dx/dy/dz check for feet origin rather than than intersecting hitbox
The bug
The dx, dy, and dz options in selectors are supposed to check if any part of an entity's hitbox intersects with a box region. However, instead they check if the origin point at the entity's feet intersects with the region.
How to reproduce
/execute @p ~ ~1 ~ say @s[dy=1]
Expected results
Player is found
Observed results
Player is not found
2019-07-25, 12:28 AM
2023-03-17, 03:01 AM
2023-03-17, 03:01 AM
6
1
237812
1.18.10.26 Beta - 1.18.2 Hotfix
1.18.10.26 Beta, 1.17.40.23 Beta, 1.17.40.21 Beta, 1.17.20.20 Beta, 1.17.0.50 Beta, 1.16.220, 1.16.0.61 Beta, 1.16.0.51 Beta, 1.14.0.2 Beta, 1.13.0.9 Beta, 1.13.0.4 Beta, 1.13.0.2 Beta, 1.12.0, 1.14.0, 1.16.1, 1.16.210, 1.16.221 Hotfix, 1.17.2 Hotfix, 1.17.30, 1.17.32, 1.18.2 Hotfix
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