 21:41:25 on May 25, 2017 · (Permalink)
Okay I know it was easy mode but when the hiker popped into that spot the difference I laughed out loud
SunSaffron · 6 points · Posted at 00:43:46 on May 26, 2017 · (Permalink)
Honestly, I think people are reading into this too much. I'm pretty sure the trial "dance differences" were done as a joke, not some hand holding difficulty dial down.
The only legitimate difficulty dial down I saw was by having your rival's pokemon have the type disadvantage.
Also your pokemon tend to get healed by random strangers a lot more frequently than in past generations.
Schererpower · 6 points · Posted at 02:54:59 on May 26, 2017 · (Permalink)
Yeah... I understand one or two scientists or nurses out in the field (or caves) to heal you up... But almost one per route (including Lily) is a bit overboard.
YozziTV · 3 points · Posted at 00:49:12 on May 26, 2017 · (Permalink)
I still need to play Sun and Moon D:
DarkWolfatDusk · 1 points · Posted at 01:27:45 on May 26, 2017 · (Permalink)
Need is a strong word. I thought that I NEEDED to play Other M. I was mistaken.
Sugarpeas · 3 points · Posted at 02:07:55 on May 26, 2017 · (Permalink)
Lol This isn't even an exaggeration. I thought this challenge was pretty funny though.
branfili · 3 points · Posted at 05:40:17 on May 26, 2017 · (Permalink)
I was so confused with this challenge ...
I noticed the hiker, but it was a too obvious answer, so I failed that question like 3 times until I got it.
dityEX · 21 points · Posted at 18:23:19 on May 25, 2017 · (Permalink)
I still think silly trials like this one are much more fun than walking around a soulless gym defeating generic trainers and then acquiring a gym badge just because "it's Pokemon, that's what you do."
elbenji · 1 points · Posted at 02:21:52 on May 26, 2017 · (Permalink)
Exactly. There was personality in this
MutantSharkPirate · 5 points · Posted at 00:45:57 on May 26, 2017 · (Permalink)
so far Sun & moon is the only major pokemon game i've dropped
Relgabrix · 19 points · Posted at 17:37:49 on May 25, 2017 · (Permalink)
The hand holding really ruined the game for me. If this is the future of Pokemon, I'm afraid its been a good 20 years, but I'm probably not going to purchase the next gen.
blank92 · 17 points · Posted at 18:30:04 on May 25, 2017 · (Permalink)
I disliked the amount of cutscenes, but that was about it. TBH people take the game way too seriously, I enjoyed the goofiness of it. Though, the games could benefit from a "how experienced of a player are you?" setting. It's fine to target kids with the games, we all understand that, but at least let the vets skip some of the BS/training-wheels. SuMo is way more exciting without expshare or any amount of level grinding.
Relgabrix · 7 points · Posted at 18:33:27 on May 25, 2017 · (Permalink)
You know, that's a perfectly reasonable compromise. I definitely didn't mind grinding a bit in the old games, but the new formula was, yea, goofy and passable.
I recall having a mostly dragon team (eggs sent to me by a buddy of mine who powered through the game when it released) and getting my teeth kicked in by the Mimikyu boss. Other than that, the difficulty was pretty nil.
Just the option to skip the first island would have been grand.
blank92 · 0 points · Posted at 18:58:23 on May 25, 2017 · (Permalink)
On my second play through i built my ideal "team" (just the pokes from the reg dex i like most) without items/grinding/share. There were some plenty of epic moments throughout the game. I was never in danger of losing, but the shenanigans were fun.
Relgabrix · 1 points · Posted at 19:06:15 on May 25, 2017 · (Permalink)
I personally enjoyed using OU 3 stage pokemon.
Ralts, Larvatar, Dratini, Gibil, Bagon, and Axew (Replaced later by Fletchling)
The idea behind it was that these Pokemon start incredibly weak and make the easier early game actually really tough. Even by the time you're starting to get your stage 3 evolutions, most of these Pokemon have barely evolved into Stage 2, and are still only moderately powerful. But, by end game, you generally have a team of truly fearsome Pokemon, and that was always such a rewarding play experience for me.
blank92 · 0 points · Posted at 19:46:44 on May 25, 2017 · (Permalink)
I don't have the patience for the pseudo legendaries until competitive leveling, haha, so more power to you. I thoroughly enjoyed playing with alola-exeggutor and mareanie. Those two clutched out so many fights for me. Cheesing NPCs was great fun.
Icalasari · 3 points · Posted at 23:23:12 on May 25, 2017 · (Permalink)
A "How experienced are you?" option and the game acknowledging if you did a challenge run (e.g. "Oh you didn't use EXP Share once?" "None of your Pokemon fainted?" "Hey, now you can play with those Pokemon you retired when they fainted!" "Not a single item but Pokeballs!?" "Wow, you only caught one mon per route!")
SM kind of disappointed me when it acknowledged me not using a Z Move at all against Hala then never recognizing this when I beat the rest of the game without using Z Moves
Ragnrok · 8 points · Posted at 18:11:24 on May 25, 2017 · (Permalink)
I'm still gonna get the next generation since every game so far has been awesome except for a few annoying things, but holy shit Game Freak, come on. Most of your players started 20 years ago. Most pokemon fans are grown ass adults. Understand where your money is coming from and cater to us!
Relgabrix · 12 points · Posted at 18:15:18 on May 25, 2017 · (Permalink)
I think nintendo has one of the biggest hybrid fanbase out there. I want exactly that, to cater to both worlds. They did it extremely well in X&Y, and R&S remakes. The fact that advanced players could hatch a team and get into super training before even going through the first town was excellent. Then you could have your kid players who would never touch super training at all and thats perfectly fine too.
SuMo unfortunately made us go through such ridiculous hand holding, by the time I was Champion I had lost my desire to play. I dont even know if Super Training was unlocked for me.
Ragnrok · 2 points · Posted at 18:23:55 on May 25, 2017 · (Permalink)
It's such a shame, really. I think Alola puts Kalos to shame (aside from the switch from Mega Evolutions to Z moves), it's just the way the creators treat the player that sucks. And frankly, hand-holding is too weak a phrase for the game. There are sections that are essentially on rails.
Relgabrix · 7 points · Posted at 18:30:07 on May 25, 2017 · (Permalink)
I really really enjoyed Kalos, I loved the French theme, and was really looking forward to Z being released.
Alola was cool, it was different, really shook up the formula but the Z moves were obnoxious. The dancing and scripting made me think of super-hero animes and I personally don't really enjoy those cutsy kind of animes much.
Overall I think my pinnacle was going to be XY for everything they did. Z moves, and tutorials just made this generation so weak for me.
TheBoxSloth · 2 points · Posted at 18:43:10 on May 25, 2017 · (Permalink)
I got downvoted into Oblivion one time for expressing doubts about Z moves. I actually havent gotten far enough in the game to experience them for myself, but after watching people use them on YouTube I'm still oretty skeptical. Maybe I just loved the concept of mega evolution too much? Still waiting for arcanine to get one...
Relgabrix · 5 points · Posted at 18:46:22 on May 25, 2017 · (Permalink)
I was skeptical of Mega Evolution until I saw it. I really dug it after a while. They balanced Mega Evolution extremely well (M Rayquaza being the rulebreaker)
Z moves, I can say, are garbage. Its the first time a game has introduced a concept that I full on hated. I don't like the goofy dance, I don't like the once-per battle power throttle, and I hate the immersion breaking over-the-top animations. Everything about them, I dislike.
