Creaking on bedrock does not attack the player immediately after it gets in range
The creaking will just stand stuck inside the player and not attack until like a few seconds after it is on you. I don't know why on Java it attacks immediately but on Bedrock it does not. This makes the creaking easy to avoid because it will not attack.
Steps to reproduce:
- Summon a creaking
- Switch to front third-person view
- Go into Survival mode and face away from the creaking
Observed result:
Creaking keeps walking after its target is already within range.
Expected result:
Creaking stops walking after its target is already within range and attacks.