beeting ยท 4277 points ยท Posted at 19:59:47 on July 5, 2017 ยท (Permalink)
Mario throws his hat onto a man, Dave.
Instantly, Mario knows everything that defines Dave. Mario goes to Dave's job, does Dave's work. Mario gets a promotion. Mario goes on a blind date with a sister of Dave's coworker. Soon he marries her. They adopt a dog, buy a house, and then have children.
Decades pass. He shares years of wedded bliss with his wife. His children grow up, and have children of their own. Finally, at the end of it all, Mario is on his deathbed.
"My son," he calls to Dave Jr., "I have lived a long and fulfilling life, and now I am ready to move on. I did my best to give you, your mother, and your brothers and sisters everything you needed. There is only one more thing I have to give you."
"No Dad, save your strength. All I want is more time with you," Dave Jr. says through his tears.
"It's alright, my boy. I don't have much time left anyway. Please, before I go, take my hat. I want you to have it."
"But Dad," Dave Jr. says, "You've never taken off your hat. Are you sure?"
"Yes, son. Take it, and promise me you'll wear it."
"I will Dad, I promise. I'll put it on right now."
Dave Jr. gingerly removes the old and faded hat from his father's head. By the time he puts it on himself, Dave has passed away without a sound.
But Dave Jr. does not realize it. Mario stretches his new limbs, and smiles with his new mouth.
There are no more game overs.
v-23 ยท 417 points ยท Posted at 20:39:44 on July 5, 2017 ยท (Permalink)
I don't know why it took me so long to give Star Bomb a chance... and it was finding out Rachel Bloom was the Princess in this song to get me to listen.
NSP is an homage to 80s cock-rock, with absurdly immature lyrics. It's very much Danny's beast. NSP is pretty hit or miss; some of their songs I find hilarious, or at least musically fun, others fall flat on their face.
Starbomb is very much more Game Grumps style humour, and the music is more dictated by the subject matter than the 80s rock anthem pastiches from NSP. As a result Starbomb has more variety in the tone and influences of their songs.
Yeah, same. I loved Under The Covers though, in which they only did Covers to fairly known songs and Danny's voice just fucking hits it out of the ballpark.
I love Danny. I love Brian. I'm just not that much into their musical style, even though they're very good at what they do.
As a fan of hers, it pisses me off that so many people are gonna associate her with that dumpster fire. Her solo stuff, and the songs written for her TV show are much, much funnier and nowhere near as cringey.
I mean, there's no game overs ever in most modern games. You just restart at checkpoints.
rube ยท 1204 points ยท Posted at 17:02:10 on July 5, 2017 ยท (Permalink)
Right, but that doesn't normally apply to Mario games. They've almost always had some sort of Lives system, which seemed like a silly hold-over from arcade games.
I mean, modern Mario games haven't even mattered much, since you get soooo many extra lives. But still nice to hear they're finally doing away with it.
VingV ยท 793 points ยท Posted at 17:11:14 on July 5, 2017 ยท (Permalink)
It was really dumb because it wasn't like they really punished you for it. It just sent you back to the load screen, you pressed load, then walked for 10 seconds and reselected the level. It was just a waste of time.
rube ยท 402 points ยท Posted at 17:23:53 on July 5, 2017 ยท (Permalink)
Right. It sort of made sense in the original NES game where you couldn't save your progress and you only got a certain number of lives to complete the game. If you lost all your lives, you start over from the very start.
But again, I feel this is a leftover from arcades where they want you to pump in more quarters for more lives. Why not let me start back up at world 6 or 7 and keep playing?
Could be in their teens now, playing the NES that his aunts and uncles grew up with
[deleted] ยท 2 points ยท Posted at 05:53:49 on July 6, 2017 ยท (Permalink)
It weirds me out that someday I'm going to be a grandparent with a game console in my house. Like, that idea feels so wrong and different from the way my own grandparents are now. It'll be interesting to see what new technologies come out that I never adopt, just like my grandparents never adopted gaming or the internet other than for email and news.
I totally used to have that thought too, but then I realised that everyone of every age isn't adhering to something mainstream, and have likely been doing it since they were young (like me and going to clubs or video chatting people.) But yeah I'm going to be a stylish old guy with like a stuffed raccoon and my retro Switch or something (if a successor doesn't come out)
Is this real? I can't believe I didn't know this. So many hours wasted.
golgar ยท 1 points ยท Posted at 03:29:02 on July 6, 2017 ยท (Permalink)
Yes, as long as the console is not restarted.
rube ยท 17 points ยท Posted at 17:53:01 on July 5, 2017 ยท (Permalink)
Ah, forgot about the restart trick... and I still remember finding my first warp pipe on 1-2, that was a magical moment in my gaming past. :)
Regardless, lives in a platformer are still pretty unnecessary. I'm sure they have their place still, like in those bonus levels in Super Meat Boy. But overall they're not needed.
While the arcade model was definitely a thing, that quarter munching style was still way turned down on console games. Compare just about any arcade-to-NES port and see how much more punishing the arcade version is, or the fact that the NES Playchoice-10 systems went by a timer and not lives.
I think it was less a holdover from arcade games, as they were concurrent systems, and more to do with artificially increasing the gametime to justify the high price tags. If the original Mario had no life system everybody would beat it in an hour and want their money back.
New Super Mario bros Wii actually slightly punished you for getting a game over, you would only get 4 stars on your file, without continuing you could get 5 stars.
Mario 3 would reset the world you are on iirc. You'd have to go to the start of the world's map and all the levels would have to be beaten all over again.
Offering your player a concession without in any way notifying them that they're basically barred from 100%ing the game is brutal.
3D Land did it too and it's a complete kick in the balls to get to the end only to find you have to delete your save and start over if you want that last โ .
I mean for the non-completionist it's irrelevant, but still really dirty.
Yea but maxing lives was always a fun 1/4 of the way through the game mark. I'm going to be sad to see this go. It like saying the score meter makes no difference either. But it's a mark to hit.
In NSMB you had to get to a certain point to save. I actually liked that system.
D14BL0 ยท 21 points ยท Posted at 18:38:59 on July 5, 2017 ยท (Permalink)
Yeah, in pretty much every Mario game since Mario 64, the worst punishment for running out of lives was having to start over from the beginning of the "hub world" area, as opposed to having to start over from the entrance of the level you were just in.
In SM3DW there was an infinite lives exploit in one level where you could jump off a koopa shell and bounce back down from the ceiling afk. So at one point I had Crown Crown Crown lives.
cjx3m ยท 56 points ยท Posted at 17:55:28 on July 5, 2017 ยท (Permalink)
World 1 Stage 2
And this is something present since Super Mario Bros on the snes, where you could bounce out a koopa troppa in world 1-1 at the of the stage to get 99 lives
Since then, there has been a secure way to make 99 lives on each Super Mario Game
mlvisby ยท 34 points ยท Posted at 19:09:40 on July 5, 2017 ยท (Permalink)
Even the original on NES, Koopa shell + stairs.
axionj ยท 16 points ยท Posted at 20:20:48 on July 5, 2017 ยท (Permalink)
I just remembered, but in water levels for Super Mario 64, there was always a source of healing since the oxygen bar used the same bar as the health bar.
that eel level is one of my favorites though, good memories. i need to replay this game
Ko-san ยท 7 points ยท Posted at 22:03:01 on July 5, 2017 ยท (Permalink)
The presentation had it to where coins didn't provide health (at least not yellow ones) and the oxygen bar was separate that drains before draining health.
Even is tough games like Super Mario Sunshine, losing all your lives didn't send you to the start of the game. All it did was restart the current level (which happened at every lost life), and reset your life counter to 3. There's really no point to lives. You mess up, you restart from your last save.
I always hated that system in NSMB Wii, 'cause even if I didn't have a problem with it, my younger (or older) relatives did. In multiplayer when one person loses all their lives they're gone until someone got a new life (iirc).
For your average gamer that wasn't a problem, but I wanted mom to play more and 5 lives went by fast...
And with most modern Mario games it just saves right after you complete the level, so you don't even lose any progress. So it just brings the pacing to a screeching halt and there's absolutely no point for it. SM3DW was terrible for this. The two recent Rayman games ditched that crap and subsequently kicked ass.
On a similar note, what did the coins do in super mario maker? I never got to play the game, just watched a bit. They seemed a bit more useless than normal in that one.
plolock ยท 1 points ยท Posted at 06:20:00 on July 6, 2017 ยท (Permalink)
I miss game overs. I wish the difficulty ramped where you need the lives. I wish there were difficult levels in the newer games and if you lost all your lives it would say game over and erase your game save.
708145 ยท 1 points ยท Posted at 18:51:46 on July 5, 2017 ยท (Permalink)
I dunno, without the lives system we would never have modern wonders such as this
You said it doesn't normally apply to Mario games. I gave you an example, I don't think you understood what was happening.
rube ยท 1 points ยท Posted at 17:16:07 on July 6, 2017 ยท (Permalink)
Um, no. Go back to the original post. It's about the game never having a "game over" screen. As in you lose all your lives and you have to start over or hit continue to keep playing.
Now read the comment above mine. They're saying there is no game over in most games, you just restart at checkpoints.
My comment then agreed with them, that most don't have game over screens but Mario does for some reason. Checkpoints are irrelevant here.
Sure, Mario has had checkpoints since SMW, but it still has a set number of lives and you get a "game over" screen if you lose them all.
Nahte27 ยท 38 points ยท Posted at 21:28:04 on July 5, 2017 ยท (Permalink)
In the DLC, the Hero's Path feature shows you where you've been on the map as a squiggly green line. There's a "play" option to see where you've traversed since the beginning. Every time you died, an X appears and Link screams
The punishment for dying is that you can't progress until you don't die or find another way.
uacoop ยท 16 points ยท Posted at 18:48:17 on July 5, 2017 ยท (Permalink)
Most modern games don't have any consequences other than a bit of wasted time. I think that's why rogue-lights have exploded and games of the Soulsbourne variety have really taken off in the 5 years or so. People like the thrill that real consequences provide.
Oh it just has perma death. You work and you work to fish materials out of the ocean and build a big raft you can live on, grow food and whatnot, while sharks circle and occasionally attack your raft. It's a lot of work. And when you die, you start over from the beginning. Terribly frustrating.
I'm doing a challenge run where if I get a game over, I throw out all my weapons and shields, and have to go back to my last manual save. I'm also only allowing myself to save in towns or stables. It adds a lot more tension to the game, yet it's also pretty fun after you die, because you get to start fresh, and low tier weapons become viable again. I've actually found myself using the mops unironically because of this.
I was pretty disappointed with BOTWs difficulty overall. Yes it was pretty difficult in the beginning at the Plateau and I did die a lot but once that passed the difficulty didn't really scale with you as much as I would like it to. I think I got only 2 more game overs throughout the rest of the game after I cleared 2 of the divine beasts which is a huge difference from dying numerous times in the beginning and most of the "strong" enemies weren't as powerful as I would like them to be (including the silver lynel). I still have to try master mode though, so maybe that'll provide for the difficulty I was hoping for.
Even in Mario games this is a bit of a non-issue. In Mario 64, when you ran out of lives, you pretty much just loaded up your save and got going again. There was practically no penalty.
Nintendo fans are programmed to make every minor thing look like huge news. It's what allows them to not be disappointed at all the questionable stuff Nintendo is constantly doing.
Listen, I'm a huge Mario guy, and I get Game Overs all the time. So the fact that this game doesn't have them blows my mind! To each their own, but judging by the upvotes, I think I'm not in the minority here!
I remember how old the 1up system felt even as far back as galaxy. In the end, there wasn't much of a punishment for it. It just served as an indicator to tell you to take a break from the game, since at that point you were probably playing for a long time.
If we lose coins every time we die, then there's always a punishment, without breaking the game loop with a game over screen.
Taffarr ยท 142 points ยท Posted at 17:36:50 on July 5, 2017 ยท (Permalink)
Also in galaxy 2 you could just go to supermassive and easily get back to 99 lives. I think they realized that lives don't really matter anymore. Looking forward to more gameplay and less worrying about lives.
I disagree. There is no challenge to games anymore and no consequence to being terrible at a game. INstead of holding your hand it should start you over.
Even in Super Mario World, which was my first video game ever, I don't believe I ever got a game over after unlocking the "Secret Area" in world 2 where you could just get unlimited lives and powerups. That was pretty early in the game, too.
Lives would work if they went back to making them rare. The last time they actually mattered was probably Mario 3 on the NES though. That would be a hell of a throwback. They've been pretty dead set on making sure the player never runs out of lives for a good 25 years now.
You didn't even get a game over in Mario 3 if you ran out of lives - you just had to restart the current world.
[deleted] ยท 1 points ยท Posted at 10:27:23 on July 6, 2017 ยท (Permalink)
I can't think of many games I play with lives these days. They're a relic.
I've thought about this before and here's my take on it:
"Game Over" is a holdover from the arcade days where they would end your game if you died so that they could get another quarter from you. In the NES days it was a way to inject longevity and challenge into technically-restrained, short-in-length games because there was no save system so you had to keep practicing and practicing to get to the end. After being able to save your game progress became a standard practice in modern gaming, "Game Over" kind of lost its purpose other than to be a temporary and inconsequential roadblock in the way of you continuing to play.
In modern games it just drives you to save constantly in difficult areas. I prefer the checkpoint system so I don't even have the choice to worry over it.
I thought about that game in particular when I posted my comment, but I think games like BotW are the exception because they're about semi-realistic survival so "Game Over" is the equivalent of losing a life/turn in a platformer like Mario.
Yea honestly it shows a game over screen but its not a traditional game over. You dont get sent back to the title screen in you have already sort-of chosen our respawn point by saving. Traditional game over sends you back to a set beginning point
Great points here. It's an absolutely obsolete play mechanic from a bygone era.
Zerotsu ยท 20 points ยท Posted at 18:05:56 on July 5, 2017 ยท (Permalink)
Not entirely. For example, "Game Over"s still have relevance in Bullet Hell games, Roguelikes, and Roguelite kinds of games, as well as retro-style platformers. While they most certainly don't have much place in many modern games, calling them completely obsolete isn't quite right.
[deleted] ยท 12 points ยท Posted at 18:45:10 on July 5, 2017 ยท (Permalink)
Also in the NSMB series. Game Overs send you back to the halfway point at either the tower or the start of the world.
Consequence is important, and game overs are a particular consequence, which, when used correctly, add a lot to a title. I don't think Mario Odyssey really needs them, but that isn't the same thing as them being outdated.
You're describing a rogue-lite. In rogue-lites, playing and dying results in a continuous progression which makes the game easier and easier. Rogue Legacy is an example of a rogue-lite.
Rogue-likes don't offer permenant upgrades or progression, though it may offer unlockables. Binding of Isaac doesn't get easier as you die, because (save very VERY late game unlockables) characters don't grow in strength for the next run. You may have new upgrades unlocked, which can be found in future runs, but they take the place of other upgrades instead of compounding strength on your character. Binding of Isaac is an example of a rogue-like.
There are definitely some points here where an argument can be made for what constitutes each genre, but either way, the main point stands. Game overs aren't obsolete; they're just functionally different now.
I don't really agree with that. Game overs are also a skill gate: they ensure you can't progress until you're good enough to beat the level or the boss in its entirety.
In a lot of games, part of the allure of the game is the feeling of challenge and overcoming that challenge. If you have a dozen checkpoints throughout the level and you have checkpoints for every state of the boss battles, it just feels like you're playing a game with save states. That's not always fun.
Game overs being gone doesnt mean the game will have an overabundance of checkpoints, though. Shovel Knight and Dark Souls, for example.
And dying is already a skill gate, game overs just make the skill gate's punishment making you go back to the title screen. It doesn't act any more as a skill gate than just dying does.
I like Shovel Knight's system, where you lose money instead of lives. You aren't losing something precious, like items, and you also aren't having to re-do frustrating sections, like lives.
PlayMp1 ยท 14 points ยท Posted at 00:10:56 on July 6, 2017 ยท (Permalink)
It's nearly identical to the Dark Souls system if you haven't played that. The main difference is that you lose all your currency in Dark Souls when you die, vs. one half of your currency in Shovel Knight. However, it's also much easier to pick up your souls in Dark Souls than it is to get all your currency back.
Wearing regular armor and having 24431 gold to start with, I lost two bags of 2035 and one bag of 2037 gold leaving me with 18324 gold total. That's 25% less than what I started with, so apparently you lose a quarter of your money when you die with regular armor.
I then did so again with the "Final Guard" armor, and as expected lost 12,5%.
PlayMp1 ยท 2 points ยท Posted at 14:48:56 on July 6, 2017 ยท (Permalink)
Oh, was that it? I guess it's less harsh than I remember. So it's 1/4 when you die normally and 1/8th with Final Guard, got it.
Shovel Knight's system is good, the problem is if you mess up to much it just incentivises reloading your save which IMO is not really great game design.
But that's more a problem with Shovel Knight's currency system than it is to do with the checkpoint system. After a while in Shovel Knight currency becomes worthless, there are a limit of things to buy and after that one of the game's primary ways of rewarding you become even more worthless as Mario's 1UPs as money you cannot spend is absolutely pointless.
Shovel Knight might be more forgiving than Dark Souls on paper, but later on you can lose like 50,000g and like you don't want to lose it because brain says losing money is bad, but at the same time it's not really worth anything either. In Dark Souls currency is always valuable circumventing this issue.
It can. I think back to Super Mario platformers, where dying puts you back at the most recent checkpoint, but if you get a game over you restart the level. In Donkey Kong Country a game over will send you to the last save point, which you only get every few levels.
Along those lines I think game overs have their place, but that place isn't necessarily in the modern style of Mario.
[deleted] ยท 2 points ยท Posted at 03:53:19 on July 6, 2017 ยท (Permalink)
A great example is the original Crash games. In these, you die a lot, even if you're skilled. But if you're able to prove your skill/practice enough, you get tons of lives as reward, balancing the many deaths out.
[deleted] ยท 11 points ยท Posted at 17:46:53 on July 5, 2017 ยท (Permalink)
[deleted]
Alinier ยท 1 points ยท Posted at 22:00:47 on July 5, 2017 ยท (Permalink)
The main reason I didn't play much Fallout 2 is because I played for like 5 hours, died, then realized I hadn't saved the whole game and lost everything. Just flat out didn't have it in me to start again.
Well, let's take Breath of the Wild and the new sword trial. It's not necessarily hard in the beginning, but one goof and you have to start over. And that's not fun, it's tedious. That's not making it a bigger challenge, that's just artificially lengthening it.
Add to that, not everyone has the time or desire to do something from waaaay back. In Metroid Prime, the last save point was decently far from the lair of Prime. That was such an enormous pain to retread over and over.
Alinier ยท 27 points ยท Posted at 22:06:33 on July 5, 2017 ยท (Permalink)
Nah, that's a challenge. The challenge is to play near-perfectly for a set amount of time. See SM3DW's Champions Road; VVVVVV's Veni, Vidi, Vici; Bayonetta's Witch Trials; Shovel Knight's 'Play without dying Achievement'; Doom 4's Ultra Nightmare; etc.
As long as it's not a requirement to see the ending credits, it's fine to have this kind of challenge. It's not something everyone will aspire to achieve, but that's fine.
Good post, having to perform at a certain level for a certain period of time is basically how all realtime games do challenge.
In many modern games you have to get from Checkpoint E to Checkpoint F in one go, some you do entire levels, others games you might have to beat whole the entire game in one go. In each case each discreet chunk of the game is designed to be a challenge in of itself.
In a modern Mario beating one level (or half a level for the 2D ones) is what Nintendo defines as a challenge. Whether that be 2-1 or Champion's Road the idea is the player must be able to deal with a set of smaller trials in succession to overcome this level.
In a game like SMW or DK Country the challenge was typically beating 3-4 levels in one batch of lives before you were allowed to save. SMW just goofed it up by allowing you to farm lives/items in earlier levels and Mario games have continued to make similar goofs ever since fuelling the "lives and Game Overs are archaic" mentality and I'll be honest I sort of thought like that for a while.
But really a Game Over is an end point of a "chunk of challenge" that is greater in size than a level. In Super Mario Bros that chunk was the whole game, but you could make it whatever size you want in order to set a certain level of challenge.
Artificially lengthening it could be said about the entirety of BOTW. Most of the things that are "difficult" are just hard because of artificial difficulty put in to make it take longer. All the convenience features most games have are left out to make it "harder". But that just makes it longer and annoying, imo.
It's not necessarily hard in the beginning, but one goof and you have to start over. And that's not fun, it's tedious. That's not making it a bigger challenge, that's just artificially lengthening it.
I can't agree with this. I loved Trial of the Sword and think if you only went back a room when you died would have really lessened the experience. You had to be careful with all of your resources, including health. It forced you to decide whether it was worth using rare, elemental elemental arrows to pick someone off, or going in and risking a health loss. It was challenging and I'm proud to have beaten it. If they added checkpoints it would have definitely made it easier in terms of item management, because you could intentionally die if you if you didn't play perfectly instead of dealing with your mistakes by expending resources like food. On that topic, I don't think a single goof could ever doom you (maybe if you did it right away at 13 hearts?). By the end of the final trial I still had 3 faeries and 5+ full health restores, but I did use 8/9 Ancient Arrows that I found. The game gave you plenty of stuff to work with.
Skill gates are still important. The function of a "game over" screen that boots you to the main menu has passed, but failures are still important. Without failures, successes are meaningless.
Fable II killed the franchise for me, because it removed the meaning to failures. Standing back up in the same fight is very different from being booted to my last save. Bioshock, a game which is much loved by the community, never held any appeal to me once I discovered that Vita-Chambers aren't checkpoints, and you can literally rush the same target with your melee attacks without it healing between revivals.
On the flip side, consider rogue-likes. Game over is the selling point of those games, in many ways. On it's harder difficulty, Darkest Dungeon can literally give you a campaign failure if certain conditions are met. These games make sales because of their game over functions, and without them, they're no longer the same games.