Icalasari · 1 points · Posted at 23:17:33 on May 25, 2017 · (Permalink)
I like how the anime took the Z Moves completely literally, however
Nothing say overkill like a Lycanroc throwing a literal mountain at Team Rocket
RechargedFrenchman · 2 points · Posted at 02:14:29 on May 26, 2017 · (Permalink)
I think it's actually a pretty big contributor to the many gripes people have about Z-Moves that they so closely match the games when used in the anime--the anime changes everything about the games to be more silly, over the top, and extravagant to be fun to watch. Except Z-Moves, because they're already insanely silly, over the top, and extravagant even compared to Mega Evolution and the climbing number of (often pretty much purposeless) Legendaries in each generation.
I'm in the same boat as the guy above you as far as my personal take on Z-Moves but just do my best to ignore them over the course of the game (as difficult as the game makes it, much like the Megas from Kalos and ORAS for anyone who disliked those). That said, it's just a little odd to me that they made something so ridiculous in the games that the anime was content to take it basically 1:1 and it totally works--no massive space-laser attack or mushroom cloud on impact or Charizard's tail flame becoming the size of a house when it uses Dragon Rage. Because the game already has rock pokemon throw a mountain. Like, what?
Ragnrok · 0 points · Posted at 18:31:59 on May 25, 2017 · (Permalink)
XY was fun, but I can't forgive a game with so few new pokemon. So Black and White are probably my favorites, since they're the last games when I really felt I was in unfamiliar territory.
Relgabrix · 0 points · Posted at 18:35:59 on May 25, 2017 · (Permalink)
See, I've always considered BW to be my least favorite game, perhaps I should revisit it and reevaluate it.
I can say that the Pokemon Generations for BW were amazing and super dark. The Kurem attack on the city was flash freezing people by the dozens.
https://www.youtube.com/watch?v=q8YlPlN-eI8 - Ep 13 - the Castle Showdown with the Gym Leaders.
https://www.youtube.com/watch?v=LwcKXvNaKQ0 - 14 - the frozen world.
Ragnrok · 1 points · Posted at 18:37:36 on May 25, 2017 · (Permalink)
Black and White were awesome, definitely try to give them another shot with an open mind.
Relgabrix · 2 points · Posted at 18:42:27 on May 25, 2017 · (Permalink)
I think I'll do just that. Still got the old DS around here somewhere. Thanks man.
TheBoxSloth · 1 points · Posted at 18:40:29 on May 25, 2017 · (Permalink)
I lost motivation after the first trial because of all the constant stopping in the beginning for pointless shit. It took me months of on/off playing to get there, and now I still haven't touched it. I feel like I'm cheating on The Witcher everytime i touch my DS now
Icalasari · 1 points · Posted at 23:19:43 on May 25, 2017 · (Permalink)
The cutscenes cut way down (still a stupid amount, but less so) around the end of the second island. Just so if you ever pick it up again, you know how long is left til the game gives you a bit of a breather
Relgabrix · 0 points · Posted at 18:44:21 on May 25, 2017 · (Permalink)
Lol yeah I hate to admit it but I havent even cracked open the case on Moon. I bought both (as I normally do when a new generation comes out) and couldn't be bothered to play through it again.
I personally love to hatch a full team, then super train them to perfect EVs before even having my first battle. Makes the games super challenging and fun for me. But you can't trade until you get off the first island, and you cant super train until you beat the game. Pretty much makes it pointless and doesn't allow me to play the way I want to and have for years.
Ah well.
Icalasari · 0 points · Posted at 23:16:09 on May 25, 2017 · (Permalink)
SM isn't really handholdy compared to XY
Definitely more on the rails and way more full of cutscenes. If one removed all the "couple seconds long" cutscenes it would have a better flow
Seriously, making a trainer give one line of dialogue to turn you back did not need a cutscene fade in
Relgabrix · 2 points · Posted at 00:36:29 on May 26, 2017 · (Permalink)
Hmm. Not to be argumentative, but how do you figure that? - In regards to the handholding.
I agree with you as far as all of the cutscenes parts. Unfortunately as its nintendo I think they'll just go at their own rate and not really care about fan feedback.
Icalasari · 1 points · Posted at 00:43:35 on May 26, 2017 · (Permalink)
The handholding is at worst only as bad as XY (and even then, playing XY and playing SM back to back, XY was more grating) - the issue is that it seems way worse due to all the long cutscenes surrounding them. The map indicator isn't really handholding as it's still linear, and the characters don't really guide you through actions any worse than XY (Remember the forced mega evolution in XY where you have to use Lucario and have to make it mega evolve and have to follow the directions?)
That's essentially what I mean. The handholding only seems worse due to the cutscenes making things drag out way more
Relgabrix · 1 points · Posted at 02:00:00 on May 26, 2017 · (Permalink)
I don't feel like we played the same game. XY didn't have an entire unskippable 2 hour tutorial in the form of the first island, and all of the super training features were unlocked right from the start.
themadkingatmey · 2 points · Posted at 02:00:42 on May 27, 2017 · (Permalink)
I do agree with you on the fade-in/fade-out. I honestly feel like a lot of complaints people have about the cutscenes/pacing being annoying (myself included) would have been a lot less so, if they just had the cutscenes act like normal conversations. Like, say, Hau would just approach me and start talking, without a fade-in and fade-out. That part was what annoyed me most anyway.
Basically, I think the game would be a lot better if there was no fade-in/fade-out effect.
The-Angel-Of-Death · 1 points · Posted at 22:59:02 on May 25, 2017 · (Permalink)
Thing is, catering to kids/new players is what will keep the franchise going. There's always going to be new kids
[deleted] · 0 points · Posted at 18:19:12 on May 25, 2017 · (Permalink)
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Ragnrok · 1 points · Posted at 18:25:53 on May 25, 2017 · (Permalink)
A more adult-oriented spinoff game would be nice.
[deleted] · -4 points · Posted at 17:39:27 on May 25, 2017 · (Permalink)
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[deleted] · 3 points · Posted at 17:46:32 on May 25, 2017 · (Permalink)
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[deleted] · -1 points · Posted at 17:58:04 on May 25, 2017 · (Permalink)
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[deleted] · -1 points · Posted at 17:52:37 on May 25, 2017 · (Permalink)
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[deleted] · 1 points · Posted at 18:00:39 on May 25, 2017 · (Permalink)
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SonicFlash01 · 15 points · Posted at 17:56:35 on May 25, 2017 · (Permalink)
For some reason I found that challenge creepy. You'd be following along on your Highlights adventure and then things would freeze and stuff would just show up. And you swear if you asked someone else they'd be like "no, that didn't happen for me" and then you'd turn back and the hiker or salazzle would have blood red eyes and then disappear. This challenge was half creepy pasta for me.
Bananawamajama · 34 points · Posted at 18:04:51 on May 25, 2017 · (Permalink)
Uh...
MimiIsBirb · 13 points · Posted at 19:24:07 on May 25, 2017 · (Permalink)
Important question; Do you remember being born?
Metool42 · 15 points · Posted at 18:51:09 on May 25, 2017 · (Permalink)
Where was that challenge handholding? It was a joke, not a serious puzzle.
[deleted] · 18 points · Posted at 20:21:35 on May 25, 2017 · (Permalink)
[deleted]
Metool42 · 9 points · Posted at 20:28:17 on May 25, 2017 · (Permalink)
I don't see said problem.
yamina-chan · 7 points · Posted at 19:52:13 on May 25, 2017 · (Permalink)
I equally love and hate this scene.
I love it because it was stupidly funny and unlike anything else; not taking itself seriously. It was completely unexpected.
I hate it because I felt mocked. Here I am, with a serious face and prepared to face the hardship of a trial... and that is what it came down to? Really?
I didn't know if I should cry tears from laughter or throw my 3DS against the next wall in anger.
The comic captures this perfectly.
themadkingatmey · 1 points · Posted at 02:02:39 on May 27, 2017 · (Permalink)
You shouldn't take pokemon so seriously. It was literally just a joke.
yamina-chan · 1 points · Posted at 04:44:30 on May 27, 2017 · (Permalink)
I dissagree. RPGs -which the games of the Pokémon main series fall under - tell a story and draw you into that world.
