/tp doesn't transfer rotation of the executor to the target
Update by [Mojang] Mega_Spud (Jay Wells):
Summary:
Teleporting an entity with the /tp command should match the target's rotation to the one running the command. This issue was partially fixed in a recent beta (for armour stands), but according to users the fix should be applied to other entities as well:
Repro steps:
- Teleport an entity to the player using the following command:
/tp @e[type=...] @p
Observed Results:
The /tp command does teleport the entity to the player, but doesn't rotate the entity to have the same rotation as the player
Expected Results:
The entity should have its rotated changed to match the player when teleported
Screenshots/Videos attached: No
Notes:
Original Description:
The /tp command does teleport the armor stand to the player, but doesn't rotate the armor stand to have the same rotation as the player:
/tp @e[type=armor_stand] @p
2018-07-21, 07:43 PM
2021-03-09, 08:56 PM
2021-01-19, 02:06 PM
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