The Microsoft acquisition plus the whole drama with Bukkit probably pushed 1.9 back by a few months though, which didn't help with 2015 not having any updates.
To be honest, I feel like they will eventually stop development, possibly one big final update for the 10 year anniversary of the original version (First in 2009).
That chart is all wrong. If you count every week of Alpha and Beta as a separate update than 2014 had more updates than Alpha. There were 50+ updates for 1.8's snapshot cycle.
No that's my point. All the weekly updates should be thought of as snapshots before they called them snapshots. Granted they committed each time so it's not strictly correct. But I really think you need to count classic as all one version, Indev as all one version, Infdev as all one version, then Alpha 1.0.x, Alpha 1.1.x, etc.
Unless you're referring to beta 1.8.1, you should be using 1.8.9. There wasn't new content between 1.8.1 and 1.8.9, only performance fixes (and some security fixes - 1.8.1 does have bugs that could allow malicious servers to overwrite arbitrary files).
I may be one of the few on this, but I honestly think 1.9 sucks. The PvP changes were made just to have change, and they took well over a year to release it.
Combat changes were made so it could be more strategical and interesting, not just for the sake of change. After doing 1.9 PVP for a month or two, I tried going back to 1.8 and I just couldn't get interested. Honestly, I don't know how I ever liked 1.8. It's just clickclickclickclick ohshitgottastrafe clickclickclickclick repeat x10.
My problem is I feel the changes -only- benefit PvP. It doesn't make running ino zombirs more engaging, but rather more distraction and more obnoxious.
It's a case where, to benefit a specific (though large) subgroup of the game, the feature inadvertently harms the general feel IMO. We have better PvP tournament and challenge mechanics for hunger games style play, but a worse sandbox game as a result
I gotta disagree, when playing 100% vanilla survival servers, my encounters with mobs is a lot more exciting. I suppose you can't please everyone though, so it makes sense to please the majority rather than please the minority.
I find it distracting. It becomes significantly more of a grind to fight common mobs without making them really more dangerous, and its going against the elegance of design the game is known for.
IMO, the core game should be fundamental toolset where every mob had a distinct purpose, every mechanic should be intuitive, and every item useful. This really creates an elegant Lego like feel that supports the emergent gameplay that defined Minecraft.
Anything else id personally rather see left to mods.
These combat updates make a major shift of the emphasis of the game. The mechanics aren't universal (left click use on block, right click use as block) so you're no longer just interacting with a Minecraft zombie, you are explicitly entering s fight stance jn order to engage them. Its making combat more of a special case and less of a 'this is how you interact with literally every object in this game's
And I'm not saying thats bad-though j don't care for the specific mechanics myself- I just don't think it should be the type of mechanics the core game should be built for
I'd say it helps make single player enjoyable harder. It feels like every difficulty level got 1 level harder. You can always turn down the difficulty 1 notch to compensate.
I do combos all the time in 1.9. Your hits don't have to be fully charged, half charged hits + combos are a lot better than just doing full charged hits one at a time.
It is harder to do combos, that's for sure, but that's the point of the update, to make PVP a learned skill instead of who has got the best jitter click.
i dont think you understand, these were not combos that an average player could pull off, while there was lots of spam involved, you also needed to be very skilled. here is a video from the pov of being combo'd https://www.youtube.com/watch?v=OXgsZJPI0Ik
These type of combos are something that bugged me about 1.7/8, though. The type of combos where you're getting hit so fast, it's not possible to escape it before you're already low health and then you pretty much lost the fight.
Not sure why you would want that in the game, but that's your opinion so that's fine.
Chum42 · -9 points · Posted at 19:25:12 on June 8, 2016 · (Permalink)
This. People who complain about the new combat system are either toxic towards any and all changes, or are just mindless button mashers who don't feel like using their brains.
