[deleted] · 154 points · Posted at 02:51:09 on October 27, 2016 · (Permalink)
For me, Act of Treason from MtG comes to mind first.
[1] It's a 3 mana Shadow Madness without the 3 attack or less limit. As a bonus, it uses red mana, which generally translates to an aggro oriented style of play in Magic., so you'd probably be seeing this in a class that can take advantage of it, like Hunter.[1]
Saved comment
Jyvblamo · 878 points · Posted at 03:49:45 on October 27, 2016 · (Permalink)*
Wild Draw Four
[1] from Uno could be seriously overpowered in an aggressive deck since it makes the opponent skip an entire turn, you could even combo it with divine favor in Paladin.[1]
TheBrickBlock · 299 points · Posted at 04:26:33 on October 27, 2016 · (Permalink)
Everyone's out here saying mtg cards and then you bring out an actually busted uno card if it was in hs. Well played.
litriod · 78 points · Posted at 04:44:09 on October 27, 2016 · (Permalink)
Draw Four would be great for mill decks. Get your opponent up to a full hand, then they're forced to mill 4 cards on their next turn, as well as a 5th card the turn after that.
And if you have a second Draw Four to play after the first one? GG
AcidDoodle · 10 points · Posted at 05:23:22 on October 27, 2016 · (Permalink)
Would be kind of tricky in mill decks since you can only play it when there's no other play available, so apart from some specific cards it could only be played from an empty hand.
Lugonn · 10 points · Posted at 11:12:05 on October 27, 2016 · (Permalink)
Sounds to me like you can play it as long as the end turn button is green.
nigrplz · 1 points · Posted at 11:29:59 on October 27, 2016 · (Permalink)
Or yellow
MyMomIsAFish · 2 points · Posted at 17:43:12 on October 27, 2016 · (Permalink)
Or red or blue since its wild.
AcidDoodle · 1 points · Posted at 17:49:37 on October 27, 2016 · (Permalink)*
Yes, you can play it only when the button would normaly be green (after you can't play any other card, there's no attack to be made and used hero power) if you have enough mana left, then the card and not the button would go green...
TasteySoap · 21 points · Posted at 04:52:12 on October 27, 2016 · (Permalink)
If you're going for uno cards, why not just skip?
2airbendes · 59 points · Posted at 05:17:54 on October 27, 2016 · (Permalink)
Because then how would you get rid of your yellow cards?
Snipufin · 32 points · Posted at 10:12:52 on October 27, 2016 · (Permalink)
By playing Paladin, duh.
Loveoreo · 10 points · Posted at 08:26:22 on October 27, 2016 · (Permalink)
But can you use it in standard?
[deleted] · 4 points · Posted at 12:31:05 on October 27, 2016 · (Permalink)
At least it's not a standard card
Wambol · 3 points · Posted at 09:37:05 on October 27, 2016 · (Permalink)
been a while since I've played uno. but would this card essentially translate to:
Restore all spent mana crystals this turn. Your opponent draws 4 cards.
would be stupidly broken in mill as well.
TheBankIsOpen · 9 points · Posted at 12:57:48 on October 27, 2016 · (Permalink)
It's way more powerful than that.
Both sides draw an extra card. Your creatures can attack again. Any end/start of turn effects happen again.
wizzlepants · 2 points · Posted at 15:47:27 on October 27, 2016 · (Permalink)
You also gain another mana crystal if it's before turn ten
DrixHTX · 219 points · Posted at 02:53:36 on October 27, 2016 · (Permalink)
Pretty much any yugioh burn spell
cokeman5 · 238 points · Posted at 03:54:22 on October 27, 2016 · (Permalink)
Agreed
dubesor86 · 137 points · Posted at 05:03:47 on October 27, 2016 · (Permalink)
Warrior: 'Challenge Accepted.'
Xaevier · 88 points · Posted at 06:20:51 on October 27, 2016 · (Permalink)
With two of those you might be able to kill a control warrior
FardHast · 12 points · Posted at 07:09:05 on October 27, 2016 · (Permalink)
Still not enough
Pestycakes · 39 points · Posted at 05:52:36 on October 27, 2016 · (Permalink)
Is this what Millhouse is saving up to play?
The_Homestarmy · 35 points · Posted at 03:56:22 on October 27, 2016 · (Permalink)
I had a cheese deck in Yu-Gi-Oh: Stairway to the Destined Duel which was composed almost entirely of these types of burn spells. It was very rarely good, but I beat Kaiba with it once.
TB3o3 · 4 points · Posted at 11:45:34 on October 27, 2016 · (Permalink)
Apotofgreed?
Riddlrr · 2 points · Posted at 19:30:14 on October 27, 2016 · (Permalink)
800 DMG would be op, but with scaling it's only 3 damage.
[deleted] · -51 points · Posted at 04:03:47 on October 27, 2016 · (Permalink)
[deleted]
[deleted] · 9 points · Posted at 10:42:37 on October 27, 2016 · (Permalink)
What's wrong?
Orsoeus · 8 points · Posted at 11:35:35 on October 27, 2016 · (Permalink)
That feel when you pigeon hole as a grammar fuckboy and then don't even get the grammar right EleGiggle
stonehearthed · 119 points · Posted at 06:18:27 on October 27, 2016 · (Permalink)
Blue Eyes White Dragon 8 mana 3000/2500 seems like a card blizzard would print as a shaman common minion
[deleted] · 51 points · Posted at 07:33:24 on October 27, 2016 · (Permalink)
to be fair, converted it would be an 8 mana 30/25
nothing_in_my_mind · 60 points · Posted at 08:49:35 on October 27, 2016 · (Permalink)
Dies to Bgh, unplayable.
naryn · 11 points · Posted at 12:09:08 on October 27, 2016 · (Permalink)
In all honesty I'm not actually sure an 8 mana 30/25 without any text would be overpowered.
[deleted] · 11 points · Posted at 12:11:44 on October 27, 2016 · (Permalink)*
Card text: Sacrifice 2 Minions on your board this turn to play it. Can be evolved into the Ultimate Blue Eyes White Dragon when having one Blue Eyes White Dragon in Play and two more on your Hand and Field in Total (12 Mana 45/45).
Yonro0910 · 14 points · Posted at 12:37:30 on October 27, 2016 · (Permalink)
Doesnt buff trogg unplayable
TehGrandWizard · 8 points · Posted at 18:31:31 on October 27, 2016 · (Permalink)
You are not serious are you?
[deleted] · 1 points · Posted at 20:12:56 on October 27, 2016 · (Permalink)
It's like how in magic a 6 mana infinite / infinite would see no play. The tempo loss when your opponent uses hard removal is a huge punish
In Hearthstone hard removal is more expensive (big game hunter, siphon soul) but there are other ways to deal with it (moat lurker, freezing trap, aldor peacekeeper, deadly shot, shatter, execute). 8 mana may still very well be worth the risk. Likely not at 10 mana
rhiehn · 2 points · Posted at 20:47:16 on October 27, 2016 · (Permalink)
To be fair, huge stuff is worse in magic because you can choose to block it with anything, while in hearthstone you have to have something with taunt.
naryn · 1 points · Posted at 19:12:33 on October 27, 2016 · (Permalink)
I honestly am. It would certainly be played in almost every midrange of control deck as if they can't deal with it then they win but it wouldn't be overpowered in my opinion
TehGrandWizard · 1 points · Posted at 20:55:47 on October 27, 2016 · (Permalink)
That is the definition of an overpowered card, if it goes in every non aggro deck just based on its power, regardless of synergy.
Shulkify · 6 points · Posted at 08:12:49 on October 27, 2016 · (Permalink)
But it dies to Assassinate.
Sound_of_Science · 1 points · Posted at 13:21:27 on October 27, 2016 · (Permalink)
At least your opponent can only run two Assassinates. Monsters in Yu-Gi-Oh die to a gentle breeze.
zanderkerbal · 1 points · Posted at 13:33:51 on October 27, 2016 · (Permalink)
Assassinate is a real MTG card, and Murder is a better equivalent to HS Assassinate than Doom Blade.
Miyamotoshi · -2 points · Posted at 06:31:41 on October 27, 2016 · (Permalink)
What about blue eyes alternative dragon? 0 mana 3000/3000 turn 1.
Fevzi0 · 1 points · Posted at 13:21:43 on October 27, 2016 · (Permalink)
It has 2500 Def
Miyamotoshi · 1 points · Posted at 14:34:04 on October 27, 2016 · (Permalink)*
Oh, my bad. It has been awhile since I have played the game.
MBTHVSK · 1 points · Posted at 18:02:41 on October 27, 2016 · (Permalink)
Gift Card: Your opponent's hero gains 12 Health.
BattleDomeGuy · 267 points · Posted at 04:33:53 on October 27, 2016 · (Permalink)
The monopoly It's your birthday collect $10 from all players would be preeeeeetty good. It doesn't advance the board state but it does get you enough cash to get a pack from heroic tavern brawl
Xaevier · 61 points · Posted at 06:24:43 on October 27, 2016 · (Permalink)
Or the MTG unglued card that makes your opponent get you a soda
BlizzardMayne · 5 points · Posted at 13:23:07 on October 27, 2016 · (Permalink)
Or Booster Tutor.
Mate_00 · 1 points · Posted at 14:48:49 on October 27, 2016 · (Permalink)
But you have to pay for it IIRC though
TheIsolater · 99 points · Posted at 08:42:34 on October 27, 2016 · (Permalink)
Professor Oak from Pokémon - discard your hand, draw 7 cards. No cost.
lord_of_grease · 51 points · Posted at 09:42:39 on October 27, 2016 · (Permalink)
Seriously, that card is busted. There is also Bill, which is much the same as Pot of Greed.
Snipufin · 87 points · Posted at 10:20:18 on October 27, 2016 · (Permalink)
I ACTIVATE POT OF BILL
[deleted] · 17 points · Posted at 11:54:04 on October 27, 2016 · (Permalink)
What does Pot of Bill do?
zanderkerbal · 31 points · Posted at 13:35:14 on October 27, 2016 · (Permalink)
I PLAY POT OF BILL FROM MY HAND. IT ALLOWS ME TO TAKE TWO BILLS FROM MY DECK AND ADD THEM TO MY HAND.
Erik6516 · 4 points · Posted at 18:01:17 on October 27, 2016 · (Permalink)
That'd be a terrible card. You just draw infinite bills until you lose to fatigue.
zanderkerbal · 4 points · Posted at 18:07:53 on October 27, 2016 · (Permalink)
No, it gets two Bills, not two Pot of Bills.
Erik6516 · 1 points · Posted at 18:32:43 on October 27, 2016 · (Permalink)
Ahhh yeah and Bill draws 2 cards right?
So it's actually a 0 mana sprint spread out across three casts.
Combo it with Auctioneer and Edwin and you might have a chance against Shaman.
ryo3000 · 1 points · Posted at 23:36:32 on October 27, 2016 · (Permalink)
I am dying, lol
Trihunter · 19 points · Posted at 10:04:43 on October 27, 2016 · (Permalink)
Computer Search: 0 Mana (Legendary, if you are referring to the Ace Spec reprint), discard 2 cards, and draw 1 card of your choice from your deck.
N: 0 Mana, both players shuffle their hands into their decks and draw cards equal to 1/5 of their opponent's health.
zanderkerbal · 1 points · Posted at 13:35:37 on October 27, 2016 · (Permalink)
Cheren and Tierno are strictly better than Bill.
w4mpah · 2 points · Posted at 16:52:45 on October 27, 2016 · (Permalink)
I'm pretty sure the is referring to before supporters were added to the game and you could play as many of these as you wanted per turn
marciomjga · 1 points · Posted at 12:58:04 on October 27, 2016 · (Permalink)
turn one malchezaar imp + oak: discard 4 cards, draw 10 cards in hand, mill 1 +1 on the next turn SeemsGood
shadowmanwkp · 1 points · Posted at 14:00:53 on October 27, 2016 · (Permalink)
Imposter professor oak is also broken as hell. That one forces the opponent to add their hand to the deck and draw 7 cards. Excellent for mill decks.
NerfYinYang · 1 points · Posted at 20:19:34 on October 27, 2016 · (Permalink)
What about Juniper or Sycamore?
Metalsofa317 · 112 points · Posted at 03:06:35 on October 27, 2016 · (Permalink)*
Eat your heart out, "ancient one." Take a good long look.
The keyword "indestructible" means exactly what you think it does.
You could potentially translate it this way.
Funny, if you take small minions from this game and put them in MTG, they are generally totally busted. But take expensive ones, and the reverse is true. Probably because it is a slower game and getting to, say, 10 mana is really tough due to the mana system.
StillDiesToHexFeelsBadMan
topHatGhost1622 · 61 points · Posted at 03:47:04 on October 27, 2016 · (Permalink)
I was just thinking of how insane Knife Juggler would be in Magic, or if targeting effects worked in HS like they did in Magic
You think it's bad now? Imagine how bad it would be if every knife went exactly where a player wanted it to
JMEEKER86 · 32 points · Posted at 06:26:42 on October 27, 2016 · (Permalink)
Magic has had some cards that you could combo to make something along those lines where you generate an infinite amount of mana, pump out an infinite amount of squirrel tokens, and sacrifice them to ping your opponent's face.
zanderkerbal · 3 points · Posted at 14:03:39 on October 27, 2016 · (Permalink)
Earthcraft let you tap a creature to untap a land. (basically, instead of mana crystals you had land cards you played that worked like mana crystals. You tap a land to get one mana. Untapping it would let you use it again for another mana.) Squirrel Nest went on a land and let you tap that land (spend the mana crystal) to make a 1/1 Squirrel. Which you could then tap for Earthcraft to untap the land with the Nest, which you could use to make another Squirrel... Infinite squirrels.
