Numerous PBR textures make blocks unintentionally glow in RTX
Creating PBR MER textures for Prismarine (even out of water), kelp, sea grasses, and water all result in the textures unintentionally looking emissive and projecting a small amount of light to other surfaces.
I should probably note that all textures above were assigned an MER texture with the blue channel filled only.
2020-04-21, 11:14 PM
2022-01-03, 02:46 AM
2020-11-26, 04:31 PM
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