The game over screen is far from archaic and useless, but the way it is used has changed drastically. I don't think Mario Odyssey needs a "game over" screen anymore, but that's not the same thing as game overs no longer serving a purpose.
I agree, it mainly serves as a nuisance mechanic, but theres a certain feeling you get when "Game Over" appears on your screen that a life doesn't bring about. A unique feeling of failure and "ahhh mannn" along with really wanting to get back into it and beat the challenge.
Trying to beat the whole game without a game over was really tense as you got closer and closer to 1 live as the game got harder and harder. I'll understand the reasons behind getting rid of it, but I'll really miss it.
I see what you mean. Losing all your progress from a game over in a game today would just be unnecessary and tedious unless you were playing an optional, very hard mode or something.
A lot of people whine about games these days just being too easy or whatever because they don't "punish" you enough, but honestly a lot of that punishment isn't difficulty, it's just annoyance. If I finish level 1-1 and die at the start of 1-2 and have to restart the game at 1-1, clearing 1-1 a thousand times doesn't prove anything about my skills as a gamer except that I have patience. I realize that I have a lot less patience for replaying chunks of game that I've already cleared because of losing at a later part now that I'm older and have less time to play games. If I clear 1-1, then just let me start from 1-2 as many times as I want, because why would I want to keep redoing 1-1 when I could be playing something new? It's an absolutely archaic system that just sticks around out of misplaced nostalgia and a weird belief that it makes games harder when it's really just making games more tedious. These days I just play old games like that with savestates so that I don't waste a bunch of time.
It's probably pointless in other games, but in NSMB 1, it's still a big deal. You could only save after a castle/tower or lowering a star coin gate. There was this one level (the bouncy mushroom one in W1) I would always get stuck on (and I never thought of doing the star gate thing).
I think they still need to have a way of adding tension. I like what Dark Souls and Hollow Knight do, where you have checkpoints but you lose all your currency unless you can retrieve it in your next life. I hope the new system they have for Odyssey will be harsh enough to make you care about not dying, not saying it has to be Dark Souls or anything but I'd like to be at least a little afraid of death.
I think they have great use in long levels with checkpoints such as Crash Bandicoot. That feeling of having 0 lives and a few last jumps to go is exhilarating.
Even if there were lives and game overs, they wouldn't really do much. To give a good example, Donkey Kong Country Tropical Freeze was incredibly difficult in later stages, but there was an easy way to just buy as many lives as you needed and you never had to worry about them. The game was challenging, more so than most Mario games are, but lives still meant nothing in the long run.
W24x55 ยท 25 points ยท Posted at 18:25:35 on July 5, 2017 ยท (Permalink)
Tropical Freeze was tough as fuck.
Very satisfying to finish that final boss.
RaitoGG ยท 5 points ยท Posted at 19:57:43 on July 5, 2017 ยท (Permalink)
Idk dude...the final levels of SMG2 and SM3DW were very tough.
Perfect run was probably harder than anything DKCTF had to offer, but DKCTF was on average way more difficult. Also, totally in love with the level design for DKCR and DKCTF.
[deleted] ยท 1 points ยท Posted at 08:29:20 on July 6, 2017 ยท (Permalink)
The very last level in SM3DW is the biggest accomplishment of my gaming career. It took me weeks with the easiest characters. Doing it with Mario seems impossible.
Kalocin ยท 1 points ยท Posted at 23:38:22 on July 5, 2017 ยท (Permalink)
I think the lives were more of a countdown of your frustration tbh.
pete245 ยท 40 points ยท Posted at 17:04:39 on July 5, 2017 ยท (Permalink)
It's actually a pretty good mechanic since coins are fairly important. So it's a less harsh Dark Souls style or Sonic style gameplay.
Basically you have 3 hearts (you can upgrade) and healing is supposed to be somewhat difficult. The coins are needed to do a bunch of things including buying clothes.
So it ensures that you have a constant challenge in every level but at the same time not too harsh where people can't beat the game.
Every racer in Mario Kart loathes Wario's Gold Mine, having to fake joy while forced to stare at riches that used to be in their pockets.
Not that anyone in the cast actually has pockets. Poor suckers will never be Pokรฉmon trainers.
ngwoo ยท 8 points ยท Posted at 18:20:02 on July 5, 2017 ยท (Permalink)
Surely rainbow road is worse. How does Mario's karting TV network afford a massive space station?
Bioshock Infinite had 1999 mode that used coins as lives and when you didn't have coins I'm pretty sure you lost all progress that you made since the previous checkpoints, and checkpoints were sparse
I'm fine with it. I've seen some people already bitching about there being no 1ups or that dying only loses you a few coins, but I'm glad I can just jump right back in and keep trying with minimal disconnection.
Not only does no 1ups make the game faster ... well, I can't remember the last time lives matter in Mario. Every game and every one know where to get infinite 1ups with a Koopa Shell. Might as well just get rid of that.
TJR753 ยท 17 points ยท Posted at 17:16:22 on July 5, 2017 ยท (Permalink)
Last time I found that lives are needed in a Mario game was when my friends and I played 3D World inebriated. Because it's real hard to figure out what's going on when you're tripping.
That sounds like an incredible time. The only game I've played while tripping is Zelda BOTW but I couldn't push myself to do anything because I was staring at the graphics watching all the amazing colors move around.
I have only played BOTW once while tripping and I didn't even think before I started playing that I had last been in the midst of the first Divine Beast boss. I was so overwhelmed, I just had to turn it off and close my eyes for a little while. I will not make that mistake again.
I suppose, just makes it feel like that's so the kids don't feel sad and quit playing. Takes away part of the challenge that was present in mario 64. It's aight tho. No big deal at all.
Didn't Mario 64 give you back 5 lives immediately if you ran out of lives? While you did get a gameover screen for a few seconds, there were no other negative outcome if I remember well.
Takes away part of the challenge that was present in mario 64.
Well, it really doesn't. There was no punishment for losing all your lives in SM64 apart from having to go back to the level where you got the game over. You didn't lose any progress because the game allowed you to save after each star you got.
It has not added a challenge to a Mario game in several generations. It is merely a time inconvenience. However, some game makers think time inconveniences make a game more challenging, which is sad.
The fact that you lose [coins] for playing poorly, but donโt need them to continue playing, suggests that instead of granting extra lives coins now serve some other purpose to incentivize skillful play.
Somebody's mind is going to be blown when they see mario buying unlockables.
Including outfits which get you access to levels only accessible in certain outfits, like the construction level in new don't city. You actually buy outfits with regional currency not coins though.
They mentioned the casualness of the life mechanic during one of the Treehouses and I think it was a really cool point. The developers of the game didn't want to penalize death too much so you can do what risky jumps or rolls to explore new places, like finding the hidden forest with the dinosaur on it by jumping off a very specific cliff on the Biosphere level.
And yet coins are, quite clearly, present in abundance in Super Mario Odyssey. So what do they do now? The fact that you lose them for playing poorly, but donโt need them to continue playing, suggests that instead of granting extra lives coins now serve some other purpose to incentivize skillful play.
Something tells me that not a lot of research was done in the making of this article.
I think 1-Ups are more of a tradition than a useful mechanic. I wish they could keep it but giving them a different purpose. Maybe once you run out of lives, you lose one health and if you max lives, you gain a shield.
If you want to take it further, once you run out of lives, you are taken to a secret "underworld" where you need to collect Moons to be allowed to leave. Any Game Over after that will give you non-permanent bonus health/shield. It will work as a more interesting newbie-aid that some Mario games have.
B_rcode ยท 7 points ยท Posted at 20:11:28 on July 5, 2017 ยท (Permalink)
lots of game designers in the comments /s
Naiko32 ยท 6 points ยท Posted at 20:44:52 on July 5, 2017 ยท (Permalink)
Since Mario 64 Game Over screens are implemented without any importance in the franchise, so i think this is the best direction.
Well, why should there be? As far back as SM64, a game over was exactly the same as a death except you had to restart from the foyer.
thecjm ยท 4 points ยท Posted at 23:21:10 on July 5, 2017 ยท (Permalink)
Mario catching up with a 10-15 year old game design trend and Nintendo being praised for doing so instead of chastised for taking so long? Sounds about right
It's a simple error that barely effected games. We should be happy they're changing rather than crucifying them for it.
thecjm ยท 2 points ยท Posted at 01:19:14 on July 6, 2017 ยท (Permalink)
It's not an error, it's a design decision. It's an example of Nintendo being slow to change and being rewarded for it! Good it's happening but it should have happened back in the GC era
Yeah. They made an error in the design process but it was a small one. I'm happy for the change but don't think I have need for outrage since it took so long.
I agree that it's an obsolete mechanic. The penalty is loss of currency, sort of like losing souls in Dark Souls.
Game Over is something from back when arcades wanted to take as much money from you as possible and it carried over to consoles for some reason.
Does anyone feel like finding out details like this before the game is out is just ruining any sort of surprise when we actually play it? I know it's onto us to avoid all media outlets in todays world but come on, do we really need Nintendo to tell us that there won't be Game Over's? For me it would had been more interesting to experience the change.
Here here. I don't know what to expect because I've avoided most gameplay trailers but I really hope it offers challenge like BOTW. I don't need Dark Souls but make me work for the finish.
BotW was a fantastic game but I'm sorry. It wasn't Super challenging. I mean. You get some hearts and armor and you're pretty much set to get the master sword. Then you are on easy mode. I miss dungeons honestly. 4 big dungeons were meh to me. They weren't that challenging. Then the shrines only had a few very frustrating ones. Like the golfing one where you have to freeze the orbs and hit them across the open area into the hole. But other than that it wasn't challenging enough IMHO. I really like more puzzle based stuff.
Mario 64 was Hella difficult to get all the stars in all the worlds. I'm hoping they bring that back. No game over won't bother me I guess as long as you have to start the world or level you're own all over again.
The game over is pointless. So what I go back to the title screen for 5 seconds. I think there should be a penalty of course but the game over thing doesn't matter if its not perma-death imo. As for you 64 point, I'm all for that style.
Reminder that when you got a game over in Mario Sunshine, All it did was bring you back to the title screen and then you get right back in where you were before. Game overs don't matter in Mario games
Yeah. No point. SMS just reset the life-counter to 3. Having to restart the level is enough of a punishment. No one wants to Game Over and go back to the beginning of the game unless it is a roguelike.
I'm predicting this is gonna be a rip-off of Shadows of Mordor, where you fight against Bowser's army and can send your hat to possess/brand enemies to control them in a game of espionage and dominance.
What's that? Stache-grinder Koopakoop is challenging Edwin Plumbersbane to be the head-honcho's bodyguard? Better get in on that shit and throw the hat on them.
Celebrimbor will be played by the ghost of Luigi. Obviously.
vandilx ยท 1 points ยท Posted at 23:26:48 on July 5, 2017 ยท (Permalink)
I'm not sure I like this.
Video games are about enjoying them, sure, but you also kind of have to Get Gud in order to beat them and/or 100% the thing.
Ironic that people had to Get Gud to beat the original SMB in 1985. Now in 2017, everybody gets to win the first time you load up the game.
All game overs did in 3D Mario games were be a minor nuisance, you didn't ever lose any real progress, it just sent you back to the title screen, making you spend a couple of pointless minutes getting back to where you were.
Lives make sense in a game like New Super Mario Bros. or Super Mario 3D World, but not in an exploration-heavy game like Odyssey.
vandilx ยท 0 points ยท Posted at 11:58:37 on July 6, 2017 ยท (Permalink)
When the ability to save was not in Mario games, the only way to 100% the game was to play it all the way through in one session without getting a Game Over.
SMB1, SMB2, SMB3, all had this.
UKtwo ยท 2 points ยท Posted at 17:33:49 on July 6, 2017 ยท (Permalink)
And are any of those 3D Mario games? No. Ever since Super Mario 64, getting a game over just meant that you went back to the title screen and then had to go from the main hub area to the level that you'd last died on. There was no penalty other than having to take a couple extra minutes to get back rather than just being spit out of the level.
Naiko32 ยท 2 points ยท Posted at 02:03:01 on July 6, 2017 ยท (Permalink)
But in modern Mario games there was no punishment for a Game Over.
vandilx ยท 0 points ยท Posted at 11:57:57 on July 6, 2017 ยท (Permalink)
Right. But as I said, in the original games, there was a punishment:
SMB: run out of lives and that's it, Game Over. Restart.
SMB2: run out of lives and Game Over. Continue at 1st level of same world.
SMB3L run out of lives and Game Over.
When the ability to save was not in Mario games, the only way to 100% the game was to play it all the way through in one session without getting a Game Over.
I'm not criticising the direction Mario has taken, but it's not for me. Gamer since like 85.
Veetea ยท 0 points ยท Posted at 20:04:47 on July 5, 2017 ยท (Permalink)
This is absolutely OK. "Game overs" have been nigh pointless in Mario games for years already; this is a small tweak that improves the flow of play, even if just a little.
Oh no, now Odyssey is confirmed not a game but and instead a walking simulator.
Deflate hype, everyone.
wyk126 ยท 1 points ยท Posted at 17:56:54 on July 5, 2017 ยท (Permalink)
in mario 3d world i always play multiplayer, as long as at least one of you are not die basically it's unlimited lives
evenios ยท 1 points ยท Posted at 19:04:56 on July 5, 2017 ยท (Permalink)
play to win
[deleted] ยท 1 points ยท Posted at 19:21:30 on July 5, 2017 ยท (Permalink)
I always took the game over screen as a good time to take a breather, and punch the shit out of a pillow. Thinking now, that frustration would've been better invested in continuing to try that level again. Mario 64 would be about 10% less infuriating.
I don't think I have ever gotten a game over in Mario ever mayb when I was young playing the original on nes before I learned to run and jump same time? I don't know honestly Mario isn't a game you die so much you game over lol this effects no one.
They should keep 1-Up mushrooms in the game, but have them give you 10 coins instead of an "extra life". Or maybe 100 coins if they're more rare. That would make finding them more fun than in previous games since there's currency and you can upgrade.
Feeoree ยท 1 points ยท Posted at 20:47:55 on July 5, 2017 ยท (Permalink)
In Mario a game over was when you ran out of lives, but I suppose there's no "life" limit here, you just get restarted at a checkpoint or the entrance to the kingdom or bonus area/hidden area he was in.
Very modern of Mario if they've dropped lives and just going for the "return to last save/checkpoint" approach.
A 'game over' is pretty much an entity in and of itself. One can only experience a single game at a single time, so simultaneously 'gameS over' are an impossibility.
[deleted] ยท 1 points ยท Posted at 23:31:52 on July 5, 2017 ยท (Permalink)
So far, the best implementation of a lives system I've seen was in a Mario fangame. In Super Marisa World, you get 5 lives for every level. When you die with a spare life, dead enemies stay dead and you keep your midpoint. Otherwise, you have to redo the stage.
It's such a great system, and I wish Mario games picked it up. Traditionally, you just hog one-ups whenever you can, making them irrelevant. By going with the Kirby's Epic Yarn approach (which seems to be what Odyssey is doing), you make lives irrelevant unless you're collecting coins. The Five-per-level system keeps lives relevant and retains the challenge.
It's not as much as the negativity of "Game Over" in games as it is the unnecessary sequence we have to sit through. They could have just did a 2 second spiraling-outward camera with "Game Over" written on the screen.
I've never minded the lives in the 3D marios, they made for a nice challenge. The 2D Marios though the lives suck, especially the NSMB series. Just beat that pretty hard level by the skin of your teeth, have 3 more before you can save.
While having no lives make perfect sense of an exploration heavy game like Odyssey I hope they don't phase lives out of Mario completely, they still make sense in games like New Super Mario Bros. and Super Mario 3D World.
That's a huge bummer imo even the galaxy games had them:/
[deleted] ยท 1 points ยท Posted at 02:10:25 on July 6, 2017 ยท (Permalink)
I'm okay with this. As other users have pointed put, game overs and "lives" are obsolete in modern console games, for the most part.
But this reminds of an earlier time Nintendo did this in the Wario games. Not only were there no game overs but dying was an impossibility. And yet the game still found plenty of creative ways to both challenge and punish the player for making mistakes.
If anyone can pull off a game like this, it's Nintendo.
Zetami ยท 1 points ยท Posted at 02:29:31 on July 6, 2017 ยท (Permalink)
So really just cosmetic items. If that's the case then I feel as if there wouldn't be anything challenge at all except for losing coins to spend on unimportant things.
Montaru ยท 1 points ยท Posted at 08:02:58 on July 6, 2017 ยท (Permalink)
Coins buy things, including outfits, decorations for the Odyssey and even Power Moons for 100 coins (which I find a nice reference) and possibly other things they kept hidden.
Ghiren ยท 1 points ยท Posted at 07:55:25 on July 6, 2017 ยท (Permalink)
There doesn't have to be a game over. It's just an artifact from the time when continues in video games were measured in quarters, a different kind of coins. Now, they just have a failure state for the level that can continue endlessly with a minor penalty (10 coins) until the player eventually succeeds.
I realised how dated the lives-system was while I was playing the last level of 3D world. It was so hard, so I died alot. But the thing is, there were no checkpoints in the level. So if I had a game over, it wouldn't be different then when I normally died and lose a live. The only difference was that it took longer then just lose a live. So what's the point of having lives if the game over is just the same as losing a live?
English is my second language, it took me a while to understand the title. XD
Dagusiu ยท 1 points ยท Posted at 09:07:31 on July 6, 2017 ยท (Permalink)
So it's basically Wario Land II
Askolei ยท 1 points ยท Posted at 09:35:55 on July 6, 2017 ยท (Permalink)
In Warioland II (gameboy color), your character was completely immortal, only losing coins if you got hit. Bosses could ony take you out of the arena. It was quite innovative at the time.
Game overs are a dated concept for any game that includes a save feature anyway. If anything, I'm happy that 1-up mushrooms will no longer be a reward.
Tokesu ยท 1 points ยท Posted at 11:29:14 on July 6, 2017 ยท (Permalink)
Well that's a bit of a bummer. I mean functionally it hardly matters but that Game Over screen makes for good flavor and it was fun seeing it 3D World with friends. I will miss it and hope for its return in future games.
[deleted] ยท 1 points ยท Posted at 16:40:10 on July 6, 2017 ยท (Permalink)
Already thinking about the potential speedrunning applications this could give us. What if death warps are broken like in Kirby and the Rainbow Curse?
Fpssims ยท 1 points ยท Posted at 17:19:00 on July 6, 2017 ยท (Permalink)
Yeah Nintendo has been sort of easing this in. Kirby and Yoshi games come to mind. Lego games have also been doing this too, basically just taking some of your points away so that there's still a risk and reward system set up but you don't have to arbitrarily restart a task that happens to be frustratingly difficult for you. For instance, I absolutely loved the challenge of the F.L.U.D.D.-less parts of Mario Sunshine, but if you ran out of lives you'd be sent out of the stage and have to annoyingly navigate through the stage just to get back to the part with the challenge. In Mario Odyssey you'll just eventually finish the little challenge but be shy on cash for that cool looking sombrero later.
Well I fell like Nintendo is taking a step further into gaming Bucase would you like to sit there when you run out of lives and it says game over making you fell uncomplicated of doing your task and you just don't want to continue I know it's something we all loved but we need to take a step further and I fell this is great
I did too at first, but there are literally weapons everywhere, plus there are reparable weapons not too far into the game and ultimately, indestructible ones. You should give it another shot, because it's really very good.
Darkele ยท 1 points ยท Posted at 08:56:22 on July 6, 2017 ยท (Permalink)
I don't understand this point at all, this is part of the fun for me. I love the feeling of using up nealry all of a electric sword and then throwing it into the face of an enemy, picking up his weapon and continue to kill everything else. I still know I sorted out which 2 weapons I use for the first boss (water curse). My only problem was that you couldn't throw some weapons
Yes, it's a fact that they exist in games today. But that doesn't change my opinion that they are outdated. BotW is an amazing game in every regards. Though I feel it would be ever so slightly improved without Game Over screens followed by a loading screen. But again, in such a good game, it's not something I would bother complaining about.
BoTW doesn't make you "Game Over" in the sense of going back to the very beginning of the game when you lose all your lives. You just restart at your last save. In Super Mario Sunshine, you had lives, but they didn't mean anything. You ran out of lives, you got a "Game Over" screen, it reset your life-counter, and you just retried the level again. There was point to the lives. It could have just restarted the level on death, like BoTW restarts from your last save.
Traditionally, removing the "game over" has caused me to lose all interest in games. As a condition of being a "game", player action needs to matter, and the simplest ways to make player action matter are to punish mistakes or reward exceptional success. The best games tend to do both. The less the players actions and input matters, the less appealing a game often is.
The question is, will our actions still matter? Will our failures be significant? Will I ever be disappointed that I lost some coins on a challenging part of the game? I'm worried about Nintendo's decision, but willing to wait and see how much 10 coins matters.
EDIT - Crazy downvotes? For identifying that actions should matter? Damn, I didn't think gamers had become a crowd more interested in watching than playing.
I keep forgetting that the downvote button is for when you don't agree with someone's opinion.
/s
[deleted] ยท 0 points ยท Posted at 19:18:51 on July 5, 2017 ยท (Permalink)
I totally get this. They spend years developing a game. In a linear game, if people can't get past a certain part, they'll miss out on all the content after that. This seeks to eliminate that and allow even those who aren't perhaps very skilled at particular games to finish the game - because they paid for it and finishing a game is more than about bragging rights, it's about having that sense of completion like when you finish a movie, book, album etc.
Yeah it's called a game over but Zelda doesn't have a life system, you just respawn slightly further back from where you died and it lets you try the same thing again. That's what I meant.
sprvlk ยท 0 points ยท Posted at 23:32:48 on July 5, 2017 ยท (Permalink)
Fall down a bottomless pit and you lose 10 coins? This game sounds like it's literally made for 5 year olds...