Gauss216 · 1 points · Posted at 18:59:53 on October 27, 2016 · (Permalink)
Back in Onslaught/8th I had an Elf deck that Generated infinite creatures/life/ and mana.
[deleted] · 1 points · Posted at 11:26:11 on October 27, 2016 · (Permalink)
It probably wouldn't be that good. It'd probably go into a combo deck of some nature.
080087 · 1 points · Posted at 09:46:50 on October 27, 2016 · (Permalink)
I was thinking about HS cards that would be just as good if they were scaled into bigger creatures, and thought about a 6 mana 6/6 Bigger Knife Juggler that juggled 3x per creature.
That made me think of Wurmcoil Engine, and then what a busted Magic version of Bigger Knife Juggler would read.
6 mana 6/6. Juggles 3x per creature. When it dies, summon 3 Knife Jugglers.
Drabbers · 4 points · Posted at 10:53:22 on October 27, 2016 · (Permalink)*
Bigger knife juggler would be absolutely busted. Drop a 6/6 on turn 6 and then [[Stand Against Darkness]] or [[Forbidden Ritual]] next turn for
3015 or3618 damage respectively.Edit: had 6 on the brain.
hearthscan-bot · 1 points · Posted at 10:53:51 on October 27, 2016 · (Permalink)
5 Mana - Summon five 1/1 Silver Hand Recruits.
0 Mana - Spend all your Mana. Summon that many 1/1 Tentacles.
Call/PM me with up to 7 [[cardname]] PM [[info]]
[deleted] · 1 points · Posted at 12:44:37 on October 27, 2016 · (Permalink)*
[deleted]
Drabbers · 1 points · Posted at 13:28:17 on October 27, 2016 · (Permalink)
yeah, had a brainfart when I typed 6 three times, multiplied the 5 and 6 by 6.
JakalDX · 10 points · Posted at 03:22:01 on October 27, 2016 · (Permalink)
The Eldrazi would be nuts too.
elveszett · 4 points · Posted at 05:39:41 on October 27, 2016 · (Permalink)
As long as they don't cost more than 10.
JakalDX · 5 points · Posted at 05:42:04 on October 27, 2016 · (Permalink)
Eh, they're actually pretty similar to the current giants as far as cost goes, if you account for stuff like Eldrazi Spawn
MachateElasticWonder · 15 points · Posted at 04:33:53 on October 27, 2016 · (Permalink)
Now tell me why this card sucks in MTG. It's too cool and I would trade all my skullclamps for it.
NarbNarbNarb · 55 points · Posted at 04:58:21 on October 27, 2016 · (Permalink)
It's very cool! However, the more competitive MTG formats tend to run under the philosophy of "if this costs six mana, it better damn well end the game if there's no answer". And that's just standard. Vintage decks (think Wild, but with a 13-year card collection to pick from, sans a few banned cards) can close out a game in two or three turns, null sweat.
This card (and cards like it) tend to see play in the format known as EDH (Commander for you young'uns); the format is much slower, and until recently, much less competitive.
I will say for this card: it is a powerhouse in my kitchen table meta. Never sad to have it, and I love my Colossus.
ChaosOS · 26 points · Posted at 05:11:52 on October 27, 2016 · (Permalink)
23 years*
TranClan67 · 7 points · Posted at 06:35:43 on October 27, 2016 · (Permalink)
Interesting cause even in EDH the card is a bit too slow. I only play it cause I made Mayael on the cheap and it's hilarious to Fling at people.
zanderkerbal · 6 points · Posted at 14:22:22 on October 27, 2016 · (Permalink)
Actually, Vintage has no banned cards that are actually normal magic cards. Just a few restricted to one copy. Think Wild if nothing had ever been nerfed except to be honorary legendaries. Then Legacy is Wild as it stands today, but with a much larger card pool. Modern is roughly the more recent half of Legacy, and also doesn't rotate. "Standard" as a rotating format name was taken straight from MTG. And EDH is a game where everything is legendary (so only one copy), you take one actual legendary to always have available to cast instead of being in your deck, and you start with twice the life.
Since in Magic you have to draw your lands (basically mana crystals) as cards, it's much harder to go above six mana. So most decks play a few one mana cards, plenty of two and three mana cards, some four-drops and maybe a five to finish it off. Aggro can't make room for Highmanes any more, while only control and ramp decks play many cards that cost six or more. Even control decks in older formats gravitate towards the cheapest, most efficient answers. Cards like Backstab, Doomsayer or Hex, rather than Eviscerate, Flamestrike and Assassinate. (Though board clears are cheaper in general in MTG.)
The oldest formats have plenty of combo decks, resembling everything from Charging Giants (Sneak Attack, Goryo's Hunger) to Miracle Rogue (Storm, Mentor). They also have deck aiming to lock down their opponents, sort of like Beta Freeze Mage. Standard, on the other hand, gravitates to fast value decks similar to Midrange Shaman, Zoo or Tempo Mage.
EDH, on the other hand, while having a similar card pool to Legacy, doesn't let you play as many copies of the combo cards and gives you more time to play the bigger cards like Colossus of Akros. Instead of needing a dedicated control deck to survive to six mana every game, you can just wait a couple turns and maybe play a bit of neutral mana ramp, no problem.
Okay, this started out as a simple correction and turned into four paragraphs explaining Magic formats in Hearthstone terms. I'd better stop now before I spend too much more time on this.
rwv · 3 points · Posted at 17:11:50 on October 27, 2016 · (Permalink)
Haha... this is my experience with MTG. I've never heard this phrase before.
sunnysidesideways · 2 points · Posted at 16:07:09 on October 27, 2016 · (Permalink)
Kitchen table meta just made me spit coffee out my mouth. Haha!
Siveure · 4 points · Posted at 12:23:21 on October 27, 2016 · (Permalink)
because for comparison in what mana corresponds to what other amount as far as what kinda cards get played there so EG a 3 mana card in mtg serves the same sort of role as a 4/5 mana card in HS. MTG 1 = HS 1/2 MTG 2 = HS 2/3 MTG 3 = HS 4/5 MTG 4 = HS 5/6 MTG 5 = HS 7/8 MTG 6 = HS 9/10
That card is a ten mana card. in mtg. It's the equivalent of going up to like 15 mana in hearthstone if you never stopped gaining mana.
Meztere · 5 points · Posted at 07:00:18 on October 27, 2016 · (Permalink)
I was thinking of things like Avacyn, the Eldrazi Titans, Nicol Fucking Bolas, but yeah, this guy works
zanderkerbal · 3 points · Posted at 14:51:45 on October 27, 2016 · (Permalink)
Actually, Colossus of Akros can't attack until you pay another 10, and at least it can still be transformed or Entombed. I would interpret Defender as "Taunt, can't attack." A better example would be Ulamog, the Ceaseless Hunger.
Here's a direct translation to Hearthstone terms. Note that his first ability isn't a Battlecry. (It can also destroy mana crystals, I forgot to put that.) It takes effect before anything that counts minions entering play, but after anything that counts playing a card. So Illidan Stormrage -> Ulamog's pseudo-Battlecry -> Knife Juggler. Cards removed from the game this way don't trigger deathrattles and can't come back through Resurrect, N'Zoth or similar.
"Indestructible" in MTG means "Lethal damage and effects that say 'destroy' don't destroy this." It can still take damage, it just won't destroy it. So it can't be Assassinated and can be damaged into the negatives and live, but it can still be Polymorphed or Entombed.
Here's a scaled version, to Hearthstone standard numbers. It kills a full health opponent in two swings, and burns a full deck in 3. This one is marked Epic because, in spite of being a "Legendary Creature" and being Mythic Rare, the highest rarity in MTG, you can still play the full 4 copies like any other Magic card. ("Legendary" means you can only control one copy of it at a time. If you have two, you pick one to sacrifice.)
Metalsofa317 · 1 points · Posted at 19:16:50 on October 27, 2016 · (Permalink)
That's why instead of "immune" I wrote Deathrattle: resummon. It's not all that close though. And it's true that you can't play this minion on curve and get the monstrous effect off, but I tried to avoid adding any interactions that don't exist in hearthstone somehow already.
LordOfTurtles · 2 points · Posted at 11:40:37 on October 27, 2016 · (Permalink)
Your hearthstone approximation is way more overpowered than if you directly ported the card over.
kazagistar · 2 points · Posted at 19:38:16 on October 27, 2016 · (Permalink)
(1) you would have to wait two turns between initially playing it and when it can finally get buffed and attack assuming you play it on 8, more if you try to boost it out early.
(2) For that duration, it cannot attack.
(3) It actually seems very similar in power level to Archthief Rafaam, which gives a lot more flexibility, but at a higher mana cost.
But yeah, most expensive magic cards are going to be broken as fuck, because high mana is a bigger pain to consistantly get to in MtG, so it needs even more "game winning" level effects.
Paddy32 · 1 points · Posted at 09:51:49 on October 27, 2016 · (Permalink)
Why are all the links to mtg cards so small ? I can't read anything.
SmaugTheGreat · 1 points · Posted at 13:49:15 on October 27, 2016 · (Permalink)
That card would still lose to Freeze Mage.
rwv · 1 points · Posted at 17:09:40 on October 27, 2016 · (Permalink)
You can play it for 8 mana, but making it 20/20 requires playing 10 mana. So unless you have two lands sitting in your hand when you play it... or you hold out on playing it until you've already got 9 or 10 mana in your pool... it would just be an [[Ancient Watcher]] [[Eerie Statue]] that can't block the opponent from going face.
I'd imagine Blizzard could do something with "If this minion is controlled by a hero with X mana available, spend it automatically and give this minion Overpowered Stats" potentially known as "Upgrade 6: Gain 5/5 Taunt Divine Shield". Minions that can "grow" in Hearthstone would be cool.
hearthscan-bot · 1 points · Posted at 17:10:14 on October 27, 2016 · (Permalink)
2 Mana 4/5 - Can't attack.
4 Mana 7/7 - Can't attack unless it's the only minion in the battlefield.
Call/PM me with up to 7 [[cardname]] PM [[info]]
psymunn · 1 points · Posted at 17:16:31 on October 27, 2016 · (Permalink)*
I mean there are sooo many good indestructible creatures. why choose that one? To truly mimic the card, it should not be able to attack, and it should be able to taunt one creature a turn. Now blightsteel colossus: indestructible and OTKs when it hits, that's a card that you should highlight. Also, I think 'immune' is the closest to indestructible hearthstone has.
KookofaTook · 1 points · Posted at 19:45:34 on October 27, 2016 · (Permalink)
Progenitus??? 10/10 for 10, can't be targeted, damaged, or blocked by anything. Not sure how to translate "Protection from Everything" into hearthstone mechanic words though. You'd probably need to literally invent new ones. If it worked as it does in MTG it would literally be impossible to remove or block once played, meaning the game would be on a [Opponent's Health / 10] turn timer.
Graissant · 70 points · Posted at 03:23:33 on October 27, 2016 · (Permalink)
"Just say no" from Monopoly Deal
himseelf · 17 points · Posted at 06:41:15 on October 27, 2016 · (Permalink)
LOVE monopoly deal.
Playing HS has made me much better at Monopoly; not quite the same but basic stuff like card advantage and tempo translate pretty well.
Graissant · 9 points · Posted at 10:43:48 on October 27, 2016 · (Permalink)
Yeah, those concepts translate pretty well into a lot of other games
mawilek · 29 points · Posted at 10:21:38 on October 27, 2016 · (Permalink)
Curse! Lose your class from Munchkin. Your opponent loses its Class. He can not use class cards anymore.
janusface · 5 points · Posted at 11:46:24 on October 27, 2016 · (Permalink)
If we're going to use munchkin cards, Cheat probably wins. I'll just go ahead and control my next RNG roll... and, oh, hey, Yogg!
mawilek · 11 points · Posted at 12:11:05 on October 27, 2016 · (Permalink)
Cheat just allows you to use a card, you can't otherwise use (not sure, how would that help in HS, maybe play the next card for free?) https://cf.geekdo-images.com/images/pic2395882_md.jpg
What you are talking about is a Loaded Die. https://cf.geekdo-images.com/images/pic296776_md.jpg
creepymccreepstalker · 1 points · Posted at 12:37:07 on October 27, 2016 · (Permalink)
loaded die is only one die roll, and the curse activates on yourself, so really id rather take something like draw three treasure cards or take a card from the discard pile. but neither would really be that op when translated to hearthstone.
janusface · 1 points · Posted at 12:49:27 on October 27, 2016 · (Permalink)
Aw, dang. Should have done my research. :(
zanderkerbal · 1 points · Posted at 14:47:25 on October 27, 2016 · (Permalink)
I assume Cheat would be "Choose a card in your collection and add it to you hand. It costs 0."
Mate_00 · 1 points · Posted at 15:10:19 on October 27, 2016 · (Permalink)
You can play whatever class cards you have in your hand though. You just can't put them in your deck. Rogue and priest do it all the time.
mawilek · 1 points · Posted at 15:30:49 on October 27, 2016 · (Permalink)
Yeah, I know. well, losing hero power doesn't sound that good:)
Shradow · 140 points · Posted at 03:31:51 on October 27, 2016 · (Permalink)
THE MAGIC CARD POT OF GREED!
currentscurrents · 42 points · Posted at 04:08:28 on October 27, 2016 · (Permalink)
As a non-yugioh player, can anybody explain why "draw two cards" is so broken? Hearthstone has plenty of cards that do that.
