query.is_critical never returns true
When trying to use the molang query "is_critical" in an animation controller/animation/render controller, the game never returns 1.0 when said entity is taking critical damage. How to reproduce: download and apply the linked behavior pack to your world. Critically hit another player and nothing happens. It is supposed to say "critical hit!" in a /say command but the state never transitions (using a behavioral animation controller).
2020-08-09, 01:35 PM
2021-05-20, 03:43 PM
2021-05-20, 03:43 PM
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