๐๏ธ izmimario ยท 3123 points ยท Posted at 10:51:45 on May 21, 2016 ยท (Permalink)*
only 1 in the deck, reducing its draw consistency in aggro shaman. from 100 to 400 dust disenchanting it, with no need for the usual refund. lorewise gorehowl could be a legendary too, never seen 2 in a deck anyway. yeah, at that point shaman and warrior would have two legendary cards in a set, but as we saw for hunter in TGT that's not an issue. not to mention that the way these weapons work and their role in the decks where they're played have always given them a very "legendary" feel.
Saved comment
redditing_1L ยท 904 points ยท Posted at 13:12:39 on May 21, 2016 ยท (Permalink)
It would be fun to see the paladin and priest players arguing over who gets [[Val'anyr Hammer of Ancient Kings]]
CabalWizard ยท 2275 points ยท Posted at 13:56:03 on May 21, 2016 ยท (Permalink)
Give it to Paladin, then both can have it.
[deleted] ยท 83 points ยท Posted at 17:54:44 on May 21, 2016 ยท (Permalink)
username checks out
RenZoneNL ยท 2 points ยท Posted at 19:02:58 on May 21, 2016 ยท (Permalink)
what does this mean
RaulHambriento ยท 9 points ยท Posted at 00:40:36 on May 22, 2016 ยท (Permalink)
Since nobody explained it to you, he's pointing out that the poster's username is 'CabalWizard,' in the same vein as the Priest card, [[Cabal Shadow Priest]]. Priest has a variety of ways to steal opponents' cards (e.g. Shadowpriest), so the joke is that if Paladin is given the card, Priests will find a way to steal it, giving it to both.
hearthscan-bot ยท 2 points ยท Posted at 00:40:43 on May 22, 2016 ยท (Permalink)
6 Mana 4/5 - Battlecry: Take control of an enemy minion that has 2 or less Attack.
Call/PM me with up to 7 [[cardname]] PM [[info]]
ProfessorHearthstone ยท 1 points ยท Posted at 03:08:20 on May 22, 2016 ยท (Permalink)
Volcano
thewave983 ยท 157 points ยท Posted at 14:19:25 on May 21, 2016 ยท (Permalink)
But only if the paladin thinks about it. Or eats eggos.
Xomnik ยท 34 points ยท Posted at 17:04:51 on May 21, 2016 ยท (Permalink)
But hey even if the Pally forgets about it, at least you know it's in the Rogues hand
smekaren ยท 4 points ยท Posted at 19:19:07 on May 21, 2016 ยท (Permalink)
You'll make a great mom some day!
[deleted] ยท 3 points ยท Posted at 16:57:16 on May 21, 2016 ยท (Permalink)
Is there a joke I am missing?
gatorateg2 ยท 34 points ยท Posted at 16:58:42 on May 21, 2016 ยท (Permalink)
(Priests steal cards from their opponents)
[deleted] ยท 18 points ยท Posted at 17:38:46 on May 21, 2016 ยท (Permalink)
I am not a clever man.
agg2596 ยท 8 points ยท Posted at 19:30:38 on May 21, 2016 ยท (Permalink)
You ended up in the twelfth plane of torment on your way to the kitchen?
DarkLemon2 ยท 2 points ยท Posted at 19:49:49 on May 21, 2016 ยท (Permalink)
Nice meme
agg2596 ยท 0 points ยท Posted at 20:02:05 on May 21, 2016 ยท (Permalink)*
Thanks :^)
[deleted] ยท 1 points ยท Posted at 00:34:00 on May 22, 2016 ยท (Permalink)
It happens bro.
Angry_Canadian_Sorry ยท 9 points ยท Posted at 17:01:00 on May 21, 2016 ยท (Permalink)
(Wherever they are)
Nionys ยท 1 points ยท Posted at 08:23:20 on May 22, 2016 ยท (Permalink)
[[Grand Crusader]]
hearthscan-bot ยท 1 points ยท Posted at 08:23:40 on May 22, 2016 ยท (Permalink)
6 Mana 5/5 - Battlecry: Add a random Paladin card to your hand.
Call/PM me with up to 7 [[cardname]] PM [[info]]
Countdunne ยท -23 points ยท Posted at 14:07:31 on May 21, 2016 ยท (Permalink)
Savage, Champion!
TomServoMST3K ยท 0 points ยท Posted at 06:15:20 on May 22, 2016 ยท (Permalink)
seriously, fuck you priest. I'm just sitting here trying to make an inspire mage work, and you ALWAYS steal my Maiden of the Lake.
zanatlol ยท 98 points ยท Posted at 13:49:34 on May 21, 2016 ยท (Permalink)
Give it to Priest, make it so you can attack your own minions to heal them
123janna456 ยท 80 points ยท Posted at 18:28:35 on May 21, 2016 ยท (Permalink)
Since most of Andruin's minions are girls all I think is...
Fucking slaves get your ass back here -Darkholm
CeKeBe ยท 21 points ยท Posted at 00:24:30 on May 22, 2016 ยท (Permalink)
THANK YOU SIR
HomerMadeMeDoIt ยท 19 points ยท Posted at 22:32:23 on May 21, 2016 ยท (Permalink)
AAH MY SHOULDER
cavespro ยท 1 points ยท Posted at 05:18:18 on May 22, 2016 ยท (Permalink)
that's a good idea for priest weapon, spell damage when u hit opp, and heal if u can hit your own dude
[deleted] ยท -6 points ยท Posted at 14:59:04 on May 21, 2016 ยท (Permalink)
[deleted]
Dirty_Russian ยท 11 points ยท Posted at 15:35:29 on May 21, 2016 ยท (Permalink)
Priest has a lot of cards which provide bonuses when characters are healed.
serendipitousevent ยท 5 points ยท Posted at 15:37:23 on May 21, 2016 ยท (Permalink)
Paladins' limited healing abilities tend towards face-healing (at least in the sense that they're big heals, so don't have that much value if applied to minions' smaller HP) so providing a significant source of minion healing would both be a big style change and undermine the Priest's role.
cooldown- ยท 185 points ยท Posted at 15:03:49 on May 21, 2016 ยท (Permalink)
It is also a hunter weapon so... There is no weapon a hunter does not roll on.
Terakahn ยท 72 points ยท Posted at 17:22:49 on May 21, 2016 ยท (Permalink)
They seriously need to make a hunter card that equips a random weapon. Would be so perfect.
Crafthai ยท 19 points ยท Posted at 21:46:56 on May 21, 2016 ยท (Permalink)
Like Malkarok
Terakahn ยท 28 points ยท Posted at 21:54:35 on May 21, 2016 ยท (Permalink)
Or even a card that steals your opponents weapon. That might even be better haha. Just like we used to steal drops from other people ;)
ShrayerHS ยท 14 points ยท Posted at 23:35:40 on May 21, 2016 ยท (Permalink)
You call it stealing I call it reclaiming what is rightfully mine.
[deleted] ยท 23 points ยท Posted at 00:16:19 on May 22, 2016 ยท (Permalink)*
[deleted]
BNNJ ยท 2 points ยท Posted at 09:27:55 on May 22, 2016 ยท (Permalink)
I'm still mad at the raid leader who took away my loot.
Rolled 99 on the dagger in wanted from molten core, but he gave it to some fucker who didn't even play rogue because i "pulled aggro".
No i didn't you twat, you just wanted your friend to get an item he didn't need.
PeenoyDoto ยท 1 points ยท Posted at 01:22:08 on May 22, 2016 ยท (Permalink)
Haven't played WoW in a while, and never leveled a hunter past 40, do hunters gain the ability to wear mail like warriors could wear plate at higher levels?
Torakaa ยท 3 points ยท Posted at 06:28:03 on May 22, 2016 ยท (Permalink)
They do. However, until Wrath of the Lich King I believe, there was no good reason to stick to your best armor class except that it had a higher Armor value. Unless you were a tank your armor was pretty much irrelevant. So you'd see hunters merrily rolling on every damn piece of Druid loot because it had the stats. Even better for Paladins in Holy spec, because every armor tier has int stuff.
Now you get a 5% bonus to your primary stat for wearing only your best armor tier. Seeing how much loot Druids rightfully got due to this however, Blizzard made Monks: Druids-but-doing-everything-they-do-better, using leather with the same stats as Druids. And Legion brings Demon Hunters who, guess what, use leather with agility. I mean guys. There are two other stats and three other armor tiers. Surely you don't have to put so much competition at leather?
Stoic_stone ยท 2 points ยท Posted at 01:25:57 on May 22, 2016 ยท (Permalink)
Yeah
Kodiak3393 ยท 1 points ยท Posted at 06:14:02 on May 22, 2016 ยท (Permalink)
They used to, but I think they changed it so hunters can wear mail armor straight away nowadays.
vonBoomslang ยท 2 points ยท Posted at 09:03:48 on May 22, 2016 ยท (Permalink)
Ninja Loot - 2 Mana - Hunter Spell - Secret: Steal the next weapon your opponent equips.
thesreynatwork ยท 1 points ยท Posted at 09:39:42 on May 22, 2016 ยท (Permalink)
Mind if I roll need?
Terakahn ยท 1 points ยท Posted at 09:42:28 on May 22, 2016 ยท (Permalink)
Get out of here loot hoarder =p
velrak ยท 1 points ยท Posted at 11:56:29 on May 22, 2016 ยท (Permalink)
Loot Hoarders brother, Hunter Loot Hoarder.
Mind if roll need?
xelloskaczor ยท 1 points ยท Posted at 15:38:45 on May 22, 2016 ยท (Permalink)
equip a huffer
Zoesan ยท 40 points ยท Posted at 16:15:15 on May 21, 2016 ยท (Permalink)
Pet heal equip
The-Dude- ยท 3 points ยท Posted at 22:00:02 on May 21, 2016 ยท (Permalink)
Poor Hubschraubbรคr needs healing :(
Zoesan ยท 2 points ยท Posted at 22:20:32 on May 21, 2016 ยท (Permalink)
Haha, one of the best pet names for sure
rixuraxu ยท 1 points ยท Posted at 22:30:57 on May 21, 2016 ยท (Permalink)
can't equip maces
Zoesan ยท 1 points ยท Posted at 11:34:34 on May 22, 2016 ยท (Permalink)
Irrelevant. Hunter item.
[deleted] ยท 1 points ยท Posted at 09:28:59 on May 22, 2016 ยท (Permalink)
[deleted]
Zoesan ยท 1 points ยท Posted at 11:34:13 on May 22, 2016 ยท (Permalink)
Indeed
MFNoire ยท 16 points ยท Posted at 16:04:09 on May 21, 2016 ยท (Permalink)
You can't roll on it, you get it from a quest.
MHougesen ยท 23 points ยท Posted at 16:53:04 on May 21, 2016 ยท (Permalink)
Well, you need to roll on the fragments.
DiscordDraconequus ยท 2 points ยท Posted at 20:43:56 on May 21, 2016 ยท (Permalink)
Fun little factoid, I'm pretty sure I heard somewhere the very first Thunderfury, Blessed Blade of the Windseeker went to a hunter, just because they didn't know what the fragments did and that the reward was useless for hunters.
MFNoire ยท 1 points ยท Posted at 21:22:01 on May 21, 2016 ยท (Permalink)
I struggle to believe this, it was very obvious that it was a tanking weapon.
DiscordDraconequus ยท 2 points ยท Posted at 22:52:03 on May 21, 2016 ยท (Permalink)
Trying to fact check, and I very well might be wrong.
The basis for my statement was that since the sword is from a quest, the first person to loot the bindings would not have known what it rewarded. That is of course assuming Thottbot somehow didn't tell them that before...
However, digging deeper, I see that the World First went to Wray from Scullcrusher... though that character is currently a Hunter, they don't have the feat of strength, and there is also a screenshot of that world first showing it in the hands of a warrior...
So... it would be an amusing tidbit if true, but most likely is just hearsay.
Greven79 ยท 1 points ยท Posted at 02:38:06 on May 22, 2016 ยท (Permalink)*
I was there in the guild when this happened, Wray, of Immortality on Skullcrusher, was our main tank at the time, so it was indeed a warrior that got it first.
DiscordDraconequus ยท 1 points ยท Posted at 02:50:15 on May 22, 2016 ยท (Permalink)
There you have it! I am completely wrong.
I can see it being hypothetically possible that some dysfunctional guild gave their first Thunderfury to a hunter, but I would like to hope that I live in a world where that is actually impossible.
reportingfalsenews ยท 6 points ยท Posted at 17:34:15 on May 21, 2016 ยท (Permalink)
Implying hunters know and/or care for that.
vanhope ยท 2 points ยท Posted at 21:45:28 on May 21, 2016 ยท (Permalink)*
Care about a hunter weapon? You better believe it
1Dammitimmad1 ยท 2 points ยท Posted at 21:06:16 on May 21, 2016 ยท (Permalink)
It's a mace though ;_____;
bishamonten31 ยท -1 points ยท Posted at 15:47:36 on May 21, 2016 ยท (Permalink)
Lol maybe a few years ago that would have actually been the case.
Etern4mPh4nt0m ยท 3 points ยท Posted at 15:54:35 on May 21, 2016 ยท (Permalink)
At one point, Hunters could equip a bow and a one hander, so they actually had use for them, despite all the jokes. That was removed, though I don't remember exactly when.
gorocz ยท 9 points ยท Posted at 16:14:17 on May 21, 2016 ยท (Permalink)
Not just one handers. They had a separate slot for ranged weapon and normal weapon like all classes. This weapon could be both dual-wielding one-handers, but also a two-hander. That means they could wield polearms and staves, shared with feral druids but also 2h axes/swords shared with Warriors/Paladins or 1h weapons shared with DW rogue/weapon/paladin/shamans. The only weapons they couldn't use were maces and wands and since this originated in Vanilla, before stats normalization, when weapons didn't have a set primary stat, stamina and secondary stats, but rather pretty much any combination of stats, including something like Attack Power instead of a primary stat, which tbh wasn't the most important thing in itemization back then either, hunters could potentially roll/bid on any melee classes weapon, but would only use them as stat stick, which made the melee classes obviously pretty mad.*
*(Kinda like paladin tanks outbidding spellcasters on Tempest of Chaos, what a jip...)
bishamonten31 ยท 2 points ยท Posted at 16:33:39 on May 21, 2016 ยท (Permalink)
Right you are sir. That was when u had mana and volley :3 plus you wanted a bit of intellect on a hunter gear then because of the mana which was really hard to find.
langbard ยท 2 points ยท Posted at 18:22:49 on May 21, 2016 ยท (Permalink)
In the upcoming expansion, hunters have a melee spec. So after many years in between, melee weapons are once again hunter weapons.
Failaras ยท 2 points ยท Posted at 20:22:47 on May 21, 2016 ยท (Permalink)
But we needed spell power weapons to hold threat at all! Blame Blizzard for making Prot need to use caster weapons and Ret need to use leather armor.
The arguments over who gets to lot the first Cursed Vision of Sargeras when it was BiS for mail/plate users were horrible.
Ksianth ยท 6 points ยท Posted at 16:01:41 on May 21, 2016 ยท (Permalink)
They never could equip maces though.
Zoesan ยท -1 points ยท Posted at 16:15:06 on May 21, 2016 ยท (Permalink)
Early beta, I think
ForTheBread ยท 2 points ยท Posted at 16:24:49 on May 21, 2016 ยท (Permalink)
Was up till Wrath IIRC. There used to be a ranged weapon slot for a few classes
bishamonten31 ยท 2 points ยท Posted at 16:35:40 on May 21, 2016 ยท (Permalink)
Yep as a warrior I used throwing weapons.
Zoesan ยท 1 points ยท Posted at 18:23:23 on May 21, 2016 ยท (Permalink)
Oh, you mean the second weapon slot. Yes, cata removed that. Could also be a 2 hander. Was usually only important as a stat stick
MFNoire ยท -4 points ยท Posted at 16:04:10 on May 21, 2016 ยท (Permalink)
You can't roll on it, you get it from a quest.
Obsidione ยท 26 points ยท Posted at 16:15:29 on May 21, 2016 ยท (Permalink)
Hunter gets it. Every weapon is a hunter weapon!
[deleted] ยท 5 points ยท Posted at 17:02:13 on May 21, 2016 ยท (Permalink)
How else could a hunter go face?
[deleted] ยท 3 points ยท Posted at 17:38:28 on May 21, 2016 ยท (Permalink)
I would LOVE for them to add Vendorstrike to the game as a neutral weapon, but it's so bad that no decks slot it.
wizzlepants ยท 29 points ยท Posted at 13:30:18 on May 21, 2016 ยท (Permalink)
Give it to paladin. It gives a random friendly minion divine shield whenever you attack, or whenever you cast a spell and it consumes a charge.
andrewps87 ยท 1 points ยท Posted at 18:28:42 on May 21, 2016 ยท (Permalink)
Or whenever you heal. Or whenever you summon a minion. Or whenever a minion dies. Or whenever a minion is stolen. Or whenever a card is discarded. Or whenever a minion is transformed. Or whenever a minion takes damage. Or whenever a spell is countered. Or whenever a minion gains charge, taunt or a deathrattle. Or whenever a deathrattle triggers. Or whenever a secret is revealed. Or whenever a player dies.
MoonwalkerD ยท 32 points ยท Posted at 13:59:08 on May 21, 2016 ยท (Permalink)
Paladin should get it, priest is gonna steal it anyway.
[deleted] ยท 1 points ยท Posted at 18:12:06 on May 21, 2016 ยท (Permalink)
I really wish Priest would play their own cards instead of stealing their opponent's constantly.
Notsomebeans ยท 9 points ยท Posted at 19:17:14 on May 21, 2016 ยท (Permalink)
Ours are shit.
UkuleleSean ยท 5 points ยท Posted at 17:22:19 on May 21, 2016 ยท (Permalink)
I feel like if priest ever got a weapon, it should be Benediction. Felt so epic to finally get it on my priest back in vanilla.
ShrayerHS ยท 3 points ยท Posted at 23:36:33 on May 21, 2016 ยท (Permalink)
It could have a special interaction for when you play shadowform
Bohya ยท 9 points ยท Posted at 15:01:24 on May 21, 2016 ยท (Permalink)
Always Paladin. Their large single target heals put the shield effect to better use than a Priest ever would. Also synergises better as a dedicated tank healer.
Kandiru ยท 1 points ยท Posted at 22:10:14 on May 21, 2016 ยท (Permalink)
Good for a main tank's LayOnHands, though. Just macro a weapon swap and use LoH! (If you had too many maces)
xXdimmitsarasXx ยท 25 points ยท Posted at 14:40:21 on May 21, 2016 ยท (Permalink)
As a priest player i'd love a weapon, though i dont know what that is.
Paladin has enough already...
Weapon for priest will make him better, its what priest lacks while warrior has it.
pyrothelostone ยท 57 points ยท Posted at 14:54:38 on May 21, 2016 ยท (Permalink)
Maybe a support weapon that can't attack or has very low attack and a use that uses charges like sword of justice making attacking with it a poor use of it. It wouldn't make sense for priest to have a weapon that would be used to attack with though, since priests never melee.
Cavemanfreak ยท 84 points ยท Posted at 15:38:56 on May 21, 2016 ยท (Permalink)
Support weapons would be cool! You could have staffs that have 0 attack, gives +spell damage and loses a charge each time you cast a spell or something like that. Priest could have weapons that randomly heals a minion instead. Would love to see weapons like that!
[deleted] ยท 8 points ยท Posted at 15:40:18 on May 21, 2016 ยท (Permalink)
[deleted]
FinkleMcDink ยท 35 points ยท Posted at 16:47:37 on May 21, 2016 ยท (Permalink)
it's also a colossal buff to Harrsion.
[deleted] ยท 1 points ยท Posted at 21:13:39 on May 21, 2016 ยท (Permalink)
Not if you label it as a new type of card like Staff or Tome. Then tech cards against weapons wouldn't work on them.
Papabaer93 ยท 0 points ยท Posted at 13:49:36 on May 22, 2016 ยท (Permalink)
that would be pretty bad, an unremovable buff is a stupid design
[deleted] ยท 1 points ยท Posted at 15:45:24 on May 22, 2016 ยท (Permalink)
Obviously we'd get new tech cards made to counter these new cards.
OsterGuard ยท 1 points ยท Posted at 01:58:23 on May 22, 2016 ยท (Permalink)
What did he say?
PM_ME_YOUR_UNIDAN_ ยท 18 points ยท Posted at 16:18:59 on May 21, 2016 ยท (Permalink)
so, never going to be made
hamoorftw ยท 6 points ยท Posted at 16:59:14 on May 21, 2016 ยท (Permalink)
And would make ooze and Harrison auto include in every single deck.....
deliciousnightmares ยท 2 points ยท Posted at 21:56:06 on May 21, 2016 ยท (Permalink)*
You would probably make a new weapon card type that only priest/mage/warlock/druid would have access to, along with associated tech cards against those. Maybe make all the cards have 0 attack, so that they're basically just MTG artifacts with a limited amount of triggers.
whisperingsage ยท 3 points ยท Posted at 22:03:57 on May 21, 2016 ยท (Permalink)
Wands would work for the first three. An offhand like an orb could also work.
deityblade ยท 1 points ยท Posted at 03:29:14 on May 23, 2016 ยท (Permalink)
An armour piece that loses durability whenever your hero takes damage. 3 durability. Your hero can only take 1 damage at a time
Idk how much mana that'd be worth.. 2? 3?
Boiller_ ยท 7 points ยท Posted at 16:59:03 on May 21, 2016 ยท (Permalink)
I'd love to see Benediction, and you could choose between healing or doing damage with your hero power. The mechanic is already there with the improved Shaman hero power from Justicar.
pyrothelostone ยท 5 points ยท Posted at 17:02:36 on May 21, 2016 ยท (Permalink)
Another way to enable shadow priest would be great, they tried with that new spell but I have yet to see a deck that runs that instead of auchenai. It might even make velen viable since you could set up justicar and benediction on earlier turns and then drop velen and hero power for 8 damage on nine or ten mana.
Edit: and it could switch shadow form to allowing you to heal as well, making that more viable.
Boiller_ ยท 3 points ยท Posted at 17:08:51 on May 21, 2016 ยท (Permalink)
Yeah, my suggestion maybe didn't come as clear as I intended, what I meant was, whenever you used your hero power, you got the choice to heal or deal damage. Would be versatile enough to justify even being a legendary weapon imo.
pyrothelostone ยท 2 points ยท Posted at 17:19:21 on May 21, 2016 ยท (Permalink)
Yeah I caught it, something like "you can now chose to deal damage or heal by the damage/healing of your hero power" I was saying that another way of dealing damage with "healing" would be another way to make you able to play shadow priest in hearthstone. And then I went off on a tangent about potential synergies with that. Like imagine an inspire shadow priest with benediction. Your opponent would never be sure whether you're going to do damage or heal. Would be interesting to play.
CoReCicero ยท 1 points ยท Posted at 07:21:40 on May 22, 2016 ยท (Permalink)
Basically every control priest list is running 1 of the new spell. Makes circle and flash heal a lot more consistent.
Papabaer93 ยท 1 points ยท Posted at 13:51:03 on May 22, 2016 ยท (Permalink)
i run it besides my two auchenais in my control priest
4dmg AoE for 2 mana is preeeeeeeeeetty goood
notjaygarrick ยท 1 points ยท Posted at 16:22:40 on May 22, 2016 ยท (Permalink)
Why instead of? Why isn't along with enough?
CptAustus ยท 2 points ยท Posted at 20:33:36 on May 21, 2016 ยท (Permalink)
I'd love a weapon that lowers attack instead of health.
Khanstant ยท 2 points ยท Posted at 21:40:18 on May 21, 2016 ยท (Permalink)
I think it should be some weapon that is useable only to heal, like a pre-emptive loading up on your Hero turn for few turns.
[deleted] ยท 5 points ยท Posted at 18:20:31 on May 21, 2016 ยท (Permalink)
As if we needed to see Harrison more
oiml ยท 3 points ยท Posted at 18:09:40 on May 21, 2016 ยท (Permalink)
That comparison is quite odd since those two classes don't have similar cards or abilities at all.
Crail_ ยท 2 points ยท Posted at 21:15:14 on May 21, 2016 ยท (Permalink)
Priest weapon? Got to be Benediction/Anathema! Now to think of an interesting way to swap between versions of the staff.
PM_ME_YOUR_UNIDAN_ ยท 2 points ยท Posted at 16:17:51 on May 21, 2016 ยท (Permalink)
Give priest a weapon and something in the style of armorsmith and a tier 1 deck will definitely be made. Lightbomb and velens didn't fit priest anyways, giving him more benefits from healing himself and his minions (and obviously stealing cards) would let a solid deck emerge.
Still salty from the treatment priest got in standard. And he's unplayable in wild too because there's more broken shit there.
[deleted] ยท 5 points ยท Posted at 17:00:44 on May 21, 2016 ยท (Permalink)
Lightbomb and Velen's were insanely good for priest. What are you talking about?
pyrothelostone ยท 5 points ยท Posted at 17:14:56 on May 21, 2016 ยท (Permalink)
Priest is so hard to use in standard without them :-/
PM_ME_YOUR_UNIDAN_ ยท 2 points ยท Posted at 17:31:37 on May 21, 2016 ยท (Permalink)
of course they were. Every priest deck I ever played I autoincluded those two cards. What I meant is that they didn't fit the style of the hearthstone priest class.
andrewps87 ยท 2 points ยท Posted at 18:31:39 on May 21, 2016 ยท (Permalink)
I agree. Lightbomb's actual effect feels more like a Shaman or Warlock card, and Velen's Chosen is more Paladin, Warrior, Druid or Hunter.
PM_ME_YOUR_UNIDAN_ ยท 5 points ยท Posted at 19:13:03 on May 21, 2016 ยท (Permalink)
Thw thing about lightbomb is that it still kinda makes sense. Priest is known to be a good control class against both aggro and control, just has a bad early game as a tradeoff for having probably the best late game in the game. Lightbomb is the definition of a priest card in that manner, hard removal which uses the minions strengths as a weakness. Although it would be more fitting on warlock or control shaman due to its actual effect.
Velens has barely place in priest. Priest has 3 cards affected by spell power of which only 1 is played. It's played because of the +4 health. Fits classes like pally or aggro shaman who have plenty of damage spells and minion buffs.
I guess that's why they're god tier, they don't conform to the idea of stealing cards or healing. The whole idea of stealing cards doesn't really work well because of many factors and as a result only few cards of that archetype are played. The other thing a priest does well are sticky minions with tons of health, that's why dragon priest is good but control priest is bad.
