Observer Piston Head Loop
Verification builds:
1.2.5.15 Beta
Summary:
Prior to 1.2 observers detecting a piston head that it was powering would form a "clock". This was incorrect behavior since observers, normally taking 1 tick to detect and output a signal, would have had it's signal ignored (as the piston head would have been retracting while receiving the pulse, therefore ignoring it). This was fixed in 1.2, perhaps as a side product of the faster observers and the instant chaining observers. It has returned in 1.2.5.15, possibly as a side effect of this bug being fixed:
bugs.mojang.com/browse/MCPE-23947
Steps to Reproduce:
1. Build setup as posted in the attached videos.
2. Turn the lever on to "prime" the setup.
3. Turn the lever off.
Observed Results:
The piston retracts, but then extends and retracts ad infinitum.
Expected Results:
The piston retracts, ignoring the observer's pulse since it (should) be occurring at the same tick that the piston head is retracting.
Screenshots/Videos attached:
Yes
Notes:
This is a borderline case of bug/game design issue. It seems that to fix this, the observer clock linked in the bug report above must be broken, unless some special exception is made.
2017-11-02, 06:33 PM
2019-02-12, 10:11 AM
2017-11-03, 08:28 AM
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