Mojira Archive
MCPE-60898

3 trapdoors to ruin all mob pathfinding

Noticed this a month ago, created account to report this.

When boxed between two walls or two more vertical trapdoors, vertical trapdoors stop mobs from jumping or moving (or confuses phantoms-needs two trapdoors wide instead).

Problems that arise from this:

-hostile mobs (zombie and wolf and) will not chase target (wolves are even unable to attack)

-mobs cannot flee: skeleton and creeper from wolf and ocelot

-snow golem will aim for mobs, but snow ball will shoot perfectly along an x or z axis(basically following the row of trapdoors)

skeletons and pillagers can still shoot, however.
will check how it affects endermen, horses and spiders out of curiosity

 

May be connected to MCPE-45560 and MCPE-13451

 

Duplicate

Gabriel Dominiqc

2020-01-03, 10:26 AM

2020-03-09, 02:21 PM

2020-03-09, 02:21 PM

2

3

Unconfirmed

1.14.0

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