Shradow · 146 points · Posted at 04:10:01 on October 27, 2016 · (Permalink)
In YGO there's no mana system, you can play cards to your heart's content if you can keep drawing them (for example, one type of deck is full of spells to draw cards in order to pull all 5 pieces of Exodia in one turn for a FTK). In HS it'd be the equivalent of "0 mana spell, draw 2 cards." with no downside.
currentscurrents · 31 points · Posted at 04:13:23 on October 27, 2016 · (Permalink)
Oh. Well then, that does sound pretty broken. What the hell were they thinking printing that?
IfIRepliedYouAreDumb · 92 points · Posted at 05:10:49 on October 27, 2016 · (Permalink)
A lot of games had broken cards in their infancy, Black Lotus is another example from MTG, that and Pot of Greed was run in every deck (I honestly can't think of a deck that didn't run it) but these cards were usually banned pretty quickly.
If you think about it, OG charge (0 mana give all your minions charge) was pretty broken too. Good thing HS is a digital card game and Blizzard can nerf OP cards really quickly
Pickselated · 82 points · Posted at 05:50:04 on October 27, 2016 · (Permalink)*
deleted What is this?
d4nkq · 29 points · Posted at 06:06:44 on October 27, 2016 · (Permalink)
RocketCow · 0 points · Posted at 07:20:40 on October 27, 2016 · (Permalink)
PureSmoulder · 3 points · Posted at 12:02:12 on October 27, 2016 · (Permalink)
Thunda_Storm · 3 points · Posted at 12:14:02 on October 27, 2016 · (Permalink)
currentscurrents · 1 points · Posted at 07:08:00 on December 17, 2016 · (Permalink)
to pay respect
RedditLocke · 2 points · Posted at 12:13:13 on October 27, 2016 · (Permalink)
OrangeNova · 8 points · Posted at 12:34:48 on October 27, 2016 · (Permalink)
It took Konami 11 years to nerf an OP card so it was playable again.
Blizzard is quick.
topdeckexactlethal · 1 points · Posted at 14:08:58 on October 27, 2016 · (Permalink)
Which one, for curiosity?
forthecommongood · 1 points · Posted at 14:18:29 on October 27, 2016 · (Permalink)
This card used to destroy any minion without restriction and inflict damage equal to its attack to both players simultaneously. Unconditional minion destruction isn't as strong in Yu-Gi-Oh as it is in Hearthstone, but this card would still lead to a lot of cheesy finishes. It was banned from play in the mid 2000s until a nerf a few years ago.
They "nerfed" a couple other cards but this was the big one I remember.
OrangeNova · 1 points · Posted at 15:12:35 on October 27, 2016 · (Permalink)
That's for sure one, the one I was talking about specifically was Chaos Emperor Dragon: Envoy of the End.
zoolomat · 6 points · Posted at 08:56:04 on October 27, 2016 · (Permalink)
Blizzard + quick(ly) in one sentence is a oxymoron.
Snogreino · 6 points · Posted at 10:08:40 on October 27, 2016 · (Permalink)
I dunno, they can quickly alienate playerbases - ZING
zanderkerbal · 1 points · Posted at 14:25:28 on October 27, 2016 · (Permalink)
For those who don't know, Black Lotus was basically neutral Innervate that gave 3 mana. The "class" version of Innervate cost 1 and gave 3 as well. Magic also had its own version of Pot of Greed, a 1 mana draw 3.
in-a-far-off-land · 1 points · Posted at 06:02:29 on October 28, 2016 · (Permalink)
God I hated playing only UR delver in legacy.
Captain-Turtle · 86 points · Posted at 05:07:20 on October 27, 2016 · (Permalink)
thinking of making an amazing meme that's hwat
Praetoo · 8 points · Posted at 08:47:41 on October 27, 2016 · (Permalink)
hwipped cream
Rectal_Exambot · 3 points · Posted at 12:46:05 on October 27, 2016 · (Permalink)
Titanium hwite
17arkOracle · 23 points · Posted at 08:25:54 on October 27, 2016 · (Permalink)
The big thing is that cards were initially designed for the show/manga rather than to actually be played, meaning you get some really variable power levels in the first few sets. Pot of Greed in particular is great for the show, because if you need a character to have another card to pull off their combo, bam, their they go.
The game's fine with the ban list, honestly, even if it's a little odd. (Cards are less often brought from the show nowadays, though Japan/America also have some weird differences.)
The_Tricksta · 1 points · Posted at 09:29:49 on October 27, 2016 · (Permalink)
Can you provide a source for that claim?
I remember that there were some cards in the series that didn't get printed (at least back then).
17arkOracle · 4 points · Posted at 11:45:40 on October 27, 2016 · (Permalink)
Sorry, I should've probably more said that the initial sets were heavily based off the show, rather than like implying that there was some kind of dual-design going on or something. It's true they didn't include all of the cards when they made the TCG, but given cards like Pot of Greed and Change of Heart I feel like it had to be less of a balance decision and more what was iconic/popular (and what was probably simpler or could be easily converted from the show, which is probably why cards like Multiply got cut).
In general though it's because the original manga predates the card game by a couple years. The card game is also pretty clearly just another game they play among many, and it's not until what became season 1 of the show that it became all about the card game. It's actually possible starting around season 2 the show was basing cards off the TCG (or at least working in tandem) given that's when the rules in the show changed to match(ish) the actual TCG (including things like tributes), but I don't know for sure. Season 2's also when interactions and text got more consistent, so you don't have things like "attacking the moon".
(Also keep in mind some cards like the Magnet Warriors were only released as promotional cards. It's also possible some cards from the show were made, but only in Japan. UpperDeck and Koonami have a bit of a history.)
DoctorShemp · 26 points · Posted at 05:16:35 on October 27, 2016 · (Permalink)
There's another classic card called Raigeki that just destroys all of your opponent's minions with no drawback and also is the equivalent of costing 0 mana. Compare that to twisting nether.
Meret123 · 43 points · Posted at 06:17:26 on October 27, 2016 · (Permalink)
and it doesn't even see play. That's Yugioh for you.
Chemweeb · 15 points · Posted at 10:33:19 on October 27, 2016 · (Permalink)
YuGiOh also has a lot more counter plays. Because raigeki is speed 1 it can be easily prevented by a trap or maybe even a quick play.
In hearthstone the only counter card against spells is counterspell.
SuperomegaOP · 10 points · Posted at 15:30:22 on October 27, 2016 · (Permalink)*
no its basically because monsters in yugioh float on the board like crazy and the graveyard is basically a second deck for many decks.
Chemweeb · 1 points · Posted at 15:59:37 on October 27, 2016 · (Permalink)
That too yeah. Chaos decks were just insane.
Terrietia · 1 points · Posted at 07:26:05 on October 28, 2016 · (Permalink)
Graveyard as second deck? It was basically a second hand. RFG became your second deck.
aklancher31 · 0 points · Posted at 11:43:02 on October 27, 2016 · (Permalink)
Don't forget Troggzor Kappa
FlashpointSynergy · 1 points · Posted at 13:50:01 on October 27, 2016 · (Permalink)
Raigeki still counters Troggzor eleGiggle
Lothras · 8 points · Posted at 06:29:46 on October 27, 2016 · (Permalink)
That was because everything floated during the last metagame though. I think it might see more play with ABC and Treatoad around, but who knows. I guess we'll see this weekend.
staudd · 6 points · Posted at 10:15:42 on October 27, 2016 · (Permalink)
the game wasnt that crazy when it started; most good decks were simple beatdown (kinda like midrange).
nowadays there are like a hundred different OTKs and a handful of FTKs (first turn kills) with 20 different approaches to them. drawing that easily was good back then, it is straight op right now.
DaBlobMan · 1 points · Posted at 12:01:44 on October 27, 2016 · (Permalink)
It's not quite the same situation is yugioh. Although the card was put into a pool of banned cards, the card wasn't as broken as it would be in Hearthstone. I started playing after it was banned (Stopped playing a few years ago.), but I know that it was just really good. I'd explain the whole card advantage in Hearthstone vs. Yugioh deal, but I don't remember enough about the game for what I say to be verified. It has something to do with the fact that in Yugioh the games end much faster without mana restrictions and cards with abilities to search other cards. Games can consistently end on turn 2 or 3.
Luna_Lovecraft · 1 points · Posted at 15:02:32 on October 27, 2016 · (Permalink)
Remember that when card games first come out there was no previous idea of how big they'd be. So when they came out there was this idea of printing really broken cards that were rare, because that way you'd have a leg up on your friends if you had this really awesome rare care. They weren't considering things like tournament play. And a single card that lets you draw two cards, while powerful, isn't game breaking alone in casual play.
ESCrewMax · 1 points · Posted at 15:40:02 on October 27, 2016 · (Permalink)
Simple, they were never going to print anything. The card game is just duel monsters in the yugioh manga, and was never intended to be the focus or made into an actual card game.
ElBaguetteFresse · 17 points · Posted at 07:33:58 on October 27, 2016 · (Permalink)
All those answers didn't capture the true OPness (pun not intended) of the card. Pot of greed would be an auto include in every deck. Getting to your win condition is usually how you win the game (how obv). And having only 39 cards in your deck is crazy (PoG is a spell card meaning it is free to cast every time you draw it. So casting it on t1 you only have 37 cards left to find your win condition. Include PoG 3 times and your deck size decreases tremendously.) Imagine it like a 0 Mana draw two. Nearly every deck in HS would autoinclude two. Plus meme value
taint3d · 12 points · Posted at 04:10:38 on October 27, 2016 · (Permalink)
It was free. No cost to play. An instant include in EVERY deck before it was banned.
Captain_Aizen · 6 points · Posted at 10:35:13 on October 27, 2016 · (Permalink)
Now that I think about it, it's actually astounding that they printed it in the first place. I really wonder what their logic was in making that card
Twilightdusk · 1 points · Posted at 18:45:59 on October 27, 2016 · (Permalink)
As has been mentioned further up, the manga/anime came first, and the physical card game followed it. "Pot of Greed" was great for the show, since it let a character dramatically have one more card in their hand to use. When they first made the actual, physical game, they didn't really understand why it would be so broken, because the reason (you're effectively playing a smaller deck) isn't intuitive to people new to card games (But don't I want more things in my deck? And I lose if I run out, isn't going through it faster a bad thing!?)
AaroSa · 1 points · Posted at 04:10:24 on October 27, 2016 · (Permalink)
It costs nothing, I think.
jarob326 · 1 points · Posted at 04:15:29 on October 27, 2016 · (Permalink)
Pot of greed is so powerful it's banned in Yugioh even though it came from the first generation. The ability to get +1 for no cost is just too good. A 0-mana arcane intellect would be both insane value and tempo.
FoolsTome · 18 points · Posted at 03:34:49 on October 27, 2016 · (Permalink)
What does it do, exactly?
Shradow · 68 points · Posted at 03:35:18 on October 27, 2016 · (Permalink)
IT ALLOWS ME TO DRAW TWO NEW CARDS FROM MY DECK, AND ADD THEM TO MY HAND! GREED IS GOOD.
taabigamer · 12 points · Posted at 03:54:42 on October 27, 2016 · (Permalink)
Wait, what does pot of greed do?
KiraxHS · 8 points · Posted at 10:17:21 on October 27, 2016 · (Permalink)
POT OF GREED ALLOWS ME TO DRAW TWO MORE CARDS
PrematureBurial · 1 points · Posted at 12:36:44 on October 27, 2016 · (Permalink)
And what happens when you play it?
rickmage · 1 points · Posted at 14:57:01 on October 27, 2016 · (Permalink)
Explain pot of greed please ...
Soxfan8980 · 1 points · Posted at 02:22:07 on October 28, 2016 · (Permalink)
It's always amazing to me that everyone references POG in all these threads, but I've NEVER seen Bill from Pokémon TCG mentioned. Did the same exact thing.
Shradow · 1 points · Posted at 02:35:47 on October 28, 2016 · (Permalink)
Well everyone references it because the show explains the card every time its played despite being one of the oldest and most well known cards in all of YGO, thus spawning the joke.
KKlear · 119 points · Posted at 07:21:11 on October 27, 2016 · (Permalink)
Red Card.
Kitty_Bug · 2 points · Posted at 16:01:32 on October 27, 2016 · (Permalink)
Switch your opponent for another opponent? Sounds good to me
FlashpointSynergy · 1 points · Posted at 13:54:40 on October 27, 2016 · (Permalink)
this just made my day
dominovjk · 24 points · Posted at 05:53:36 on October 27, 2016 · (Permalink)*
DIMENSION SHIFT
From Shadowverse.
Cost: 18 Play Points (mana)
Effect: Gain an extra turn after this one. While this card is in your hand reduce the cost of it by one (1) Play Point for every spell you cast.
So, basically you skip your opponent next turn for free in most cases leading to an instant lethal. The down side is not drawing it early, but the effect is so broken on its own that feels -balanced-. Imagine this in miracle/maly rogue or spell druid... jeez.