Meh. I know people will disagree with this post, but for me PERSONALLY I enjoy being challenged in video games, I don't want my hand held along the way. The last Mario game I played was on 3DS and it was just TOO easy that for me PERSONALLY it was boring as hell, so yeah... Guess I'll be the one Switch owner without Mario.
There's no evidence to suggest that you won't be challenged and punished in some way for playing poorly. The punishment just isn't some annoying ass 2003 "do the whole thing over again" form of gameplay that doesn't actually make a game challenging.
UKtwo ยท 1 points ยท Posted at 17:41:36 on July 6, 2017 ยท (Permalink)
More like 1988. Wasn't the last game to make you restart Super Mario Bros 3?
Morrowind first had no auto save system so if you forgot to save, you were SOL and typically had to restart a good portion of a mission over. Morrowind came out in 2002 and the expansions in 2003.
UKtwo ยท 1 points ยท Posted at 18:53:46 on July 6, 2017 ยท (Permalink)
Oh, true. I was referring to the Mario franchise specifically though.
I don't think that it is. It's not multiple games. One game is over. "Game over" isn't really a proper sentence. A "Game Over" is a shorthand that gamers understand though.
AGEdude ยท 1 points ยท Posted at 01:36:15 on July 7, 2017 ยท (Permalink)
You're right that "Game Over" is not a sentence. It is a compound noun. It is a combination of a noun (i.e. "Game") with a qualifier (i.e. "Over:). Together "Game" and "Over" form a single thing, being what gamers know to be a game over. So, as a compound noun, it could serve as the subject of a sentence, but there is no predicate to complete it.
Most compound nouns follow the order of qualifier->noun such as bluebird or tennis shoe. However, some compound nouns are ordered as noun->qualifier just to confuse most of the English-speaking world. Plurals can get a little tricky here sometimes.
Here are a few examples of compound noun plurals for you where the noun itself precedes the qualifier:
.
Mother-in-law becomes mothers-in-law.
Passerby becomes passersby.
Sergeant Major becomes Sergeants Major.
Cul-de-sac becomes culs-de-sac.
Justice itinerant becomes justices itinerant.
Notary public becomes notaries public.
.
Etymologically, (as this article points out) the term "Game Over" is a holdover from arcade video games, in which the player fails in his or her objective and is forced to pay to restart from the beginning. One player might, for instance, play a game of Donkey Kong, fail, receive a "Game Over," and then start a "New Game." After failing again he or she will have received more than one game over, because more than one game of Donkey Kong will have ended. This hypothetical player will have then received two Games Over.
.
I know it's a bit convoluted, but just do a bit of research and critical thinking before you challenge someone else's grammar. :)
[deleted] ยท 0 points ยท Posted at 03:43:38 on July 6, 2017 ยท (Permalink)
erlich?
wymore ยท -11 points ยท Posted at 16:55:30 on July 5, 2017 ยท (Permalink)
Seems like coins are now going to be used as a way of tracking a high score for the level. Could be interesting if they had leader boards.
Saved comment
beeting ยท 4277 points ยท Posted at 19:59:47 on July 5, 2017 ยท (Permalink)
Mario throws his hat onto a man, Dave.
Instantly, Mario knows everything that defines Dave. Mario goes to Dave's job, does Dave's work. Mario gets a promotion. Mario goes on a blind date with a sister of Dave's coworker. Soon he marries her. They adopt a dog, buy a house, and then have children.
Decades pass. He shares years of wedded bliss with his wife. His children grow up, and have children of their own. Finally, at the end of it all, Mario is on his deathbed.
"My son," he calls to Dave Jr., "I have lived a long and fulfilling life, and now I am ready to move on. I did my best to give you, your mother, and your brothers and sisters everything you needed. There is only one more thing I have to give you."
"No Dad, save your strength. All I want is more time with you," Dave Jr. says through his tears.
"It's alright, my boy. I don't have much time left anyway. Please, before I go, take my hat. I want you to have it."
"But Dad," Dave Jr. says, "You've never taken off your hat. Are you sure?"
"Yes, son. Take it, and promise me you'll wear it."
"I will Dad, I promise. I'll put it on right now."
Dave Jr. gingerly removes the old and faded hat from his father's head. By the time he puts it on himself, Dave has passed away without a sound.
But Dave Jr. does not realize it. Mario stretches his new limbs, and smiles with his new mouth.
There are no more game overs.
v-23 ยท 417 points ยท Posted at 20:39:44 on July 5, 2017 ยท (Permalink)
That was dark, like, mansion dark.
ghoststegosaur ยท 169 points ยท Posted at 22:04:06 on July 5, 2017 ยท (Permalink)
Luigis Mansion dark.
fireork12 ยท 103 points ยท Posted at 00:14:57 on July 6, 2017 ยท (Permalink)
MARRRRRIIIIOOOOO
darth_vaporz ยท 24 points ยท Posted at 07:53:19 on July 6, 2017 ยท (Permalink)
Dark moon was a great game
PuffTheMagicJuju ยท 158 points ยท Posted at 22:33:43 on July 5, 2017 ยท (Permalink)
Holy shit.
FTWisFTW ยท 906 points ยท Posted at 20:21:56 on July 5, 2017 ยท (Permalink)
This guy is taking Dave off the grid! This guy doesn't have a social security number for Dave!
RoyalTopHat ยท 345 points ยท Posted at 22:58:31 on July 5, 2017 ยท (Permalink)
That's the difference between you and me Morty, I never go back to the carpet store.
yousernamecolon ยท 115 points ยท Posted at 06:07:09 on July 6, 2017 ยท (Permalink)
FTFY
Pikacraft64NoScope ยท 5 points ยท Posted at 14:30:02 on July 6, 2017 ยท (Permalink)
I want the schezwan Sauce!
RandomRedditor44 ยท 3 points ยท Posted at 14:49:40 on July 7, 2017 ยท (Permalink)
Lookinโ good!
1314nich ยท 148 points ยท Posted at 01:12:11 on July 6, 2017 ยท (Permalink)
It's funny because at the end of that episode Rick says "We got Roy 2 here!" And the arcade machine says "ROY 2: DAVE"
usr_bin_laden ยท 19 points ยท Posted at 06:07:28 on July 6, 2017 ยท (Permalink)
They also have "Troy: A Life Lived" as an easter egg in a video game. (VR?)
[deleted] ยท 6 points ยท Posted at 08:16:18 on July 6, 2017 ยท (Permalink)
Rick and Morty: Virtual Rickality
FloatingTriangle ยท 14 points ยท Posted at 07:10:37 on July 6, 2017 ยท (Permalink)
You beat bowser then went BACK to the carpet store? Lame
PSN-Colinp42 ยท 27 points ยท Posted at 03:00:28 on July 6, 2017 ยท (Permalink)
Where's my wife?!
carpentron ยท 9 points ยท Posted at 07:33:30 on July 6, 2017 ยท (Permalink)
Thatโs not my beautiful wife!
BillFireCrotchWalton ยท -11 points ยท Posted at 21:45:12 on July 5, 2017 ยท (Permalink)
Roy*
Kytharc ยท 69 points ยท Posted at 00:19:34 on July 6, 2017 ยท (Permalink)
FTFY
Sayse ยท 45 points ยท Posted at 00:23:42 on July 6, 2017 ยท (Permalink)
What the heck Mario
The_Clash_Dude ยท 41 points ยท Posted at 21:50:59 on July 5, 2017 ยท (Permalink)
That was dark
greatspaceadventure ยท 108 points ยท Posted at 00:29:36 on July 6, 2017 ยท (Permalink)
That was one of the most incredible posts i've ever read.
TotesMessenger ยท 28 points ยท Posted at 23:40:30 on July 5, 2017 ยท (Permalink)
I'm a bot, bleep, bloop. Someone has linked to this thread from another place on reddit:
[/r/bestof] /u/beeting describes a dark (but brilliant) situation in which Mario takes advantage of his new cap's possessing abilities.
[/r/gildedawards] [r/NintendoSwitch] Nintendo says there are no game overs EVER in Super Mario Odyssey
[/r/gildedbot] Nintendo says there are no game overs EVER in Super Mario Odyssey
If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. (Info / Contact)
NoMoreMrSpiceGuy ยท 26 points ยท Posted at 00:01:54 on July 6, 2017 ยท (Permalink)
Fuck.
the_ammar ยท 25 points ยท Posted at 04:49:13 on July 6, 2017 ยท (Permalink)
so Mario is an immortal parasite that takes hold of his host until they die then move on to a new host?
Yggdrasil75 ยท 6 points ยท Posted at 14:24:36 on July 17, 2017 ยท (Permalink)
Isn't the entire liberal philosophy that?
Fuckenjames ยท 16 points ยท Posted at 05:06:37 on July 6, 2017 ยท (Permalink)
Being Mario Mario
Groenboys ยท 15 points ยท Posted at 08:03:13 on July 6, 2017 ยท (Permalink)
Somebody make a comic out of this.
Richmond__Avenal ยท 30 points ยท Posted at 20:28:19 on July 5, 2017 ยท (Permalink)
Mario meets The Thing.
MagaMagaChooChoo ยท 28 points ยท Posted at 22:42:28 on July 5, 2017 ยท (Permalink)
๐๐๐๐๐
gainsaw4 ยท 13 points ยท Posted at 03:44:10 on July 6, 2017 ยท (Permalink)
Thought Mario was going to be Jean-Luc Picard, but instead he was the Collector General from Mass Effect 2
FrankPapageorgio ยท 10 points ยท Posted at 04:13:17 on July 6, 2017 ยท (Permalink)
You beat cancer and went back to work at the carpet store? boo!
_DarthJawa_ ยท 8 points ยท Posted at 02:33:46 on July 6, 2017 ยท (Permalink)
Mario plz
zman0900 ยท 9 points ยท Posted at 06:01:49 on July 6, 2017 ยท (Permalink)
Dave's not here man
LiveAnotherDave ยท 6 points ยท Posted at 19:20:00 on July 9, 2017 ยท (Permalink)
I feel like this was targeted at me and my handle alone.
XSpitzerXx ยท 11 points ยท Posted at 07:32:39 on July 6, 2017 ยท (Permalink)
This reply deserves more upvotes than the original post.
Tircle ยท 16 points ยท Posted at 21:54:02 on July 5, 2017 ยท (Permalink)
Almost as good as Streetlamp
King_Tetiro ยท 5 points ยท Posted at 09:01:07 on July 6, 2017 ยท (Permalink)
My body is ready.
Mnawab ยท 10 points ยท Posted at 06:13:54 on July 6, 2017 ยท (Permalink)
Jesus Christ
POINT_DADDY_HARDEN ยท 3 points ยท Posted at 11:08:15 on July 6, 2017 ยท (Permalink)
It's a me, Mario
chehimij ยท 4 points ยท Posted at 06:47:06 on July 6, 2017 ยท (Permalink)
GIVE THIS MAN MORE GOLD
[deleted] ยท 4 points ยท Posted at 07:55:32 on July 6, 2017 ยท (Permalink)
This is beautiful.
AnEnemyStando ยท 3 points ยท Posted at 09:19:33 on July 6, 2017 ยท (Permalink)
Jesus christ.
[deleted] ยท 3 points ยท Posted at 12:49:29 on July 6, 2017 ยท (Permalink)
...Whoa. That was intense. And awesome.
HeiZenbergMMXIV ยท 2 points ยท Posted at 10:10:59 on July 6, 2017 ยท (Permalink)
Mariorochimaru
MaxTheCM ยท 2 points ยท Posted at 11:34:03 on July 6, 2017 ยท (Permalink)
This was awesome.
didnt_readit ยท 2 points ยท Posted at 14:28:16 on July 6, 2017 ยท (Permalink)
Reminds me of Being John Malkovich :)
Kevomevo ยท 2 points ยท Posted at 19:38:36 on July 6, 2017 ยท (Permalink)
I'm glad you received 2x gold, love the story!
IK4Y ยท 2 points ยท Posted at 07:33:03 on July 7, 2017 ยท (Permalink)
Not sure if you should get a therapy or some publishers for your creepy stories...
blamtucky ยท 2 points ยท Posted at 08:01:31 on July 7, 2017 ยท (Permalink)
You just made me realize that Odyssey is a Three Stigmata of Palmer Eldritch crossover. Those mad men
JTsyo ยท 2 points ยท Posted at 17:31:06 on July 7, 2017 ยท (Permalink)
Get Out.
Great_Dog_ ยท 2 points ยท Posted at 06:21:55 on July 11, 2017 ยท (Permalink)
T H E R E A R E N O M O R E G A M E O V E R S .
DespairingKingSoulOS ยท 2 points ยท Posted at 23:04:47 on August 14, 2017 ยท (Permalink)
Wow, that was utterly brilliant. Here's to hoping that Bowser will also gain this ability in the actual game itself.
Yu555 ยท 2 points ยท Posted at 09:52:18 on November 15, 2017 ยท (Permalink)
Its like a plot out of Kekkaishi.
HelesCrythor ยท 708 points ยท Posted at 17:23:25 on July 5, 2017 ยท (Permalink)
"III'LL BE YOUR 1-UUUP GIIIIIRL!"
"About-a that, you're-a fired! Woohoo!"
rbarton812 ยท 202 points ยท Posted at 18:57:17 on July 5, 2017 ยท (Permalink)
What up, bitch, I got a 1-up, bitch.
trekstark ยท 96 points ยท Posted at 19:03:32 on July 5, 2017 ยท (Permalink)
What's inside this question block?
rbarton812 ยท 85 points ยท Posted at 19:04:50 on July 5, 2017 ยท (Permalink)
It's my dick.
I don't know why it took me so long to give Star Bomb a chance... and it was finding out Rachel Bloom was the Princess in this song to get me to listen.
NewaccountWoo ยท 33 points ยท Posted at 20:44:48 on July 5, 2017 ยท (Permalink)
It's a me a Mario, I'm more Italian than pastrami!
I know why it took me so long. I don't like Ninja sex party. I just assumed it's be basically the same thing.
rbarton812 ยท 11 points ยท Posted at 20:55:13 on July 5, 2017 ยท (Permalink)
As someone who assumed the same, how is Ninja Sex Party different?
SortaEvil ยท 27 points ยท Posted at 22:09:15 on July 5, 2017 ยท (Permalink)
NSP is an homage to 80s cock-rock, with absurdly immature lyrics. It's very much Danny's beast. NSP is pretty hit or miss; some of their songs I find hilarious, or at least musically fun, others fall flat on their face.
Starbomb is very much more Game Grumps style humour, and the music is more dictated by the subject matter than the 80s rock anthem pastiches from NSP. As a result Starbomb has more variety in the tone and influences of their songs.
Radaistarion ยท 1 points ยท Posted at 05:13:25 on July 6, 2017 ยท (Permalink)
Second this, especially in the Hit or Miss...
You can instantly love them or you will instantly leave and never use your computer again. (Ninja Brian will know if you went with the last one tho)
NewaccountWoo ยท 2 points ยท Posted at 21:28:51 on July 5, 2017 ยท (Permalink)
I don't know. It just doesn't do anything for me.
Like it's not interesting musically and the lyrics aren't interesting either.
But starbomb the lyrics are hilarious or at least interesting. The music is at least catchy.
Flarestriker ยท 8 points ยท Posted at 21:55:49 on July 5, 2017 ยท (Permalink)
Yeah, same. I loved Under The Covers though, in which they only did Covers to fairly known songs and Danny's voice just fucking hits it out of the ballpark.
I love Danny. I love Brian. I'm just not that much into their musical style, even though they're very good at what they do.
NewaccountWoo ยท 4 points ยท Posted at 22:25:43 on July 5, 2017 ยท (Permalink)
Might have to look into that.
whycantibeanon ยท 1 points ยท Posted at 00:05:25 on July 6, 2017 ยท (Permalink)
What about brians bloopy reggae jams.
JBone2112 ยท 7 points ยท Posted at 21:09:30 on July 5, 2017 ยท (Permalink)
I'll grab you by the peaches and give you the hot salami!
1314nich ยท 2 points ยท Posted at 01:10:18 on July 6, 2017 ยท (Permalink)
I have saved you from dragons and evil boos that are spooky,
marioloveskirby ยท 2 points ยท Posted at 06:58:00 on July 6, 2017 ยท (Permalink)
Must I be a raccoon to get inside your tanooki?
YonkRaccoon ยท 1 points ยท Posted at 06:00:47 on July 6, 2017 ยท (Permalink)
hmm what's the code for a line break like that? :3
NewaccountWoo ยท 2 points ยท Posted at 13:42:56 on July 6, 2017 ยท (Permalink)
Three dashes.
--- is how it should look in text, but you get the line instead.
YonkRaccoon ยท 1 points ยท Posted at 14:28:09 on July 6, 2017 ยท (Permalink)
Thanks!
Happy_Chintendo_Fan ยท 1 points ยท Posted at 08:05:12 on July 6, 2017 ยท (Permalink)
Never seen or heard about pastrami in Italy
tealhena ยท 6 points ยท Posted at 20:49:21 on July 5, 2017 ยท (Permalink)
Starbomb is so great. I still listen to Smash at least once a day.
Wyzegy ยท 1 points ยท Posted at 07:02:22 on July 6, 2017 ยท (Permalink)
Aww man, really? That sorta ruins it for me...not really though song's awesome as fuck.
rbarton812 ยท 1 points ยท Posted at 10:33:12 on July 6, 2017 ยท (Permalink)
Why though? Cause of that dumb Bill Nye bullshit?
Wyzegy ยท 1 points ยท Posted at 10:41:24 on July 6, 2017 ยท (Permalink)
Yeah. Can't help but associate her with sex junk.
rbarton812 ยท 2 points ยท Posted at 10:48:48 on July 6, 2017 ยท (Permalink)
That's unfortunate, but I get it. For what it's worth, she didn't write the song.
As a fan of hers, it pisses me off that so many people are gonna associate her with that dumpster fire. Her solo stuff, and the songs written for her TV show are much, much funnier and nowhere near as cringey.
Dragofireheart ยท 8 points ยท Posted at 19:40:45 on July 5, 2017 ยท (Permalink)
WHAT's INSIDE THE BOX!?
whimpers
UnnecessaryFlop ยท 12 points ยท Posted at 18:20:53 on July 5, 2017 ยท (Permalink)
*YAHOO
[deleted] ยท 1 points ยท Posted at 01:56:02 on July 6, 2017 ยท (Permalink)
[deleted]
ben123111 ยท 2 points ยท Posted at 07:43:42 on July 6, 2017 ยท (Permalink)
No, its been confirmed they are gone. They will probably come back in the 2D Games though
Milky1985 ยท 1 points ยท Posted at 08:31:42 on July 6, 2017 ยท (Permalink)
And now i've gone the song stuck in my head again. Gonna have to straighten up my cap and let my toes begin to tap.
razorbeamz ยท 2740 points ยท Posted at 16:37:40 on July 5, 2017 ยท (Permalink)
I mean, there's no game overs ever in most modern games. You just restart at checkpoints.
rube ยท 1204 points ยท Posted at 17:02:10 on July 5, 2017 ยท (Permalink)
Right, but that doesn't normally apply to Mario games. They've almost always had some sort of Lives system, which seemed like a silly hold-over from arcade games.
I mean, modern Mario games haven't even mattered much, since you get soooo many extra lives. But still nice to hear they're finally doing away with it.
VingV ยท 793 points ยท Posted at 17:11:14 on July 5, 2017 ยท (Permalink)
It was really dumb because it wasn't like they really punished you for it. It just sent you back to the load screen, you pressed load, then walked for 10 seconds and reselected the level. It was just a waste of time.
rube ยท 402 points ยท Posted at 17:23:53 on July 5, 2017 ยท (Permalink)
Right. It sort of made sense in the original NES game where you couldn't save your progress and you only got a certain number of lives to complete the game. If you lost all your lives, you start over from the very start.
But again, I feel this is a leftover from arcades where they want you to pump in more quarters for more lives. Why not let me start back up at world 6 or 7 and keep playing?
the_noodle ยท 330 points ยท Posted at 17:48:53 on July 5, 2017 ยท (Permalink)
In the original NES game, you could start from the world you finished on with something like B+Start. There were also warp pipes of course.
Droidaphone ยท 310 points ยท Posted at 18:06:48 on July 5, 2017 ยท (Permalink)
AAAGGGHHH HOW AM I JUST LEARNING THIS??
the_noodle ยท 295 points ยท Posted at 19:12:20 on July 5, 2017 ยท (Permalink)
You probably didn't play the NES at your grandparents' house, with 9 aunts and uncles passing down this important tribal knowledge :)
Decerez ยท 105 points ยท Posted at 19:16:52 on July 5, 2017 ยท (Permalink)
How would aunts and uncles know secrets about a game that just came out
JimJardashian ยท 304 points ยท Posted at 19:27:42 on July 5, 2017 ยท (Permalink)
All his aunts and uncles work at Nintendo.
PM_ME_MCAULEY_NUDES ยท 71 points ยท Posted at 20:08:56 on July 5, 2017 ยท (Permalink)
My dad works for nintendo. I'll ask him for confirmation.
motocyclisme ยท 3 points ยท Posted at 01:08:27 on July 6, 2017 ยท (Permalink)
Hey its me ur dad. Can confirm they worked at Nintendo, with me. Ur dad.
xooxanthellae ยท 91 points ยท Posted at 20:06:53 on July 5, 2017 ยท (Permalink)
The secret Nintendonomicon, Nintendo Power magazine
[deleted] ยท 27 points ยท Posted at 22:52:02 on July 5, 2017 ยท (Permalink)
Now you're playing with power
[deleted] ยท 22 points ยท Posted at 02:02:53 on July 6, 2017 ยท (Permalink)
http://0.media.dorkly.cvcdn.com/83/63/5750a989981264ee61eb06fc0c83957e-he-calls-it-the-nintendonomicon.jpg
RedditAddiction_ ยท 5 points ยท Posted at 23:44:17 on July 5, 2017 ยท (Permalink)
Be careful, that shits explosive.
wordsfilltheair ยท 14 points ยท Posted at 19:51:13 on July 5, 2017 ยท (Permalink)
Could be in their teens now, playing the NES that his aunts and uncles grew up with
[deleted] ยท 2 points ยท Posted at 05:53:49 on July 6, 2017 ยท (Permalink)
It weirds me out that someday I'm going to be a grandparent with a game console in my house. Like, that idea feels so wrong and different from the way my own grandparents are now. It'll be interesting to see what new technologies come out that I never adopt, just like my grandparents never adopted gaming or the internet other than for email and news.
