Add-on Bug, custom projectiles cant use "homing": true due to hardcoded forced gravity
You guys must have some hardcoded behavior for existing projectiles or something vs custom made ones.
- If I make an entity shoot a minecraft:shulker_bullet projectile, it uses homing correctly
- If I modify minecraft:thrown_trident and add '"homing": true' and make an entity shoot it, it uses homing correctly
- If I new projectile copied exactly from the shulker_bullet entity json and update format_version to 1.10.0 or 1.8.0 etc, and give it my own custom identifier, eg mzo:test_projectile, and make an entity shoot it, it instantly falls to the ground, even if i set gravity to 0 (which is ignored with the other entities anyways)
2019-05-17, 05:48 AM
2020-05-29, 06:07 PM
2020-05-29, 06:07 PM
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