Dragon Purple Ball Crashes Game Every Time When Using Default Render Distance
Every time the Ender Dragon fires a purple ball the game either lags for about a not doing anything for a minute or crashes and closes software. very annoying. you need to defeat the dragon in about 20 seconds or the end is useless.
Reproduce
- Check that render distance is 6 and particle render distance is 0.
- Go to end
- Get shot at by dragon
- waaaaa death by lag!!!


2019-10-31, 11:43 PM
2019-12-24, 02:04 PM
2019-12-24, 02:04 PM
1
1
FPS, dragon_fireball, ender-dragon, particles
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