Mojira Archive
MCPE-188203

Resin Clump block states are weird/not java parity

The issue

Resin clump blocks only have a single block state, multi_face_direction_bits, which is basically a glorified damage value, merging all of the properties of the block into a single value which pretty much defeats the purpose of block states. Consequences of this include:

  • It's unnecessarily difficult to place a resin clump block in the configuration you want with commands
  • It's impossible to detect a resin clump block in a specific direction, since you have to specify the entire bit field
  • Java disparity

Java does this with six different true/false block states, one for each direction.

How to reproduce

/setblock ~ ~ ~ resin_clump["north"=true,"east"=true]
→  Error
Expected result
The resin clump block is placed with sides on the north and east faces of the block.

Notes:

Relates to MCPE-123175 and MCPE-187761

Tested Platforms:

This bug affects at least those platforms:

  • Windows
  • Nintendo Switch

Awaiting Response

TheMightyDark

2024-11-07, 07:04 PM

2025-02-03, 03:37 PM

2025-02-03, 03:37 PM

6

2

Community Consensus

block-states, resin_clump, vanilla-parity

1.21.50.28 Preview, 1.21.50, 1.21.51 Hotfix

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