Just my rant on how priest is probably the worst class in the game and his identity and signature mechanics don't really translate well into the game.
Raijinsouu ยท 3 points ยท Posted at 18:39:09 on May 21, 2016 ยท (Permalink)
Our Shaman got it, everyone in the guild liked him.
[deleted] ยท 7 points ยท Posted at 13:31:58 on May 21, 2016 ยท (Permalink)
Explain the lore behind that?
Valgresas ยท 186 points ยท Posted at 14:09:04 on May 21, 2016 ยท (Permalink)
Whoever was the guildmaster/officer got it.
r4r4me ยท 39 points ยท Posted at 14:27:43 on May 21, 2016 ยท (Permalink)
Yeah I hated when our main tank gm got the first val'anyr.
Tsukigato ยท 18 points ยท Posted at 14:59:57 on May 21, 2016 ยท (Permalink)
Guild officers decided to have our priests and pally healers roll off on the first one because they'd been around the same length of time...
bllau ยท 5 points ยท Posted at 15:10:21 on May 21, 2016 ยท (Permalink)
I'm sorry but your main tank GM got the first val'anyr? What an ass
r4r4me ยท 18 points ยท Posted at 15:10:54 on May 21, 2016 ยท (Permalink)
It was a joke :P
Terakahn ยท 7 points ยท Posted at 17:23:54 on May 21, 2016 ยท (Permalink)
Really? Our main healers were neither and they ended up getting it. I mean by the end of the expansion we had 4 or something so it wasn't a big deal but still.
[deleted] ยท 2 points ยท Posted at 20:45:49 on May 21, 2016 ยท (Permalink)
It makes sense. The shards take forever to collect and you want them going to someone who is more likely to stick around.
redditing_1L ยท 35 points ยท Posted at 16:02:51 on May 21, 2016 ยท (Permalink)
In super short: it's a legendary healing mace obtained in ulduar from a combination of bosses and Yogg.
It was really hard to get and led to a lot of guild fights as to if the holy pally or priest should get it.
savagepotato ยท 5 points ยท Posted at 20:48:00 on May 21, 2016 ยท (Permalink)
or the tree druid. or the shaman.
[deleted] ยท 1 points ยท Posted at 22:20:31 on May 21, 2016 ยท (Permalink)
Which those 2 actually made sense. Fuck the single target Holy paladin.
savagepotato ยท 2 points ยท Posted at 22:33:04 on May 21, 2016 ยท (Permalink)
Well, it did give you a certain amount of leeway when healing tanks. Holy Paladins produced huge shields with that weapon. And a lot of wipes happened because the tanks died. It wasn't really bad on anyone ultimately. I just always preferred playing any other healer to fucking holy paladin. That spec was so boring. All the paladins played Ret back then anyway. Ret was ridiculous during Wrath.
Opreich ยท 25 points ยท Posted at 13:40:52 on May 21, 2016 ยท (Permalink)
It was a legendary healer mace.
Pjoo ยท 15 points ยท Posted at 15:25:23 on May 21, 2016 ยท (Permalink)*
Apparently some ancient kings owned it once.
EDIT: I forgot to mention it also shattered. As far as I know, this is actually the comprehensive lore for the item.
Redemolf ยท 6 points ยท Posted at 13:34:24 on May 21, 2016 ยท (Permalink)
or who gets Varian Wrynn
RachetLikesOat ยท 8 points ยท Posted at 16:38:16 on May 21, 2016 ยท (Permalink)
I really don't know why would anyone but Warriors get him.
[deleted] ยท 1 points ยท Posted at 00:02:50 on May 22, 2016 ยท (Permalink)
[deleted]
RachetLikesOat ยท 1 points ยท Posted at 06:40:37 on May 22, 2016 ยท (Permalink)
He was a gladiator, i guess anything goes there.
xCesme ยท -12 points ยท Posted at 13:52:40 on May 21, 2016 ยท (Permalink)
Varian Wrynn was a warrior. I still think he should be a priest card because it's his son but I did some research and that's apparently why warrior got the king of Stormwind.
AtlasF1ame ยท 45 points ยท Posted at 14:27:20 on May 21, 2016 ยท (Permalink)
It doesn't matter if anduin is his son, varain has nothing to do with priest and would be out of place
Jackoosh ยท 7 points ยท Posted at 16:42:08 on May 21, 2016 ยท (Permalink)
Tbf all the other warrior legendaries have something to do with Garrosh; Grom is his dad, Iron Juggernaut was commissioned by him and used to protect Orgrimmar, and Malkorok was his bodyguard and advisor.
Because of alternate heroes though, I don't think it makes sense to pick characters based on their relation to the hero (especially since Varian isn't a priest).
xCesme ยท -17 points ยท Posted at 14:45:51 on May 21, 2016 ยท (Permalink)
It's his son. That's what he has to do with it lol. But yeah I agree.
AtlasF1ame ยท 21 points ยท Posted at 14:51:25 on May 21, 2016 ยท (Permalink)
It doesnt matter tho, if my son was a doctor doesn't mean i should be a doctor too.
SammAgainn ยท 5 points ยท Posted at 15:01:53 on May 21, 2016 ยท (Permalink)
I more think of it as Varain supporting his son (who happens to be a priest) in battle, rather than him having to meet a heal-e-priest-ish criteria to be a Priest card.
xCesme ยท -4 points ยท Posted at 14:55:49 on May 21, 2016 ยท (Permalink)
Man I love priest and Varian is my favourite legendary. Why the hate guys come on..
SH4D0W0733 ยท 12 points ยท Posted at 15:08:30 on May 21, 2016 ยท (Permalink)
Because once the priest gets alternate heroes it will just be dumb. Varian is a warrior, so he fits in the warrior class no matter if it is Magni or Garrosh.
AtlasF1ame ยท -2 points ยท Posted at 14:58:44 on May 21, 2016 ยท (Permalink)
Because no one likes priest, they steal your shit and then punch you in the face, they are heartless monsters, anyway priest wouldnt play varain to begin with,
AtheistRevolt ยท -1 points ยท Posted at 15:15:16 on May 21, 2016 ยท (Permalink)
priest is the class people most enjoy playing according to polls.
They may also be the most hated tho...
AtlasF1ame ยท 7 points ยท Posted at 15:21:31 on May 21, 2016 ยท (Permalink)
This sub is less then 1% of the community, i dont think poll matters
AtheistRevolt ยท 0 points ยท Posted at 15:26:15 on May 21, 2016 ยท (Permalink)
thousands of people is a pretty good sample size.
Delann ยท 4 points ยท Posted at 15:21:31 on May 21, 2016 ยท (Permalink)
And what's your explanation when Priest gets Tyrande or someone else as a alternate hero?By your logic he could be a Rogue legendary because him and Valeera adventured together.
DogmanLordman ยท 34 points ยท Posted at 14:35:21 on May 21, 2016 ยท (Permalink)
You see this argument for why Varian should be a priest card is just dumb. People are like "ooh, Garrosh and Varian shouldn't be together, it doesn't make sense," but the thing is, putting Varian with Anduin makes even less sense cause Varian is a warrior, he isn't classified as "Father of Anduin".
We already have seemingly contradictory things like Fizzlebang and Guldan, Fandral and Malfurion, and Valeera and Edwin. Not to mention neutral cards allow for weird things like Illidan and Malfurion, and Cairne and Garrosh.
Also, there are alternate heroes. For every "Garrosh shouldn't be with Varian" argument there is an equally convincing "Magni should be with Varian" cause they are both Alliance leaders. And for Priest, once Tyrande comes and some people are using her, it won't make any sense for Varian to be a priest card cause there would be no connection between him and Tyrande, making his inclusion with the Priest class very confusing.
randCN ยท 8 points ยท Posted at 15:03:27 on May 21, 2016 ยท (Permalink)
The weird thing about that is that gameplay wise, at least in WC3, Grom's abilities were stealth/backstab based, he used mirror images to trick people, and his mainstat was agility.
That sounds like a rogue to me, but there he is, in Garrosh's deck.
Delann ยท 12 points ยท Posted at 15:24:57 on May 21, 2016 ยท (Permalink)
In WC3 he was a Blademaster which is more of an agile warrior than a rogue.But even so I don't see any Rogue walking around with giant two handed axes and the rest of his lore makes it pretty clear that he is a warrior not a rogue.
USFG_Peepz ยท 4 points ยท Posted at 15:27:05 on May 21, 2016 ยท (Permalink)
Lore wise Grom is and has always been a warrior, idk about WC3, never played it, but in the books and in Wow he isn't stealthy at all, more like a bloodlusted warlord charging in everything before thinking so it totally makes sense for him to be with Garrosh
Asdfhero ยท 5 points ยท Posted at 15:53:45 on May 21, 2016 ยท (Permalink)
In WoW all he's ever been is dead as a doornail until he got retconned to all hell for WoD.
DogmanLordman ยท 2 points ยท Posted at 16:40:30 on May 21, 2016 ยท (Permalink)
It's not exactly a retcon, cause it's an alternate timeline, but I get where you're coming from.
andrewps87 ยท 1 points ยท Posted at 19:25:57 on May 21, 2016 ยท (Permalink)
The 'Alternate Timeline' had an effect on the Prime Timeline though, so it still happened. While still not a retcon, it's not it's whole, own, totally separate universe. The point is basically that Grommash was actually, definitely alive during WoW events, even if it is on another 'plane of existence'.
DogmanLordman ยท 2 points ยท Posted at 19:27:55 on May 21, 2016 ยท (Permalink)
Except he wasn't. Our Grommash still died, end of story. He didn't live on through alternate Grommash and our own Grommash hasn't come back to life.
andrewps87 ยท 1 points ยท Posted at 19:33:41 on May 21, 2016 ยท (Permalink)
Sure. But 'a' Grommash is alive during WoW events, and it was previously established that no Grommash was alive during WoW events.
The retcon wasn't Grommash's death itself, but more the fact that there are other planes of existence which can interact, allowing alternate versions dead characters to interact with characters from the universe we know already.
That was a totally new change for WoW, which shifted things the game was capable of in a narrative perspective, by allowing characters - which were not previously permitted to interact - to interact.
leigonlord ยท 1 points ยท Posted at 01:04:10 on May 22, 2016 ยท (Permalink)
that alternate universe didnt exist until after mop though. i know its weird but thats how it is
andrewps87 ยท 1 points ยท Posted at 10:09:12 on May 22, 2016 ยท (Permalink)
Which is what I said in my own later comment - the retcon wasn't "Grom is alive", but more "There is an alternate universe that allows characters - that couldn't interact - to interact".
It changed the tone of WoW (though presented in the usual fantasy-like way, it's undeniable it introduced direct time/space-based sci-fi mechanics, more than the steampunk that already existed). It allowed alive versions of dead characters back into the story. Etc.
leigonlord ยท 1 points ยท Posted at 10:39:39 on May 22, 2016 ยท (Permalink)
no i mean in the lore, the universe was created when garrosh went their. before that it literally didnt exist. all alternate timelines in wow are like that, they dont exist until you go there.
andrewps87 ยท 1 points ยท Posted at 10:52:44 on May 22, 2016 ยท (Permalink)
Well, sure, but that could be true of every alternate universe everywhere, in all fiction, or even reality (considering we aren't even sure if they already exist/are creatable). If I entered a real alternate universe, it 'could' have just been created, and I'd probably assume that was the case, much like Garrosh did.
Just because you say "It was just created" or "It's always been there, we've just accessed it" doesn't really matter - it was a fully-formed universe, in which it's inhabitants believed they were there the whole time, iirc. Which is true of the inhabitants of both types of alternate universes, so that's almost irrelevant 'when' it was created - "A what could have been" to Garrosh is still a "It's always been this way" to the actual inhabitants of the universe.
The only way to say for sure your reading is true is if all the characters of the alternate universe were fully aware they had just been created, from the get-go, rather than simply being convinced it's probably the case after the fact, after having years of memories of growing up in their heads.
Effectively, it doesn't matter if it had been created just now or simply accessed just now - while it may be a retcon if it 'was' created just now, that isn't even important. The real, bigger, important retcon is the effects of the alternate timeline, which definitely retconned WoW's tone and ultimate story.
Constantinthegreat ยท 5 points ยท Posted at 15:29:15 on May 21, 2016 ยท (Permalink)
People tend to forget that HS is not about being battles of lore but game played by anyone in the warcraft universe as it sits now. Cards just have been taken from their world and history
Xeltar ยท 2 points ยท Posted at 02:15:26 on May 22, 2016 ยท (Permalink)
Then it becomes like even worse, it'd be like today people playing card games with Hitler as the hero using cards Gaddafi and Saddam.
Voidwing ยท 4 points ยท Posted at 14:35:43 on May 21, 2016 ยท (Permalink)
Varian Wrynn fought as a gladiator after he was kidnapped. Valeera fought alongside him. Long story there, but he is definately a warrior. One look at the Legion cinematic should make that pretty clear.
orlow ยท 2 points ยท Posted at 16:53:07 on May 21, 2016 ยท (Permalink)
Just like in old times in wow;D
Terakahn ยท 2 points ยท Posted at 17:22:08 on May 21, 2016 ยท (Permalink)
Who gets atiesh? =)
dswartze ยท 2 points ยท Posted at 20:08:15 on May 21, 2016 ยท (Permalink)
Well it would be pretty weird if the game decided that Medivh wasn't allowed to use his own staff.
redditing_1L ยท 1 points ยท Posted at 19:32:19 on May 21, 2016 ยท (Permalink)
Sad but true story, my somewhat fledgling guild managed to clear the spider wing of Naxx in vanilla. I was a very loyal and hard working Warlock player and officer.
When the shards of Atiesh fell, my guild leader decided to give them to me.
We had ZERO chance of killing Yogg or clearing Naxx before BC came out. It felt a lot like being given keys to a Porsche that didn't exist... : /
savagepotato ยท 2 points ยท Posted at 20:51:39 on May 21, 2016 ยท (Permalink)
Had to kill C'thun, not Yogg. Yogg was in Ulduar in Wrath.
But yeah, the quest for Atiesh was hard as hell. Vanilla was no joke.
Terakahn ยท 2 points ยท Posted at 21:32:41 on May 21, 2016 ยท (Permalink)
I never got to raid at all in vanilla, but I remember BC was hard as hell, and I'm sure vanilla was harder still.
savagepotato ยท 2 points ยท Posted at 22:11:20 on May 21, 2016 ยท (Permalink)
BC got harder as it went on. Black temple and Sunwell could be brutal. Even SSC and TK could be rough. But that first tier with Gruul and Kara and Mag was pretty easy. Vanilla was comparable in difficulty to later BC. AQ40 and Naxx were really hard.
Terakahn ยท 2 points ยท Posted at 22:26:22 on May 21, 2016 ยท (Permalink)
I got to experience a twins and illidan kill right before the dreaded big Boss hp Nerf patch right before wrath. I remember trying hyjal with my guild and we got absolutely wrecked over and over. First encounter and it wasn't even close. But at least I got to experience all the t4 content. Though none of it seemed hard to me, it prepared me for wrath. I just wish I had a strong comparison between icecrown and BT/SWP.
savagepotato ยท 2 points ยท Posted at 22:56:46 on May 21, 2016 ยท (Permalink)
T4 was Gruul/Kara/Mag. T5 was SSC/TK. T6 was Hyjal/BT/Sunwell. If you only did T4, it's no wonder Hyjal kicked your ass, haha. T4T5 weren't too bad, difficulty-wise, especially if you were only starting later in the expansion. T5 was (especially TTK) a little more difficult. Things really ramped up in BT and Hyjal though.
I'd say heroic icecrown and heroic ulduar when they came out were on roughly the same difficulty level as Black Temple. Even later on, as they made ICC easier, heroic was still near the same level as BT. Sunwell was probably harder than those. A lot more people cleared ICC than BT, but a huge part of that was getting rid of the attunement quests. And they added some catch-up mechanics in Wrath, so you didn't have to do as many old raids just to start ICC. And you did normal ICC to prep for heroic, so you had more chances to learn the fights. ICC was just way more accessible compared to BT.
Terakahn ยท 2 points ยท Posted at 23:28:24 on May 21, 2016 ยท (Permalink)
Yeah, I think I remember doing Void Reaver. That was a pretty fun fight at the time. I loooooved normal and heroic icecrown. It was SO much fun. Liked the entire thing better pre-nerf though. I was so close to getting the meta done before my CC got borked and I had to quit for a long while. Missed my server first too =(
I miss attunement quests honestly. I actually enjoyed the one for MC. Its a shame I got into raiding so late in BC, I feel like I would've really loved all the T6 stuff.
Mars_Fallon ยท 2 points ยท Posted at 18:48:01 on May 21, 2016 ยท (Permalink)
Always wanted one on my Resto Shaman, never got it :<
Infinitebeast30 ยท 2 points ยท Posted at 19:18:56 on May 21, 2016 ยท (Permalink)
Well priests don't get weapons so I don't think it would be too hard...
Tidalsky114 ยท 2 points ยท Posted at 20:09:29 on May 21, 2016 ยท (Permalink)
Give it to priest and let it cause the effect of power word shield. Can only target minions but you would get to draw a card and give minions +2 health.
dswartze ยท 2 points ยท Posted at 20:10:35 on May 21, 2016 ยท (Permalink)
Just because they haven't done it yet, there's nothing stopping them from in the future creating weapons or minions or even spells that are usable by more than one (but not every) class.
Ellindil ยท 2 points ยท Posted at 20:18:42 on May 21, 2016 ยท (Permalink)
You give it to the Pally. He has more single target throughput healing. Besides, if the Priest specs Disc it's a wasted effect.
brwntrout ยท 2 points ยท Posted at 20:52:37 on May 21, 2016 ยท (Permalink)
did someone mention [[Thunderfury, Blessed Blade of the Windseeker]]? well anyways...
ExO_o ยท 2 points ยท Posted at 20:56:17 on May 21, 2016 ยท (Permalink)
since priest is not meant to have weapons, probably pally so the priest can steal it
Leg__Day ยท 2 points ยท Posted at 20:58:45 on May 21, 2016 ยท (Permalink)
Benediction please.
savagepotato ยท 2 points ยท Posted at 21:06:46 on May 21, 2016 ยท (Permalink)
And druids and shamans. Every healer wanted that weapon. It was also the coolest looking weapon in the entire game.
Maybe they'll do a titan/ulduar themed expansion. But between LoE and OG they've already put out a lot of cards that would have fit that theme. I guess they could could print a second Yogg card, they've already got 2 Deathwings and 2 Rags.
redditing_1L ยท 1 points ยท Posted at 00:53:06 on May 22, 2016 ยท (Permalink)
I've been thinking this too. The door is totally open for an Ulduar adventure. I imagine the final boss could be Yogg Saron, God of Death
Assuming that wouldn't scare the kids too much! ;)
savagepotato ยท 1 points ยท Posted at 01:18:05 on May 22, 2016 ยท (Permalink)
Flame Leviathan, Mimiron and Yogg already have cards. But still plenty of bosses to use, and reprints are on the table now with the OG expansion.
I just love that raid. One of the coolest places in all of WoW.
Josidiah ยท 2 points ยท Posted at 21:23:41 on May 21, 2016 ยท (Permalink)
How would it be if overheals gave life buff until next turn or something.
[deleted] ยท 2 points ยท Posted at 03:42:21 on May 22, 2016 ยท (Permalink)
Ugh, right in the feels
1Dammitimmad1 ยท 3 points ยท Posted at 21:05:42 on May 21, 2016 ยท (Permalink)
Sounds like a druid weapon to me.
Since paladins were finally viable as Ret in WoTLK and nobody likes priests, I'm sure druids deserve the card.
calibrono ยท 2 points ยท Posted at 21:10:16 on May 21, 2016 ยท (Permalink)
IIRC valanyr was far better with druid hots anyway.
pure911 ยท 1 points ยท Posted at 21:41:34 on May 21, 2016 ยท (Permalink)
It's clearly a shaman weapon...it's a mace and my shaman had one back in wotlk
Sv3rr ยท 1 points ยท Posted at 22:56:15 on May 21, 2016 ยท (Permalink)
This makes no sense? Val anyryrr what?
Spikeflame ยท 1 points ยท Posted at 03:48:35 on May 22, 2016 ยท (Permalink)
You know... that probably explains why that weapon isn't in Hearthstone yet.
Pommel ยท 1 points ยท Posted at 13:04:57 on May 22, 2016 ยท (Permalink)
Maybe it would be the first time there's a multiple-class card. So only Shaman/Druid/Paladin/Priest could use Val'anyr for an example.
unicanor ยท 272 points ยท Posted at 14:31:28 on May 21, 2016 ยท (Permalink)
If that's the case I'd like warglaives of Azzinoth for rogues
TrollingPanda-_- ยท 158 points ยท Posted at 14:58:40 on May 21, 2016 ยท (Permalink)
They fucking missed their chance with illidan to make this a weapon in the game. Illdan could have had that as a deathrattle.
Zhoom45 ยท 441 points ยท Posted at 15:21:46 on May 21, 2016 ยท (Permalink)
Increase immersion by giving the deathrattle a 2% chance to equip the glaives.
[deleted] ยท 58 points ยท Posted at 15:45:25 on May 21, 2016 ยท (Permalink)
The drop rate was like 5% tho
Balalenzon ยท 54 points ยท Posted at 17:01:02 on May 21, 2016 ยท (Permalink)
Droprate was 5% for the left glaive and 0.005% for the right glaive
[deleted] ยท 112 points ยท Posted at 17:17:32 on May 21, 2016 ยท (Permalink)
FTFY
Garmose ยท 3 points ยท Posted at 18:16:27 on May 21, 2016 ยท (Permalink)
Is this true? I had no idea, that's insane.
Blaze_Taleo ยท 30 points ยท Posted at 18:46:05 on May 21, 2016 ยท (Permalink)
No it's a joke because you get one and then it takes ages to get the other even though the drop rates are the same
FlurpaDerpNess ยท 3 points ยท Posted at 22:28:03 on May 21, 2016 ยท (Permalink)
That's mostly because you have twice the chance to get one of them, and afterwards only once the chance to get the other one.
[deleted] ยท 1 points ยท Posted at 21:58:54 on May 21, 2016 ยท (Permalink)
I've gotten 3 main hand glaives and no offhand. THREE
Garmose ยท 0 points ยท Posted at 18:59:05 on May 21, 2016 ยท (Permalink)
Ahhhhh okay. If they had actually done that without informing people, I imagine there'd be anarchy.
MonochromaticPrism ยท 5 points ยท Posted at 21:09:34 on May 21, 2016 ยท (Permalink)
Really it's 5% for one and 2.5% for the other due to duplicate drop potential.
Samuraiking ยท 58 points ยท Posted at 16:26:40 on May 21, 2016 ยท (Permalink)
He's probably factoring in having to fight the other guild members for it in the calculation. Though it would probably be less than 2%.
Jahkral ยท 10 points ยท Posted at 18:41:08 on May 21, 2016 ยท (Permalink)
Not to mention getting the opposite glaive to drop once you have one. 10 years in and I still only have one hand of glaives.
UnoriginalRhetoric ยท 2 points ยท Posted at 19:22:23 on May 21, 2016 ยท (Permalink)
Reminds me of the Dal'Rend swords in vanilla, I never got the damn main hand to drop.
Samuraiking ยท 1 points ยท Posted at 23:06:36 on May 21, 2016 ยท (Permalink)
Well, now there are transmogs. Grats on your dual glaives!
Jahkral ยท 2 points ยท Posted at 00:36:17 on May 22, 2016 ยท (Permalink)
Can't transmog legendaries. My glaive, sulfuras, and thunderfury sit in my bag :P
Samuraiking ยท 1 points ยท Posted at 01:13:06 on May 22, 2016 ยท (Permalink)
Really? That is stupid as fuck, tbh. I didn't mess with transmogs much before I quit, or at all when I got back. The whole purpose of the system is to be able to look how you want, barring some of the coolest and most loved items in the game defeats the whole purpose of it.
Jahkral ยท 2 points ยท Posted at 02:20:17 on May 22, 2016 ยท (Permalink)
This is commonly agreed with, trust me. Lot of stupid decisions made by Blizzard (especially the small stuff) over the years. Good reason why most of us have quit.
dabkilm2 ยท 1 points ยท Posted at 01:32:39 on May 22, 2016 ยท (Permalink)
They way they do it in GW2 is nice, while you can stick a legendary weapon skin on any wrapon of the same type the legendaries have the ability to switch Stat combos for free outside of combat.
Raptorheart ยท 0 points ยท Posted at 22:49:58 on May 21, 2016 ยท (Permalink)
Unless he was playing with 1 and a half other people that would be lower than 2%
TrollingPanda-_- ยท 1 points ยท Posted at 21:00:50 on May 21, 2016 ยท (Permalink)
I would find that histerical if the warglaives were like "equip a 30/1 warglaive that ignores taunt. If you opponent is a warrior and they played justicar trueheart this game, equip a 400/1 warglaive that ignores taunts."
Squidbits ยท 33 points ยท Posted at 15:29:19 on May 21, 2016 ยท (Permalink)
Who's to say they won't make another Illidan card in the future. They've made a second death wing, and wow's next expansion will feature him again.
jscott18597 ยท 9 points ยท Posted at 16:25:38 on May 21, 2016 ยท (Permalink)
Spoilers: future illidan will be a priest card. Maybe paladin.
EnaiSiaion ยท 32 points ยท Posted at 20:05:00 on May 21, 2016 ยท (Permalink)
Illidan Lightrage
Whenever you cast a spell, equip a 2/1 Purified Warglaive.
YOU ARE NOW PREPARED
mclemente26 ยท 4 points ยท Posted at 23:11:34 on May 21, 2016 ยท (Permalink)
Rogue Legendary
Inspire: Add a Preparation card to your hand.
toadofsteel ยท 9 points ยท Posted at 16:39:25 on May 21, 2016 ยท (Permalink)
Illidan the Redeemed.
lilweezy99 ยท 1 points ยท Posted at 21:23:04 on May 21, 2016 ยท (Permalink)
patch notes: Illidan no longer throws the game when played
Raptorheart ยท 1 points ยท Posted at 22:52:07 on May 21, 2016 ยท (Permalink)
If thats true I'm actually pretty bummed out that you spoiled it instead of potentially some awesome cutscene for me.
DragoCrafterr ยท -1 points ยท Posted at 16:39:40 on May 21, 2016 ยท (Permalink)
HUGE LEGION SPOILERS
Illidan becomes a agent of the light IIRC in legion
Azuranski ยท 39 points ยท Posted at 15:22:11 on May 21, 2016 ยท (Permalink)
They are already in the game! The tutorial Illidan has them!