This joke completely broke the imersion. The character in that moment has to have felt like they were being made fun of. And so did I. Imagine you are studying for an exam, one that is very important in influencing how you go further from that point on. And then you get handed a quizz of that type.
That's not even observation skills that are tested here, it's a joke. And that is literally the problem. I am 100% all for humor, but there's a time and a place for that. Something that is supposed to serve as a milestone for character growth is not it.
There's been humor in Pokémon games from the beginning. And it's a good thing when a game can have fun and not take itself to seriously. And I do applaud it for taking that decision. But it's also completely out of place.
themadkingatmey · 1 points · Posted at 04:49:45 on May 27, 2017 · (Permalink)
Well, I don't know what the exact intentions of the team when coming up with the scene, but perhaps they felt like it was needed for the sake of levity or something. It's not like a 'find the difference' puzzle is going to really tax you or produce an intense scene, so they decided to just have fun with it. Besides, the totem pokemon are the real challenge of the trials, I believe, and you do still have a serious battle, so it's not like it ruins the trial altogether.
But yeah, it does come out of nowhere. But I think that's the point. It subverts your expectations. You go in expecting one thing, and get another.
If you didn't like it, that's fine too. I'm just glad you realize it was in fact meant to be a joke, unlike how some people here are seeming to react.
yamina-chan · 1 points · Posted at 08:55:23 on May 27, 2017 · (Permalink)
Hence the love-hare relationship I have to this scene. I get what they were going for but as far as I am concerned it doesn't fit at all.
If the player character would react to it in a way that the player can see it might have worked better. In the scene with Ilima at the docs for example, when Team Skull was introduced, this was handled way better. It just felt like the Trial scene was forcefully made into a joke. And that is what I didn't like.
themadkingatmey · 1 points · Posted at 01:31:55 on May 28, 2017 · (Permalink)
Hmm, I see. Well, I guess that makes sense.
Still, I don't really see how it could really bother someone, when it's pretty harmless overall.
yamina-chan · 1 points · Posted at 03:13:12 on May 28, 2017 · (Permalink)
Diffrent things bother diffrent people. One person might get annoyed by a certain type of music. An other by mixing two certain foods together. A third one may hate the choice for an actor in a movie. I get annoyed when my imersion is broken by forcefully changing the mood in a scene. XD I write and read a lot too, so good story telling is something I value. I just feel like this could have been handled better.
themadkingatmey · 1 points · Posted at 04:04:15 on May 28, 2017 · (Permalink)
Yeah, I suppose. That's fair.
TheUnderdog2020 · 2 points · Posted at 21:45:56 on May 25, 2017 · (Permalink)
I literally thought this was a next level puzzle when I first encountered it. I was all like, "Hell naw, it can't be this easy" and spent the following 5 mins scanning over the picture for any minute differences... Didn't find any...
TL;DR I trolled myself
DaimeowSparklez · 2 points · Posted at 21:51:56 on May 25, 2017 · (Permalink)
For a second I thought he was going to be jaraxxus
A_Wild_Bellossom · 2 points · Posted at 22:57:10 on May 25, 2017 · (Permalink)
You face Jaraxxus, Eredar Lord of the Burning Legion
twillitfossil · 2 points · Posted at 23:31:55 on May 25, 2017 · (Permalink)
Trifling gnome, your arrogance will be your undoing!
SketchtheHunter · 2 points · Posted at 00:49:08 on May 26, 2017 · (Permalink)
Ok, to be fair, this challenge felt like it was played up as a joke.
Jahneboi · 2 points · Posted at 00:59:42 on May 26, 2017 · (Permalink)
IIIIINFEEERNAAAAL
dragonlibrarian · 2 points · Posted at 06:54:20 on May 26, 2017 · (Permalink)
That's the joke, though. Kiawe looks like he's going to be a scarily intense character, but it turns out he has the easiest trial and the goofiest personality. It's absolutely intentional.
(I mean it's not like any of them are hard, but still. This comic is complaining about water being wet.)
sometipsygnostalgic · 2 points · Posted at 09:00:01 on May 26, 2017 · (Permalink)
come on bro it was a joke
Arumen · 2 points · Posted at 13:05:12 on May 26, 2017 · (Permalink)
The music in that scene is pretty bomb though
[deleted] · 2 points · Posted at 13:44:21 on May 26, 2017 · (Permalink)
This is the reason I haven't gone back to Pokémon in years. It's a game that is still made for children even though there are so many adults that grew up on it and still play it.
I'm not saying they should all be like this but give us a tougher game and mix up gameplay and I think they'd be a lot more fulfilling.
cat666 · 4 points · Posted at 13:45:39 on May 26, 2017 · (Permalink)
It needs a toggle. One mode holds your hand and prompts for everything, the other just lets you get on with it.
MarsAdept · 1 points · Posted at 02:32:04 on May 27, 2017 · (Permalink)
You should try playing Pokemon Colosseum or XD for the Gamecube. They're the only games that switched up the gameplay and provided a grittier story.
ajdragoon · 5 points · Posted at 17:37:35 on May 25, 2017 · (Permalink)
Highlights, oh shit. Hahahah. Talk about a throwback.
But actually. Is this just my bad memory or were the island trials hyped as being challenges on-par with gym puzzles but taking place over a larger area? The first one seemed to be headed there as you actually had to explore a cave. But then we got "Gather these ingredients" and "lol spot the differences!" and ended up with "Eh just walk forward and one-shot the dragons with your Mimikyu". What a total waste of an idea.
dityEX · 19 points · Posted at 18:30:52 on May 25, 2017 · (Permalink)
Gym "puzzles"? Come now, let's not kid ourselves here.
ajdragoon · 3 points · Posted at 18:56:00 on May 25, 2017 · (Permalink)
Eh, they were never Zelda-level in complexity, but many of them--especially in Gen V and VI--required some thought, whether it was a maze, room manipulation, or some memory puzzle.
dityEX · 14 points · Posted at 19:09:08 on May 25, 2017 · (Permalink)
Most gyms quite blatantly guide you through their linear "puzzle" while artificially elongating it with trainer battles. Outside of cases like the Vermillion (trash cans) or Sootopolis (ice panel) gyms, you're basically just following a straight line while pressing switches or hitting warp pads.
gman5852 · -8 points · Posted at 20:40:15 on May 25, 2017 · (Permalink)
Zelda "complexity"? What Zelda games are you playing cause mine all have easy as shit puzzles/dungeons.
JaegerDread · 8 points · Posted at 17:29:14 on May 25, 2017 · (Permalink)
This trial was kind of a let down IMO, I wanted more of a challenge
CloudCollapse · 28 points · Posted at 18:23:10 on May 25, 2017 · (Permalink)
All of the trials are a let down. Pokemon has become stupidly easy since X/Y
JaegerDread · 4 points · Posted at 18:27:12 on May 25, 2017 · (Permalink)
I noticed that too. I think they can make it a bit harder than this. Even though it's a kids game, it can be harder than this.
cgeiman0 · 8 points · Posted at 18:41:02 on May 25, 2017 · (Permalink)
The old games were kids games and weren't this easy. Did kids get dumber?
Montaru · 8 points · Posted at 22:34:29 on May 25, 2017 · (Permalink)
No, they just removed some of the artificial difficulties of an RPG (Lack of grinding, healing locations etc). No Pokemon game is ever that difficult, it's just that instead of forcing you to either leave a dungeon mid way through to heal or keeping stocked up on healing items, they have NPCs who do it for you. It's not turly any less difficult, just less tedious. Same with grinding and level curves, which were at times garbage in old games. Call it difficulty if you want, but it is bad design to have a dungeon with Primarly level 25 pokemon, (there are four trainers with a single 33 Pokemon) then have the two bosses with mid to high 30 pokemon with a 40 ace.
