Unequipped armor causes a crash when dying with the armor tab open
If the inventory contains at least one unequipped armor item, the game will crash if the Player dies with the armor tab open (as shown in the attached photo). This item does not have to be actively selected or in the hotbar.
Tested in survival mode with all obtainable armor types and tiers, and with death caused by mob attacks, fall damage, drowning, fire, and lava. This issue may be related to MCPE-7213
Note: during one incident all armor items were duplicated upon returning, though this is most likely a result of MCPE-396.
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Changed description:
If the inventory contain
0Tested in survival mode with all obtainable armor types and tiers, and with death caused by mob attacks, fall damage, drowning, fire, and lava. This issue may be related to MCPE-7213
Note: during one incident all armor items were duplicated upon returning, though this is most likely a result of MCPE-396.
If the inventory contain
0Tested in survival mode with all obtainable armor types and tiers, and with death caused by mob attacks, fall damage, drowning, fire, and lava. This issue may be related to MCPE-7213
Note: during one incident all armor items were duplicated upon returning, though this is most likely a result of MCPE-396.
Confirmation Status: Unconfirmed → Confirmed
Added Assignee: Daniel Wustenhoff
Added labels: death crash armor menu inventory die
Added affects versions: 0.10.5
Resolution: Unresolved → Fixed
Added affects versions: 0.11.0 Beta 1





Confirmed on Samsung Galaxy S4 Android 4.4.2 running MCPE 0.10.5.
Simple way to reproduce: Create a survival game and punch trees and cows until you can craft leather boots (or any other armor item). Leave the boots in your inventory and go get killed with the armor inventory menu open. MCPE will crash as in the screenshot attached before you get to the You Died! screen.
Screenshot of the crash and 3 of the crash report (top part of the report and all parts of the back trace). I can't get the log files without rooting, and that wouldn't be vanilla
fixed in 0.11.0 beta 1
hello