PlayerActionPacket spam bug
In the new beta (1.2.20.1) there is a bug that causes PlayerActionPacket STOP_SWIMMING action (PlayerAction 22) to be spammed from client -> server every tick, even when not swimming.
This has been tested both with a vanilla tracer and a custom server. Both times I see packets with the below content (hex) spammed every single tick:
158770 ms -> Read: PlayerActionPacket - 240000012c00000000
This is an issue like the old InteractPacket bug that will cause performance problems both for the game and for servers.
2018-04-11, 12:37 PM
2019-04-10, 02:16 PM
2019-04-10, 02:16 PM
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