Trapdoors Textures are improperly displayed in many situations
What's Happening:
- Depending on the orientation of the trapdoor, it's texture is scaled up by a little bit and is chopped off. (see screenshots for clarification)
- The angle at which the camera is pointed at affects how the texture is 'anchored' on the block.
What I expected:
- I expected the trapdoor texture to be scaled according to the blocks width.
- I expected the trapdoor texture to stay in place while moving the camera.
Screenshots Attached:
Yes.
2019-09-24, 06:00 AM
2020-12-07, 05:17 PM
2020-12-07, 05:17 PM
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Camera_View, scaling, texture, visual-bug
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