Boat completely desyncs client and server side
Example case 1: Underwater boats
- Place boats underwater;
- They stay in place, they don't float to the surface like they used to;
- If you try to enter the boat, it seems to not work at first. However, it still functions like a normal boat would. Although you can still move around, the boat is your real position. Watch the attached video.
Example case 2: Lead
- Place a boat anywhere;
- Use a lead on it and try to move it;
- It stays in the same place. The lead never breaks even though the player seems to be far from the boat.
Notes: Relogging causes all boats to appear in the correct location.
2020-08-13, 03:58 AM
2020-09-10, 10:31 PM
2020-09-10, 10:31 PM
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