Edit: I did miss a rocket grunt in Silph with three pokemon in the 30s, but even so, that doesn't make it any less garbage of a level jump between the grunts and Blue/Giovanni.
[deleted] · 1 points · Posted at 02:09:31 on May 26, 2017 · (Permalink)
No, they figured out that easier games sell to a broader audience. Just like the rest of the industry (sadly)
eth6113 · 1 points · Posted at 18:56:25 on May 25, 2017 · (Permalink)
I don't think kids have gotten dumber, but I think their attentions spans have decreased. With the amount of information that is thrown at you in one day it's got to be hard to keep them interested with a long game. Or at least that's what the developers think.
Storm137 · -2 points · Posted at 20:22:35 on May 25, 2017 · (Permalink)
It's even worse in Japan where the work ethic is crazy.
JaegerDread · 0 points · Posted at 18:53:12 on May 25, 2017 · (Permalink)
Exactly, I ask this myself too.
themadkingatmey · 1 points · Posted at 02:07:53 on May 27, 2017 · (Permalink)
The old games weren't really that difficult. It was just artificial difficulty back then, which later gens have removed, therefore the new games are 'too easy' when they are perhaps only a little less difficult than they once were, but everyone wants to pretend the early gens the equivalent of Shin Megami Tensei when that's not the case at all.
The-Harry-Truman · -1 points · Posted at 01:58:27 on May 26, 2017 · (Permalink)
It has always been easy. How bad were you that the older games were hard?
CloudCollapse · 1 points · Posted at 02:10:56 on May 26, 2017 · (Permalink)
Thanks for being a dick about it, but when I was 5 the elite four in Fire Red were really tough. It took me a ton of tries to beat Gary. I'm not saying the games were ever hard for an adult but you can't argue that the games aren't way easier now. The elite four don't even have 6 pokemon each.
The-Harry-Truman · 1 points · Posted at 02:44:48 on May 26, 2017 · (Permalink)
I shouldn't have been that mean, I apologize. It's worth mentioning that the elite four used to only have five Pokémon as well, they never had six unless it was the final member
CloudCollapse · 2 points · Posted at 02:57:23 on May 26, 2017 · (Permalink)
Ah you're right I misremembered that, but even still the E4 in X/Y only had 4 pokemon each.
The-Harry-Truman · 1 points · Posted at 16:24:54 on May 26, 2017 · (Permalink)
That is true. Again, I shouldn't have been so mean in my first comment so I apologize.
I'm playing through White 2 again and it's pretty easy so far as well imo. Only hard part is for me is choosing which Pokémon to use lol
Luutamo · 10 points · Posted at 18:45:34 on May 25, 2017 · (Permalink)
fixed it for you
Cromakoth · 4 points · Posted at 18:58:27 on May 25, 2017 · (Permalink)
Two months ago everybody was still saying that the difficulty of this game was a step up from 6th gen, and yet here we are back to complaining about the games being too easy. Turn off the OP share, mate.
Luutamo · 6 points · Posted at 19:06:48 on May 25, 2017 · (Permalink)
Those two things doesn't rule each others out mate. It can be harder than 6th gen and we can still want more of a challange from it.
Desselzero · 7 points · Posted at 19:21:32 on May 25, 2017 · (Permalink)
The entire game was a let down
salt_and_pupper · 1 points · Posted at 07:53:58 on May 26, 2017 · (Permalink)
really? that's a bit of an overstatement to me cause even though the gameplay may have been lacking, it may be the pokemon game with the most personality. I had fun, laughed, and loved characters like guzma. considering those factors and imo it being harder than kalos, it's definitely an upward trend. i feel like on release a lot of people had the same sentiment as me but this thread is kind of a cesspool of negativity. bummer.
themadkingatmey · 1 points · Posted at 02:14:11 on May 27, 2017 · (Permalink)
Yeah, I wish people would not be so hyperbolic. Like, me personally, I did have some issues with Sun and Moon that made it one of my less favorite pokemon games (the hand-holding and difficulty not being one of them), but I don't think the games suck or are actively bad. Yet everyone here acts like the games are complete garbage because of a few problems they have when at the end of the day, it's still Pokemon. It's still a fun, functioning game.
I wish people could be a little more nuanced when talking about the game. You know, be like, "here's what I liked", "here's what I didn't like" and here's my overall opinion. But nope, it feels like most people are just like, "BORING HANDHOLDY GARBAGE" when, for most games, if its biggest issues were difficulty (or lack of post game content as the other most common complaint) then it would be seen as a good, successful game.
Desselzero · 1 points · Posted at 19:47:14 on June 3, 2017 · (Permalink)
Hand holding tutorials, insultingly easy "challenges," a general lack of variety in Pokemon (wild and teams), and an emotionally dead player character. Not really an upward trend. All the positive in the game fall under "par for the course" as far as Pokemon games go.
JaegerDread · -1 points · Posted at 19:22:40 on May 25, 2017 · (Permalink)
That's not true. It was the one best Pokemon game IMO, if not THE best.
holymacaronibatman · 10 points · Posted at 19:43:19 on May 25, 2017 · (Permalink)
I disagree. I hate how the removed the sense of exploration and adventure from the game. Having rotomdex tell you were to go, constant breaks in the action with cut scenes, no real challenge. For me this game was incredibly tedious, and difficult to get through.
What do you like about it that made it one of the best for you?
JaegerDread · 4 points · Posted at 19:53:02 on May 25, 2017 · (Permalink)
Well, I liked the change of pace. No real gyms, but trials. The Rotomdex is nice IMO.
holymacaronibatman · 7 points · Posted at 19:56:37 on May 25, 2017 · (Permalink)
I like the idea behind the trials, but the actual implementation fell pretty flat for me. They felt tedious and not at all challenging.
runefar · 2 points · Posted at 04:58:26 on May 26, 2017 · (Permalink)
I admit I agree with you, unlike many other people here I actually found Sun and Moon to be the most interesting out of all the pokemon games and the only that I actually fully consider buying the opposite game for anything but trading pokemon. I loved their addition of more of a true story and to me, in some ways the trails felt less repetitive than gym leaders often feel. I do agree with some others here that they could have been better but that is true for anything
JaegerDread · 1 points · Posted at 10:05:15 on May 26, 2017 · (Permalink)
Every Pokemon game has it's flaws and every game has it's great points.
runefar · 1 points · Posted at 07:52:05 on May 27, 2017 · (Permalink)
That is definitely true. Consider that I have bought at least one For each gen,sometimes more like alpha sapphire,mystery dungeon, ranger, since I started and played all the games released before I started for some extra info about my opinion and how it matters.
ohmygodlenny · 2 points · Posted at 20:40:33 on May 25, 2017 · (Permalink)
Rotomdex was an answer to a problem in XY which is putting your DS down to go do real life things and coming back only to realize you have completely forgotten where to go.
It allowed them to have a more "open world" map than previous games which would use a lot of road blocks to keep you on rails, or just have very linear layouts in the first place.
holymacaronibatman · 1 points · Posted at 20:46:44 on May 25, 2017 · (Permalink)
That's a good point, I just wish you could have turned it off. I hated having him constantly piping up and just plopping down a marker on where to go next. It didn't feel like it was letting me play the game. Even if the other games were more linear and restrictive, it still felt like I was figuring it out, even if the game obviously pushed me in one direction.
ohmygodlenny · 4 points · Posted at 20:58:31 on May 25, 2017 · (Permalink)
I thought Rotom was going to really annoy me and then it didn't really. Felt like having a plucky sidekick lol.
[deleted] · -7 points · Posted at 17:39:16 on May 25, 2017 · (Permalink)
[removed]
ch00d · 7 points · Posted at 19:07:29 on May 25, 2017 · (Permalink)
Sun/Moon was great at first, but the flaws became obvious by the time I beat it.