Sillarexfail · 11 points · Posted at 11:23:45 on October 27, 2016 · (Permalink)
As far as Shadowverse cards go, I feel like Rhinoceroach would be a better candidate for this. It's already busted in Forestcraft, and Forestcraft doesn't have Prep, Coin or Brann.
Michelle_Johnson · 2 points · Posted at 11:56:59 on October 27, 2016 · (Permalink)
You're just making a giant magma rager though. It's good in shadowverse I'm sure, but questing and Van cleef do pretty much the same thing much better.
iHaxorus · 14 points · Posted at 12:25:33 on October 27, 2016 · (Permalink)*
it's not even a magma rager because it loses all of its stats and becomes a 1/1 at the end of the turn. but it has charge which makes a huge difference and its role is much more comparable to leeroy than to questing/edwin
Michelle_Johnson · 4 points · Posted at 12:29:04 on October 27, 2016 · (Permalink)
Oh, didn't notice the charge. That's actually pretty insane.
iHaxorus · 9 points · Posted at 12:47:12 on October 27, 2016 · (Permalink)*
yea, he's also pretty ridiculous with shadowstep effects
if the opponent has 30 health but no taunts, you could play 7 cards, then play roach -> shadowstep -> roach for free -> shadowstep -> roach for free for 8+10+12 damage to face, and you have potentially 8 mana to play the first 7 cards
with more roaches/more shadowsteps it gets even easier to do 30
it'd probably fit well into that brann/shadowcaster deck too
rival22x · 6 points · Posted at 13:22:32 on October 27, 2016 · (Permalink)
Storm is charge
dominovjk · 1 points · Posted at 07:13:44 on October 28, 2016 · (Permalink)
Yeah you're right. Roaches in Rogue would be amazingly broken too. It's pretty much giving a 14/14 Van Cleef charge.
Aldracity · 2 points · Posted at 16:34:19 on October 27, 2016 · (Permalink)
Eh, DShift without Merlin or Sorcery Cache would be pretty rough, even in a Yogg/Arcane Giant style deck. You'd also have to draw more than one minion for the OTK, compared to a 0 mana ~10/10 or ~14/14 (scaled by 50% due to face health differences).
You'd need to mulligan for DShift and then cycle madly to find both Arcane Giants, and then hope you managed to drop the cost by 8 on [[Knight of the Wild]]. No Insight or Fate's Hand either for dirt cheap cycle + spellboost.
I think it would only really work well with an Auctioneer shell tbh, and even then...
hearthscan-bot · 1 points · Posted at 16:34:25 on October 27, 2016 · (Permalink)
7 Mana 6/6 - Whenever you summon a Beast, reduce the Cost of this card by (1).
Call/PM me with up to 7 [[cardname]] PM [[info]]
dominovjk · 1 points · Posted at 07:21:43 on October 28, 2016 · (Permalink)
Well i just posted the card the same way it works in Shadowverse.
18 mana for this card in HS is really bad, but to put it at the same powerlevel that it has in SV I think 13 mana would do.
Having 25% less cards to potentially reduce the cost of DShift (besisdes no Insight-like cycle nor Merlin to fetch it and/or spellboost it), a 13 mana version in Hearhstone should work the same as it does in Shadowverse.
What do you think?
Aldracity · 1 points · Posted at 17:49:25 on October 28, 2016 · (Permalink)
I think the issue still lies in finding a relatively cheap way to OTK (or near-OTK) so that you can still use DShift without it being completely free of charge. Flame Destroyer only requires one DShift to be at 10 (-8), Rune Blade Summoner works with a DShift at 6 (-12), so this also means you can have double/triple DShift relatively early on. Maybe there's an argument for using it in conjunction with a Patron/Frothing board (Patron turn > Face > Whirlwind > DShift > More face) but how often do people just let the patrons chill there?
So, unless you made DShift absurdly cheap or else gave it Arcane Giant text, I just think it would just be a jankier version of every Hearthstone combo deck that already exists.
The_Tricksta · 0 points · Posted at 09:41:45 on October 27, 2016 · (Permalink)
To be fair it wouldn't be as busted if you draw it late since it's cost only gets reduced if it's in your hand. But yeah, getting it in your opening hand means that you win if you combo it with Arcane Giant.
Just getting to 11 spells is enough to just obliterate your opponent.
Terrietia · 0 points · Posted at 07:31:51 on October 28, 2016 · (Permalink)
Why take the weaker version of Time Walk?
Wraithfighter · 43 points · Posted at 03:51:14 on October 27, 2016 · (Permalink)
Hmm.
http://static.tappedout.net/mtg-cards/ravnica-city-of-guilds/glimpse-the-unthinkable_medium.jpg
Even if it was "just" a 2 mana "Opponent destroys the top 7 cards of their deck", it'd still be absurd for mill decks...
elveszett · 27 points · Posted at 05:44:49 on October 27, 2016 · (Permalink)
Tome Scour -> Glimpse the Unthinkable -> Tome Scour + Breaking // Entering -> The light shall burn you.
Blaze_Taleo · 9 points · Posted at 06:22:40 on October 27, 2016 · (Permalink)
Cross-game meme
TheNastyCasty · 3 points · Posted at 14:30:21 on October 27, 2016 · (Permalink)
Not just mill decks. This would probably be played in almost every deck. It completely wrecks any combo decks and freeze mage, removes a bunch of control deck's answers. It'd be nuts
spencer102 · 6 points · Posted at 15:55:34 on October 27, 2016 · (Permalink)
No reason for aggro or midrange decks to play it, they don't go to turn 20 anyways. Control would only play it if aggro wasn't present in the meta.
zanderkerbal · 1 points · Posted at 14:27:21 on October 27, 2016 · (Permalink)
And it's super bad in MTG, because you have 60 card decks.
Wraithfighter · 3 points · Posted at 14:51:50 on October 27, 2016 · (Permalink)
Derp, you're right. For some reason my head was thinking 40 card decks.
Still, it'd get play in Hearthstone if it just milled out 5 cards. Chop down a sixth of your opponent's deck for cheap? Enjoy starting to get fatigue damage on turn 15-20 :D.
zanderkerbal · 1 points · Posted at 14:53:44 on October 27, 2016 · (Permalink)
Yeah, Mill Rogue would be busted with it.
Goat_Porker · 2 points · Posted at 15:58:04 on October 27, 2016 · (Permalink)
I'd put it in Control Warrior as my finisher. What card could be worth more value than a guaranteed 5-for-1?
psymunn · 1 points · Posted at 18:00:19 on October 27, 2016 · (Permalink)
In 'limited,' magic is 40 cards. This card was actually decent as a win condition in a control draft. Having said that, belltower sphinx and vedarlken entrancer were good enough win conditions, and didn't do nothing.
pokokichi · -7 points · Posted at 07:20:49 on October 27, 2016 · (Permalink)
In MtG, your deck has 60 cards (twice the amount in Hearthstone), and there are plenty ways to get those cards from graveyard back.
If this card were in Hearthstone then it would be "3 mana, mill 3 cards", or something like that. Though it would be still very broken against combo decks like Anyfin Paladin.
I_AM_AN_OMEGALISK · 9 points · Posted at 11:17:41 on October 27, 2016 · (Permalink)
But then it wouldn't be this card? This entire thread is "Cards that aren't broken in their game that would be broken in hearthstone."
janusface · 3 points · Posted at 11:25:14 on October 27, 2016 · (Permalink)
"very broken" is quite a stretch. It's great... if you happen to mill one of their combo pieces, which is, what, like a 35% shot? That's already kinda dubious tech (even if you draw both you have around a 42% chance to have just wasted 6 mana and 2 cards), and having it in your deck is going to destroy your aggro game.
Meret123 · 21 points · Posted at 06:28:00 on October 27, 2016 · (Permalink)
Gorz the Emissary of Darkness in Hearthstone terms
7 mana 10/9, demon When you take damage while you have no minions, summon this from your hand. If the damage was from a minion summon a X/X token, if it was from a spell deal X damage to your opponent.(X is the damage you took)
[deleted] · 9 points · Posted at 12:58:38 on October 27, 2016 · (Permalink)
With some tweaking this could actually be a fairly balanced and interesting design. We know that Blizzard were working on it because the earlier iteration of Kvaldir was something similar, it was a big taunt that would be summoned from hand if your hero took lethal damage. So they could very well implement the mechanic someday.
Meret123 · 1 points · Posted at 23:12:29 on October 27, 2016 · (Permalink)*
Because every monster has taunt and charge in Yugioh Gorz was an absolute beast in stopping aggro. It is definitely implementable in Hs mechanic-wise but it might be hard to balance.
ecoltheelf · 20 points · Posted at 05:14:30 on October 27, 2016 · (Permalink)
The Duelyst card Vorpal Reaver, 6 mana 6/6 windfury, deathrattle: summon 6 1/1 tokens.
kaybo999 · 3 points · Posted at 14:10:37 on October 27, 2016 · (Permalink)
Duelyst mana is worth more than HS mana.
Xaliver · 2 points · Posted at 17:08:34 on October 27, 2016 · (Permalink)
I'd like to add Pax as a haunted creeper that summons 2/2s and Spectral Revenant as a 7 mana 6/6 charge that deals 4 to the enemy face whenever it damages a minion. Really though Duelsyt cards are straight up stronger than hearthstone cards because of how mana is evaluated and the board giving escape options. Just look at bloodtear alchemist, 2/1 ping for 1, vs elven archer. Or even more so Sunsteel Defender, a 4/3 with a refreshing each turn divine shield for 4, vs that shitty 3/3 divine shield minion I forget the name of.
sijmister · 1 points · Posted at 18:52:22 on October 27, 2016 · (Permalink)
[[Silvermoon Guardian]]. Wow, either that name is a shameless rip or a designer played so much HS there was some subliminal effect going on.
hearthscan-bot · 1 points · Posted at 18:52:42 on October 27, 2016 · (Permalink)
4 Mana 3/3 - Divine Shield
Call/PM me with up to 7 [[cardname]] PM [[info]]
Brainkey · -2 points · Posted at 11:22:04 on October 27, 2016 · (Permalink)
I mean, the deathrattle is really awkward but a 6 6/6 windfury legendary isn't that good.
janusface · 17 points · Posted at 11:30:26 on October 27, 2016 · (Permalink)
Good thing you get both, then? That's like saying Dr. Boom isn't good because he's a 7-mana 7/7.
Emagstar · 8 points · Posted at 11:55:27 on October 27, 2016 · (Permalink)
This. Saying this card would be bad is INSANE - which coincidently is what the card would also be. 6/6 windfury... is actually really strong on curve (6/6 vs vanilla 6/7 means it's not too easy to trade into, windfury makes it insane (highest attack on a minion which has windfury by default))
Tylanos · 1 points · Posted at 15:59:24 on October 27, 2016 · (Permalink)
6/6 windfurry means that if you don't kill him you lose half your health for free, and if you do kill him you have to deal with 6 tokens. Will almost always need at least 2 cards to kills him, he can fit in a lot of decks, it's like dr boom for 6 mana, also insane in token or nzoth decks.
Very weak to silence tho but not a big deal anymore.
spencer102 · 1 points · Posted at 16:05:56 on October 27, 2016 · (Permalink)
Still gains you card advantage even if they have a silence
TaviGoat · 54 points · Posted at 03:50:51 on October 27, 2016 · (Permalink)*
There is chilean TCG called Mitos y Leyendas (Myths & Legends, well known on the south-american community as far as I know) and man there's some crazy shit in there.
nignigproductions · 17 points · Posted at 05:37:20 on October 27, 2016 · (Permalink)
wtf is the soortes art lmao
TaviGoat · 15 points · Posted at 05:52:19 on October 27, 2016 · (Permalink)*
That card is based on Ona traditions
The Ona/Selk'Nam were one of the many indigenous people from Chile and they were quite known for their rituals, which involved body painting and wooden masks (NSFW cuz naked painted men)
080087 · 6 points · Posted at 09:51:36 on October 27, 2016 · (Permalink)
The first two sound like Magic cards, Insurrection and Final Fortune
Veratyr · 6 points · Posted at 11:26:45 on October 27, 2016 · (Permalink)
Mmm, the Alexstraza + Suicide Attack dream.
Jgj7700 · 16 points · Posted at 10:45:35 on October 27, 2016 · (Permalink)
Came here to see Pot of Greed as top comment. Leaving confused...
shadowmanwkp · 16 points · Posted at 06:07:41 on October 27, 2016 · (Permalink)
Beast king Barbaros
If we'd translate it to hearthstone terms:
And we also have his upgraded cousin: Beast Machine King Barbaros Ür
Vitztlampaehecatl · 1 points · Posted at 13:56:07 on October 27, 2016 · (Permalink)
So the first one is a combination of [[Forbidden Ancient]] and [[Deathwing]], and the second one is [[Icehowl]] crossed with [[Doomguard]].
hearthscan-bot · 1 points · Posted at 13:56:21 on October 27, 2016 · (Permalink)
1 Mana 1/1 - Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent.
10 Mana 12/12 Dragon - Battlecry: Destroy all other minions and discard your hand.
9 Mana 10/10 - Charge Can't attack heroes.
5 Mana 5/7 Demon - Charge. Battlecry: Discard two random cards.
Call/PM me with up to 7 [[cardname]] PM [[info]]
frederick123_ · 27 points · Posted at 07:19:34 on October 27, 2016 · (Permalink)*
Thundarus from Epic card game. 1 mana 10/15, other dragons have +5/+5 and let's say Unbanishable is like not able to Entomb in HS terms
Rampaging Wurm 1 mana 14/14 with charge
thunderbottom · 7 points · Posted at 12:40:47 on October 27, 2016 · (Permalink)
I'm not familiar with Epic, but how are these cards balanced?
