Player/world jitters at high X/Z coordinates
Hello,
At X/Z 131072
At X/Z 262144
At X/Z 524288
While just mindly going past these coordinates I noticed that the world/player start to jitter. Alot of strange things start to happen.
Upon realizing what these numbers actually represent I noticed that a 32-bit signed value is being used to calculate the players position.
I have searched on this website and their is no real answer if this is going to be changed to a 64-bit value or just ignore it. This causes the "Infinite" world to be much much smaller than the Java edition worlds. I was under the impression that the limits of the bedrock edition was greater than the java edition.
Will this be fixed ? Will the worlds be able to go beyond 131072 blocks without jitterness ? You have to admit that 131072 blocks in either the X or Z directions is not really far.
Thank You
2020-03-15, 06:54 PM
2024-12-07, 06:02 PM
2024-10-11, 01:05 PM
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