My server has PvP as a very fair second to PvE. In my experience, I found the old combat ways better for PvE and my players enjoyed the plugins such as "BetterCombat", which re-added old features. I simple don't like it as much as previous combat, it just seems boring having to wait to be able to damage fully.
EDIT: Plus with the swipe that hurts all mobs near you, it can easily kill your wolf or other mobs / animals you want to keep alive while battling off the bad ones, which I find to be annoying :/
I dislike the mechanics- I find them cumbersome and unfitting. It's like a screen door on a submarine; it technically functions, but I don't think it fits alongside the other mechanics as designed in a meaningful way.
That being said its not like I'm marching on Mojang to revert the change or yelling at anyone that they're wrong to like it, I'm just expressing why I personally dislike it.
Yeah. I play the game as I go along and don't like grinding (in vanilla at least), so I have 0 interest in the end. Even if I did, the gameplay of it is just as grind-y as getting there and the rewards aren't worth it.
I may be one of the few on this, but I honestly think 1.9 sucks. The PvP changes were made just to have change, and they took well over a year to release it.
Yeah, I don't understand people not wanting updates. If it's a major hassle to modders to update, then they can skip a version here and there. Everyone seemed just fine holding off on updating their mods for 1.8. People playing modded minecraft can still have their mods and have the content they want while those of us who enjoy the game in vanilla mode, get updated game content. Everyone wins.
Actually a quicker update cycle is MUCH bether for modders. This whole "skipping an update" idea originally cropped up in 1.6, when modders did not want to deal with all the 1.7 changes, and again for 1.8. 1.10 I'll be a breeze to update to though because it's such a small ad simple update. Only 27 classes changed
Now it's going to be more like skipping 3 updates.
The modding community seems to be slower these days - I'm afraid that frequent updates means we'll never have agreement between all of the mod makers on what version will have support.
modpacks, pretty much the only way people play mods. if half the mods are 1.9 and half are 1.10 because updates are too frequent, you only have half the mods.
This is why I quit Minecraft... everything going so slow. Really hope they keep up the updates and at least get 3 this year and maybe get me back playing and interested. There's such a lack of new things everything just gets boring, the best we can get is minigames or mods.
[deleted] · 1 points · Posted at 00:03:24 on June 9, 2016 · (Permalink)
Man this year I was expecting -1 Major Updates. But I was proven wrong
[deleted] · -8 points · Posted at 21:38:59 on June 8, 2016 · (Permalink)
They have said they cannot do anything better than forge is today, but they still have plans for a pretty basic "plugin api" which will do really simple things like one command things, but it will never be capable of handling what modding is today with forge.
Saved comment
DangerPlayz · 172 points · Posted at 17:13:43 on June 8, 2016 · (Permalink)
Poor 2015
Fiti99 · 63 points · Posted at 20:11:47 on June 8, 2016 · (Permalink)
Well that year we got win10 editions, 1.8 on consoles and tons of stuff in mcpe
Jeskid14 · 19 points · Posted at 20:21:31 on June 8, 2016 · (Permalink)
And acquisition by Microsoft I think
xGlaedr · 36 points · Posted at 20:51:15 on June 8, 2016 · (Permalink)
That was 2014
Miniappolis · 40 points · Posted at 23:01:13 on June 8, 2016 · (Permalink)
No way, doesn't seem like 2 years ago.
[deleted] · 18 points · Posted at 01:28:46 on June 9, 2016 · (Permalink)*
[deleted]
Jeskid14 · 6 points · Posted at 06:10:37 on June 9, 2016 · (Permalink)
That was four years ago...
Howisthisaname · 6 points · Posted at 10:55:45 on June 9, 2016 · (Permalink)
It's been 65 million years.
Minecraft_Redstoning · 1 points · Posted at 03:12:30 on July 12, 2016 · (Permalink)
The dinosaurs have been busy with minecraft! This explains the bone block!
