More realistic generation - Preset in comment

๐ŸŽ™๏ธ Soniop ยท 445 points ยท Posted at 11:40:35 on June 10, 2016 ยท (Permalink)


๐ŸŽ™๏ธ Soniop ยท 46 points ยท Posted at 11:42:38 on June 10, 2016 ยท (Permalink)*

Work with all seed, maybe just slightly modify the sealevel

{"coordinateScale":175.0,"heightScale":75.0,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":165.0,"mainNoiseScaleY":106.61267,"mainNoiseScaleZ":165.0,"baseSize":8.267606,"stretchY":13.387607,"biomeDepthWeight":1.2,"biomeDepthOffset":0.2,"biomeScaleWeight":3.4084506,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":7,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":49,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}

seed use : 4658332657759767944

jarisman ยท 14 points ยท Posted at 13:45:07 on June 10, 2016 ยท (Permalink)

Dumb question, but how do I use this information to make a map like this?

SirBenet ยท 35 points ยท Posted at 13:49:27 on June 10, 2016 ยท (Permalink)

It's a bit hidden. When creating a world, click More World Options..., change World Type to Customized, click the Customize button below that, then Presets at the bottom, paste the text in the text box, press Use Preset, then Done, then Create New World.

๐ŸŽ™๏ธ Soniop ยท 6 points ยท Posted at 13:54:13 on June 10, 2016 ยท (Permalink)

create new world, world type : customized click on customize > preset and paste the preset

unique-name-9035768 ยท 3 points ยท Posted at 22:35:52 on June 10, 2016 ยท (Permalink)

Another dumb question: When I paste the code, it only makes it to the ironmaxheight part. How do you paste the whole thing in?

N0tnat ยท 2 points ยท Posted at 03:29:07 on June 11, 2016 ยท (Permalink)

Are you sure you're pasting it into the right spot? It's possible that you have it on superflat instead of customized, and that might have a smaller text box.

unique-name-9035768 ยท 2 points ยท Posted at 15:03:56 on June 11, 2016 ยท (Permalink)

I'm on 1.7.10. The only options I get are:

*World Type: Default
*World Type: Superflat (then the Customize box appears under)
*World Type: Large Biomes
*World Type: Amplified

N0tnat ยท 7 points ยท Posted at 17:05:42 on June 11, 2016 ยท (Permalink)

Yeah, I think customized was in 1.8. Try using a newer version. (Current is 1.10)

Vazkii ยท 12 points ยท Posted at 22:04:55 on June 18, 2016 ยท (Permalink)

Hi, sorry for the necropost, but your json is invalid. You have two commas after riverSize.

The correct json would be like this:

{"coordinateScale":175.0,"heightScale":75.0,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":165.0,"mainNoiseScaleY":106.61267,"mainNoiseScaleZ":165.0,"baseSize":8.267606,"stretchY":13.387607,"biomeDepthWeight":1.2,"biomeDepthOffset":0.2,"biomeScaleWeight":3.4084506,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":7,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":49,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}

๐ŸŽ™๏ธ Soniop ยท 3 points ยท Posted at 23:34:17 on June 18, 2016 ยท (Permalink)

Oh, thank you !

Vazkii ยท 5 points ยท Posted at 23:43:56 on June 18, 2016 ยท (Permalink)

No problem. It took me a while to find out why it didn't work. I just added it into my mod, Quark as a world type.

https://twitter.com/Vazkii/status/744293874336735234

๐ŸŽ™๏ธ Soniop ยท 1 points ยท Posted at 09:11:39 on June 19, 2016 ยท (Permalink)

Woh :O Thx !

tivec ยท 1 points ยท Posted at 16:59:35 on August 8, 2016 ยท (Permalink)

Not sure if this is Quark's fault (or the generator itself) but this happened to me today: http://i.imgur.com/mrFHbg3.jpg

Completely ungenerated chunk :P

MCNoodlor ยท 1 points ยท Posted at 10:19:16 on June 11, 2016 ยท (Permalink)

Could you give some more detaill on what parameters you changed in particular? I want to tinker with this for myself a little in the future.

Merci, Noodlor.

๐ŸŽ™๏ธ Soniop ยท 2 points ยท Posted at 10:38:15 on June 11, 2016 ยท (Permalink)

I used this page : http://minecraft.gamepedia.com/Customized.

And it was most of all a lof of time and try without beeing conclude before finding a good result. (~40 generations for this preset)

defiler86 ยท 0 points ยท Posted at 21:08:40 on June 10, 2016 ยท (Permalink)

Noice.

Ebidz13 ยท 14 points ยท Posted at 15:46:29 on June 10, 2016 ยท (Permalink)

What are oceans like?

My one problem with this realistic presets is that oceans often get messed up

๐ŸŽ™๏ธ Soniop ยท 19 points ยท Posted at 16:28:36 on June 10, 2016 ยท (Permalink)

http://imgur.com/C4rqKp1 I spent a lot of time for ocean is not a problem

Mattstaboy ยท 6 points ยท Posted at 11:48:49 on June 10, 2016 ยท (Permalink)

What's the texture pack that you're using?

๐ŸŽ™๏ธ Soniop ยท 4 points ยท Posted at 12:54:00 on June 10, 2016 ยท (Permalink)

A brush more colour

lmpostura ยท 1 points ยท Posted at 21:39:24 on June 10, 2016 ยท (Permalink)

The texture creator has gone inactive... no responses on the post, and no updates for the past few months :( I loved that pack so much, too.

