Chunks do not unload on local multiplayer servers decreasing fps
When non-host players in a local multiplayer game load chunks fast (specifically elytra flight with fireworks) outside the render distance radius of the host player, chunks do not or take up to a minute to unload, even when the chunks are outside the render distance. This results in large amounts of lag that decreases the fps substantially (10-3 fps).
2019-02-25, 09:54 PM
2019-11-19, 03:02 PM
2019-11-19, 03:02 PM
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