Spideraxe30 ยท 13 points ยท Posted at 15:23:34 on May 21, 2016 ยท (Permalink)
Tirion 2.0 boys
Matazaonreddit ยท 7 points ยท Posted at 15:35:45 on May 21, 2016 ยท (Permalink)
Corrupted Tirion, hmmmmm...
topHatGhost1622 ยท 19 points ยท Posted at 16:54:31 on May 21, 2016 ยท (Permalink)*
"Abandon your faith in the light!"
angelbelle ยท 2 points ยท Posted at 20:41:17 on May 21, 2016 ยท (Permalink)
Would prefer a hunter card.
"Put your face in the light!"
sakuredu ยท 1 points ยท Posted at 01:10:32 on May 22, 2016 ยท (Permalink)
You may find something interesting in the wow legion lore (DK quest)
ehhish ยท 5 points ยท Posted at 15:50:59 on May 21, 2016 ยท (Permalink)
Make a new hearthstone account and you see them used in the tutorial!
TrollingPanda-_- ยท 1 points ยท Posted at 15:57:46 on May 21, 2016 ยท (Permalink)
I know they are used, so why dont they add them already? Seems like wasted resources unless they dont want it in the game.
Samuraiking ยท 1 points ยท Posted at 16:32:41 on May 21, 2016 ยท (Permalink)
Probably because it came with a weapon hero power in the start of the game and they didn't plan to add a lot of weapon cards in the game at all. The real question is why didn't they add it in before the other 3 they made just for rogue.
Darkbloomy ยท 1 points ยท Posted at 17:23:54 on May 21, 2016 ยท (Permalink)
They're saving it for the Demon Hunter class ;)
TrollingPanda-_- ยท 0 points ยท Posted at 17:53:11 on May 21, 2016 ยท (Permalink)
Wouldnt adding a new class be really challenging though? To make it truely balanced, they would want to add new cards for them in classic and each expansion (at least class challenges for adventures).
leigonlord ยท 1 points ยท Posted at 01:12:58 on May 22, 2016 ยท (Permalink)
well seeing as they are basically removing adventures from the game when the cards leave standard i dont think there an issue
_Search_ ยท 1 points ยท Posted at 16:14:24 on May 21, 2016 ยท (Permalink)
No time like the present!
dswartze ยท 1 points ยท Posted at 20:25:14 on May 21, 2016 ยท (Permalink)
I wouldn't be surprised to see a burning crusade themed adventure sometime, with Tempest Keep, whatever Lady Vajsh's raid was called, Black Temple and maybe even Sunwell as some of the wings of the adventure.
Opachopp ยท 1 points ยท Posted at 21:49:04 on May 21, 2016 ยท (Permalink)
Well in the next Wow xpac Illidan is comming back and we are getting a new class called demon hunters so maybe in the future Hearthstone may add them and would give them that weapon.
[deleted] ยท 1 points ยท Posted at 08:56:52 on May 22, 2016 ยท (Permalink)
Next expansionโข
Portemoneger ยท 22 points ยท Posted at 14:53:35 on May 21, 2016 ยท (Permalink)
Fuck. Yes.
Rowani ยท 7 points ยท Posted at 16:35:21 on May 21, 2016 ยท (Permalink)
I don't know, they look pretty underwhelming
Etern4mPh4nt0m ยท 3 points ยท Posted at 15:57:24 on May 21, 2016 ยท (Permalink)
They will most likely save it for the future, in the off-chance they decide to introduce new classes, in which case Demon Hunters will be a thing.
nintynineninjas ยท 1 points ยท Posted at 22:40:28 on May 21, 2016 ยท (Permalink)
Did you say [Warglaives of Azzinoth]?
rabidwhale ยท 0 points ยท Posted at 17:05:26 on May 21, 2016 ยท (Permalink)
Obviously Death knight weapons.
tsukinohime ยท 703 points ยท Posted at 13:54:47 on May 21, 2016 ยท (Permalink)
They could also add [Thunderfury, Blessed Blade of the Windseeker].
ixoss ยท 479 points ยท Posted at 13:59:22 on May 21, 2016 ยท (Permalink)
did somebody say [Thunderfury, Blessed Blade of the Windseeker]?
BosiPaolo ยท 276 points ยท Posted at 14:19:07 on May 21, 2016 ยท (Permalink)
No way, there isn't any [Thunderfury, Blessed Blade of the Windseeker] in this game.
McNippits ยท 209 points ยท Posted at 14:05:08 on May 21, 2016 ยท (Permalink)
I think i heard someone say [Thunderfury, Blessed Blade of the Windseeker]!
[deleted] ยท 149 points ยท Posted at 14:27:15 on May 21, 2016 ยท (Permalink)
Did someone mention [Thunderfury, Blessed Blade of the Windseeker] ?
Awesomefatty_13 ยท 134 points ยท Posted at 14:27:20 on May 21, 2016 ยท (Permalink)
I'm pretty sure someone said [Thunderfury, Blessed Blade of the Windseeker].
Alphander ยท 110 points ยท Posted at 14:57:52 on May 21, 2016 ยท (Permalink)
What is this [Thunderfury, Blessed Blade of the Windseeker] that everyone is talking about?
Gravija98 ยท 98 points ยท Posted at 15:07:21 on May 21, 2016 ยท (Permalink)
I'm not sure, but [Thunderfury, Blessed Blade of the Windseeker] sounds like something cool.
Sgt_Spazz ยท 92 points ยท Posted at 15:54:36 on May 21, 2016 ยท (Permalink)
Help! I've lost my [Thunderfury, Blessed Blade of the Windseeker], could someone link it when they find it?
[deleted] ยท 14 points ยท Posted at 23:39:03 on May 21, 2016 ยท (Permalink)
Did you mean [Donnerzorn, Gesegnete Klinge des Windsuchers]?
BeastlyDecks ยท 40 points ยท Posted at 16:07:10 on May 21, 2016 ยท (Permalink)
Fartmasterxx: Anal [Thunderfury, Blessed Blade of the Windseeker].
IKillYourPotatoes ยท -5 points ยท Posted at 17:32:21 on May 21, 2016 ยท (Permalink)
[dirge] [dirge] [dirge] [dirge] [dirge]
SenseiTomato ยท -4 points ยท Posted at 18:29:18 on May 21, 2016 ยท (Permalink)
[Shadowmourne]
Raptorheart ยท 2 points ยท Posted at 22:44:30 on May 21, 2016 ยท (Permalink)
[Ground Gear]
IseeDrunkPeople ยท -5 points ยท Posted at 16:35:45 on May 21, 2016 ยท (Permalink)
At this point we should call it [echoing fury]
ImArchBoo ยท -26 points ยท Posted at 15:20:24 on May 21, 2016 ยท (Permalink)
It used to be the best weapon in Diablo 3 for a while. Also had the longest name of any item and was quite rare. You could link items in chat and they would get [..] around them. You could only link items you had yourself so it was kind of bragging you had this weapon.
I believe it also used to be a fairly good weapon in WoW. not sure if it was done there as well or not..
zanotam ยท 25 points ยท Posted at 15:22:58 on May 21, 2016 ยท (Permalink)
Uh... it's from WoW.
meudriant ยท 16 points ยท Posted at 15:25:48 on May 21, 2016 ยท (Permalink)
It does not originate from diablo at all. It originates from WoW chat spam. It was a great weapon back in the day and mostly used to clogg up trade chat.
SpaceBunneh ยท 5 points ยท Posted at 15:28:21 on May 21, 2016 ยท (Permalink)
Its from WoW, and as long as I played D3, it was nowhere near the best weapon ever.
ImArchBoo ยท 0 points ยท Posted at 16:00:55 on May 21, 2016 ยท (Permalink)
It was BiS for a while for multiple builds. Pre-Nerf SoH + Thunderfury barb comes to mind
Redrot ยท 2 points ยท Posted at 22:29:48 on May 21, 2016 ยท (Permalink)
Thanks, I wasn't sure if somebody mentioned [Thunderfury, Blessed Blade of the Windseeker].
zer0guy ยท -2 points ยท Posted at 18:49:03 on May 21, 2016 ยท (Permalink)
Is this a thing on every server?
Gravija98 ยท 4 points ยท Posted at 21:24:46 on May 21, 2016 ยท (Permalink)
Yes, every server has [Thunderfury, Blessed Blade of the Windseeker].
zer0guy ยท 1 points ยท Posted at 03:25:42 on May 22, 2016 ยท (Permalink)
I know every sever does, but does every server do the,
"Did someone say [Thunderfury, Blessed Blade of the Windseeker]?"
Gravija98 ยท 1 points ยท Posted at 03:55:58 on May 22, 2016 ยท (Permalink)
basically, yeah. it's been a running gag since vanilla. not entirely sure why myself.
hathmandu ยท 1 points ยท Posted at 05:23:35 on May 22, 2016 ยท (Permalink)
Because it was fucking badass looking and really goddamn hard to get. So everyone wanted to see someone wielding it. Then it just memed out
Pjoo ยท 84 points ยท Posted at 15:27:17 on May 21, 2016 ยท (Permalink)*
Hunter doesn't really need new weapons.
Evilous ยท 12 points ยท Posted at 17:43:15 on May 21, 2016 ยท (Permalink)
yes it does, it needs [Thunderfury, Blessed Blade of the Windseeker]
Pjoo ยท 1 points ยท Posted at 17:45:30 on May 21, 2016 ยท (Permalink)
Two memes with one card, can't really argue with that.
TangyDelicious ยท 18 points ยท Posted at 16:30:36 on May 21, 2016 ยท (Permalink)
yes it does? it only has one that's any good right now (in standard anyway)
and the class as a whole could use a little love
bagel-master ยท 114 points ยท Posted at 16:56:28 on May 21, 2016 ยท (Permalink)
It's a joke. In vanilla (or original) world of Warcraft hunters were infamous for rolling on every piece of loot because it "had stats they need" (which was technically true, they needed some of everything).
So a joke evolved about hunters needing thunderfury because it has agility on it, even though it's clearly meant to be more of a warrior tank weapon (I think it's the best in vanilla IIRC)
Fluffboll ยท 37 points ยท Posted at 17:27:33 on May 21, 2016 ยท (Permalink)
It was even the best tank weapon in TBC for a great long while until they nerfed it
[deleted] ยท 8 points ยท Posted at 17:45:20 on May 21, 2016 ยท (Permalink)
It was very good in heroics and even in kara for aggro
Numiro ยท 4 points ยท Posted at 18:19:27 on May 21, 2016 ยท (Permalink)
I don't remember the nerf? What was the nerf doing?
I remember the first weapon that competed with it for aggro was the mace from lurker, as thunderfury had close to 100 dps against 3 levels higher.
langbard ยท 21 points ยท Posted at 18:28:30 on May 21, 2016 ยท (Permalink)
The proc on it used to generate way more threat, so tanks used it even at 70 because damage wasn't important, threat was.
Blizzard didn't want an old level 60 weapon being the best tank weapon in the game so they nerfed it
Zoilis ยท 3 points ยท Posted at 18:47:01 on May 21, 2016 ยท (Permalink)
Yea I remember our tank using it in SSC
yoshi570 ยท 2 points ยท Posted at 18:58:27 on May 21, 2016 ยท (Permalink)
No. Int/Spirit/Str were stats you really should not take.
EnaiSiaion ยท 7 points ยท Posted at 20:12:28 on May 21, 2016 ยท (Permalink)
Should? No. Did? Yes.
[deleted] ยท 1 points ยท Posted at 02:51:26 on May 22, 2016 ยท (Permalink)
Int was somewhat useful as a third primary stat until hunters changed to focus
StankWizard ยท 1 points ยท Posted at 19:29:16 on May 21, 2016 ยท (Permalink)
Ugh this brings back so many memories of hunters rolling on everything.
Back in vanilla a hunter almost took a perditions blade over my rogue. He had more dkp than I did. Luckily he was overruled by the guild leaders. Would've been so pissed.
bagel-master ยท 1 points ยท Posted at 20:54:27 on May 21, 2016 ยท (Permalink)
That doesn't even have stats on it just a weapon proc. Any guild that allowed that if the place wasn't on farm and it was just for fun is stupid.
[deleted] ยท 1 points ยท Posted at 21:12:56 on May 21, 2016 ยท (Permalink)
Was a decent rogue offhand as well.
jdeejohnston ยท 1 points ยท Posted at 21:13:02 on May 21, 2016 ยท (Permalink)
My first time in deadmines I rolled need on the staff that Edwin dropped. Everyone was upset with me. I didn't know that it was a caster item. I just knew I needed a new weapon. Ahh good ol vanilla WoW
Jpgesus ยท 8 points ยท Posted at 16:32:35 on May 21, 2016 ยท (Permalink)
Call of the wild was quite a bit of love imo, but yeah.
Pjoo ยท 1 points ยท Posted at 17:10:20 on May 21, 2016 ยท (Permalink)
I was making a joke about fact that [Thunderfury, Blessed Blade of the Windseeker] happens to be one of the most obvious and infuriating examples of "Everything is a hunter weapon". It is rather useless for a hunter, having an onhit effect that only procs from melee attacks with it, while at the same time, it used to be best weapon for protection warriors far into TBC. This didn't prevent several hunters from using their DKP on the item simply for it being orange, and their guilds letting them do so for some reason.
I indeed do not know enough about the current state of the hunter to say if they need new weapons or not.
DeepBurn ยท 1 points ยท Posted at 17:46:32 on May 21, 2016 ยท (Permalink)
WoW joke
oppopswoft ยท 20 points ยท Posted at 14:39:24 on May 21, 2016 ยท (Permalink)
Explain that reference
Choblach ยท 77 points ยท Posted at 15:10:27 on May 21, 2016 ยท (Permalink)
Wow trade chat had (has? I haven't seen it in a while, but I ignore trade chat) a meme where after one person mentions the blade, using the in-game linking system, many other players will repeat linking it.
The Internet is a strange place.
toadofsteel ยท 17 points ยท Posted at 16:37:08 on May 21, 2016 ยท (Permalink)
I loved to link the achievement and everyone gets confused until someone actually links the weapon.
Spikeflame ยท 1 points ยท Posted at 03:51:35 on May 22, 2016 ยท (Permalink)
I can only imagine how fun it is to participate in that meme.
[deleted] ยท -1 points ยท Posted at 18:10:17 on May 21, 2016 ยท (Permalink)
its a feat of strength scrub.
Garmose ยท 1 points ยท Posted at 18:15:32 on May 21, 2016 ยท (Permalink)
Has, it still happens regularly. As does anal [Rupture].
Spikeflame ยท 1 points ยท Posted at 03:54:52 on May 22, 2016 ยท (Permalink)
From a video I saw awhile ago, can't remember the name of it offhand, it was a compilation of sorts... Essentially, the weapon was quite difficult to obtain. One day, there was some sort of an interaction that happened in trade chat one day some time after the weapons addition to the game, and it was funny enough that it created a WoW meme that has lasted for years to come, like Leeroy Jenkins, for example.
velrak ยท 1 points ยท Posted at 12:00:30 on May 22, 2016 ยท (Permalink)
Its because its a long ass name thats bright orange so of course its perfect for spamming
Mac_Light ยท 44 points ยท Posted at 14:46:31 on May 21, 2016 ยท (Permalink)
https://www.reddit.com/r/OutOfTheLoop/comments/210t3j/did_somebody_say_thunderfury_blessed_blade_of_the/
AsterXks ยท -49 points ยท Posted at 14:41:49 on May 21, 2016 ยท (Permalink)
It's from D3. It was one of the best weapon in the game in early stage of ROS. Everybody wanted to have it. It had great stats.
Tapoka ยท 33 points ยท Posted at 14:46:27 on May 21, 2016 ยท (Permalink)
Originally, it's a legendary wow weapon. Haven't played d3, but if they implemented it there, it's a reference to wow.
rahzradtf ยท 12 points ยท Posted at 14:52:24 on May 21, 2016 ยท (Permalink)
Nah it's from vanilla WoW. D3 has tons of references like that in it.
MrGraveRisen ยท 6 points ยท Posted at 15:03:02 on May 21, 2016 ยท (Permalink)
Really?? from D3?? Did you just?
SaraphL ยท 9 points ยท Posted at 15:09:57 on May 21, 2016 ยท (Permalink)
Hey, if someone is like 13 years old today, there's high chance they just never came across it.
Lymah ยท 7 points ยท Posted at 14:53:14 on May 21, 2016 ยท (Permalink)
Absolutely a WoW thing. Like from Vanilla, old school Trade Chat spam
drgentleman ยท 5 points ยท Posted at 14:51:17 on May 21, 2016 ยท (Permalink)
No, it's originally from World of Warcraft.
pyrothelostone ยท 2 points ยท Posted at 14:57:03 on May 21, 2016 ยท (Permalink)
Thunderfury was a legendary in vanilla. They may have put it in d3 as well but it was in WoW first.
itsbananas ยท 1 points ยท Posted at 17:19:46 on May 21, 2016 ยท (Permalink)
Some trolls don't work. It was a good try, and I see what you did there. You need to mount up on your [Invincible] so the downvoters can't see you.
RachetLikesOat ยท 7 points ยท Posted at 16:44:04 on May 21, 2016 ยท (Permalink)
What about Thunderstrike who would get that?
Nesnesitelna ยท 10 points ยท Posted at 17:09:17 on May 21, 2016 ยท (Permalink)
Whoever needs a nexus crystal.
magsy123 ยท 2 points ยท Posted at 23:10:39 on May 21, 2016 ยท (Permalink)
Paladins, hunters, anybody?
I am NOT wasting DKP on that piece of crap!
rabidwhale ยท 22 points ยท Posted at 17:04:56 on May 21, 2016 ยท (Permalink)
Anal [Thunderfury, Blessed Blade of the Windseeker]
OnceWasInfinite ยท 7 points ยท Posted at 19:05:45 on May 21, 2016 ยท (Permalink)
This one made me nostalgic. It's weird how these memes would exist across multiple servers.
Dhaora ยท 5 points ยท Posted at 00:41:02 on May 22, 2016 ยท (Permalink)
It was always "Anal [Dirge]" on the server I was on, and it never got old
B_U_I_L_D_W_A_L_L ยท 2 points ยท Posted at 04:59:17 on May 22, 2016 ยท (Permalink)
Anal [Hemorrhage]
UninterestinUsername ยท 2 points ยท Posted at 20:55:58 on May 21, 2016 ยท (Permalink)
Anal [For the Children]
Lhox ยท 1 points ยท Posted at 17:15:17 on May 21, 2016 ยท (Permalink)
Good times.
TheoX747 ยท 1 points ยท Posted at 22:41:27 on May 21, 2016 ยท (Permalink)
gachiGASM
LikwidSnek ยท 3 points ยท Posted at 15:27:23 on May 21, 2016 ยท (Permalink)
Gotta give it to Hunter though.
jstock23 ยท 2 points ยท Posted at 01:20:18 on May 22, 2016 ยท (Permalink)
How is it not in the game already? It's even in Diablo lol.
DragonDimSum ยท 2 points ยท Posted at 12:09:39 on May 22, 2016 ยท (Permalink)
Hahaha nice one
tsukinohime ยท 1 points ยท Posted at 12:54:57 on May 22, 2016 ยท (Permalink)
Thanks:D I missed WoW...
IAmTheAg ยท 4 points ยท Posted at 15:10:44 on May 21, 2016 ยท (Permalink)
Literally came on to post [Thunderfury, Blessed Blade of the Windseeker].
Sailed88 ยท 1 points ยท Posted at 17:57:52 on May 21, 2016 ยท (Permalink)
Did someone say [Thunderfury, Blessed Blade of the Windseeker] ?
raoulk ยท 1 points ยท Posted at 03:13:32 on May 22, 2016 ยท (Permalink)
Did someone say [Dirge]?
andrewps87 ยท 1 points ยท Posted at 19:28:08 on May 21, 2016 ยท (Permalink)
10-mana 4/4
Also damages minions next to the minion it is attacking, and freezes them.
(Yes, I know thunder =/= freezing, but eh...)
EnaiSiaion ยท 2 points ยท Posted at 20:10:25 on May 21, 2016 ยท (Permalink)
tsukinohime ยท 1 points ยท Posted at 22:41:07 on May 21, 2016 ยท (Permalink)
Or whenever you attack with this weapon cast lightning storm^
andrewps87 ยท 2 points ยท Posted at 10:14:30 on May 22, 2016 ยท (Permalink)*
But you're already damaging up to 3 minions with the weapon already. So it's basically 4 damage to 3 minions, plus 2-3 damage to the other up-to-4 minions as well as the minions you've already damaged.
Across 4 turns, that's too much, imo, even for 10-mana (it's basically 4 board clears for 10-mana, effectively). So maybe reduce the base attack or durability (2/4 or 4/2), and reduce the mana to 8, maybe?
LdShade ยท 1 points ยท Posted at 22:44:24 on May 21, 2016 ยท (Permalink)
Way too slow, You give up a turn for a glorified explosive shot.
andrewps87 ยท 1 points ยท Posted at 10:11:36 on May 22, 2016 ยท (Permalink)
You give up a turn to have 3 more free explosive shots in a row in the 3 turns that follow it. Which means your usual 10-mana worth of cards in the 3 subsequent turns, plus basically a free glorified 5-mana spell.
So sure, I'd take 20-mana worth of spells for 10-mana across 4 turns.
LdShade ยท 1 points ยท Posted at 11:41:04 on May 22, 2016 ยท (Permalink)
It's good value but too slow which applies to a lot of cards and is why people thought that Troggzor would be good, the tempo you ultimately lose will severely impact the usefulness of the card so in the end it's a poor fit for constructed even if its positives outweigh the negatives by a bit.
Also, four attack is ill-fit to deal with the threats you will be facing at turn ten and will require either support or two turns of hitting.
Furthermore, the weapon is also designed to be played when the enemy has a decent board in order to fully utilise it's function, implying you are either equal or behind in board control which is in contrast to it's ten mana cost which will make you lose even more tempo and control by not putting any threats on board and only attempt to remove their threats.
In addition, if you are in a good position and have control already then playing more threats on the board will be more helpful than setting up removal due to minions allowing removal of enemy minions aswell and also estabilishing more control.
All in all, the value of the card is not the only thing you need to consider.
andrewps87 ยท 1 points ยท Posted at 13:03:15 on May 22, 2016 ยท (Permalink)*
Only on the first turn, during which you get to freeze nearly half of your opponent's board even if they have a full board.
One the second turn, you're able to play 10-mana worth of minions while either finishing off that half of the board off (2x 4 damage to 3 minions doesn't leave many of those minions standing), or freezing the other half (while also damaging them), meaning your opponent isn't actually able to play more minions if they have a full board - half will basically always be frozen, while continuing to lose life. You can use this 'one half then the other' to reduce the damage being dealt in a big way, while entirely clearing their full board, while using 3 more turns with the weapon in which you have the full mana available. So your minions can keep going face while you freeze most of their minions each turn, meaning they can't even remove your minions without spells - the tempo loss you took on the first of 4 turns is more than made up for on the other 3 turns, since your opponent won't be playing many minions for 3 turns. You lose one turn of tempo on your own terms, they're forced to lose 3 turns of tempo during which they have frozen minions and must use spells to remove the 30-mana worth of minions you'll be adding.
It'd only be bad if you have no cards in your hand and no minions to play with the 3 subsequent turns of 10-mana with a huge, freezing weapon on your side. Only the first turn is slow, which is no different than most other 10-mana cards you can play and must dedicate a whole turn to.
That all said though, to be honest, I was thinking first more of a weapon with the ability "also damages the minions next to the minion it's attacking", since this would be a good fit with this weapon's lore. You can't really take that part out for this particular weapon, so that's the only thing that has to stay.
The exact cost/attack/extra effect/durability are up for debate: So with a legendary weapon with the ability "Also damages the minions next to the minion it's attacking", what would you set the attack/cost/durability (and would you add an additional effect like freeze/etc)? Don't forget, we don't just need good value/tempo, but it must also feel like a legendary weapon - so no 1/3's please - it'd need to have at least 4 attack and 2 durability, IMO, since this is the typical statline for a strong weapon in Hearthstone, and legendary is meant to be better than simply 'strong'! And even a simple 6-or-7-mana 4/2 weapon that also damages the minions adjacent to the attacked minion doesn't feel 'legendary' enough - the 'something' extra it needs requires an actual tactic rather than just making it super-high attack/durability, thus making it purposefully slow-starting for the benefit of being able to build up speed while slowing your opponent down through-out the turns it's equipped.
You came up with some genuine problems that were part of my own idea, but in doing so, you must have thought "X would have worked better instead" or "Making it Y cost would make it fairer" - so what were those thoughts in your head? Not just the criticism (which is still appreciated), but the constructive changes that'd actually make it a good weapon?
LdShade ยท 1 points ยท Posted at 16:50:15 on May 22, 2016 ยท (Permalink)
Good point about the freezing, almost forgot about that, that makes the card much more useful in a wide variety of circumstances.. The main problem I saw with the weapon was the mana cost, non-minion ten mana cards are known to be very iffy due to the fact they take up your entire turn without putting up threats which is extremely risky as it gives your opponent a big opportunity to flip the tables.
All the ten mana non-minion cards:
Mind Control: Not run in constructed due to there being better alternatives and slowness, good in arena.
Pyroblast: Mostly not run in constructed because it doesn't do as much damage in one turn as lesser cost spells, good in arena.
DOOM!: Pretty sure this isn't run in constructed, slow and potential to overdraw, destroys your board aswell, looks bad in arena.
Anyfin can Happen: Run in constructed because it does a ton of damage AND puts threats on the board unlike the other spells, unusable in arena.
As you can see 3 out of 4 ten mana spells are not played in constructed and the one that is played is an OTK card that also puts threats on the board. Compare this to weapons where the highest cost is 7 with Gorehowl and Gladiator's Longbow, there is usually only a single Gorehowl in a deck and Gladiator's Longbow is almost never seen. Doomhammer costs 7 in total but can be played as early as turn 5 and can be played with up to five mana's worth of other cards.
For ten cost minions, the only ones played are the old gods which all have very impactful immediate effects except for Y'Shaarj which is the least played, C'thun OTKs your opponent and wipes their board so if he doesn't OTK them then he can do it next turn, N'Zoth floods your board with solid minions like Sylvanas or Cairne, Yogg'Saron can end the game in several ways. Deathwing is never run because he discards your hand but mainly because he needs to stay until your next turn to get value and is easily removed before then.
