Animals cannot walk through open doors
I cannot make to push a pig through a open 1 block door !
When I destroy the neigbour block of the door, the pig can pass !
Is it already known ? I don't find any similar bug
See attached pi(g)'s
1.) IMG_0199.png: pig cannot pass the door
2.) IMG_0200.png: pig pass the door because I destroyed the block right of the door
Thx & peace
Linked Issues
is duplicated by6
Attachments4
Comments23
History37
Added Confirmation Status: Unconfirmed
Added affects versions: 0.6.1
Added is duplicated by link: MCPE-6751animals will not walk through open gates or doorsDuplicate
Resolution: Unresolved → Cannot Reproduce
Resolution: Cannot Reproduce → Unresolved
Added affects versions: 0.10.5
Added is duplicated by link: MCPE-7047Animals refuse to walk through doors and gatesDuplicate
Added is duplicated by link: MCPE-8499Animals cant walk through opened doorsDuplicate
Resolution: Fixed → Unresolved
Added affects versions: 0.11.0 Beta 11
Added affects versions: 0.11.0 Beta 12
Added affects versions: 0.11.0 Beta 13
Added affects versions: 0.10.4
Added affects versions: 0.11.0 Beta 14
Added is duplicated by link: MCPE-8843 Animals can't walk through doors Duplicate
Changed summary:
Added affects versions: 0.11.0
Added affects versions: 0.11.1
Changed summary:
Added affects versions: 0.12.1 Beta 10
Added affects versions: 0.12.1
Added labels: awaiting_confirmation
Confirmation Status: Unconfirmed → Confirmed
Removed affects versions:
Added affects versions: 0.12.2
Added affects versions: 0.12.3
Added affects versions: 0.13.0
Added is duplicated by link: MCPE-12111Animals unable to walk through doorwaysDuplicate
Added is duplicated by link: MCPE-12296No mobs can go through open iron doorFixed
Resolution: Unresolved → Fixed
Added affects versions: 0.14.0 Beta 1
Added affects versions: 0.13.1
Removed labels: awaiting_confirmation


Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Yes still. I had it yesterday, where a sheep couldn't pass a open door.
I didn't made a screenshot, sorry. I tried to push it thru. But it didn't work.
Regards
I.m pretty sure those animals are too big. A door opening is smaller than one block. Try it wijth a chicken and post results
This bug still remains was unable to get chickens pigs sheep or cattle using gates or doors, double doors to enter either a fenced area or blocked area eg: dirt/sand/rock etc
Cleaning up all the old issues - please reply if this affects 0.9.3.
Can confirm for 0.10.4 on iPhone 6 plus (iOS 8.1.3). Explanation: mobs cannot pathfind through doors and open fence gates.
Yes totally! Long ago I started working around this issue and totally blanked it out as a bug. I really hope they move this one back to UNRESOLVED – would help a lot with setting up farms.
This is present still in build 12 of 0.11.0.
Affects build 13 of 0.11.0.
Still in issue in current release for Android 0.11.1
Still happens in build 10 of 0.12.1 but only with open doors. Pigs, chickens and all baby animals can walk, but not the adult sheep and cow. They can walk through fences etc but only with doors they can't.
Comfirmed on my Samsung Note.
Affects 0.12.1 final release.
Will it fit and go through a single door?
Answers are No, Yes, n/a (not applicable because that size mob does not exists). Answers in bold are bugs.
Updated as of MCPE 0.12.1 on Samsung Galaxy S4 Android 5.0.1
Does this bug still affects 0.12.2?, if so, please reply.
Yes it does
Affects 0.12.2 bug fix release
Adult Chickens should fit through a single open door when holding seeds to make them follow.
This still affects 0.12.3 release. I believe only Chickens, Baby Chickens and Baby Pigs can fit through a single open door when holding respective food type. Currently only baby pigs can fit through single open door when holding carrots to make them follow.
Affects 0.13.0 baby pigs and adult chickens don't fit through single open doors but should. Is their hitbox to big?
We are aware of this issue, it is currently being tested and awaits a fix.
This is fixed!
Hoorray! Nice to see a bug that started in 0.4 finally fixed!
I don't know if a comment will bump this up but the issue is once again happening in the current release Date: Feb 26th, 2018