Mr_Simba · 17 points · Posted at 23:00:49 on June 8, 2016 · (Permalink)
The Microsoft acquisition plus the whole drama with Bukkit probably pushed 1.9 back by a few months though, which didn't help with 2015 not having any updates.
xGlaedr · 4 points · Posted at 02:27:12 on June 9, 2016 · (Permalink)
I have no doubts about that, just pointing out the acquisition was on 2014
ridddle · 2 points · Posted at 05:17:42 on June 9, 2016 · (Permalink)
Late 2014 which made 2015 so hard.
helpstuckinminecraft · 3 points · Posted at 16:15:07 on June 9, 2016 · (Permalink)
As I only consume Minecraft on PC, none of these things matter to me.
mourning_lemon · 10 points · Posted at 23:47:35 on June 8, 2016 · (Permalink)
It is no coincidence that 2015 was the year I stopped playing
GameGroompsFTW · 14 points · Posted at 00:05:21 on June 9, 2016 · (Permalink)
Same, I barely touched Minecraft in 2015, I'm just now getting back into it
NameBlankMC · 33 points · Posted at 19:40:48 on June 8, 2016 · (Permalink)
Dang, how did we survive 2015?
Jeskid14 · 51 points · Posted at 20:23:01 on June 8, 2016 · (Permalink)
42 snapshots or something
radyjko · 20 points · Posted at 21:31:07 on June 8, 2016 · (Permalink)
We didn't lmao. We are turned into zombie villagers
billyK_ · 23 points · Posted at 23:16:59 on June 8, 2016 · (Permalink)
Can confirm
DoesCheckOut · 0 points · Posted at 15:03:16 on June 9, 2016 · (Permalink)
Flair checks out.
H4xolotl · 3 points · Posted at 02:01:46 on June 9, 2016 · (Permalink)
No Minecraft; lose all humanity and hollow
khajiitmeanscatshit · 1 points · Posted at 10:40:11 on June 9, 2016 · (Permalink)
best years for mods though because no version updates and everyone agrees to stick to 1.7.10
sampedam13 · 32 points · Posted at 17:19:21 on June 8, 2016 · (Permalink)
hope were gonna go up that slope again
ENVIRON_ · 104 points · Posted at 17:25:55 on June 8, 2016 · (Permalink)
I'm looking forward to 2018, but the future beyond that looks grim.
[1][1]
massive_potatoes · 95 points · Posted at 19:48:53 on June 8, 2016 · (Permalink)
Ah, I remember the good old days of 2000, when we got 7233.093 updates a year...
[deleted] · 51 points · Posted at 20:45:33 on June 8, 2016 · (Permalink)
Only 90s kids will get having ~20000 updates per year
[deleted] · 37 points · Posted at 19:52:12 on June 8, 2016 · (Permalink)
Wow, -23 updates in 2020? That sounds VERY bad. I wonder what a negative update could even be... :O :P
ENVIRON_ · 85 points · Posted at 19:53:37 on June 8, 2016 · (Permalink)
billyK_ · 42 points · Posted at 23:16:46 on June 8, 2016 · (Permalink)
ENVIRON_ · 30 points · Posted at 23:21:09 on June 8, 2016 · (Permalink)
GreyHero2005 · 37 points · Posted at 23:48:19 on June 8, 2016 · (Permalink)
[deleted] · 14 points · Posted at 06:02:52 on June 9, 2016 · (Permalink)
[deleted]
Moombahcore · 13 points · Posted at 09:25:36 on June 9, 2016 · (Permalink)
I wouldn't be opposed to this.
[deleted] · 6 points · Posted at 06:06:33 on June 9, 2016 · (Permalink)
[deleted] · 1 points · Posted at 13:21:43 on June 9, 2016 · (Permalink)
[deleted]
N1cknamed · 3 points · Posted at 13:21:58 on June 9, 2016 · (Permalink)*
Get it?
jamesmuell · 1 points · Posted at 14:13:18 on June 9, 2016 · (Permalink)
Removed comment?