YonkRaccoon ยท 2 points ยท Posted at 06:05:44 on July 6, 2017 ยท (Permalink)
I totally used to have that thought too, but then I realised that everyone of every age isn't adhering to something mainstream, and have likely been doing it since they were young (like me and going to clubs or video chatting people.) But yeah I'm going to be a stylish old guy with like a stuffed raccoon and my retro Switch or something (if a successor doesn't come out)
BadNewsBrown ยท 11 points ยท Posted at 20:16:11 on July 5, 2017 ยท (Permalink)
Nintendo Power Hotline. They're open 24/7.
homeworld ยท 1 points ยท Posted at 00:51:22 on July 6, 2017 ยท (Permalink)
What ever happened to 1-900 numbers?
BadNewsBrown ยท 1 points ยท Posted at 02:33:36 on July 6, 2017 ยท (Permalink)
Nobody asked their parent's permission before calling and ruined it for everyone else.
shadow1515 ยท 1 points ยท Posted at 22:33:21 on July 5, 2017 ยท (Permalink)
Because they have the money to buy guidebooks or Nintendo Power that have that info in them.
Sayse ยท 1 points ยท Posted at 00:19:29 on July 6, 2017 ยท (Permalink)
They probably read the instructional booklet
Routerbad ยท 1 points ยท Posted at 02:08:44 on July 6, 2017 ยท (Permalink)
Who said it just came out when his aunts and uncles passed down the tribal knowledge?
My aunts and uncles taught me how to play it as well when I was like, 3. They wouldn't let me play Mario, too much violence or smth ๐
I did play Zelda tho, go figure
EnigmaZV ยท 1 points ยท Posted at 20:07:45 on July 5, 2017 ยท (Permalink)
They probably read the instruction book.
jldugger ยท 7 points ยท Posted at 20:22:43 on July 5, 2017 ยท (Permalink)
It's not actually in the manual.
EnigmaZV ยท 1 points ยท Posted at 20:29:21 on July 5, 2017 ยท (Permalink)
I know I read it somewhere, I just assumed it was the manual. Also, that brings back memories, thanks!
oneinchterror ยท -1 points ยท Posted at 20:24:48 on July 5, 2017 ยท (Permalink)
People read manuals back then
Decerez ยท 4 points ยท Posted at 20:31:34 on July 5, 2017 ยท (Permalink)
That would imply that tip was in the manual which as far as I can recall it wasn't
Alarid ยท 0 points ยท Posted at 23:19:06 on July 5, 2017 ยท (Permalink)
Maybe they read the manual
littlecolt ยท 10 points ยท Posted at 22:21:56 on July 5, 2017 ยท (Permalink)
It's actually A+Start.
Also, after you beat the game, on the title screen you can press B to toggle what world you start on.
netabareking ยท 2 points ยท Posted at 02:16:45 on July 6, 2017 ยท (Permalink)
A LOT of NES games have secret continues like this, it's pretty great
The_Clash_Dude ยท 1 points ยท Posted at 21:47:13 on July 5, 2017 ยท (Permalink)
Same here
Iceman_B ยท 1 points ยท Posted at 22:21:12 on July 5, 2017 ยท (Permalink)
I had to learn abou this from a magazine back then. I had no idea games worked like that.
MBCnerdcore ยท 1 points ยท Posted at 01:48:05 on July 6, 2017 ยท (Permalink)
Yeah I know it is a surprise to learn that there is warp pipes
too_toked ยท 1 points ยท Posted at 04:52:47 on July 6, 2017 ยท (Permalink)
you didnt subscribe to 'Nintendo Power" magazine?
THE_GR8_MIKE ยท 42 points ยท Posted at 19:00:58 on July 5, 2017 ยท (Permalink)
A + Start
whizzer0 ยท 13 points ยท Posted at 21:06:05 on July 5, 2017 ยท (Permalink)
Is this why the YouTube channel is called that?
your-opinions-false ยท 4 points ยท Posted at 22:25:44 on July 5, 2017 ยท (Permalink)
Yes.
THE_GR8_MIKE ยท 6 points ยท Posted at 21:22:42 on July 5, 2017 ยท (Permalink)
I'm not sure. All I know is that it's A and Start in SMB haha
polyphoria ยท 38 points ยท Posted at 20:18:12 on July 5, 2017 ยท (Permalink)
I'm 30 years old, been playing this game since I was 5, I've never heard of this. wtffff
Cravit8 ยท 3 points ยท Posted at 14:23:03 on July 8, 2017 ยท (Permalink)
http://25.media.tumblr.com/cab41e4e1d446a7afbf73b6acf1e4af5/tumblr_mw2ctuhb8N1rvnnvyo4_250.gif
DeadZeplin ยท 2 points ยท Posted at 03:04:41 on July 6, 2017 ยท (Permalink)
I'm having difficulty processing this... Why wasn't this on the damn cartridge??? Seems like an important detail to leave out.
randuser ยท 2 points ยท Posted at 05:36:36 on July 6, 2017 ยท (Permalink)
I might have actually been able to beat it if I knew this :(
OctoPlusle ยท 14 points ยท Posted at 21:15:48 on July 5, 2017 ยท (Permalink)
Not to be all specific, but the code is actually A+Start.
swtor_hollow ยท 12 points ยท Posted at 20:45:37 on July 5, 2017 ยท (Permalink)
Is this real? I can't believe I didn't know this. So many hours wasted.
golgar ยท 1 points ยท Posted at 03:29:02 on July 6, 2017 ยท (Permalink)
Yes, as long as the console is not restarted.
rube ยท 17 points ยท Posted at 17:53:01 on July 5, 2017 ยท (Permalink)
Ah, forgot about the restart trick... and I still remember finding my first warp pipe on 1-2, that was a magical moment in my gaming past. :)
Regardless, lives in a platformer are still pretty unnecessary. I'm sure they have their place still, like in those bonus levels in Super Meat Boy. But overall they're not needed.
ComboOfWombo ยท 2 points ยท Posted at 02:17:44 on July 6, 2017 ยท (Permalink)
Its actually A+Start
MorPhiend316 ยท 1 points ยท Posted at 20:56:54 on July 5, 2017 ยท (Permalink)
Nope. A+Start
milehightechie ยท 1 points ยท Posted at 22:21:51 on July 5, 2017 ยท (Permalink)
It was A+start
imtinyricketc ยท 1 points ยท Posted at 22:39:19 on July 5, 2017 ยท (Permalink)
Wut cunt!?
AngelJacobo101 ยท 1 points ยท Posted at 01:26:04 on July 6, 2017 ยท (Permalink)
WHAT WHAT HOW IVE NEVER HEARD ABOUT THIS WHAT
Biduleman ยท -2 points ยท Posted at 21:01:09 on July 5, 2017 ยท (Permalink)
There is no battery in any of the 3 Mario games on NES. You must be thinking of Super Mario All Star on SNES.
rpgguy_1o1 ยท 6 points ยท Posted at 23:51:08 on July 5, 2017 ยท (Permalink)
After you game over it takes you back to the title screen, and the level you died on and your score are still in memory, it doesn't need a battery.
Biduleman ยท 4 points ยท Posted at 00:26:15 on July 6, 2017 ยท (Permalink)
If you don't close the console, I thought he meant always sorry.
Effinepic ยท 2 points ยท Posted at 23:01:41 on July 5, 2017 ยท (Permalink)
While the arcade model was definitely a thing, that quarter munching style was still way turned down on console games. Compare just about any arcade-to-NES port and see how much more punishing the arcade version is, or the fact that the NES Playchoice-10 systems went by a timer and not lives.
I think it was less a holdover from arcade games, as they were concurrent systems, and more to do with artificially increasing the gametime to justify the high price tags. If the original Mario had no life system everybody would beat it in an hour and want their money back.
045675327 ยท 41 points ยท Posted at 19:35:51 on July 5, 2017 ยท (Permalink)
New Super Mario bros Wii actually slightly punished you for getting a game over, you would only get 4 stars on your file, without continuing you could get 5 stars.
snuffysam42 ยท 11 points ยท Posted at 21:48:12 on July 5, 2017 ยท (Permalink)
Didn't it also make you lose all progress past the most recent fortress/castle? Or am I misremembering?
jaidynreiman ยท 17 points ยท Posted at 21:56:31 on July 5, 2017 ยท (Permalink)
That's how Super Mario World did it. Donkey Kong Country punished you the same way by only allowing you to save at specific locations.
snuffysam42 ยท 6 points ยท Posted at 22:03:33 on July 5, 2017 ยท (Permalink)
Yeah, and NSMBW was mainly based on Super Mario World, right? So that's how they did it in that game as well.
secret3332 ยท 2 points ยท Posted at 15:15:19 on July 6, 2017 ยท (Permalink)
No Wii just let you use a continue and start from the same level with no check points
[deleted] ยท 2 points ยท Posted at 23:27:52 on July 5, 2017 ยท (Permalink)
[deleted]
Carnificus ยท 1 points ยท Posted at 10:59:46 on July 6, 2017 ยท (Permalink)
DKC was brutal for kids. I remember the endless frustration of those damn mountain barrels in the first game.
Videowulff ยท 1 points ยท Posted at 23:17:38 on July 6, 2017 ยท (Permalink)
Mario 3 would reset the world you are on iirc. You'd have to go to the start of the world's map and all the levels would have to be beaten all over again.
Patchpen ยท 3 points ยท Posted at 22:15:58 on July 5, 2017 ยท (Permalink)
Wii U does, I'm not sure about wii.
AceAssistant ยท 5 points ยท Posted at 21:18:41 on July 5, 2017 ยท (Permalink)
Still a slap on the wrist though
TSPhoenix ยท 2 points ยท Posted at 05:59:14 on July 6, 2017 ยท (Permalink)
Offering your player a concession without in any way notifying them that they're basically barred from 100%ing the game is brutal.
3D Land did it too and it's a complete kick in the balls to get to the end only to find you have to delete your save and start over if you want that last โ .
I mean for the non-completionist it's irrelevant, but still really dirty.
I_bape_rats ยท 3 points ยท Posted at 19:58:22 on July 5, 2017 ยท (Permalink)
In most of the entries it meant losing your mid level progress
Patchpen ยท 1 points ยท Posted at 22:15:04 on July 5, 2017 ยท (Permalink)
Well, you'de lose any checkpoints too.
AFuckYou ยท 1 points ยท Posted at 00:03:22 on July 6, 2017 ยท (Permalink)
Yea but maxing lives was always a fun 1/4 of the way through the game mark. I'm going to be sad to see this go. It like saying the score meter makes no difference either. But it's a mark to hit.
Fuckenjames ยท 1 points ยท Posted at 05:07:54 on July 6, 2017 ยท (Permalink)
It gives you a chance to put the game down
womplord1 ยท 1 points ยท Posted at 09:17:20 on July 6, 2017 ยท (Permalink)
In NSMB you had to get to a certain point to save. I actually liked that system.
D14BL0 ยท 21 points ยท Posted at 18:38:59 on July 5, 2017 ยท (Permalink)
Yeah, in pretty much every Mario game since Mario 64, the worst punishment for running out of lives was having to start over from the beginning of the "hub world" area, as opposed to having to start over from the entrance of the level you were just in.
cycle62831 ยท 47 points ยท Posted at 17:38:05 on July 5, 2017 ยท (Permalink)
In SM3DW there was an infinite lives exploit in one level where you could jump off a koopa shell and bounce back down from the ceiling afk. So at one point I had Crown Crown Crown lives.
cjx3m ยท 56 points ยท Posted at 17:55:28 on July 5, 2017 ยท (Permalink)
World 1 Stage 2
And this is something present since Super Mario Bros on the snes, where you could bounce out a koopa troppa in world 1-1 at the of the stage to get 99 lives
Since then, there has been a secure way to make 99 lives on each Super Mario Game
mlvisby ยท 34 points ยท Posted at 19:09:40 on July 5, 2017 ยท (Permalink)
Even the original on NES, Koopa shell + stairs.
axionj ยท 16 points ยท Posted at 20:20:48 on July 5, 2017 ยท (Permalink)
Level 3-1 at the end of the stage!
iameffex ยท 1 points ยท Posted at 01:55:08 on July 6, 2017 ยท (Permalink)
Yup, that was the truth back in the day!
cjx3m ยท 0 points ยท Posted at 01:21:26 on July 6, 2017 ยท (Permalink)
oh, yeah, I meant nes, not snes, :P
schoeggu ยท 16 points ยท Posted at 20:02:41 on July 5, 2017 ยท (Permalink)
I did that too before I tackled the Champions Road, I was down to 541 lives when I finally beat it (maximum is 1110 lives).
sekazi ยท 5 points ยท Posted at 20:36:22 on July 5, 2017 ยท (Permalink)
I need to use this exploit because I gave up after losing over 200 lives.
hurleyef ยท 14 points ยท Posted at 19:21:55 on July 5, 2017 ยท (Permalink)
Extra lives don't matter, but then Champion's Road...
AceAssistant ยท 1 points ยท Posted at 21:19:54 on July 5, 2017 ยท (Permalink)
Champion's Road didn't have checkpoints though, so it still didn't really matter
Jeremopolis ยท 9 points ยท Posted at 19:37:45 on July 5, 2017 ยท (Permalink)
i hope there is something to collect to replace 1 ups though
thesolarknight ยท 9 points ยท Posted at 19:47:14 on July 5, 2017 ยท (Permalink)
There's a health bar so I'm guessing you can probably collect something to heal yourself (if it's anything like Super Mario 64 coins will heal you).
Jeremopolis ยท 7 points ยท Posted at 19:49:05 on July 5, 2017 ยท (Permalink)
there are tons of coins though, so either damage will be tweaked around or healing will just always be available to you
thesolarknight ยท 8 points ยท Posted at 19:52:35 on July 5, 2017 ยท (Permalink)
I just remembered, but in water levels for Super Mario 64, there was always a source of healing since the oxygen bar used the same bar as the health bar.
Jeremopolis ยท 3 points ยท Posted at 19:54:00 on July 5, 2017 ยท (Permalink)
true. i always think of sunshine rather than 64 personally because that's what i grew up with
thesolarknight ยท 1 points ยท Posted at 19:59:07 on July 5, 2017 ยท (Permalink)
I think Sunshine also did that in the levels where you could dive (the eel in Noki Bay)?
The oxygen and health bars were the same when dealing with the eel if I remember right
Jeremopolis ยท 1 points ยท Posted at 20:04:08 on July 5, 2017 ยท (Permalink)
yeah, i'm mainly thinking of aboveground though.
that eel level is one of my favorites though, good memories. i need to replay this game
Ko-san ยท 7 points ยท Posted at 22:03:01 on July 5, 2017 ยท (Permalink)
The presentation had it to where coins didn't provide health (at least not yellow ones) and the oxygen bar was separate that drains before draining health.
ordinaryOddball ยท 1 points ยท Posted at 03:41:50 on July 6, 2017 ยท (Permalink)
You can find hearts semi-rarely, those are for health.
Snizzbut ยท 3 points ยท Posted at 22:24:43 on July 5, 2017 ยท (Permalink)
Coins DO NOT heal you, you need to collect hearts!
https://twitter.com/SuperMario_UK/status/877118870292758528
thesolarknight ยท 1 points ยท Posted at 22:49:00 on July 5, 2017 ยท (Permalink)
I was worried that it would be a generic heart object. I'm glad they have the trademark "Super Mario eyes"
Porkpants81 ยท 8 points ยท Posted at 20:00:11 on July 5, 2017 ยท (Permalink)
In all modern Mario games lives have been meaningless though....just through normal play through you end up with 50+ lives fairly easily.
SerellRosalia ยท 7 points ยท Posted at 00:04:37 on July 6, 2017 ยท (Permalink)
Even is tough games like Super Mario Sunshine, losing all your lives didn't send you to the start of the game. All it did was restart the current level (which happened at every lost life), and reset your life counter to 3. There's really no point to lives. You mess up, you restart from your last save.
JFKcaper ยท 4 points ยท Posted at 20:34:20 on July 5, 2017 ยท (Permalink)
I always hated that system in NSMB Wii, 'cause even if I didn't have a problem with it, my younger (or older) relatives did. In multiplayer when one person loses all their lives they're gone until someone got a new life (iirc).
For your average gamer that wasn't a problem, but I wanted mom to play more and 5 lives went by fast...
CptnFabulous420 ยท 2 points ยท Posted at 22:44:48 on July 5, 2017 ยท (Permalink)
And with most modern Mario games it just saves right after you complete the level, so you don't even lose any progress. So it just brings the pacing to a screeching halt and there's absolutely no point for it. SM3DW was terrible for this. The two recent Rayman games ditched that crap and subsequently kicked ass.
ThetaReactor ยท 1 points ยท Posted at 23:55:22 on July 5, 2017 ยท (Permalink)
Wario Land 2, 1998. Wario is immortal, and getting hit only loses coins.
And no one complained, because the game was still great.
[deleted] ยท 1 points ยท Posted at 00:11:01 on July 6, 2017 ยท (Permalink)
I agree. In most recent games the lives system is a joke due to just how many 1-ups you get.
NSMB2 itself was based around getting ungodly amounts of coins that give extra lives.
75thTrombone ยท 1 points ยท Posted at 02:07:48 on July 6, 2017 ยท (Permalink)
The reason was that it's too sad to retire 1-Up Mushrooms and their little jingle forever :(
rube ยท 1 points ยท Posted at 11:25:56 on July 6, 2017 ยท (Permalink)
Repurpose it. shrug
Sex-With-A-Ghost ยท 1 points ยท Posted at 05:36:40 on July 6, 2017 ยท (Permalink)
On a similar note, what did the coins do in super mario maker? I never got to play the game, just watched a bit. They seemed a bit more useless than normal in that one.
plolock ยท 1 points ยท Posted at 06:20:00 on July 6, 2017 ยท (Permalink)
bye Green one up mushroom :(((
throwtheamiibosaway ยท 1 points ยท Posted at 10:20:11 on July 6, 2017 ยท (Permalink)
I hated losing progress in NSMB because i didn't clear the castle before losing all my lives. We have saves for a reason.
PrototypeKyo ยท 1 points ยท Posted at 22:23:34 on July 6, 2017 ยท (Permalink)
I miss game overs. I wish the difficulty ramped where you need the lives. I wish there were difficult levels in the newer games and if you lost all your lives it would say game over and erase your game save.
708145 ยท 1 points ยท Posted at 18:51:46 on July 5, 2017 ยท (Permalink)
I dunno, without the lives system we would never have modern wonders such as this
pooticus ยท -1 points ยท Posted at 06:18:13 on July 6, 2017 ยท (Permalink)
super mario world had checkpoints.
rube ยท 0 points ยท Posted at 11:29:27 on July 6, 2017 ยท (Permalink)
I don't think you get the point of this post at all if that's your response. :)
pooticus ยท 0 points ยท Posted at 17:05:00 on July 6, 2017 ยท (Permalink)
You said it doesn't normally apply to Mario games. I gave you an example, I don't think you understood what was happening.
rube ยท 1 points ยท Posted at 17:16:07 on July 6, 2017 ยท (Permalink)
Um, no. Go back to the original post. It's about the game never having a "game over" screen. As in you lose all your lives and you have to start over or hit continue to keep playing.
Now read the comment above mine. They're saying there is no game over in most games, you just restart at checkpoints.
My comment then agreed with them, that most don't have game over screens but Mario does for some reason. Checkpoints are irrelevant here.
Sure, Mario has had checkpoints since SMW, but it still has a set number of lives and you get a "game over" screen if you lose them all.
Nahte27 ยท 38 points ยท Posted at 21:28:04 on July 5, 2017 ยท (Permalink)
YOU DIED
sentient_entropy ยท 23 points ยท Posted at 22:08:35 on July 5, 2017 ยท (Permalink)
Thank you, Dark Souls.
jononarf ยท 127 points ยท Posted at 17:24:20 on July 5, 2017 ยท (Permalink)
Breath of the Wild, each time you die.
Chrono32123 ยท 61 points ยท Posted at 18:20:54 on July 5, 2017 ยท (Permalink)
Just praying I didn't miscount the number of fairies I had or that Mipha's Grace is almost done recharging.
thesolarknight ยท 13 points ยท Posted at 19:49:38 on July 5, 2017 ยท (Permalink)
Maybe they should have something that tracks when and where you died like Breath of the Wild HahahaI've died so many times...please make the screaming stop
Ask_Me_About_Bees ยท 15 points ยท Posted at 21:09:16 on July 5, 2017 ยท (Permalink)
Way worse than dying to me is that creepy noise and white screen you get when you get lost in the Korok Forest.
thesolarknight ยท 8 points ยท Posted at 22:15:59 on July 5, 2017 ยท (Permalink)
Ah yes the laughing...that will never disappear from my mind
castillle ยท 1 points ยท Posted at 12:07:32 on July 6, 2017 ยท (Permalink)
It took me hours to figure out im supposed to follow the wind.
201176533 ยท 1 points ยท Posted at 15:31:20 on July 6, 2017 ยท (Permalink)
Are you joking, I thought I got there by running from live tree to live tree
castillle ยท 2 points ยท Posted at 16:06:52 on July 6, 2017 ยท (Permalink)
The direction the wind blows the torch lets you know where to go rofl
MiraculousFIGS ยท 5 points ยท Posted at 20:00:40 on July 5, 2017 ยท (Permalink)
i wish every spot you died at left an X on the map. i havent gotten the dlc but i think it does exactly that
jononarf ยท 4 points ยท Posted at 20:42:33 on July 5, 2017 ยท (Permalink)
It does, but it disappears while Hero's Path plays in BotW. However, I wished they would stay on the map, or do a death count at the end.
