for behavior packs, subcomponent catchFire within impact_damage ignored
For the vanilla behavior pack, fireball and small_fireball have ' "catchFire": true ' within their behavior files for onHit { impact_damage { sections, setting this to false changes nothing. Additionally, if you try to add these to other projectiles like snowball or ender_pearl, they will not catch fire. Since im seeing a lot of random preference of snake case and camel case, i also tried "catch_fire", but it did not fix it.
2017-07-11, 07:09 AM
2018-07-10, 06:45 PM
2018-07-10, 06:45 PM
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