Upon loading dimension, Nether Portal offsets player towards NW
When the dimension first loads, the player is offset towards the north-west, which sometimes causes the player to noclip through blocks as in B) clip into wall & fall (compressed_rec).mp4
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Steps to Reproduce
- Make a 3×3 Nether Portal in the Overworld, along the X axis.
- Link this portal to another 3×3 Nether Portal in the Nether (also along the X axis).
- Enter portal. Rather than perfectly within the frame, the player is offset towards the North (-Z).
- When repeated for portals along the Z axis, player is offset towards the West (-X).
I’ve recreated the setup here: MCPE-189106_Test.mcworld
Expected result
Player ends up within the portal frame upon loading the dimension.
Observed result
Player offset towards N/W.