Air blocks connecting corridors to dirt rooms (mineshafts) spawn at the incorrect y-axis
Air pockets connecting corridors to the central (dirt) room of abandoned mineshafts and gold mines are spawned at the wrong y-axis (above and below, respectively). In some extreme cases, this can result in any tunnels being completely seperated from the central room by blocks.
When spawned in water bodies they will not update, allowing the player to easily locate them. Seeds showing this occurence are provided in the comment section.
Linked Issues
is duplicated by1
relates to1
Attachments8
Comments14
History48
Confirmation Status: Unconfirmed → Confirmed
Resolution: Unresolved → Cannot Reproduce
Resolution: Cannot Reproduce → Unresolved
Added affects versions: 0.10.5
Added attachment: image.jpg
Changed description:
Small 2x3x3 air pockets spawn in ocean biomes in groups of three to five,. They are not uncommon, and their generation is consistent when using a set seed.
0
Small 2x3x3 air pockets spawn in ocean biomes in groups of three to five,. They are not uncommon, and their generation is consistent when using a set seed.
0MC-954
Changed summary:
Added relates to link: MC-954Air Blocks floating in WaterFixed
Added attachment:
Operating System Version
Changed description:
Small
0MC-954 for more details. Shown is the result of digging directly below a set of air blocks.
Small air pockets
0
Added labels: Mineshaft
Changed summary:
Added Assignee: tommo
Changed description:
Small air pockets (typically 2x3x3) spawn above the dirt (central) rooms of abandoned mineshafts. This is due to an incorrect y-axis spawn of the blocks; they should be spawning at the tunnle entrances to the dirt room.
0The pockets can spawn in water (oceans) and will not update, allowing the Player to easily locate them (and the mineshafts). Seeds showing this occurence are provided in the comment section.
0
Small air pockets (typically 2x3x3) spawn above the dirt (central) rooms of abandoned mineshafts. This is due to an incorrect y-axis spawn of the blocks; they should be spawning at the tunnle entrances to the dirt room.
0The pockets can spawn in water (oceans) and will not update, allowing the Player to easily locate them (and the mineshafts). Seeds showing this occurence are provided in the comment section.
0
Added labels: GoldMine
Changed description:
0
0Edit: this also occurs similarly with gold mines, spawning below the tunnel entrances.
0
Changed summary:
Changed description:
Air pockets connecting corridors to the dirt (central) room of abandoned mineshafts and gold mines are spawned at the wrong y-axis (above and below, respectively).
0When spawned in water bodies they will not update, allowing the Player to easily locate them. Seeds showing this occurence are provided in the comment section.
Changed summary:
Changed summary:
Changed summary:
Assignee: tommo →
Daniel Wustenhoff
Added affects versions: 0.11.0 0.11.0 Beta 14
Changed description:
Air pockets connecting corridors to the
0When spawned in water bodies they will not update, allowing the
Air pockets connecting corridors to the central
0When spawned in water bodies they will not update, allowing the
Added affects versions: 0.11.1
Added labels: awaiting_confirmation
Resolution: Unresolved → Awaiting Response
Resolution: Awaiting Response → Unresolved
Added is duplicated by link: MCPE-11516Random air "pockets" found in the oceanDuplicate
Resolution: Unresolved → Awaiting Response
Resolution: Awaiting Response → Unresolved
Added affects versions: 0.13.0
Added affects versions: 0.14.0
Added affects versions: 0.14.1
Added affects versions: 0.15.1
Added affects versions: 0.15.90.2
Resolution: Unresolved → Awaiting Response
Removed labels: GoldMine corridor awaiting_confirmation tunnel
Added labels: msbulkresolve
Resolution: Awaiting Response → Unresolved
Resolution: Unresolved → Cannot Reproduce
Removed labels: msbulkresolve








What seed did you use? I'm interested to find this bug
They can occur in any seed. The images shown are using my test seed 'shroomzy' at different locations. I have yet to find a seed generating them near enough to the spawn to show it as an example.
I am sorry I can't reproduce this bug.
Alex, if you cannot reproduce it, then provide information on how you tested this bug, and on your device model and operating system. Please do not resolve issues without waiting for the community consensus, as others may be able to reproduce them on their devices.
I have reproduced this bug successfully using 0.9.5 & 0.10.4 on iPhone 6 plus (iOS 8.2), iPhone 4s (iOS 8.1.1), iPad Air (iOS 8.1.1), & iPad Mini (iOS 8.1.2).
Sorry about that. I'm on a Samsung Galaxy Note 3. Android 4.4.2. I cannot reproduce this bug currently in 0.10.5. It might have been fixed for 0.10.5 but 0.10.4 is currently for IOS devices.
Confirmed and reproducable on MCPE 0.10.5, android 4.4.2 seed: 1427324280 infinite creative.
How to find the air blocks in this seed:
When you spawn, do not turn. Fly perfectly straight in the direction you are facing until a bit past noon, maybe 3/4 of your first day following the "markers" below. How long it takes to get there depends on your device and your graphics setting. I'm on a Samsung Galaxy S4 with fancy graphics and max draw distance. You may need max draw distance to see all the markers I mention below.
You will go over the following "markers" in order:
As you go over the spruce forest, watch left for a sand island just off the left shoreline (see island.png). There are two sand islands close together, the one in the picture is the one you want. It is the second one, but you may see it first depending on the height you flew at because the first one may have been obscured by the spruce forest.
Fly over to the end of the island that is closest to the direction you were travelling and observe the water facing the direction you have been traveling. You will see two 2x1 air blocks and a 2x2 air block submerged a few blocks underwater. A bit deeper and abutting the end of the island, you will see another airblock including and some lava. (see airblocks.png and airblocks_circled.png).
From above water the submerged airblocks appear as lighter colored areas. From underwater they appear as darker colored areas.
If you prefer, just watch this really poor quality 5 minute boring youtube video I made of me following the instructions above. Before you ask, I filmed it with an external camera to keep MCPE vanilla.
The things I do for MoJIRA...
Thanks for the input, Russell. However, I have found a seed generating them relatively near to the spawn, as shown in the attached images. The air blocks are located directly beneath the glowstone spires. The seed is 1425694139
This issue relates to
MC-954, which is fixed as of 1.8.1-pre4 in the PC edition.For more information on the issue, see this comment by Markku.
Does this bug still appear in 0.13.0? If so please respond.
Confirmed to affect 0.13.0 on iPhone 6+ (iOS 9.1).
Confirmed on 0.15.1. (Tested on Windows 10.)
Reconfirmed on Samsung Galaxy S6 (SM-G920W8), Android 6.0.1 MCPE 0.15.90.2 using seed 1425694139.
I couldn't reproduce this with the seed given above.
If this still affects 0.16.0, could you please add seeds and coordinates of the places it affects (use /tp @p ~ ~ ~ to get coords)