GreyHero2005 · 1 points · Posted at 17:27:00 on June 9, 2016 · (Permalink)
Minecraft_Redstoning · 1 points · Posted at 03:14:14 on July 12, 2016 · (Permalink)
removed the universe
[deleted] · 2 points · Posted at 19:34:31 on June 9, 2016 · (Permalink)
https://youtu.be/mw2kKyJu9gY?t=2m11s
Dylanica · 38 points · Posted at 20:48:45 on June 8, 2016 · (Permalink)
"We liked indev better anyways" -Mojang
Cha0sXonreddit · 2 points · Posted at 04:59:58 on June 9, 2016 · (Permalink)
Removing updates. We're going back to alpha.
(There are probably people who wouldn't even mind)
Kiilek · 60 points · Posted at 17:49:36 on June 8, 2016 · (Permalink)
I think you might be overfitting a little
Bayside308 · 25 points · Posted at 18:37:32 on June 8, 2016 · (Permalink)
To be honest, I feel like they will eventually stop development, possibly one big final update for the 10 year anniversary of the original version (First in 2009).
Harmony_Moon · 15 points · Posted at 22:08:58 on June 8, 2016 · (Permalink)
Negative updates, they start taking random pieces out of the game
I_press_keys · 15 points · Posted at 22:43:49 on June 8, 2016 · (Permalink)
Removed walking.
Harmony_Moon · 15 points · Posted at 22:59:24 on June 8, 2016 · (Permalink)
-removed wood
Indiozia · 6 points · Posted at 01:00:09 on June 9, 2016 · (Permalink)
-removed blocks
[deleted] · 5 points · Posted at 03:16:19 on June 9, 2016 · (Permalink)*
[deleted]
TimmPure · 4 points · Posted at 10:20:17 on June 9, 2016 · (Permalink)
-removed removal of Herobrine
Minecraft_Redstoning · 2 points · Posted at 03:14:43 on July 12, 2016 · (Permalink)
-removed jokes about herobrine being removed
helpstuckinminecraft · 1 points · Posted at 16:17:40 on June 9, 2016 · (Permalink)
Like minecarts picking up entities?
WildBluntHickok · 10 points · Posted at 19:00:08 on June 8, 2016 · (Permalink)
That chart is all wrong. If you count every week of Alpha and Beta as a separate update than 2014 had more updates than Alpha. There were 50+ updates for 1.8's snapshot cycle.
TehNolz · 14 points · Posted at 19:45:11 on June 8, 2016 · (Permalink)
I don't think snapshots can be considered updates. They didn't actually change the main version branch.
Patches, on the other hand...
WildBluntHickok · 1 points · Posted at 07:42:36 on June 9, 2016 · (Permalink)
No that's my point. All the weekly updates should be thought of as snapshots before they called them snapshots. Granted they committed each time so it's not strictly correct. But I really think you need to count classic as all one version, Indev as all one version, Infdev as all one version, then Alpha 1.0.x, Alpha 1.1.x, etc.
longbowrocks · 3 points · Posted at 22:17:24 on June 8, 2016 · (Permalink)
Quick, add a 6th term to your polynomial!
[deleted] · 11 points · Posted at 18:14:09 on June 8, 2016 · (Permalink)
I think we can expect at least another two updates in this year.
cheatingconjurer · 21 points · Posted at 18:37:14 on June 8, 2016 · (Permalink)
Mind that the quantity doesn't influence the quality.
xtylerryanx · 30 points · Posted at 19:05:53 on June 8, 2016 · (Permalink)
Truth but I'd personally prefer "major" updates be split into more frequent updates with a few solid changes like 1.10 :D
Dylanica · 6 points · Posted at 20:49:23 on June 8, 2016 · (Permalink)
I agree.
Ebidz13 · 7 points · Posted at 20:39:38 on June 8, 2016 · (Permalink)
not really related to the topic, but Happy Cake day!
