Mojira Archive
MCPE-190126

Using Per-face UV mapping causes the pixels on the texture to scaled weirdly/become slightly blurry

When creating a geometries with Per-face UV mapping, the pixels on the texture will be scaled weirdly/become slightly blurry, this wasn't the case on Box UV mapping.

Steps to reproduce:

  1. Download the attached pack, it contain a Husk models using Per-face UV mapping
  2. Join the world without activating the packs, then summon a Husk
  3. trap the Husk using boat or minecart, then take a screenshot
  4. Exit the world, activate the packs and join the world, then take a screenshot
  5. Open the screenshots and compare it

Expected results:
The pixels on both UV mapping method are scaled properly.

Observed results:
The pixels on the Per-face UV mapping are scaled weirdly/become slightly blurry.

Unresolved

KejuGorenk

2025-01-27, 02:21 PM

2025-02-03, 01:08 PM

1

2

Community Consensus

1365139

1.21.70.20 Preview, 1.21.60.28 Preview, 1.21.51 Hotfix

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