Permanent, non removable ticking areas created with minecraft:tick_world component
Issue was already posted and closed for not being possible to reproduce. MCPE-47573
Method 1:
- Create an entity with a minecraft:tick_world component.
- Spawn it into the world, then save and exit the map.
- Change the entity's identifier (make sure to change all instances).
- When loading back into the map, the entity will be gone, but its ticking area will be left behind permanently.
Method 2:
- Create an entity with a minecraft:tick_world component.
- Spawn it into the world, then save and exit the map.
- Remove the minecraft:tick_world component.
- Kill or despawn the entity. Ticking area is left behind.
Ticking areas are fully functioning and are not listed by /tickingarea.