Custom Entity monster not despawning in Peaceful mode
I created a new entity using the experimental gameplay. It is supposed to be a hostile mob, so I made "monster" as one of it's families in the behavior json and in the spawn rules I set the population control to "monster." When I switch the difficulty to Peaceful, I expected the custom monster to disappear. It remained in game instead. It did not attack me when I switched to survival mode.
2019-02-04, 12:34 PM
2019-11-19, 03:02 PM
2019-11-19, 03:02 PM
0
0
-