Mobs experience client-server desync when teleported long distances at the same time as the player
If a player and a nearby mob perform a long-distance teleport using the teleport command at the same time, the mob will go crazy. Specifically, the situation is as follows.
- Mobs can move, but they become invisible and sound does not play properly.
- Unlike the "effect : invisibility", the armor equipped by mobs also disappears.
- We can deal damage with a bow and arrow, but the player's melee attacks won't hit the mob.
- It will be knocked back by bows and arrows, but will not burn by "Enchant : Flame".
And other conditions.
- It occurred at a distance of about 300 squares or more.
- Confirmed on Windows version and iOS version.
- This did not occur in versions prior to 1.21.30.
*In the attached video, particles are emitted to all entities as landmarks.
2024-09-24, 09:34 AM
2025-01-16, 07:47 PM
2025-01-16, 07:47 PM
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