Zallar · 15 points · Posted at 13:08:00 on October 27, 2016 · (Permalink)
You can only use 1 mana per turn in epic. You never gain more mana.
frederick123_ · 2 points · Posted at 13:07:48 on October 27, 2016 · (Permalink)
you can respond to other players plays, by playing Ambush minions, and then block with them, or by playing spells.
Murlocs_Gangbang · 3 points · Posted at 12:44:06 on October 27, 2016 · (Permalink)
seriously wtf? are these NOT overpowered in that game?
frederick123_ · 15 points · Posted at 13:02:56 on October 27, 2016 · (Permalink)*
Epic card game has only 1 gold(1 mana) per turn + any number of 0 cost cards. (even 0 cost cards are strong)
Most of the cards, as the name suggests, are EPIC. You can wipe board without a problem. Summon twenty 1/1 tokens if you pull of a combo. It plays like MtG without limitation of land, you play full throttle from the start.
Card gallery can be found here. As well as the rules (they have made youtube videos, explaning the game and turn flow).
bdzz · 13 points · Posted at 07:45:12 on October 27, 2016 · (Permalink)*
Not sure it would be OP or not but I'd love to see a Demonic Impact like card in HS
http://magiccards.info/ori/en/92.html
Edit: or all the can't lose/can't win OR you win/you lose cards
http://magiccards.info/c14/en/132.html
http://magiccards.info/cn2/en/214.html
http://magiccards.info/7e/en/182.html
purplecoast · 13 points · Posted at 11:00:24 on October 27, 2016 · (Permalink)
The Triumvirate from HEX would be insane in HS. 9/9 minion with charge which would with every attack: draw a bunch of cards, heal you possibly to full health and drop a mini Flamestrike. Good luck :)
Thechynd · 3 points · Posted at 16:11:21 on October 27, 2016 · (Permalink)*
Not an actual card though, its a noncollectible like V-07-TR-0N or The Ancient One, but arguably even tougher to do once translated to Hearthstone as you need to get three specific legendaries into play at the same time, one of which only has 1 health. On the upside, you can play them all on the same turn as their combined cost is only 9 and can combine them before the end of your turn, plus they'd all be viable individually if you found a way to represent flying and steadfast.
Shulkify · 24 points · Posted at 08:10:33 on October 27, 2016 · (Permalink)
Phage from MTG
Conceal Rogue, nuff said.
Brainkey · 33 points · Posted at 11:25:04 on October 27, 2016 · (Permalink)
accidentally adds Barnes in deck
Michelle_Johnson · 16 points · Posted at 11:52:49 on October 27, 2016 · (Permalink)
Executus has a competitor for worst card to get off of malchezaar and pulled out through barnes.
Mate_00 · 7 points · Posted at 14:59:43 on October 27, 2016 · (Permalink)
Evolve on 6 mana minions.
Forbidden shaping with 7 mana.
Enemy death lord dying.
Enemy mirror entity - opponent loses instantly.
Recombobulator on 7 mana minions.
Sneed Ol' Shredder.
There might be more
naryn · 4 points · Posted at 12:11:04 on October 27, 2016 · (Permalink)
I'm really confused about how that works. Is it an instant win if you play it from hand?
creepymccreepstalker · 9 points · Posted at 12:22:18 on October 27, 2016 · (Permalink)
it instantly kills all it attacks including the enemy hero, so if it was concealed for a turn so that your opponent coudnt kill it, you could probably just win.
naryn · 4 points · Posted at 12:49:57 on October 27, 2016 · (Permalink)
Ah okay. So now we just bring back the old Charge and Warriors are OP as fuck
zanderkerbal · 3 points · Posted at 14:31:31 on October 27, 2016 · (Permalink)
MTG has Expedite, which is 1 mana give a minion charge, draw a card. But every minion can block attackers and you can play some spells on your opponent's turns, so charge is far less broken. And 8 mana is a lot more. Most decks curve out at 5 or 6, and aggro at 3 or 4. Playing Phage is like trying to fit The Ancient One into Midrange Shaman a lot of the time.
Jackinator56 · 5 points · Posted at 12:24:13 on October 27, 2016 · (Permalink)
No, you have to wait a turn to attack, and defending player chooses how to block.
dantes-infernal · 6 points · Posted at 13:15:47 on October 27, 2016 · (Permalink)
Well we're assuming we're playing with HS rules
Jackinator56 · 1 points · Posted at 13:19:28 on October 27, 2016 · (Permalink)
Again, still would need a turn to wake up
dantes-infernal · 1 points · Posted at 19:06:42 on October 27, 2016 · (Permalink)
True, I was mostly targeting that towards your second point.
Then again, with Mogor + the new charge, you could wreck your opponent
ProfessionalMartian · 1 points · Posted at 14:42:05 on October 27, 2016 · (Permalink)
No, there are ways for it to be removed. Its just a loss if you played it from somewhere else, ie someone else's deck or hand or the top of your deck.
Zerodaim · 0 points · Posted at 11:16:23 on October 27, 2016 · (Permalink)
And then Barnes/Deathlord happens. Oh well...
naryn · 2 points · Posted at 12:11:30 on October 27, 2016 · (Permalink)
Piloted Shredder would suddenly be worse as would Forbidden Shaping
Mate_00 · 1 points · Posted at 14:56:50 on October 27, 2016 · (Permalink)
Piloted is OK, it costs 7 mana. But Sneed's is worse as it's a legendary.
Gigudrion · 21 points · Posted at 05:12:51 on October 27, 2016 · (Permalink)
Something like this probably. A MTG minion that is immune to almost everything
janusface · 15 points · Posted at 11:29:16 on October 27, 2016 · (Permalink)
Hilariously, it's not even close to being immune to everything. You'd expect that "protection from everything" would include immunity to 5 soldiers trying to overthrow you, but... well, I guess they're really strong.
JakalDX · 11 points · Posted at 12:09:53 on October 27, 2016 · (Permalink)
That's one thing I love about Magic. Nothing is wholesale. Indestructible? Can still be exiled, toughness reduced to zero, unsummoned, countered, or sacrificed. Protection? Can still be hit by global effects, countered, sacrificed, etc, Everything has some answer
Jackinator56 · 1 points · Posted at 12:28:13 on October 27, 2016 · (Permalink)
I thought pro white meant can't be affected by white? Or is it just can't take damage from white sources? Or does prot not affect aoe at all?
Edit NVM someone just said it
zanderkerbal · 7 points · Posted at 14:35:22 on October 27, 2016 · (Permalink)
Protection can be remembered with the mnemonic "Debt."
Damaged by
Enchanted by
Blocked by
Targeted by
jonathansharman · 8 points · Posted at 10:59:55 on October 27, 2016 · (Permalink)
Honestly I don't think that would be broken. It's a 10/10 for 10 without charge. Even if it can't be killed, that seems a little too slow. And if I understand "protection from everything" correctly, it's still vulnerable to stuff like twisting nether, deadly shot, and vanish (not that those are that common now).
JakalDX · 9 points · Posted at 12:11:15 on October 27, 2016 · (Permalink)
Correct! "Global" effects bypass protection, except if they're just doing damage (Which protection prevents)
Emagstar · 2 points · Posted at 12:11:53 on October 27, 2016 · (Permalink)
At what point does an X/X for X mana with immune transition from "gamebreakingly OP" to "not that broken"? For X = 3-4, it's clearly the former, but where's the transition?
Jackinator56 · 1 points · Posted at 12:29:43 on October 27, 2016 · (Permalink)
At 5 mana. Pit fighter
PigTailSock · 1 points · Posted at 14:34:54 on October 27, 2016 · (Permalink)
Ha this is like a spell-immune Malorne...
IMNOTAPANDAWTF · 1 points · Posted at 17:28:58 on October 27, 2016 · (Permalink)
Man, the card art in magic is so much cooler
swoleturtle · -25 points · Posted at 05:38:52 on October 27, 2016 · (Permalink)
Why the fuck do they call the deck the "library"? It's just slavery with extra steps!
SmaugtheStupendous · 8 points · Posted at 08:56:55 on October 27, 2016 · (Permalink)
What are you on about?
Yanrogue · 18 points · Posted at 03:25:13 on October 27, 2016 · (Permalink)
Giving Mages "Time Walk" from MTG.
EpicTacoHS · 37 points · Posted at 04:41:51 on October 27, 2016 · (Permalink)
[[Time Walk]]
hearthscan-bot · 25 points · Posted at 04:42:19 on October 27, 2016 · (Permalink)
3 Mana - Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Call/PM me with up to 7 [[cardname]] PM [[info]]
zanderkerbal · 5 points · Posted at 14:34:15 on October 27, 2016 · (Permalink)
Ice Block is more Angel's Grace than Time Walk.
psymunn · 1 points · Posted at 18:04:32 on October 27, 2016 · (Permalink)
Giving anyone Time Walk, not just mages.
KrazyManic · 24 points · Posted at 03:32:30 on October 27, 2016 · (Permalink)
Wheel of fortune from magic, Each player discards his or her hand, then draws seven cards 3 mana. Helps aggro and kills control and combo.
ElBaguetteFresse · 22 points · Posted at 05:00:30 on October 27, 2016 · (Permalink)
[The Exodia from Yu-Gi-Oh]. Oh wait that is freeze mage ...(http://yugioh.wikia.com/wiki/Exodia_the_Forbidden_One)
velrak · 29 points · Posted at 07:15:16 on October 27, 2016 · (Permalink)
Honesrly it actually would be. Its a 5 card combo you dont even need to play and its pretty easy to consistently draw your entire deck in hs.
SmaugtheStupendous · 7 points · Posted at 08:55:59 on October 27, 2016 · (Permalink)
I hope they find a way to resurrect Antonidas + 4x apprentice, that is hs's 5-piece infinite damage game winner.
Trihunter · 4 points · Posted at 10:03:31 on October 27, 2016 · (Permalink)
Faceless Manipulator
SmaugtheStupendous · 1 points · Posted at 10:13:01 on October 27, 2016 · (Permalink)
Can't realistically work without thaurisan, which is rotating out.
Trihunter · 4 points · Posted at 10:14:17 on October 27, 2016 · (Permalink)
Wild still exists.
SmaugtheStupendous · 1 points · Posted at 10:15:59 on October 27, 2016 · (Permalink)
Yes, but the vast majority of players prefer standard.
Trihunter · 6 points · Posted at 10:17:00 on October 27, 2016 · (Permalink)
Wild is basically the place you go if you want to play silly combos or N'Zoth.
SmaugtheStupendous · 0 points · Posted at 10:49:26 on October 27, 2016 · (Permalink)
My poimt being I wpuld like such a combo deck to be viable in the standard format. That this is the current situation does not mean we should simply sit back and hope for only aggro and midrange cards.
Trihunter · 1 points · Posted at 12:19:39 on October 27, 2016 · (Permalink)
Blizzard is not a fan of OTK decks due to them being "uninteractive". If anyone remembers Alpha it basically consisted of people giving 0-cost Giants Charge through various nerfed cards (Warsong used to give all of your minions Charge, as did the Charge spell). Another example of this is the recent Charge spell nerf basically killing off all minion-based OTK decks.
SmaugtheStupendous · 1 points · Posted at 12:30:52 on October 27, 2016 · (Permalink)
I'm aware of their current opinions on the matter, I played the old 1mana give all your beasts charge hunter OTK deck way back. I'm sure they can think of a design which allows for interaction with the set-up to the otk.
Trihunter · 1 points · Posted at 12:32:17 on October 27, 2016 · (Permalink)
Antonidas Exodia was sorta OK, I guess. You had to have some part of it on the board.
HyperactiveToast · 0 points · Posted at 10:49:25 on October 27, 2016 · (Permalink)
The 4x apprentice was never a viable combo for ranked was it.
SmaugtheStupendous · 0 points · Posted at 10:51:53 on October 27, 2016 · (Permalink)
Not every deck has to either be legend viable or only playable in wild.
HyperactiveToast · 0 points · Posted at 11:12:51 on October 27, 2016 · (Permalink)
But...why does it matter then, just play wild.
SmaugtheStupendous · -2 points · Posted at 11:15:20 on October 27, 2016 · (Permalink)
Because A: many people prefer playing standard and B: many people don't have (enough) wild cards due to eitger starting late ot dusting. Drop the elitist attitude, not everyone can afford to maintain such a collection, doesn't mean blizzard shouldn't print such combos in the future.
HyperactiveToast · 2 points · Posted at 11:31:11 on October 27, 2016 · (Permalink)
I...what?
SmaugtheStupendous · -1 points · Posted at 11:57:30 on October 27, 2016 · (Permalink)
What part is not clear?
I'd like for future sets to print cards to make combo decks such as antonidas + 4x apprentice doable in standard again. Is that really too much to wish for?
HyperactiveToast · 2 points · Posted at 12:22:20 on October 27, 2016 · (Permalink)
The part where I had an elitist attitude.
SmaugtheStupendous · -2 points · Posted at 12:29:12 on October 27, 2016 · (Permalink)
The part where only wild player should be allowed to have combos like this.
HyperactiveToast · 1 points · Posted at 14:19:35 on October 27, 2016 · (Permalink)
I don't really care.
SmaugtheStupendous · 1 points · Posted at 14:32:16 on October 27, 2016 · (Permalink)
Hence my my comment.