Pandovski · 7 points · Posted at 18:09:07 on June 8, 2016 · (Permalink)
I don't care about the amount of updates, I want good new content. I'm still playing 1.8.1 because there's no reason for me to update.
Saeka · 31 points · Posted at 20:52:12 on June 8, 2016 · (Permalink)
Elytra were a good enough reason for me! Everything else is just extra benefit.
Oh, and I like Polar Bears.
Pokechu22 · 13 points · Posted at 22:22:58 on June 8, 2016 · (Permalink)
Unless you're referring to beta 1.8.1, you should be using 1.8.9. There wasn't new content between 1.8.1 and 1.8.9, only performance fixes (and some security fixes - 1.8.1 does have bugs that could allow malicious servers to overwrite arbitrary files).
Bayside308 · 7 points · Posted at 18:38:29 on June 8, 2016 · (Permalink)
I may be one of the few on this, but I honestly think 1.9 sucks. The PvP changes were made just to have change, and they took well over a year to release it.
cookieyo · 39 points · Posted at 19:14:28 on June 8, 2016 · (Permalink)
Combat changes were made so it could be more strategical and interesting, not just for the sake of change. After doing 1.9 PVP for a month or two, I tried going back to 1.8 and I just couldn't get interested. Honestly, I don't know how I ever liked 1.8. It's just clickclickclickclick ohshitgottastrafe clickclickclickclick repeat x10.
TheHeadlessOne · 22 points · Posted at 19:21:41 on June 8, 2016 · (Permalink)
My problem is I feel the changes -only- benefit PvP. It doesn't make running ino zombirs more engaging, but rather more distraction and more obnoxious.
It's a case where, to benefit a specific (though large) subgroup of the game, the feature inadvertently harms the general feel IMO. We have better PvP tournament and challenge mechanics for hunger games style play, but a worse sandbox game as a result
cookieyo · 15 points · Posted at 19:23:45 on June 8, 2016 · (Permalink)
I gotta disagree, when playing 100% vanilla survival servers, my encounters with mobs is a lot more exciting. I suppose you can't please everyone though, so it makes sense to please the majority rather than please the minority.
TheHeadlessOne · 11 points · Posted at 19:43:28 on June 8, 2016 · (Permalink)
I find it distracting. It becomes significantly more of a grind to fight common mobs without making them really more dangerous, and its going against the elegance of design the game is known for.
IMO, the core game should be fundamental toolset where every mob had a distinct purpose, every mechanic should be intuitive, and every item useful. This really creates an elegant Lego like feel that supports the emergent gameplay that defined Minecraft.
Anything else id personally rather see left to mods.
These combat updates make a major shift of the emphasis of the game. The mechanics aren't universal (left click use on block, right click use as block) so you're no longer just interacting with a Minecraft zombie, you are explicitly entering s fight stance jn order to engage them. Its making combat more of a special case and less of a 'this is how you interact with literally every object in this game's
And I'm not saying thats bad-though j don't care for the specific mechanics myself- I just don't think it should be the type of mechanics the core game should be built for
cookieyo · 3 points · Posted at 22:11:28 on June 8, 2016 · (Permalink)
I don't really agree, but that's ok, we all got our own opinions.
AnOnlineHandle · 3 points · Posted at 05:51:28 on June 9, 2016 · (Permalink)
I don't PvP, but I can't imagine using my xp farm without the swipe ability on the sword, which I'm fairly sure is a 1.9 combat feature.
ENVIRON_ · 2 points · Posted at 19:31:37 on June 8, 2016 · (Permalink)
It definitely makes mob combat more interesting IMO. It took me a while to get used to it but I appreciate the changes now.
WildBluntHickok · 1 points · Posted at 07:35:28 on June 9, 2016 · (Permalink)
I'd say it helps make single player enjoyable harder. It feels like every difficulty level got 1 level harder. You can always turn down the difficulty 1 notch to compensate.
