Cloned redstone repeaters act as 1-tick repeaters despite their setting. After unpowering, they act normally however
I’m building a map, that uses a timer, if the player loses before the timer is up, it clones a fresh repeater line in and stops the timer. However, after the repeaters have been cloned, they act as 1-tick repeaters even though their setting is on 4-tick. But, after the repeater line has been activated, it works just as 4-tick repeaters. I have attached a link to a video file so there is no confusion about this issue.