D14BL0 ยท 46 points ยท Posted at 18:39:53 on July 5, 2017 ยท (Permalink)
With how frequently the game auto-saves, there's hardly any consequence at all to dying.
Dragofireheart ยท 161 points ยท Posted at 19:26:15 on July 5, 2017 ยท (Permalink)
My delicate ego can handle failure only so many times.
mythriz ยท 32 points ยท Posted at 22:08:48 on July 5, 2017 ยท (Permalink)
With the Hero's Path feature you can now rewatch all your failures over and over again! memento mori
andsoitgoes42 ยท 28 points ยท Posted at 02:16:47 on July 6, 2017 ยท (Permalink)
And the way the game reminds you win a big fat โHAHA LOOK THIS IS WHERE YOU SUCKED SO BAD YOU DIEDโ on the map.
I love it.
adesyndicate ยท 7 points ยท Posted at 03:13:12 on July 6, 2017 ยท (Permalink)
My favorite part is when Link screams for his life every time an X appears on the map.
MyNameIsDon ยท 1 points ยท Posted at 05:22:07 on July 6, 2017 ยท (Permalink)
?
yaminokaabii ยท 2 points ยท Posted at 05:45:03 on July 6, 2017 ยท (Permalink)
In the DLC, the Hero's Path feature shows you where you've been on the map as a squiggly green line. There's a "play" option to see where you've traversed since the beginning. Every time you died, an X appears and Link screams
MyNameIsDon ยท 1 points ยท Posted at 06:04:55 on July 6, 2017 ยท (Permalink)
Huh. Neato.
OctoPlusle ยท 2 points ยท Posted at 21:16:19 on July 5, 2017 ยท (Permalink)
this
andysaurus_rex ยท 25 points ยท Posted at 19:44:04 on July 5, 2017 ยท (Permalink)
The punishment for dying is that you can't progress until you don't die or find another way.
uacoop ยท 16 points ยท Posted at 18:48:17 on July 5, 2017 ยท (Permalink)
Most modern games don't have any consequences other than a bit of wasted time. I think that's why rogue-lights have exploded and games of the Soulsbourne variety have really taken off in the 5 years or so. People like the thrill that real consequences provide.
Danster21 ยท 10 points ยท Posted at 20:00:37 on July 5, 2017 ยท (Permalink)
Well, I grew up playing a ton of flash games under the Upgrade's tag, so rogue likes are just the natural progression.
Now we need AAA tower defense games aside from that one AC mission
yaminokaabii ยท 1 points ยท Posted at 05:45:58 on July 6, 2017 ยท (Permalink)
I didn't realize until this comment how much I miss playing tower defense games....
hiperson134 ยท -1 points ยท Posted at 19:42:20 on July 5, 2017 ยท (Permalink)
Permadeath gets my dick hard.
BlackPenGuy ยท 22 points ยท Posted at 20:21:24 on July 5, 2017 ยท (Permalink)
you have to go buy another $60 copy of the game every time you die
nemec ยท 2 points ยท Posted at 21:24:15 on July 5, 2017 ยท (Permalink)
"Please pay $2.99 to restart the app"
Ospov ยท 2 points ยท Posted at 21:16:11 on July 5, 2017 ยท (Permalink)
Or another $60 controller when you throw it through a wall.
saintjonah ยท 1 points ยท Posted at 04:14:50 on July 6, 2017 ยท (Permalink)
Have you played raft?
hiperson134 ยท 1 points ยท Posted at 15:19:38 on July 6, 2017 ยท (Permalink)
I have not, nor have I heard of it. Should I?
saintjonah ยท 1 points ยท Posted at 15:42:42 on July 6, 2017 ยท (Permalink)
Oh it just has perma death. You work and you work to fish materials out of the ocean and build a big raft you can live on, grow food and whatnot, while sharks circle and occasionally attack your raft. It's a lot of work. And when you die, you start over from the beginning. Terribly frustrating.
hiperson134 ยท 1 points ยท Posted at 16:36:18 on July 6, 2017 ยท (Permalink)
Sounds pretty good, I'll check it out.
grathungar ยท 4 points ยท Posted at 20:01:36 on July 5, 2017 ยท (Permalink)
The only time I really felt it was during the Yiga clan part and thats because I was intentionally trying to fight the big guys
kasutori_Jack ยท 5 points ยท Posted at 20:18:06 on July 5, 2017 ยท (Permalink)
it's rare, but I've probably lost 2-3 hours of play from dying.
akimbocorndogs ยท 3 points ยท Posted at 02:55:11 on July 6, 2017 ยท (Permalink)
I'm doing a challenge run where if I get a game over, I throw out all my weapons and shields, and have to go back to my last manual save. I'm also only allowing myself to save in towns or stables. It adds a lot more tension to the game, yet it's also pretty fun after you die, because you get to start fresh, and low tier weapons become viable again. I've actually found myself using the mops unironically because of this.
jononarf ยท 0 points ยท Posted at 19:04:09 on July 5, 2017 ยท (Permalink)
very true.
willief ยท 3 points ยท Posted at 19:03:52 on July 5, 2017 ยท (Permalink)
I die every time.
jshadow42 ยท 0 points ยท Posted at 22:00:19 on July 5, 2017 ยท (Permalink)
I was pretty disappointed with BOTWs difficulty overall. Yes it was pretty difficult in the beginning at the Plateau and I did die a lot but once that passed the difficulty didn't really scale with you as much as I would like it to. I think I got only 2 more game overs throughout the rest of the game after I cleared 2 of the divine beasts which is a huge difference from dying numerous times in the beginning and most of the "strong" enemies weren't as powerful as I would like them to be (including the silver lynel). I still have to try master mode though, so maybe that'll provide for the difficulty I was hoping for.
Scubetrolis ยท 1 points ยท Posted at 02:02:39 on July 6, 2017 ยท (Permalink)
Currently playing BOTW, just beat 2nd divine beast. I still die frequently.
EpicalaxyMaster ยท 9 points ยท Posted at 17:38:28 on July 5, 2017 ยท (Permalink)
Yeah, game overs are mostly the same as losing a life but take longer.
TSPhoenix ยท 1 points ยท Posted at 06:00:17 on July 6, 2017 ยท (Permalink)
They're generally just covering load screens.
Amadox ยท 3 points ยท Posted at 17:34:16 on July 5, 2017 ยท (Permalink)
which seems to be exactly what's happening here with that fade to black..
corruptboomerang ยท 2 points ยท Posted at 03:50:45 on July 6, 2017 ยท (Permalink)
Even looking back at Super Mario 64 so long as you were a decent player you didn't get game overs.
like_smoke ยท 1 points ยท Posted at 02:26:16 on July 6, 2017 ยท (Permalink)
sounds like lego games to me
SasparillaTango ยท 1 points ยท Posted at 05:24:14 on July 6, 2017 ยท (Permalink)
Theres no game overs in Dark Souls.
ByEthanFox ยท 1 points ยท Posted at 10:03:13 on July 6, 2017 ยท (Permalink)
Even in Mario games this is a bit of a non-issue. In Mario 64, when you ran out of lives, you pretty much just loaded up your save and got going again. There was practically no penalty.
OverQualifried ยท 1 points ยท Posted at 12:23:46 on July 6, 2017 ยท (Permalink)
Just had some game overs in Crash Bandicoot. Pissed me off. I'm only in level 7 or 8.
Getlucky12341 ยท 1 points ยท Posted at 21:01:12 on July 5, 2017 ยท (Permalink)
it's freedom like you never knew
mathfacts ยท -1 points ยท Posted at 00:16:37 on July 6, 2017 ยท (Permalink)
Wow, really? Have you played Mario before? This is actually huge news!
therightclique ยท 2 points ยท Posted at 01:20:03 on July 6, 2017 ยท (Permalink)
It really, really isn't though.
Nintendo fans are programmed to make every minor thing look like huge news. It's what allows them to not be disappointed at all the questionable stuff Nintendo is constantly doing.
mathfacts ยท -2 points ยท Posted at 01:21:47 on July 6, 2017 ยท (Permalink)
Listen, I'm a huge Mario guy, and I get Game Overs all the time. So the fact that this game doesn't have them blows my mind! To each their own, but judging by the upvotes, I think I'm not in the minority here!
brainfreeze91 ยท 400 points ยท Posted at 16:55:58 on July 5, 2017 ยท (Permalink)
I remember how old the 1up system felt even as far back as galaxy. In the end, there wasn't much of a punishment for it. It just served as an indicator to tell you to take a break from the game, since at that point you were probably playing for a long time.
If we lose coins every time we die, then there's always a punishment, without breaking the game loop with a game over screen.
Taffarr ยท 142 points ยท Posted at 17:36:50 on July 5, 2017 ยท (Permalink)
Also in galaxy 2 you could just go to supermassive and easily get back to 99 lives. I think they realized that lives don't really matter anymore. Looking forward to more gameplay and less worrying about lives.
fiddlenutz ยท 46 points ยท Posted at 19:10:01 on July 5, 2017 ยท (Permalink)
(Hashtag)gamelivesmatter
funnystuff97 ยท 48 points ยท Posted at 20:57:04 on July 5, 2017 ยท (Permalink)
If you want to use a hashtag on reddit and not have your text look
like this
you can use a backslash (\). Typing "\#hashtag" will yield:
#hashtag
The more you know
The_Clash_Dude ยท 25 points ยท Posted at 21:49:18 on July 5, 2017 ยท (Permalink)
#thankyou
PM_ME_SOCCER_BALLS ยท 15 points ยท Posted at 22:39:56 on July 5, 2017 ยท (Permalink)
>you can also make meme arrows
The_Clash_Dude ยท 1 points ยท Posted at 16:14:15 on July 6, 2017 ยท (Permalink)
Why am I learning this stuff now?
LVTIOS ยท 1 points ยท Posted at 16:08:11 on July 25, 2017 ยท (Permalink)
Because you didn't read the instructions when you started using reddit.
Alarid ยท 4 points ยท Posted at 23:20:16 on July 5, 2017 ยท (Permalink)
#thankyou
The_Clash_Dude ยท 2 points ยท Posted at 16:14:43 on July 6, 2017 ยท (Permalink)
Hehe
Kino_the_Wanderer ยท 1 points ยท Posted at 23:36:00 on July 5, 2017 ยท (Permalink)
#damn
[deleted] ยท 1 points ยท Posted at 14:15:30 on July 6, 2017 ยท (Permalink)
#HoorayForEscapeCharacters
Shiny-And-New ยท 1 points ยท Posted at 14:19:43 on July 6, 2017 ยท (Permalink)
this should be a bot
PrototypeKyo ยท 1 points ยท Posted at 22:26:14 on July 6, 2017 ยท (Permalink)
I disagree. There is no challenge to games anymore and no consequence to being terrible at a game. INstead of holding your hand it should start you over.
FF3LockeZ ยท 1 points ยท Posted at 08:26:30 on July 6, 2017 ยท (Permalink)
Even in Super Mario World, which was my first video game ever, I don't believe I ever got a game over after unlocking the "Secret Area" in world 2 where you could just get unlimited lives and powerups. That was pretty early in the game, too.
Lives would work if they went back to making them rare. The last time they actually mattered was probably Mario 3 on the NES though. That would be a hell of a throwback. They've been pretty dead set on making sure the player never runs out of lives for a good 25 years now.
You didn't even get a game over in Mario 3 if you ran out of lives - you just had to restart the current world.
[deleted] ยท 1 points ยท Posted at 10:27:23 on July 6, 2017 ยท (Permalink)
I can't think of many games I play with lives these days. They're a relic.
grumblebuzz ยท 634 points ยท Posted at 16:52:17 on July 5, 2017 ยท (Permalink)
I've thought about this before and here's my take on it:
"Game Over" is a holdover from the arcade days where they would end your game if you died so that they could get another quarter from you. In the NES days it was a way to inject longevity and challenge into technically-restrained, short-in-length games because there was no save system so you had to keep practicing and practicing to get to the end. After being able to save your game progress became a standard practice in modern gaming, "Game Over" kind of lost its purpose other than to be a temporary and inconsequential roadblock in the way of you continuing to play.
cycle62831 ยท 37 points ยท Posted at 17:41:17 on July 5, 2017 ยท (Permalink)
In modern games it just drives you to save constantly in difficult areas. I prefer the checkpoint system so I don't even have the choice to worry over it.
TSPhoenix ยท 3 points ยท Posted at 07:15:40 on July 6, 2017 ยท (Permalink)
That's just a design flaw. Game Overs are for games where you can't go back and save, again saving you from having to worry about it.
F0restf1re ยท 3 points ยท Posted at 10:01:39 on July 6, 2017 ยท (Permalink)
Walking around on Fallout / Skyrim constantly pressing f5
netabareking ยท 2 points ยท Posted at 02:24:00 on July 6, 2017 ยท (Permalink)
It's actually more miserable in older games too, because saving constantly means dealing with long save/load times.
TSPhoenix ยท 3 points ยท Posted at 07:16:40 on July 6, 2017 ยท (Permalink)
The backtracking was way worse than the load times.
Nothing worse than backtracking 20 minutes to save only to go back and realise you were 1 minute away from the next save point to begin with.
TechnoBlast649 ยท 16 points ยท Posted at 19:18:05 on July 5, 2017 ยท (Permalink)
Game Overs still have their place. Breath of the Wild gives you a game over after one death and sends you back to your last save.
grumblebuzz ยท 26 points ยท Posted at 19:25:17 on July 5, 2017 ยท (Permalink)
I thought about that game in particular when I posted my comment, but I think games like BotW are the exception because they're about semi-realistic survival so "Game Over" is the equivalent of losing a life/turn in a platformer like Mario.
conzom11 ยท 16 points ยท Posted at 20:13:32 on July 5, 2017 ยท (Permalink)
Yea honestly it shows a game over screen but its not a traditional game over. You dont get sent back to the title screen in you have already sort-of chosen our respawn point by saving. Traditional game over sends you back to a set beginning point
PumasUNAM7 ยท 7 points ยท Posted at 20:39:08 on July 5, 2017 ยท (Permalink)
Trial of the sword definitely has a game over though. That shit is so hard and thereโs no checkpoints or saving allowed.
SuperCool101 ยท 156 points ยท Posted at 16:57:29 on July 5, 2017 ยท (Permalink)
Great points here. It's an absolutely obsolete play mechanic from a bygone era.
Zerotsu ยท 20 points ยท Posted at 18:05:56 on July 5, 2017 ยท (Permalink)
Not entirely. For example, "Game Over"s still have relevance in Bullet Hell games, Roguelikes, and Roguelite kinds of games, as well as retro-style platformers. While they most certainly don't have much place in many modern games, calling them completely obsolete isn't quite right.
[deleted] ยท 12 points ยท Posted at 18:45:10 on July 5, 2017 ยท (Permalink)
Also in the NSMB series. Game Overs send you back to the halfway point at either the tower or the start of the world.
GlideStrife ยท 20 points ยท Posted at 20:08:08 on July 5, 2017 ยท (Permalink)
Rogue-likes disagree with you.
Consequence is important, and game overs are a particular consequence, which, when used correctly, add a lot to a title. I don't think Mario Odyssey really needs them, but that isn't the same thing as them being outdated.
Maccaisgod ยท 1 points ยท Posted at 00:39:18 on July 6, 2017 ยท (Permalink)
Yeah but in a rogue like when you die you keep all the upgrades you got
GlideStrife ยท 9 points ยท Posted at 01:22:48 on July 6, 2017 ยท (Permalink)
You're describing a rogue-lite. In rogue-lites, playing and dying results in a continuous progression which makes the game easier and easier. Rogue Legacy is an example of a rogue-lite.
Rogue-likes don't offer permenant upgrades or progression, though it may offer unlockables. Binding of Isaac doesn't get easier as you die, because (save very VERY late game unlockables) characters don't grow in strength for the next run. You may have new upgrades unlocked, which can be found in future runs, but they take the place of other upgrades instead of compounding strength on your character. Binding of Isaac is an example of a rogue-like.
There are definitely some points here where an argument can be made for what constitutes each genre, but either way, the main point stands. Game overs aren't obsolete; they're just functionally different now.
ChefBoyAreWeFucked ยท 1 points ยท Posted at 23:20:44 on July 5, 2017 ยท (Permalink)
Sometimes a game over in a rogue-like is the game just telling you, "Look, it's not you; it's me."
SerellRosalia ยท 6 points ยท Posted at 00:13:41 on July 6, 2017 ยท (Permalink)
Except it is you
masamunecyrus ยท 152 points ยท Posted at 17:38:04 on July 5, 2017 ยท (Permalink)
I don't really agree with that. Game overs are also a skill gate: they ensure you can't progress until you're good enough to beat the level or the boss in its entirety.
In a lot of games, part of the allure of the game is the feeling of challenge and overcoming that challenge. If you have a dozen checkpoints throughout the level and you have checkpoints for every state of the boss battles, it just feels like you're playing a game with save states. That's not always fun.
TheDizzyness ยท 131 points ยท Posted at 17:46:09 on July 5, 2017 ยท (Permalink)
Game overs being gone doesnt mean the game will have an overabundance of checkpoints, though. Shovel Knight and Dark Souls, for example.
And dying is already a skill gate, game overs just make the skill gate's punishment making you go back to the title screen. It doesn't act any more as a skill gate than just dying does.
OctoPlusle ยท 31 points ยท Posted at 21:18:32 on July 5, 2017 ยท (Permalink)
I like Shovel Knight's system, where you lose money instead of lives. You aren't losing something precious, like items, and you also aren't having to re-do frustrating sections, like lives.
PlayMp1 ยท 14 points ยท Posted at 00:10:56 on July 6, 2017 ยท (Permalink)
It's nearly identical to the Dark Souls system if you haven't played that. The main difference is that you lose all your currency in Dark Souls when you die, vs. one half of your currency in Shovel Knight. However, it's also much easier to pick up your souls in Dark Souls than it is to get all your currency back.
OctoPlusle ยท 10 points ยท Posted at 00:15:08 on July 6, 2017 ยท (Permalink)
Ah. I have not played Dark Souls, so I wouldn't know. Seems like a very fair system.
Stendarpaval ยท 1 points ยท Posted at 12:54:34 on July 6, 2017 ยท (Permalink)
You actually lose less than half your money when you die in Shovel Knight.
PlayMp1 ยท 1 points ยท Posted at 14:27:17 on July 6, 2017 ยท (Permalink)
Really? I remember it being half, and that was in turned halved to one-quarter loss if you got the "keep your money" armor.
Stendarpaval ยท 1 points ยท Posted at 14:36:17 on July 6, 2017 ยท (Permalink)
Just tested it.
Wearing regular armor and having 24431 gold to start with, I lost two bags of 2035 and one bag of 2037 gold leaving me with 18324 gold total. That's 25% less than what I started with, so apparently you lose a quarter of your money when you die with regular armor.
I then did so again with the "Final Guard" armor, and as expected lost 12,5%.
PlayMp1 ยท 2 points ยท Posted at 14:48:56 on July 6, 2017 ยท (Permalink)
Oh, was that it? I guess it's less harsh than I remember. So it's 1/4 when you die normally and 1/8th with Final Guard, got it.
TSPhoenix ยท 3 points ยท Posted at 06:08:38 on July 6, 2017 ยท (Permalink)
Shovel Knight's system is good, the problem is if you mess up to much it just incentivises reloading your save which IMO is not really great game design.
But that's more a problem with Shovel Knight's currency system than it is to do with the checkpoint system. After a while in Shovel Knight currency becomes worthless, there are a limit of things to buy and after that one of the game's primary ways of rewarding you become even more worthless as Mario's 1UPs as money you cannot spend is absolutely pointless.
Shovel Knight might be more forgiving than Dark Souls on paper, but later on you can lose like 50,000g and like you don't want to lose it because brain says losing money is bad, but at the same time it's not really worth anything either. In Dark Souls currency is always valuable circumventing this issue.
OctoPlusle ยท 1 points ยท Posted at 13:38:06 on July 6, 2017 ยท (Permalink)
Good points. Upvoted.
PlayMp1 ยท 1 points ยท Posted at 15:51:46 on July 6, 2017 ยท (Permalink)
Until NG+. Yeah, you can keep leveling, but it's kind of pointless.
KaptainKlein ยท 8 points ยท Posted at 21:36:02 on July 5, 2017 ยท (Permalink)
It can. I think back to Super Mario platformers, where dying puts you back at the most recent checkpoint, but if you get a game over you restart the level. In Donkey Kong Country a game over will send you to the last save point, which you only get every few levels.
Twilightdusk ยท 13 points ยท Posted at 17:44:11 on July 5, 2017 ยท (Permalink)
Along those lines I think game overs have their place, but that place isn't necessarily in the modern style of Mario.
[deleted] ยท 2 points ยท Posted at 03:53:19 on July 6, 2017 ยท (Permalink)
A great example is the original Crash games. In these, you die a lot, even if you're skilled. But if you're able to prove your skill/practice enough, you get tons of lives as reward, balancing the many deaths out.
[deleted] ยท 11 points ยท Posted at 17:46:53 on July 5, 2017 ยท (Permalink)
[deleted]
Alinier ยท 1 points ยท Posted at 22:00:47 on July 5, 2017 ยท (Permalink)
...Does any RPG actually have a lives system?
TSPhoenix ยท 1 points ยท Posted at 06:10:22 on July 6, 2017 ยท (Permalink)
Some do, typically of the roguelike variety. Losing a 10+ hour run and returning to zero isn't unheard of.
netabareking ยท 1 points ยท Posted at 02:22:42 on July 6, 2017 ยท (Permalink)
The main reason I didn't play much Fallout 2 is because I played for like 5 hours, died, then realized I hadn't saved the whole game and lost everything. Just flat out didn't have it in me to start again.
alrightknight ยท 1 points ยท Posted at 07:32:15 on July 6, 2017 ยท (Permalink)
I have given up on a lot of games because of that haha.