AwxyMoron · 3 points · Posted at 19:34:36 on June 8, 2016 · (Permalink)
go watch competitive pvp, there were all kinds of combos and stuff in 1.7
cookieyo · 4 points · Posted at 22:16:17 on June 8, 2016 · (Permalink)
I do combos all the time in 1.9. Your hits don't have to be fully charged, half charged hits + combos are a lot better than just doing full charged hits one at a time.
It is harder to do combos, that's for sure, but that's the point of the update, to make PVP a learned skill instead of who has got the best jitter click.
AwxyMoron · 1 points · Posted at 22:21:07 on June 8, 2016 · (Permalink)
i dont think you understand, these were not combos that an average player could pull off, while there was lots of spam involved, you also needed to be very skilled. here is a video from the pov of being combo'd https://www.youtube.com/watch?v=OXgsZJPI0Ik
cookieyo · 7 points · Posted at 05:01:36 on June 9, 2016 · (Permalink)
These type of combos are something that bugged me about 1.7/8, though. The type of combos where you're getting hit so fast, it's not possible to escape it before you're already low health and then you pretty much lost the fight.
Not sure why you would want that in the game, but that's your opinion so that's fine.
Chum42 · -9 points · Posted at 19:25:12 on June 8, 2016 · (Permalink)
This. People who complain about the new combat system are either toxic towards any and all changes, or are just mindless button mashers who don't feel like using their brains.
Or children.
619Soldier · 13 points · Posted at 20:03:40 on June 8, 2016 · (Permalink)
People are allowed to have their own opinion, doesn't mean they're toxic or children. It just means they have a different opinion. Simple as that.
Chum42 · -5 points · Posted at 20:16:56 on June 8, 2016 · (Permalink)
I said toxic as in they act toxic towards it.
-Rice · 3 points · Posted at 22:11:21 on June 8, 2016 · (Permalink)
I don't think generalising everyone with a different opinion to you makes you any less childish, either.
Bayside308 · 1 points · Posted at 20:05:55 on June 8, 2016 · (Permalink)
My server has PvP as a very fair second to PvE. In my experience, I found the old combat ways better for PvE and my players enjoyed the plugins such as "BetterCombat", which re-added old features. I simple don't like it as much as previous combat, it just seems boring having to wait to be able to damage fully.
EDIT: Plus with the swipe that hurts all mobs near you, it can easily kill your wolf or other mobs / animals you want to keep alive while battling off the bad ones, which I find to be annoying :/
TheHeadlessOne · 1 points · Posted at 20:54:36 on June 8, 2016 · (Permalink)
That seems like a toxic attitude to take.
I dislike the mechanics- I find them cumbersome and unfitting. It's like a screen door on a submarine; it technically functions, but I don't think it fits alongside the other mechanics as designed in a meaningful way.
That being said its not like I'm marching on Mojang to revert the change or yelling at anyone that they're wrong to like it, I'm just expressing why I personally dislike it.
insomniac_lemon · 1 points · Posted at 21:38:45 on June 8, 2016 · (Permalink)
Yeah. I play the game as I go along and don't like grinding (in vanilla at least), so I have 0 interest in the end. Even if I did, the gameplay of it is just as grind-y as getting there and the rewards aren't worth it.
slimjimihendrix · 1 points · Posted at 19:28:53 on June 9, 2016 · (Permalink)
That's crazy. It takes maybe two minutes. 1.10 is the best version yet.
Bayside308 · -14 points · Posted at 18:38:32 on June 8, 2016 · (Permalink)
I may be one of the few on this, but I honestly think 1.9 sucks. The PvP changes were made just to have change, and they took well over a year to release it.
pumpkinpie7809 · 4 points · Posted at 17:29:04 on June 8, 2016 · (Permalink)
Id like one more update this year. No more than that. Maybe around Christmas.
Carthradge · 25 points · Posted at 17:30:13 on June 8, 2016 · (Permalink)
Why? There is no negative to breaking up updates other than modding, in which case you can just skip an update anyways.
