Mojira Archive
MCPE-99798

Skeletons don't use crossbows correctly

Summary: If you replace the skeletons weapon with a crossbow, and tries to attack with it, it does nothing and holds it in a weird way. Same thing goes for strays.

How to reproduce

  1. Summon a skeleton/stray
  2. Use the command:
  3. For skeletons: /replaceitem entity @e[type=skeleton] slot.weapon.mainhand 1 crossbow
  4. For strays: /replaceitem entity @e[type=stray] slot.weapon.mainhand 1 crossbow
  5. Be in survival mode

Observed Result: The skeleton/stray holds the crossbow weirdly

Expected Result: The skeleton/stray uses the crossbow like the Pillagers do

Unresolved

Jesse Kohn

2020-09-12, 07:11 AM

2024-01-19, 05:55 PM

4

2

Confirmed

507687

1.17.30.22 Beta, 1.16.40 Hotfix, 1.20.51 Hotfix

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