[deleted] · 0 points · Posted at 14:22:25 on October 27, 2016 · (Permalink)
then stop being an idiot and become a wild player, nothing is stopping you, ffs, stop bitching about these minor problems nobody gives a damn about
SmaugtheStupendous · -1 points · Posted at 14:33:07 on October 27, 2016 · (Permalink)
Seems like I should have saved the elitist remark for you instead.
[deleted] · 0 points · Posted at 15:03:08 on October 27, 2016 · (Permalink)
[removed]
SmaugtheStupendous · 1 points · Posted at 16:33:56 on October 27, 2016 · (Permalink)
You have taken the liberty to preemptively determine such combos to be "laughably stupid", if we work under this assumption the discussion is pointless.
Itachi4077 · 8 points · Posted at 10:54:09 on October 27, 2016 · (Permalink)
Probably the Chaos card from the Binding of Isaac. I mean....you can just insta kill your opponent
creepymccreepstalker · 3 points · Posted at 12:38:14 on October 27, 2016 · (Permalink)
link: http://bindingofisaacrebirth.gamepedia.com/Chaos_Card
Trihunter · 3 points · Posted at 13:22:39 on October 27, 2016 · (Permalink)
Requires aiming though.
ROFLcoptr501 · 5 points · Posted at 15:04:17 on October 27, 2016 · (Permalink)
hearthstone players are pretty good at aiming for the face.
FlashpointSynergy · 2 points · Posted at 13:58:36 on October 27, 2016 · (Permalink)
Just play it in the middle of the board and your opponent dies, lol
[deleted] · 20 points · Posted at 03:52:48 on October 27, 2016 · (Permalink)
Joker, since it beats all cards.
NikIvRu · 7 points · Posted at 10:58:49 on October 27, 2016 · (Permalink)
Recently started playing The Elder Scrolls: Legends and every card with the text "if you have more health than your opponent" would be busted here. This one is a personal favorite.
Acrolith · 12 points · Posted at 11:09:33 on October 27, 2016 · (Permalink)
I actually think that would be perfectly well balanced. Like, half the time it draws one more card than Azure Drake, half the time it draws one less. Plus, if you're playing a 6 mana 4/4, you're playing a slow deck, which means you'll be behind on life more often than not.
NikIvRu · 8 points · Posted at 11:17:10 on October 27, 2016 · (Permalink)*
Now that I think about it that one isn't really that strong... This one however should be!
Acrolith · 6 points · Posted at 11:23:52 on October 27, 2016 · (Permalink)
Yeah, that one would be pretty sick.
Goat_Porker · 3 points · Posted at 16:10:44 on October 27, 2016 · (Permalink)
Brann+Soulrest Marshal --> C'Thun would be disgusting.
s67and · 2 points · Posted at 13:30:01 on October 27, 2016 · (Permalink)
meh we already have a 0 mana 5/5. plus it implies that you run more than 2 5 mana cards in your deck.
[deleted] · 1 points · Posted at 01:56:23 on October 28, 2016 · (Permalink)
It's not a slow deck card it's an aggro card. If it's played in a slow deck it's a vanilla 6 mana 4/4 which is as bad as it sounds in both games.
tuto193 · 6 points · Posted at 11:38:39 on October 27, 2016 · (Permalink)
Binding Of Isaac's Cards:
The Sun- Damage all present enemies and restore full health to the user.
The Joker - in exchange for some health you get your choice of (mostly good) special items (each with a cost).
janusface · 4 points · Posted at 11:49:04 on October 27, 2016 · (Permalink)
I feel like neither of these are as good as filling the entire board with poops.
Trihunter · 3 points · Posted at 13:19:20 on October 27, 2016 · (Permalink)
Card Against Humanity: 0 Mana, summon 0/3 Poop until both players' boards are full.
megasuperdude · 2 points · Posted at 17:00:50 on October 27, 2016 · (Permalink)
This would actually be broken as fuck. Put it in freeze mage and play turn 1 and you win
HobbsMadness · 1 points · Posted at 15:47:20 on October 27, 2016 · (Permalink)
Didn't the Sun card also reveal the map and and the secret room?
That'd be like revealing enemy secrets and show you what cards you're going to draw next as well.
[deleted] · 1 points · Posted at 18:52:19 on October 27, 2016 · (Permalink)
Not all devil deal and angel room items are special items.
staudd · 7 points · Posted at 10:20:47 on October 27, 2016 · (Permalink)
mirrorforce from yugioh: Secret
When an opponent minion attacks, destroy all your opponents minions.
FlashpointSynergy · 3 points · Posted at 14:06:22 on October 27, 2016 · (Permalink)
is this the card Priest needs?
leva549 · 5 points · Posted at 13:35:39 on October 27, 2016 · (Permalink)
Skip from Uno. That would be some bullshit.
EcnoTheNeato · 5 points · Posted at 14:24:01 on October 27, 2016 · (Permalink)
The other Big Game Hunter
Ginganinja4545 · 1 points · Posted at 20:32:05 on October 27, 2016 · (Permalink)
Finally priest can top deck an answer to anything.
fyhr100 · 11 points · Posted at 03:36:13 on October 27, 2016 · (Permalink)
Swords to Plowshares. If you thought Execute was overpowered...
Animorphs135 · 16 points · Posted at 05:32:44 on October 27, 2016 · (Permalink)
Achunai + Swords would be a priest's wet dream.
EcnoTheNeato · 3 points · Posted at 12:13:08 on October 27, 2016 · (Permalink)
Summon the Ancient One...I dare yah!
mIoIx · 9 points · Posted at 05:01:44 on October 27, 2016 · (Permalink)
counterspell
ZagrashUchiha · 5 points · Posted at 09:47:50 on October 27, 2016 · (Permalink)
Yugioh ... Qliphort Tower. In HS i would be: 8 Mana 9/12. Other Minions have -0/-2. Cannot be Targeted by Spells or Minions
Ginganinja4545 · 2 points · Posted at 20:34:29 on October 27, 2016 · (Permalink)
Well, that card is banned in yugioh itself, so that's kinda cheating.
puddleglumm · 17 points · Posted at 03:55:36 on October 27, 2016 · (Permalink)
The MtG equivalent of Twisting Nether only costs 4 mana.
CorpseRemover · 16 points · Posted at 10:15:24 on October 27, 2016 · (Permalink)
You know people always say this but it's been years since Magic's printed a boardwipe that cheap.
puddleglumm · 2 points · Posted at 12:44:38 on October 27, 2016 · (Permalink)
Interesting, I actually haven't played MtG in like 15 years, did they cycle out Wrath of God?
shark_hunter66 · 5 points · Posted at 13:19:00 on October 27, 2016 · (Permalink)
The new rate is 5 mana for white board wipes.
puddleglumm · 6 points · Posted at 14:05:03 on October 27, 2016 · (Permalink)
Just had a look though the current set. Man it's interesting how the games are so similar and yet so different. The 5-mana spell that wipes all minions and gives +1 health for each one would still be busted in HS. But then MtG has a spell (which I assume is bad but whatever) where you pay 4 mana just to give a minion +1/+1 and dictate combat between that minion and another one (I.e. The normal thing an attacker does every turn in HS)
zanderkerbal · 2 points · Posted at 14:41:55 on October 27, 2016 · (Permalink)
Yeah, it's bad at 4 mana. Prey Upon is 1 mana to do it without the +1/+1, and it's pretty good. Clear Shot is the best card below rare in its colors in Draft (Basically Arena for HS players. This is like Fireball in Mage.) since it's one-sided fight at instant speed.
Waxpapers · 2 points · Posted at 15:39:49 on October 27, 2016 · (Permalink)
The 4 mana spell is draft filler, though. It's not supposed to be a constructed card any more than booty bay bodyguard is supposed to see play in ranked.
shark_hunter66 · 1 points · Posted at 15:49:25 on October 27, 2016 · (Permalink)
Yeah, there are definitely standard pushed cards and cards made for limited
[deleted] · 0 points · Posted at 12:46:15 on October 27, 2016 · (Permalink)
Toxic deluge
shark_hunter66 · 2 points · Posted at 13:18:42 on October 27, 2016 · (Permalink)
*in standard
staudd · 13 points · Posted at 10:19:47 on October 27, 2016 · (Permalink)
yu gi oh equivalent costs nothing lul
elveszett · 3 points · Posted at 05:47:31 on October 27, 2016 · (Permalink)
And you can have 8 of them [if you can afford to buy that many].
janusface · 8 points · Posted at 11:37:32 on October 27, 2016 · (Permalink)
I mean, technically, you can have 16:
x4 Damnation x4 Day of Judgment x4 Supreme Verdict x4 Wrath of God
crazyboy300 · 2 points · Posted at 13:18:10 on October 27, 2016 · (Permalink)
What about Merciless Eviction?
secretlyrobots · 3 points · Posted at 14:20:12 on October 27, 2016 · (Permalink)
Not four mana.
psymunn · 2 points · Posted at 18:17:12 on October 27, 2016 · (Permalink)
It's not the best deck, but Blue/White tron in Modern does get to have the following in it's decklist: 1 Day of Judgement, 1 Supreme Verdict, 1 Wrath of God, 4 Gifts Ungiven
Such value!
Midget_Molester10 · 2 points · Posted at 11:38:50 on October 27, 2016 · (Permalink)
12 with verdict, damnation and wrath of god
zanderkerbal · 1 points · Posted at 14:43:51 on October 27, 2016 · (Permalink)
Day of Judgement too.
Midget_Molester10 · 1 points · Posted at 15:56:03 on October 27, 2016 · (Permalink)
Might as well throw in all is dust too
psymunn · 1 points · Posted at 18:17:38 on October 27, 2016 · (Permalink)
Not 4 mana
TheBrickBlock · 6 points · Posted at 04:18:10 on October 27, 2016 · (Permalink)
Most already good MTG cards are completely busted when translated over to consistent mana and card draw in hearthstone. Off the top of my head since I quit magic a while ago, this is completely insane. Also this makes your entire board indestructible for 8 mana and is also an 8/8 in stats.
janusface · 5 points · Posted at 11:42:18 on October 27, 2016 · (Permalink)
This goes the other way too, of course. The venerable Bob, famously one of the best creatures ever printed, would be an unplayably bad loot hoarder variant in Hearthstone.
[deleted] · 7 points · Posted at 04:40:09 on October 27, 2016 · (Permalink)
Most level 4 or less monsters from Yu-Gi-Oh. Most of them should have more than 30 attack (due to most game numbers being calculated in the hundreds or thousands) and being level 4 or less means there is no cost to play them.
Phyley · 6 points · Posted at 07:37:32 on October 27, 2016 · (Permalink)
Kuriboh from Yu-Gi-Oh. 1 mana 300/200. Pretty OP.
tylerjfuqua · 5 points · Posted at 11:42:40 on October 27, 2016 · (Permalink)
My Grandpa's deck has no pathetic cards!
Trihunter · 1 points · Posted at 13:21:45 on October 27, 2016 · (Permalink)
A more accurate translation would be a 3/2 for 1, which is still preeeeeeety good.
TriforceofCake · 3 points · Posted at 12:42:44 on October 27, 2016 · (Permalink)
Yugioh's Swords of Revealing Light. Did someone say freeze mage?
Letsjustbefriends765 · 3 points · Posted at 15:58:10 on October 27, 2016 · (Permalink)
The Old Maid
12 Mana 10/10
Text: If this is the only card in your hand, lose the game.
RexKonroy · 3 points · Posted at 03:52:52 on October 27, 2016 · (Permalink)
Mirror Force from YGO as secret. Or... lets say almost all traps from there
yuxiang1911 · 2 points · Posted at 07:25:49 on October 27, 2016 · (Permalink)
Uberdragon bajula (from duel masters). Destroys two mana crystals whenever it attacks.
Leradine · 2 points · Posted at 10:28:00 on October 27, 2016 · (Permalink)
Pot of greed
rickmage · 1 points · Posted at 14:49:40 on October 27, 2016 · (Permalink)
Explain pot of greed please ?
[deleted] · 1 points · Posted at 18:58:49 on October 27, 2016 · (Permalink)
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Keraph · 2 points · Posted at 10:43:46 on October 27, 2016 · (Permalink)
Any Yu-Gi-Oh card. Weak monster with like 100 attack or something on turn one :)
EcnoTheNeato · 2 points · Posted at 11:30:49 on October 27, 2016 · (Permalink)
I'd love a "Donate" card in HS. But I wouldn't be surprised if the devs were too scared to see what we would do with it...
janusface · 1 points · Posted at 11:48:32 on October 27, 2016 · (Permalink)
Fel Reaver combo would be a fun deck.
Ytar0 · 2 points · Posted at 11:45:19 on October 27, 2016 · (Permalink)
Or even more op, EX Pikachu XY124. The Iron tail attack...
This would be even worse than pre-nerf Yogg... " Flip a coin until tails (tails stops the combo) add 30 damage to this attack if heads. If heads flip coin again. " So yeah it can deal an infinite number of damage if lucky enough so if we "translate" this to Hearthstone it would probably 3 damage instead of 30 damage so 10 coin flips with heads and you would basicly win the game... [So at a 0,09 percent chance of winning the game at turn 1 ;going face] (+ this would be a 1 mana card)
This could target a minion but the way Pokemon works i would say that this card would be able to choose a target yourself.