KaizokuShojo ยท 2 points ยท Posted at 20:32:45 on July 5, 2017 ยท (Permalink)
Well, let's take Breath of the Wild and the new sword trial. It's not necessarily hard in the beginning, but one goof and you have to start over. And that's not fun, it's tedious. That's not making it a bigger challenge, that's just artificially lengthening it.
Add to that, not everyone has the time or desire to do something from waaaay back. In Metroid Prime, the last save point was decently far from the lair of Prime. That was such an enormous pain to retread over and over.
Alinier ยท 27 points ยท Posted at 22:06:33 on July 5, 2017 ยท (Permalink)
Nah, that's a challenge. The challenge is to play near-perfectly for a set amount of time. See SM3DW's Champions Road; VVVVVV's Veni, Vidi, Vici; Bayonetta's Witch Trials; Shovel Knight's 'Play without dying Achievement'; Doom 4's Ultra Nightmare; etc.
As long as it's not a requirement to see the ending credits, it's fine to have this kind of challenge. It's not something everyone will aspire to achieve, but that's fine.
TSPhoenix ยท 3 points ยท Posted at 07:14:31 on July 6, 2017 ยท (Permalink)
Good post, having to perform at a certain level for a certain period of time is basically how all realtime games do challenge.
In many modern games you have to get from Checkpoint E to Checkpoint F in one go, some you do entire levels, others games you might have to beat whole the entire game in one go. In each case each discreet chunk of the game is designed to be a challenge in of itself.
In a modern Mario beating one level (or half a level for the 2D ones) is what Nintendo defines as a challenge. Whether that be 2-1 or Champion's Road the idea is the player must be able to deal with a set of smaller trials in succession to overcome this level.
In a game like SMW or DK Country the challenge was typically beating 3-4 levels in one batch of lives before you were allowed to save. SMW just goofed it up by allowing you to farm lives/items in earlier levels and Mario games have continued to make similar goofs ever since fuelling the "lives and Game Overs are archaic" mentality and I'll be honest I sort of thought like that for a while.
But really a Game Over is an end point of a "chunk of challenge" that is greater in size than a level. In Super Mario Bros that chunk was the whole game, but you could make it whatever size you want in order to set a certain level of challenge.
coolanybody ยท 2 points ยท Posted at 23:30:48 on July 5, 2017 ยท (Permalink)
in SMG2's case you have to play perfectly
kungfuenglish ยท 2 points ยท Posted at 23:19:06 on July 5, 2017 ยท (Permalink)
Artificially lengthening it could be said about the entirety of BOTW. Most of the things that are "difficult" are just hard because of artificial difficulty put in to make it take longer. All the convenience features most games have are left out to make it "harder". But that just makes it longer and annoying, imo.
SecretToEverybody ยท 1 points ยท Posted at 02:20:49 on July 6, 2017 ยท (Permalink)
I can't agree with this. I loved Trial of the Sword and think if you only went back a room when you died would have really lessened the experience. You had to be careful with all of your resources, including health. It forced you to decide whether it was worth using rare, elemental elemental arrows to pick someone off, or going in and risking a health loss. It was challenging and I'm proud to have beaten it. If they added checkpoints it would have definitely made it easier in terms of item management, because you could intentionally die if you if you didn't play perfectly instead of dealing with your mistakes by expending resources like food. On that topic, I don't think a single goof could ever doom you (maybe if you did it right away at 13 hearts?). By the end of the final trial I still had 3 faeries and 5+ full health restores, but I did use 8/9 Ancient Arrows that I found. The game gave you plenty of stuff to work with.
GlideStrife ยท 11 points ยท Posted at 20:03:44 on July 5, 2017 ยท (Permalink)
Skill gates are still important. The function of a "game over" screen that boots you to the main menu has passed, but failures are still important. Without failures, successes are meaningless.
Fable II killed the franchise for me, because it removed the meaning to failures. Standing back up in the same fight is very different from being booted to my last save. Bioshock, a game which is much loved by the community, never held any appeal to me once I discovered that Vita-Chambers aren't checkpoints, and you can literally rush the same target with your melee attacks without it healing between revivals.
On the flip side, consider rogue-likes. Game over is the selling point of those games, in many ways. On it's harder difficulty, Darkest Dungeon can literally give you a campaign failure if certain conditions are met. These games make sales because of their game over functions, and without them, they're no longer the same games.
The game over screen is far from archaic and useless, but the way it is used has changed drastically. I don't think Mario Odyssey needs a "game over" screen anymore, but that's not the same thing as game overs no longer serving a purpose.
-Leafious- ยท 4 points ยท Posted at 17:58:16 on July 5, 2017 ยท (Permalink)
I agree, it mainly serves as a nuisance mechanic, but theres a certain feeling you get when "Game Over" appears on your screen that a life doesn't bring about. A unique feeling of failure and "ahhh mannn" along with really wanting to get back into it and beat the challenge.
Trying to beat the whole game without a game over was really tense as you got closer and closer to 1 live as the game got harder and harder. I'll understand the reasons behind getting rid of it, but I'll really miss it.
marsgreekgod ยท 7 points ยท Posted at 19:49:31 on July 5, 2017 ยท (Permalink)
Game overs are for rogue likes basicly now a days
EpicalaxyMaster ยท 3 points ยท Posted at 17:41:10 on July 5, 2017 ยท (Permalink)
I see what you mean. Losing all your progress from a game over in a game today would just be unnecessary and tedious unless you were playing an optional, very hard mode or something.
netabareking ยท 2 points ยท Posted at 02:21:04 on July 6, 2017 ยท (Permalink)
A lot of people whine about games these days just being too easy or whatever because they don't "punish" you enough, but honestly a lot of that punishment isn't difficulty, it's just annoyance. If I finish level 1-1 and die at the start of 1-2 and have to restart the game at 1-1, clearing 1-1 a thousand times doesn't prove anything about my skills as a gamer except that I have patience. I realize that I have a lot less patience for replaying chunks of game that I've already cleared because of losing at a later part now that I'm older and have less time to play games. If I clear 1-1, then just let me start from 1-2 as many times as I want, because why would I want to keep redoing 1-1 when I could be playing something new? It's an absolutely archaic system that just sticks around out of misplaced nostalgia and a weird belief that it makes games harder when it's really just making games more tedious. These days I just play old games like that with savestates so that I don't waste a bunch of time.
AlexTheSysop ยท 1 points ยท Posted at 23:36:49 on July 5, 2017 ยท (Permalink)
...actually...
It's probably pointless in other games, but in NSMB 1, it's still a big deal. You could only save after a castle/tower or lowering a star coin gate. There was this one level (the bouncy mushroom one in W1) I would always get stuck on (and I never thought of doing the star gate thing).
akimbocorndogs ยท 1 points ยท Posted at 03:09:04 on July 6, 2017 ยท (Permalink)
I think they still need to have a way of adding tension. I like what Dark Souls and Hollow Knight do, where you have checkpoints but you lose all your currency unless you can retrieve it in your next life. I hope the new system they have for Odyssey will be harsh enough to make you care about not dying, not saying it has to be Dark Souls or anything but I'd like to be at least a little afraid of death.
RobotCockRock ยท 1 points ยท Posted at 07:43:54 on July 10, 2017 ยท (Permalink)
I think they have great use in long levels with checkpoints such as Crash Bandicoot. That feeling of having 0 lives and a few last jumps to go is exhilarating.
WelcomeToTheUsername ยท -1 points ยท Posted at 21:17:43 on July 5, 2017 ยท (Permalink)
You haven't a clue.
Bored2Heck ยท 64 points ยท Posted at 16:47:40 on July 5, 2017 ยท (Permalink)
Even if there were lives and game overs, they wouldn't really do much. To give a good example, Donkey Kong Country Tropical Freeze was incredibly difficult in later stages, but there was an easy way to just buy as many lives as you needed and you never had to worry about them. The game was challenging, more so than most Mario games are, but lives still meant nothing in the long run.
W24x55 ยท 25 points ยท Posted at 18:25:35 on July 5, 2017 ยท (Permalink)
Tropical Freeze was tough as fuck.
Very satisfying to finish that final boss.
RaitoGG ยท 5 points ยท Posted at 19:57:43 on July 5, 2017 ยท (Permalink)
Idk dude...the final levels of SMG2 and SM3DW were very tough.
Glitter_puke ยท 10 points ยท Posted at 21:07:33 on July 5, 2017 ยท (Permalink)
Perfect run was probably harder than anything DKCTF had to offer, but DKCTF was on average way more difficult. Also, totally in love with the level design for DKCR and DKCTF.
[deleted] ยท 1 points ยท Posted at 08:29:20 on July 6, 2017 ยท (Permalink)
The very last level in SM3DW is the biggest accomplishment of my gaming career. It took me weeks with the easiest characters. Doing it with Mario seems impossible.
Kalocin ยท 1 points ยท Posted at 23:38:22 on July 5, 2017 ยท (Permalink)
I think the lives were more of a countdown of your frustration tbh.
pete245 ยท 40 points ยท Posted at 17:04:39 on July 5, 2017 ยท (Permalink)
It's actually a pretty good mechanic since coins are fairly important. So it's a less harsh Dark Souls style or Sonic style gameplay.
Basically you have 3 hearts (you can upgrade) and healing is supposed to be somewhat difficult. The coins are needed to do a bunch of things including buying clothes.
So it ensures that you have a constant challenge in every level but at the same time not too harsh where people can't beat the game.
akimbocorndogs ยท 1 points ยท Posted at 03:10:22 on July 6, 2017 ยท (Permalink)
From the footage I saw, it took a pretty small percentage of your coins, and the stores they showed weren't very expensive.
n0lan1 ยท 39 points ยท Posted at 19:07:50 on July 5, 2017 ยท (Permalink)
That's fine by me. But if there is nothing in the game which makes the 1up sound, there'll be riots!
randomname19029 ยท 30 points ยท Posted at 19:11:35 on July 5, 2017 ยท (Permalink)
They used them all up on Breath of the Wild.
Aldeberuhn ยท 69 points ยท Posted at 16:47:32 on July 5, 2017 ยท (Permalink)
What happens when you have 0 coins?
BADJUSTlCE ยท 267 points ยท Posted at 16:49:57 on July 5, 2017 ยท (Permalink)
You go in debt. You take a loan and interest builds every week.
Deathlysouls ยท 140 points ยท Posted at 17:08:45 on July 5, 2017 ยท (Permalink)
Could you imagine lol, loanshark luigi coming to get his money
cheyras ยท 84 points ยท Posted at 17:25:49 on July 5, 2017 ยท (Permalink)
I think Wario would be the better candidate for loan shark with shaky ethics.
Taffarr ยท 48 points ยท Posted at 17:37:42 on July 5, 2017 ยท (Permalink)
How do you think he can afford a goldmine and a mountain?
Frickelmeister ยท 41 points ยท Posted at 17:50:14 on July 5, 2017 ยท (Permalink)
...and several stadiums!
mjmannella ยท 22 points ยท Posted at 18:48:29 on July 5, 2017 ยท (Permalink)
And the moon
[deleted] ยท 7 points ยท Posted at 21:28:09 on July 5, 2017 ยท (Permalink)
What's this from?
mjmannella ยท 9 points ยท Posted at 21:42:12 on July 5, 2017 ยท (Permalink)
IIRC, Wario Land 2
SendMeNudeVaporeons ยท 7 points ยท Posted at 11:53:56 on July 6, 2017 ยท (Permalink)
Wario Land (GB) with the
bestmost amount of money endinggrathungar ยท 11 points ยท Posted at 20:03:07 on July 5, 2017 ยท (Permalink)
Wario could be the legbreaking collector but the true loan shark in the nintendo world will always be Tom Nook. He transcends games to get that cash.
Allvah2 ยท 2 points ยท Posted at 10:45:52 on July 6, 2017 ยท (Permalink)
Animal Crossing~ Animal Crossing~
It's not a place you wanna fuck around~
Now you're in Nook's town, where crazy shit goes down~
So sell some shells and make some bells and shut your fuckin' mouth~
HelesCrythor ยท 20 points ยท Posted at 17:44:46 on July 5, 2017 ยท (Permalink)
Every racer in Mario Kart loathes Wario's Gold Mine, having to fake joy while forced to stare at riches that used to be in their pockets. Not that anyone in the cast actually has pockets. Poor suckers will never be Pokรฉmon trainers.
ngwoo ยท 8 points ยท Posted at 18:20:02 on July 5, 2017 ยท (Permalink)
Surely rainbow road is worse. How does Mario's karting TV network afford a massive space station?
redaxis72 ยท 3 points ยท Posted at 21:00:32 on July 5, 2017 ยท (Permalink)
Also with RGBs. That shit's expensive. And it's everywhere.
[deleted] ยท 1 points ยท Posted at 21:28:53 on July 5, 2017 ยท (Permalink)
Mario always gets top billing smh...
johnazoidberg- ยท 128 points ยท Posted at 17:16:47 on July 5, 2017 ยท (Permalink)
I'm-a gonna break-a your knees!
Primo_16 ยท 8 points ยท Posted at 17:48:40 on July 5, 2017 ยท (Permalink)
Luigi is prob in debt up to his eyes. Waluigi is def the loanshark in this scenario and Wario the pitboss.
The_Clash_Dude ยท 4 points ยท Posted at 21:53:44 on July 5, 2017 ยท (Permalink)
Explains why his chosen weapon is a vacuum cleaner
sans_the_skullerman ยท 1 points ยท Posted at 04:03:51 on July 6, 2017 ยท (Permalink)
After the Luigi's Mansion games?
He's absolutely rolling in cash at the end of those games.
Amadox ยท 3 points ยท Posted at 17:37:58 on July 5, 2017 ยท (Permalink)
they are italian after all...
ManiacalZManiac ยท 19 points ยท Posted at 17:19:53 on July 5, 2017 ยท (Permalink)
Animal Crossing: Switch is looking great!
neoslith ยท 3 points ยท Posted at 17:50:03 on July 5, 2017 ยท (Permalink)
Dammit Tom Nook, stay in Animal Crossing!
NarrowHipsAreSexy ยท 1 points ยท Posted at 22:48:39 on July 5, 2017 ยท (Permalink)
Tom Nook get outta my Mario!
oryes ยท 24 points ยท Posted at 17:16:06 on July 5, 2017 ยท (Permalink)
you have to go back to the game store and pay more to keep the game
Frickelmeister ยท 38 points ยท Posted at 17:52:26 on July 5, 2017 ยท (Permalink)
EA representative here. Thanks for the idea! No royalties though!
GlammBeck ยท 10 points ยท Posted at 18:54:29 on July 5, 2017 ยท (Permalink)
Probably the same screen but you don't lose coins because you have none to lose.
akimbocorndogs ยท 2 points ยท Posted at 03:10:42 on July 6, 2017 ยท (Permalink)
Nothing... you just suck.
Psychobillycadillac1 ยท 1 points ยท Posted at 04:25:07 on July 6, 2017 ยท (Permalink)
Bioshock Infinite had 1999 mode that used coins as lives and when you didn't have coins I'm pretty sure you lost all progress that you made since the previous checkpoints, and checkpoints were sparse
grumblebuzz ยท 112 points ยท Posted at 16:39:16 on July 5, 2017 ยท (Permalink)
I'm fine with it. I've seen some people already bitching about there being no 1ups or that dying only loses you a few coins, but I'm glad I can just jump right back in and keep trying with minimal disconnection.
Hippobu2 ยท 77 points ยท Posted at 16:43:32 on July 5, 2017 ยท (Permalink)
Not only does no 1ups make the game faster ... well, I can't remember the last time lives matter in Mario. Every game and every one know where to get infinite 1ups with a Koopa Shell. Might as well just get rid of that.
johnazoidberg- ยท 71 points ยท Posted at 17:15:13 on July 5, 2017 ยท (Permalink)
Italian lives matter
Amadox ยท 12 points ยท Posted at 17:36:43 on July 5, 2017 ยท (Permalink)
Koopa lives matter!
gunkbastard ยท 2 points ยท Posted at 19:10:08 on July 5, 2017 ยท (Permalink)
lel
TJR753 ยท 17 points ยท Posted at 17:16:22 on July 5, 2017 ยท (Permalink)
Last time I found that lives are needed in a Mario game was when my friends and I played 3D World inebriated. Because it's real hard to figure out what's going on when you're tripping.
haggman7 ยท 9 points ยท Posted at 17:35:33 on July 5, 2017 ยท (Permalink)
That sounds like an incredible time. The only game I've played while tripping is Zelda BOTW but I couldn't push myself to do anything because I was staring at the graphics watching all the amazing colors move around.
Formerly_Dr_D_Doctor ยท 2 points ยท Posted at 20:59:54 on July 5, 2017 ยท (Permalink)
I have only played BOTW once while tripping and I didn't even think before I started playing that I had last been in the midst of the first Divine Beast boss. I was so overwhelmed, I just had to turn it off and close my eyes for a little while. I will not make that mistake again.
EpicalaxyMaster ยท 1 points ยท Posted at 17:42:08 on July 5, 2017 ยท (Permalink)
Especially in Mario 64 when you'll get back to 4 lives each time you boot up the game again.
LakerBlue ยท 11 points ยท Posted at 00:24:08 on July 6, 2017 ยท (Permalink)
I'm just "mad" we have a song called "1-up girl" in IIRC the first game without them.
yaminokaabii ยท 8 points ยท Posted at 05:54:14 on July 6, 2017 ยท (Permalink)
The official title is "Jump Up, Super Star".
Maybe it's exactly because there are no more 1-ups, so she metaphorically is Mario's 1-up
and "gives him life" so to speakComeOnSans ยท 4 points ยท Posted at 22:42:58 on July 5, 2017 ยท (Permalink)
What if you use coins as currency to unlock new worlds? That will make dying have a more significant impact and give an incentive to not perish.
grumblebuzz ยท 5 points ยท Posted at 23:25:10 on July 5, 2017 ยท (Permalink)
It would also be interesting if the further you are into the game, the more coins you lose for dying.
akimbocorndogs ยท 1 points ยท Posted at 03:11:57 on July 6, 2017 ยท (Permalink)
Or maybe the items would get more expensive.
conanap ยท 1 points ยท Posted at 21:48:48 on July 5, 2017 ยท (Permalink)
But how can she be my one up girl if we have no game over
PofiePofie ยท -12 points ยท Posted at 16:41:30 on July 5, 2017 ยท (Permalink)
I suppose, just makes it feel like that's so the kids don't feel sad and quit playing. Takes away part of the challenge that was present in mario 64. It's aight tho. No big deal at all.
AyraWinla ยท 31 points ยท Posted at 16:45:03 on July 5, 2017 ยท (Permalink)
Didn't Mario 64 give you back 5 lives immediately if you ran out of lives? While you did get a gameover screen for a few seconds, there were no other negative outcome if I remember well.
Afteraffekt ยท 26 points ยท Posted at 16:46:08 on July 5, 2017 ยท (Permalink)
Had to run back into the castle and go back to the room, go through the painting and try again.
pete245 ยท 50 points ยท Posted at 16:55:53 on July 5, 2017 ยท (Permalink)
Walk of shame
Afteraffekt ยท 5 points ยท Posted at 17:09:59 on July 5, 2017 ยท (Permalink)
Yep
[deleted] ยท 6 points ยท Posted at 18:44:34 on July 5, 2017 ยท (Permalink)
[deleted]
PofiePofie ยท 4 points ยท Posted at 23:04:56 on July 5, 2017 ยท (Permalink)
What makes you think that's easy
cedriceent ยท 13 points ยท Posted at 16:52:55 on July 5, 2017 ยท (Permalink)
Well, it really doesn't. There was no punishment for losing all your lives in SM64 apart from having to go back to the level where you got the game over. You didn't lose any progress because the game allowed you to save after each star you got.
doessomethings ยท 1 points ยท Posted at 21:12:16 on July 5, 2017 ยท (Permalink)
It has not added a challenge to a Mario game in several generations. It is merely a time inconvenience. However, some game makers think time inconveniences make a game more challenging, which is sad.
Rockchurch ยท 21 points ยท Posted at 18:22:23 on July 5, 2017 ยท (Permalink)
Somebody's mind is going to be blown when they see mario buying unlockables.
fuzzydice82 ยท 16 points ยท Posted at 19:38:52 on July 5, 2017 ยท (Permalink)
That's what I was wondering. Did this website not watch any of the E3 Demo's? Coins are for actually buying stuff now.
PM-ME-XBOX-MONEY ยท 2 points ยท Posted at 01:11:34 on July 6, 2017 ยท (Permalink)
Including outfits which get you access to levels only accessible in certain outfits, like the construction level in new don't city. You actually buy outfits with regional currency not coins though.
dannimann ยท 2 points ยท Posted at 21:41:50 on July 6, 2017 ยท (Permalink)
There's two shops, where you buy outfits with both currencies, but I'm guessing the more important outfits will be in the regional currency shop.
AquaAtia ยท 14 points ยท Posted at 18:57:25 on July 5, 2017 ยท (Permalink)
They mentioned the casualness of the life mechanic during one of the Treehouses and I think it was a really cool point. The developers of the game didn't want to penalize death too much so you can do what risky jumps or rolls to explore new places, like finding the hidden forest with the dinosaur on it by jumping off a very specific cliff on the Biosphere level.
AntiChangeling ยท 15 points ยท Posted at 21:48:03 on July 5, 2017 ยท (Permalink)
Something tells me that not a lot of research was done in the making of this article.
PM-ME-XBOX-MONEY ยท 5 points ยท Posted at 01:13:25 on July 6, 2017 ยท (Permalink)
Lmao yeah. They didn't even watch a single treehouse episode.
bran_dong ยท 15 points ยท Posted at 21:43:51 on July 5, 2017 ยท (Permalink)
when you die in the game, you die forreal.
