minecraft:economy_trade_table component doesn't accept more than one custom trade path
On a behavior pack, if more than one custom entity has the minecraft:economy_trade_table component with a specified table path, only one of them will work, the other(s) one(s) will show an empty trade window.
Reproduction steps:
1: download the world file attached. This world has 4 custom entities and 4 custom trades
2: Interact with each custom entities, only one entity is showing a trade
3: delete the entity with the working trade from the behavior and relaunch the game
4: Interact again with the entities left, one of the entities that hadn't trades before now have its own trade available
5: (optional) Repeat the last 3 steps and see the same result
2020-03-26, 07:45 PM
2022-01-06, 09:02 AM
2022-01-06, 09:01 AM
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