FOLLOW THE QUEST MARKER, DON'T BOTHER PAYING ATTENTION TO WHAT PEOPLE SAY!
Incredibly easy, even without grinding. I blame the Exp Share working on your entire party.
No national Dex.
Player character's facial animations NEVER CHANGE. When other characters are scared or upset, you still have that retarded grin on your face.
Not much to do endgame, unless you want to tap beans every day.
Petting Pokemon after battles to get rid of status effects? What were they thinking?
SOS system is just irritating. It can be nice if you want to grind, but there's no need to since the game is easy.
Festival plaza.
Storm137 · 6 points · Posted at 20:26:49 on May 25, 2017 · (Permalink)
Everyone complained about the exp share only being on on Pokemon. Then it was for the whole team and people still whine.
right_there · 4 points · Posted at 01:44:52 on May 26, 2017 · (Permalink)
The old Exp. Share didn't create experience out of thin air like this one does. That's the issue. Though, I haven't ever had it on.
ch00d · 2 points · Posted at 23:19:58 on May 25, 2017 · (Permalink)
It wasn't me complaining about it being a held item.
DirtyDan257 · 1 points · Posted at 01:47:43 on May 26, 2017 · (Permalink)
I like that it affects the whole team for quick leveling for when you need to but I really wish it would make it clear that playing the game with it on is easy mode. You'll be about 10 levels higher than all opponents and nothing will challenge you. Beating the game just becomes a grind. That's what AS felt like to me. I turned it off for Sun and was actually leveling at a rate similar to the opponents I faced and actually had some difficult battles and was able to enjoy the game.
Jahneboi · 2 points · Posted at 02:20:56 on May 26, 2017 · (Permalink)
Player Character - sees a woman's collection of frozen Pokémon corpses
Player Character - :)
ch00d · 1 points · Posted at 02:25:21 on May 26, 2017 · (Permalink)
Lol exactly. Every other character has a variety of facial expressions, I don't know why they couldn't at least give the player character a few more.
GreatSocrates · 1 points · Posted at 12:29:27 on May 26, 2017 · (Permalink)
Turn the Exp share off...? I agree with most of what you said here, but that's a problem you can resolve yourself.
ch00d · 1 points · Posted at 15:50:32 on May 26, 2017 · (Permalink)
I was already very overleveled by the time I realized that was the problem. They should have made it a held item again.
GreatSocrates · 1 points · Posted at 17:43:46 on May 26, 2017 · (Permalink)
That's fair. I don't get why they made the new EXP share when they have the lucky egg.
pierogieman5 · 0 points · Posted at 04:58:54 on May 26, 2017 · (Permalink)
Hang on a minute, there wasn't that much to do endgame in any pokemon game. This one had the Battle Tree, Battle Royales, and the UB quests. No games had that much more aside from maybe Emerald. If you want a lot of endgame, you breed and play competitive. That's the point of this series of games.
Also, the S.O.S. system primarily exists for endgame purposes. It's used for hunting high IVs, shinies, hidden abilities, and some rare encounters, as well as EV training. Also level 11 Salamence.
GreatSocrates · 1 points · Posted at 12:35:21 on May 26, 2017 · (Permalink)
Yeah, I don't know why people keep complaining about postgame really. Like, I think a lot of it is that many Pokémon fans (myself included) started playing the game as a kid and back then we could play on survival island for hundreds of hours and still think it was interesting (how did I put 400 Hours into Pokémon diamond...). The only Pokémon game that really had that good a post game imo is GSC and, by extension, HGSS. The problem I think I had with SM post game wasn't with the game, it was with my short attention span with it. Things like breeding and the battle tree have just gotten dull, and I've explored everywhere. I don't think it's the game's fault, though, because this is what Pokémon has always been. I've done Old playthroughs of Gens 3 and 4 and they have the same level of dullness in some areas for me.
pierogieman5 · 2 points · Posted at 02:31:03 on May 27, 2017 · (Permalink)
You don't want to see my savegame files.
themadkingatmey · 0 points · Posted at 02:16:40 on May 27, 2017 · (Permalink)
Turn off the EXP share if it bothers you so.
ch00d · 1 points · Posted at 02:19:22 on May 27, 2017 · (Permalink)
I already addressed this in a different reply.
manplant · 4 points · Posted at 19:29:40 on May 25, 2017 · (Permalink)
I know all and all Pokemon is a kids game. But I think it would benefit by at least having a hard mode. I remember playing and enjoying it. It became a little too easy. And fan games are being completely annihilated, so I'm left not really being all that interested in Pokemon anymore.
QuantumWarrior · 3 points · Posted at 17:39:19 on May 25, 2017 · (Permalink)
And then after that he throws totem Salazzle out and it pounds your team into the dust if you didn't take the water starter or caught a Diglett.
283leis · 8 points · Posted at 18:05:32 on May 25, 2017 · (Permalink)
I got neither and had no problem with it.
derekmckinnon · 0 points · Posted at 18:08:37 on May 25, 2017 · (Permalink)
I used Kadabra + Confusion and destroyed Salazzle pretty easily.
Rzx5 · -1 points · Posted at 19:00:52 on May 25, 2017 · (Permalink)
Nope. Still easy.
shoeboxchild · 1 points · Posted at 18:03:35 on May 25, 2017 · (Permalink)
This might go unnoticed but, where did you learn to draw? I like your style and was just wondering :)
elbenji · 1 points · Posted at 02:24:55 on May 26, 2017 · (Permalink)
It's dorkly man. They're a popular webcomic
Patrickpurple05 · 4 points · Posted at 01:28:36 on May 26, 2017 · (Permalink)
Yeah I kinda hated how easy sun and moon were
blehgary · 3 points · Posted at 19:12:31 on May 25, 2017 · (Permalink)
Out of all the pokemom games, this is the only one I didn't finish because of stuff like this. It just felt so boring and tedious.
Emkorora · 2 points · Posted at 20:09:54 on May 25, 2017 · (Permalink)
I've seen so many comics of /u/JHallComics that I'm really curious to see what he looks like, compared to the character in the comics. Anyone else agree?
🎙️ JHallComics · 8 points · Posted at 20:47:43 on May 25, 2017 · (Permalink)
Pretty much the same, but I wear glasses and don't sometimes lose my nose.
Emkorora · 1 points · Posted at 00:21:12 on May 26, 2017 · (Permalink)
Lol. :D
senshisentou · 1 points · Posted at 08:42:22 on June 2, 2017 · (Permalink)
But you are 2D, is what you're saying
SJFree · 2 points · Posted at 23:16:59 on May 25, 2017 · (Permalink)
I definitely thought this Challenge was too easy.
CapnSammich · 2 points · Posted at 00:33:55 on May 26, 2017 · (Permalink)
I couldn't finish playing this game because of this.
RscMrF · 3 points · Posted at 22:00:11 on May 25, 2017 · (Permalink)
Yes, you are playing a game made for small children to be able to beat. Not saying it's a bad game, and it has surprising depth for such a thing, but it is not a challenging game nor has it ever been.
MarsAdept · 3 points · Posted at 23:23:34 on May 25, 2017 · (Permalink)
Gym puzzles were somewhat challenging to solve. Trials don't even require any thinking.
mccrackey · 2 points · Posted at 04:31:33 on May 26, 2017 · (Permalink)
The target audience is the 8-12 demographic... So...
Rzx5 · 3 points · Posted at 18:59:45 on May 25, 2017 · (Permalink)
This. Sums up most of why this game is not great from an adult standpoint. From a kid standpoint I'm sure it's more than good. But if you're going to remove the long running core of gyms with something else then at least make it good. The Trials are not good. They're an insult to kids. I believe children deserve a better challenge than what was given.