The pattern here is that all the ten mana cards have a noticeable and impactful effect immediately on play and those that aren't impactful enough aren't run. The leeway of 8 or even 9 mana cards is much higher because the timeframe from which they can be played is much earlier allowing for more opportunities and also allows them to be either played with other cards or for Emperor Thaurissan to allow them to. eg, Malygos can be played with a one mana spell to gain immediate value and Thaurissan can reduce 9 mana cards to 8 allowing them to be played with two 1 mana cards or a 2 mana card compared to ten mana cards which only combo with zero mana cards of which there are few.
Ultimately even decreasing the mana cost to 8 or 9 would hugely boost the power of the card by allowing it to be comboed with other minions or spells, making the tempo loss of playing it much less risky and making it vastly more versatile.
andrewps87 ยท 1 points ยท Posted at 16:56:55 on May 22, 2016 ยท (Permalink)*
I figured this'd be the easiest/best option, myself. But at the same time, I actually thought a 4/4 weapon with the ability to both damage adjacent minions and freeze them would be OP at anything below 10-mana.
But you're right - the weapon all on it's own does take a tempo loss on the first turn (I don't think I appreciate it's not just the 'mana cost' of the card as a valuation of the card's power itself, but the % of mana it eats up out of your turn as a game), and a 1-or-2-mana reduction would at least make it more playable (at least in the minds of players, even if it already would be at 10-mana for at least a few fun decks even if it's not a constructed mainstay).
That last bit in brackets is actually important - not every 10-mana card even has to be super-strong and run in constructed decks (as you've shown yourself). It can simply be a 'set-piece of the class' that's brought out for show once in a while like most other 10-mana cards (or luckily gained from a Malkorok...). While it'd be nice for Hunters to simply have a strong weapon (I often actually forget they even have weapons, and think it's only Warrior/Paladin/Rogue/Shaman), it'd at least be satisfying to have a mega-powerful, if niche, weapon on my side to add to Eaglehorn Bow and Gladiator's Longbow.
Also, let's be fair, at turn 10, if you have any 1-mana minions left, you probably already drew badly in the earlier game unless you were purposefully holding one back specifically to use on the same turn as this weapon. Which slows down tempo anyway, since you're bound to have at least 1-mana spare on an earlier turn on which you could have played it against smaller minions it'd likely trade better against.
EUPsyko ยท -3 points ยท Posted at 15:38:03 on May 21, 2016 ยท (Permalink)
{[Thunderfury, Blessed Blade of the Windseeker]}
FTFY
Gravija98 ยท 6 points ยท Posted at 16:38:05 on May 21, 2016 ยท (Permalink)
No, [Thunderfury, Blessed Blade of the Windseeker] was originally from WoW, not D3. Hence OP not linking an ancient one.
Nateson ยท 175 points ยท Posted at 14:27:38 on May 21, 2016 ยท (Permalink)
I'm still waiting on our first legendary spell
ColdSnapSP ยท 428 points ยท Posted at 14:35:42 on May 21, 2016 ยท (Permalink)
Call of the Wild is pretty much one
consultard ยท 324 points ยท Posted at 14:37:49 on May 21, 2016 ยท (Permalink)
Just like Savannah Highmane right
Medichamp ยท 258 points ยท Posted at 14:43:29 on May 21, 2016 ยท (Permalink)
Its only fitting that the hunter legendaries are never legendaries
roilenos ยท 37 points ยท Posted at 14:47:46 on May 21, 2016 ยท (Permalink)
hururan is legit though, dreadscale too, the others might be usefull from spiders/wranglers but not good enough to be in the deck.
2kungfu4u ยท 132 points ยท Posted at 15:03:54 on May 21, 2016 ยท (Permalink)
huhuran, dreadscale, krush and acidmaw are all worse than highmane and call of the wild. By far they're worse.
roilenos ยท 10 points ยท Posted at 15:14:52 on May 21, 2016 ยท (Permalink)
im not saying that they are better, highmane and call of the wild are solid drops or game winning.
But those have their utilities, hururan can win the game if u play her in the 1/1 spawn a 5/5 or sylvanas, dreadscale can clear a zoo board, krush can swing for lethal and acidmaw can clear a huge enemy board.
Sometimes they are legit. (acidmaw from ram wangler can lose the game in the spot though)
2kungfu4u ยท 12 points ยท Posted at 16:00:29 on May 21, 2016 ยท (Permalink)
they're not good enough to take up a deck spot. Off of lock and load maybe. But if you're getting off Sylvanas's deathrattle with huhu you're already way ahead. She and the other hunter legendaries just aren't worth the spot.
Terrietia ยท 1 points ยท Posted at 21:39:21 on May 21, 2016 ยท (Permalink)
Isn't that what he said though?
LdShade ยท 1 points ยท Posted at 22:46:18 on May 21, 2016 ยท (Permalink)
Nope, he said the others apart from Huhuran weren't good enough.
webbc99 ยท 1 points ยท Posted at 06:34:20 on May 22, 2016 ยท (Permalink)
That's not true though. Sometimes when confronted with Sylvanas, the best option is to flood the board and go face because you can't remove her. When this happens and then Huhuran comes down, you get completely wrecked. The alternative is giving Sylvanas a strong favourable trade which is basically just as bad.
For the record, I don't play Hunter, ever, but I have been destroyed by Huhuran at least twice at rank 5 whilst playing N'Zoth Paladin.
2kungfu4u ยท 1 points ยท Posted at 14:56:42 on May 22, 2016 ยท (Permalink)
So one out of every gajillion games on ladder she's the card you wish you had in hand. Gotcha.
Suffragium ยท 1 points ยท Posted at 10:47:22 on May 22, 2016 ยท (Permalink)
I find it a bit interesting how hardly any class legendaries this expansion or the previous have seen any use, besides maybe RagL.
2kungfu4u ยท 1 points ยท Posted at 15:02:06 on May 22, 2016 ยท (Permalink)
I disagree. Fandral is awesome. Malkorok and xaril have become all but must includes. And hallazeal is starting to see play in some rare but strong control shaman decks. As well as rhonin eadric and varian seeing tons of play now.
Suffragium ยท 1 points ยท Posted at 23:02:16 on May 22, 2016 ยท (Permalink)
I haven't seen rhonin or varian much, but otherwise you're right.
2kungfu4u ยท 2 points ยท Posted at 23:11:28 on May 22, 2016 ยท (Permalink)
Rhonin is more niche but varian is almost standard in most warriot lists right now, especially in tournaments.
Suffragium ยท 1 points ยท Posted at 00:07:01 on May 23, 2016 ยท (Permalink)
I guess I should watch tournaments more. Thanks for opening my eyes!
Poebelarm ยท 1 points ยท Posted at 20:38:23 on May 21, 2016 ยท (Permalink)
I absolutely think Huhuran is good enough. I have so many deathrattles in my deck more often than not I'm getting one. And be it just 2 1 1s.
2kungfu4u ยท 1 points ยท Posted at 21:00:29 on May 21, 2016 ยท (Permalink)
Good enough for fun sure. But there's no space for it in a truly competitive deck. Sure you can get wins with it and even climb but you'll have better results with other cards
coffee_sometimes ยท 2 points ยท Posted at 15:30:30 on May 21, 2016 ยท (Permalink)
Huhuran isn't even in competitive Hunter lists. I haven't seen one since double digit ranks early in the season.
roilenos ยท 2 points ยท Posted at 15:41:51 on May 21, 2016 ยท (Permalink)
Probably is worth to cut her and the 4 mana 1/1 guys, but i have fun punishing the guys that doesn't kill it, and is a board clear secure.
I mostly play arena though so i don't really care to have the most eficient list posible.
DerangedGecko ยท 1 points ยท Posted at 16:28:33 on May 21, 2016 ยท (Permalink)
I used her from 15 down to 4 in Wild... I'm making a push towards legend with her now. She crushes Control decks when you get her off on Highmanes. I admit most success of the deck goes to N'zoth with Belchers and Call of the Wilds.
Raptorheart ยท 1 points ยท Posted at 22:54:01 on May 21, 2016 ยท (Permalink)
Only times ive seen her are when there were not targets for them to even hit.
Godzilla_original ยท 1 points ยท Posted at 16:53:42 on May 21, 2016 ยท (Permalink)
I tried [[King Krush]] because I like the card art a lot (I'm a dinosaur fan, and the aniamtion is sick). But if you think well, you can realize that the problem is that [[Ragnaros]] is just better, in almost any aspect. "But I can chose what I want to smash", yeah, but this not worth paying one mana more, no, never. The difference between a 1 mana left and 2 is huge, this is the difference between doing nothing more than playing a 8/8 charge or using a quick shot to finish off a minion who could trade or kill you next turn. There is no concurrence here, Ragnaros is better.
hearthscan-bot ยท 1 points ยท Posted at 16:54:20 on May 21, 2016 ยท (Permalink)
9 Mana 8/8 Beast - Charge
8 Mana 8/8 - Can't attack. At the end of your turn, deal 8 damage to a random enemy.
Call/PM me with up to 7 [[cardname]] PM [[info]]
tast3ofk0lea ยท 1 points ยท Posted at 16:37:08 on May 21, 2016 ยท (Permalink)
Krush dreadscale and huhuran are not good in hunter. Imagine krush for control warrior or dreadscale for patron warrior. Huhuran would be amazing in deathrattle rogue or pally.
2kungfu4u ยท 1 points ยท Posted at 20:18:48 on May 21, 2016 ยท (Permalink)
Yeah I agree
Poebelarm ยท 1 points ยท Posted at 20:35:44 on May 21, 2016 ยท (Permalink)
Well, look at what legendaries priest has. Voljin is extremely situational, as is Huhuran. Confessor is, well, absolutely random. It can be absolute shit or win you the game.
2kungfu4u ยท 1 points ยท Posted at 20:39:03 on May 21, 2016 ยท (Permalink)
Yeah and no one plays those either. Priest has the lowest win rate. Higher win rate classes have better legendaries. Hallazeal and alakir are both seeing competitive play. Antonidas in freeze mage. Varian girmok and grom in warrior.
Poebelarm ยท 1 points ยท Posted at 20:51:25 on May 21, 2016 ยท (Permalink)
Voljin actually was a staple for a long time and I ran confessor in a shadow priest deck.
2kungfu4u ยท 1 points ยท Posted at 21:01:06 on May 21, 2016 ยท (Permalink)
BossOfGuns ยท 1 points ยท Posted at 22:43:13 on May 21, 2016 ยท (Permalink)
huhuran is basically your third highmane
2kungfu4u ยท 1 points ยท Posted at 23:12:15 on May 21, 2016 ยท (Permalink)
not even close
Bobthemime ยท 5 points ยท Posted at 15:02:12 on May 21, 2016 ยท (Permalink)
someone singing praise for Dreadscale?
AHordeOfJews ยท 16 points ยท Posted at 15:56:16 on May 21, 2016 ยท (Permalink)
I played it in a control hunter for a while. I called him Baby Geddon
roilenos ยท 9 points ยท Posted at 15:17:14 on May 21, 2016 ยท (Permalink)
dreadscale is a good card, i would tech it if i was playing a lot of zoo or earlygame based paladins, was a good counter to muster so might be worth to run it in wild.
Ironmunger2 ยท 2 points ยท Posted at 15:24:34 on May 21, 2016 ยท (Permalink)
Dreadscale got me my first and only 12 win Hunter arena. I like it but not in constructed
Bobthemime ยท 0 points ยท Posted at 17:59:04 on May 21, 2016 ยท (Permalink)
Malkorok is good in arena also. No-one is calling praise on that card
Syndetic ยท 1 points ยท Posted at 20:51:06 on May 21, 2016 ยท (Permalink)
Some people were playing it in Midrange Hunter before standard hit. There were more 1 health minions/tokens back then though, so it got a lot worse.
Godzilla_original ยท 1 points ยท Posted at 16:42:22 on May 21, 2016 ยท (Permalink)
Huhuran is playable in Wild, most Standard lists are using Thundra Rhino instead, because he is 2/5 charge taunt.
deityblade ยท 1 points ยท Posted at 23:40:59 on May 21, 2016 ยท (Permalink)
Dreadscale might be a good card, but hes not very exciting for a legendary. Hes basically a Ravaging Ghoul, because at 2 health hes not gonna stick
[deleted] ยท 1 points ยท Posted at 16:31:12 on May 21, 2016 ยท (Permalink)
It's not like you see any of the actually Hunter legendaries
ColdSnapSP ยท 0 points ยท Posted at 15:01:37 on May 21, 2016 ยท (Permalink)
Savanna Highmane is the best hunter legendary and you can play more than 1. How absurd is that
Nateson ยท 1 points ยท Posted at 14:53:36 on May 21, 2016 ยท (Permalink)
It really is!
Chawklate ยท 1 points ยท Posted at 02:30:59 on May 22, 2016 ยท (Permalink)
Not really. It's often run twice in decks.
tazzerer ยท 1 points ยท Posted at 16:54:57 on May 22, 2016 ยท (Permalink)
Have the same feeling and it should be 10 mana.
Invoqwer ยท 1 points ยท Posted at 19:25:21 on May 21, 2016 ยท (Permalink)
True but lots of hunters run 2 of them. Highmane may as well be a legendary (imo its better than cairne in many respects) but w/e I guess.
Hhtura ยท 0 points ยท Posted at 18:53:00 on May 21, 2016 ยท (Permalink)
I see a lot of people running two.
indeedidosupport ยท 34 points ยท Posted at 15:57:33 on May 21, 2016 ยท (Permalink)
Probably won't happen though, since all legendary minions are named and unique. Following this standard, Doomhammer and Gorehowl should be legendaries since they are one of a kind (Ashbringer already is), but there are no spells in WoW that would qualify.
itsbananas ยท 11 points ยท Posted at 17:22:39 on May 21, 2016 ยท (Permalink)
I think something like 'Dark Portal' (spell only casted once, and with much chagrin) would qualify.
Hagot ยท 16 points ยท Posted at 19:01:02 on May 21, 2016 ยท (Permalink)
Or "Mana Bomb"
Noodsy ยท 7 points ยท Posted at 23:08:01 on May 21, 2016 ยท (Permalink)
Garrosh only spell. Does 50 damage to all enemies. Sends him back in time to rank 25.
axelG97 ยท 2 points ยท Posted at 10:47:06 on May 22, 2016 ยท (Permalink)
Great at tournaments though. However, you need more than 1 of those to be able to kill a control Warrior so I dont think it will see play.
ShadoWalker3065 ยท 2 points ยท Posted at 01:30:20 on May 22, 2016 ยท (Permalink)
R.I.P never forget.
M1M1R ยท 11 points ยท Posted at 19:36:25 on May 21, 2016 ยท (Permalink)
Why would the Dark Portal be a spell? It keeps getting used over and over in the lore (Khadgar is a pretty shit wizard.)
xyroclast ยท 1 points ยท Posted at 21:51:11 on May 21, 2016 ยท (Permalink)
"Summons all orcs"
Echo354 ยท 2 points ยท Posted at 00:31:28 on May 22, 2016 ยท (Permalink)
ALL orcs
Raptorheart ยท 1 points ยท Posted at 22:55:17 on May 21, 2016 ยท (Permalink)
Haven't there been at least 3 Dark Portals by now.
doreato ยท 2 points ยท Posted at 19:38:43 on May 21, 2016 ยท (Permalink)
Ragnaros lightlord is a good example of taking wow lore and saying hearthstone is a different game. They can add legendary spells, they just have to add legendary spells.
AdhesiveTapeCarry ยท 1 points ยท Posted at 00:21:24 on May 22, 2016 ยท (Permalink)
They had a chance with frothings too but they went the spirit of the cards route.
reggiewafu ยท 10 points ยท Posted at 15:13:38 on May 21, 2016 ยท (Permalink)
Chaos Bolt would be cool.
Zhoom45 ยท 10 points ยท Posted at 15:26:00 on May 21, 2016 ยท (Permalink)
The animation would be sick, but functionally I'm not sure how different it would be from a pyroblast. It's mostly just a huge nuke. I'd like if an interesting warlock spell were added, like Havoc or one of their survival spells. I guess Dark Bargain and Sacrificial Pact are already in-game, but Dark Bargain is nothing like the WoW spell.
DynamicDarkness ยท 3 points ยท Posted at 15:48:23 on May 21, 2016 ยท (Permalink)
Yeah, i've been creating a lot of Warlock custom cards for a burning crusade expansion i've been thinking of, and I really want to put the famous Chaos Bolt in the game, but I simply can't figure out a way to incorporate it into the game. Some things worth noting of it is that it has a long cast time and always crits in WoW.
[deleted] ยท 5 points ยท Posted at 18:51:31 on May 21, 2016 ยท (Permalink)*
[deleted]
Aotoi ยท 1 points ยท Posted at 07:36:07 on May 22, 2016 ยท (Permalink)
it would just be "destroy a minion" then. i'd make it ignore armor, enemy minion effects, and secrets.
keelallcookies ยท 2 points ยท Posted at 15:55:53 on May 21, 2016 ยท (Permalink)
Maybe you could do it like a channel spell? X amount of mana, play card again to release it or wait until next turn, uses X amount of mana, chose when to release up to a hardcap or something
Cykaveman ยท 1 points ยท Posted at 18:57:27 on May 21, 2016 ยท (Permalink)
Starting to cast it in the turn you play it and dealing the damage at the beginning of your next turn is what i have been thinking of. It could also have a 50 % chance to deal bonus damage
leigonlord ยท 1 points ยท Posted at 01:10:11 on May 22, 2016 ยท (Permalink)
but chaos bolts shtick is that it always deals the bonus damage
Cykaveman ยท 1 points ยท Posted at 13:44:05 on May 22, 2016 ยท (Permalink)
i guess it could have double or triple scaling with spell power maybe?
Jio_Derako ยท 1 points ยท Posted at 04:59:26 on May 22, 2016 ยท (Permalink)
Could function like [[Corruption]], but for someone's face. You get your big damage like any other direct damage spell, but the "drawback" is that it doesn't actually deal that damage until later.
hearthscan-bot ยท 1 points ยท Posted at 05:00:16 on May 22, 2016 ยท (Permalink)
1 Mana - Choose an enemy minion. At the start of your turn, destroy it.
Call/PM me with up to 7 [[cardname]] PM [[info]]
Mactavish3 ยท 1 points ยท Posted at 18:04:26 on May 21, 2016 ยท (Permalink)
8 Mana, Deal 10 damage, discard your hand
EnaiSiaion ยท 1 points ยท Posted at 20:07:08 on May 21, 2016 ยท (Permalink)
8 mana, deal 10 damage for lethal, drawback doesn't matter.
fatamSC2 ยท 1 points ยท Posted at 00:35:13 on May 22, 2016 ยท (Permalink)
well we don't really have an upper midrange spell right now in HS that can go face (we only have flame lance for minions). It jumps from lava burst and fireball to pyro. You could have something like 6 mana deal 7 or 8. Even at 7 which isn't too mana efficient it would probably see some play because of Cho'Gall.
Dis_Where_DebbieDied ยท 1 points ยท Posted at 04:57:31 on May 22, 2016 ยท (Permalink)
Forgive me if im wrong but didn't it ignore armor?
The card could deal damage straight to health. Maybe that'd be too niche anti warrior tho.
Zhoom45 ยท 1 points ยท Posted at 05:33:13 on May 22, 2016 ยท (Permalink)
In WoW, all magic damage ignores armor. Chaos Bolt was special because it dealt chaos damage, which means it wasn't blocked by normal magic immunities like shadow resistance, fire resistance, etc. Since then, Chaos Bolt has been changed to deal shadow damage, and elemental resistances no longer appear on gear, so it's a not as special as it once was.
albiner ยท 1 points ยท Posted at 18:09:48 on May 21, 2016 ยท (Permalink)
Doom, mind control and pyroblast
alexm42 ยท 1 points ยท Posted at 21:59:03 on May 22, 2016 ยท (Permalink)
Anyfin would have gotten far less complaints if it was one.
b4f ยท 1 points ยท Posted at 15:59:07 on May 21, 2016 ยท (Permalink)
Lord Jaraxxus could easily be a spell instead of a minion with a Battlecry.
kaerthag ยท 1 points ยท Posted at 23:25:32 on May 21, 2016 ยท (Permalink)
Would make a cool cho'gall -> jaraxxus combo.
Way too strong though.
_Search_ ยท -1 points ยท Posted at 16:15:02 on May 21, 2016 ยท (Permalink)
Like Anyfin can happen should have been
[deleted] ยท 58 points ยท Posted at 15:18:50 on May 21, 2016 ยท (Permalink)
[deleted]
kikeljerk ยท 16 points ยท Posted at 15:51:00 on May 21, 2016 ยท (Permalink)
Random Eradar boss at the end of kara has something to say about that.
Taliv1 ยท 7 points ยท Posted at 16:27:39 on May 21, 2016 ยท (Permalink)
Yeah, but Prince Malchezaar could have picked that Gorehowl up in whatever dimension he wanted since he's an interdimensional Eredar and all.
Unless the two Gorehowls in Hearthstone are actually both of the Gorehowls we can get in WoW!
Mitosis ยท 3 points ยท Posted at 20:36:42 on May 21, 2016 ยท (Permalink)
What gets me is that Garrosh drops Gorehowl at the Sha of Pride fight (it's visible on the floor before you portal to Orgrimmar), but he still has it when you fight him in Orgrimmar! Not to mention all the Prince Malchezzar Gorehowls!
THEY'RE EVERYWHERE
corpuscle634 ยท 2 points ยท Posted at 00:47:37 on May 22, 2016 ยท (Permalink)
He doesn't have it later in Siege. He has Xal'atoh, which is an "image" of Gorehowl.
Infrequently ยท 1 points ยท Posted at 21:45:35 on May 21, 2016 ยท (Permalink)
I thought we agreed that we weren't ever going to bring up the extra dimensional stuff
WoD was just a dream
basketofseals ยท 2 points ยท Posted at 19:41:01 on May 21, 2016 ยท (Permalink)
There's nothing about Gorehowl that's legendary. It's just an axe with a weird shape that just happened to be wielded by a legend. Lorewise there's nothing stopping someone from making another, but they sure as heck couldn't make another Doomhammer.
ShiroRX ยท 138 points ยท Posted at 14:33:40 on May 21, 2016 ยท (Permalink)
Id like to see more weapons in general, but fitting the class not just to clear minions with. A mage staff that increases spell power, healing power for priest, maybe a chogall style affect for a lock one, etc. But every time its "used" will still lose dura.
Zhoom45 ยท 171 points ยท Posted at 15:28:39 on May 21, 2016 ยท (Permalink)
The problem with that is it makes Ooze and Harrison go from meta-dependent tech cards to auto-includes. They're very strong in weapon heavy metas, but are pretty bad if your opponent doesn't have any. Making every class a weapon means that there'd be way fewer bad matchups for the weapon destroying cards.
memes_must_die ยท 60 points ยท Posted at 16:22:22 on May 21, 2016 ยท (Permalink)
wouldnt call ooze pretty bad even if you dont get the battlecry, its still a solid 2 mana 3/2
darkapplepolisher ยท 23 points ยท Posted at 16:36:49 on May 21, 2016 ยท (Permalink)
Especially after RIP Knife Juggler.
memes_must_die ยท 53 points ยท Posted at 16:41:40 on May 21, 2016 ยท (Permalink)
knife juggler still op doe
Just_Floatin_on_bye ยท 3 points ยท Posted at 22:41:05 on May 21, 2016 ยท (Permalink)
Yeah it's not like you really relied on the card to attack much
venstar ยท 6 points ยท Posted at 17:10:14 on May 21, 2016 ยท (Permalink)
Say that to Reynad LUL
blarrick ยท 1 points ยท Posted at 21:59:14 on May 21, 2016 ยท (Permalink)
You know knife juggler was a fucked up card when it's still an autoinclude in all zoo decks even after getting nerfed
axelG97 ยท 1 points ยท Posted at 10:51:08 on May 22, 2016 ยท (Permalink)
Like sylvanas and unleash?
Husskies ยท -2 points ยท Posted at 20:26:15 on May 21, 2016 ยท (Permalink)
KJ does not rest in peace, he's as OP as ever.
weinerpalooza ยท 2 points ยท Posted at 21:57:43 on May 21, 2016 ยท (Permalink)
Nobody plays a 2 mana 3/2 without an effect. If you don't get the battlecry it's pretty weak.
ShiroRX ยท 3 points ยท Posted at 15:38:52 on May 21, 2016 ยท (Permalink)
That assumes those non minion clearing weapons would be auto included. It feels like interesting gameplay to explore but i could just be talkin nonsense.
danhakimi ยท 12 points ยท Posted at 16:06:58 on May 21, 2016 ยท (Permalink)
It doesn't, really. Even if a few mage, warlock, priest, and druid decks started wplaying weapons, that puts those cards over the top.
[deleted] ยท 0 points ยท Posted at 16:19:49 on May 21, 2016 ยท (Permalink)
And then they get nerfed. Ooze goes from 3 mana 3/2 to 3 mana 2/1, Harrison goes 5 mana 5/4 to 5 mana 4/3. Something like that would make them less good, but still good in a weapon heavy meta.
I expect them both to get nerfed eventually anyway. Just like Blizzard's issue with Warsong Commander, these two minions limit weapon design space. There will only be more weapons added to the game. It's just a matter of time.
danhakimi ยท 6 points ยท Posted at 16:26:39 on May 21, 2016 ยท (Permalink)
You know they don't like nerfing cards. I think it's just more likely that they never introduce decent weapons for non-weapon classes.
ESCrewMax ยท 3 points ยท Posted at 19:01:45 on May 21, 2016 ยท (Permalink)
This is irrelevant as long as the weapons stay in the same classes (Shaman, hunter, warrior, rogue, and paladin) because you can only run a certain number of weapons (around 2-4 maybe 4-6 for warrior) in a deck before your deck suffers from it.
And they haven't added weapons to non-weapon classes since release, so I think it's a safe bet they won't.
Bluechacho ยท 6 points ยท Posted at 17:25:22 on May 21, 2016 ยท (Permalink)
Jeez, "design space" is just a meaningless buzzword now, isn't it? Warsong Commander limits design space because every <4 attack minion had to be balanced around possibly having Charge. Grim Patron and Frothing Berserker are fine, but Warsong alone enabled an OTK combo with them. Dreadsteed couldn't come out in Naxx because of Warsong. That is limiting design space.
How do Harrison/Ooze stop things from existing fairly? Hell, if anything they enable certain weps to exist. Doomhammer is kept in check alone by Harrison. Without him, Doomhammer certainly couldn't exist.
vantilo ยท 3 points ยท Posted at 19:36:10 on May 21, 2016 ยท (Permalink)
Limiting design space is what we say about cards we want nerfed now. It sounds more mature and adult than, "I lost to this on ladder the other day and I haven't gotten over it yet."
