Humanoid model used on zombie-type mobs when they have an item in their offhand
The zombies and drowneds have humanoid model when they hold an item in their offhand.
In the world can be found naturally this bug when a drowned holding a nautilus shell.
And the drowned's arms Z-fighting in this position. Looks so weird.
with a command: /replaceitem entity @e [type = zombie] slot.weapon.offhand 1 totem
Here's a picture for more understanding:
2018-09-07, 04:13 PM
2024-12-05, 04:54 PM
43
14
145541
drowned, husk, model, off-hand, z-fighting, zombie
1.13.0.1 Beta - 1.21.50
1.13.0.1 Beta, 1.12.0.14 Beta, 1.19.30.22 Preview, 1.17.30.22 Beta, 1.17.11 Hotfix, 1.17.20.20 Beta, 1.16.220.50 Beta, 1.16.210.61 Beta, 1.16.210.59 Beta, 1.16.210.57 Beta, 1.16.210.56 Beta, 1.16.210.55 Beta, 1.16.210.54 Beta, 1.16.210.51 Beta, 1.16.210.50 Beta, 1.16.30.57 RTX Beta, 1.16.200.57 Beta, 1.16.200.56 Beta, 1.16.200.55 Beta, 1.16.200.53 Beta, 1.16.200.52 Beta, 1.16.200.51 Beta, 1.16.100.60 Beta, 1.16.30.53 RTX Beta, 1.15.0.53 Beta, 1.13.0.9 Beta, 1.13.0.6 Beta, 1.13.0.5 Beta, 1.12.0.13 Beta, 1.12.0.12 Beta, 1.12.0.11 Beta, 1.12.0.10 Beta, 1.12.0.9 Beta, 1.12.0.2 Beta, 1.11.0.10 Beta, 1.9.0.0 Beta, 1.6.0, 1.7.0.5 Beta, 1.7.0.7 Beta, 1.7.0.9 Beta, 1.8.0.8 Beta, 1.6.2.0, 1.6.1, 1.8.0.11 Beta, 1.8.0.13 Beta, 1.8.0.10 Beta, 1.8.0.14 Beta, 1.7.1, 1.7.0, 1.9.0.2 Beta, 1.9.0.3 Beta, 1.8.1, 1.9.0.5 Beta, 1.10.0.3 Beta, 1.9.0, 1.10.0.4 Beta, 1.11.0.1 Beta, 1.11.0.3 Beta, 1.11.0.4 Beta, 1.11.0.5 Beta, 1.11.0.7 Beta, 1.11.0.8 Beta, 1.11.0.9 Beta, 1.10.1 (Windows 10 only), 1.10.0, 1.11.0, 1.12.0.3 Beta, 1.12.0.4 Beta, 1.12.0.6 Beta, 1.11.1, 1.11.2, 1.11.3, 1.11.4, 1.13.0.4 Beta, 1.13.0.2 Beta, 1.12.0, 1.14.30 Hotfix, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.61 (PS4), 1.16.100.59 Beta, 1.16.100, 1.16.101 Hotfix, 1.16.200, 1.16.201 Hotfix, 1.17.2 Hotfix, 1.17.34, 1.19.20, 1.19.71, 1.20.81 Hotfix, 1.21.21 Hotfix, 1.21.50
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