Mojira Archive
MCPE-189875

1.21.60 sounds do not match Java Edition

Relates to MCPE-187380 and MCPE-180966 (all sound parity issues since 1.21.0).

Sounds may differ in name (used in commands to play sounds), definition (sound files, attenuation distance, and category), or implementation (how the event is played: pitch, volume, in-game context).

See table below. Note the [MISSING] does not mean the sound is silent in-game; it means there is no corresponding sound event in Bedrock Edition. Thus, these sounds cannot be controlled separately in Bedrock, unlike Java.

✅ means definition exactly matches Java

🟨 means definition matches Java except for attenuation style (explanation below table)

❌ means definition does not match Java

Java Sound Event Bedrock Sound Event Name Matches Definition Matches
(sound_definitions.json)
Implementation Matches (sounds.json)
block.cave_vines.place block.cave_vines.place ❌ Event is not used in-game.
"dig.cave_vines" is incorrectly used instead.
Pitch differs
block.weeping_vines.break block.weeping_vines.break ❌ Pitch differs
block.weeping_vines.fall block.weeping_vines.fall ❌ Volume and pitch differ
block.weeping_vines.hit block.weeping_vines.hit ❌ Volume differs
block.weeping_vines.jump block.weeping_vines.jump ❌ Event does not exist on Java ❌ Should use block.weeping_vines.step.
Volume differs
block.weeping_vines.land block.weeping_vines.land ❌ Event does not exist on Java ❌ Should use block.weeping_vines.step.
Volume differs
block.weeping_vines.place block.weeping_vines.place ❌ Pitch differs
block.weeping_vines.step block.weeping_vines.step ❌ Volume differs
[MISSING] block.weeping_vines.use ❌ Uses overworld vine sounds.
Event does not exist on Java
❌ Should use block.weeping_vines.place
block.iron.break break.iron 🟨 Attenuation is not linear
block.iron.fall [MISSING] ❌ Should use block.iron.fall.
Volume and pitch differ
block.iron.hit hit.iron 🟨 Attenuation is not linear ❌ Volume differs
block.iron.place place.iron 🟨 Attenuation is not linear
block.iron.step step.iron 🟨 Attenuation is not linear ❌ Volume is incorrect for step, land, and jump.
Pitch is incorrect for jump
block.iron_door.close close.iron_door 🟨 Attenuation is not linear
block.iron_door.open open.iron_door 🟨 Attenuation is not linear
block.iron_trapdoor.close close.iron_trapdoor 🟨 Attenuation is not linear
block.iron_trapdoor.open open.iron_trapdoor 🟨 Attenuation is not linear
item.shovel.flatten use.grass ❌ Sound files are in sounds/block/grass/
instead of sounds/item/shovel/ folder.
Attenuation is not linear
❌ Pitch should be 1.0
item.axe.strip use.wood 🟨 Attenuation is not linear ❌ Pitch should randomly be either 1.0 or 0.85.
Volume should be 0.9
item.hoe.till use.gravel ❌ Unique till sounds (till1-4) are missing.
Attenuation is not linear
❌ Pitch should be 1.0
  • Yellow markers (🟨) indicate that the definition is a perfect match, but the "max_distance" field has not been set to 16.0, so the sound event will have exponential attenuation instead of Java's linear attenuation.
    • Sounds which play at volumes greater than 1.0 will need a matching "max_distance" field. For example, explosions play at 4.0 volume, so their max_distance must be set to 64.0 blocks to achieve the correct linear attenuation.
  • iron block sounds are incorrectly using the step sound for item.use.on, while they should be using the place sound. The pitch should be 0.8, not 1.0.
  • Wooden slabs now make strip wood sounds when placing the second slab due to MCPE-79659.
  • The new sound files added for weeping vines are redundant. These same sound files already existed in the sounds/dig and sounds/step folders. This is a waste of file space.
  • Resin sounds from 1.21.50 are set up perfectly in sounds.json to match Java Edition. This implementation should be reused for all future sound sets.

 

Unresolved

AgentMindStorm2

2025-01-15, 08:49 PM

2025-01-31, 04:00 AM

12

2

Unconfirmed

sound, vanilla-parity

1.21.70.20 Preview, 1.21.60.27 Preview

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