Multiple pistons alternate even when connected to same input
What happens: Pistons sharing the same clock will activate at different timings from one another.
To reproduce:
- Create a fast redstone clock (eg. observer clock)
- Connect a line of redstone from an output of the clock
- Place pistons connecting to the line
Sometimes, two adjacent pistons will fire in two different ticks, it doesn't always work (as seen in the video)
What should happen: No matter when the piston is placed, it is synchronized with every piston sharing the same redstone input.
2020-04-30, 04:56 PM
2020-12-21, 12:49 PM
2020-12-21, 12:49 PM
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