WTK55 · 1 points · Posted at 19:40:31 on May 25, 2017 · (Permalink)
Amen. When I heard that they were getting rid of gyms for the trial challenges, I was bummed out. Gyms are awesome but I was still open to the idea for the challenges. I assumed it would be harder then the gyms (Which to be fair, are normally a cake walk as long as you know what your doing). Boy was I wrong. The "Challenges" are by far the easiest thing we have ever done in a Pokemon game (and that's saying a lot).
Rzx5 · 2 points · Posted at 04:05:43 on May 26, 2017 · (Permalink)
Exactly. I thought trials would have some cool quest line or have some light Zelda-like dungeon puzzles in an area but instead we get stuff out of a toddler's TV show. I get the main demographic it's catered to is the same 10 year olds we were 10-15 years ago but like I said, it was just insulting 10 year olds haha.
Warhawk42 · 2 points · Posted at 22:37:43 on May 25, 2017 · (Permalink)
I remember this. Never has my brain felt so insulted in its life. Nice touch with the Highlights magazine.
Kasurin_Makise · 1 points · Posted at 22:55:36 on May 25, 2017 · (Permalink)
CPTLoggie · 2 points · Posted at 02:39:00 on May 26, 2017 · (Permalink)
What a terrible game
Ychip · 1 points · Posted at 18:48:31 on May 25, 2017 · (Permalink)
still tougher than the fairy trial
Jhent · 1 points · Posted at 20:41:52 on May 25, 2017 · (Permalink)
The guy with the hats feet wth haha
acid-nz · 1 points · Posted at 21:01:11 on May 25, 2017 · (Permalink)
You don't have a nose in the last bit and it's making me really uncomfortable.
Hanta3 · 1 points · Posted at 21:50:23 on May 25, 2017 · (Permalink)
I got a good laugh out of it at least.
Longlivethedoggos · 1 points · Posted at 21:54:08 on May 25, 2017 · (Permalink)
This is exactly what I thought when I played this challenge. Lol
Alarid · 1 points · Posted at 22:04:44 on May 25, 2017 · (Permalink)
Well, you do have two different shoes on...
garykanary · 3 points · Posted at 22:12:55 on May 25, 2017 · (Permalink)
One is shadowed under his body. At least that's what I'm getting since it's not just his show that is black
Kyle1337 · 1 points · Posted at 23:16:35 on May 25, 2017 · (Permalink)
I just finished a nuzlocke and this trial nearly ended me. I had to turn the exp share back on after that butt kicking.
ar4757 · 1 points · Posted at 00:02:21 on May 26, 2017 · (Permalink)
The game was more restrictive than usual I felt, still good though
KillerConall · 1 points · Posted at 00:17:02 on May 26, 2017 · (Permalink)
Okay, I have been hating on these so far but this one I honestly think is actually pretty funny and good.
Letty_Whiterock · 1 points · Posted at 01:38:05 on May 26, 2017 · (Permalink)
I loved this challenge. It's absolutely hilarious.
krispness · 1 points · Posted at 02:56:49 on May 26, 2017 · (Permalink)
I mean, the joke of this comic is pretty much the exact same as the joke in the game. This was the point of it.
NesMeister123 · 1 points · Posted at 03:46:18 on May 26, 2017 · (Permalink)
Is it bad that I feel very sorry for Sun and Moon now?
Timelymanner · 1 points · Posted at 03:53:55 on May 26, 2017 · (Permalink)
Pokémon difficulty curve is designed around children. That's why I was so pissed that hard mode was only unlocked in B&W 2 after beating the game. I usually don't hack Pokémon games, but I just had to unlock it from the start.
RuneKatashima · 1 points · Posted at 05:36:33 on May 26, 2017 · (Permalink)
This particular mission drove me insane. Not because hard. But because of exactly what happens in this comic.
ultra_pp · 1 points · Posted at 05:47:15 on May 26, 2017 · (Permalink)
Where's the lie
Cogitatus · 1 points · Posted at 06:41:26 on May 26, 2017 · (Permalink)
It was intentionally made to be ridiculously easy as a joke. People are reading way too into this.
Tahlwyn · 1 points · Posted at 10:59:20 on May 26, 2017 · (Permalink)
Wait what? I havent been able to pick up the game yet... these comments are making it seem like there really is a spot-the-difference challenge in the game.... is there really? And is it really that easy?
GreatSocrates · 3 points · Posted at 12:25:39 on May 26, 2017 · (Permalink)
Yes, there is. No, that doesn't make the game not worth playing. Most of the trial challenges are subpar but I for one think that a lot of the game's design (both new Pokémon design and island design) is really beautiful and is a big step forward for the franchise. If you like exploring in Pokémon games, this game is, in my opinion, great for that, though I do wish some of the game's earlier water levels were more diverse. There's a ton more nooks and crannies to find with rare Pokémon stashed in places to reward adventuring (my favorite of these is that on the first island you can find a Salmence, though it is comically under leveled). Additionally, capturing Pokémon is actually a challenge for once, as some Pokémon have very specific discovery conditions and there's a lot of low appearance rates (yet again that's also a problem sometimes when everything good is 1% find rate). The story is also better than most, but come on, you don't play Pokémon games for the story. The game definitely has its flaws, but I think it's worth buying and I don't really agree with the level of hate people are giving it.
KiqueDragoon · 2 points · Posted at 12:56:53 on May 26, 2017 · (Permalink)
Ironically the lack of diversity in the games was the major turn off for me. In Kalos you'd always find a new pokémon wherever you went, in Alola you get a lot of Yungoos and Gumshoos all the time!
GreatSocrates · 1 points · Posted at 13:04:54 on May 26, 2017 · (Permalink)
Thats true, but my problem with Kalos was that while you didn't have Ratatta syndrome, every Pokémon was at like 15-20% find rate, so you could always find something cool but you could never find what you wanted because everything had equally low probability of appearing. I think SM succeeds a little by making that less annoying albeit that was at the cost of making a lot of good things at 1% find rates.
themadkingatmey · 1 points · Posted at 02:20:53 on May 27, 2017 · (Permalink)
I agree. This is one of my biggest complaints about Sun and Moon. It felt, like even on the second island, I kept running into Alolan-Raticates, Fearows, Gumshoos, and Trumbeaks WAY too often for my liking.
Hotsushi · 1 points · Posted at 11:12:17 on May 26, 2017 · (Permalink)
Yes. There is. And yes, one of the levels of the challenge literally throws in a hiker just like the post says.
Tahlwyn · 1 points · Posted at 11:59:29 on May 26, 2017 · (Permalink)
Ugh .... maybe ill just wait for the next gen. These games have been getting waaaaay too easy.
Jallis370 · 2 points · Posted at 12:06:20 on May 26, 2017 · (Permalink)
They won't get any harder. Every gen has been easier than the last.
Kendall_Raine · 1 points · Posted at 14:41:29 on May 26, 2017 · (Permalink)
X/Y was definitely easier than sun moon. The battles can actually be kinda challenging sometimes, don't take the stupid trial puzzles to mean the game is easier as a whole.
Jallis370 · 1 points · Posted at 17:44:38 on May 26, 2017 · (Permalink)
I never had a challenge in either game and I felt the hand-holding was even more intrusive in sun/moon. But we may agree on both games being way easier than red and blue?
Kendall_Raine · 1 points · Posted at 18:09:06 on May 26, 2017 · (Permalink)
I suppose, if you ignore that red/blue had an item dupe glitch. (and many broken mechanics in general)
Maybe pokemon isn't getting easier so much as you're just getting older.
Jallis370 · 1 points · Posted at 18:26:28 on May 26, 2017 · (Permalink)
You can't use glitches to represent game difficulty... Plus, the glitch can't be accessed until later in the game so you have to endure the intended difficulty until then.
I still play the older games and find the newer games way easier. I know my son would give up on the older games if he played the newer games first. They all are easy games in general though.
themadkingatmey · 1 points · Posted at 02:21:27 on May 27, 2017 · (Permalink)
It's literally a joke, my dude. There is no need to take it that seriously.
