[Fixed] Redstone signal don't pass through Barrels when relogging
The bug happens when exiting the world and loading the world again.
Basically, before exiting the world, the barrel can receive a redstone signal and give and output (just like a regular block).
But - if you will exit the world and then relogging -> the barrel stop working which means that redstone don't pass through it at that point!
See the video if it wasn't clear. Ask me anything you want.
By PHO: Confirmed to be affecting 1.14.0 (iOS).
Barrels behaves like a solid opaque block until you relog. That is,
- Strongly powered Barrels can power adjacent redstone dust.
- Weakly powered Barrels can activate adjacent redstone components.
- Redstone torches attached to a side of a Barrel can negate its output based on the powered state of the Barrel.
- Repeaters can receive power from weakly powered Barrels.
But once you relog, Barrels lose all of these properties and starts behaving just like Glass blocks. Breaking and re-placing them will recover their initial functionalities.
2019-05-25, 08:36 PM
2020-06-23, 08:08 PM
2020-06-23, 08:08 PM
45
5
245648
1.13.0.1 Beta - 1.14.0
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