Using Per-face UV mapping causes the pixels on the texture to scaled weirdly/become slightly blurry
When creating a geometries with Per-face UV mapping, the pixels on the texture will be scaled weirdly/become slightly blurry, this wasn't the case on Box UV mapping.
Steps to reproduce:
- Download the attached pack, it contain a Husk models using Per-face UV mapping
- Join the world without activating the packs, then summon a Husk
- trap the Husk using boat or minecart, then take a screenshot
- Exit the world, activate the packs and join the world, then take a screenshot
- Open the screenshots and compare it
Expected results:
The pixels on both UV mapping method are scaled properly.
Observed results:
The pixels on the Per-face UV mapping are scaled weirdly/become slightly blurry.
2025-01-27, 02:21 PM
2025-02-03, 01:08 PM
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1365139
1.21.70.20 Preview, 1.21.60.28 Preview, 1.21.51 Hotfix
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