๐ŸŽ™๏ธ Soniop ยท 1 points ยท Posted at 21:47:27 on June 10, 2016 ยท (Permalink)

Yep :/ But i love this ressource pack so i use it x)

[deleted] ยท 5 points ยท Posted at 13:16:50 on June 10, 2016 ยท (Permalink)

This might be a stupid question but what mod do you use to get realistic clouds like that?

MidnyteSketch ยท 7 points ยท Posted at 13:37:01 on June 10, 2016 ยท (Permalink)

it's part of the resource pack, that works with optifine to give more realistic skybox backgrounds.

RocketTurtle ยท 3 points ยท Posted at 18:24:03 on June 11, 2016 ยท (Permalink)

A nice side benefit of the smoother terrain is that villages have a better chance to spawn (fewer unsuitable spots to prevent spawning), and when they do spawn, they're generally bigger and cleaner (because they don't stretch into improper terrain). I've tried this preset on a few seeds I know well, and I found villages in places they don't usually appear, and the villages that I recognize have more buildings in them.

A very nice preset!

kopasz7 ยท 2 points ยท Posted at 13:01:29 on June 10, 2016 ยท (Permalink)

Interesting. I'm gonna try this out for sure.

Timohtep ยท 2 points ยท Posted at 17:42:53 on June 10, 2016 ยท (Permalink)

This is awesome.

Psyns ยท 2 points ยท Posted at 01:43:08 on June 11, 2016 ยท (Permalink)

Glad to see some people are making some really nice things out of the world generation settings other than wild looking things

PhD_Phil ยท 1 points ยท Posted at 21:35:54 on June 10, 2016 ยท (Permalink)

What's the overall change that makes it more "realistic?" It seems like it generally gives land more height that is away from water, and also maybe gives non-mountains smoother slopes, does that sound right?

๐ŸŽ™๏ธ Soniop ยท 5 points ยท Posted at 21:43:06 on June 10, 2016 ยท (Permalink)

more height difference principality between biome, and relief change a little too.

Unfortunately we can not independently manage each biome and I wanted to keep the ocean and the rivers, so this limits the possibilities

(google translate, sorry)

icefang37 ยท 3 points ยท Posted at 02:17:15 on June 11, 2016 ยท (Permalink)

This looks amassing. May I ask what your native language is?

๐ŸŽ™๏ธ Soniop ยท 2 points ยท Posted at 08:31:03 on June 11, 2016 ยท (Permalink)

french

Braelind ยท 3 points ยท Posted at 07:35:20 on June 11, 2016 ยท (Permalink)

Damn, that's the best translating i've seen google do if that'true.

Braelind ยท 1 points ยท Posted at 07:21:06 on June 11, 2016 ยท (Permalink)

Your water is so light and pretty, and your grasses are so green, instead of blue and brown. What sorcery is this?

๐ŸŽ™๏ธ Soniop ยท 1 points ยท Posted at 08:32:09 on June 11, 2016 ยท (Permalink)

ressourcepack a brush more colour + optifine :D

octopus_from_space ยท 1 points ยท Posted at 13:21:58 on June 11, 2016 ยท (Permalink)

That's beautiful, all those rolling hills.

Dylamb ยท 1 points ยท Posted at 02:45:48 on June 19, 2016 ยท (Permalink)

does this mean? could it be? old sand beaches?

toric5 ยท 1 points ยท Posted at 05:20:45 on July 8, 2016 ยท (Permalink)

please tell me there is a way to do this in 1.7...

AJVenom123 ยท 1 points ยท Posted at 14:52:08 on June 11, 2016 ยท (Permalink)

Commenting for future reference, thanks!

JackFlynt ยท 2 points ยท Posted at 08:55:25 on June 12, 2016 ยท (Permalink)

You can actually save posts and comments, which will put them in a separate list which is probably easier to find things in than the list of comments you've posted.

AJVenom123 ยท 1 points ยท Posted at 10:06:22 on June 12, 2016 ยท (Permalink)

Thank you, that was helpful

[deleted] ยท -34 points ยท Posted at 11:54:15 on June 10, 2016 ยท (Permalink)

[removed]

jpegxguy ยท 17 points ยท Posted at 12:53:28 on June 10, 2016 ยท (Permalink)*

Opinions, mate. EDIT: To all redditors here, Look at what the villager says if you're going to downvote. It's his opinion and should be respected.

[deleted] ยท 16 points ยท Posted at 23:35:00 on June 10, 2016 ยท (Permalink)

It's his opinion, but it doesn't add to the discussion. He doesn't say "I don't like this specific part", he just says it looks bad. And he's not even stating it like an opinion, he outright says that it does look ugly. To me, these are perfect grounds for a downvote.

jpegxguy ยท 1 points ยท Posted at 23:37:46 on June 10, 2016 ยท (Permalink)

I see.

Dr_Killinger_00 ยท 3 points ยท Posted at 19:48:16 on June 10, 2016 ยท (Permalink)

I down voted it... respectfully.

Mattstaboy ยท 4 points ยท Posted at 12:59:05 on June 10, 2016 ยท (Permalink)

It looks pretty imo

gnodez ยท 1 points ยท Posted at 14:56:54 on June 11, 2016 ยท (Permalink)

Why?