Active redstone signals are not restored properly on world load
Active redstone signals are not restored properly on world load.
In the video below, before I restart, the redstone signals are active, propagating around in a very large circle. The signal correctly triggers both the redstone lamp and piston each time around the circle.
However, after save&exit + reload everything is broken. There looks to be at ~3 pulses running around the circuit now.
Potato quality phone footage: https://1drv.ms/v/s!AmZge0rbDU70gdMthOW-83DbB81EOA
2017-02-25, 04:41 AM
2019-07-23, 02:26 PM
2019-07-23, 02:26 PM
2
2
chunk-loading, redstone, world-loading
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