FinkleMcDink ยท 1 points ยท Posted at 16:52:13 on May 21, 2016 ยท (Permalink)
Harrison is already a bad body for 5 mana, the reason he is still played is that he's still worth it when there's less than half he classes capable of playing weapons, he provides such a big swing against any of them that the inconsistency is worth it. If he were to guarantee card draw vs a majority of classes he'd be insane, his body wouldn't matter.
[deleted] ยท 2 points ยท Posted at 17:14:29 on May 21, 2016 ยท (Permalink)
5/9 is less than half?
Edit: 6/9 (lol) if we are including Jaraxxus.
Eulf ยท 1 points ยท Posted at 01:14:22 on May 22, 2016 ยท (Permalink)
The ol' [[Blingtron 3000]] -> [[Harrison Jones]] wombo combo.
hearthscan-bot ยท 1 points ยท Posted at 01:14:52 on May 22, 2016 ยท (Permalink)
5 Mana 3/4 Mech - Battlecry: Equip a random weapon for each player.
5 Mana 5/4 - Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability.
Call/PM me with up to 7 [[cardname]] PM [[info]]
ElllGeeEmm ยท 1 points ยท Posted at 19:18:14 on May 21, 2016 ยท (Permalink)
Ooze and Harrison don't limit design space in anyway. In fact, they enable more design space by being a hard counter if a drastically overpowered weapon were to be released.
Wulfsten ยท -2 points ยท Posted at 16:36:38 on May 21, 2016 ยท (Permalink)
Then you nerf those cards. I think meta-dependent tech cards are generally poor design. They privilege people who are plugged into the broader meta trends, that require you to lurk on reddit or play hundreds of games per week.
Make Harrison Jones destroy the weapon without drawing you cards, or maybe restore health equal to the weapon's durability. Then make Ooze cost 3. Simple.
Lucaan ยท 4 points ยท Posted at 17:18:25 on May 21, 2016 ยท (Permalink)
How is being rewarded for understanding the meta and knowing how to build your deck in regards to the meta poor design? That's what card games are all about, understanding the meta, what decks to play, and what cards to use.
The_Vikachu ยท 1 points ยท Posted at 17:52:52 on May 21, 2016 ยท (Permalink)
You could also just use the UI space to give non-weapon classes a different type of card. Maybe something like a counterpart for M:tG Planeswalkers. Translated to Hearthstone, it would probably be something like "Henchmen" who would function as minions in terms of removal (in that you can remove them by damaging them with minion or direct damage spells), but use the weapon targeting UI for special effects instead of fighting.
You can do something similar with the secrets UI for non-secret classes in that they could be used for Enchantment effects of Emblems (which could also be a way of keeping track of things like Mistcaller).
mynameismeech ยท 1 points ยท Posted at 22:41:31 on May 21, 2016 ยท (Permalink)
Maybe Blizzard should use the weapon "slot" for equipment like the other guy said, but not have them considered weapons that can be destroyed by Ooze/Harrison. That way Druids and Priests and Mages get some new mechanics to play with. Weapon classes could get some too, but they'd have to complete with their own weapons for a place in a deck/board.
GoDyrusGo ยท 1 points ยท Posted at 23:27:33 on May 21, 2016 ยท (Permalink)
Ooze would become new Owl. Harrison is already OP; he's only balanced currently by the inconsistency of running into a weapon. Both cards would be justifiable candidates for nerfs if every class had a viable weapon. I think it could work. Only problem is Blizzard needs to go through fire before they'll deign to nerf a card.
dust- ยท 1 points ยท Posted at 03:35:45 on May 22, 2016 ยท (Permalink)
change it from a weapon slot to an equipment slot and have them be trinkets, like skull of gul'dan etc
Hellzapoppin ยท 1 points ยท Posted at 07:06:35 on May 22, 2016 ยท (Permalink)
Unless the staff isn't classed as a weapon, making ooze ineffective. It's an interesting idea but requires a lot of development.
Kyoopy ยท 1 points ยท Posted at 14:37:18 on May 22, 2016 ยท (Permalink)
They could easily, in say some sort of weapony expansion, release a large number of ways to deal weapons besides just cards that say "destroy weapon" in order to add more variety.
yoavsnake ยท 1 points ยท Posted at 16:17:27 on May 21, 2016 ยท (Permalink)
Could just nerf those cards, however we can see blizzard not planned this way.
EnaiSiaion ยท -1 points ยท Posted at 19:57:06 on May 21, 2016 ยท (Permalink)
A card that breaks certain classes and auto loses against others is not balanced.
Zhoom45 ยท 2 points ยท Posted at 20:56:41 on May 21, 2016 ยท (Permalink)
Harrison and Ooze don't "break" weapon classes, they're just a strong card against them. They also don't "auto lose" against non-weapon classes, they're just poor, vanilla minions. That's what a tech card should be; something both rewards a player for understanding the meta and knowing cards to put in their deck based on what they might play against, and also something that serves as a guarantee that a particular card or card type won't become oppressive, as it can be tech-ed against.
ktlaguardia ยท 1 points ยท Posted at 16:26:00 on May 21, 2016 ยท (Permalink)
How about for weapons like staffs, attacking (or casting) would cost the user extra mana? Or would that make the staff inefficient with the initial mana cost?
[deleted] ยท 1 points ยท Posted at 17:18:40 on May 21, 2016 ยท (Permalink)
Depends on the weapon'd text.
Vaeloc ยท 1 points ยท Posted at 17:36:08 on May 21, 2016 ยท (Permalink)
Maybe just let staffs have bonus spell damage / healing. Like a Mage staff, 3 mana 0/4 that gives +2 spell damage. Alternatively a Priest staff like a 4 mana 0/7 that increases your Healing effects. Then just lose 1 durability for each spell/heal
Tidalsky114 ยท 1 points ยท Posted at 20:20:37 on May 21, 2016 ยท (Permalink)
I too would like to see more weapons but I think it would be better if they added trinkets. After you cast them they get reduced whenever you do something the trinket affects. If priest had one that gave heals +1 when they used lesser heal it would heal 3 but reduce the trinkets dura by 1.
deityblade ยท 1 points ยท Posted at 23:44:01 on May 21, 2016 ยท (Permalink)
And ARMOUR!! It blows my midn how armour is a huge part of wow, and weapons are a pretty big part of hearthstone but the hearthstone mechanic is just a lame number of extra health.
There should be armour pieces that give you cool aura buffs, and maybe one could give an animated armour style of "3 Durability: Your Hero can only take 1 damage at a time"
TBNecksnapper ยท 98 points ยท Posted at 14:45:21 on May 21, 2016 ยท (Permalink)
Ashbringer is legendary weapon, I see no readon why collectible weapons cant be... doomhmer and gorehowl lore-wise are just as unique as Ashbringer.
COMMUNISM_IS_COOL ยท 53 points ยท Posted at 16:22:19 on May 21, 2016 ยท (Permalink)
I wouldn't say that Gorehowl is. Unlike Ashbringer, it doesn't have any significant power; its legacy is because of Grommash alone. The only thing special about Gorehowl is that it makes a howling sound whenever you swing it.
Ashbringer, on the other hand, had the power to oppose the Lich King, which is a big deal.
dswartze ยท 12 points ยท Posted at 20:34:40 on May 21, 2016 ยท (Permalink)
Well it's special in that there's only one of them. That happens to be the difference between legendary and other minions in the rest of the game, legendary refers to specific unique characters while the other rarities are more generic. In this case a specific named unique item makes just as much sense to be legendary as any character, there is only one gorehowl, so why should somebody be allowed to use two (and if they can use two, then why cant they then also use two copies of Alexstraza or Ysera
or Deathwing.COMMUNISM_IS_COOL ยท 7 points ยท Posted at 20:46:40 on May 21, 2016 ยท (Permalink)
I think Blizzard don't care too much about the weapon, considering they made it an epic drop in WoW, as opposed to (regular) Ashbringer, which has been completely unobtainable until the next expansion, where it'll be Retribution Paladin's only weapon.
Now, if we take that logic and apply it to Doomhammer, which is also an Artifact for Shaman, it doesn't quite make sense why Doomhammer is only epic in Hearthstone.
[deleted] ยท 24 points ยท Posted at 16:35:04 on May 21, 2016 ยท (Permalink)
But Gorehowl had the power to oppose Mannoroth
CrazyFredy ยท 86 points ยท Posted at 16:39:58 on May 21, 2016 ยท (Permalink)
no, Grom had the power.
[deleted] ยท 91 points ยท Posted at 16:40:23 on May 21, 2016 ยท (Permalink)
So the power was inside him all along
mycannonsing ยท 1 points ยท Posted at 23:22:49 on May 21, 2016 ยท (Permalink)
*happy tears
[deleted] ยท 14 points ยท Posted at 17:23:12 on May 21, 2016 ยท (Permalink)
By the power of Ragnaros, I HAVE THE POWER!
COMMUNISM_IS_COOL ยท 25 points ยท Posted at 16:54:48 on May 21, 2016 ยท (Permalink)
What the others said. Grommash could've done it with any weapon the size of Gorehowl, but Tirion wouldn't have been able to destroy Frostmourne without Ashbringer.
Raptorheart ยท 3 points ยท Posted at 23:01:26 on May 21, 2016 ยท (Permalink)
Did Tirion try to?
The_King_Of_Stalkers ยท 5 points ยท Posted at 16:42:33 on May 21, 2016 ยท (Permalink)
Again, that was really Grommash's power, not Gorehowl's.
Solias ยท 0 points ยท Posted at 18:58:54 on May 21, 2016 ยท (Permalink)
Given how huge of a pussy the warcraft universe has made Mannoroth, it's not that amazing
FinkleMcDink ยท 16 points ยท Posted at 17:00:13 on May 21, 2016 ยท (Permalink)
Ashbringer is technically just a sword, a magical one but still just a sword, the original wielder, Alexandros Mograine is where the name comes from, and it's said he would turn thousands of undead to ash before he even drew the blade.
A pretty strong argument could be made that it's more of a channeling focus for the conviction it's paladin wielders possess, it was Tirion that resisted the Lich King at light's hope and his faith in the light purified the blade. Ashbringer feeds on the actions of its wielders, which is why it became corrupted.
COMMUNISM_IS_COOL ยท 14 points ยท Posted at 17:28:45 on May 21, 2016 ยท (Permalink)
As far as I know, it's debatable whether the sword was named after Alexandros, or if it was the other way around.
The sword was so powerful because it was created with the crystal that was the embodiment of shadow, which was later purified by the paladins of the Silver Hand. From the last line of the lore's origins paragraph: "They agreed to forge a weapon from the crystal that would smite the undead with such power that only a cloud of ash would remain in its wake โ The Ashbringer". What can be gathered from this is that it was the sword that had the reputation of turning undead into ash, not Mograine himself.
Vahngard ยท 3 points ยท Posted at 21:36:15 on May 21, 2016 ยท (Permalink)
Wasn't it created with the soul of a Nar'ru? (Spelling?)
Elunetrain ยท 2 points ยท Posted at 21:54:15 on May 21, 2016 ยท (Permalink)
Yes
COMMUNISM_IS_COOL ยท 1 points ยท Posted at 22:01:55 on May 21, 2016 ยท (Permalink)
That does ring a bell. It's been a while since I heard the whole lore, but it was definitely crafted from a crystal that was held by a powerful Warlock.
whisperingsage ยท 7 points ยท Posted at 22:08:56 on May 21, 2016 ยท (Permalink)
Just a sword with a shard from a naaru, imbued with the light itself.
The shard actually started as a powerful void artifact that they found interesting because it would absorb light magic, and they cast on it until it burst with light. So becoming corrupted could easily happen if the light was drained from it.
[deleted] ยท 5 points ยท Posted at 22:02:12 on May 21, 2016 ยท (Permalink)
No, it's not. The glowy disc is pretty much the source of its power, it is much more than just a sword.
Tribound ยท 0 points ยท Posted at 00:34:41 on May 22, 2016 ยท (Permalink)
My memory of the lore might be a bit fuzzy but wasn't it also used by Broxigar to stop Sargares from entering Azeroth?
SuperSulf ยท 1 points ยท Posted at 23:35:51 on May 21, 2016 ยท (Permalink)
Ashbringer is only legendary because Tyrion drops it. Otherwise, Hearthstone doesn't do legendary weapons.
Bobthemime ยท -17 points ยท Posted at 15:03:05 on May 21, 2016 ยท (Permalink)
Ashbringer isn't a legendary weapon. Only Tirion is Legendary.
shockah ยท 20 points ยท Posted at 15:11:43 on May 21, 2016 ยท (Permalink)
Actually it IS a legendary weapon.
Bobthemime ยท -3 points ยท Posted at 17:58:20 on May 21, 2016 ยท (Permalink)
A weapon spawned by another card isn't the same rarity as the spawning card.
It has an orange gem because it belongs to a card that is legendary, not because it too is a Legendary Card.
Until they add a mechanic to unequip a weapon without destroying it, it is just a visual to reflect the card that created it.
shockah ยท 2 points ยท Posted at 18:29:50 on May 21, 2016 ยท (Permalink)
It has a legendary rarity in the data files of the game => it is a legendary. Yeah, sure, it's not a collectible card and for now there is no way to get it back into your hand, but it's still a legendary.
Bobthemime ยท -1 points ยท Posted at 18:41:42 on May 21, 2016 ยท (Permalink)
there's data in the files for Milhouse's 10mana spell, doesnt make that any more real either
shockah ยท 1 points ยท Posted at 19:07:19 on May 21, 2016 ยท (Permalink)
Even if it existed, it's unused, which doesn't really make much sense to consider. But what you just said is actually false, so...
Ashbringer on the other hand DOES exist and IS being used.
ando3 ยท 220 points ยท Posted at 11:14:24 on May 21, 2016 ยท (Permalink)
I have 5 doomhammers from packs, if it means I get 8000 dust free I'd be down with it
AngryBeaverEU ยท 256 points ยท Posted at 12:57:36 on May 21, 2016 ยท (Permalink)
There would be no reason for Blizzard to offer full dust refund. By classing them up from Epic (crafting cost: 400) to legendary (Disenchant Value: 400) they already give you the full amount you could have used to craft these...
So you would get 1600 dust for dusting the 4 now-legendary Doomhammers though, but no way Blizzard would give the full legendary craft value...
[deleted] ยท -1 points ยท Posted at 13:17:40 on May 21, 2016 ยท (Permalink)
[deleted]
Redener ยท 61 points ยท Posted at 14:10:51 on May 21, 2016 ยท (Permalink)
Still a full dust refund overall.
casce ยท 37 points ยท Posted at 14:30:03 on May 21, 2016 ยท (Permalink)
The reason why we get full dust disenchantments whenever a card is nerfed is because Blizzard doesn't want to piss off players who crafted those cards. By allowing them to disenchant for the full value, those players can get their dust back and have no reason to be angry.
By making Doomhammer legendary, those who crafted it before that will get the full value back anyway (since legendaries disenchant for 400, the amount they used to craft the epic) so they wouldn't need to offer any more than that.
TrollingPanda-_- ยท -26 points ยท Posted at 14:59:52 on May 21, 2016 ยท (Permalink)
Its still a nerf because you can only have one in a deck though.
kazga ยท 11 points ยท Posted at 16:02:36 on May 21, 2016 ยท (Permalink)
And not a single person is arguing against that
Her0ld ยท 1 points ยท Posted at 16:30:51 on May 21, 2016 ยท (Permalink)
This Argument still applies
Griz_zy ยท 4 points ยท Posted at 14:11:39 on May 21, 2016 ยท (Permalink)
That was the point.
Aswole ยท 16 points ยท Posted at 14:10:43 on May 21, 2016 ยท (Permalink)
It's a nerf to shaman, not the card. And the fact it is now more expensive to craft should have no bearing to whether they give full refund cost.
[deleted] ยท -3 points ยท Posted at 15:08:30 on May 21, 2016 ยท (Permalink)*
[deleted]
jambola2 ยท 6 points ยท Posted at 15:54:23 on May 21, 2016 ยท (Permalink)
Yes it is a nerf to the card. So, blizzard would give you a refund for the cost that you paid to craft the epic. Which is 400 dust. Which perfectly aligns with the legendary disenchant.
So anybody who crafted it would get a full refund if it became a normal legendary.
poohter ยท 1 points ยท Posted at 17:50:06 on May 22, 2016 ยท (Permalink)
That's pragmatic, but wrong. If it's been recently nerfed, it gives full dust value. If the card be legendary, that amount is 1600 dust. Any other way would be unprecedented. Amazing to see the community getting behind the idea of setting that precedent, of arbitrarily not giving full dust after a nerf.
jambola2 ยท 1 points ยท Posted at 17:52:11 on May 22, 2016 ยท (Permalink)
The idea behind this is that if you had just recently crafted it, you shouldn't feel robbed of the dust you just spent.
Since everybody would anyways get back the full epic craft cost, it would not make sense to arbitrarily reward them four times the original craft cost as compared to other cards where a nerf only rewards the original craft cost.
poohter ยท 1 points ยท Posted at 18:14:43 on May 22, 2016 ยท (Permalink)
When poison seeds was nerfed, it didn't give full dust, but the card's appearance didn't change. (I think the mechanical change should have been enough to warrant full dust) With this, we have a change in function that is shown on the card, and it is a legit nerf. If one card is nerfed and doesn't give full dust, even if the dust value is tantamount, it sends us on a slippery slope to where full dust isn't expected.
jambola2 ยท 1 points ยท Posted at 18:18:30 on May 22, 2016 ยท (Permalink)
Yes, you will get the full dust you paid for it though. The idea is always a full return on the amount you paid.
Ironmunger2 ยท -1 points ยท Posted at 15:26:35 on May 21, 2016 ยท (Permalink)
No one will look at the card and say "holy crap this card is good! But I can only run one copy of it, so it's unplayable."
J-Factor ยท 7 points ยท Posted at 15:50:31 on May 21, 2016 ยท (Permalink)
I dunno... if they made Blood of the Ancient One a legendary it'd be preeeetty bad (not that it's any good currently, but you get the idea).
Godzilla_original ยท 1 points ยท Posted at 17:13:11 on May 21, 2016 ยท (Permalink)*
Gazlowe is exatcly it. The card and the decks build around him would be good, but the deck doesn't work so Gazlowe doesn't work just because the card itself is a legendary. Deck consistency is a lot relevance.
Asdfhero ยท -1 points ยท Posted at 15:59:31 on May 21, 2016 ยท (Permalink)
It's a nerf to the card, it makes it harder to run cards that synergize with it. Rockbiter weapon isn't as desirable if you can only have one doom hammer, for example (although it's the only such card and would be run anyway).
[deleted] ยท -7 points ยท Posted at 15:10:47 on May 21, 2016 ยท (Permalink)
[deleted]
Cow_God ยท 1 points ยท Posted at 02:50:02 on May 22, 2016 ยท (Permalink)
This is a good idea. Everyone jumps to disenchant their cards when nerfs hit. But if you changed Doomhammer to a Legendary, it might give someone MORE incentive to craft it, as they'd only have to craft one. By leaving its crafting cost at 400 until the nerf dusting window expires, people don't get shafted.
Godzilla_original ยท -9 points ยท Posted at 17:12:03 on May 21, 2016 ยท (Permalink)*
I wonder why they have not nerfed Tirion, because the card is clearly undercosted in a full mana crystal. I wonder they have done it just to not give too much dust refund.
MAXSR388 ยท 2 points ยท Posted at 22:36:36 on May 21, 2016 ยท (Permalink)
If they were concerned about Dust refunds, they would have nerfed Savage Roar and not FoN
Godzilla_original ยท 1 points ยท Posted at 23:09:11 on May 21, 2016 ยท (Permalink)
There is a balance in here. Nerfing Savage Roard would kill aggro and token Druid on the spot, what they didn't want apparentely (grizzly bear is a token Druid card). Nerfing Tirion would make the card fair, but would give a big amount of dust to a lot of Tirion owners, they didn't want that. Anyway, Tirion would still be so good as a 9 mana card that probably nobody would dust him.
prowness ยท 2 points ยท Posted at 18:38:43 on May 21, 2016 ยท (Permalink)
A little out of relevancy, but that is the driving suspected logic to why they don't nerf Dr. Boom. I have friends that sat on golden Dr. Boom for over a year hoping the day would come.
Ravek ยท 6 points ยท Posted at 15:33:41 on May 21, 2016 ยท (Permalink)
Do you have all cards already? Or why would you keep them?
ihatepasswords1234 ยท 14 points ยท Posted at 16:44:53 on May 21, 2016 ยท (Permalink)
Maybe expecting a nerf so he can get a ton of extra dust when disenchanting
Roran1 ยท 2 points ยท Posted at 20:10:05 on May 21, 2016 ยท (Permalink)
I've got about 10k dust in extra cards, I DE as I want to craft new cards, this way if a nerf happens I get a bunch of extra dust, netted easily a few thousand more dust than I would have after the last round of nerfs.
darkapplepolisher ยท 2 points ยท Posted at 16:38:43 on May 21, 2016 ยท (Permalink)
Hoping for an increase in dust price is always the reason to hang onto duplicates.
homer12346 ยท 18 points ยท Posted at 11:42:29 on May 21, 2016 ยท (Permalink)
oh wow, that is increddible
the highest number of a card that i have is 7 defias ringleader and one golden defias ringleader
Ryder_Tom ยท 92 points ยท Posted at 12:07:38 on May 21, 2016 ยท (Permalink)
T-T-TH-T-T-T-THIS IS OUR TOWN, SCRUB!
Aronser ยท 42 points ยท Posted at 14:02:28 on May 21, 2016 ยท (Permalink)
Yea! Beat it!
SaraphL ยท 21 points ยท Posted at 15:28:56 on May 21, 2016 ยท (Permalink)
Beat it, beat it, beat it, beat it, no one wants to be defeated.
[deleted] ยท 8 points ยท Posted at 15:48:00 on May 21, 2016 ยท (Permalink)
Showin' how funky and strong is your fight
It doesn't matter who's wrong or right
AtomicusRoxon ยท -1 points ยท Posted at 17:20:24 on May 21, 2016 ยท (Permalink)
Just stop it.
Ryder_Tom ยท 2 points ยท Posted at 21:32:47 on May 21, 2016 ยท (Permalink)
This is our sub, scrub
shadowthiefo ยท 2 points ยท Posted at 16:59:52 on May 21, 2016 ยท (Permalink)
Ever since Old Gods launched I got 14 power word: tentacles. It's not even a good card!
frvwfr2 ยท 3 points ยท Posted at 12:58:04 on May 21, 2016 ยท (Permalink)
Would they give legendary refund for it? I think it would be reasonable for them to give full epic disenchant value for them, what with having Epic drop rates rather than Legendary.
emilybanc ยท 14 points ยท Posted at 13:34:31 on May 21, 2016 ยท (Permalink)
legendary disenchant is 400, full epic disenchant is 400...
whats the difference?
Angrychipmunk17 ยท -19 points ยท Posted at 13:49:34 on May 21, 2016 ยท (Permalink)
Full epic discount is 400, but full legendary discount is 1600, mate
OrekiHoutarou ยท 13 points ยท Posted at 13:54:29 on May 21, 2016 ยท (Permalink)
Yes but then there's no point in having a "full epic disenchant value" if they make it a legendary is there?
Angrychipmunk17 ยท -9 points ยท Posted at 13:59:17 on May 21, 2016 ยท (Permalink)*
The question was whether or not they would give full epic discount or full legendary discount. They've never changed the rarity on anything, but they always give "full dust refund" for the cards they nerf. In this case, would they give full refund for the before or after rarity?
**edit I know that there isn't a difference between the full epic refund and the normal legendary refund. But not giving the full legendary refund would be a break (possibly?) from what they do now
Aswole ยท 9 points ยท Posted at 14:13:27 on May 21, 2016 ยท (Permalink)
Why does this matter? Upgrading the rarity would be a break from what they normally do, so there is no precedent to be bound by. Keeping refund value at 400 literally hurts no one, since no one spent more than that to craft it. This is a really silly, pedantic argument.
KKlear ยท -2 points ยท Posted at 12:48:58 on May 21, 2016 ยท (Permalink)
I would be pretty sad, as I dusted two golden Doomhammers already =/
Valenthyne ยท 6 points ยท Posted at 17:13:46 on May 21, 2016 ยท (Permalink)
My question is, why isn't it a Legendary already? Both it and Gorehowl are highly revered weapons in the lore of Warcraft, and how fitting would it be to make them Legendary weapons!
At the moment, the only Legendary weapon card is Ashbringer. Both Doomhammer and Gorehowl deserve that trait.
diego_tomato ยท 1 points ยท Posted at 17:13:55 on May 22, 2016 ยท (Permalink)
I guess we could make it legendary but make it so we can put two of them in a deck
Valenthyne ยท 1 points ยท Posted at 17:21:18 on May 22, 2016 ยท (Permalink)
I'm not sure how that solves anything since now you'd have 32 raw damage just from weapons. Even an Ashbringer is just 15, and Paladins don't have Rockbiter.
diego_tomato ยท 1 points ยท Posted at 17:25:08 on May 22, 2016 ยท (Permalink)
That would be over 8 turns, 8 turns where you have the time to play a taunt and make his weapon useless
Dewgong ยท 6 points ยท Posted at 16:17:53 on May 21, 2016 ยท (Permalink)
Those two weapons are confusing too since only legendary cards are supposed to be proper nouns.
[deleted] ยท 0 points ยท Posted at 17:34:52 on May 21, 2016 ยท (Permalink)
Those two are proper nouns. They denote a specific weapon of significance.
steam1901 ยท 5 points ยท Posted at 22:05:21 on May 21, 2016 ยท (Permalink)
''Elegant'' is definitely not the Blizzard approach to nerfs in HS.
BrokenLampshade ยท 1 points ยท Posted at 03:00:03 on June 15, 2016 ยท (Permalink)
Woah woah woah. You mean to tell me that the one mana increase on Leeroy Jenkins and Gadgetzan wasn't elegant?
GhostWolf223 ยท 15 points ยท Posted at 19:24:11 on May 21, 2016 ยท (Permalink)
Did somebody say [Thunderfury, Blessed Blade of the Windseeker]?!
Neuo ยท 2 points ยท Posted at 19:27:55 on May 21, 2016 ยท (Permalink)
I don't know, I think I heard [Thunderfury, Blessed Blade of the Windseeker], did you?
SecretPally ยท 2 points ยท Posted at 21:18:26 on May 21, 2016 ยท (Permalink)
Who said [Thunderfury, Blessed Blade of the Windseeker]?
