Player falls through certain non-full blocks when loading world
What I expected to happen was...:
I should log back on where I logged off.
What actually happened was...:
Standing on any of several blocks with non-full collision boxes when you log off results in falling through the block when you log back in. (Marked with
below.)
| Non-full block | Can relog on it safely? |
|---|---|
| Chest | |
| Fence | |
| Closed fence gate | |
| Wall | |
| Horizontal grindstone | |
| Vertical grindstone | |
| Horizontal end rod | |
| Vertical end rod | |
| Bell | |
| Brewing stand | (Blocked by |
| Lower slab | |
| Daylight detector | |
| Carpet | |
| Cauldron | |
| Composter | |
| Glass pane | |
| Iron bar |
Steps to Reproduce:
- Build a test setup like the one picture below
- Stand on the affected block and exit the map
- Load back into the map and note you are now cooking
Notes
- Sometimes without a barrier as displayed you can get displaced to a surrounding block. However this isn't guaranteed.
- When logging out on a stack of 2 double chests you will sink to be standing on the lower double chest and unable to move.

Block lower when logging in, sink in chest, fall through chest
2020-06-18, 11:24 AM
2024-08-01, 11:32 AM
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