Mojira Archive
MCPE-66489

"fatal" damage filter does not trigger when the entity is killed using '/kill'

The bug

The "fatal" damage filter triggers when the entity receives fatal damage, whether that be from a player, or a lightning strike, falling into the void, etc. However, it does not trigger when the entity is killed using the /kill command.

Steps to reproduce:

  1. Enter the provided world, with the example behavior pack and resource pack.
  2. Summon the test entity (test:sample_entity) using either a /summon command or the provided command block.
  3. Kill it with your hands. Notice how it shrinks.
  4. Repeat step two, but kill it using /kill @e[type=test:sample_entity]. Notice how it does not shrink.

The damage sensor on this entity sets a component group that sets its scale to 0.2 to demonstrate that the trigger succeeded.

Works As Intended

Sprunkles

2020-03-27, 01:52 AM

2020-09-30, 06:41 PM

2020-09-30, 06:41 PM

2

0

Confirmed

392329

add-on, component, damage_sensor, entity, trigger

1.16.0.67 Beta, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.1

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