Gravija98 ยท 2 points ยท Posted at 21:31:24 on May 21, 2016 ยท (Permalink)
What's that about [Thunderfury, Blessed Blade of the Windseeker]?
Quakeout ยท 2 points ยท Posted at 21:58:39 on May 21, 2016 ยท (Permalink)
http://m.imgur.com/sPofV81
DirectImageLinkBot ยท 2 points ยท Posted at 21:58:42 on May 21, 2016 ยท (Permalink)
Here is a direct link to your image for the benefit of mobile users
Feedback | Already a direct link? | Why do I exist? | Source
Gravija98 ยท 1 points ยท Posted at 23:00:31 on May 21, 2016 ยท (Permalink)
-breathe in-
boi
Redrot ยท 1 points ยท Posted at 22:31:40 on May 21, 2016 ยท (Permalink)
I'm not sure, but do you know anything about [Thunderfury, Blessed Blade of the Windseeker]?
All_My_Loving ยท 12 points ยท Posted at 15:02:16 on May 21, 2016 ยท (Permalink)
I would have liked to see legendary weapons for all weapon-wielding classes. The warrior one could give the hero Taunt, priest one could resurrect a minion each turn (minus durability), rogue one could be venom-ed like the cobra and viper, and the paladin one could instantly destroy the opponent.
Dexaan ยท 10 points ยท Posted at 15:16:57 on May 21, 2016 ยท (Permalink)
This might make a better poison effect: Your weapon gains "Whenever this deals damage to a minion, destroy it."
Dippitydappity ยท 13 points ยท Posted at 19:33:56 on May 21, 2016 ยท (Permalink)
Looks like blade flurry is back on the menu boys
EditsReddit ยท 2 points ยท Posted at 01:51:00 on May 22, 2016 ยท (Permalink)
That is ridiculously good though. The "Whenever this deals damage to a minion, destroy it." effect works on minions because you can always kill the minion, with spells or other effects. Weapons only have a few cards that destroy them, so if you cannot destroy or freeze the target, you cannot play any creatures other than ones with divine shield, unless you want them killed.
MapleSyrupManiac ยท 1 points ยท Posted at 16:39:17 on May 21, 2016 ยท (Permalink)
Giving the hero taunt would be waaayy too powerful..they could never attack your minions
first4gburrito ยท 3 points ยท Posted at 17:12:10 on May 21, 2016 ยท (Permalink)
The weapon could reduce durability on opponent minion attacks.
MapleSyrupManiac ยท 1 points ยท Posted at 19:33:06 on May 21, 2016 ยท (Permalink)
Huh never thought of that it could be interesting for sure
[deleted] ยท 3 points ยท Posted at 17:24:55 on May 21, 2016 ยท (Permalink)
... but face is the place.
TotalBossaru ยท 2 points ยท Posted at 20:11:47 on May 21, 2016 ยท (Permalink)
Would taunt still be cheating if face is taunt?
xGearsOfToastx ยท 1 points ยท Posted at 18:19:47 on May 21, 2016 ยท (Permalink)
Just makes the choice even easier for my aggro shaman opponent. It's not like they ever attack my minions either way. I've played games where both Doomhammers spent all 8 charges on my face. ignoring various minions that could easily be picked off. Face is the place.
MapleSyrupManiac ยท 1 points ยท Posted at 19:32:07 on May 21, 2016 ยท (Permalink)
True that was also make ice rager amazing for warrior
xGearsOfToastx ยท 1 points ยท Posted at 18:16:56 on May 21, 2016 ยท (Permalink)
That would be overpowered in Paladin... It might be more fair if you gave it to Shaman though, and slapped some Overload onto it. Maybe it could see play if they release some more cards that have synergy with Overload in future expansions. Fingers crossed for Valley Trogg, 3 mana 3/6 gain attack equal to overload.
Tyrus ยท 1 points ยท Posted at 15:50:22 on May 21, 2016 ยท (Permalink)
which is counter-intuitive to the Enrage playstyle that warriors tend to run if they're minion heavy
Here_Comes_The_Beer ยท 1 points ยท Posted at 17:24:49 on May 21, 2016 ยท (Permalink)
Although would it? You can still enrage by attacking. And using your own dmg.
mmmdabooty ยท 31 points ยท Posted at 11:23:37 on May 21, 2016 ยท (Permalink)
I like this. Then add a legendary weapon to each class to coincide with either legendary weapons in wow or with the artifact weapons in legion
Ryder_Tom ยท 141 points ยท Posted at 12:09:50 on May 21, 2016 ยท (Permalink)
That would take away the uniqueness of weapon classes and in turn completely boost the value of running weapon destroying cards like Ooze and Harrison that are supposed to be teched into a deck.
TheBoraxKid ยท 38 points ยท Posted at 13:12:36 on May 21, 2016 ยท (Permalink)
Well I think that non weapon classes would get a legendary spell instead
DUCKSES ยท 98 points ยท Posted at 13:18:29 on May 21, 2016 ยท (Permalink)
Leap of Faith: 2 mana legendary priest spell, give your minions immunity to area of effect spells.
DON'T STAND IN FIRE WHAT IS WRONG WITH YOU
Salvadorrrrr ยท 39 points ยท Posted at 13:22:23 on May 21, 2016 ยท (Permalink)
Holy Zoo incoming.
TheDarkMaster13 ยท 18 points ยท Posted at 14:00:52 on May 21, 2016 ยท (Permalink)
Really doubt that would make up for no free card draw.
Jackoosh ยท 1 points ยท Posted at 16:50:27 on May 21, 2016 ยท (Permalink)
Finley tho
TheDarkMaster13 ยท 6 points ยท Posted at 14:00:28 on May 21, 2016 ยท (Permalink)
That would actually be an interesting one turn effect. Similar to Lotheb since you have to use it the turn before your opponent would play their AoE against you.
IsrengBelemy ยท 3 points ยท Posted at 15:39:38 on May 21, 2016 ยท (Permalink)
Just cast it then lightbomb was I think what he had in mind.
doubleflushers ยท 0 points ยท Posted at 16:16:16 on May 21, 2016 ยท (Permalink)
I wouldn't consider lightbomb an Area of Effect card since it's damage is based on the minion itself. Flamestrike, Blizzard, Hellfire,etc is more of an AoE IMO.
IsrengBelemy ยท 3 points ยท Posted at 16:24:10 on May 21, 2016 ยท (Permalink)
Excavated evil then, it would be best used before your own wipe than to protect from the opponents
NobleV ยท 9 points ยท Posted at 14:14:59 on May 21, 2016 ยท (Permalink)
No I want Divine Hymn. Heals all characters on your side of the board for 1 health 7 times.
Ezili ยท 3 points ยท Posted at 14:21:03 on May 21, 2016 ยท (Permalink)
Puts all you opponents creatures to sleep from one turn. Any damage wakes them up.
CroatianBison ยท 2 points ยท Posted at 19:23:02 on May 21, 2016 ยท (Permalink)
I'm world of warcraft divine hymn is a long cool down aoe healing ability
CatfishSocks ยท 1 points ยท Posted at 17:07:09 on May 21, 2016 ยท (Permalink)
Aw man, I would love a tap or pacify effect in HS. Humility or blessing for wisdom maybe may be as close as it comes I suppose
XenoXilus ยท 2 points ยท Posted at 03:04:51 on May 22, 2016 ยท (Permalink)
Freeze is pretty close to tap, I think.
CatfishSocks ยท 1 points ยท Posted at 06:07:52 on May 22, 2016 ยท (Permalink)
Dunno how I completely forgot about freeze, but you're right. Just wish for other classes now I guess
Dockirby ยท 1 points ยท Posted at 20:42:51 on May 21, 2016 ยท (Permalink)
Wouldn't that just be a crappy Freeze?
Ezili ยท 2 points ยท Posted at 21:19:18 on May 21, 2016 ยท (Permalink)
Yup, but the original divine hymn had a sleep affect so I was trying to represent that.
I thought about it giving all your opponents creatures summoning sickness, but there isn't really a term for that in hearthstone and it might be OP. This sleep concept seemed interesting to me. Druid had a Hibernate ability in WoW too which could do the same thing. Might be an interesting crowd control mechanic. In some ways better than freeze - for example it could last longer, but in other ways is innately worse - Pyromancer wakes up all your minions. So it has different counterplay than freeze, and could interact differently. You're right though it's not inherently different.
FinkleMcDink ยท 1 points ยท Posted at 17:06:15 on May 21, 2016 ยท (Permalink)
I think you mean,
Leap of Faith: Pull you AFK Raid Leader into the path of a patrol.
puddleglumm ยท 4 points ยท Posted at 15:44:30 on May 21, 2016 ยท (Permalink)
They could add weapons for non-weapon classes that have 0 or 1 attack power, provide some buff or ability, and consume durability on conditions besides attacking (the paladin +1/+1 weapon is an example of this concept). E.g. Mage could get some kind of staff that buffed spell damage and consumed durability every time its effect was used.
Bombkirby ยท 1 points ยท Posted at 16:53:44 on May 21, 2016 ยท (Permalink)
They'd be unique/niche enough that they wouldn't be auto-include in every deck, so you still wouldn't always use Harrison/etc.
ErenWeiss ยท 3 points ยท Posted at 12:35:56 on May 21, 2016 ยท (Permalink)
Naaaah, better for the non-weapon classes to just get new legendary spells.
ulpisen ยท 1 points ยท Posted at 15:05:28 on May 21, 2016 ยท (Permalink)
I'd love weapons for all classes, atiesh for mages, benediction for priests etc.
[deleted] ยท 1 points ยท Posted at 17:21:48 on May 21, 2016 ยท (Permalink)
[Bronze Sword of the Bear] for warriors.
ulpisen ยท 1 points ยท Posted at 17:34:21 on May 21, 2016 ยท (Permalink)
I think gorehowl is fine, as it's already probably the most iconic warrior weapon from warcraft
[deleted] ยท 1 points ยท Posted at 17:38:00 on May 21, 2016 ยท (Permalink)
I was just making a joke of some random green drop in WoW. :)
ulpisen ยท 1 points ยท Posted at 17:38:52 on May 21, 2016 ยท (Permalink)
ah, I haven't played wow in ages so I thought you were referencing something specific I didn't recall, haha
TheOneAndTheOnly774 ยท 1 points ยท Posted at 15:43:49 on May 21, 2016 ยท (Permalink)
Then it would suck that Shaman didn't get a new legendary weapon...
Hallaws ยท 1 points ยท Posted at 16:09:29 on May 21, 2016 ยท (Permalink)
diego_tomato ยท 14 points ยท Posted at 15:42:36 on May 21, 2016 ยท (Permalink)
It's not legendary enough, it's a balanced card because it sucks at killing minions.
Cryzgnik ยท 4 points ยท Posted at 19:40:00 on May 21, 2016 ยท (Permalink)
Lorewalker Cho also sucks at killing minions, but it definitely should still be a legendary.
hlary ยท 1 points ยท Posted at 05:19:24 on May 22, 2016 ยท (Permalink)
exactly all 3 7 mana weapons(doomhamer, gladiators longbow, gourhowl) sort of form a sliding scale of aggresive to control doomhammer being the most aggressive and gourhowl being the most controlling
Darkdemize ยท 2 points ยท Posted at 06:00:06 on May 22, 2016 ยท (Permalink)
Doomhammer is 5 mana.
PM_ME_VALYRIAN_STEEL ยท 2 points ยท Posted at 09:47:55 on May 22, 2016 ยท (Permalink)
But it has 2 overload so it's kinda 7 mana
Darkdemize ยท 1 points ยท Posted at 16:31:34 on May 22, 2016 ยท (Permalink)
Fair enough. I forgot about the overload as I'm usually dead the turn after they equip it anyway.
[deleted] ยท -1 points ยท Posted at 19:46:28 on May 21, 2016 ยท (Permalink)*
[deleted]
studawgg ยท 1 points ยท Posted at 21:10:47 on May 21, 2016 ยท (Permalink)
Well if there is a taunt in the way, yes.
[deleted] ยท -2 points ยท Posted at 22:22:01 on May 21, 2016 ยท (Permalink)
Not to mention it would be a Legendary with overload. Fucking useless
yugidude1 ยท 1 points ยท Posted at 03:50:48 on May 22, 2016 ยท (Permalink)
Those already exist... Admittedly it's kind of terrible.
Acias ยท 8 points ยท Posted at 16:14:51 on May 21, 2016 ยท (Permalink)
Yes please, and for the hunter legendary, just let them equip every other legendary.
[deleted] ยท 1 points ยท Posted at 17:30:17 on May 21, 2016 ยท (Permalink)
YOU FACE REXXAR, EREDAR LORD OF THE BURNING LEGION!
alternateonding ยท 46 points ยท Posted at 13:37:53 on May 21, 2016 ยท (Permalink)
Legendaries are all minions. Not sure what the reasoning is but unless blizz changes their stance on this, impossible.
heyboyhey ยท 15 points ยท Posted at 14:17:25 on May 21, 2016 ยท (Permalink)
I don't have a hard time imagining this as a kind of special theme they would have attached to an expansion to make it feel more unique.
SymphonicStorm ยท 6 points ยท Posted at 20:05:00 on May 21, 2016 ยท (Permalink)
Next adventure: "Vault of the Hunter Weapons"
Rapstah ยท 125 points ยท Posted at 13:53:41 on May 21, 2016 ยท (Permalink)
Ashbringer is a legendary weapon.
Lineli ยท 124 points ยท Posted at 14:00:54 on May 21, 2016 ยท (Permalink)
Spawned from a Legendary Minion though.
440Music ยท -1 points ยท Posted at 19:29:21 on May 21, 2016 ยท (Permalink)
So what? It still refutes the original statement.
nate101 ยท 58 points ยท Posted at 14:01:27 on May 21, 2016 ยท (Permalink)
Yes, but it's not collectible.
Pirateheart ยท 197 points ยท Posted at 14:47:21 on May 21, 2016 ยท (Permalink)
You're not collectible.
hobskhan ยท 21 points ยท Posted at 14:49:50 on May 21, 2016 ยท (Permalink)
You are, though.
corruptedpotato ยท 10 points ยท Posted at 14:55:58 on May 21, 2016 ยท (Permalink)
But my mom said I was :c
Right as she left me at the orphanage
FlurpaDerpNess ยท 1 points ยท Posted at 22:32:39 on May 21, 2016 ยท (Permalink)
Actually she said you were forgettable
mycannonsing ยท 1 points ยท Posted at 23:23:20 on May 21, 2016 ยท (Permalink)
Gotta catch em all!
[deleted] ยท 29 points ยท Posted at 15:00:45 on May 21, 2016 ยท (Permalink)
In other words, it won't happen unless Blizzard does it. No shit.
[deleted] ยท 7 points ยท Posted at 14:59:00 on May 21, 2016 ยท (Permalink)
Doomhammer would make sense. So would ashbringer (which it is), and Gorehowl.
Aswole ยท 4 points ยท Posted at 14:15:10 on May 21, 2016 ยท (Permalink)
How do you know what their stance is? If they suddenly introduced a legendary spell, would you throw a tantrum because they haven't done that before?
Armorend ยท 2 points ยท Posted at 16:02:38 on May 21, 2016 ยท (Permalink)
I feel like getting a legendary that isn't a minion is somewhat... Disappointing, I guess? I've thought about it before, and it would decrease the chance of getting a legendary minion if you got a legendary weapon/spell. Doomhammer and Gorehowl don't have unique animations, and a legendary spell would be kind of lame unless its graphical impact was just as heavy.
What it comes down to is that even playing something like Nat Pagle or Cho has a certain "coolness" behind it that playing some really powerful Mage spell or Hunter weapon wouldn't necessarily add. Partly because they don't immediately impact the board or a hero. Legendaries are guaranteed to do something significant or be beneficial in a way that neither Gorehowl or Doomhammer really is.
youmustchooseaname ยท 10 points ยท Posted at 16:58:00 on May 21, 2016 ยท (Permalink)
I think the feelbad would come from the fact that a weapon or spell even if super powerful, generally isn't going to be the centerpiece of your deck like say a Gromm is. It's a utility piece that's just meant to help your deck along, not be the big thing you slam down with excitement. The closest thing we have to that is Thalnos. He's not really game changing on his own, but provides insane value.
I would say though, I'd rather open a doomhammer than a Cho if they were both legendary.
xGearsOfToastx ยท 2 points ยท Posted at 18:09:15 on May 21, 2016 ยท (Permalink)
Gorehowl is definitely more of a centerpiece than Gromm. Gromm is just a win condition in some scenarios that usually requires 2 cards. Various slower Warrior decks didn't even include him because it often was just a 2 for 1 that cost 8 mana. When you put Gorehowl in your deck, you know you're going to be not only need to heal a ton, but the game is going quite longer. If we are talking about what defines a deck (as in centerpiece), I'd say Gorehowl is much more definitive. When I see my opponent play Gorehowl, I can basically identify 25/30 of their other cards just by the implications of running Gorehowl. Gromm can fit into almost any Warrior deck just fine.
Armorend ยท 1 points ยท Posted at 17:23:14 on May 21, 2016 ยท (Permalink)
Yeah, this is what I think it really comes down to. Doomhammer, Gorehowl, or a legendary spell wouldn't change the game. Yogg'Saron, C'thun, even something like Lorewalker Cho or King Mukla changes the game in a pretty significant way. That's not to say they're inherently better than the former options. Just that the former options wouldn't have as much impact. There's no counterplay or urgency to dealing with a spell. Same with a weapon. "Oh no my opponent has Doomhammer." Yes, tech options do exist, but you're not going to go "Oh shit this is a really insane card I need to get rid of now" in a majority of cases. Same with Gorehowl. You let them keep them unless you are running the Tech.
[deleted] ยท 12 points ยท Posted at 18:07:30 on May 21, 2016 ยท (Permalink)
in no way, shape, or form is that "elegant"
reddituser101010 ยท 5 points ยท Posted at 15:08:58 on May 21, 2016 ยท (Permalink)
Sounds good... If Rogue gets a legendary weapon too!
Delann ยท 10 points ยท Posted at 15:30:04 on May 21, 2016 ยท (Permalink)
Warglaives of Azinoth HYPE!
ME24saken ยท 1 points ยท Posted at 23:21:07 on May 21, 2016 ยท (Permalink)
Fangs of the Father would be better imo. If we get a Demon Hunter class in 10 years, it could have the glaives.
SS451 ยท 1 points ยท Posted at 18:31:36 on May 21, 2016 ยท (Permalink)
Granted. Your hero power is now the Poisoned Blade effect and Wicked Knife is now a legendary. You'd better be pretty careful about when you choose to play it.
Gravija98 ยท 1 points ยท Posted at 21:32:35 on May 21, 2016 ยท (Permalink)
is this corrupt a wish
VanFkingHalen ยท 6 points ยท Posted at 16:00:38 on May 21, 2016 ยท (Permalink)
Most current lists seem to only run one anyways. Some of the totem based Shaman decks don't run any at all. Rockbiter is the only thing making the weapon and issue.
dukenukem3 ยท 1 points ยท Posted at 17:31:43 on May 21, 2016 ยท (Permalink)
Also a Druid heropower is pretty damn strong with it.
xGearsOfToastx ยท 1 points ยท Posted at 18:23:34 on May 21, 2016 ยท (Permalink)
I'd say cheap burst too makes it an issue too. Just having an abundance of hard to block/avoid damage. 4 damage a turn adds up quickly, even without rockbiter. Rockbiter just exacerbates it by turning a 1 mana spell into a makeshift wincondition in combination.
just_comments ยท 1 points ยท Posted at 02:12:19 on May 22, 2016 ยท (Permalink)
I only have one in my collection and have been just fine. Aggro shaman doesn't even need more than one honestly.
fangstruth ยท 3 points ยท Posted at 18:13:09 on May 21, 2016 ยท (Permalink)
An elegant nerf for a more civilized game.
Autodrop ยท 3 points ยท Posted at 18:27:28 on May 21, 2016 ยท (Permalink)
I agree lose-wise it would be cool, and this is the only reason I'd lean towards being in favor of it, however...
Doomhammer doesn't NEED to be a Legendary. We don't need to reduce the draw consistency, the stats aren't retarded enough to warrant this. The card is top-notch strong in aggro decks and that's fine.
diceyy ยท 5 points ยท Posted at 22:55:59 on May 21, 2016 ยท (Permalink)
When it comes to nerfs blizzard does not do elegant
[deleted] ยท 9 points ยท Posted at 17:27:56 on May 21, 2016 ยท (Permalink)*
[deleted]
EnaiSiaion ยท -2 points ยท Posted at 19:31:48 on May 21, 2016 ยท (Permalink)
The existence of an "actually strong" option makes all of the "constructively mundane" options useless, reducing variety.
[deleted] ยท 4 points ยท Posted at 20:40:34 on May 21, 2016 ยท (Permalink)*
[deleted]
EnaiSiaion ยท -1 points ยท Posted at 21:02:06 on May 21, 2016 ยท (Permalink)
Then why do we even have all those cards? Let's remove them all from the game and just go with the 100 or so meta cards.
[deleted] ยท 1 points ยท Posted at 02:31:43 on May 22, 2016 ยท (Permalink)
[deleted]
[deleted] ยท -1 points ยท Posted at 03:36:38 on May 22, 2016 ยท (Permalink)
And this is how Undertaker was made.
Citymaker ยท 6 points ยท Posted at 19:39:53 on May 21, 2016 ยท (Permalink)
To be honest I dislike this change. New players already have problems getting a lot of cards. Getting an epic is easier than getting a legendary, so making Doomhammer a legendary weapon makes it much harder for them to get. I think a lot of changes with rarity tend to make new players in a much worse spot, as doomhammer is practically a required one of in a lot of shaman decks.
Dreager_Ex ยท 1 points ยท Posted at 22:13:46 on May 21, 2016 ยท (Permalink)
I've removed it from my shaman decks and have never looked back. The first time I had it put in a museum by 3 different control decks I was done.
makeswordcloudsagain ยท 10 points ยท Posted at 15:11:36 on May 21, 2016 ยท (Permalink)
Here is a word cloud of every comment in this thread, as of this time: http://i.imgur.com/tmpOCfZ.png
[source code] [contact developer] [request word cloud]
Redrot ยท 6 points ยท Posted at 22:36:23 on May 21, 2016 ยท (Permalink)
http://i.imgur.com/V2nyWUv.png
mycannonsing ยท 2 points ยท Posted at 23:25:30 on May 21, 2016 ยท (Permalink)
I'm honestly surprised that phrase is not the top used in here.
Redrot ยท 1 points ยท Posted at 23:56:55 on May 21, 2016 ยท (Permalink)
Which phrase, [Thunderfury, Blessed Blade of the Windseeker]?
mycannonsing ยท 2 points ยท Posted at 05:00:08 on May 22, 2016 ยท (Permalink)
๐๐
popje ยท 1 points ยท Posted at 23:22:43 on May 21, 2016 ยท (Permalink)
Ok now, who said piss and ass ?
MidasStrikes ยท 1 points ยท Posted at 16:11:04 on May 21, 2016 ยท (Permalink)
Nice
randomizeplz ยท 4 points ยท Posted at 16:58:57 on May 21, 2016 ยท (Permalink)
why'd you write "would have been" it made me think there was some other nerf that happened instead
hlary ยท 0 points ยท Posted at 05:14:58 on May 22, 2016 ยท (Permalink)
and what i must ask is:... why nerf it in the first place aggro shamans strong like it was pre WoG but not op
probebly just a salt post in disguise by the original poster tbh
movack ยท 2 points ยท Posted at 14:52:05 on May 21, 2016 ยท (Permalink)
people who have 10 copies of doomhammer will rejoice!
Stoutyeoman ยท 2 points ยท Posted at 18:41:43 on May 21, 2016 ยท (Permalink)
One problem. Doomhammer is basically a victory condition. A 1 in 30 chance of drawing it would be a really big nerf.
temppeli999 ยท -4 points ยท Posted at 20:26:55 on May 21, 2016 ยท (Permalink)
And shaman obviously doesn't need a nerf right now?
fabio__tche ยท 2 points ยท Posted at 04:28:02 on May 22, 2016 ยท (Permalink)
Nope
Jister13 ยท 2 points ยท Posted at 19:17:33 on May 21, 2016 ยท (Permalink)
You're out of your mind.
cblrtopas ยท 2 points ยท Posted at 20:10:12 on May 21, 2016 ยท (Permalink)
TIL Shaman is consistent at something.
Djwindmill ยท 2 points ยท Posted at 20:37:52 on May 21, 2016 ยท (Permalink)
So you haven't faced a shaman since LoE? Aggro shaman runs 2.
aw3524 ยท 4 points ยท Posted at 20:42:34 on May 21, 2016 ยท (Permalink)
think he was referring to gorehowl, m8
Djwindmill ยท 1 points ยท Posted at 20:50:50 on May 21, 2016 ยท (Permalink)
Yeah, I think you're right, my bad.
Reaa ยท 2 points ยท Posted at 20:58:17 on May 21, 2016 ยท (Permalink)
http://i.imgur.com/svt2YBO.jpg
nerf? it would be a buff!
newbertnewman ยท 1 points ยท Posted at 02:11:43 on May 22, 2016 ยท (Permalink)
How deep on Hspulls did you have to go to find that lol?
Reaa ยท 1 points ยท Posted at 02:36:58 on May 22, 2016 ยท (Permalink)
http://prntscr.com/b6wv8s
its easy to find your own posts
VeryTallGnome ยท 2 points ยท Posted at 23:05:35 on May 21, 2016 ยท (Permalink)
Then a new player would have to spend 1600 dust to get it instead of 400.
[deleted] ยท 2 points ยท Posted at 23:22:34 on May 21, 2016 ยท (Permalink)
Same for ice block
WalterMagnum ยท 5 points ยท Posted at 14:37:30 on May 21, 2016 ยท (Permalink)
I think it isn't too overpowered. If a nerf HAS to happen, I would say reduce it's durability by 2. 16 damage for 7 mana is a little much.
vonflare ยท 1 points ยท Posted at 16:38:37 on May 21, 2016 ยท (Permalink)
not even 7 mana. overload!
WalterMagnum ยท 1 points ยท Posted at 16:39:25 on May 21, 2016 ยท (Permalink)
Yea thats what I meant.
hlary ยท 1 points ยท Posted at 05:23:28 on May 22, 2016 ยท (Permalink)
over the course of 4 turns...
OpTICDeeznuts ยท 1 points ยท Posted at 16:12:28 on May 22, 2016 ยท (Permalink)
I'm pretty sure doomhammer only costs 5.