ThePensAreMightier · 21 points · Posted at 17:58:56 on June 8, 2016 · (Permalink)
Yeah, I don't understand people not wanting updates. If it's a major hassle to modders to update, then they can skip a version here and there. Everyone seemed just fine holding off on updating their mods for 1.8. People playing modded minecraft can still have their mods and have the content they want while those of us who enjoy the game in vanilla mode, get updated game content. Everyone wins.
ProfessorProspector · 6 points · Posted at 03:45:07 on June 9, 2016 · (Permalink)*
Actually a quicker update cycle is MUCH bether for modders. This whole "skipping an update" idea originally cropped up in 1.6, when modders did not want to deal with all the 1.7 changes, and again for 1.8. 1.10 I'll be a breeze to update to though because it's such a small ad simple update. Only 27 classes changed
EDIT:I was very wrong. 630 classes changed.
BrownEyesWhiteDueler · 2 points · Posted at 07:14:56 on June 9, 2016 · (Permalink)
The heck did they even change 0.o
WildBluntHickok · 2 points · Posted at 18:57:42 on June 8, 2016 · (Permalink)*
One thing I love about playing snapshots: since modded is more than 1 version behind, the post-1.7 features feel like a different batch of mods.
teaearlgraycold · 2 points · Posted at 06:46:16 on June 9, 2016 · (Permalink)
Now it's going to be more like skipping 3 updates.
The modding community seems to be slower these days - I'm afraid that frequent updates means we'll never have agreement between all of the mod makers on what version will have support.
pumpkinpie7809 · 6 points · Posted at 18:00:34 on June 8, 2016 · (Permalink)
I like faster updates but this was a lil too fast. Still appreciate it though. Magma blocks are gonna be useful.
pharodae · 1 points · Posted at 12:58:44 on June 9, 2016 · (Permalink)
It was probably compensation for 1.9's long wait time. They added a good chunk of new stuff, though.
khajiitmeanscatshit · 1 points · Posted at 10:51:18 on June 9, 2016 · (Permalink)
modpacks, pretty much the only way people play mods. if half the mods are 1.9 and half are 1.10 because updates are too frequent, you only have half the mods.
jgreever3 · 2 points · Posted at 11:34:11 on June 9, 2016 · (Permalink)
I wouldn't call this a major update by any means
DrCorian · 1 points · Posted at 18:37:49 on June 9, 2016 · (Permalink)
This is why I quit Minecraft... everything going so slow. Really hope they keep up the updates and at least get 3 this year and maybe get me back playing and interested. There's such a lack of new things everything just gets boring, the best we can get is minigames or mods.
[deleted] · 1 points · Posted at 00:03:24 on June 9, 2016 · (Permalink)
Man this year I was expecting -1 Major Updates. But I was proven wrong
[deleted] · -8 points · Posted at 21:38:59 on June 8, 2016 · (Permalink)
[deleted]
ProfessorProspector · 1 points · Posted at 03:46:03 on June 9, 2016 · (Permalink)
You do realise they are not actually doing the mod api anymore.
MrStickmanPro1 · 1 points · Posted at 03:48:48 on June 9, 2016 · (Permalink)
Is this official?
ProfessorProspector · 1 points · Posted at 03:55:04 on June 9, 2016 · (Permalink)
They have said they cannot do anything better than forge is today, but they still have plans for a pretty basic "plugin api" which will do really simple things like one command things, but it will never be capable of handling what modding is today with forge.
MrStickmanPro1 · 1 points · Posted at 04:13:04 on June 9, 2016 · (Permalink)
Ugh so I guess we will never be able to add blocks to custom maps :/
(at least not without the players having mods installed)
ProfessorProspector · 1 points · Posted at 04:14:47 on June 9, 2016 · (Permalink)
I mean maybe the plugin api would allow a very basic block, but that's about it.