Hotsushi · 1 points · Posted at 08:06:54 on May 27, 2017 · (Permalink)
I know it's a joke, I was just answering /u/Tahlwyn . Didn't meant to sound like I was taking it seriously or anything. I was just being frank.
themadkingatmey · 1 points · Posted at 08:17:13 on May 27, 2017 · (Permalink)
Oh, sorry. I didn't really consider that.
Kendall_Raine · 1 points · Posted at 14:38:25 on May 26, 2017 · (Permalink)
Yes, the "puzzles" are quite easy, but the battles can be challenging depending on your team. That to me is what counts. It's better than X/Y that's for sure.
GreatSocrates · 1 points · Posted at 12:13:36 on May 26, 2017 · (Permalink)
This guy sucked, but that grass trial...oh boy was that a pain in the butt. I never thought I'd fear a Castform...
slimuu · 1 points · Posted at 12:48:49 on May 26, 2017 · (Permalink)
I thought it was just me. I'm beginning to worry that I'm outgrowing the franchise .__.
[deleted] · 1 points · Posted at 13:25:58 on May 26, 2017 · (Permalink)
Trifling gnome!
willky7 · 1 points · Posted at 13:32:03 on May 26, 2017 · (Permalink)
I was annoyed by the ease of some of the trials, like walking down a hallway (dragon trial felt tedious and boring), but I laughed so hard when this happened. I was ready for some intense memorisation. RIP Nintendo hard
themadkingatmey · 1 points · Posted at 02:31:18 on May 27, 2017 · (Permalink)
One: This trial was meant to be a joke. I hope people understand this. It was not meant to be a challenge or taken seriously in any way.
Two: For all the people who are whining about the game being too easy, why do you complain about the Battle Tree being so hard? Shouldn't that be all the 'challenge' you need?
themadkingatmey · 1 points · Posted at 02:31:19 on May 27, 2017 · (Permalink)
One: This trial was meant to be a joke. I hope people understand this. It was not meant to be a challenge or taken seriously in any way.
Two: For all the people who are whining about the game being too easy, why do you complain about the Battle Tree being so hard? Shouldn't that be all the 'challenge' you need?
Wickk · 1 points · Posted at 12:44:40 on May 27, 2017 · (Permalink)
I think this is why I'm so struggling to complete Sun, I love the IDEA of trials but the execution feels like a theme park that I'm powering through like a wrecking ball and I can't find enough side shit to do in between each one. I realize I am 25 years too old for the target demographic, not a complaint just a realization that maybe i need to finally move on
domjd56 · 1 points · Posted at 14:06:29 on May 27, 2017 · (Permalink)
It's not that the game is too easy, it's just that there's not enough freedom. You can hardly explore any new areas without someone telling you "Oh you can't come this way yet!" I get that this has happened in previous games, but it wasn't literally every single town. Pokemon is about exploration, and I feel that Sun and Moon (and X and Y for that matter) hindered on that.
LatchedRacer90 · 3 points · Posted at 17:57:30 on May 25, 2017 · (Permalink)
I was severely disappointed in the story progression and every 5 min there is a tutorial.
Probably won't play another main title game if this is the route they take. Even
Forest_GS · 0 points · Posted at 20:19:25 on May 25, 2017 · (Permalink)
This is the exact point in the game where I just couldn't muster the will to play any further...
Sure, the new challenges replacing gyms were a fun idea, but this is "Ash losing his memories every new region" level of gameplay.
pierogieman5 · 0 points · Posted at 04:51:21 on May 26, 2017 · (Permalink)
Surely this many people aren't oblivious enough to not get that it was supposed to be a gag?
chambertlo · 1 points · Posted at 20:21:47 on May 25, 2017 · (Permalink)
When will people finally admit that the Pokémon games are designed for 10 year olds?
Clever_coffee · 1 points · Posted at 20:38:00 on May 25, 2017 · (Permalink)
Same with the anime.
Sk8erkid · -1 points · Posted at 21:46:30 on May 25, 2017 · (Permalink)
Guess you're only allowed to play them.
Dr_Romm · 1 points · Posted at 19:05:30 on May 25, 2017 · (Permalink)
I do feel that if they're going to make the main game so easy they should make the post-game more challenging. I sorta got some of that with hunting the ultra-beasts but most of my party was at least level 70+ so it was more a challenge of not killing the UB's on accident. I remember when I was a kid and pokemon games were hard.
Admittedly when I started playing red version I couldn't even read, so that may have influenced things. Also there are a ton more online guides these days, and they are almost all better than ever. Though I will miss the huge, notepad-esque guides of yesteryear, with their massive ASCII-art "covers" gracing the screen of my hand-me-down CRT monitor, and the richly-illustrated prima games strategy guide and pokedex that came out with each new game.
themadkingatmey · 2 points · Posted at 02:27:11 on May 27, 2017 · (Permalink)
Pokemon games were not that hard. They have never been that hard. Any difficulty from the games back then was mostly artificial difficulty, or purposeful obtusness making things unclear. The only reason you remember them being hard was because the games were appropriately challenging for a young child. As an adult, you really shouldn't be struggling with a pokemon game.
Clever_coffee · 1 points · Posted at 20:40:47 on May 25, 2017 · (Permalink)
I don't understand the complaining. Times have changed, and you are technically too old to be playing Pokemon.
Its designed for ten year-old players, and Gamefreak has stated they are facing direct competition from other handheld gaming platforms (i.e phones). So of course they have to compete by making something equally appealing to their target audience.
Dr_Romm · 1 points · Posted at 21:04:27 on May 25, 2017 · (Permalink)
I totally get that, but I still think that there is enough of an older segment that plays the game that might justify a little bit of tougher post-game content
MarsAdept · 1 points · Posted at 23:26:14 on May 25, 2017 · (Permalink)
Mobile games and JRPGs are completely different things. Game Freak seems to be confusing the two, and they are creating less fun and immersive games as a result.
The-Harry-Truman · 1 points · Posted at 01:57:03 on May 26, 2017 · (Permalink)
TIL people actually thought Pokémon games were difficult at all.
gman5852 · 1 points · Posted at 20:32:09 on May 25, 2017 · (Permalink)
People are aware this challenge was supposed to be comedic right?
myrabuttreeks · 1 points · Posted at 21:45:48 on May 25, 2017 · (Permalink)
I think the only totem I even remotely had issues with was mimikyu. The game in general was really easy, and the trials themselves I thought were terrible replacements for gyms.
kefkaownsall · 1 points · Posted at 21:50:33 on May 25, 2017 · (Permalink)
It's a trick which I why I failed the second part. You thought it was his boyfriend photobombing but no that's the answer
colonelxsuezo · 1 points · Posted at 22:18:35 on May 25, 2017 · (Permalink)
I know its a joke but it's honestly the reason why I still haven't finished Sun. It's sitting in my 3DS, nagging me to finish, but every time I turn it on and play for more than ten minutes it puts me right to sleep. Perhaps it's having to press A to pass through every door, or there's a marker on my screen telling me where to go next, or the Rotomdex who won't stop reminding me about things I've not yet forgotten. I've played since RBY, and I've longed for Nintendo to make a version of the game that's harder, and each successive generation is just easier and easier. This game hasn't stopped holding my hand since I stepped foot on the first island, and it's killing what little sense of exploration was left to this generation. Might be time for me to admit I've outgrown this game, but that's too painful of an admission to make right now.
Don't worry my warriors of Gen 6...I'll bring you into Gen 7 soon...