OctorokHero · 2 points · Posted at 11:45:32 on October 27, 2016 · (Permalink)
Setting aside all of the card draw cards, Rayquaza-EX from Pokémon would be pretty busted. In Hearthstone, it would basically translate to "When this minion attacks, destroy as many Mana Crystals as you like and gain +5 Attack for each crystal destroyed." And in Hearthstone, you have a singular target to focus on to win.
NoxiousSeraph · 2 points · Posted at 12:27:45 on October 27, 2016 · (Permalink)
Eternal witness, 3 mana 2/1 bring back any card in your graveyard.
Yonro0910 · 2 points · Posted at 12:36:33 on October 27, 2016 · (Permalink)
I dont know what the card was, but it was a magic card that allows you to draw 2 cards from your deck and put them in your hand.
FlashpointSynergy · 2 points · Posted at 14:09:16 on October 27, 2016 · (Permalink)
Was it the magic card Pot of Greed?
CritHam · 1 points · Posted at 19:03:17 on October 27, 2016 · (Permalink)
But what does Pot of Greed do?
FlashpointSynergy · 1 points · Posted at 19:56:56 on October 27, 2016 · (Permalink)
THE MAGIC CARD POT OF GREED ALLOWS ME TO DRAW TWO CARDS FROM MY DECK
VincenzoSS · 2 points · Posted at 12:37:01 on October 27, 2016 · (Permalink)
Man there are a lot of good ones here, but there is one card that really stands out above the rest for me in terms of just how absolutely and utterly broken it is. In fact, it's one of the few cards in the history of MTG Vintage that has been brought up as a potential Ban.
Let me introduce you, to Yawgmoth's Will: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5629
Essentially you can read this card as drawing every single card that is in your graveyard. For 3 mana. Suffice to say in Hearthstone where resources are far more finite, being able to recur your entire graveyard would be fucking insane. The fact that it is free with Preparation only makes it that much more disgusting.
folly412 · 2 points · Posted at 15:38:15 on October 27, 2016 · (Permalink)
It's really difficult to translate to my favorite CCG of all time, Star Wars CCG by Decipher, since it plays much differently than a lot of current CCGs. The game hasn't been in print for 15 years, though there's still a community that designs new cards and a sizable following for something not sold for that long. But here goes:
http://www.starwarsccg.org/cardlist-beta/img/Tatooine-Dark/darthmaul.gif
Darth Maul, the ultimate control card! Maul is an 8 mana 7/6 (6 mana if the game board is Tatooine!). During your turn, before attacking, you can discard a card from hand: both players Joust two cards, and the lower total (Maul or opponent's Jedi) is killed. Risky, since Jedi would be found in other control decks, but if you win, it's a sweet reward.
But the best part, if the opponent has no 4+ health minions in play, they're all health=0, so he's an 8 mana 7/6 that can immediately clear the opposing board if they don't have a 4+ health minion in play. Plus, he's immune to attrition (we'll call it spell damage for this exaggeration) less than 5, so if he gets onto the board and clears it, he's also sticking around for awhile.
PurpleBunz · 2 points · Posted at 19:39:04 on October 27, 2016 · (Permalink)
monastary swiftspear from mtg. a one mana 1-2 with charge and "whenever you cast a spell gain +1 +1". Op with preist
[deleted] · 3 points · Posted at 05:29:35 on October 27, 2016 · (Permalink)
How about Black Lotus?
TheIsolater · 6 points · Posted at 08:49:37 on October 27, 2016 · (Permalink)
Its a slightly better Innervate. So - not nearly as good as many of the other cards mentioned.
Siveure · 4 points · Posted at 12:32:10 on October 27, 2016 · (Permalink)
The biggest difference? Innervate only goes in one class, black lotus goes in everything. And druid sucks - druid lives because it has innervate. Imagine tempo mage or patron with a better innervate. Or even just zoo with innervate.
FireDovah · 3 points · Posted at 06:29:29 on October 27, 2016 · (Permalink)
Platinum angel. "Your opponent can't win the game. You can't lose the game"
Acrolith · 15 points · Posted at 06:54:14 on October 27, 2016 · (Permalink)
Very not broken. [[Mal'Ganis]] already does that and more. And good luck keeping a 7-mana 4/4 on the board.
Seyon · 18 points · Posted at 10:03:19 on October 27, 2016 · (Permalink)
My friend...
https://www.reddit.com/r/magicTCG/comments/24lrp1/standoff_in_honolulu/
tl;dr: Your opponent is not allowed to destroy platinum angel as that would result in him winning the game.
TheIsolater · 7 points · Posted at 08:50:19 on October 27, 2016 · (Permalink)
I think you got mixed up. That's a decent card in magic that is rubbish in HS.
Seyon · 5 points · Posted at 10:12:30 on October 27, 2016 · (Permalink)
Abyssal Persecutor! "You cannot win the game and your opponent cannot lose the game."
Wait...
janusface · 6 points · Posted at 11:44:07 on October 27, 2016 · (Permalink)
This one would be a pretty good card in Hearthstone. It's much easier to kill your own minions in HS. It's not quite a 4-mana 7/7, but it's close...
zanderkerbal · 1 points · Posted at 14:46:21 on October 27, 2016 · (Permalink)
Flying would basically mean ignores taunt though, so it's better.
psymunn · 1 points · Posted at 18:29:29 on October 27, 2016 · (Permalink)
Killing creatures in Magic can be hard. Some decks automatically lose the game to that card. In hearthstone, dealing 4 damage is trivial. How often does Thaurrisan, a 6 mana, 5/5, live through the turn. Maybe if flying did something (can only be attacked by fliers) then it'd be a bit better... but there's so many much stronger cards already in hearthstone.
SpyBoy690 · 2 points · Posted at 07:52:55 on October 27, 2016 · (Permalink)
3 mana 18/10 SeemsGood
Acrolith · 3 points · Posted at 11:03:16 on October 27, 2016 · (Permalink)
Looks okay to me. Make it a shaman card IMO. For balance.
OctoroiGuldan · 1 points · Posted at 05:20:18 on October 27, 2016 · (Permalink)
Fusionist.
900 ATK point with Charge?! Sign me up!
HueHueJimmyRustler · 1 points · Posted at 06:13:41 on October 27, 2016 · (Permalink)
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83597
TemporalOnline · 1 points · Posted at 06:41:39 on October 27, 2016 · (Permalink)
Drained Blade from Ederon, another card game I used to play. I just hate this card.
Redemolf · 1 points · Posted at 08:48:23 on October 27, 2016 · (Permalink)
Share the pain from yugioh for warlock, i destroy my villager for your antonidas
topdeckexactlethal · 1 points · Posted at 14:26:48 on October 27, 2016 · (Permalink)
[[Void Crusher]] is crying in a corner
hearthscan-bot · 1 points · Posted at 14:27:20 on October 27, 2016 · (Permalink)
6 Mana 5/4 Demon - Inspire: Destroy a random minion for each player.
Call/PM me with up to 7 [[cardname]] PM [[info]]
cobrophy · 1 points · Posted at 09:29:57 on October 27, 2016 · (Permalink)
Wargames
Jackinator56 · 1 points · Posted at 12:39:25 on October 27, 2016 · (Permalink)
What game is that?
Tu_Fui_Ego_Eris · 1 points · Posted at 09:44:44 on October 27, 2016 · (Permalink)
Phage from MTG (google it, I can't link because mobile) + conceal = gg
azura26 · 1 points · Posted at 12:31:03 on October 27, 2016 · (Permalink)
Dies to Flamestrike and Elemental Destruction.
Afrolith · 1 points · Posted at 10:37:45 on October 27, 2016 · (Permalink)
If the mechanics for it were sorted out, Kuriboh from yugioh, ignores damage completely and would make freeze mage or any control deck, well, really any deck, MUCH more broken.
Koshindan · 1 points · Posted at 10:43:44 on October 27, 2016 · (Permalink)
Sea Titan from Epic Card Game comes to mind. 1 mana, 11/14, Untargetable, Battlecry: Sap.
I want to see a version of this where seemingly amazing cards are twisted into something awful, like a genie's wish. In this case, Untargetable includes the mouse cursor, so you can't attack with it.
PigTailSock · 1 points · Posted at 14:41:05 on October 27, 2016 · (Permalink)
If you taunt him up you win the game though.
Koshindan · 2 points · Posted at 18:13:30 on October 27, 2016 · (Permalink)
I imagine it works something like conceal though. If a minion is concealed, you're allowed to bypass taunt.
PigTailSock · 1 points · Posted at 18:29:03 on October 27, 2016 · (Permalink)
That sweet hallazeal value!
Ytar0 · 1 points · Posted at 10:52:02 on October 27, 2016 · (Permalink)
Pot of Greed...
And basicly any regenerate ability on big minions in HS is op as crap. (form mtg)
OniiChanYamete12 · 1 points · Posted at 10:56:12 on October 27, 2016 · (Permalink)
If you played MMDoC you may remember this card. You could have 4 of these in your deck.
[deleted] · 1 points · Posted at 11:25:12 on October 27, 2016 · (Permalink)
Of all the cards in MTG and you pick Act of Treason? How about Black Lotus? Ancestral vision? Bolt?
zanderkerbal · 1 points · Posted at 14:50:07 on October 27, 2016 · (Permalink)
Lightning Bolt won't be much better than Frostbolt or, well, Lightning Bolt. But Ancestral Recall would be as busted as ever.
Professor_Trout · 1 points · Posted at 11:30:19 on October 27, 2016 · (Permalink)
Shauna from the Pokémon TCG would be wild. Shauna takes your hand shuffles it into your deck and draws 5 cards.
RedditLocke · 2 points · Posted at 12:18:08 on October 27, 2016 · (Permalink)
Professor Oak's New Theory and Giovanni's Scheme are even better.
SUPERKAMIGURU · 1 points · Posted at 11:39:30 on October 27, 2016 · (Permalink)
Pretty much anything from the eldrazi sets with "annihilator" on them.
Imagine that annihilator 6. This means your opponent must destroy either creatures, or mana resources, whenever your creature attacks. In this case, it would be mana crystals. Going from 10, back down to a static 4 would be game-ending.
If they also happened to have a card for double strike, as well, you're looking at either a a wiped board, or resetting at 1 mana crystal.
gleNsoo · 1 points · Posted at 11:45:00 on October 27, 2016 · (Permalink)
Lysandre's trump card from pokemon would be pretty good as well, especially in decks like discardlock.
[deleted] · 1 points · Posted at 12:11:23 on October 27, 2016 · (Permalink)
"Cheat" from Munchkin
mawilek · 1 points · Posted at 12:18:24 on October 27, 2016 · (Permalink)
In Munchkin it allows you to use an item, even if you can't otherwise use it. how do you play it in HS? Play next minion for free?
zanderkerbal · 1 points · Posted at 14:51:35 on October 27, 2016 · (Permalink)
Maybe "Choose a card from your collection you couldn't add to your deck and add it to your hand." So it lets you get duplicates of legends, thirds of normal cards and class cards from other classes.
mawilek · 1 points · Posted at 15:32:16 on October 27, 2016 · (Permalink)
hm, that's interesting:) still I would rather put it into play:)
ShadowTurtleGaming · 1 points · Posted at 12:12:04 on October 27, 2016 · (Permalink)
Exodia
RMan360 · 1 points · Posted at 12:40:03 on October 27, 2016 · (Permalink)
Scrap Iron Scarecrow was a trap card in yugioh that nullified whatever monster was attacking and then re-set itself. You'd essentially just cancel out your enemies attack phase permanently until they played a card to destroy/nullify trap cards. As a secret it'd be along the lines of (When an enemy minion attacks, stop the attack. This secret is then played again)
HeWhoWalks89 · 1 points · Posted at 13:13:16 on October 27, 2016 · (Permalink)
Blast Gloves from Magi-Nation: 0-mana double the damage of the next spell you cast.
http://bluefurok.com/AWImages/blast_gloves.jpg
an7drew · 1 points · Posted at 13:15:35 on October 27, 2016 · (Permalink)
Don't remember the cards name, but Shadowverse has a better FoN+Savage combo: for 8 mana you get a 13/13 with charge, which doesn't even die at the end of the turn, I'm not sure how the thing is considered balanced in there but in HS it would be nerfed for the same reason combo druid did.
SmaugTheGreat · 1 points · Posted at 13:46:31 on October 27, 2016 · (Permalink)
Blue-Eyes White Dragon from Yu-Gi-Oh does 3000 damage and has 2500 HP. Pretty much all Yu-Gi-Oh minions would be ridiculously OP.
andrashka · 1 points · Posted at 14:02:09 on October 27, 2016 · (Permalink)
Yata Garasu: (Atk 200, Def 100, 2 stars) For anyone who didnt play yugi thats shitty stats.
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.
To hearthstone with charge would be absolutely broken.
kingmath3 · 1 points · Posted at 14:04:27 on October 27, 2016 · (Permalink)
Avatar of Yuanshi from Infinity Wars would be pretty good. 7 mana 10/10, ignores taunt, gets +10+0 at the end of your turn and cannot die.
kloricker · 1 points · Posted at 14:09:29 on October 27, 2016 · (Permalink)
Pot of Greed: Draw 2 cards.
