Trees and huge mushrooms do not render after generation
Newly generated trees or huge mushrooms will randomly fail to render parts of their structure (shown in the attached photos). This only occurs after the original generation of the chunk they are in; unloading and re-entering the chunks will undo the effect, as will updating the unrendered blocks.
Tested with all world types while on the fifth render distance option, with both fancy and fast graphics.
Linked Issues
is duplicated by1
Attachments2
Comments4
History15
Added labels: Tree HugeMushroom Generate Render Chunk
Added labels: GiantMushroom
Added labels: Giant Mushroom Huge
Removed labels: GiantMushroom HugeMushroom
Added affects versions: 0.11.1
Added labels: awaiting_confirmation
Resolution: Unresolved → Fixed
Added affects versions: 0.12.1
Added is duplicated by link: MCPE-13820Leaves are invisible not the same as MCPE-13473 Duplicate
Resolution: Fixed → Unresolved
Resolution: Unresolved → Awaiting Response
Resolution: Awaiting Response → Unresolved
Resolution: Unresolved → Cannot Reproduce
Removed labels: awaiting_confirmation
Added labels: huge-mushroom world-generation


Reopening per
MCPE-13820Does this bug still appear in 0.14.3? Please respond.
msbulkresolve
This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)