Twelve20two · 1 points · Posted at 22:28:14 on May 25, 2017 · (Permalink)
The main reason I haven't completed Sun yet (I think I'm still on the third island) is that I really haven't felt that challenged so far. The totem battles and each route's Ace Trainer battles have been the most fun parts so far :/
colarian · 1 points · Posted at 00:27:17 on May 26, 2017 · (Permalink)
Pokemon Company doesn't want to make a hard Pokemon. Because it's for kids.
But I'm not a kid. I'd like a hard mode and normal (kid) mode. Or maybe don't hold kids hand anymore and make hard games for them. They don't know Battletoads or Donkey Kong Country. They don't know how it could be.
[deleted] · 1 points · Posted at 01:04:59 on May 26, 2017 · (Permalink)
The game was like being in the special olympics
BoltWire · 1 points · Posted at 02:59:33 on May 26, 2017 · (Permalink)
I wish this game had a challenge mode...
Darkmetroidz · 1 points · Posted at 04:11:01 on May 26, 2017 · (Permalink)
To be fair, totem salazzle didn't fuck around
WaterOmotics · 1 points · Posted at 04:22:33 on May 26, 2017 · (Permalink)
So are trials hard or easy AF. A lot of conflicting information. Haven't been able to get sun moon yet :/
[deleted] · -3 points · Posted at 17:50:54 on May 25, 2017 · (Permalink)
[removed]
[deleted] · 4 points · Posted at 18:29:00 on May 25, 2017 · (Permalink)
[removed]
jer706 · 4 points · Posted at 18:13:38 on May 25, 2017 · (Permalink)
I personally liked this gen's mon designs. Also it's kind of odd that you want people to not like this game.
[deleted] · 0 points · Posted at 19:41:38 on May 25, 2017 · (Permalink)
[deleted]
jer706 · 1 points · Posted at 20:12:20 on May 25, 2017 · (Permalink)
blindly take it? I don't know where you've been but I've seen a HELL of a lot of criticism for this game. Even way before the hype died out, there were a bunch of people saying certain things about Sun and Moon weren't great. And nobody is saying it's perfect, it's just a really fun game.
unrelevant_user_name · 2 points · Posted at 18:32:05 on May 25, 2017 · (Permalink)
That's gonna take a while, considering how wrong you are.
Bananawamajama · 1 points · Posted at 18:03:49 on May 25, 2017 · (Permalink)
There's a Pokemon that is Keys.
There's a Pokemon that is Voltorb, but also a mushroom so it makes less sense.
There's a Pokemon that is literal garbage.
Pokemon designs have been kinda weak for a few gens now.
RomanoffBlitzer · 16 points · Posted at 18:10:16 on May 25, 2017 · (Permalink)
Do I have to bring up the usual Gen I counterexamples?
RobertMato · 10 points · Posted at 18:25:57 on May 25, 2017 · (Permalink)
A mime named Mr.Mime
A Poké Ball
Another Poké Ball
Sludge
More sludge
Bwob · 4 points · Posted at 19:52:02 on May 25, 2017 · (Permalink)
Also: Some eggs.
unrelevant_user_name · 8 points · Posted at 18:33:51 on May 25, 2017 · (Permalink)
Why do people always bring up the Garbador line? Yeah, it's literally a pile of waste, but that doesn't stop it from being a good design.
[deleted] · 6 points · Posted at 18:44:36 on May 25, 2017 · (Permalink)
[deleted]
gman5852 · 1 points · Posted at 20:34:45 on May 25, 2017 · (Permalink)
Umm no. People can like what they please. I dislike gen 5 but I don't "wait for people to realize Im right". It's a lot of people's favorite gens and that's great. People can enjoy things you dislike and see things you find bad as good. Get over yourself
TexasAndroid · -2 points · Posted at 18:24:10 on May 25, 2017 · (Permalink)
Indeed. How dare you have a dissenting opinion!
weclock · 0 points · Posted at 23:23:37 on May 25, 2017 · (Permalink)
Remember, this game was designed for 10 year olds.
Polengoldur · 3 points · Posted at 23:39:58 on May 25, 2017 · (Permalink)
if todays 10 year olds are this dumb, the world is over.
weclock · 0 points · Posted at 04:59:33 on May 26, 2017 · (Permalink)
I mean, look at the American President
Gareesuhn · 0 points · Posted at 00:13:46 on May 26, 2017 · (Permalink)
I like that his shoes are different colors haha
KiqueDragoon · 0 points · Posted at 03:53:53 on May 26, 2017 · (Permalink)
Honestly, I felt sun and moon was quite difficult to play through, but hear me out.
Because of my bad experiences with Gen 6 I never turned on the Exp Share, and I made an absolute Alolan and Gen7 only mon playthrough. To play around with the new critters a bit.
Maybe I cycled teams a lot but I felt myself really underleveld, I battled all trainers, and never ran from a wild encounter, but still thought I was underleveled. The lack of trainer rematches really made this slightly punishing, in past games you could farm Audinos or go to the Battle Chateau but not here. Because the game was actually very difficult I made myself settle on a single team before the later half of the game.
I daresay these Totem Pokémon gave me more of a challenge than Gym Leaders with 3 pokémons, that Alomomola heal in the Water trial, and the Castform/sun on the Grass trial made this game really hard in some places.
pierogieman5 · 3 points · Posted at 04:44:28 on May 26, 2017 · (Permalink)
I feel like some people happened to have good match-ups against the harder totems and tended to underestimate their average difficulty. Sunny Day Lurantis was no joke, but it was if you picked Litten. Popplio was obviously no good, and Rowlet/Dartrix are weak to the Trumbeaks despite their other advantages.
TidewaterBastion · 0 points · Posted at 11:36:17 on May 26, 2017 · (Permalink)
No, you bought a game designed for 5 year olds.
strike8892 · -1 points · Posted at 19:44:44 on May 25, 2017 · (Permalink)
I really disliked Sun and moon for this reason.
[deleted] · -1 points · Posted at 19:47:39 on May 25, 2017 · (Permalink)
The fact that there weren't any gym battles was the one thing i really didnt like about the game. oh well
---TheFierceDeity--- · -1 points · Posted at 07:37:35 on May 26, 2017 · (Permalink)
I mean..it is a game primarily designed for children
Jallis370 · 2 points · Posted at 12:07:00 on May 26, 2017 · (Permalink)
So was red and blue, but the difficulty difference is huge.
---TheFierceDeity--- · 0 points · Posted at 01:01:58 on May 27, 2017 · (Permalink)
Not really. A lot of that games difficulty comes from it been an old game and them having less control over various parameters/less room to place controls and "hand holding". Like I get people wanting harder games, and getting annoyed the newer ones are seemingly easier (they're not much different, just more linear control story segment which I approve of. I like the games having a focused better story over vague), but I've seen the arguments time and again and it just seems like "same kids/different generation".
Like when Diamond and Pearl came out, all the people who played Gen 1 whinge it didn't become harder, and darker and more mature (some of them still do to this day), and then it just repeats itself. The Generation who were the target audience for Diamond and Pearl complain XY is too kiddy/easy etc.
Like I'm a big nuzlocke style fan, and yes I know that's like fan rules, but I've found Sun and Moon to be far more challenging than XY/ORAS. Sure the in world puzzles aren't exactly mind bending but the core of the game is challenging enough.
Jallis370 · 1 points · Posted at 05:21:48 on May 27, 2017 · (Permalink)
I agree on much of the difficulty of the older games comes from the technology limitations, but the hand holding nowadays is way over the top, dude...
Take the remakes of ruby/sapphire as an example. They improved on the games without inputting too much of the modern restrictions and the game retained a nice blend of hand-holding and difficulty. I didn't get that queasy, impatient feeling I got from the story part of x/y and sun/moon.
place_destroyer · -3 points · Posted at 00:30:52 on May 26, 2017 · (Permalink)
Could be much tighter. Comic has 8 panels. Last 3 panels are superfluous to the joke. And maaaaaybe panel 4 can be removed. So the whole comic would be 1-2-3-5.