WalterMagnum ยท 1 points ยท Posted at 18:22:46 on May 22, 2016 ยท (Permalink)
Overload (2). 5+2=7
Stheram ยท 1 points ยท Posted at 16:39:10 on May 21, 2016 ยท (Permalink)
It's 16 damage over 4 turns. 4 turns is a lot mid-late game. Enough time to set up a taunt of even reach your win condition.
luluinstalock ยท 5 points ยท Posted at 18:45:44 on May 21, 2016 ยท (Permalink)
Why doomhammer even needs a nerf?
Aggro shamas arent really the big threat op right now, and on other shaman decks, you rarely take two.
[deleted] ยท 8 points ยท Posted at 15:39:01 on May 21, 2016 ยท (Permalink)
[deleted]
[deleted] ยท 17 points ยท Posted at 17:27:51 on May 21, 2016 ยท (Permalink)
But then no one would play it because it would suck.
skippyfa ยท -2 points ยท Posted at 18:08:47 on May 21, 2016 ยท (Permalink)
It would still work with Al'Akir. Although it's too high cost for aggro
jMS_44 ยท 26 points ยท Posted at 17:03:40 on May 21, 2016 ยท (Permalink)
so make it a worse Blessing of Might?
[deleted] ยท -4 points ยท Posted at 17:31:17 on May 21, 2016 ยท (Permalink)*
[deleted]
Hhtura ยท 7 points ยท Posted at 19:00:07 on May 21, 2016 ยท (Permalink)
Yes, yes, no, no, those last two aren't comparable in the same way.
[deleted] ยท 1 points ยท Posted at 18:41:32 on May 21, 2016 ยท (Permalink)
Yes, it is different classes, but the issue here is that rockbiter weapon is a core shaman card, akin to Innervate or Fireball or Power Overwhelming. People would flip shit if Blizzard made fireball a 4 mana deal 5 damage, even if it is still a decent card.
Selite ยท 0 points ยท Posted at 18:26:28 on May 21, 2016 ยท (Permalink)
Darkbomb is worse than Frostbolt.
Slaughterfest ยท 8 points ยท Posted at 18:45:57 on May 21, 2016 ยท (Permalink)
Absolutely horrible suggestion. Rockbiter would be borderline unplayable.
Jozoz ยท 1 points ยท Posted at 19:12:59 on May 21, 2016 ยท (Permalink)
Jesus that card would suck ass
Dvusken ยท 2 points ยท Posted at 16:56:38 on May 21, 2016 ยท (Permalink)
What if it was change this character's attack to 3 this turn. It would work both offensively on small minions and defensively on large enemy minions
Jakabov ยท 3 points ยท Posted at 17:29:37 on May 21, 2016 ยท (Permalink)
A legendary weapon and two classic shaman legendaries? That's the opposite of elegant. That's decidedly an inelegant solution as it breaks two fundamental rules of the game's design.
Felstag ยท 0 points ยท Posted at 18:28:20 on May 21, 2016 ยท (Permalink)
two arbitrary, unnecessary and design-hindering fundamental rules.
Jakabov ยท 1 points ยท Posted at 18:41:51 on May 21, 2016 ยท (Permalink)
It's still hardly an elegant solution if it conflicts with two different design rules.
Blaze_Taleo ยท 4 points ยท Posted at 18:38:58 on May 21, 2016 ยท (Permalink)
They never changed rarities of a card before, also, does doomhammer need to be nerfed? Aggro shaman isn't even the top dog shaman deck right now
TheKjell ยท 1 points ยท Posted at 22:03:00 on May 21, 2016 ยท (Permalink)
In the beta they swapped the rarity of Questing Adventurer and Flesheating Ghoul
Blaze_Taleo ยท 1 points ยท Posted at 02:05:57 on May 22, 2016 ยท (Permalink)
Did they really? Well if it's true I stand corrected
yugidude1 ยท 1 points ยท Posted at 03:47:48 on May 22, 2016 ยท (Permalink)
I don't remember flesheating but i can confirm questing adventurer rarity change is a thing
Flozzer905 ยท 3 points ยท Posted at 15:31:03 on May 21, 2016 ยท (Permalink)
Hardly. Just increase it's mana by 1. A 6 mana 2 overload doomhammer is still pretty good but not overpowered.
FredWeedMax ยท 3 points ยท Posted at 13:00:11 on May 21, 2016 ยท (Permalink)
Yep it's really fucking lame to be taken down 4 damage at a time by 2 doomhammers in a row, harrison where the fuck were you :(
PhantzBlaze ยท 23 points ยท Posted at 14:35:47 on May 21, 2016 ยท (Permalink)
That's not typically the problem. Usually one is enough to kill one. The main reason to have two in the deck, similar to mysterious "none of your business" challenger, was to increase the odds of drawing either of the two copies by turn 5 or the turn you want it
CatfishSocks ยท 1 points ยท Posted at 17:08:07 on May 21, 2016 ยท (Permalink)
Against warriors or priests second doom hammer is relevant. Also weapon removal
MrGraveRisen ยท 2 points ยท Posted at 15:03:45 on May 21, 2016 ยท (Permalink)
doomhammer + 2 rockbiter is always a lovely amount of fun
Sogbert ยท 1 points ยท Posted at 18:18:00 on May 21, 2016 ยท (Permalink)
I can't tell if i'm losing my mind, but isn't it more efficient to do one rockbiter with two attacks, and then the second one on the following turn? That would be 20 damage compared to 16, right?
pldl ยท 3 points ยท Posted at 18:52:01 on May 21, 2016 ยท (Permalink)
(2+3+3) *2 + 2 * 2= 20
(2+3) * 2+ (2+3) *2=20
You forgot about the two attacks afterwards.
MrGraveRisen ยท 0 points ยท Posted at 18:18:32 on May 21, 2016 ยท (Permalink)
second option is better unless option 1 is lethal, obviously :P
Sogbert ยท 1 points ยท Posted at 18:32:28 on May 21, 2016 ยท (Permalink)
Ahh, it's been on my mind and everytime I ran through the numbers I would get so confused.
neonerz ยท 2 points ยท Posted at 15:40:36 on May 21, 2016 ยท (Permalink)*
Is aggro shaman really the problem? I'd argue mid-range is (in my opinion) stronger, less RNG based (aggro only works if you draw well and your opponent doesn't), and more prevalent on the ladder.
Turning Doomhammer into a legendary doesn't really effect mid-range as they generally only run one anyway.
edit: I meant MORE prevalent, not less. Not sure what I was thinking when I typed that.
hembles ยท 0 points ยท Posted at 16:37:49 on May 21, 2016 ยท (Permalink)
You mean slightly heavier aggro shaman?
neonerz ยท 2 points ยท Posted at 17:44:45 on May 21, 2016 ยท (Permalink)
Call it what you will, but it still only runs a single Doomhammer.
I agree Shaman seems to be too strong right now, but I don't think making Doomhammer a legendary would fix that. The only thing that comes to mind (besides a bunch of nerfs to class cards) is only allowing them to overload once per turn, but that would completely break the class.
hembles ยท 1 points ยท Posted at 18:12:13 on May 21, 2016 ยท (Permalink)
I like the idea of making it a legendary more for the opportunity to change up the game a little and lead to legendary spells as well. Doomhammer will be strong as long as rockbiter can be cast on the hero
neonerz ยท 2 points ยท Posted at 18:59:42 on May 21, 2016 ยท (Permalink)
I could definitely agree there. It's just that OP seemed to have framed this idea (or at least I understood it as such) as this would be a good way to nerf Shaman, which I don't believe it would do.
hembles ยท 1 points ยท Posted at 19:12:47 on May 21, 2016 ยท (Permalink)
it would make it a little more inconsitant on the really aggressive builds, but generally an aggro deck really just needs one doomhammer to close out most games anyway
Vaeloc ยท 2 points ยท Posted at 17:39:40 on May 21, 2016 ยท (Permalink)
Since WoW Legion is introducing artifact weapons to all classes, maybe Hearthstone could do something similar? Give every class one legendary weapon with powerful effects
[deleted] ยท 2 points ยท Posted at 15:34:34 on May 21, 2016 ยท (Permalink)
tech ooze more lmao
iForgotMyOldAcc ยท 2 points ยท Posted at 15:40:28 on May 21, 2016 ยท (Permalink)
So what comes next in the list of "BLIZZ PLS NERF" cards? Whatever is the strongest card at the top of the meta snapshot it seems.
It was Gadgetzan and Leeroy, then Patron (Warsong took the hit for that one though), Druid combo and now Doomhammer. After this what's next? Gadgetzan nerf V2?
And why of all cards to choose to nerf, why Doomhammer? Stat wise it is pretty fine. 16 damage over 4 turns (Rockbiter changes this) with a 5+2 mana cost is perfectly fine, and the combo existed for the length of the game with little complaints. I'd choose to nerf Flamewreathed Faceless over Doomhammer if we were to nerf Face Shaman, it wasn't Doomhammer that pushed Face Shaman to become undisputed top after WoTOG.
Snowfox2ne1 ยท -2 points ยท Posted at 16:03:38 on May 21, 2016 ยท (Permalink)
Because with the card called rock biter it gives you up to 16 burst damage off of 2 mana the next turn. Also they nerfed a bunch of tools for the other classes, but left shaman alone? Just saying, I trust someone like Reynad over a random on this sub. Even he has said Doomhammer should have been nerfed.
iForgotMyOldAcc ยท 1 points ยท Posted at 16:32:35 on May 21, 2016 ยท (Permalink)
Well yeah I was just saying what I felt about this matter, after all that's what reddit is for.
Kylael ยท 1 points ยท Posted at 15:45:25 on May 21, 2016 ยท (Permalink)
So we got Val'anyr for paladin, Atiesh for mage, Thunderfury for rogue, Gorehowl for warrior, Doomhammer for shaman, Thori'dal for hunter, and something to find for warlock and druid.
And of course, all of them for priest. Could be fun eh.
[deleted] ยท 2 points ยท Posted at 17:31:59 on May 21, 2016 ยท (Permalink)
Jaraxxus for warlock already.
Edit: Ashbringer for Paladin already, so Val'anyr could go to druid.
BattlefieldNinja ยท 1 points ยท Posted at 16:35:19 on May 21, 2016 ยท (Permalink)
This way instead of being a nerf, it would be a "balance" because the owner could DE their extra if they had one.
alucard333 ยท 1 points ยท Posted at 16:39:51 on May 21, 2016 ยท (Permalink)
I enjoy trying to run two doomhammer soldiers though.
TheAveragePsycho ยท 1 points ยท Posted at 16:40:18 on May 21, 2016 ยท (Permalink)
On the Gorehowl thing you say that but sometimes i am this close to putting in a second Gorehowl. Because damn that bastard played ooze again on my 6 attack gorehowl.
dukenukem3 ยท 1 points ยท Posted at 17:30:03 on May 21, 2016 ยท (Permalink)
At one point of time I was running my CW with 2 of them. It is good and all, but I didn't stack any armour, which is how CW must be played.
abdulazizab2 ยท 1 points ยท Posted at 16:46:03 on May 21, 2016 ยท (Permalink)
Funnily that if you visit WoWhead and read about Gorehowl you will see many players arguing if it should be a legendary weapon in wow or not
Burmi4Breakfast ยท 1 points ยท Posted at 17:11:21 on May 21, 2016 ยท (Permalink)
Would be pretty neat if they would get an intro music as well just making that gorehowl equip a little bit more spectaculair than just klink or some shit like that.
Takeiteeeasy ยท 1 points ยท Posted at 17:12:48 on May 21, 2016 ยท (Permalink)
Weapons might not make sense for all classes. But maybe something like an amulet or mantle that lasted for a few turns and gave a passive buff to your hero or minions or both... They already made Mal'ganis which does exactly that. It would have to be low cost so that aggro decks couldn't just run you over before ever drawing it.
cXo_Ironman_dXy ยท 1 points ยท Posted at 17:31:19 on May 21, 2016 ยท (Permalink)
Never understood why not legendary weapons and spells. It makes sense and works mechanically
An_Exile ยท 1 points ยท Posted at 18:21:54 on May 21, 2016 ยท (Permalink)
I mean, technically it's in the same league as ashbringer.. which IS a legendary weapon in hearthstone as well.
Mars_Fallon ยท 1 points ยท Posted at 18:51:17 on May 21, 2016 ยท (Permalink)
I like the idea of legendary weapons. Blizzard have obviously made a design decision at some point that (so far) only creatures can be Legendary. I'd like to know why that is, because legendary spells/weapons sound cool to me.
Legendary Secret, anybody?
[deleted] ยท 1 points ยท Posted at 20:55:22 on May 21, 2016 ยท (Permalink)
That and Gorehowl not that anyone ever runs two. It's for the soul of the cards
fixy308 ยท 1 points ยท Posted at 21:04:32 on May 21, 2016 ยท (Permalink)
most lists i've seen run just one anyway.
ragmondead ยท 1 points ยท Posted at 22:47:16 on May 21, 2016 ยท (Permalink)
Love it.
[deleted] ยท 1 points ยท Posted at 00:49:05 on May 22, 2016 ยท (Permalink)
Making it so weps can only get one buff would of been a good nerf to aggro shaman and blade flurry without having to kill blade flurry.
michael5029 ยท 1 points ยท Posted at 00:53:55 on May 22, 2016 ยท (Permalink)
Yeah but that means it'll be even harder for f2p people like me to get the damn thing from packs/dust. I still hate getting shaman quests because I lack many of the decent cards.
alpharaonHS ยท 1 points ยท Posted at 01:04:41 on May 22, 2016 ยท (Permalink)
Whoever decided that Gorehowl should be a legendary weapon never played any arena, screw him.
[deleted] ยท 1 points ยท Posted at 01:06:13 on May 22, 2016 ยท (Permalink)
From 100 to 1600 you mean. Any adjusted card gets craft value.
NightKev ยท 1 points ยท Posted at 02:39:43 on May 22, 2016 ยท (Permalink)
Blizzard can decide not to set it to full DE value if they want though.
Darkhatred ยท 1 points ยท Posted at 01:18:41 on May 22, 2016 ยท (Permalink)
Just change it to an ogre weapon problem solved.
MrRgrs ยท 1 points ยท Posted at 03:42:33 on May 22, 2016 ยท (Permalink)
No legendary weapons or spells. I wonder why they've decided to keep that way.
I guess they want legendaries to remain iconic characters.
Spikeflame ยท 1 points ยท Posted at 03:46:52 on May 22, 2016 ยท (Permalink)
Honestly, Doomhammer just makes you FEEL legendary... that's why I only ever use one copy.
Plus... that overload can be crippling sometimes...
[deleted] ยท 1 points ยท Posted at 04:55:25 on May 22, 2016 ยท (Permalink)
Needs usual refund for dust because Of golden variants
hyugafan ยท 1 points ยท Posted at 06:48:35 on May 22, 2016 ยท (Permalink)
it would set a precedent to print <Thunderfury, blessed blade of the windseeker>
WhyYouLetRomneyWin ยท 1 points ยท Posted at 10:26:55 on May 22, 2016 ยท (Permalink)
Hah, I just fought a double gore howl deck. I harrison'd the first one... a few minutes later, when the second was equipped, I was like "wtf how do you have another?" I'm trying to think about how he got a second... did he discover it? Steal it from my deck?
It literally took me about 15 seconds to realize "oh, right it's just an epic, he just has 2 in the deck".
syw784 ยท 1 points ยท Posted at 14:59:37 on May 22, 2016 ยท (Permalink)
So people can dust them for 1600 each? Wow.
RocketToInsanity ยท 1 points ยท Posted at 17:21:08 on May 22, 2016 ยท (Permalink)
You could almost say it "Belongs in a Museum"
deityblade ยท 1 points ยท Posted at 23:47:16 on May 22, 2016 ยท (Permalink)
If there was no aggro shaman, I'm afraid there would be no good aggro deck to keep greedy decks in check, and midrange shaman usually only runs 1 anyway so it dosent get weakened
Earthfury ยท 1 points ยท Posted at 14:27:51 on May 21, 2016 ยท (Permalink)
Should do it with Gorehowl too. Don't know that I've ever seen anyone use more than one, to be honest.
albato ยท 2 points ยท Posted at 14:47:42 on May 21, 2016 ยท (Permalink)
I used 2 in my bloodsail otk deck for consistency reasons
humanistkiller ยท 1 points ยท Posted at 15:15:59 on May 21, 2016 ยท (Permalink)
My golden copy agrees.
EllisDsc2 ยท 1 points ยท Posted at 17:03:58 on May 21, 2016 ยท (Permalink)
How would that be a nerf? Don't most lists run one anyways? I think it would be better to make it a 1/8 or just nerf it to not playable. Is there anything that causes more feel bads than hammer rockbiter combo?
Jinnobi ยท 1 points ยท Posted at 17:19:26 on May 21, 2016 ยท (Permalink)
Nope, mid range shamans run one. Aggro has been running 2 since the beginning of aggro sham
ScrapBuilder774 ยท 1 points ยท Posted at 18:25:11 on May 21, 2016 ยท (Permalink)
I think the first legendary weapon should be the Sword of a Thousand Truths. From south park. They added leroy they so theres a precedent.
zhebrica ยท 1 points ยท Posted at 01:28:04 on May 22, 2016 ยท (Permalink)
They do have a version of that in WoW, it's called Slayer of the Lifeless. Should have put that in HS when they did the Naxx expansion since that's where it drops!
ScrapBuilder774 ยท -2 points ยท Posted at 01:31:48 on May 22, 2016 ยท (Permalink)
No its not funny or cool if they don't call it the sword of a thousand truths. You're missing the joke.
zhebrica ยท 2 points ยท Posted at 01:38:16 on May 22, 2016 ยท (Permalink)
I'm afraid it's you who missed the joke. Remember they use the sword to kill "that which has no life"?
ScrapBuilder774 ยท 1 points ยท Posted at 01:46:49 on May 22, 2016 ยท (Permalink)
Shit, I did miss the joke. Touche. I still think the south park name is better though
Ariacilon ยท 1 points ยท Posted at 01:30:53 on May 22, 2016 ยท (Permalink)
0/2 - Battlecry: Burn all of your opponent's unused mana crystals, gain +1 attack for each mana crystal burned.
If they had just passed thier turn, 10/2 weapon.
BattlefieldNinja ยท 1 points ยท Posted at 21:37:21 on May 21, 2016 ยท (Permalink)
But who gets [Thunderfury, Blessed Blade of the Windseeker]?
Thunderkron ยท 1 points ยท Posted at 22:32:20 on May 21, 2016 ยท (Permalink)
Did someone say [[Thunderfury, Blessed Blade of the Windseeker]] ?
wowgoldfarmer ยท 1 points ยท Posted at 00:29:37 on May 22, 2016 ยท (Permalink)
Your mom said she really likes my [[Thunderfury, Blessed Blade of the Windseeker]]
NexusCordra ยท 1 points ยท Posted at 03:33:39 on May 22, 2016 ยท (Permalink)
Hang on, got to go find my [[Thunderfury, Blessed Blade of the Windseeker]]
PasDeDeux ยท 1 points ยท Posted at 22:29:50 on May 21, 2016 ยท (Permalink)
Hey look XX class is actually good now, it needs to be nerfed.
Gauntlet_of_Might ยท 1 points ยท Posted at 23:00:56 on May 21, 2016 ยท (Permalink)
I feel like a more elegant fix would be to make Rockbiter give +3 attck to a minion instead of a character. It'd still be an excellent card that people would play, it just wouldn't let Shamans sneak out 10-16 attack in one turn.
Megakarp ยท 0 points ยท Posted at 15:12:55 on May 21, 2016 ยท (Permalink)
Limiting a card to 1 copy per deck. What is this, yugioh?
[deleted] ยท 2 points ยท Posted at 17:31:15 on May 21, 2016 ยท (Permalink)
Well dog was playing Exodia mage...
yugidude1 ยท 1 points ยท Posted at 03:52:01 on May 22, 2016 ยท (Permalink)
Other card games do it. Magic does it in edh.
fabio__tche ยท 0 points ยท Posted at 04:24:32 on May 22, 2016 ยท (Permalink)
Yeah, lets just nerf a class that was unplayable for like two years straight and just entered the viable to be played range now. People really need to stop bitching about aggro and l2p.
mithfin ยท 0 points ยท Posted at 18:39:53 on May 21, 2016 ยท (Permalink)
Making Doomhammer a real weapon and mauling Ben Brode with it would be an elegant nerf.
LegendarySketches ยท -5 points ยท Posted at 14:18:14 on May 21, 2016 ยท (Permalink)
Yeah. About as elegant as making Knife Juggler a legendary. You make the card rarer, but you don't address the problem with it.
casce ยท 13 points ยท Posted at 14:33:48 on May 21, 2016 ยท (Permalink)
He kind of addresses it by limiting it to 1 per deck and by reducing the draw consistency.
And yeah, I do think that this is a nice way of balancing a card if it makes sense thematically. Doomhammer being a legendary weapon would make sense. Ashbringer is also a legendary weapon in hearthstone (even it it's not a collectible card, but still). It would of course make no thematical sense to make knife juggler legendary.
LegendarySketches ยท 1 points ยท Posted at 08:12:08 on May 22, 2016 ยท (Permalink)
Having Dr Boom as a legendary also makes no "thematical sense". That's how it is. Hearthstone is not WoW.
And no, draw consistency is not the main issue with cards like that. It's part of it, sure, but if you don't change anything else you are kind of ignoring the problem. People used to run one Doomhammer and it was still pretty effective.
Bobthemime ยท -2 points ยท Posted at 15:04:15 on May 21, 2016 ยท (Permalink)
So did Reno but I don't see a salty post about it on here.
criscorock ยท -2 points ยท Posted at 16:03:48 on May 21, 2016 ยท (Permalink)
Finally, after so long, shaman is viable. Aggro decks in particular offer a reasonable win rate and quick games, so the decks are common. But, alas, we are a salty people. Let's propose an "elegant" nerf, which is, in reality, a nerf which would bury shaman six feet under... in the current standard meta, and all future metas, because we're going for the jugular and targeting a classic staple. Please.
Felstag ยท 0 points ยท Posted at 16:23:05 on May 21, 2016 ยท (Permalink)*
So A) Shaman is well more than viable now; it's the best class in the game. It's a pretty common view by people at all skill levels that Aggro Shaman is easily the best deck in the meta right now. And the worst part is doomhammer is the most expensive card...and the game is often over by turn 6-7, so it really wouldn't be THAT big of a nerf. Also a deck that is characterized by throwing their hand at the other person till they die is antifun.
and B) It should be a legendary...it's fucking Doomhammer, for crying out lout! It's like the most iconic Horde weapon....full stop. It's stated for a legendary, it's a unique, one of a kind weapon, and it's literally a legendary relic in the lore. It would be like arguing Ragnaros or Deathwing shouldn't be a legendary.
vantilo ยท 1 points ยท Posted at 16:56:11 on May 21, 2016 ยท (Permalink)
Good cards are allowed to exist.
Felstag ยท 1 points ยท Posted at 17:55:15 on May 21, 2016 ยท (Permalink)
Doomhammer is too good, so much so that it actually hurts shaman. Blizz can never release weapon/damage buffs that effect the hero because of how strong it is. Doomhammer x double rockbiter is just as cancer as Druid combo was. Hammer of Twilight, which everyone can agree is a really strong card, will never see play just because of how good Doomhammer is and that it occupies the same mana slot.
Good cards are allowed to exist, but not when they negatively impact card variety.
Also...don't ignore the fact that Doomhammer is a LEGENDARY ITEM OF LORE! It's a fucking legendary item in the game that hearthstone is based off of...
EnaiSiaion ยท 1 points ยท Posted at 19:42:10 on May 21, 2016 ยท (Permalink)
The problem with good cards is that most cards are only average and are therefore useless in a game where the good cards exist. This is how you end up with a handful of mandatory netdecks that are the only viable way to play in the short term, and power creep in the long term.
zzbzq ยท 0 points ยท Posted at 14:31:34 on May 21, 2016 ยท (Permalink)
Not just weapons, a lot of the cards that have been nerfed, and a lot of the cards that I still want to be nerfed, could be nerfed pretty well by making them legendary.
What's needed for this is a better backend system for dust refunds. They can't keep giving full dust for every nerf. They also couldn't afford to start giving legendary dust for commons rares and epics that people might have dozens of. They need to start tracking when and how you got the card so they can base the dust on that. Only give full dust on nerfed cards if the player crafted the card. If you change the rarity of a card, give the refund based on the rarities when they obtained the card.
Scaef ยท -2 points ยท Posted at 14:51:42 on May 21, 2016 ยท (Permalink)
"Lorewise" EleGiggle
thedalus ยท -1 points ยท Posted at 14:16:58 on May 21, 2016 ยท (Permalink)
Explain the elegance of all legendary cards being minions and one being a weapon.
dswartze ยท 0 points ยท Posted at 20:18:54 on May 21, 2016 ยท (Permalink)
Well if they ever do make the change it would probably coincide with other legendary weapons being created, so there would be more than one weapon legendary.
thedalus ยท 2 points ยท Posted at 20:24:33 on May 21, 2016 ยท (Permalink)
Still doesn't address the issue of the "elegance" on which this post is based.
dswartze ยท 1 points ยท Posted at 20:42:59 on May 21, 2016 ยท (Permalink)
The only thing really inelegant about it is if they didn't also do it to things like gorehowl at the same time. You could easily argue that right now it's not very elegant for unique characters to be limited to only one in a deck, but unique items can have two.
thedalus ยท 1 points ยท Posted at 20:55:22 on May 21, 2016 ยท (Permalink)
The lore of WarCraft and the mechanics of Hearthstone are two different things. If by elegance you mean it's in sync with the lore, then the whole game is inelegant and would be impossible to balance while keeping it elegant. It's more than natural that some of the lore from a MMORPG will be sacrificed if you want to put it into a playable card game.
Branith ยท -17 points ยท Posted at 11:12:33 on May 21, 2016 ยท (Permalink)
Or you could not be greedy and play Harrison or Ooze in your decks.
FredWeedMax ยท -5 points ยท Posted at 12:59:01 on May 21, 2016 ยท (Permalink)*
The fact that everyone plays harrison AND ooze in this meta proves that doomhammer is stupid and needs to be dealt with (either with nerf or having harrison and ooze in every deck which i find lame)
StopAGaben2012 ยท 15 points ยท Posted at 13:08:11 on May 21, 2016 ยท (Permalink)
Firstly, all decks can't afford to put either ooze or Harrison in their decks.