SoulSighter ยท 2 points ยท Posted at 03:08:55 on July 6, 2017 ยท (Permalink)
When you die forreal, you die in the game.
HonestlyNotFlawless ยท 1 points ยท Posted at 17:32:11 on July 6, 2017 ยท (Permalink)
The game is life.
Alzeron ยท 1 points ยท Posted at 04:39:18 on July 7, 2017 ยท (Permalink)
Sometimes, things are born. They live, and then they stop. Forever.
retreatcroc ยท 9 points ยท Posted at 18:23:44 on July 5, 2017 ยท (Permalink)
"Game overs are a failure of the game designer," says the man who makes a near impossible to beat game. Thanks, Omikron.
Sasuke082594 ยท 10 points ยท Posted at 23:36:10 on July 5, 2017 ยท (Permalink)
All these noobs in here who obviously never played Super Mario Land on the Original gameboy. That was the true punishment right there.
[deleted] ยท 7 points ยท Posted at 02:49:05 on July 6, 2017 ยท (Permalink)
There are technically no game overs in dark souls 3 either
Capcombric ยท 10 points ยท Posted at 17:35:07 on July 5, 2017 ยท (Permalink)
I'm surprised this is news to so many people. They talked about it when they demoed the game at E3
EXM008 ยท 2 points ยท Posted at 03:22:25 on July 6, 2017 ยท (Permalink)
Pretty sure it's because people didn't watch it to avoid spoilers.
kapnkruncher ยท 7 points ยท Posted at 17:02:31 on July 5, 2017 ยท (Permalink)
That's fine. It's only relevant to games that make you start from the very beginning when you lose anyway.
KeimaFool ยท 5 points ยท Posted at 18:12:48 on July 5, 2017 ยท (Permalink)
I think 1-Ups are more of a tradition than a useful mechanic. I wish they could keep it but giving them a different purpose. Maybe once you run out of lives, you lose one health and if you max lives, you gain a shield.
If you want to take it further, once you run out of lives, you are taken to a secret "underworld" where you need to collect Moons to be allowed to leave. Any Game Over after that will give you non-permanent bonus health/shield. It will work as a more interesting newbie-aid that some Mario games have.
B_rcode ยท 7 points ยท Posted at 20:11:28 on July 5, 2017 ยท (Permalink)
lots of game designers in the comments /s
Naiko32 ยท 6 points ยท Posted at 20:44:52 on July 5, 2017 ยท (Permalink)
Since Mario 64 Game Over screens are implemented without any importance in the franchise, so i think this is the best direction.
LightsaberCrayon ยท 8 points ยท Posted at 18:36:25 on July 5, 2017 ยท (Permalink)
Well, why should there be? As far back as SM64, a game over was exactly the same as a death except you had to restart from the foyer.
thecjm ยท 4 points ยท Posted at 23:21:10 on July 5, 2017 ยท (Permalink)
Mario catching up with a 10-15 year old game design trend and Nintendo being praised for doing so instead of chastised for taking so long? Sounds about right
PM-ME-XBOX-MONEY ยท 2 points ยท Posted at 01:15:20 on July 6, 2017 ยท (Permalink)
It's a simple error that barely effected games. We should be happy they're changing rather than crucifying them for it.
thecjm ยท 2 points ยท Posted at 01:19:14 on July 6, 2017 ยท (Permalink)
It's not an error, it's a design decision. It's an example of Nintendo being slow to change and being rewarded for it! Good it's happening but it should have happened back in the GC era
PM-ME-XBOX-MONEY ยท 1 points ยท Posted at 01:20:19 on July 6, 2017 ยท (Permalink)
Yeah. They made an error in the design process but it was a small one. I'm happy for the change but don't think I have need for outrage since it took so long.
RandomRedditor44 ยท 3 points ยท Posted at 17:40:21 on July 5, 2017 ยท (Permalink)
What happens if you have less than 10 coins and you lose all your health?
GriffyDude321 ยท 10 points ยท Posted at 17:42:14 on July 5, 2017 ยท (Permalink)
You have no coins.
Hydreigon530 ยท 3 points ยท Posted at 21:03:36 on July 5, 2017 ยท (Permalink)
If you want game overs play The High Road on Crash N Sane Trilogy
[deleted] ยท 3 points ยท Posted at 21:24:42 on July 5, 2017 ยท (Permalink)
They will include the hard mode where you can die with dlc
DoombotBL ยท 3 points ยท Posted at 22:30:57 on July 5, 2017 ยท (Permalink)
I agree that it's an obsolete mechanic. The penalty is loss of currency, sort of like losing souls in Dark Souls. Game Over is something from back when arcades wanted to take as much money from you as possible and it carried over to consoles for some reason.
DorffMeister ยท 3 points ยท Posted at 02:58:07 on July 6, 2017 ยท (Permalink)
And there was much rejoicing. No more needing to farm lives so I can play it without the stupid Game Over screen.
TerraPlays ยท 11 points ยท Posted at 18:10:05 on July 5, 2017 ยท (Permalink)
Those damn millenials amirite?
PM-ME-XBOX-MONEY ยท 1 points ยท Posted at 01:12:08 on July 6, 2017 ยท (Permalink)
Sorry for killing Applebee's :(
cedriceent ยท 11 points ยท Posted at 16:41:50 on July 5, 2017 ยท (Permalink)
Well, game overs in Mario games have been an obsolete mechanic for 20 years, so it's kind of sad that it took them this long to finally ditch them.
bighi ยท 5 points ยท Posted at 18:59:59 on July 5, 2017 ยท (Permalink)
Game overs in most games have been an obsolete mechanic for decades.
Bonesawisready5 ยท 3 points ยท Posted at 19:10:28 on July 5, 2017 ยท (Permalink)
I'm fine with it. Really irritates me in Crash remake that I'll get to a checkpoint far in a level and run out of lives and have to begin again.
Screw you native fortress!
Way_of_the_shinobi ยท 2 points ยท Posted at 20:05:59 on July 5, 2017 ยท (Permalink)
I guess Pauline being our "1-Up Girl" doesn't mean much anymore.
Gvulture ยท 2 points ยท Posted at 20:44:33 on July 5, 2017 ยท (Permalink)
Does anyone feel like finding out details like this before the game is out is just ruining any sort of surprise when we actually play it? I know it's onto us to avoid all media outlets in todays world but come on, do we really need Nintendo to tell us that there won't be Game Over's? For me it would had been more interesting to experience the change.
PM-ME-XBOX-MONEY ยท 1 points ยท Posted at 01:16:51 on July 6, 2017 ยท (Permalink)
This has been known for a long time. Blame the poorly researched article and Reddit not Nintendo.
[deleted] ยท 2 points ยท Posted at 22:36:46 on July 5, 2017 ยท (Permalink)
[deleted]
IHadFunOnce ยท 0 points ยท Posted at 23:13:56 on July 5, 2017 ยท (Permalink)
What? Dark Souls? The game famous for its game over screen?
[deleted] ยท 2 points ยท Posted at 23:26:55 on July 5, 2017 ยท (Permalink)
[deleted]
IHadFunOnce ยท 0 points ยท Posted at 23:33:41 on July 5, 2017 ยท (Permalink)
I see what you mean. Well I'm okay with that because the lives system has been an artifact of gaming that is useless and won't go away haha.
Wildeface ยท 2 points ยท Posted at 23:15:15 on July 5, 2017 ยท (Permalink)
E Z mode.
hornetjockey ยท 2 points ยท Posted at 23:25:14 on July 5, 2017 ยท (Permalink)
A true game over hasn't been a thing for Mario in a long time.
MrNotSpecified ยท 2 points ยท Posted at 23:50:06 on July 5, 2017 ยท (Permalink)
Is this a David Cage game?
12-Volt ยท 2 points ยท Posted at 01:04:31 on July 6, 2017 ยท (Permalink)
Quite the 180 after Death of the Wild
[deleted] ยท 2 points ยท Posted at 01:27:40 on July 6, 2017 ยท (Permalink)
I liked how in super mario sunshine game over would take you back to the plaza. And youd have to restart.
foxinthesky ยท 2 points ยท Posted at 03:34:16 on July 6, 2017 ยท (Permalink)
Cubuss ยท 2 points ยท Posted at 03:57:24 on July 6, 2017 ยท (Permalink)
No "Mama Mia's" !?!?!?! canceled pre-order.
kamakeeg ยท 2 points ยท Posted at 09:26:24 on July 6, 2017 ยท (Permalink)
Makes sense as there isn't much of a reason to have that any more in games like this. It's unnecessary downtime since there's no real punishment.
Tbowne85 ยท 6 points ยท Posted at 20:44:52 on July 5, 2017 ยท (Permalink)
I hope this game isn't dirt easy like I'm thinking it's going to be.
Mediocre_LPC ยท 3 points ยท Posted at 01:46:23 on July 6, 2017 ยท (Permalink)
Here here. I don't know what to expect because I've avoided most gameplay trailers but I really hope it offers challenge like BOTW. I don't need Dark Souls but make me work for the finish.
FunktasticLucky ยท 2 points ยท Posted at 04:16:53 on July 6, 2017 ยท (Permalink)
BotW was a fantastic game but I'm sorry. It wasn't Super challenging. I mean. You get some hearts and armor and you're pretty much set to get the master sword. Then you are on easy mode. I miss dungeons honestly. 4 big dungeons were meh to me. They weren't that challenging. Then the shrines only had a few very frustrating ones. Like the golfing one where you have to freeze the orbs and hit them across the open area into the hole. But other than that it wasn't challenging enough IMHO. I really like more puzzle based stuff.
Mario 64 was Hella difficult to get all the stars in all the worlds. I'm hoping they bring that back. No game over won't bother me I guess as long as you have to start the world or level you're own all over again.
Mediocre_LPC ยท 1 points ยท Posted at 04:23:39 on July 6, 2017 ยท (Permalink)
The game over is pointless. So what I go back to the title screen for 5 seconds. I think there should be a penalty of course but the game over thing doesn't matter if its not perma-death imo. As for you 64 point, I'm all for that style.
Black_Mesa_Dagda ยท 5 points ยท Posted at 18:33:06 on July 5, 2017 ยท (Permalink)
Reminder that when you got a game over in Mario Sunshine, All it did was bring you back to the title screen and then you get right back in where you were before. Game overs don't matter in Mario games
nmotsch789 ยท 1 points ยท Posted at 22:07:54 on July 5, 2017 ยท (Permalink)
And to avoid the inconvenience, it's not hard to quickly farm 99 1-ups in SMS.
SerellRosalia ยท 1 points ยท Posted at 00:24:11 on July 6, 2017 ยท (Permalink)
Yeah. No point. SMS just reset the life-counter to 3. Having to restart the level is enough of a punishment. No one wants to Game Over and go back to the beginning of the game unless it is a roguelike.
EnigmaTitan ยท 5 points ยท Posted at 19:41:36 on July 5, 2017 ยท (Permalink)
mario GTA
PegasusCoffee ยท 2 points ยท Posted at 00:20:28 on July 6, 2017 ยท (Permalink)
I'm predicting this is gonna be a rip-off of Shadows of Mordor, where you fight against Bowser's army and can send your hat to possess/brand enemies to control them in a game of espionage and dominance.
What's that? Stache-grinder Koopakoop is challenging Edwin Plumbersbane to be the head-honcho's bodyguard? Better get in on that shit and throw the hat on them.
Celebrimbor will be played by the ghost of Luigi. Obviously.
vandilx ยท 1 points ยท Posted at 23:26:48 on July 5, 2017 ยท (Permalink)
I'm not sure I like this.
Video games are about enjoying them, sure, but you also kind of have to Get Gud in order to beat them and/or 100% the thing.
Ironic that people had to Get Gud to beat the original SMB in 1985. Now in 2017, everybody gets to win the first time you load up the game.
UberAnne ยท 4 points ยท Posted at 01:25:34 on July 6, 2017 ยท (Permalink)
All game overs did in 3D Mario games were be a minor nuisance, you didn't ever lose any real progress, it just sent you back to the title screen, making you spend a couple of pointless minutes getting back to where you were.
Lives make sense in a game like New Super Mario Bros. or Super Mario 3D World, but not in an exploration-heavy game like Odyssey.
vandilx ยท 0 points ยท Posted at 11:58:37 on July 6, 2017 ยท (Permalink)
When the ability to save was not in Mario games, the only way to 100% the game was to play it all the way through in one session without getting a Game Over.
SMB1, SMB2, SMB3, all had this.
UKtwo ยท 2 points ยท Posted at 17:33:49 on July 6, 2017 ยท (Permalink)
And are any of those 3D Mario games? No. Ever since Super Mario 64, getting a game over just meant that you went back to the title screen and then had to go from the main hub area to the level that you'd last died on. There was no penalty other than having to take a couple extra minutes to get back rather than just being spit out of the level.
Naiko32 ยท 2 points ยท Posted at 02:03:01 on July 6, 2017 ยท (Permalink)
But in modern Mario games there was no punishment for a Game Over.
vandilx ยท 0 points ยท Posted at 11:57:57 on July 6, 2017 ยท (Permalink)
Right. But as I said, in the original games, there was a punishment:
SMB: run out of lives and that's it, Game Over. Restart.
SMB2: run out of lives and Game Over. Continue at 1st level of same world.
SMB3L run out of lives and Game Over.
When the ability to save was not in Mario games, the only way to 100% the game was to play it all the way through in one session without getting a Game Over.
Almighty061583 ยท 2 points ยท Posted at 04:36:27 on July 6, 2017 ยท (Permalink)
I'm not criticising the direction Mario has taken, but it's not for me. Gamer since like 85.
Veetea ยท 0 points ยท Posted at 20:04:47 on July 5, 2017 ยท (Permalink)
This is absolutely OK. "Game overs" have been nigh pointless in Mario games for years already; this is a small tweak that improves the flow of play, even if just a little.
NarrowHipsAreSexy ยท 1 points ยท Posted at 22:47:34 on July 5, 2017 ยท (Permalink)
Oh no, now Odyssey is confirmed not a game but and instead a walking simulator.
Deflate hype, everyone.
wyk126 ยท 1 points ยท Posted at 17:56:54 on July 5, 2017 ยท (Permalink)
in mario 3d world i always play multiplayer, as long as at least one of you are not die basically it's unlimited lives
evenios ยท 1 points ยท Posted at 19:04:56 on July 5, 2017 ยท (Permalink)
play to win
[deleted] ยท 1 points ยท Posted at 19:21:30 on July 5, 2017 ยท (Permalink)
I always took the game over screen as a good time to take a breather, and punch the shit out of a pillow. Thinking now, that frustration would've been better invested in continuing to try that level again. Mario 64 would be about 10% less infuriating.
DrewSaga ยท 1 points ยท Posted at 19:52:46 on July 5, 2017 ยท (Permalink)
Makes up for how often your gonna get game over in Zelda BoTW in Master Mode.
supaflydaguy ยท 1 points ยท Posted at 19:53:58 on July 5, 2017 ยท (Permalink)
You lose coins, but what are the coins for?
VegetaLink ยท 1 points ยท Posted at 20:22:01 on July 5, 2017 ยท (Permalink)
I don't think I have ever gotten a game over in Mario ever mayb when I was young playing the original on nes before I learned to run and jump same time? I don't know honestly Mario isn't a game you die so much you game over lol this effects no one.
Volerikan ยท 1 points ยท Posted at 20:23:18 on July 5, 2017 ยท (Permalink)
Good contrast from BotW. Game Over is forever burned into my eyes from that game.
fredsface ยท 1 points ยท Posted at 20:25:19 on July 5, 2017 ยท (Permalink)
They should keep 1-Up mushrooms in the game, but have them give you 10 coins instead of an "extra life". Or maybe 100 coins if they're more rare. That would make finding them more fun than in previous games since there's currency and you can upgrade.
Danmarinja ยท 1 points ยท Posted at 20:36:51 on July 5, 2017 ยท (Permalink)
Christ, I get that this is news for Mario but it really isn't that big of a change.
Vectorparsel ยท 1 points ยท Posted at 20:39:17 on July 5, 2017 ยท (Permalink)
Challenge accepted...
Feeoree ยท 1 points ยท Posted at 20:47:55 on July 5, 2017 ยท (Permalink)
In Mario a game over was when you ran out of lives, but I suppose there's no "life" limit here, you just get restarted at a checkpoint or the entrance to the kingdom or bonus area/hidden area he was in.
Very modern of Mario if they've dropped lives and just going for the "return to last save/checkpoint" approach.
Villager103 ยท 1 points ยท Posted at 20:51:38 on July 5, 2017 ยท (Permalink)
Good, because extra lives in Mario games are useless, by the time I beat World 1, I have 43 of them.
realchriscasey ยท 1 points ยท Posted at 21:02:41 on July 5, 2017 ยท (Permalink)
This has been true since Super Nintendo. Even the original SMB let you continue at the start of the world you'd reached.
toucan_sam89 ยท 1 points ยท Posted at 21:04:33 on July 5, 2017 ยท (Permalink)
I'm glad they've decided to enter this gaming century on that front.
jedi-son ยท 1 points ยท Posted at 21:20:41 on July 5, 2017 ยท (Permalink)
Just like real life!
Nesavant ยท 1 points ยท Posted at 21:21:20 on July 5, 2017 ยท (Permalink)
Wouldn't it be "games over"?
olive1112 ยท 1 points ยท Posted at 22:56:10 on July 5, 2017 ยท (Permalink)
A 'game over' is pretty much an entity in and of itself. One can only experience a single game at a single time, so simultaneously 'gameS over' are an impossibility.
willvanhalen ยท 1 points ยท Posted at 21:31:16 on July 5, 2017 ยท (Permalink)
Challenge accepted.
fearguns ยท 1 points ยท Posted at 21:40:46 on July 5, 2017 ยท (Permalink)
huh, wonder why?
Aczom ยท 1 points ยท Posted at 21:41:34 on July 5, 2017 ยท (Permalink)
Implies that somebody at Nintendo is thinking about function rather than just doing things because the other Marios had them.
Kudos to Nintendo.
[deleted] ยท 1 points ยท Posted at 21:51:16 on July 5, 2017 ยท (Permalink)
Welcome to 2017, I hope other parts of Nintendo catch up too!
[deleted] ยท 1 points ยท Posted at 21:55:17 on July 5, 2017 ยท (Permalink)
deleted What is this?
insakna ยท 1 points ยท Posted at 21:59:59 on July 5, 2017 ยท (Permalink)
Good to hear they've finally done away with lives. It was really just a minor inconvenience, but an inconvenience nonetheless.
FirePowerCR ยท 1 points ยท Posted at 22:14:13 on July 5, 2017 ยท (Permalink)
I probably havenโt gotten a game over in a Mario game since the first one I think. And the last time it actually mattered was Super Mario 3.
ZeChaosDragon ยท 1 points ยท Posted at 22:21:13 on July 5, 2017 ยท (Permalink)
Though, I'd imagine there to be good/bad endings depending on how many coins you have.
salgat ยท 1 points ยท Posted at 22:32:29 on July 5, 2017 ยท (Permalink)
But this hasn't been a thing since Mario was on the NES...
wcrispy ยท 1 points ยท Posted at 22:54:30 on July 5, 2017 ยท (Permalink)
"Brand new game mechanic / taking and using enemy powers"
You mean the exact same mechanic utilized in Little Nemo The Dream Master for OG NES?
IHadFunOnce ยท 1 points ยท Posted at 23:13:12 on July 5, 2017 ยท (Permalink)
Brand new to the series is what the mean...
[deleted] ยท 1 points ยท Posted at 23:31:52 on July 5, 2017 ยท (Permalink)
So far, the best implementation of a lives system I've seen was in a Mario fangame. In Super Marisa World, you get 5 lives for every level. When you die with a spare life, dead enemies stay dead and you keep your midpoint. Otherwise, you have to redo the stage.
It's such a great system, and I wish Mario games picked it up. Traditionally, you just hog one-ups whenever you can, making them irrelevant. By going with the Kirby's Epic Yarn approach (which seems to be what Odyssey is doing), you make lives irrelevant unless you're collecting coins. The Five-per-level system keeps lives relevant and retains the challenge.
sam7r61n ยท 1 points ยท Posted at 23:41:55 on July 5, 2017 ยท (Permalink)
It's not as much as the negativity of "Game Over" in games as it is the unnecessary sequence we have to sit through. They could have just did a 2 second spiraling-outward camera with "Game Over" written on the screen.
enzyme69 ยท 1 points ยท Posted at 00:08:19 on July 6, 2017 ยท (Permalink)
No game over until Internet disconnected by momma.
VonDinky ยท 1 points ยท Posted at 00:42:29 on July 6, 2017 ยท (Permalink)
Real life should be like that. QQ.
Robbie06261995 ยท 1 points ยท Posted at 01:00:13 on July 6, 2017 ยท (Permalink)
I've never minded the lives in the 3D marios, they made for a nice challenge. The 2D Marios though the lives suck, especially the NSMB series. Just beat that pretty hard level by the skin of your teeth, have 3 more before you can save.
jjacobsnd5 ยท 1 points ยท Posted at 01:05:25 on July 6, 2017 ยท (Permalink)
...does this mean no more one up mushrooms?
ZacNM ยท 1 points ยท Posted at 01:09:19 on July 6, 2017 ยท (Permalink)
I feel like Braid pioneered the concept. I miss that game.
kmickmon ยท 1 points ยท Posted at 01:24:55 on July 6, 2017 ยท (Permalink)
Seems okay, in SM64 and Sunshine if you get a game over you just kinda go to the level hub anyways right
UberAnne ยท 1 points ยท Posted at 01:27:07 on July 6, 2017 ยท (Permalink)
While having no lives make perfect sense of an exploration heavy game like Odyssey I hope they don't phase lives out of Mario completely, they still make sense in games like New Super Mario Bros. and Super Mario 3D World.
