/time query gametime does not appear to return correct gametime value
While reviewing original documentation and testing /time query gametime command, it appeared that the command was not returning the result of the world age. Instead, it appeared to return a result indicating the world was only a few days old maximum.
Please confirm if this is a bug on bedrock android version. My world was originally created on Nov 29, 2017. The values being returned by the commands are as follows:
Day is 1.
Daytime is 15029.
Gametime is 39590.
Based on the information from this page ( https://minecraft.gamepedia.com/Day-night_cycle#Minecraft_time_to_real_time ), it would appear that this gametime should be much higher than a mere 39590. This is a SMP game world that is played on for at several hours daily. The day-night cycle is active in this world.
The only thing to note is that this world was originally created on a different android device and then copied to a new device in December and continued playing on the new device since that date. Should that affect the gametime stamp returned by the command?
Edited by [MCPE Mod] Auldrick: Questions to be resolved by mods
In a single-player world, /time query gametime returns the number of ticks since the world was opened.
- Is this also true for multiplayer and Realms worlds?
- Does Java return the same measurement?
- Is this the intended behavior?
(I need the answer to the first two questions so I can update the wiki.)
2018-04-28, 12:00 AM
2020-08-28, 03:14 PM
2019-05-28, 01:46 PM
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