Secondly, they're not only used for doomhammer, destroying a control warriors Gorehowl for example is pretty fucking sweet.
FredWeedMax ยท -1 points ยท Posted at 13:14:30 on May 21, 2016 ยท (Permalink)
Refer to my other comment, harrison had actually better value pre standard than right now because rogue's gameplay doesn't rely around her weapon anymore and there's only gorehowl for warrior that's really valuable to destroy since death's bite is gone.
I guess you could say pirate warrior is scary with his weapon but he's not the major offender, doomhammer clearly is the biggest threat.
Also i'd say yes all deck should bring in harrison OR ooze, some can use both, some are too greedy to use ooze but harrison is mandatory imo, of course that's if you're a midrange/control deck, aggro decks don't care about that
StopAGaben2012 ยท 1 points ยท Posted at 20:24:43 on May 21, 2016 ยท (Permalink)
Have fun sticking harrison or ooze in Miracle rouge mate
PlinyInTheHouse ยท 1 points ยท Posted at 13:15:52 on May 21, 2016 ยท (Permalink)
Doomhammer and Rockbiter have both been around forever. Why are people just now complaining about it.
PedrovskiBR ยท 4 points ยท Posted at 13:35:03 on May 21, 2016 ยท (Permalink)
They were around, but shaman didn't have the insane early game it has now, with Trogg, Totem Golem, Tuskarr and Flamewreathed Faceless.
presidentking ยท 6 points ยท Posted at 13:24:58 on May 21, 2016 ยท (Permalink)
Because Shaman has other good cards to go around it now.
HS_Merciless ยท 10 points ยท Posted at 13:57:28 on May 21, 2016 ยท (Permalink)
Also Druid combo is gone.
People complained about Druid combo until Patron release. Patron Warrior became meta and everyone forgot about Druid and complained about Warsong combo. Warsong combo is gone and everyone complains about Druid combo again. Druid combo is gone and everyone complains about Doomhammer/Rockbiter combo. Remove DH/RB combo and they will find something new (maybe CยดThun or whatever).
Not saying the mentioned examples werent justified nerfs, but the community will always complain about high damage finishers. Remove one thing and they will jump on another thing.
Unimaginativefriend ยท 7 points ยท Posted at 14:04:00 on May 21, 2016 ยท (Permalink)
If they get doomhammer nerf then can we talk about the fact that freezemage bursts over 30 health in a turn
Herp27 ยท 5 points ยท Posted at 14:37:59 on May 21, 2016 ยท (Permalink)
Found the priest player
Unimaginativefriend ยท 1 points ยท Posted at 14:39:27 on May 21, 2016 ยท (Permalink)
Just a control player in general
Herp27 ยท 2 points ยท Posted at 14:47:02 on May 21, 2016 ยท (Permalink)
Just play control warrior and watch them pitifully try and damage you I guess. I'm actually fairly confident the only time freeze wins that is if the other guy leaves. Priest cries though because usually freeze can only do 30 in a turn if they were facing no pressure (and can get off a perfect thaurissan), which control priest doesn't have a whole lot of.
I do have to agree that it feels lame as fuck getting 30-0'd though, and even though I mostly play renolock now, I'd recommend playing freeze for a bit just to see how hard that is. Most of the time it's Alex 2-turn lethal against classes without healing.
Unimaginativefriend ยท 1 points ยท Posted at 15:44:13 on May 21, 2016 ยท (Permalink)
I have played a lot of freeze in the past but really dont enjoy it anymore since ther are way more fun otk decks out there now
Herp27 ยท 1 points ยท Posted at 16:10:50 on May 21, 2016 ยท (Permalink)
oh definitely. worgen otk is probably the most fun for me
Unimaginativefriend ยท 1 points ยท Posted at 17:56:11 on May 21, 2016 ยท (Permalink)
I love the priest otk deck
ottawapainters ยท 3 points ยท Posted at 14:27:08 on May 21, 2016 ยท (Permalink)
While having a secret equipped that prevents you from doing same, even if you could?
Tengu-san ยท 1 points ยท Posted at 14:11:25 on May 21, 2016 ยท (Permalink)
Leeroy + PO/Cold Blood for sure, knowing the community.
presidentking ยท 1 points ยท Posted at 15:30:53 on May 21, 2016 ยท (Permalink)
I completely agree. But I felt like saying that the community will complain about anything is a bit of a cop out. Although it's true, there's usually something that triggers it.
Nobody complained about Warsong and Frothing being OP until they had good cards around them, namely Grim Patron, despite being around just as long as Doomhammer+Rockbiter. Patron being introduced allowed people to exploit that interaction to the point where it was completely OP, and people complained about it because it made it really unfun to lose a game for no reason other than "oh, my opponent drew half of his deck and has Exodia."
I think it's the same thing in Shaman. Blizzard made a 4 mana 7/7 that gives a 1 mana 1/3 +2/+0 after making a 2 mana 3/4 that gives it +1/+0. Doomhammer+Rockbiter was always a bunch of damage, but Shaman has real cards around that combo now that make its power far more obvious than its ever been. The 10 damage combo can finish the game on turn 6 currently with a nut draw, 7 or 8 more likely, and for a lot of players, that's the turn where they finally take control of the board and think they can turn the corner until Thrall plays a 6 mana Pyroblast to finish it.
So sure, as a community we will complain about OP combos, but not until said combo ruins part of the enjoyment of the game.
nutbread ยท 4 points ยท Posted at 13:25:25 on May 21, 2016 ยท (Permalink)
Reddit wants to nerf every card that it loses to. Wait, someone just lethal'd me with Stonetusk Boar. Add it to the list.
fridgeylicious ยท 1 points ยท Posted at 19:45:52 on May 21, 2016 ยท (Permalink)
Thaurissan on 6, Boar->Blessing of Might->Blessing of Might->Divine Strength->Divine Strength->Seal of Champions->Seal of Champions->Coin->Blessed Champion for 30 damage on turn 7, clearly broken. Fix this blizz, a 1 mana charge minion is clearly awful for the game.
TheDarkMaster13 ยท 1 points ยท Posted at 14:05:01 on May 21, 2016 ยท (Permalink)
I always used a burst shaman deck with the windfury spell. Was actually competitive up until the Leeroy nerf. Shaman as a class hasn't had quite enough tools to be competitive until LoE, it was just on the cusp with all the TGT cards.
vezokpiraka ยท 1 points ยท Posted at 13:28:30 on May 21, 2016 ยท (Permalink)
Both cards are good against more than half the classes. Of course they are played.
EmpiricalSkeptic ยท 0 points ยท Posted at 13:08:18 on May 21, 2016 ยท (Permalink)
That's not the reason why weapon destruction techs are so popular. adding in a niche card for one specific matchup is going to waste a slot in your deck. but right now warrior, paladin, rogue, and shaman are all very strong and all use weapons. everyone playing harrison/ooze is because several strong weapon classes are all on the laddee, not because "doom hammer is stupid"
FredWeedMax ยท -1 points ยท Posted at 13:10:55 on May 21, 2016 ยท (Permalink)
Sure those classes are strong but harrison was played a lot right before standard as well, and there were actually better reasons to play him and ooze.
Rogue is strong but doesn't use it's weapon a lot unlike pre standard where their gameplay was weapon based and destroying it could be game winning.
Paladin has truesilver but you usually wait for ashbringer to use weapon destruction, didn't change from pre standard.
Warrior has only gorehowl which is worth destroying, you can use it on 1 durability fiery war axe for tempo but that's not really a great play. Pre standard destroying Death's bite was very important as it could've been his last activator for execute/grommash.
ONLY doomhammer is so broken that you HAVE to have a weapon destruction play or you lose to it, and that was already valid pre standard.
SpazzyBaby ยท 3 points ยท Posted at 13:47:01 on May 21, 2016 ยท (Permalink)
You really don't need the weapon destruction to not lose to it, unless you're playing a deck that it's particularly good against.
WyMANderly ยท 1 points ยท Posted at 15:43:10 on May 21, 2016 ยท (Permalink)
This is true. Beat a midrange Shaman last night who went through 2 full Doomhammers.
Granted, I was playing Controlladin with leet heals.
EmpiricalSkeptic ยท 1 points ยท Posted at 13:21:46 on May 21, 2016 ยท (Permalink)
prior to standard we had patron/control warriors, secret paladins, midrange druid's, zoolocks, and aggro shamans filling up the ladder for the most part. once again the majority of the ladder dominant decks featured weapons or even heavily relied on them. if aggro shaman was the only deck on the ladder that used a weapon. guarantee you that less people would be willing to sacrifice one of their list spaces for weapon destruction
KenniHS ยท -3 points ยท Posted at 14:25:47 on May 21, 2016 ยท (Permalink)
All they need to do is make it a 2/6 and rockbiter can only target minions.
cwh711 ยท 11 points ยท Posted at 14:37:50 on May 21, 2016 ยท (Permalink)
But rockbiter face is a very important tool for early game board control. It's only an issue with doomhammer, so doomhammer should be the target of any balance change.
roilenos ยท 7 points ยท Posted at 14:51:17 on May 21, 2016 ยท (Permalink)
i wont say that is an issue even with doomhammer, yep aggro shaman is a strong deck, but is not game breaking, i dont think that there is really needed to nerf any component.
It has the strongest curve until turn 4, not until 8 like secret pala had, and if we go further, it has bad matchups not like patron warrior.
cwh711 ยท 0 points ยท Posted at 15:26:39 on May 21, 2016 ยท (Permalink)
I do agree that there isn't currently any balance issues with aggro shaman or doomhammer. But if somehow it does become oppressively powerful, any change they make should be on doomhammer and not rockbiter (or at least not removing the ability of rockbiter to target face).
KenniHS ยท 1 points ยท Posted at 12:52:54 on May 22, 2016 ยท (Permalink)
This was true before shaman had better early and mid game minions. Times have changed.
gmquinto ยท 0 points ยท Posted at 14:44:58 on May 21, 2016 ยท (Permalink)
How about gives +3 attack for one attack only (i.e. would only affect the first hit of a windfury minion/hero)?
[deleted] ยท 7 points ยท Posted at 15:06:32 on May 21, 2016 ยท (Permalink)*
[deleted]
EnaiSiaion ยท 1 points ยท Posted at 20:09:13 on May 21, 2016 ยท (Permalink)
So true, new players would not understand what "Give your weapon +3 for one attack" means. English is hard, yo.
Starscream29 ยท 1 points ยท Posted at 14:38:43 on May 21, 2016 ยท (Permalink)
Ahem blessing of might
KenniHS ยท 1 points ยท Posted at 12:51:41 on May 22, 2016 ยท (Permalink)
Blessing of Might doesn't exist in a class with a wind fury weapon and such strong early game, and was barely run even when Paladin had better early game. What's your point?
ArtistBogrim ยท 0 points ยท Posted at 16:23:47 on May 21, 2016 ยท (Permalink)
I love the idea of making legendary weapons and spells. But I don't think Blizzard is going to change the rarity of an existing card simply because it's too powerful.
I think reducing the number of charges from 8 to 4 would make Doomhammer a much more reasonable card. It would still act as a good means of burst and removal, but it wouldn't become this secondary free hero power that deals 4 damage a turn and Harrison Jones wouldn't wreck the Shaman for playing it anymore.
Piqcked ยท 0 points ยท Posted at 16:36:55 on May 21, 2016 ยท (Permalink)
No.
DrCut ยท 0 points ยท Posted at 16:48:07 on May 21, 2016 ยท (Permalink)
Agreed. Not to mention the insane amount of dust we would have gotten...
[deleted] ยท 0 points ยท Posted at 16:56:40 on May 21, 2016 ยท (Permalink)
Then lore wise Gorehowl should also be a Legendary weapon
AerodynamicOmnivore ยท 0 points ยท Posted at 17:50:36 on May 21, 2016 ยท (Permalink)
My friends always get salty as fuck when I deal 16 damage to their face.
Ke-Win ยท 0 points ยท Posted at 17:56:43 on May 21, 2016 ยท (Permalink)
but only collectable minions are legendary.
ShengWangHS ยท 0 points ยท Posted at 19:50:01 on May 21, 2016 ยท (Permalink)
3200 dust? Yes please.
bionix90 ยท 0 points ยท Posted at 19:50:22 on May 21, 2016 ยท (Permalink)
Gorehowl too.
HeyApples ยท 0 points ยท Posted at 19:52:29 on May 21, 2016 ยท (Permalink)
I would be on board with that for Ice Block as well. It should be a "legendary" occurrence, not a way to stall out the game for stupid too long.
Hikin33t ยท 0 points ยท Posted at 20:19:25 on May 21, 2016 ยท (Permalink)
How can you people talk about this weapon as if it's okay that it's in the fucking game?
Kami_No_Tanjou ยท 0 points ยท Posted at 21:57:36 on May 21, 2016 ยท (Permalink)
so you could disenchant it to get 1600 dust? no thanks
ThePhoenixRoyal ยท 0 points ยท Posted at 11:17:11 on May 22, 2016 ยท (Permalink)
If they gonna be legendary I demand some hype two steps from hell forge hammer shit going in the background
binhpac ยท -4 points ยท Posted at 14:00:58 on May 21, 2016 ยท (Permalink)
Instead of nerfing Leeroy and Gadgetzan Auctioneer and giving us all the tools from GvG to counter Mircale Rogue, they should have made Gadgetzan Auctioneer Legendary.
You still have Miracles, they just don't happen in every single game of your deck.
Knamloci ยท 1 points ยท Posted at 15:18:58 on May 21, 2016 ยท (Permalink)
agree with this as well making him 6 mana just made him worse in other decks.
[deleted] ยท -3 points ยท Posted at 18:08:56 on May 21, 2016 ยท (Permalink)
It's probably something they should do, or simply nerf the numbers on the card, but the most important thing here is that you immediately cease defining anything relating to a card game as "elegant". Reynad sounds like a pretentious douche-nozzle when he says that, and likewise so does everyone else.
ComBiPup ยท 1 points ยท Posted at 18:23:43 on May 21, 2016 ยท (Permalink)
Using the most apt word for a particular style of content manipulation seems to be the correct thing to do. Perhaps you should re-evaluate your opinions on other people and how they speak. I mean, really, you're the problem.
[deleted] ยท -2 points ยท Posted at 18:29:41 on May 21, 2016 ยท (Permalink)
Nope, that word is pretentious and douchy and has nothing to do with card game design. It's just Reynad trying to make himself sound smart, when in fact he's just an idiot manchild, and apparently you're triggered by me calling him out on that. Deal with it.
ComBiPup ยท 3 points ยท Posted at 18:34:16 on May 21, 2016 ยท (Permalink)
Anytime you're thinking of using the word pretentious you should take a long hard think on it before you do. I don't have a particularly strong opinion on Reynad having never watched his stream or any of his casts. You being an insecure judgmental baby has nothing to do with him.
[deleted] ยท -3 points ยท Posted at 18:50:13 on May 21, 2016 ยท (Permalink)
You aren't in a position to speak on the matter if you don't even understand the reference, every time Reynad is on Value Town and they talk about card changes he calls something "elegant" and sounds like a complete and utter douche.
OP only used the word in the title because he heard Reynad talking and is trying to use the same language. It's embarrassing and laughable, so is your willingness to comment on something without knowing the subject matter.
Zireall ยท -11 points ยท Posted at 13:28:32 on May 21, 2016 ยท (Permalink)
No
stefan1338 ยท 11 points ยท Posted at 13:32:55 on May 21, 2016 ยท (Permalink)
Found the aggro shaman
SpazzyBaby ยท 3 points ยท Posted at 13:44:03 on May 21, 2016 ยท (Permalink)
Think you'd be hard-pressed to find someone that doesn't play aggro Shaman.
Existential_Anxiety ยท 4 points ยท Posted at 13:50:29 on May 21, 2016 ยท (Permalink)
Hi.
icantbelievethisbliz ยท 6 points ยท Posted at 14:00:24 on May 21, 2016 ยท (Permalink)
Found the maly shaman
Existential_Anxiety ยท 1 points ยท Posted at 14:16:37 on May 21, 2016 ยท (Permalink)
Sorry to disappoint. I've only played shaman vs a Naxxramas heroic boss, in august 2015. But I was planning to build a control shaman, someday. Do you have any suggestion against aggro shaman? N'zoth paladin and reno mage are boring me.
icantbelievethisbliz ยท 2 points ยท Posted at 15:10:30 on May 21, 2016 ยท (Permalink)
I'm surprised you don't play shaman, to me it's just one of the most fun classes with lots of choices, cool spells and big dudes.
Tempo mage might work since it's an early powerhouse (also zoo Warlock), although Trogg and Wyrm are basically cousins so I'm not sure you'd like that. Maybe a priest that can establish a board after Excavated Evil.
Existential_Anxiety ยท 2 points ยท Posted at 19:53:51 on May 21, 2016 ยท (Permalink)
Thing is I don't really like playing what is overflowing in ladder. I always thought Shaman would be fun but I had a limited collection and I chose something else to play with. Now that I have the card I could even play it, but to me feels just "hop on the easy-class-meta-train". I like playing something different most of the time. I will probably test some control shaman and... dunno, dragon mage.
AtlasF1ame ยท 1 points ยท Posted at 14:32:34 on May 21, 2016 ยท (Permalink)
Found the rank 20 guy who complains about everything and blames all the mistakes he makes into luck
Zireall ยท -1 points ยท Posted at 14:00:40 on May 21, 2016 ยท (Permalink)
also no
[deleted] ยท -7 points ยท Posted at 14:52:43 on May 21, 2016 ยท (Permalink)
[deleted]
wesleyvincent ยท 8 points ยท Posted at 15:05:26 on May 21, 2016 ยท (Permalink)
Okay, that was really underwhelming.... what was the point of your comment?
CustomerSolutions ยท -1 points ยท Posted at 15:17:40 on May 21, 2016 ยท (Permalink)
Does he need a point?
TangyDelicious ยท 1 points ยท Posted at 18:06:54 on May 21, 2016 ยท (Permalink)
well this is a forum for discussion not jerking yourself off about a play
CustomerSolutions ยท 1 points ยท Posted at 00:58:26 on May 22, 2016 ยท (Permalink)
As you can see the creator of this discussion has deleted his comment. Good job.
[deleted] ยท -4 points ยท Posted at 13:34:54 on May 21, 2016 ยท (Permalink)
[deleted]
pop1fizz ยท 2 points ยท Posted at 15:52:01 on May 21, 2016 ยท (Permalink)
The windfury effect is what makes it special. Losing the windfury makes it a pretty useless card for 6 mana.
_ImNoSuperman ยท -4 points ยท Posted at 14:23:23 on May 21, 2016 ยท (Permalink)*
Making Savannah Highmane, Misterious challenger and such cards legendaries would have been good too, but it is not the case
Edit: do i really need to say that my post is sarcastic?
[deleted] ยท -6 points ยท Posted at 14:37:37 on May 21, 2016 ยท (Permalink)
[deleted]
limluigi ยท 1 points ยท Posted at 15:02:56 on May 21, 2016 ยท (Permalink)
Are you sure? Because Highmane is more playable than more than half of legendary cards.
The only reason why Highmane shouldn't be a legendary is because that is a generic beast, not unique in the lore.
Bobthemime ยท 1 points ยท Posted at 15:04:47 on May 21, 2016 ยท (Permalink)
Highmane? Not good enough? Are you mad?
AraKnoPhobia ยท 1 points ยท Posted at 15:32:00 on May 21, 2016 ยท (Permalink)
Just rename it to Mufasa and we're good
ArcDriveFinish ยท -19 points ยท Posted at 11:51:29 on May 21, 2016 ยท (Permalink)
Still doesn't change the fact that it's overpowered. 16 damage for 5 mana with potential for even more burst with rockbiters.
[deleted] ยท 11 points ยท Posted at 12:07:07 on May 21, 2016 ยท (Permalink)
Over 4 turns
carrot0101 ยท 6 points ยท Posted at 11:57:40 on May 21, 2016 ยท (Permalink)
That's a three card combo for 7 mana and 2 overload. That combo isn't a problem.
ArcDriveFinish ยท -4 points ยท Posted at 12:12:37 on May 21, 2016 ยท (Permalink)
7 mana 2 overload 28 damage. Yep. Not a problem at all.
carrot0101 ยท 5 points ยท Posted at 12:15:58 on May 21, 2016 ยท (Permalink)
Where'd you get 28 from? It's (3+3+2)x2, 16.
ArcDriveFinish ยท -6 points ยท Posted at 12:18:33 on May 21, 2016 ยท (Permalink)
2x 8 = 16
plus 2x6 = 28
carrot0101 ยท 1 points ยท Posted at 12:21:59 on May 21, 2016 ยท (Permalink)
I was talking about damage in one turn.
ArcDriveFinish ยท -3 points ยท Posted at 12:23:52 on May 21, 2016 ยท (Permalink)
Because doomhammer is only 2 charges right?
The reason why it's overpowered is because by itself it locks up half the enemy hero's health. With 2 rockbiters the enemy hero is just dead. Entire HP from just 3 cards. Not even freeze mage does that.
KKlear ยท 16 points ยท Posted at 12:54:44 on May 21, 2016 ยท (Permalink)
That's nothing. If you play Elven Archer and then attack with it each turn, it's infinite damage and it only costs 1 mana and one card!
AlexAverage ยท 5 points ยท Posted at 13:59:20 on May 21, 2016 ยท (Permalink)
Isn't it infinite + one because of her battlecry?
[deleted] ยท 3 points ยท Posted at 14:35:22 on May 21, 2016 ยท (Permalink)
which equals infinite
SpazzyBaby ยท 6 points ยท Posted at 13:49:56 on May 21, 2016 ยท (Permalink)
Don't forget Wisps, man. 0 mana, 1 damage a turn. Over 30 that straight up kills you, ridiculous.
carrot0101 ยท 3 points ยท Posted at 12:29:24 on May 21, 2016 ยท (Permalink)
Yeah but they can react, heal, taunt, whatever.
Spktr-las ยท 1 points ยท Posted at 14:24:37 on May 21, 2016 ยท (Permalink)
so do you
SklX ยท 3 points ยท Posted at 13:33:15 on May 21, 2016 ยท (Permalink)
Arcanite Reaper - 5 mana 10 damage over 2 turns
Doomhammer - 5 mana overload 2 16 damage over 4 turns also combos with rockbiter for extra damage
I am not saying doomhammer isn't better than arcanite reaper but it isn't better by that much. If arcanite reaper was actually a 5 mana pyroblast obviously everyone would play it. If doomahmmer was really as broken as you make it out to be then all shaman decks would run 2 copy of it but as it turns out midrange shaman which some consider the best shaman deck right now only runs 1 copy of it.
The card is obviously great but you're exaggerating
siouxftw ยท 1 points ยท Posted at 14:23:47 on May 21, 2016 ยท (Permalink)
I think you're totally right, also the only reason aggro shaman runs 2 is to increase the draw chance, never played or have seen played 2 Doomhammers in one game
mutsuto ยท -1 points ยท Posted at 17:46:15 on May 21, 2016 ยท (Permalink)
This is one the the design philosophies I hate about hearthstone. Balancing via deck limitation is fine, but associating that with rarity/ scarcity is just bad design. Allowing something to be OP just because you're only allowed 1 doesn't fix that a card is broken, same goes for all legendaries. HS is fixed down this path it seems. Instead of balancing Doomhammer by bumping it up to a legendary, it's better to introduce the concept of having cards which have limit deck space to
1. Or possibly separating the concepts of deck limitation and legendary altogether. This'd also have the advantage of greatest balance control when thinking[/ developing] about[/ for] arena. Still, I've prefer having all legendaries be non-over-powered.RoostaFS ยท -1 points ยท Posted at 01:22:58 on May 22, 2016 ยท (Permalink)
All you need to do is change Rockbiter so that it can only attack minions. Doomhammer is a good card, but not insane. The OP synergy is Rockbiter doing 6 damage for 1 mana. You can still allow it to do that, just not to the face.
Lanztar ยท 2 points ยท Posted at 03:32:41 on May 22, 2016 ยท (Permalink)
So minions you buff with rockbiter can no longer attack face? Sounds pretty dumb.
RoostaFS ยท 0 points ยท Posted at 09:45:57 on May 22, 2016 ยท (Permalink)
You would never do that anyway.
[deleted] ยท 1 points ยท Posted at 13:07:14 on May 22, 2016 ยท (Permalink)*
[deleted]
RoostaFS ยท 0 points ยท Posted at 13:31:18 on May 22, 2016 ยท (Permalink)
That's a meme, not a deck.
Adum_Coweek ยท -9 points ยท Posted at 13:21:05 on May 21, 2016 ยท (Permalink)
Lets be honest, how many of your losses vs shaman is because he plays a second doomhammer? Only one decklist runs it too, which is aggro shaman. It would be better if they just nerfed the card which is clearly broken.
Redvay ยท 15 points ยท Posted at 13:33:11 on May 21, 2016 ยท (Permalink)
it's not about the 2nd doomhammer it's about reducing the likelihood of seeing the first one.
Chiwalrus ยท 3 points ยท Posted at 13:29:55 on May 21, 2016 ยท (Permalink)
Aggro definitely isn't the only list running it. And OP said the main reason is to reduce draw consistency. Aggro shaman doesn't have a ton of draw but there are few games I play against it when doomhammer doesn't come out.
Adum_Coweek ยท 1 points ยท Posted at 16:28:20 on May 21, 2016 ยท (Permalink)
Aggro definitely is the only list running double doomhammer.
Chiwalrus ยท 1 points ยท Posted at 02:29:12 on May 22, 2016 ยท (Permalink)
Sorry, I agree with that. I thought you were saying only aggro runs doomhammer at all. My bad!
iviqrr ยท -2 points ยท Posted at 15:22:50 on May 21, 2016 ยท (Permalink)
Then shaman and warrior would have 1 extra legendary each. At the moment all classes have an equal ammount of class legendaries.
YdenMkII ยท 4 points ยท Posted at 15:32:45 on May 21, 2016 ยท (Permalink)
Not true. Hunters got dreadscale and acidmaw in the same update that the other classes only got 1 legendary.
[deleted] ยท -4 points ยท Posted at 15:38:15 on May 21, 2016 ยท (Permalink)
[deleted]
Snowfox2ne1 ยท 2 points ยท Posted at 16:00:31 on May 21, 2016 ยท (Permalink)
There are like three current variations of Shaman that are being played at a high level. Not sure what you mean by "only viable shaman deck". Especially when Shaman is looking like it will sit top tier for the next year.
TangyDelicious ยท 1 points ยท Posted at 18:03:13 on May 21, 2016 ยท (Permalink)
midrange shaman is also a top deck right now and only runs one