AriaKendrick · 1 points · Posted at 14:10:03 on October 27, 2016 · (Permalink)
This guy right here: http://magiccards.info/scans/en/fvl/9.jpg
Brutacus · 1 points · Posted at 14:18:53 on October 27, 2016 · (Permalink)
The Joker
EchoCrescent · 1 points · Posted at 14:22:32 on October 27, 2016 · (Permalink)
If it wouldn't be Heartstone-ified, Cardfight Vanguard cards would basically be an instant win, being 11000/11000's that could attack face instantly. DiestoBHG,literallyunplayable.
If it would actually be Hearthstone-ified, then I guess the old "Dragonic Overlord" would be OP, even though it's pretty bad in Cardfight Vanguard now a days.
Dragonic Overlord
0 mana 11/11 - Dragon
Charge. Ignore Taunt.
When this card attacks, can't be damaged. When this card is attacked, deal the damage to your hero instead.
When this card attacks, draw 2 cards.
You may use 3 mana crystals, if you do this card gets until the end of your turn: +5/+5, and after this card attacked and dealt damage you may attack with this card again, but then this card draws only 1 card instead when it attacks.
This card has -2/-2 if you don't have another Dragon on the field.
piszczel · 1 points · Posted at 14:24:25 on October 27, 2016 · (Permalink)
Levy AR Lab Access from Android:Netrunner.
Basically shuffles your graveyard into your deck, resetting your deck. Would be an autoinclude in any control deck
Shedanigans · 1 points · Posted at 14:33:46 on October 27, 2016 · (Permalink)
You guys are joking right? Have you met Charizard?
0 Mana 120HP 100 damage, GG.
rickmage · 1 points · Posted at 14:48:49 on October 27, 2016 · (Permalink)
Kuriboh. OMG 300 damage in the face !?!?!?! 200 Hit points !?!?!?
DerZerfetzer · 1 points · Posted at 15:14:33 on October 27, 2016 · (Permalink)
Chaos Emperor Dragon - Envoy of the End You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.
Joseph9100 · 1 points · Posted at 15:15:07 on October 27, 2016 · (Permalink)
I don't know much about other card games but I've heard Magic The Gathering had a meta defining a cheap spell called Thoughtseize which lets you look at your opponents entire hand then pick a card and discard it.
To me this seems similar to thought steal since it gives the player information, however I think thoughtseize is much better since you can see your opponents entire hand for more information, then make a decision on what card to remove.
Is your opponent playing a combo deck and is hoarding pieces? Goodbye Thurassian/ Malygos or Gadgetzan Auctioneer. I imagine it would also be handy stopping your opponent playing on curve or playing high value cards.
strebor2095 · 1 points · Posted at 15:26:32 on October 27, 2016 · (Permalink)*
Tendrils of Agony in Rogue.
It reads "Target player loses 2 life and you gain 2 life Storm (for each spell cast this turn, copy this spell)".
Coin, coin, coin, prep, tendrils, tendrils is a 44* point swing.
Alexandritic · 1 points · Posted at 15:36:20 on October 27, 2016 · (Permalink)
The ace would be pretty good - it's ability to act as both early game and late game could offer some much-needed flexibility to control decks.
Kitty_Bug · 1 points · Posted at 16:03:15 on October 27, 2016 · (Permalink)
What would this even do in Hearthstone? Switch your opponent for another in the queue if they hit you with a minion?
Patrick050 · 1 points · Posted at 16:08:22 on October 27, 2016 · (Permalink)
Dragon Ball Z Cosmic Backlash - Physical att. your opponent draws 5 cards. if successful and you did not declare a toku-waza you win the game.
TheLavalampe · 1 points · Posted at 16:10:48 on October 27, 2016 · (Permalink)
not really a popular card game but a 7 mana 7/7 charge 3xwindfury would be quite decent in hs http://infinity-wars.wikia.com/wiki/Agent_Coyle,_Firestarter
tony10033 · 1 points · Posted at 16:35:56 on October 27, 2016 · (Permalink)
If any of you have heard of a card game called epic, literally EVERY card is busted. Which kind-of means that none of them are busted in comparison to eachother.
0 cost charge, battlecry: your opponent discards a card and you draw a card.
Whenever this deals damage to a hero, your opponent discards a card and you draw a card. 1/2
Night_Albane · 1 points · Posted at 17:00:55 on October 27, 2016 · (Permalink)
Time walk seems pretty good.
samanater456 · 1 points · Posted at 17:12:24 on October 27, 2016 · (Permalink)
Exodia.
Miyamotoshi · 1 points · Posted at 17:19:36 on October 27, 2016 · (Permalink)
From Redakai, Conquerors of Kairu:
Kairu Destroyer. 4 mana spell. Silence a minion, or destroy a hero's hero power. Draw two cards.
SexyPeter · 1 points · Posted at 17:21:38 on October 27, 2016 · (Permalink)
Exodia
SwampRSG · 1 points · Posted at 17:35:15 on October 27, 2016 · (Permalink)
True-Name Nemesis
It literally can't be stopped by your oponent, and HS has no means of dealing with such mechanics.
MBTHVSK · 1 points · Posted at 18:17:35 on October 27, 2016 · (Permalink)
In Yugioh, there's a passive effect some monsters have called "not affected by Spell/Trap (or possibly monster also) effects that do not target this monster". Could you imagine a minion unaffected by Flamestrike or Twisting Nether? Granted, that may be too specific of an ability to be useful beyond a tech choice....but I think it would fuck up the flavor of many mass removal cards. We are better off with stuff like Burly Trogg/Gallywix which can make an opponent reluctant to use big spells. Let's not even consider "not affected by minion effects" being a thing in Hearthstone ever- it works for Yugioh but has too many game breaking implications for HS.
shortstuff05 · 1 points · Posted at 18:21:45 on October 27, 2016 · (Permalink)
From Arkham Horror LCG (http://arkhamdb.com/card/01057) pay 3 mana get 10 mana.
Cronofan · 1 points · Posted at 18:29:55 on October 27, 2016 · (Permalink)
The Ace of Spades
JumboCactaur · 1 points · Posted at 18:34:41 on October 27, 2016 · (Permalink)
Oh, good old Mind Twist from Magic oughta do it.
http://www.hearthcards.net/cards/0b5e027d.png
zephyredx · 1 points · Posted at 19:05:40 on October 27, 2016 · (Permalink)
The Erase is pretty broken. Sakura was able to capture this Clow Card with the help of Syaoran, but as far as game mechanics go, this is a removal spell that can target anything, including your opponent.
[deleted] · 1 points · Posted at 19:12:39 on October 27, 2016 · (Permalink)
Black lotus
Fraubump · 1 points · Posted at 19:25:41 on October 27, 2016 · (Permalink)
http://m1.artspace-static.com/media/a-s/artworks/jim-thompson/None-293068255265/jim-thompson-milles-bornes-puncture-proof-800x800.jpg
Omniblink · 1 points · Posted at 19:27:10 on October 27, 2016 · (Permalink)
Thousand-Eyes Restrict from Yugio.
Once it's played, no other monsters but itself can attack. Then, once per turn, you can take control of an opponent's monster and equip it to Thousand-Eyes Restrict. That card becomes Thousand-Eyes Restrict's attack and defense and if you try to kill Thousand-Eyes, the card that's equipped to it is destroyed instead.
ryo3000 · 1 points · Posted at 23:41:57 on October 27, 2016 · (Permalink)
4s from Truco (look it up)
It pretty much would be a spell no cost win "That round"
Aka, the game
MattJuice3 · 1 points · Posted at 02:35:21 on October 28, 2016 · (Permalink)
Gift Card from Yu-Gi-Oh. heal opponent 3000 life with Auchenai or Embrace the shadows
prince_polka · 1 points · Posted at 05:06:42 on October 28, 2016 · (Permalink)*
Ookazi, it could even kill control warriors
Catacomb-Slug · 1 points · Posted at 12:21:24 on October 27, 2016 · (Permalink)
Pot of Greed - Allows me to draw 2 cards from my deck!
Fulla2 · 1 points · Posted at 13:01:35 on October 27, 2016 · (Permalink)
Black Lotus! Most expensive card for a reason.
JumboCactaur · 2 points · Posted at 18:47:46 on October 27, 2016 · (Permalink)
0 mana 0/1 Neutral: Battlecry: Gain 3 mana crystals until end of turn and destroy this.
Yes, that would be busted to hell.
nintynineninjas · -1 points · Posted at 04:27:35 on October 27, 2016 · (Permalink)*
Black Luster Solder - Envoy of the Beginning
8-cost 10/8
Reduce this cost by 4 if a battlecry and/or deathrattle minion has died this game. If this minion attacks and destroys a minion, it may attack once more this turn. If this minion does not attack, at the end of your turn, destroy a random enemy minion.
Seems about right. Fuck that card into the ground, burn it's mother, and sodomize it's father with a flaming backwards porcupine.
edit How about some more?
Relinquished
1 0/1 minion
Cant attack. At the end of your turn, a random minion your opponent controls gains "can't attack", and this card gains it's attack and can now attack.
Lord of D
4 mana 3/5
Friendly dragons can't be targeted by spells or effects.
Obelisk the Tormenter
11/11 10 mana minion
If you place this minion between two others, destroy them and all of your opponent's minions too.
Yata-Garasu
1 mana 0/1
If this minion attacks directly and deals damage, your opponent skips their draw. Return this minion to your hand at the end of the turn.
Dark Necrofear
8 mana 5/9 (demon)
Deathrattle: Random opponent's minion is now yours.
Summoned Skull
6 mana 8/5 (demon)
Jinzo
6 mana 6/6
Secrets can't activate.
Mystic Tomato
4 mana 4/3
When this minion is destroyed by battle, summon a.... wait a second....
Painful Choice
3 cost Warlock Spell
Your opponent discovers a card from your deck. Your hero power now draws that card.
Axe of Dispair
3 cost 3/2 weapon (demon)
Deathrattle: Pay 5 health, re-equip this weapon.
Lothras · 1 points · Posted at 06:35:18 on October 27, 2016 · (Permalink)
Most of those cards are really weird, seeing as Yugioh summoning procedures don't apply to HS. You also forgot that Yata is a Spirit monster and should be a 1/1. Also, all of those should have Charge/Taunt.
[deleted] · -5 points · Posted at 08:41:23 on October 27, 2016 · (Permalink)
[removed]
deviouskat89 · 1 points · Posted at 17:08:34 on October 27, 2016 · (Permalink)
Christ, no.
FlamerBreaker · 0 points · Posted at 10:58:48 on October 27, 2016 · (Permalink)
Blue Eyes White Dragon
8 Mana, 3000 Attack, 2500 Health. Just saying.
doyler29 · 0 points · Posted at 14:27:15 on October 27, 2016 · (Permalink)
The Ace of Spades
jbox84126 · 0 points · Posted at 16:19:34 on October 27, 2016 · (Permalink)
The Ace of Spades
[deleted] · -2 points · Posted at 06:18:28 on October 27, 2016 · (Permalink)
Not OP but Elder Scroll Legends has a few more mechanics which would be funny in in hearthstone.
Minions can have the keyword drain, which means everytime they attack, they heal the damage dealt back to a player.
So imagine an arcane giant with drain. Every time it attacks you get 8+HP.
Another keyword is regenrate. After your turn, and the enemies turn. It goes back to full health.
Finally is pilfier. Which means everytime you attack face something happens. One card would read like this.
Thief:
Mana cost: 6 Attack: 4 Health: 4
When you attack with this creature, give the player health equal to the damage dealt. When this creature attacks the enemy player give it +4/+4.
So give this creature windfury and on 1 turn it does 12 damage and heals for 12. On the second turn it will do 28 damage and heal for that much.
Blaze_Taleo · 3 points · Posted at 06:25:55 on October 27, 2016 · (Permalink)
All of those mechanics exist in hs, just only on very select cards (mistress of pain, stoneskin gargoyle, cut purse)
Sigmadota · 2 points · Posted at 06:38:04 on October 27, 2016 · (Permalink)
There are already all those mechanics in the game. Theres the two mana warlock card that I forget the name of that has drain, stone skin gargoyle has regenerate, and cut purse has pilfer.
seynical · -1 points · Posted at 03:14:14 on October 27, 2016 · (Permalink)
Essentially every creature from MtG, assuming blocking mechanic comes with them, being exclusive to certain classes would be OP. Instants would also be overpowered if let's say only Mages and Warlocks have access to them.
jarob326 · -2 points · Posted at 04:30:48 on October 27, 2016 · (Permalink)
Not a specific card but pendulum monsters from yugioh. They are like a kel'thuzad/resurrect deck but meta.
Lothras · 3 points · Posted at 06:35:59 on October 27, 2016 · (Permalink)
That's not actually how Pendulums work LUL
jarob326 · 1 points · Posted at 12:51:16 on October 27, 2016 · (Permalink)
Sorry if I'm confusing. Can you tell me a better comparison? Being able to resummon the same minions once a turn seemed like an improved kel'thuzad.
Lothras · 2 points · Posted at 14:31:06 on October 27, 2016 · (Permalink)
It's not comparable at all. The Pendulum mechanic is too complicated to be translated into a game that's supposed to be kept simple.
The main difference from a technical standpoint would be that Pendulums mainly generate combos; you don't actually need them to come back more than once. I don't know about the current metagame as I stopped playing when DN was taken down (I guess Metalfoes are good now?), but in Dracopals, the successor to the best Pendulum deck in the game's history, you just kept filling up your Extra Deck for one big Pendulum summon that would usually close the game out on turn 1.
This strategy doesn't have anything to do with what Kel'thuzad did. Pendulums in HS would be something like "play a couple of cards to pay less mana to summon your stuff".