[::] Re-enabled Killer Bunny spawning with 7 command blocks

๐ŸŽ™๏ธ tryashtar ยท 10 points ยท Posted at 03:26:35 on April 21, 2015 ยท (Permalink)


๐ŸŽ™๏ธ tryashtar ยท 2 points ยท Posted at 03:27:27 on April 21, 2015 ยท (Permalink)

This functions basically like how they used to spawn -- freshly spawned rabbits have a 1/2500 chance to become the killer bunny.

Also newborn rabbits have a 1/2500 chance of becoming a killer.

TheAnimos ยท 2 points ยท Posted at 09:52:31 on April 21, 2015 ยท (Permalink)

I miss this thing, bring it back mojang!

[deleted] ยท 1 points ยท Posted at 04:48:11 on April 21, 2015 ยท (Permalink)

Neat, but you wanna tell us how you did it?

๐ŸŽ™๏ธ tryashtar ยท 1 points ยท Posted at 05:06:32 on April 21, 2015 ยท (Permalink)
  1. Spread a marker armor stand fifty blocks.around (0,0) every tick.

  2. Have lifetime score tracking ticks a mob has been alive.

  3. When armor stand is exactly on (0,0), set all rabbits with a lifetime score of one to killer rabbits.

[deleted] ยท 1 points ยท Posted at 21:33:57 on April 22, 2015 ยท (Permalink)

Killer Bunny

Correction, its called the Killer Rabbit Of Caerbannog.

ElectricSparx ยท 1 points ยท Posted at 06:05:12 on April 21, 2015 ยท (Permalink)

What Mojang can't be bothered to do - fixed with command blocks.

_cubfan_ ยท 2 points ยท Posted at 07:14:42 on April 21, 2015 ยท (Permalink)

They've said it is intended behavior on the bug tracker. So it is not really a 'fix' per se but a way to revert to previous game mechanics.