Godcantfindausername ยท 1 points ยท Posted at 01:51:35 on July 6, 2017 ยท (Permalink)
This will be some Wario shit I think
13rucezzzzzz ยท 1 points ยท Posted at 02:10:06 on July 6, 2017 ยท (Permalink)
That's a huge bummer imo even the galaxy games had them:/
[deleted] ยท 1 points ยท Posted at 02:10:25 on July 6, 2017 ยท (Permalink)
I'm okay with this. As other users have pointed put, game overs and "lives" are obsolete in modern console games, for the most part.
But this reminds of an earlier time Nintendo did this in the Wario games. Not only were there no game overs but dying was an impossibility. And yet the game still found plenty of creative ways to both challenge and punish the player for making mistakes.
If anyone can pull off a game like this, it's Nintendo.
Zetami ยท 1 points ยท Posted at 02:29:31 on July 6, 2017 ยท (Permalink)
But where will all those green mushrooms go?
Prophet6000 ยท 1 points ยท Posted at 02:48:57 on July 6, 2017 ยท (Permalink)
A little lame but isn't a deal breaker.
milk_my_goat_papi ยท 1 points ยท Posted at 03:08:47 on July 6, 2017 ยท (Permalink)
But what makes losing coins a big deal? Is there a real incentive to collecting them in this game, rather than just getting more lives in past games?
azuretan ยท 3 points ยท Posted at 03:16:00 on July 6, 2017 ยท (Permalink)
You can buy things. Clothes, stickers for the Odyssey, etc. I believe.
milk_my_goat_papi ยท 1 points ยท Posted at 05:48:04 on July 6, 2017 ยท (Permalink)
So really just cosmetic items. If that's the case then I feel as if there wouldn't be anything challenge at all except for losing coins to spend on unimportant things.
JayOvaEasy ยท 2 points ยท Posted at 06:44:13 on July 6, 2017 ยท (Permalink)
No. All outfits do something.
Montaru ยท 1 points ยท Posted at 08:02:58 on July 6, 2017 ยท (Permalink)
Coins buy things, including outfits, decorations for the Odyssey and even Power Moons for 100 coins (which I find a nice reference) and possibly other things they kept hidden.
T92_Lover ยท 1 points ยท Posted at 03:54:07 on July 6, 2017 ยท (Permalink)
And things like this is why I enjoyed FTL so much.
Dank_Skeletons ยท 1 points ยท Posted at 04:50:00 on July 6, 2017 ยท (Permalink)
Who cares
When's the last time you got a game over in Mario
ivaerak ยท 1 points ยท Posted at 06:22:05 on July 6, 2017 ยท (Permalink)
Mario Maker says 'hi' :)
AP3Brain ยท 1 points ยท Posted at 05:02:26 on July 6, 2017 ยท (Permalink)
Mario games nowadays don't really have a point to "lives" anyways. I always end up with close to the max amount in the end.
thatraregamer ยท 1 points ยท Posted at 05:07:57 on July 6, 2017 ยท (Permalink)
so long, 1-ups.
so long, "dun dun dun dundundun dundundun duuuuun"
so long, insta-launch to main menu.
CrazedRaven01 ยท 1 points ยท Posted at 06:20:07 on July 6, 2017 ยท (Permalink)
Nah, they're just going to say 'you are dead' instead :D
Wonderingperson ยท 1 points ยท Posted at 06:21:23 on July 6, 2017 ยท (Permalink)
Is it just me, or is the title shit and not understandable?
cuddleslapine ยท 1 points ยท Posted at 06:50:22 on July 6, 2017 ยท (Permalink)
so it means there is no (maybe intentional?) infinite life glitch?
Moses_The_Wise ยท 1 points ยท Posted at 06:54:27 on July 6, 2017 ยท (Permalink)
I don't care about anything in that game...
As long as it has Waluigi.
Ghiren ยท 1 points ยท Posted at 07:55:25 on July 6, 2017 ยท (Permalink)
There doesn't have to be a game over. It's just an artifact from the time when continues in video games were measured in quarters, a different kind of coins. Now, they just have a failure state for the level that can continue endlessly with a minor penalty (10 coins) until the player eventually succeeds.
Groenboys ยท 1 points ยท Posted at 08:09:56 on July 6, 2017 ยท (Permalink)
I realised how dated the lives-system was while I was playing the last level of 3D world. It was so hard, so I died alot. But the thing is, there were no checkpoints in the level. So if I had a game over, it wouldn't be different then when I normally died and lose a live. The only difference was that it took longer then just lose a live. So what's the point of having lives if the game over is just the same as losing a live?
sanagi1227 ยท 1 points ยท Posted at 08:51:16 on July 6, 2017 ยท (Permalink)
English is my second language, it took me a while to understand the title. XD
Dagusiu ยท 1 points ยท Posted at 09:07:31 on July 6, 2017 ยท (Permalink)
So it's basically Wario Land II
Askolei ยท 1 points ยท Posted at 09:35:55 on July 6, 2017 ยท (Permalink)
In Warioland II (gameboy color), your character was completely immortal, only losing coins if you got hit. Bosses could ony take you out of the arena. It was quite innovative at the time.
basetheory ยท 1 points ยท Posted at 09:53:36 on July 6, 2017 ยท (Permalink)
That was such a good game. I played that before I ever even played a Mario game.
I was always a little confused that other kids didn't seem to have the game though. Maybe it was just my circle of friends
wittywalrus1 ยท 1 points ยท Posted at 10:39:34 on July 6, 2017 ยท (Permalink)
I understood there will be no more odissey games EVER where the fuck is my coffe now? I need some.
Shadeprint ยท 1 points ยท Posted at 11:34:46 on July 6, 2017 ยท (Permalink)
*covfefe
pocket_arsenal ยท 1 points ยท Posted at 11:24:06 on July 6, 2017 ยท (Permalink)
Game overs are a dated concept for any game that includes a save feature anyway. If anything, I'm happy that 1-up mushrooms will no longer be a reward.
Tokesu ยท 1 points ยท Posted at 11:29:14 on July 6, 2017 ยท (Permalink)
I am oddly not too pissed of at this
CatTheKitten ยท 1 points ยท Posted at 13:18:31 on July 6, 2017 ยท (Permalink)
This sounds like a challenge
Shiny-And-New ยท 1 points ยท Posted at 14:18:06 on July 6, 2017 ยท (Permalink)
I mean in all honesty what's the difference between a game over screen and restarting at the last autosave and just restarting to the last autosave?
OKJMaster44 ยท 1 points ยท Posted at 14:43:16 on July 6, 2017 ยท (Permalink)
Well that's a bit of a bummer. I mean functionally it hardly matters but that Game Over screen makes for good flavor and it was fun seeing it 3D World with friends. I will miss it and hope for its return in future games.
[deleted] ยท 1 points ยท Posted at 16:40:10 on July 6, 2017 ยท (Permalink)
Already thinking about the potential speedrunning applications this could give us. What if death warps are broken like in Kirby and the Rainbow Curse?
Fpssims ยท 1 points ยท Posted at 17:19:00 on July 6, 2017 ยท (Permalink)
So how do you lose?
Griggledoo ยท 1 points ยท Posted at 18:17:44 on July 6, 2017 ยท (Permalink)
Yeah Nintendo has been sort of easing this in. Kirby and Yoshi games come to mind. Lego games have also been doing this too, basically just taking some of your points away so that there's still a risk and reward system set up but you don't have to arbitrarily restart a task that happens to be frustratingly difficult for you. For instance, I absolutely loved the challenge of the F.L.U.D.D.-less parts of Mario Sunshine, but if you ran out of lives you'd be sent out of the stage and have to annoyingly navigate through the stage just to get back to the part with the challenge. In Mario Odyssey you'll just eventually finish the little challenge but be shy on cash for that cool looking sombrero later.
Sushimole ยท 1 points ยท Posted at 19:13:41 on July 6, 2017 ยท (Permalink)
Game overs are a failure of the game designer
[deleted] ยท 1 points ยท Posted at 19:33:53 on July 6, 2017 ยท (Permalink)
So basically it's gonna be like Groundhog Day except we have Mario instead of Bill Murray? I'm cool with that.
daJoschi ยท 1 points ยท Posted at 10:09:14 on July 7, 2017 ยท (Permalink)
This confirms what I have seen in the drowning video.
[deleted] ยท 1 points ยท Posted at 21:06:24 on July 7, 2017 ยท (Permalink)
deleted What is this?
Theowl00 ยท 1 points ยท Posted at 10:55:36 on July 11, 2017 ยท (Permalink)
Well I fell like Nintendo is taking a step further into gaming Bucase would you like to sit there when you run out of lives and it says game over making you fell uncomplicated of doing your task and you just don't want to continue I know it's something we all loved but we need to take a step further and I fell this is great
cmiller651 ยท 1 points ยท Posted at 22:31:20 on July 5, 2017 ยท (Permalink)
My huge gripe with BotW is weapon durability. Stopped me from continuing to play it...
NachoDipper ยท 2 points ยท Posted at 04:14:21 on July 6, 2017 ยท (Permalink)
That's what I loved about it. Forced you to use different weapons. And it doesn't even matter late game.
hornetjockey ยท 2 points ยท Posted at 23:24:18 on July 5, 2017 ยท (Permalink)
I did too at first, but there are literally weapons everywhere, plus there are reparable weapons not too far into the game and ultimately, indestructible ones. You should give it another shot, because it's really very good.
Darkele ยท 1 points ยท Posted at 08:56:22 on July 6, 2017 ยท (Permalink)
I don't understand this point at all, this is part of the fun for me. I love the feeling of using up nealry all of a electric sword and then throwing it into the face of an enemy, picking up his weapon and continue to kill everything else. I still know I sorted out which 2 weapons I use for the first boss (water curse). My only problem was that you couldn't throw some weapons
KCoftheSwitchCast ยท 1 points ยท Posted at 20:34:24 on July 5, 2017 ยท (Permalink)
I've felt like game overs have been an outdated concept for a long time.
cmiller651 ยท 5 points ยท Posted at 20:49:43 on July 5, 2017 ยท (Permalink)
Then you haven't played Breath of the Wild.
KCoftheSwitchCast ยท -1 points ยท Posted at 21:02:37 on July 5, 2017 ยท (Permalink)
Yes, it's a fact that they exist in games today. But that doesn't change my opinion that they are outdated. BotW is an amazing game in every regards. Though I feel it would be ever so slightly improved without Game Over screens followed by a loading screen. But again, in such a good game, it's not something I would bother complaining about.
SerellRosalia ยท -1 points ยท Posted at 00:27:08 on July 6, 2017 ยท (Permalink)
BoTW doesn't make you "Game Over" in the sense of going back to the very beginning of the game when you lose all your lives. You just restart at your last save. In Super Mario Sunshine, you had lives, but they didn't mean anything. You ran out of lives, you got a "Game Over" screen, it reset your life-counter, and you just retried the level again. There was point to the lives. It could have just restarted the level on death, like BoTW restarts from your last save.
DACH33ZMAN ยท 1 points ยท Posted at 20:54:43 on July 5, 2017 ยท (Permalink)
"GAME OVERS ARE A FAILURE OF THE GAME DESIGN"
Arfman21 ยท 1 points ยท Posted at 01:09:07 on July 6, 2017 ยท (Permalink)
Game Overs ARE a failure of game design
edwardgreene1 ยท 1 points ยท Posted at 02:48:21 on July 6, 2017 ยท (Permalink)
Do NOT question the greatest video game maker of all time. Nothing will touch the brilliance of Heavy Prophecy: Beyond Nomad Detroit.
douchecanoe42069 ยท 1 points ยท Posted at 04:50:48 on July 6, 2017 ยท (Permalink)
game overs are a failure of game design.
famegamedeveloper ยท 1 points ยท Posted at 18:14:32 on July 5, 2017 ยท (Permalink)
yea but what if you run out of ALL your coins?
[deleted] ยท 5 points ยท Posted at 18:29:59 on July 5, 2017 ยท (Permalink)
Then you have no coins
famegamedeveloper ยท 1 points ยท Posted at 18:48:11 on July 5, 2017 ยท (Permalink)
then...what if i die after that?
[deleted] ยท 2 points ยท Posted at 18:48:48 on July 5, 2017 ยท (Permalink)
Assumably, nothing
bighi ยท 2 points ยท Posted at 19:00:57 on July 5, 2017 ยท (Permalink)
You still have no coins.
[deleted] ยท 1 points ยท Posted at 19:13:55 on July 5, 2017 ยท (Permalink)
Right, but what if I die after that?
K1Bond007 ยท 3 points ยท Posted at 19:38:15 on July 5, 2017 ยท (Permalink)
An annoying green block of shame appears.
bighi ยท 3 points ยท Posted at 19:46:14 on July 5, 2017 ยท (Permalink)
You or Mario?
b2j135 ยท 2 points ยท Posted at 19:37:16 on July 5, 2017 ยท (Permalink)
have someone use the dragonballs
[deleted] ยท 1 points ยท Posted at 19:25:46 on July 5, 2017 ยท (Permalink)
But there are plenty of game unders
Mookinspace ยท 0 points ยท Posted at 19:47:40 on July 5, 2017 ยท (Permalink)
Cappy just reanimates your corpse
Imnotawizzard ยท 1 points ยท Posted at 20:41:10 on July 5, 2017 ยท (Permalink)
Who cares about this at this point?
[deleted] ยท 1 points ยท Posted at 02:48:45 on July 6, 2017 ยท (Permalink)
What's the point then?
Mario Cart, everything unlocked..meh
ArcticGamer ยท 1 points ยท Posted at 08:01:03 on July 6, 2017 ยท (Permalink)
Really whats the point in a game over screen on a game that doesn't take currency to keep playing? ( like an arcade game)
[deleted] ยท 1 points ยท Posted at 11:14:00 on July 6, 2017 ยท (Permalink)
Well I guess you're correct... Maybe our switches should melt and self destruct if we lose
[deleted] ยท 1 points ยท Posted at 04:37:57 on July 6, 2017 ยท (Permalink)
If there are no game overs EVER, does that mean that you can't beat the game? Is there endless content... the future must be now!
brokenarro12 ยท 1 points ยท Posted at 07:17:21 on July 6, 2017 ยท (Permalink)
Game overs are a failure of the game designer
Daekar3 ยท 1 points ยท Posted at 13:42:46 on July 6, 2017 ยท (Permalink)
Doesn't seem to be holding Breath of the Wild back much. Maybe it's just another tool in a game designer's toolbelt.
[deleted] ยท 1 points ยท Posted at 09:49:34 on July 6, 2017 ยท (Permalink)
Finally. That thing made no sense. Game over except not
TomFooligans ยท 0 points ยท Posted at 23:56:32 on July 5, 2017 ยท (Permalink)
Good. I can't believe that crap lasted as long as it did.
[deleted] ยท -4 points ยท Posted at 20:17:04 on July 5, 2017 ยท (Permalink)
cancelled preorder just now
GlideStrife ยท -9 points ยท Posted at 19:57:21 on July 5, 2017 ยท (Permalink)
Traditionally, removing the "game over" has caused me to lose all interest in games. As a condition of being a "game", player action needs to matter, and the simplest ways to make player action matter are to punish mistakes or reward exceptional success. The best games tend to do both. The less the players actions and input matters, the less appealing a game often is.
The question is, will our actions still matter? Will our failures be significant? Will I ever be disappointed that I lost some coins on a challenging part of the game? I'm worried about Nintendo's decision, but willing to wait and see how much 10 coins matters.
EDIT - Crazy downvotes? For identifying that actions should matter? Damn, I didn't think gamers had become a crowd more interested in watching than playing.
Sevanity ยท 2 points ยท Posted at 07:18:26 on July 6, 2017 ยท (Permalink)
Criticism isn't allowed here.
GlideStrife ยท 2 points ยท Posted at 12:30:23 on July 6, 2017 ยท (Permalink)
I keep forgetting that the downvote button is for when you don't agree with someone's opinion.
/s
[deleted] ยท 0 points ยท Posted at 19:18:51 on July 5, 2017 ยท (Permalink)
I totally get this. They spend years developing a game. In a linear game, if people can't get past a certain part, they'll miss out on all the content after that. This seeks to eliminate that and allow even those who aren't perhaps very skilled at particular games to finish the game - because they paid for it and finishing a game is more than about bragging rights, it's about having that sense of completion like when you finish a movie, book, album etc.
electroplankton ยท 0 points ยท Posted at 22:31:22 on July 5, 2017 ยท (Permalink)
Good, the system of game overs is super obsolete. Just do it like Zelda. The death is sort of its own punishment anyway tbh.
ArkOrb ยท 1 points ยท Posted at 13:51:35 on July 6, 2017 ยท (Permalink)
Zelda has game overs though.
electroplankton ยท 1 points ยท Posted at 15:18:59 on July 6, 2017 ยท (Permalink)
Yeah it's called a game over but Zelda doesn't have a life system, you just respawn slightly further back from where you died and it lets you try the same thing again. That's what I meant.
sprvlk ยท 0 points ยท Posted at 23:32:48 on July 5, 2017 ยท (Permalink)
Who cares?
Sevanity ยท -14 points ยท Posted at 21:37:45 on July 5, 2017 ยท (Permalink)
Sounds like this game is a pass for me lol
Fall down a bottomless pit and you lose 10 coins? This game sounds like it's literally made for 5 year olds...
Meh. I know people will disagree with this post, but for me PERSONALLY I enjoy being challenged in video games, I don't want my hand held along the way. The last Mario game I played was on 3DS and it was just TOO easy that for me PERSONALLY it was boring as hell, so yeah... Guess I'll be the one Switch owner without Mario.
Metroid needs to hurry up. :)
deadandroid ยท 10 points ยท Posted at 22:00:05 on July 5, 2017 ยท (Permalink)
There's no evidence to suggest that you won't be challenged and punished in some way for playing poorly. The punishment just isn't some annoying ass 2003 "do the whole thing over again" form of gameplay that doesn't actually make a game challenging.
UKtwo ยท 1 points ยท Posted at 17:41:36 on July 6, 2017 ยท (Permalink)
More like 1988. Wasn't the last game to make you restart Super Mario Bros 3?
deadandroid ยท 1 points ยท Posted at 17:44:02 on July 6, 2017 ยท (Permalink)
Morrowind first had no auto save system so if you forgot to save, you were SOL and typically had to restart a good portion of a mission over. Morrowind came out in 2002 and the expansions in 2003.
UKtwo ยท 1 points ยท Posted at 18:53:46 on July 6, 2017 ยท (Permalink)
Oh, true. I was referring to the Mario franchise specifically though.
Sevanity ยท -2 points ยท Posted at 07:11:38 on July 6, 2017 ยท (Permalink)
Ignore this comment, sorry.
AGEdude ยท -12 points ยท Posted at 20:19:55 on July 5, 2017 ยท (Permalink)
I'm sorry, but SOMEONE here needs to police the grammar of this article.
The plural of "Game Over" is actually "Games Over."
t0mRiddl3 ยท 7 points ยท Posted at 22:17:53 on July 5, 2017 ยท (Permalink)
No that's Stupid
AGEdude ยท -3 points ยท Posted at 01:32:54 on July 6, 2017 ยท (Permalink)
Stupid but correct.
t0mRiddl3 ยท 4 points ยท Posted at 03:56:32 on July 6, 2017 ยท (Permalink)
I don't think that it is. It's not multiple games. One game is over. "Game over" isn't really a proper sentence. A "Game Over" is a shorthand that gamers understand though.
AGEdude ยท 1 points ยท Posted at 01:36:15 on July 7, 2017 ยท (Permalink)
You're right that "Game Over" is not a sentence. It is a compound noun. It is a combination of a noun (i.e. "Game") with a qualifier (i.e. "Over:). Together "Game" and "Over" form a single thing, being what gamers know to be a game over. So, as a compound noun, it could serve as the subject of a sentence, but there is no predicate to complete it.
Most compound nouns follow the order of qualifier->noun such as bluebird or tennis shoe. However, some compound nouns are ordered as noun->qualifier just to confuse most of the English-speaking world. Plurals can get a little tricky here sometimes.
Here are a few examples of compound noun plurals for you where the noun itself precedes the qualifier:
.
Mother-in-law becomes mothers-in-law.
Passerby becomes passersby.
Sergeant Major becomes Sergeants Major.
Cul-de-sac becomes culs-de-sac.
Justice itinerant becomes justices itinerant.
Notary public becomes notaries public.
.
Etymologically, (as this article points out) the term "Game Over" is a holdover from arcade video games, in which the player fails in his or her objective and is forced to pay to restart from the beginning. One player might, for instance, play a game of Donkey Kong, fail, receive a "Game Over," and then start a "New Game." After failing again he or she will have received more than one game over, because more than one game of Donkey Kong will have ended. This hypothetical player will have then received two Games Over.
.
I know it's a bit convoluted, but just do a bit of research and critical thinking before you challenge someone else's grammar. :)
[deleted] ยท 0 points ยท Posted at 03:43:38 on July 6, 2017 ยท (Permalink)
erlich?
wymore ยท -11 points ยท Posted at 16:55:30 on July 5, 2017 ยท (Permalink)
Seems like coins are now going to be used as a way of tracking a high score for the level. Could be interesting if they had leader boards.
Sanchoco3 ยท 12 points ยท Posted at 16:57:42 on July 5, 2017 ยท (Permalink)
Wouldn't make sense since those coins have a purpose (buying clothes)
wymore ยท -1 points ยท Posted at 17:41:42 on July 5, 2017 ยท (Permalink)
How is that any different from Kirby's Epic Yarn where beads where used for high scores and also for purchasing furniture?
Sanchoco3 ยท 3 points ยท Posted at 19:06:20 on July 5, 2017 ยท (Permalink)
last I checked, you don't spend beads while playing a level(like oddyssey does). You use those beads afterwards.
tstarboy ยท 1 points ยท Posted at 18:32:41 on July 5, 2017 ยท (Permalink)
You spend the coins while inside the level.